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authorCampbell Barton <ideasman42@gmail.com>2013-09-09 00:25:31 +0400
committerCampbell Barton <ideasman42@gmail.com>2013-09-09 00:25:31 +0400
commit108a4c41c4ffc56db474c33bff1a8917310fca17 (patch)
tree935c3f14f517b0881949468d01ac3e4ee776163f /source/gameengine
parent5a6bcd1d42f7498a91316232f70bf2d69fb4df2a (diff)
code cleanup: warnings and redundant checks.
Diffstat (limited to 'source/gameengine')
-rw-r--r--source/gameengine/Converter/KX_ConvertActuators.cpp13
1 files changed, 6 insertions, 7 deletions
diff --git a/source/gameengine/Converter/KX_ConvertActuators.cpp b/source/gameengine/Converter/KX_ConvertActuators.cpp
index 9d8e9e85461..e9461a15578 100644
--- a/source/gameengine/Converter/KX_ConvertActuators.cpp
+++ b/source/gameengine/Converter/KX_ConvertActuators.cpp
@@ -205,8 +205,8 @@ void BL_ConvertActuators(const char* maggiename,
case ACT_ACTION:
{
bActionActuator* actact = (bActionActuator*) bact->data;
- STR_String propname = (actact->name ? actact->name : "");
- STR_String propframe = (actact->frameProp ? actact->frameProp : "");
+ STR_String propname = actact->name;
+ STR_String propframe = actact->frameProp;
short ipo_flags = 0;
@@ -241,8 +241,8 @@ void BL_ConvertActuators(const char* maggiename,
{
if (blenderobject->type==OB_MESH) {
bActionActuator* actact = (bActionActuator*) bact->data;
- STR_String propname = (actact->name ? actact->name : "");
- STR_String propframe = (actact->frameProp ? actact->frameProp : "");
+ STR_String propname = actact->name;
+ STR_String propframe = actact->frameProp;
BL_ShapeActionActuator* tmpbaseact = new BL_ShapeActionActuator(
gameobj,
@@ -748,9 +748,8 @@ void BL_ConvertActuators(const char* maggiename,
break;
};
- if (sceneact->scene)
- {
- nextSceneName = sceneact->scene->id.name + 2; // this '2' is necessary to remove prefix 'SC'
+ if (sceneact->scene) {
+ nextSceneName = sceneact->scene->id.name + 2;
}
break;