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authorCampbell Barton <ideasman42@gmail.com>2018-06-17 18:01:43 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-06-17 18:03:10 +0300
commit4be752a93cf37700668c604296f37ea08248f13b (patch)
tree0f838c87eaa6bf289b76f232e6b1571a28a55cba /source/gameengine
parent5513da65b24a3ce77b1709acea841475115f3a7a (diff)
Cleanup: trailing space in source/gameengine/
Diffstat (limited to 'source/gameengine')
-rw-r--r--source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp64
-rw-r--r--source/gameengine/BlenderRoutines/KX_BlenderCanvas.cpp2
-rw-r--r--source/gameengine/BlenderRoutines/KX_BlenderCanvas.h34
-rw-r--r--source/gameengine/BlenderRoutines/KX_BlenderKeyboardDevice.cpp12
-rw-r--r--source/gameengine/BlenderRoutines/KX_BlenderMouseDevice.cpp18
-rw-r--r--source/gameengine/Converter/BL_ActionActuator.cpp78
-rw-r--r--source/gameengine/Converter/BL_ActionActuator.h10
-rw-r--r--source/gameengine/Converter/BL_ArmatureActuator.cpp12
-rw-r--r--source/gameengine/Converter/BL_ArmatureActuator.h6
-rw-r--r--source/gameengine/Converter/BL_ArmatureChannel.cpp18
-rw-r--r--source/gameengine/Converter/BL_ArmatureChannel.h2
-rw-r--r--source/gameengine/Converter/BL_ArmatureConstraint.cpp8
-rw-r--r--source/gameengine/Converter/BL_ArmatureConstraint.h8
-rw-r--r--source/gameengine/Converter/BL_ArmatureObject.cpp36
-rw-r--r--source/gameengine/Converter/BL_ArmatureObject.h10
-rw-r--r--source/gameengine/Converter/BL_BlenderDataConversion.cpp496
-rw-r--r--source/gameengine/Converter/BL_BlenderDataConversion.h4
-rw-r--r--source/gameengine/Converter/BL_DeformableGameObject.cpp4
-rw-r--r--source/gameengine/Converter/BL_DeformableGameObject.h8
-rw-r--r--source/gameengine/Converter/BL_MeshDeformer.cpp6
-rw-r--r--source/gameengine/Converter/BL_MeshDeformer.h4
-rw-r--r--source/gameengine/Converter/BL_ModifierDeformer.cpp2
-rw-r--r--source/gameengine/Converter/BL_ModifierDeformer.h2
-rw-r--r--source/gameengine/Converter/BL_ShapeActionActuator.cpp58
-rw-r--r--source/gameengine/Converter/BL_ShapeActionActuator.h8
-rw-r--r--source/gameengine/Converter/BL_ShapeDeformer.cpp8
-rw-r--r--source/gameengine/Converter/BL_ShapeDeformer.h2
-rw-r--r--source/gameengine/Converter/BL_SkinDeformer.cpp8
-rw-r--r--source/gameengine/Converter/BL_SkinDeformer.h6
-rw-r--r--source/gameengine/Converter/KX_BlenderScalarInterpolator.cpp4
-rw-r--r--source/gameengine/Converter/KX_BlenderScalarInterpolator.h2
-rw-r--r--source/gameengine/Converter/KX_BlenderSceneConverter.cpp64
-rw-r--r--source/gameengine/Converter/KX_BlenderSceneConverter.h22
-rw-r--r--source/gameengine/Converter/KX_ConvertActuators.cpp102
-rw-r--r--source/gameengine/Converter/KX_ConvertControllers.cpp14
-rw-r--r--source/gameengine/Converter/KX_ConvertControllers.h2
-rw-r--r--source/gameengine/Converter/KX_ConvertProperties.cpp12
-rw-r--r--source/gameengine/Converter/KX_ConvertSensors.cpp2
-rw-r--r--source/gameengine/Converter/KX_ConvertSensors.h2
-rw-r--r--source/gameengine/Converter/KX_LibLoadStatus.cpp6
-rw-r--r--source/gameengine/Converter/KX_SoftBodyDeformer.cpp2
-rw-r--r--source/gameengine/Converter/KX_SoftBodyDeformer.h2
-rw-r--r--source/gameengine/Expressions/EXP_BoolValue.h6
-rw-r--r--source/gameengine/Expressions/EXP_ConstExpr.h6
-rw-r--r--source/gameengine/Expressions/EXP_EmptyValue.h2
-rw-r--r--source/gameengine/Expressions/EXP_ErrorValue.h2
-rw-r--r--source/gameengine/Expressions/EXP_Expression.h22
-rw-r--r--source/gameengine/Expressions/EXP_FloatValue.h2
-rw-r--r--source/gameengine/Expressions/EXP_HashedPtr.h4
-rw-r--r--source/gameengine/Expressions/EXP_IfExpr.h6
-rw-r--r--source/gameengine/Expressions/EXP_InputParser.h14
-rw-r--r--source/gameengine/Expressions/EXP_IntValue.h8
-rw-r--r--source/gameengine/Expressions/EXP_ListValue.h6
-rw-r--r--source/gameengine/Expressions/EXP_ListWrapper.h2
-rw-r--r--source/gameengine/Expressions/EXP_Operator1Expr.h8
-rw-r--r--source/gameengine/Expressions/EXP_Operator2Expr.h8
-rw-r--r--source/gameengine/Expressions/EXP_PyObjectPlus.h24
-rw-r--r--source/gameengine/Expressions/EXP_StringValue.h6
-rw-r--r--source/gameengine/Expressions/EXP_Value.h58
-rw-r--r--source/gameengine/Expressions/EXP_VectorValue.h16
-rw-r--r--source/gameengine/Expressions/EXP_VoidValue.h8
-rw-r--r--source/gameengine/Expressions/intern/BoolValue.cpp4
-rw-r--r--source/gameengine/Expressions/intern/ConstExpr.cpp4
-rw-r--r--source/gameengine/Expressions/intern/EmptyValue.cpp6
-rw-r--r--source/gameengine/Expressions/intern/ErrorValue.cpp4
-rw-r--r--source/gameengine/Expressions/intern/Expression.cpp6
-rw-r--r--source/gameengine/Expressions/intern/FloatValue.cpp10
-rw-r--r--source/gameengine/Expressions/intern/IdentifierExpr.cpp2
-rw-r--r--source/gameengine/Expressions/intern/IfExpr.cpp4
-rw-r--r--source/gameengine/Expressions/intern/InputParser.cpp38
-rw-r--r--source/gameengine/Expressions/intern/IntValue.cpp16
-rw-r--r--source/gameengine/Expressions/intern/ListValue.cpp56
-rw-r--r--source/gameengine/Expressions/intern/Operator1Expr.cpp12
-rw-r--r--source/gameengine/Expressions/intern/Operator2Expr.cpp40
-rw-r--r--source/gameengine/Expressions/intern/PyObjectPlus.cpp84
-rw-r--r--source/gameengine/Expressions/intern/StringValue.cpp12
-rw-r--r--source/gameengine/Expressions/intern/Value.cpp28
-rw-r--r--source/gameengine/Expressions/intern/VectorValue.cpp42
-rw-r--r--source/gameengine/GameLogic/Joystick/SCA_Joystick.cpp26
-rw-r--r--source/gameengine/GameLogic/Joystick/SCA_Joystick.h24
-rw-r--r--source/gameengine/GameLogic/Joystick/SCA_JoystickEvents.cpp12
-rw-r--r--source/gameengine/GameLogic/Joystick/SCA_JoystickPrivate.h2
-rw-r--r--source/gameengine/GameLogic/SCA_ANDController.cpp2
-rw-r--r--source/gameengine/GameLogic/SCA_ActuatorSensor.cpp2
-rw-r--r--source/gameengine/GameLogic/SCA_ActuatorSensor.h4
-rw-r--r--source/gameengine/GameLogic/SCA_AlwaysSensor.cpp4
-rw-r--r--source/gameengine/GameLogic/SCA_DelaySensor.cpp2
-rw-r--r--source/gameengine/GameLogic/SCA_DelaySensor.h2
-rw-r--r--source/gameengine/GameLogic/SCA_EventManager.h6
-rw-r--r--source/gameengine/GameLogic/SCA_ExpressionController.h2
-rw-r--r--source/gameengine/GameLogic/SCA_IActuator.cpp8
-rw-r--r--source/gameengine/GameLogic/SCA_IActuator.h14
-rw-r--r--source/gameengine/GameLogic/SCA_IController.cpp20
-rw-r--r--source/gameengine/GameLogic/SCA_IController.h2
-rw-r--r--source/gameengine/GameLogic/SCA_IInputDevice.cpp2
-rw-r--r--source/gameengine/GameLogic/SCA_IInputDevice.h86
-rw-r--r--source/gameengine/GameLogic/SCA_ILogicBrick.cpp14
-rw-r--r--source/gameengine/GameLogic/SCA_ILogicBrick.h10
-rw-r--r--source/gameengine/GameLogic/SCA_IObject.cpp8
-rw-r--r--source/gameengine/GameLogic/SCA_IObject.h14
-rw-r--r--source/gameengine/GameLogic/SCA_IScene.cpp8
-rw-r--r--source/gameengine/GameLogic/SCA_IScene.h8
-rw-r--r--source/gameengine/GameLogic/SCA_ISensor.cpp34
-rw-r--r--source/gameengine/GameLogic/SCA_ISensor.h16
-rw-r--r--source/gameengine/GameLogic/SCA_JoystickSensor.cpp50
-rw-r--r--source/gameengine/GameLogic/SCA_JoystickSensor.h10
-rw-r--r--source/gameengine/GameLogic/SCA_KeyboardManager.h4
-rw-r--r--source/gameengine/GameLogic/SCA_KeyboardSensor.cpp124
-rw-r--r--source/gameengine/GameLogic/SCA_KeyboardSensor.h10
-rw-r--r--source/gameengine/GameLogic/SCA_LogicManager.cpp16
-rw-r--r--source/gameengine/GameLogic/SCA_LogicManager.h16
-rw-r--r--source/gameengine/GameLogic/SCA_MouseManager.cpp10
-rw-r--r--source/gameengine/GameLogic/SCA_MouseManager.h4
-rw-r--r--source/gameengine/GameLogic/SCA_MouseSensor.cpp28
-rw-r--r--source/gameengine/GameLogic/SCA_MouseSensor.h12
-rw-r--r--source/gameengine/GameLogic/SCA_NANDController.cpp2
-rw-r--r--source/gameengine/GameLogic/SCA_NORController.cpp2
-rw-r--r--source/gameengine/GameLogic/SCA_ORController.cpp2
-rw-r--r--source/gameengine/GameLogic/SCA_PropertyActuator.cpp12
-rw-r--r--source/gameengine/GameLogic/SCA_PropertyActuator.h12
-rw-r--r--source/gameengine/GameLogic/SCA_PropertySensor.cpp10
-rw-r--r--source/gameengine/GameLogic/SCA_PropertySensor.h2
-rw-r--r--source/gameengine/GameLogic/SCA_PythonController.cpp64
-rw-r--r--source/gameengine/GameLogic/SCA_PythonController.h12
-rw-r--r--source/gameengine/GameLogic/SCA_PythonJoystick.cpp14
-rw-r--r--source/gameengine/GameLogic/SCA_PythonKeyboard.cpp6
-rw-r--r--source/gameengine/GameLogic/SCA_PythonMouse.cpp6
-rw-r--r--source/gameengine/GameLogic/SCA_RandomActuator.cpp46
-rw-r--r--source/gameengine/GameLogic/SCA_RandomActuator.h14
-rw-r--r--source/gameengine/GameLogic/SCA_RandomNumberGenerator.cpp14
-rw-r--r--source/gameengine/GameLogic/SCA_RandomNumberGenerator.h4
