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authorCampbell Barton <ideasman42@gmail.com>2011-09-17 13:43:51 +0400
committerCampbell Barton <ideasman42@gmail.com>2011-09-17 13:43:51 +0400
commitd4898f9c40dd008b14eab053864cd2b035652827 (patch)
tree59065a423ca156385153195372e66c25b9e28700 /source/gameengine
parent18d59e2645ed486e2530160da50abd87c652ed7a (diff)
use macros RAD2DEG & DEG2RAD rather then multiplying by 180.0/M_PI or M_PI/180.0
Diffstat (limited to 'source/gameengine')
-rw-r--r--source/gameengine/Ketsji/KX_Dome.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Ketsji/KX_Dome.cpp b/source/gameengine/Ketsji/KX_Dome.cpp
index 00c5e5803a8..f0ea6f15ffe 100644
--- a/source/gameengine/Ketsji/KX_Dome.cpp
+++ b/source/gameengine/Ketsji/KX_Dome.cpp
@@ -561,7 +561,7 @@ void KX_Dome::CreateMeshDome180(void)
int i,j;
float uv_ratio = (float)(m_buffersize-1) / m_imagesize;
- m_radangle = m_angle * M_PI/180.0;//calculates the radians angle, used for flattening
+ m_radangle = DEG2RADF(m_angle); //calculates the radians angle, used for flattening
//creating faces for the env mapcube 180deg Dome
// Top Face - just a triangle