diff options
author | Antony Riakiotakis <kalast@gmail.com> | 2012-04-04 21:18:01 +0400 |
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committer | Antony Riakiotakis <kalast@gmail.com> | 2012-04-04 21:18:01 +0400 |
commit | 680c23b77151640e0ddda9aad84d1a8e99ede037 (patch) | |
tree | b5df15e52c16ec0323473e325bf8834d5136d2a8 /source/gameengine | |
parent | 84f3eb77867569318e80c27645970dc7e8454870 (diff) |
Yet another windef.h compile fix for MinGW for game engine/video textures with ffmpeg. Looks like there is some redefinition of LONG , DWORD etc. Changing the order of inclusion resolves the issue.
Diffstat (limited to 'source/gameengine')
-rw-r--r-- | source/gameengine/VideoTexture/VideoFFmpeg.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/VideoTexture/VideoFFmpeg.cpp b/source/gameengine/VideoTexture/VideoFFmpeg.cpp index 427be39ef22..99f2431ac1e 100644 --- a/source/gameengine/VideoTexture/VideoFFmpeg.cpp +++ b/source/gameengine/VideoTexture/VideoFFmpeg.cpp @@ -39,8 +39,8 @@ http://www.gnu.org/copyleft/lesser.txt. #include <string> -#include "Exception.h" #include "VideoFFmpeg.h" +#include "Exception.h" // default framerate |