-rw-r--r--source/gameengine/GameLogic/SCA_RandomSensor.cpp6
-rw-r--r--source/gameengine/GameLogic/SCA_RandomSensor.h2
-rw-r--r--source/gameengine/GameLogic/SCA_TimeEventManager.cpp4
-rw-r--r--source/gameengine/GameLogic/SCA_TimeEventManager.h2
-rw-r--r--source/gameengine/GameLogic/SCA_XORController.cpp2
-rw-r--r--source/gameengine/GamePlayer/common/GPC_Canvas.cpp6
-rw-r--r--source/gameengine/GamePlayer/common/GPC_Canvas.h20
-rw-r--r--source/gameengine/GamePlayer/common/GPC_KeyboardDevice.cpp6
-rw-r--r--source/gameengine/GamePlayer/common/GPC_KeyboardDevice.h4
-rw-r--r--source/gameengine/GamePlayer/common/GPC_MouseDevice.cpp14
-rw-r--r--source/gameengine/GamePlayer/ghost/GPG_Application.cpp78
-rw-r--r--source/gameengine/GamePlayer/ghost/GPG_Application.h4
-rw-r--r--source/gameengine/GamePlayer/ghost/GPG_ghost.cpp82
-rw-r--r--source/gameengine/Ketsji/BL_Action.cpp20
-rw-r--r--source/gameengine/Ketsji/BL_ActionManager.h4
-rw-r--r--source/gameengine/Ketsji/BL_BlenderShader.cpp6
-rw-r--r--source/gameengine/Ketsji/BL_BlenderShader.h6
-rw-r--r--source/gameengine/Ketsji/BL_Material.cpp2
-rw-r--r--source/gameengine/Ketsji/BL_Material.h6
-rw-r--r--source/gameengine/Ketsji/BL_Shader.cpp2
-rw-r--r--source/gameengine/Ketsji/BL_Texture.cpp46
-rw-r--r--source/gameengine/Ketsji/BL_Texture.h2
-rw-r--r--source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageActuator.h4
-rw-r--r--source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.h2
-rw-r--r--source/gameengine/Ketsji/KX_ArmatureSensor.h4
-rw-r--r--source/gameengine/Ketsji/KX_BlenderMaterial.cpp82
-rw-r--r--source/gameengine/Ketsji/KX_BlenderMaterial.h28
-rw-r--r--source/gameengine/Ketsji/KX_Camera.cpp106
-rw-r--r--source/gameengine/Ketsji/KX_Camera.h58
-rw-r--r--source/gameengine/Ketsji/KX_CameraActuator.cpp38
-rw-r--r--source/gameengine/Ketsji/KX_CameraActuator.h16
-rw-r--r--source/gameengine/Ketsji/KX_CameraIpoSGController.cpp12
-rw-r--r--source/gameengine/Ketsji/KX_CameraIpoSGController.h6
-rw-r--r--source/gameengine/Ketsji/KX_CharacterWrapper.h2
-rw-r--r--source/gameengine/Ketsji/KX_ClientObjectInfo.h14
-rw-r--r--source/gameengine/Ketsji/KX_ConstraintActuator.cpp24
-rw-r--r--source/gameengine/Ketsji/KX_ConstraintActuator.h4
-rw-r--r--source/gameengine/Ketsji/KX_ConstraintWrapper.cpp10
-rw-r--r--source/gameengine/Ketsji/KX_ConstraintWrapper.h2
-rw-r--r--source/gameengine/Ketsji/KX_Dome.cpp48
-rw-r--r--source/gameengine/Ketsji/KX_Dome.h12
-rw-r--r--source/gameengine/Ketsji/KX_EmptyObject.h2
-rw-r--r--source/gameengine/Ketsji/KX_FontObject.cpp16
-rw-r--r--source/gameengine/Ketsji/KX_FontObject.h4
-rw-r--r--source/gameengine/Ketsji/KX_GameActuator.cpp24
-rw-r--r--source/gameengine/Ketsji/KX_GameActuator.h4
-rw-r--r--source/gameengine/Ketsji/KX_GameObject.cpp304
-rw-r--r--source/gameengine/Ketsji/KX_GameObject.h146
-rw-r--r--source/gameengine/Ketsji/KX_IInterpolator.h4
-rw-r--r--source/gameengine/Ketsji/KX_IPOTransform.h8
-rw-r--r--source/gameengine/Ketsji/KX_IPO_SGController.cpp12
-rw-r--r--source/gameengine/Ketsji/KX_IPO_SGController.h2
-rw-r--r--source/gameengine/Ketsji/KX_IScalarInterpolator.h4
-rw-r--r--source/gameengine/Ketsji/KX_ISceneConverter.h6
-rw-r--r--source/gameengine/Ketsji/KX_ISystem.h2
-rw-r--r--source/gameengine/Ketsji/KX_IpoConvert.cpp22
-rw-r--r--source/gameengine/Ketsji/KX_KetsjiEngine.cpp162
-rw-r--r--source/gameengine/Ketsji/KX_KetsjiEngine.h50
-rw-r--r--source/gameengine/Ketsji/KX_Light.cpp4
-rw-r--r--source/gameengine/Ketsji/KX_Light.h2
-rw-r--r--source/gameengine/Ketsji/KX_LightIpoSGController.cpp8
-rw-r--r--source/gameengine/Ketsji/KX_LightIpoSGController.h8
-rw-r--r--source/gameengine/Ketsji/KX_MaterialIpoController.cpp18
-rw-r--r--source/gameengine/Ketsji/KX_MaterialIpoController.h4
-rw-r--r--source/gameengine/Ketsji/KX_MeshProxy.cpp52
-rw-r--r--source/gameengine/Ketsji/KX_MeshProxy.h4
-rw-r--r--source/gameengine/Ketsji/KX_MotionState.cpp8
-rw-r--r--source/gameengine/Ketsji/KX_MouseFocusSensor.cpp84
-rw-r--r--source/gameengine/Ketsji/KX_MouseFocusSensor.h16
-rw-r--r--source/gameengine/Ketsji/KX_NavMeshObject.cpp32
-rw-r--r--source/gameengine/Ketsji/KX_NavMeshObject.h8
-rw-r--r--source/gameengine/Ketsji/KX_NearSensor.cpp42
-rw-r--r--source/gameengine/Ketsji/KX_NearSensor.h4
-rw-r--r--source/gameengine/Ketsji/KX_ObColorIpoSGController.cpp8
-rw-r--r--source/gameengine/Ketsji/KX_ObColorIpoSGController.h10
-rw-r--r--source/gameengine/Ketsji/KX_ObjectActuator.cpp40
-rw-r--r--source/gameengine/Ketsji/KX_ObjectActuator.h10
-rw-r--r--source/gameengine/Ketsji/KX_ObstacleSimulation.cpp18
-rw-r--r--source/gameengine/Ketsji/KX_ObstacleSimulation.h20
-rw-r--r--source/gameengine/Ketsji/KX_OrientationInterpolator.cpp6
-rw-r--r--source/gameengine/Ketsji/KX_OrientationInterpolator.h2
-rw-r--r--source/gameengine/Ketsji/KX_ParentActuator.cpp18
-rw-r--r--source/gameengine/Ketsji/KX_ParentActuator.h14
-rw-r--r--source/gameengine/Ketsji/KX_PositionInterpolator.h8
-rw-r--r--source/gameengine/Ketsji/KX_PyConstraintBinding.cpp16
-rw-r--r--source/gameengine/Ketsji/KX_PyMath.cpp14
-rw-r--r--source/gameengine/Ketsji/KX_PyMath.h26
-rw-r--r--source/gameengine/Ketsji/KX_PythonInit.cpp210
-rw-r--r--source/gameengine/Ketsji/KX_PythonInitTypes.cpp2
-rw-r--r--source/gameengine/Ketsji/KX_RadarSensor.cpp10
-rw-r--r--source/gameengine/Ketsji/KX_RadarSensor.h4
-rw-r--r--source/gameengine/Ketsji/KX_RayCast.cpp14
-rw-r--r--source/gameengine/Ketsji/KX_RayCast.h26
-rw-r--r--source/gameengine/Ketsji/KX_RaySensor.cpp18
-rw-r--r--source/gameengine/Ketsji/KX_RaySensor.h10
-rw-r--r--source/gameengine/Ketsji/KX_SCA_AddObjectActuator.cpp30
-rw-r--r--source/gameengine/Ketsji/KX_SCA_AddObjectActuator.h36
-rw-r--r--source/gameengine/Ketsji/KX_SCA_DynamicActuator.cpp6
-rw-r--r--source/gameengine/Ketsji/KX_SCA_DynamicActuator.h6
-rw-r--r--source/gameengine/Ketsji/KX_SCA_EndObjectActuator.cpp6
-rw-r--r--source/gameengine/Ketsji/KX_SCA_EndObjectActuator.h6
-rw-r--r--source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.cpp10
-rw-r--r--source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.h12
-rw-r--r--source/gameengine/Ketsji/KX_SG_BoneParentNodeRelationship.cpp38
-rw-r--r--source/gameengine/Ketsji/KX_SG_BoneParentNodeRelationship.h8
-rw-r--r--source/gameengine/Ketsji/KX_SG_NodeRelationships.cpp30
-rw-r--r--source/gameengine/Ketsji/KX_SG_NodeRelationships.h48
-rw-r--r--source/gameengine/Ketsji/KX_ScalarInterpolator.h4
-rw-r--r--source/gameengine/Ketsji/KX_ScalingInterpolator.h6
-rw-r--r--source/gameengine/Ketsji/KX_Scene.cpp224
-rw-r--r--source/gameengine/Ketsji/KX_Scene.h76
-rw-r--r--source/gameengine/Ketsji/KX_SceneActuator.cpp20
-rw-r--r--source/gameengine/Ketsji/KX_SceneActuator.h12
-rw-r--r--source/gameengine/Ketsji/KX_SoundActuator.cpp8
-rw-r--r--source/gameengine/Ketsji/KX_StateActuator.cpp6
-rw-r--r--source/gameengine/Ketsji/KX_StateActuator.h4
-rw-r--r--source/gameengine/Ketsji/KX_SteeringActuator.cpp26
-rw-r--r--source/gameengine/Ketsji/KX_SteeringActuator.h8
-rw-r--r--source/gameengine/Ketsji/KX_TimeCategoryLogger.h4
-rw-r--r--source/gameengine/Ketsji/KX_TimeLogger.cpp4
-rw-r--r--source/gameengine/Ketsji/KX_TouchEventManager.cpp18
-rw-r--r--source/gameengine/Ketsji/KX_TouchEventManager.h16
-rw-r--r--source/gameengine/Ketsji/KX_TouchSensor.cpp40
-rw-r--r--source/gameengine/Ketsji/KX_TouchSensor.h14
-rw-r--r--source/gameengine/Ketsji/KX_TrackToActuator.cpp48
-rw-r--r--source/gameengine/Ketsji/KX_TrackToActuator.h4
-rw-r--r--source/gameengine/Ketsji/KX_VehicleWrapper.cpp10
-rw-r--r--source/gameengine/Ketsji/KX_VehicleWrapper.h14
-rw-r--r--source/gameengine/Ketsji/KX_VertexProxy.cpp4
-rw-r--r--source/gameengine/Ketsji/KX_VertexProxy.h2
-rw-r--r--source/gameengine/Ketsji/KX_VisibilityActuator.cpp6
-rw-r--r--source/gameengine/Ketsji/KX_VisibilityActuator.h2
-rw-r--r--source/gameengine/Ketsji/KX_WorldInfo.cpp6
-rw-r--r--source/gameengine/Ketsji/KX_WorldIpoController.cpp4
-rw-r--r--source/gameengine/Ketsji/KX_WorldIpoController.h8
-rw-r--r--source/gameengine/Network/LoopBackNetwork/NG_LoopBackNetworkDeviceInterface.cpp2
-rw-r--r--source/gameengine/Network/NG_NetworkDeviceInterface.h6
-rw-r--r--source/gameengine/Network/NG_NetworkMessage.h4
-rw-r--r--source/gameengine/Network/NG_NetworkScene.cpp10
-rw-r--r--source/gameengine/Physics/Bullet/CcdGraphicController.cpp12
-rw-r--r--source/gameengine/Physics/Bullet/CcdGraphicController.h6
-rw-r--r--source/gameengine/Physics/Bullet/CcdPhysicsController.cpp104
-rw-r--r--source/gameengine/Physics/Bullet/CcdPhysicsController.h80
-rw-r--r--source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp174
-rw-r--r--source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h42
