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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2012-03-28 16:18:25 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2012-03-28 16:18:25 +0400
commitcb45d282fe0ef5798bdddb7ac984a8a662e73b20 (patch)
tree6f67cc5e0ed6810d7013479f72ceb78ecef1e0ae /source/gameengine
parente12adeb8c98d0ef211aba2cb5c0e87ff775fe217 (diff)
Fix #30702: game engine softbody weld threshold was exposed in UI, but actually
disabled in code because it doesn't work well, so hide the property from the UI.
Diffstat (limited to 'source/gameengine')
-rw-r--r--source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp b/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp
index e26c5b6a7bf..e0e8e2d9b3f 100644
--- a/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp
+++ b/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp
@@ -209,7 +209,7 @@ void KX_ConvertBulletObject( class KX_GameObject* gameobj,
shapeInfo->SetMesh(meshobj, dm, false);
}
- // Soft bodies require welding. Only avoid remove doubles for non-soft bodies!
+ // Soft bodies can benefit from welding, don't do it on non-soft bodies
if (objprop->m_softbody)
{
shapeInfo->setVertexWeldingThreshold1(objprop->m_soft_welding); //todo: expose this to the UI