-rw-r--r--source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.cpp8
-rw-r--r--source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.h2
-rw-r--r--source/gameengine/Physics/common/PHY_DynamicTypes.h8
-rw-r--r--source/gameengine/Physics/common/PHY_ICharacter.h4
-rw-r--r--source/gameengine/Physics/common/PHY_IController.h2
-rw-r--r--source/gameengine/Physics/common/PHY_IMotionState.h6
-rw-r--r--source/gameengine/Physics/common/PHY_IPhysicsController.h6
-rw-r--r--source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h12
-rw-r--r--source/gameengine/Physics/common/PHY_IVehicle.h12
-rw-r--r--source/gameengine/Physics/common/PHY_Pro.h8
-rw-r--r--source/gameengine/Rasterizer/RAS_2DFilterManager.cpp24
-rw-r--r--source/gameengine/Rasterizer/RAS_2DFilterManager.h4
-rw-r--r--source/gameengine/Rasterizer/RAS_BucketManager.cpp22
-rw-r--r--source/gameengine/Rasterizer/RAS_BucketManager.h4
-rw-r--r--source/gameengine/Rasterizer/RAS_FramingManager.cpp30
-rw-r--r--source/gameengine/Rasterizer/RAS_FramingManager.h30
-rw-r--r--source/gameengine/Rasterizer/RAS_ICanvas.h64
-rw-r--r--source/gameengine/Rasterizer/RAS_ILightObject.h4
-rw-r--r--source/gameengine/Rasterizer/RAS_IPolygonMaterial.cpp10
-rw-r--r--source/gameengine/Rasterizer/RAS_IPolygonMaterial.h14
-rw-r--r--source/gameengine/Rasterizer/RAS_IRasterizer.h22
-rw-r--r--source/gameengine/Rasterizer/RAS_MaterialBucket.cpp40
-rw-r--r--source/gameengine/Rasterizer/RAS_MaterialBucket.h14
-rw-r--r--source/gameengine/Rasterizer/RAS_MeshObject.cpp40
-rw-r--r--source/gameengine/Rasterizer/RAS_MeshObject.h6
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_GrayScale2DFilter.h2
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Sepia2DFilter.h2
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_ListRasterizer.cpp4
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLLight.cpp2
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp38
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h14
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageVA.cpp4
-rw-r--r--source/gameengine/Rasterizer/RAS_Polygon.cpp2
-rw-r--r--source/gameengine/Rasterizer/RAS_Polygon.h6
-rw-r--r--source/gameengine/Rasterizer/RAS_Rect.h2
-rw-r--r--source/gameengine/Rasterizer/RAS_TexVert.cpp2
-rw-r--r--source/gameengine/Rasterizer/RAS_TexVert.h14
-rw-r--r--source/gameengine/Rasterizer/RAS_texmatrix.cpp12
-rw-r--r--source/gameengine/SceneGraph/SG_BBox.cpp22
-rw-r--r--source/gameengine/SceneGraph/SG_BBox.h22
-rw-r--r--source/gameengine/SceneGraph/SG_Controller.cpp2
-rw-r--r--source/gameengine/SceneGraph/SG_Controller.h22
-rw-r--r--source/gameengine/SceneGraph/SG_DList.h6
-rw-r--r--source/gameengine/SceneGraph/SG_IObject.cpp10
-rw-r--r--source/gameengine/SceneGraph/SG_IObject.h64
-rw-r--r--source/gameengine/SceneGraph/SG_Node.cpp24
-rw-r--r--source/gameengine/SceneGraph/SG_Node.h26
-rw-r--r--source/gameengine/SceneGraph/SG_ParentRelation.h52
-rw-r--r--source/gameengine/SceneGraph/SG_QList.h2
-rw-r--r--source/gameengine/SceneGraph/SG_Spatial.cpp28
-rw-r--r--source/gameengine/SceneGraph/SG_Spatial.h56
-rw-r--r--source/gameengine/SceneGraph/SG_Tree.cpp64
-rw-r--r--source/gameengine/SceneGraph/SG_Tree.h46
-rw-r--r--source/gameengine/VideoTexture/BlendType.h2
-rw-r--r--source/gameengine/VideoTexture/DeckLink.cpp14
-rw-r--r--source/gameengine/VideoTexture/Exception.h4
-rw-r--r--source/gameengine/VideoTexture/FilterBlueScreen.cpp4
-rw-r--r--source/gameengine/VideoTexture/FilterBlueScreen.h2
-rw-r--r--source/gameengine/VideoTexture/FilterColor.cpp14
-rw-r--r--source/gameengine/VideoTexture/FilterColor.h2
-rw-r--r--source/gameengine/VideoTexture/FilterNormal.cpp4
-rw-r--r--source/gameengine/VideoTexture/FilterSource.cpp6
-rw-r--r--source/gameengine/VideoTexture/FilterSource.h10
-rw-r--r--source/gameengine/VideoTexture/ImageBase.cpp8
-rw-r--r--source/gameengine/VideoTexture/ImageBase.h4
-rw-r--r--source/gameengine/VideoTexture/ImageBuff.cpp12
-rw-r--r--source/gameengine/VideoTexture/ImageMix.cpp2
-rw-r--r--source/gameengine/VideoTexture/ImageRender.cpp16
-rw-r--r--source/gameengine/VideoTexture/ImageViewport.cpp6
-rw-r--r--source/gameengine/VideoTexture/PyTypeList.cpp2
-rw-r--r--source/gameengine/VideoTexture/Texture.cpp12
-rw-r--r--source/gameengine/VideoTexture/VideoBase.cpp4
-rw-r--r--source/gameengine/VideoTexture/VideoDeckLink.cpp16
-rw-r--r--source/gameengine/VideoTexture/VideoDeckLink.h2
-rw-r--r--source/gameengine/VideoTexture/VideoFFmpeg.cpp128
-rw-r--r--source/gameengine/VideoTexture/VideoFFmpeg.h6
-rw-r--r--source/gameengine/VideoTexture/blendVideoTex.cpp10
353 files changed, 3730 insertions, 3730 deletions
diff --git a/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp b/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
index 6e698166fd9..22616458b54 100644
--- a/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
+++ b/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
@@ -108,7 +108,7 @@ static BlendFileData *load_game_data(const char *filename)
{
ReportList reports;
BlendFileData *bfd;
-
+
BKE_reports_init(&reports, RPT_STORE);
bfd= BLO_read_from_file(filename, &reports, BLO_READ_SKIP_USERDEF);
@@ -202,13 +202,13 @@ static int BL_KetsjiPyNextFrame(void *state0)
{
BL_KetsjiNextFrameState *state = (BL_KetsjiNextFrameState *) state0;
return BL_KetsjiNextFrame(
- state->ketsjiengine,
- state->C,
- state->win,
- state->scene,
+ state->ketsjiengine,
+ state->C,
+ state->win,
+ state->scene,
state->ar,
- state->keyboarddevice,
- state->mousedevice,
+ state->keyboarddevice,
+ state->mousedevice,
state->draw_letterbox);
}
#endif
@@ -246,7 +246,7 @@ extern "C" void StartKetsjiShell(struct bContext *C, struct ARegion *ar, rcti *c
// Acquire Python's GIL (global interpreter lock)
// so we can safely run Python code and API calls
PyGILState_STATE gilstate = PyGILState_Ensure();
-
+
PyObject *pyGlobalDict = PyDict_New(); /* python utility storage, spans blend file loading */
#endif
@@ -276,14 +276,14 @@ extern "C" void StartKetsjiShell(struct bContext *C, struct ARegion *ar, rcti *c
bool restrictAnimFPS = (startscene->gm.flag & GAME_RESTRICT_ANIM_UPDATES) != 0;
short drawtype = v3d->drawtype;
-
+
/* we do not support material mode in game engine, force change to texture mode */
if (drawtype == OB_MATERIAL) drawtype = OB_TEXTURE;
if (animation_record) usefixed= false; /* override since you don't want to run full-speed for sim recording */
// create the canvas and rasterizer
RAS_ICanvas* canvas = new KX_BlenderCanvas(wm, win, area_rect, ar);
-
+
// default mouse state set on render panel
if (mouse_state)
canvas->SetMouseState(RAS_ICanvas::MOUSE_NORMAL);
@@ -316,11 +316,11 @@ extern "C" void StartKetsjiShell(struct bContext *C, struct ARegion *ar, rcti *c
RAS_IRasterizer::MipmapOption mipmapval = rasterizer->GetMipmapping();
-
+
// create the inputdevices
KX_BlenderKeyboardDevice* keyboarddevice = new KX_BlenderKeyboardDevice();
KX_BlenderMouseDevice* mousedevice = new KX_BlenderMouseDevice();
-
+
// create a networkdevice
NG_NetworkDeviceInterface* networkdevice = new
NG_LoopBackNetworkDeviceInterface();
@@ -328,10 +328,10 @@ extern "C" void StartKetsjiShell(struct bContext *C, struct ARegion *ar, rcti *c
//
// create a ketsji/blendersystem (only needed for timing and stuff)
KX_BlenderSystem* kxsystem = new KX_BlenderSystem();
-
+
// create the ketsjiengine
KX_KetsjiEngine* ketsjiengine = new KX_KetsjiEngine(kxsystem);
-
+
// set the devices
ketsjiengine->SetKeyboardDevice(keyboarddevice);
ketsjiengine->SetMouseDevice(mousedevice);
@@ -382,7 +382,7 @@ extern "C" void StartKetsjiShell(struct bContext *C, struct ARegion *ar, rcti *c
{
exitrequested = KX_EXIT_REQUEST_NO_REQUEST;
if (bfd) BLO_blendfiledata_free(bfd);
-
+
char basedpath[FILE_MAX];
// base the actuator filename with respect
// to the original file working directory
@@ -396,18 +396,18 @@ extern "C" void StartKetsjiShell(struct bContext *C, struct ARegion *ar, rcti *c
// that happened to be loaded first
BLI_path_abs(basedpath, pathname);
bfd = load_game_data(basedpath);
-
+
// if it wasn't loaded, try it forced relative
if (!bfd)
{
// just add "//" in front of it
char temppath[FILE_MAX] = "//";
BLI_strncpy(temppath + 2, basedpath, FILE_MAX - 2);
-
+
BLI_path_abs(temppath, pathname);
bfd = load_game_data(temppath);
}
-
+
// if we got a loaded blendfile, proceed
if (bfd)
{
@@ -435,7 +435,7 @@ extern "C" void StartKetsjiShell(struct bContext *C, struct ARegion *ar, rcti *c
{
int startFrame = scene->r.cfra;
ketsjiengine->SetAnimRecordMode(animation_record, startFrame);
-
+
// Quad buffered needs a special window.
if (scene->gm.stereoflag == STEREO_ENABLED) {
if (scene->gm.stereomode != RAS_IRasterizer::RAS_STEREO_QUADBUFFERED)
@@ -446,7 +446,7 @@ extern "C" void StartKetsjiShell(struct bContext *C, struct ARegion *ar, rcti *c
rasterizer->SetBackColor(scene->gm.framing.col);
}
-
+
if (exitrequested != KX_EXIT_REQUEST_QUIT_GAME)
{
if (rv3d->persp != RV3D_CAMOB)
@@ -458,7 +458,7 @@ extern "C" void StartKetsjiShell(struct bContext *C, struct ARegion *ar, rcti *c
ketsjiengine->SetCameraOverrideClipping(v3d->near, v3d->far);
ketsjiengine->SetCameraOverrideLens(v3d->lens);
}
-
+
// create a scene converter, create and convert the startingscene
KX_ISceneConverter* sceneconverter = new KX_BlenderSceneConverter(blenderdata, ketsjiengine);
ketsjiengine->SetSceneConverter(sceneconverter);
@@ -471,7 +471,7 @@ extern "C" void StartKetsjiShell(struct bContext *C, struct ARegion *ar, rcti *c
sceneconverter->SetGLSLMaterials(true);
if (scene->gm.flag & GAME_NO_MATERIAL_CACHING)
sceneconverter->SetCacheMaterials(false);
-
+
KX_Scene* startscene = new KX_Scene(keyboarddevice,
mousedevice,
networkdevice,
@@ -509,19 +509,19 @@ extern "C" void StartKetsjiShell(struct bContext *C, struct ARegion *ar, rcti *c
rasterizer,
canvas);
ketsjiengine->AddScene(startscene);
-
+
// init the rasterizer
rasterizer->Init();
-
+
// start the engine
ketsjiengine->StartEngine(true);
-
+
// Set the animation playback rate for ipo's and actions
// the framerate below should patch with FPS macro defined in blendef.h
// Could be in StartEngine set the framerate, we need the scene to do this
ketsjiengine->SetAnimFrameRate(FPS);
-
+
#ifdef WITH_PYTHON
char *python_main = NULL;
pynextframestate.state = NULL;
@@ -545,7 +545,7 @@ extern "C" void StartKetsjiShell(struct bContext *C, struct ARegion *ar, rcti *c
ketsjinextframestate.keyboarddevice = keyboarddevice;
ketsjinextframestate.mousedevice = mousedevice;
ketsjinextframestate.draw_letterbox = draw_letterbox;
-
+
pynextframestate.state = &ketsjinextframestate;
pynextframestate.func = &BL_KetsjiPyNextFrame;
printf("Yielding control to Python script '%s'...\n", python_main);
@@ -577,9 +577,9 @@ extern "C" void StartKetsjiShell(struct bContext *C, struct ARegion *ar, rcti *c
// inside the GameLogic dictionary when the python interpreter is finalized.
// which allows the scene to safely delete them :)
// see: (space.c)->start_game
-
+
//PyDict_Clear(PyModule_GetDict(gameLogic));
-
+
// Keep original items, means python plugins will autocomplete members
PyObject *gameLogic_keys_new = PyDict_Keys(PyModule_GetDict(gameLogic));
const Py_ssize_t numitems= PyList_GET_SIZE(gameLogic_keys_new);
@@ -624,7 +624,7 @@ extern "C" void StartKetsjiShell(struct bContext *C, struct ARegion *ar, rcti *c
// set mipmap setting back to its original value
rasterizer->SetMipmapping(mipmapval);
}
-
+
// clean up some stuff
if (ketsjiengine)
{
@@ -665,9 +665,9 @@ extern "C" void StartKetsjiShell(struct bContext *C, struct ARegion *ar, rcti *c
// stop all remaining playing sounds
AUD_Device_stopAll(BKE_sound_get_device());
-
+
} while (exitrequested == KX_EXIT_REQUEST_RESTART_GAME || exitrequested == KX_EXIT_REQUEST_START_OTHER_GAME);
-
+
if (bfd) BLO_blendfiledata_free(bfd);
BLI_strncpy(G.main->name, oldsce, sizeof(G.main->name));
diff --git a/source/gameengine/BlenderRoutines/KX_BlenderCanvas.cpp b/source/gameengine/BlenderRoutines/KX_BlenderCanvas.cpp
index a6b2340d7b4..fdfa64cbd91 100644
--- a/source/gameengine/BlenderRoutines/KX_BlenderCanvas.cpp
+++ b/source/gameengine/BlenderRoutines/KX_BlenderCanvas.cpp
@@ -293,7 +293,7 @@ void KX_BlenderCanvas::SetMousePosition(int x,int y)
int winX = m_frame_rect.GetLeft();
int winY = m_frame_rect.GetBottom();
int winH = m_frame_rect.GetHeight();
-
+
WM_cursor_warp(m_win, winX + x, winY + (winH-y));
}
diff --git a/source/gameengine/BlenderRoutines/KX_BlenderCanvas.h b/source/gameengine/BlenderRoutines/KX_BlenderCanvas.h
index 6f408f86551..8029360273b 100644
--- a/source/gameengine/BlenderRoutines/KX_BlenderCanvas.h
+++ b/source/gameengine/BlenderRoutines/KX_BlenderCanvas.h
@@ -48,7 +48,7 @@ struct wmWindow;
struct wmWindowManager;
/**
- * 2D Blender device context abstraction.
+ * 2D Blender device context abstraction.
* The connection from 3d rendercontext to 2d Blender surface embedding.
*/
@@ -63,17 +63,17 @@ private:
public:
/* Construct a new canvas.
- *
+ *
* \param area The Blender ARegion to run the game within.
*/
KX_BlenderCanvas(struct wmWindowManager *wm, struct wmWindow* win, RAS_Rect &rect, struct ARegion* ar);
~KX_BlenderCanvas();
- void
+ void
Init(
);
-
- void
+
+ void
SwapBuffers(
);
@@ -89,7 +89,7 @@ public:
void GetDisplayDimensions(int &width, int &height);
- void
+ void
ResizeWindow(
int width,
int height
@@ -107,11 +107,11 @@ public:
BeginFrame(
);
- void
+ void
EndFrame(
);
- void
+ void
ClearColor(
float r,
float g,
@@ -119,16 +119,16 @@ public:
float a
);
- void
+ void
ClearBuffer(
int type
);
- int
+ int
GetWidth(
) const;
- int
+ int
GetHeight(
) const;
@@ -180,27 +180,27 @@ public:
const int*
GetViewPort();
- void
+ void
SetMouseState(
RAS_MouseState mousestate
);
- void
+ void
SetMousePosition(
int x,
int y
);
- void
+ void
MakeScreenShot(
const char* filename
);
-
- bool
+
+ bool
BeginDraw(
);
- void
+ void
EndDraw(
);
diff --git a/source/gameengine/BlenderRoutines/KX_BlenderKeyboardDevice.cpp b/source/gameengine/BlenderRoutines/KX_BlenderKeyboardDevice.cpp
index ea78d2d389e..073f91bf8c4 100644
--- a/source/gameengine/BlenderRoutines/KX_BlenderKeyboardDevice.cpp
+++ b/source/gameengine/BlenderRoutines/KX_BlenderKeyboardDevice.cpp
@@ -33,7 +33,7 @@
#ifdef _MSC_VER
/* annoying warnings about truncated STL debug info */
# pragma warning (disable:4786)
-#endif
+#endif
#include "KX_BlenderKeyboardDevice.h"
#include "KX_KetsjiEngine.h"
@@ -55,7 +55,7 @@ KX_BlenderKeyboardDevice::~KX_BlenderKeyboardDevice()
bool KX_BlenderKeyboardDevice::IsPressed(SCA_IInputDevice::KX_EnumInputs inputcode)
{
const SCA_InputEvent & inevent = m_eventStatusTables[m_currentTable][inputcode];
- bool pressed = (inevent.m_status == SCA_InputEvent::KX_JUSTACTIVATED ||
+ bool pressed = (inevent.m_status == SCA_InputEvent::KX_JUSTACTIVATED ||
inevent.m_status == SCA_InputEvent::KX_ACTIVE);
return pressed;
}
@@ -72,7 +72,7 @@ bool KX_BlenderKeyboardDevice::IsPressed(SCA_IInputDevice::KX_EnumInputs inputco
void KX_BlenderKeyboardDevice::NextFrame()
{
SCA_IInputDevice::NextFrame();
-
+
// now convert justpressed keyevents into regular (active) keyevents
int previousTable = 1-m_currentTable;
for (int keyevent= KX_BEGINKEY; keyevent<= KX_ENDKEY;keyevent++)
@@ -94,7 +94,7 @@ void KX_BlenderKeyboardDevice::NextFrame()
bool KX_BlenderKeyboardDevice::ConvertBlenderEvent(unsigned short incode, short val, unsigned int unicode)
{
bool result = false;
-
+
// convert event
KX_EnumInputs kxevent = this->ToNative(incode);
@@ -122,7 +122,7 @@ bool KX_BlenderKeyboardDevice::ConvertBlenderEvent(unsigned short incode, short
break;
}
case SCA_InputEvent::KX_ACTIVE:
-
+
{
m_eventStatusTables[m_currentTable][kxevent].m_status = SCA_InputEvent::KX_ACTIVE;
break;
@@ -137,7 +137,7 @@ bool KX_BlenderKeyboardDevice::ConvertBlenderEvent(unsigned short incode, short
m_eventStatusTables[m_currentTable][kxevent].m_status = SCA_InputEvent::KX_JUSTACTIVATED;
}
}
-
+
} else if (val == KM_RELEASE)
{
// blender eventval == 0
diff --git a/source/gameengine/BlenderRoutines/KX_BlenderMouseDevice.cpp b/source/gameengine/BlenderRoutines/KX_BlenderMouseDevice.cpp
index 9df06e83b92..fee184e1902 100644
--- a/source/gameengine/BlenderRoutines/KX_BlenderMouseDevice.cpp
+++ b/source/gameengine/BlenderRoutines/KX_BlenderMouseDevice.cpp
@@ -32,7 +32,7 @@
#ifdef _MSC_VER
/* annoying warnings about truncated STL debug info */
# pragma warning (disable:4786)
-#endif
+#endif
#include "KX_BlenderMouseDevice.h"
@@ -52,7 +52,7 @@ KX_BlenderMouseDevice::~KX_BlenderMouseDevice()
bool KX_BlenderMouseDevice::IsPressed(SCA_IInputDevice::KX_EnumInputs inputcode)
{
const SCA_InputEvent & inevent = m_eventStatusTables[m_currentTable][inputcode];
- bool pressed = (inevent.m_status == SCA_InputEvent::KX_JUSTACTIVATED ||
+ bool pressed = (inevent.m_status == SCA_InputEvent::KX_JUSTACTIVATED ||
inevent.m_status == SCA_InputEvent::KX_ACTIVE);
return pressed;
}
@@ -70,7 +70,7 @@ bool KX_BlenderMouseDevice::IsPressed(SCA_IInputDevice::KX_EnumInputs inputcode)
void KX_BlenderMouseDevice::NextFrame()
{
SCA_IInputDevice::NextFrame();
-
+
// now convert justpressed keyevents into regular (active) keyevents
int previousTable = 1-m_currentTable;
for (int mouseevent= KX_BEGINMOUSE; mouseevent< KX_ENDMOUSEBUTTONS;mouseevent++)
@@ -90,13 +90,13 @@ void KX_BlenderMouseDevice::NextFrame()
if (oldevent.m_status == SCA_InputEvent::KX_JUSTACTIVATED ||
oldevent.m_status == SCA_InputEvent::KX_ACTIVE )
{
-
+
m_eventStatusTables[m_currentTable][mousemove].m_status = SCA_InputEvent::KX_JUSTRELEASED;
} else
{
if (oldevent.m_status == SCA_InputEvent::KX_JUSTRELEASED)
{
-
+
m_eventStatusTables[m_currentTable][mousemove].m_status = SCA_InputEvent::KX_NO_INPUTSTATUS;
}
}
@@ -111,7 +111,7 @@ void KX_BlenderMouseDevice::NextFrame()
bool KX_BlenderMouseDevice::ConvertBlenderEvent(unsigned short incode, short val, unsigned int unicode)
{
bool result = false;
-
+
// convert event
KX_EnumInputs kxevent = this->ToNative(incode);
int previousTable = 1-m_currentTable;
@@ -125,7 +125,7 @@ bool KX_BlenderMouseDevice::ConvertBlenderEvent(unsigned short incode, short val
switch (m_eventStatusTables[previousTable][kxevent].m_status)
{
-
+
case SCA_InputEvent::KX_ACTIVE:
case SCA_InputEvent::KX_JUSTACTIVATED:
{
@@ -142,7 +142,7 @@ bool KX_BlenderMouseDevice::ConvertBlenderEvent(unsigned short incode, short val
m_eventStatusTables[m_currentTable][kxevent].m_status = SCA_InputEvent::KX_JUSTACTIVATED;
}
}
-
+
} else if (val == KM_RELEASE)
{
// blender eventval == 0
@@ -168,7 +168,7 @@ bool KX_BlenderMouseDevice::ConvertBlenderEvent(unsigned short incode, short val
switch (m_eventStatusTables[previousTable][kxevent].m_status)
{
-
+
case SCA_InputEvent::KX_ACTIVE:
case SCA_InputEvent::KX_JUSTACTIVATED:
{
diff --git a/source/gameengine/Converter/BL_ActionActuator.cpp b/source/gameengine/Converter/BL_ActionActuator.cpp
index d28cdb84275..558fd6cd2b5 100644
--- a/source/gameengine/Converter/BL_ActionActuator.cpp
+++ b/source/gameengine/Converter/BL_ActionActuator.cpp
@@ -74,9 +74,9 @@ BL_ActionActuator::BL_ActionActuator(SCA_IObject *gameobj,
float layer_weight,
short ipo_flags,
short end_reset,
- float stride)
+ float stride)
: SCA_IActuator(gameobj, KX_ACT_ACTION),
-
+
m_lastpos(0, 0, 0),
m_blendframe(0),
m_flag(0),
@@ -112,7 +112,7 @@ void BL_ActionActuator::ProcessReplica()
m_localtime=m_startframe;
m_lastUpdate=-1;
-
+
}
void BL_ActionActuator::SetBlendTime(float newtime)
@@ -128,7 +128,7 @@ void BL_ActionActuator::SetLocalTime(float curtime)
dt = -dt;
m_localtime = m_startframe + dt;
-
+
// Handle wrap around
if (m_localtime < min(m_startframe, m_endframe) || m_localtime > max(m_startframe, m_endframe))
{
@@ -198,7 +198,7 @@ bool BL_ActionActuator::Update(double curtime, bool frame)
// We handle ping pong ourselves to increase compabitility
// with files made prior to animation changes from GSoC 2011.
playtype = BL_Action::ACT_MODE_PLAY;
-
+
if (m_flag & ACT_FLAG_REVERSE)
{
start = m_endframe;
@@ -220,8 +220,8 @@ bool BL_ActionActuator::Update(double curtime, bool frame)
if (m_flag & ACT_FLAG_CONTINUE)
bUseContinue = true;
-
-
+
+
// Handle events
if (frame)
{
@@ -265,7 +265,7 @@ bool BL_ActionActuator::Update(double curtime, bool frame)
return false;
}
}
-
+
// If a different action is playing, we've been overruled and are no longer active
if (obj->GetCurrentAction(m_layer) != m_action && !obj->IsActionDone(m_layer))
m_flag &= ~ACT_FLAG_ACTIVE;
@@ -320,7 +320,7 @@ bool BL_ActionActuator::Update(double curtime, bool frame)
m_flag |= ACT_FLAG_PLAY_END;
break;
-
+
case ACT_ACTION_FLIPPER:
// Convert into a play action and play back to the beginning
float temp = end;
@@ -365,19 +365,19 @@ PyObject *BL_ActionActuator::PyGetChannel(PyObject *value)
PyErr_SetString(PyExc_NotImplementedError, "actuator.getChannel(): Only armatures support channels");
return NULL;
}
-
+
if (!string) {
PyErr_SetString(PyExc_TypeError, "expected a single string");
return NULL;
}
-
+
bPoseChannel *pchan;
-
+
if (m_userpose==NULL && m_pose==NULL) {
BL_ArmatureObject *obj = (BL_ArmatureObject*)GetParent();
obj->GetPose(&m_pose); /* Get the underlying pose from the armature */
}
-
+
// BKE_pose_channel_find_name accounts for NULL pose, run on both in case one exists but
// the channel doesnt
if ( !(pchan=BKE_pose_channel_find_name(m_userpose, string)) &&
@@ -388,19 +388,19 @@ PyObject *BL_ActionActuator::PyGetChannel(PyObject *value)
}
PyObject *ret = PyTuple_New(3);
-
- PyObject *list = PyList_New(3);
+
+ PyObject *list = PyList_New(3);
PyList_SET_ITEM(list, 0, PyFloat_FromDouble(pchan->loc[0]));
PyList_SET_ITEM(list, 1, PyFloat_FromDouble(pchan->loc[1]));
PyList_SET_ITEM(list, 2, PyFloat_FromDouble(pchan->loc[2]));
PyTuple_SET_ITEM(ret, 0, list);
-
+
list = PyList_New(3);
PyList_SET_ITEM(list, 0, PyFloat_FromDouble(pchan->size[0]));
PyList_SET_ITEM(list, 1, PyFloat_FromDouble(pchan->size[1]));
PyList_SET_ITEM(list, 2, PyFloat_FromDouble(pchan->size[2]));
PyTuple_SET_ITEM(ret, 1, list);
-
+
list = PyList_New(4);
PyList_SET_ITEM(list, 0, PyFloat_FromDouble(pchan->quat[0]));
PyList_SET_ITEM(list, 1, PyFloat_FromDouble(pchan->quat[1]));
@@ -440,7 +440,7 @@ KX_PYMETHODDEF_DOC(BL_ActionActuator, setChannel,
PyErr_SetString(PyExc_NotImplementedError, "actuator.setChannel(): Only armatures support channels");
return NULL;
}
-
+
if (PyTuple_Size(args)==2) {
if (!PyArg_ParseTuple(args,"sO:setChannel", &string, &pymat)) // matrix
return NULL;
@@ -453,18 +453,18 @@ KX_PYMETHODDEF_DOC(BL_ActionActuator, setChannel,
PyErr_SetString(PyExc_ValueError, "Expected a string and a 4x4 matrix (2 args) or a string and loc/size/quat sequences (4 args)");
return NULL;
}
-
+
if (pymat) {
float matrix[4][4];
MT_Matrix4x4 mat;
-
+
if (!PyMatTo(pymat, mat))
return NULL;
-
+
mat.getValue((float*)matrix);
-
+
BL_ArmatureObject *obj = (BL_ArmatureObject*)GetParent();
-
+
if (!m_userpose) {
if (!m_pose)
obj->GetPose(&m_pose); /* Get the underlying pose from the armature */
@@ -472,7 +472,7 @@ KX_PYMETHODDEF_DOC(BL_ActionActuator, setChannel,
}
// pchan= BKE_pose_channel_verify(m_userpose, string); // adds the channel if its not there.
pchan= BKE_pose_channel_find_name(m_userpose, string); // adds the channel if its not there.
-
+
if (pchan) {
copy_v3_v3(pchan->loc, matrix[3]);
mat4_to_size(pchan->size, matrix);
@@ -483,10 +483,10 @@ KX_PYMETHODDEF_DOC(BL_ActionActuator, setChannel,
MT_Vector3 loc;
MT_Vector3 size;
MT_Quaternion quat;
-
+
if (!PyVecTo(pyloc, loc) || !PyVecTo(pysize, size) || !PyQuatTo(pyquat, quat))
return NULL;
-
+
// same as above
if (!m_userpose) {
if (!m_pose)
@@ -495,7 +495,7 @@ KX_PYMETHODDEF_DOC(BL_ActionActuator, setChannel,
}
// pchan= BKE_pose_channel_verify(m_userpose, string);
pchan= BKE_pose_channel_find_name(m_userpose, string); // adds the channel if its not there.
-
+
// for some reason loc.setValue(pchan->loc) fails
if (pchan) {
pchan->loc[0] = loc[0]; pchan->loc[1] = loc[1]; pchan->loc[2] = loc[2];
@@ -503,12 +503,12 @@ KX_PYMETHODDEF_DOC(BL_ActionActuator, setChannel,
pchan->quat[0] = quat[3]; pchan->quat[1] = quat[0]; pchan->quat[2] = quat[1]; pchan->quat[3] = quat[2]; /* notice xyzw -> wxyz is intentional */
}
}
-
+
if (pchan==NULL) {
PyErr_SetString(PyExc_ValueError, "Channel could not be found, use the 'channelNames' attribute to get a list of valid channels");
return NULL;
}
-
+
Py_RETURN_NONE;
#endif
}
@@ -572,7 +572,7 @@ PyObject *BL_ActionActuator::pyattr_get_action(void *self_v, const KX_PYATTRIBUT
int BL_ActionActuator::pyattr_set_action(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
BL_ActionActuator* self = static_cast<BL_ActionActuator*>(self_v);
-
+
if (!PyUnicode_Check(value))
{
PyErr_SetString(PyExc_ValueError, "actuator.action = val: Action Actuator, expected the string name of the action");
@@ -581,7 +581,7 @@ int BL_ActionActuator::pyattr_set_action(void *self_v, const KX_PYATTRIBUTE_DEF
bAction *action= NULL;
STR_String val = _PyUnicode_AsString(value);
-
+
if (val != "")
{
action= (bAction*)self->GetLogicManager()->GetActionByName(val);
@@ -591,7 +591,7 @@ int BL_ActionActuator::pyattr_set_action(void *self_v, const KX_PYATTRIBUTE_DEF
return PY_SET_ATTR_FAIL;
}
}
-
+
self->SetAction(action);
return PY_SET_ATTR_SUCCESS;
@@ -606,7 +606,7 @@ PyObject *BL_ActionActuator::pyattr_get_channel_names(void *self_v, const KX_PYA
BL_ActionActuator* self = static_cast<BL_ActionActuator*>(self_v);
PyObject *ret= PyList_New(0);
PyObject *item;
-
+
if (self->GetParent()->GetGameObjectType() != SCA_IObject::OBJ_ARMATURE)
{
PyErr_SetString(PyExc_NotImplementedError, "actuator.channelNames: Only armatures support channels");
@@ -614,7 +614,7 @@ PyObject *BL_ActionActuator::pyattr_get_channel_names(void *self_v, const KX_PYA
}
bPose *pose= ((BL_ArmatureObject*)self->GetParent())->GetOrigPose();
-
+
if (pose) {
bPoseChannel *pchan;
for (pchan= (bPoseChannel *)pose->chanbase.first; pchan; pchan= (bPoseChannel *)pchan->next) {
@@ -623,7 +623,7 @@ PyObject *BL_ActionActuator::pyattr_get_channel_names(void *self_v, const KX_PYA
Py_DECREF(item);
}
}
-
+
return ret;
#endif
}
@@ -637,12 +637,12 @@ PyObject *BL_ActionActuator::pyattr_get_use_continue(void *self_v, const KX_PYAT
int BL_ActionActuator::pyattr_set_use_continue(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
BL_ActionActuator* self = static_cast<BL_ActionActuator*>(self_v);
-
+
if (PyObject_IsTrue(value))
self->m_flag |= ACT_FLAG_CONTINUE;
else
self->m_flag &= ~ACT_FLAG_CONTINUE;
-
+
return PY_SET_ATTR_SUCCESS;
}
@@ -655,9 +655,9 @@ PyObject *BL_ActionActuator::pyattr_get_frame(void *self_v, const KX_PYATTRIBUTE
int BL_ActionActuator::pyattr_set_frame(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
BL_ActionActuator* self = static_cast<BL_ActionActuator*>(self_v);
-
+
((KX_GameObject*)self->m_gameobj)->SetActionFrame(self->m_layer, PyFloat_AsDouble(value));
-
+
return PY_SET_ATTR_SUCCESS;
}
diff --git a/source/gameengine/Converter/BL_ActionActuator.h b/source/gameengine/Converter/BL_ActionActuator.h
index a43cf0f0a7b..a1ba2e4a98f 100644
--- a/source/gameengine/Converter/BL_ActionActuator.h
+++ b/source/gameengine/Converter/BL_ActionActuator.h
@@ -37,7 +37,7 @@
#include "DNA_actuator_types.h"
#include "MT_Point3.h"
-class BL_ActionActuator : public SCA_IActuator
+class BL_ActionActuator : public SCA_IActuator
{
public:
Py_Header
@@ -61,11 +61,11 @@ public:
virtual bool Update(double curtime, bool frame);
virtual CValue* GetReplica();
virtual void ProcessReplica();
-
+
void SetBlendTime(float newtime);
void SetLocalTime(float curtime);
void ResetStartTime(float curtime);
-
+
bAction* GetAction() { return m_action; }
void SetAction(bAction* act) { m_action= act; }
@@ -112,7 +112,7 @@ public:
}
}
#endif /* WITH_PYTHON */
-
+
protected:
MT_Point3 m_lastpos;
float m_blendframe;
@@ -125,7 +125,7 @@ protected:
float m_starttime;
/** The current time of the action */
float m_localtime;
-
+
float m_lastUpdate;
float m_blendin;
float m_blendstart;
diff --git a/source/gameengine/Converter/BL_ArmatureActuator.cpp b/source/gameengine/Converter/BL_ArmatureActuator.cpp
index 67cc7d2c291..21364075429 100644
--- a/source/gameengine/Converter/BL_ArmatureActuator.cpp
+++ b/source/gameengine/Converter/BL_ArmatureActuator.cpp
@@ -41,8 +41,8 @@
/**
* This class is the conversion of the Pose channel constraint.
* It makes a link between the pose constraint and the KX scene.
- * The main purpose is to give access to the constraint target
- * to link it to a game object.
+ * The main purpose is to give access to the constraint target
+ * to link it to a game object.
* It also allows to activate/deactivate constraints during the game.
* Later it will also be possible to create constraint on the fly
*/
@@ -242,18 +242,18 @@ int BL_ArmatureActuator::pyattr_set_object(void *self, const struct KX_PYATTRIBU
BL_ArmatureActuator* actuator = static_cast<BL_ArmatureActuator*>(self);
KX_GameObject* &target = (!strcmp(attrdef->m_name, "target")) ? actuator->m_gametarget : actuator->m_gamesubtarget;
KX_GameObject *gameobj;
-
+
if (!ConvertPythonToGameObject(actuator->GetLogicManager(), value, &gameobj, true, "actuator.object = value: BL_ArmatureActuator"))
return PY_SET_ATTR_FAIL; // ConvertPythonToGameObject sets the error
-
+
if (target != NULL)
target->UnregisterActuator(actuator);
target = gameobj;
-
+
if (target)
target->RegisterActuator(actuator);
-
+
return PY_SET_ATTR_SUCCESS;
}
diff --git a/source/gameengine/Converter/BL_ArmatureActuator.h b/source/gameengine/Converter/BL_ArmatureActuator.h
index ba02c5aa362..3c455498508 100644
--- a/source/gameengine/Converter/BL_ArmatureActuator.h
+++ b/source/gameengine/Converter/BL_ArmatureActuator.h
@@ -38,8 +38,8 @@
/**
* This class is the conversion of the Pose channel constraint.
* It makes a link between the pose constraint and the KX scene.
- * The main purpose is to give access to the constraint target
- * to link it to a game object.
+ * The main purpose is to give access to the constraint target
+ * to link it to a game object.
* It also allows to activate/deactivate constraints during the game.
* Later it will also be possible to create constraint on the fly
*/
@@ -69,7 +69,7 @@ public:
virtual void Relink(CTR_Map<CTR_HashedPtr, void*> *obj_map);
virtual bool Update(double curtime, bool frame);
virtual void ReParent(SCA_IObject* parent);
-
+
#ifdef WITH_PYTHON
/* These are used to get and set m_target */
diff --git a/source/gameengine/Converter/BL_ArmatureChannel.cpp b/source/gameengine/Converter/BL_ArmatureChannel.cpp
index 2b8dfd8f8d1..711c96e32c1 100644
--- a/source/gameengine/Converter/BL_ArmatureChannel.cpp
+++ b/source/gameengine/Converter/BL_ArmatureChannel.cpp
@@ -80,7 +80,7 @@ PyObject *BL_ArmatureChannel::NewProxy(bool py_owns)
#endif // WITH_PYTHON
BL_ArmatureChannel::BL_ArmatureChannel(
- BL_ArmatureObject *armature,
+ BL_ArmatureObject *armature,
bPoseChannel *posechannel)
: PyObjectPlus(), m_posechannel(posechannel), m_armature(armature)
{
@@ -106,7 +106,7 @@ PyAttributeDef BL_ArmatureChannel::Attributes[] = {
// Keep these attributes in order of BCA_ defines!!! used by py_attr_getattr and py_attr_setattr
KX_PYATTRIBUTE_RO_FUNCTION("bone",BL_ArmatureChannel,py_attr_getattr),
KX_PYATTRIBUTE_RO_FUNCTION("parent",BL_ArmatureChannel,py_attr_getattr),
-
+
{ NULL } //Sentinel
};
@@ -190,7 +190,7 @@ int BL_ArmatureChannel::py_attr_setattr(void *self_v, const struct KX_PYATTRIBUT
PyErr_SetString(PyExc_AttributeError, "channel is NULL");
return PY_SET_ATTR_FAIL;
}
-
+
switch (attr_order) {
default:
break;
@@ -396,13 +396,13 @@ PyTypeObject BL_ArmatureBone::Type = {
};
// not used since this class is never instantiated
-PyObject *BL_ArmatureBone::GetProxy()
-{
- return NULL;
+PyObject *BL_ArmatureBone::GetProxy()
+{
+ return NULL;
}
-PyObject *BL_ArmatureBone::NewProxy(bool py_owns)
-{
- return NULL;
+PyObject *BL_ArmatureBone::NewProxy(bool py_owns)
+{
+ return NULL;
}
PyObject *BL_ArmatureBone::py_bone_repr(PyObject *self)
diff --git a/source/gameengine/Converter/BL_ArmatureChannel.h b/source/gameengine/Converter/BL_ArmatureChannel.h
index a07097f8178..8e6bc94c488 100644
--- a/source/gameengine/Converter/BL_ArmatureChannel.h
+++ b/source/gameengine/Converter/BL_ArmatureChannel.h
@@ -56,7 +56,7 @@ private:
BL_ArmatureObject* m_armature;
public:
- BL_ArmatureChannel(class BL_ArmatureObject *armature,
+ BL_ArmatureChannel(class BL_ArmatureObject *armature,
struct bPoseChannel *posechannel);
virtual ~BL_ArmatureChannel();
diff --git a/source/gameengine/Converter/BL_ArmatureConstraint.cpp b/source/gameengine/Converter/BL_ArmatureConstraint.cpp
index d0c7e061fb7..224ae259fa2 100644
--- a/source/gameengine/Converter/BL_ArmatureConstraint.cpp
+++ b/source/gameengine/Converter/BL_ArmatureConstraint.cpp
@@ -70,9 +70,9 @@ PyObject *BL_ArmatureConstraint::py_repr(void)
#endif // WITH_PYTHON
BL_ArmatureConstraint::BL_ArmatureConstraint(
- BL_ArmatureObject *armature,
+ BL_ArmatureObject *armature,
bPoseChannel *posechannel,
- bConstraint *constraint,
+ bConstraint *constraint,
KX_GameObject* target,
KX_GameObject* subtarget)
: PyObjectPlus(), m_constraint(constraint), m_posechannel(posechannel), m_armature(armature)
@@ -282,7 +282,7 @@ PyAttributeDef BL_ArmatureConstraint::Attributes[] = {
KX_PYATTRIBUTE_RO_FUNCTION("ik_flag",BL_ArmatureConstraint,py_attr_getattr),
KX_PYATTRIBUTE_RW_FUNCTION("ik_dist",BL_ArmatureConstraint,py_attr_getattr,py_attr_setattr),
KX_PYATTRIBUTE_RW_FUNCTION("ik_mode",BL_ArmatureConstraint,py_attr_getattr,py_attr_setattr),
-
+
{ NULL } //Sentinel
};
@@ -368,7 +368,7 @@ int BL_ArmatureConstraint::py_attr_setattr(void *self_v, const struct KX_PYATTRI
PyErr_SetString(PyExc_AttributeError, "constraint is NULL");
return PY_SET_ATTR_FAIL;
}
-
+
switch (attr_order) {
case BCA_ENFORCE:
dval = PyFloat_AsDouble(value);
diff --git a/source/gameengine/Converter/BL_ArmatureConstraint.h b/source/gameengine/Converter/BL_ArmatureConstraint.h
index 1d9f7f0d548..a2c70f37902 100644
--- a/source/gameengine/Converter/BL_ArmatureConstraint.h
+++ b/source/gameengine/Converter/BL_ArmatureConstraint.h
@@ -46,7 +46,7 @@ struct Object;
struct bPose;
/**
- * SG_DList : element of controlled constraint list
+ * SG_DList : element of controlled constraint list
* head = BL_ArmatureObject::m_controlledConstraints
* SG_QList : not used
*/
@@ -69,9 +69,9 @@ private:
struct bPose* m_subpose;
public:
- BL_ArmatureConstraint(class BL_ArmatureObject *armature,
- struct bPoseChannel *posechannel,
- struct bConstraint *constraint,
+ BL_ArmatureConstraint(class BL_ArmatureObject *armature,
+ struct bPoseChannel *posechannel,
+ struct bConstraint *constraint,
KX_GameObject* target,
KX_GameObject* subtarget);
virtual ~BL_ArmatureConstraint();
diff --git a/source/gameengine/Converter/BL_ArmatureObject.cpp b/source/gameengine/Converter/BL_ArmatureObject.cpp
index a5af525e13a..d9ecfd1cbee 100644
--- a/source/gameengine/Converter/BL_ArmatureObject.cpp
+++ b/source/gameengine/Converter/BL_ArmatureObject.cpp
@@ -67,13 +67,13 @@ extern "C" {
#include "MT_Matrix4x4.h"
-/**
+/**
* Move here pose function for game engine so that we can mix with GE objects
* Principle is as follow:
* Use Blender structures so that BKE_pose_where_is can be used unchanged
* Copy the constraint so that they can be enabled/disabled/added/removed at runtime
* Don't copy the constraints for the pose used by the Action actuator, it does not need them.
- * Scan the constraint structures so that the KX equivalent of target objects are identified and
+ * Scan the constraint structures so that the KX equivalent of target objects are identified and
* stored in separate list.
* When it is about to evaluate the pose, set the KX object position in the obmat of the corresponding
* Blender objects and restore after the evaluation.
@@ -83,7 +83,7 @@ static void game_copy_pose(bPose **dst, bPose *src, int copy_constraint)
bPose *out;
bPoseChannel *pchan, *outpchan;
GHash *ghash;
-
+
/* the game engine copies the current armature pose and then swaps
* the object pose pointer. this makes it possible to change poses
* without affecting the original blender data. */
@@ -97,7 +97,7 @@ static void game_copy_pose(bPose **dst, bPose *src, int copy_constraint)
*dst=NULL;
return;
}
-
+
out= (bPose*)MEM_dupallocN(src);
out->chanhash = NULL;
out->agroups.first= out->agroups.last= NULL;
@@ -167,14 +167,14 @@ static void game_blend_poses(bPose *dst, bPose *src, float srcweight, short mode
} else {
dstweight = 1.0f;
}
-
+
schan= (bPoseChannel *)src->chanbase.first;
for (dchan = (bPoseChannel *)dst->chanbase.first; dchan; dchan=(bPoseChannel *)dchan->next, schan= (bPoseChannel *)schan->next) {
// always blend on all channels since we don't know which one has been set
/* quat interpolation done separate */
if (schan->rotmode == ROT_MODE_QUAT) {
float dquat[4], squat[4];
-
+
copy_qt_qt(dquat, dchan->quat);
copy_qt_qt(squat, schan->quat);
// Normalize quaternions so that interpolation/multiplication result is correct.
@@ -187,7 +187,7 @@ static void game_blend_poses(bPose *dst, bPose *src, float srcweight, short mode
mul_fac_qt_fl(squat, srcweight);
mul_qt_qtqt(dchan->quat, dquat, squat);
}
-
+
normalize_qt(dchan->quat);
}
@@ -195,7 +195,7 @@ static void game_blend_poses(bPose *dst, bPose *src, float srcweight, short mode
/* blending for loc and scale are pretty self-explanatory... */
dchan->loc[i] = (dchan->loc[i]*dstweight) + (schan->loc[i]*srcweight);
dchan->size[i] = 1.0f + ((dchan->size[i]-1.0f)*dstweight) + ((schan->size[i]-1.0f)*srcweight);
-
+
/* euler-rotation interpolation done here instead... */
// FIXME: are these results decent?
if (schan->rotmode)
@@ -209,14 +209,14 @@ static void game_blend_poses(bPose *dst, bPose *src, float srcweight, short mode
dcon->enforce= dcon->enforce*(1.0f-srcweight) + scon->enforce*srcweight;
}
}
-
+
/* this pose is now in src time */
dst->ctime= src->ctime;
}
BL_ArmatureObject::BL_ArmatureObject(
- void* sgReplicationInfo,
- SG_Callbacks callbacks,
+ void* sgReplicationInfo,
+ SG_Callbacks callbacks,
Object *armature,
Scene *scene,
int vert_deform_type)
@@ -375,7 +375,7 @@ void BL_ArmatureObject::LoadChannels()
if (m_poseChannels.Empty()) {
bPoseChannel* pchan;
BL_ArmatureChannel* proxy;
-
+
m_channelNumber = 0;
for (pchan = (bPoseChannel *)m_pose->chanbase.first; pchan; pchan=(bPoseChannel *)pchan->next) {
proxy = new BL_ArmatureChannel(this, pchan);
@@ -389,7 +389,7 @@ BL_ArmatureChannel* BL_ArmatureObject::GetChannel(bPoseChannel* pchan)
{
LoadChannels();
SG_DList::iterator<BL_ArmatureChannel> cit(m_poseChannels);
- for (cit.begin(); !cit.end(); ++cit)
+ for (cit.begin(); !cit.end(); ++cit)
{
BL_ArmatureChannel* channel = *cit;
if (channel->m_posechannel == pchan)
@@ -402,7 +402,7 @@ BL_ArmatureChannel* BL_ArmatureObject::GetChannel(const char* str)
{
LoadChannels();
SG_DList::iterator<BL_ArmatureChannel> cit(m_poseChannels);
- for (cit.begin(); !cit.end(); ++cit)
+ for (cit.begin(); !cit.end(); ++cit)
{
BL_ArmatureChannel* channel = *cit;
if (!strcmp(channel->m_posechannel->name, str))
@@ -535,11 +535,11 @@ void BL_ArmatureObject::GetPose(bPose **pose)
{
/* If the caller supplies a null pose, create a new one. */
/* Otherwise, copy the armature's pose channels into the caller-supplied pose */
-
+
if (!*pose) {
/* probably not to good of an idea to
- * duplicate everything, but it clears up
- * a crash and memory leakage when
+ * duplicate everything, but it clears up
+ * a crash and memory leakage when
* &BL_ActionActuator::m_pose is freed
*/
game_copy_pose(pose, m_pose, 0);
@@ -674,7 +674,7 @@ PyObject *BL_ArmatureObject::pyattr_get_channels(void *self_v, const KX_PYATTRIB
NULL))->NewProxy(true);
}
-KX_PYMETHODDEF_DOC_NOARGS(BL_ArmatureObject, update,
+KX_PYMETHODDEF_DOC_NOARGS(BL_ArmatureObject, update,
"update()\n"
"Make sure that the armature will be updated on next graphic frame.\n"
"This is automatically done if a KX_ArmatureActuator with mode run is active\n"
diff --git a/source/gameengine/Converter/BL_ArmatureObject.h b/source/gameengine/Converter/BL_ArmatureObject.h
index 691e73d6bde..65513aa579c 100644
--- a/source/gameengine/Converter/BL_ArmatureObject.h
+++ b/source/gameengine/Converter/BL_ArmatureObject.h
@@ -49,7 +49,7 @@ class MT_Matrix4x4;
struct Object;
class KX_BlenderSceneConverter;
-class BL_ArmatureObject : public KX_GameObject
+class BL_ArmatureObject : public KX_GameObject
{
Py_Header
public:
@@ -80,11 +80,11 @@ public:
void RestorePose();
bool UpdateTimestep(double curtime);
-
+
struct bArmature *GetArmature() { return (bArmature*)m_objArma->data; }
const struct bArmature * GetArmature() const { return (bArmature*)m_objArma->data; }
const struct Scene * GetScene() const { return m_scene; }
-
+
Object* GetArmatureObject() {return m_objArma;}
Object* GetOrigArmatureObject() {return m_origObjArma;}
@@ -106,7 +106,7 @@ public:
/// Retrieve the pose matrix for the specified bone.
/// Returns true on success.
bool GetBoneMatrix(Bone* bone, MT_Matrix4x4& matrix);
-
+
/// Returns the bone length. The end of the bone is in the local y direction.
float GetBoneLength(Bone* bone) const;
@@ -130,7 +130,7 @@ protected:
Object *m_origObjArma;
struct bPose *m_pose;
struct bPose *m_armpose;
- struct Scene *m_scene; // need for BKE_pose_where_is
+ struct Scene *m_scene; // need for BKE_pose_where_is
double m_lastframe;
double m_timestep; // delta since last pose evaluation.
int m_vert_deform_type;
diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.cpp b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
index a12437befaa..e31ad6b5cc4 100644
--- a/source/gameengine/Converter/BL_BlenderDataConversion.cpp
+++ b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
@@ -185,7 +185,7 @@ static bool default_light_mode = 0;
static std::map<int, SCA_IInputDevice::KX_EnumInputs> create_translate_table()
{
std::map<int, SCA_IInputDevice::KX_EnumInputs> m;
-
+
/* The reverse table. In order to not confuse ourselves, we */
/* immediately convert all events that come in to KX codes. */
m[LEFTMOUSE ] = SCA_IInputDevice::KX_LEFTMOUSE;
@@ -195,136 +195,136 @@ static std::map<int, SCA_IInputDevice::KX_EnumInputs> create_translate_table()
m[WHEELDOWNMOUSE ] = SCA_IInputDevice::KX_WHEELDOWNMOUSE;
m[MOUSEX ] = SCA_IInputDevice::KX_MOUSEX;
m[MOUSEY ] = SCA_IInputDevice::KX_MOUSEY;
-
- // TIMERS
-
- m[TIMER0 ] = SCA_IInputDevice::KX_TIMER0;
- m[TIMER1 ] = SCA_IInputDevice::KX_TIMER1;
- m[TIMER2 ] = SCA_IInputDevice::KX_TIMER2;
-
- // SYSTEM
-
+
+ // TIMERS
+
+ m[TIMER0 ] = SCA_IInputDevice::KX_TIMER0;
+ m[TIMER1 ] = SCA_IInputDevice::KX_TIMER1;
+ m[TIMER2 ] = SCA_IInputDevice::KX_TIMER2;
+
+ // SYSTEM
+
#if 0
/* **** XXX **** */
- m[KEYBD ] = SCA_IInputDevice::KX_KEYBD;
- m[RAWKEYBD ] = SCA_IInputDevice::KX_RAWKEYBD;
- m[REDRAW ] = SCA_IInputDevice::KX_REDRAW;
- m[INPUTCHANGE ] = SCA_IInputDevice::KX_INPUTCHANGE;
- m[QFULL ] = SCA_IInputDevice::KX_QFULL;
- m[WINFREEZE ] = SCA_IInputDevice::KX_WINFREEZE;
- m[WINTHAW ] = SCA_IInputDevice::KX_WINTHAW;
- m[WINCLOSE ] = SCA_IInputDevice::KX_WINCLOSE;
- m[WINQUIT ] = SCA_IInputDevice::KX_WINQUIT;
- m[Q_FIRSTTIME ] = SCA_IInputDevice::KX_Q_FIRSTTIME;
+ m[KEYBD ] = SCA_IInputDevice::KX_KEYBD;
+ m[RAWKEYBD ] = SCA_IInputDevice::KX_RAWKEYBD;
+ m[REDRAW ] = SCA_IInputDevice::KX_REDRAW;
+ m[INPUTCHANGE ] = SCA_IInputDevice::KX_INPUTCHANGE;
+ m[QFULL ] = SCA_IInputDevice::KX_QFULL;
+ m[WINFREEZE ] = SCA_IInputDevice::KX_WINFREEZE;
+ m[WINTHAW ] = SCA_IInputDevice::KX_WINTHAW;
+ m[WINCLOSE ] = SCA_IInputDevice::KX_WINCLOSE;
+ m[WINQUIT ] = SCA_IInputDevice::KX_WINQUIT;
+ m[Q_FIRSTTIME ] = SCA_IInputDevice::KX_Q_FIRSTTIME;
/* **** XXX **** */
#endif
-
- // standard keyboard
-
- m[AKEY ] = SCA_IInputDevice::KX_AKEY;
- m[BKEY ] = SCA_IInputDevice::KX_BKEY;
- m[CKEY ] = SCA_IInputDevice::KX_CKEY;
- m[DKEY ] = SCA_IInputDevice::KX_DKEY;
- m[EKEY ] = SCA_IInputDevice::KX_EKEY;
- m[FKEY ] = SCA_IInputDevice::KX_FKEY;
- m[GKEY ] = SCA_IInputDevice::KX_GKEY;
- m[HKEY ] = SCA_IInputDevice::KX_HKEY;
- m[IKEY ] = SCA_IInputDevice::KX_IKEY;
- m[JKEY ] = SCA_IInputDevice::KX_JKEY;
- m[KKEY ] = SCA_IInputDevice::KX_KKEY;
- m[LKEY ] = SCA_IInputDevice::KX_LKEY;
- m[MKEY ] = SCA_IInputDevice::KX_MKEY;
- m[NKEY ] = SCA_IInputDevice::KX_NKEY;
- m[OKEY ] = SCA_IInputDevice::KX_OKEY;
- m[PKEY ] = SCA_IInputDevice::KX_PKEY;
- m[QKEY ] = SCA_IInputDevice::KX_QKEY;
- m[RKEY ] = SCA_IInputDevice::KX_RKEY;
- m[SKEY ] = SCA_IInputDevice::KX_SKEY;
- m[TKEY ] = SCA_IInputDevice::KX_TKEY;
- m[UKEY ] = SCA_IInputDevice::KX_UKEY;
- m[VKEY ] = SCA_IInputDevice::KX_VKEY;
- m[WKEY ] = SCA_IInputDevice::KX_WKEY;
- m[XKEY ] = SCA_IInputDevice::KX_XKEY;
- m[YKEY ] = SCA_IInputDevice::KX_YKEY;
- m[ZKEY ] = SCA_IInputDevice::KX_ZKEY;
-
- m[ZEROKEY ] = SCA_IInputDevice::KX_ZEROKEY;
- m[ONEKEY ] = SCA_IInputDevice::KX_ONEKEY;
- m[TWOKEY ] = SCA_IInputDevice::KX_TWOKEY;
- m[THREEKEY ] = SCA_IInputDevice::KX_THREEKEY;
- m[FOURKEY ] = SCA_IInputDevice::KX_FOURKEY;
- m[FIVEKEY ] = SCA_IInputDevice::KX_FIVEKEY;
- m[SIXKEY ] = SCA_IInputDevice::KX_SIXKEY;
- m[SEVENKEY ] = SCA_IInputDevice::KX_SEVENKEY;
- m[EIGHTKEY ] = SCA_IInputDevice::KX_EIGHTKEY;
- m[NINEKEY ] = SCA_IInputDevice::KX_NINEKEY;
-
- m[CAPSLOCKKEY ] = SCA_IInputDevice::KX_CAPSLOCKKEY;
-
- m[LEFTCTRLKEY ] = SCA_IInputDevice::KX_LEFTCTRLKEY;
- m[LEFTALTKEY ] = SCA_IInputDevice::KX_LEFTALTKEY;
- m[RIGHTALTKEY ] = SCA_IInputDevice::KX_RIGHTALTKEY;
- m[RIGHTCTRLKEY ] = SCA_IInputDevice::KX_RIGHTCTRLKEY;
- m[RIGHTSHIFTKEY ] = SCA_IInputDevice::KX_RIGHTSHIFTKEY;
- m[LEFTSHIFTKEY ] = SCA_IInputDevice::KX_LEFTSHIFTKEY;
-
- m[ESCKEY ] = SCA_IInputDevice::KX_ESCKEY;
- m[TABKEY ] = SCA_IInputDevice::KX_TABKEY;
- m[RETKEY ] = SCA_IInputDevice::KX_RETKEY;
- m[SPACEKEY ] = SCA_IInputDevice::KX_SPACEKEY;
- m[LINEFEEDKEY ] = SCA_IInputDevice::KX_LINEFEEDKEY;
- m[BACKSPACEKEY ] = SCA_IInputDevice::KX_BACKSPACEKEY;
- m[DELKEY ] = SCA_IInputDevice::KX_DELKEY;
- m[SEMICOLONKEY ] = SCA_IInputDevice::KX_SEMICOLONKEY;
- m[PERIODKEY ] = SCA_IInputDevice::KX_PERIODKEY;
- m[COMMAKEY ] = SCA_IInputDevice::KX_COMMAKEY;
- m[QUOTEKEY ] = SCA_IInputDevice::KX_QUOTEKEY;
- m[ACCENTGRAVEKEY ] = SCA_IInputDevice::KX_ACCENTGRAVEKEY;
- m[MINUSKEY ] = SCA_IInputDevice::KX_MINUSKEY;
+
+ // standard keyboard
+
+ m[AKEY ] = SCA_IInputDevice::KX_AKEY;
+ m[BKEY ] = SCA_IInputDevice::KX_BKEY;
+ m[CKEY ] = SCA_IInputDevice::KX_CKEY;
+ m[DKEY ] = SCA_IInputDevice::KX_DKEY;
+ m[EKEY ] = SCA_IInputDevice::KX_EKEY;
+ m[FKEY ] = SCA_IInputDevice::KX_FKEY;
+ m[GKEY ] = SCA_IInputDevice::KX_GKEY;
+ m[HKEY ] = SCA_IInputDevice::KX_HKEY;
+ m[IKEY ] = SCA_IInputDevice::KX_IKEY;
+ m[JKEY ] = SCA_IInputDevice::KX_JKEY;
+ m[KKEY ] = SCA_IInputDevice::KX_KKEY;
+ m[LKEY ] = SCA_IInputDevice::KX_LKEY;
+ m[MKEY ] = SCA_IInputDevice::KX_MKEY;
+ m[NKEY ] = SCA_IInputDevice::KX_NKEY;
+ m[OKEY ] = SCA_IInputDevice::KX_OKEY;
+ m[PKEY ] = SCA_IInputDevice::KX_PKEY;
+ m[QKEY ] = SCA_IInputDevice::KX_QKEY;
+ m[RKEY ] = SCA_IInputDevice::KX_RKEY;
+ m[SKEY ] = SCA_IInputDevice::KX_SKEY;
+ m[TKEY ] = SCA_IInputDevice::KX_TKEY;
+ m[UKEY ] = SCA_IInputDevice::KX_UKEY;
+ m[VKEY ] = SCA_IInputDevice::KX_VKEY;
+ m[WKEY ] = SCA_IInputDevice::KX_WKEY;
+ m[XKEY ] = SCA_IInputDevice::KX_XKEY;
+ m[YKEY ] = SCA_IInputDevice::KX_YKEY;
+ m[ZKEY ] = SCA_IInputDevice::KX_ZKEY;
+
+ m[ZEROKEY ] = SCA_IInputDevice::KX_ZEROKEY;
+ m[ONEKEY ] = SCA_IInputDevice::KX_ONEKEY;
+ m[TWOKEY ] = SCA_IInputDevice::KX_TWOKEY;
+ m[THREEKEY ] = SCA_IInputDevice::KX_THREEKEY;
+ m[FOURKEY ] = SCA_IInputDevice::KX_FOURKEY;
+ m[FIVEKEY ] = SCA_IInputDevice::KX_FIVEKEY;
+ m[SIXKEY ] = SCA_IInputDevice::KX_SIXKEY;
+ m[SEVENKEY ] = SCA_IInputDevice::KX_SEVENKEY;
+ m[EIGHTKEY ] = SCA_IInputDevice::KX_EIGHTKEY;
+ m[NINEKEY ] = SCA_IInputDevice::KX_NINEKEY;
+
+ m[CAPSLOCKKEY ] = SCA_IInputDevice::KX_CAPSLOCKKEY;
+
+ m[LEFTCTRLKEY ] = SCA_IInputDevice::KX_LEFTCTRLKEY;
+ m[LEFTALTKEY ] = SCA_IInputDevice::KX_LEFTALTKEY;
+ m[RIGHTALTKEY ] = SCA_IInputDevice::KX_RIGHTALTKEY;
+ m[RIGHTCTRLKEY ] = SCA_IInputDevice::KX_RIGHTCTRLKEY;
+ m[RIGHTSHIFTKEY ] = SCA_IInputDevice::KX_RIGHTSHIFTKEY;
+ m[LEFTSHIFTKEY ] = SCA_IInputDevice::KX_LEFTSHIFTKEY;
+
+ m[ESCKEY ] = SCA_IInputDevice::KX_ESCKEY;
+ m[TABKEY ] = SCA_IInputDevice::KX_TABKEY;
+ m[RETKEY ] = SCA_IInputDevice::KX_RETKEY;
+ m[SPACEKEY ] = SCA_IInputDevice::KX_SPACEKEY;
+ m[LINEFEEDKEY ] = SCA_IInputDevice::KX_LINEFEEDKEY;
+ m[BACKSPACEKEY ] = SCA_IInputDevice::KX_BACKSPACEKEY;
+ m[DELKEY ] = SCA_IInputDevice::KX_DELKEY;
+ m[SEMICOLONKEY ] = SCA_IInputDevice::KX_SEMICOLONKEY;
+ m[PERIODKEY ] = SCA_IInputDevice::KX_PERIODKEY;
+ m[COMMAKEY ] = SCA_IInputDevice::KX_COMMAKEY;
+ m[QUOTEKEY ] = SCA_IInputDevice::KX_QUOTEKEY;
+ m[ACCENTGRAVEKEY ] = SCA_IInputDevice::KX_ACCENTGRAVEKEY;
+ m[MINUSKEY ] = SCA_IInputDevice::KX_MINUSKEY;
m[PLUSKEY ] = SCA_IInputDevice::KX_PLUSKEY;
m[SLASHKEY ] = SCA_IInputDevice::KX_SLASHKEY;
- m[BACKSLASHKEY ] = SCA_IInputDevice::KX_BACKSLASHKEY;
- m[EQUALKEY ] = SCA_IInputDevice::KX_EQUALKEY;
- m[LEFTBRACKETKEY ] = SCA_IInputDevice::KX_LEFTBRACKETKEY;
- m[RIGHTBRACKETKEY ] = SCA_IInputDevice::KX_RIGHTBRACKETKEY;
-
- m[LEFTARROWKEY ] = SCA_IInputDevice::KX_LEFTARROWKEY;
- m[DOWNARROWKEY ] = SCA_IInputDevice::KX_DOWNARROWKEY;
- m[RIGHTARROWKEY ] = SCA_IInputDevice::KX_RIGHTARROWKEY;
- m[UPARROWKEY ] = SCA_IInputDevice::KX_UPARROWKEY;
-
- m[PAD2 ] = SCA_IInputDevice::KX_PAD2;
- m[PAD4 ] = SCA_IInputDevice::KX_PAD4;
- m[PAD6 ] = SCA_IInputDevice::KX_PAD6;
- m[PAD8 ] = SCA_IInputDevice::KX_PAD8;
-
- m[PAD1 ] = SCA_IInputDevice::KX_PAD1;
- m[PAD3 ] = SCA_IInputDevice::KX_PAD3;
- m[PAD5 ] = SCA_IInputDevice::KX_PAD5;
- m[PAD7 ] = SCA_IInputDevice::KX_PAD7;
- m[PAD9 ] = SCA_IInputDevice::KX_PAD9;
-
- m[PADPERIOD ] = SCA_IInputDevice::KX_PADPERIOD;
- m[PADSLASHKEY ] = SCA_IInputDevice::KX_PADSLASHKEY;
- m[PADASTERKEY ] = SCA_IInputDevice::KX_PADASTERKEY;
-
- m[PAD0 ] = SCA_IInputDevice::KX_PAD0;
- m[PADMINUS ] = SCA_IInputDevice::KX_PADMINUS;
- m[PADENTER ] = SCA_IInputDevice::KX_PADENTER;
- m[PADPLUSKEY ] = SCA_IInputDevice::KX_PADPLUSKEY;
-
-
- m[F1KEY ] = SCA_IInputDevice::KX_F1KEY;
- m[F2KEY ] = SCA_IInputDevice::KX_F2KEY;
- m[F3KEY ] = SCA_IInputDevice::KX_F3KEY;
- m[F4KEY ] = SCA_IInputDevice::KX_F4KEY;
- m[F5KEY ] = SCA_IInputDevice::KX_F5KEY;
- m[F6KEY ] = SCA_IInputDevice::KX_F6KEY;
- m[F7KEY ] = SCA_IInputDevice::KX_F7KEY;
- m[F8KEY ] = SCA_IInputDevice::KX_F8KEY;
- m[F9KEY ] = SCA_IInputDevice::KX_F9KEY;
- m[F10KEY ] = SCA_IInputDevice::KX_F10KEY;
- m[F11KEY ] = SCA_IInputDevice::KX_F11KEY;
+ m[BACKSLASHKEY ] = SCA_IInputDevice::KX_BACKSLASHKEY;
+ m[EQUALKEY ] = SCA_IInputDevice::KX_EQUALKEY;
+ m[LEFTBRACKETKEY ] = SCA_IInputDevice::KX_LEFTBRACKETKEY;
+ m[RIGHTBRACKETKEY ] = SCA_IInputDevice::KX_RIGHTBRACKETKEY;
+
+ m[LEFTARROWKEY ] = SCA_IInputDevice::KX_LEFTARROWKEY;
+ m[DOWNARROWKEY ] = SCA_IInputDevice::KX_DOWNARROWKEY;
+ m[RIGHTARROWKEY ] = SCA_IInputDevice::KX_RIGHTARROWKEY;
+ m[UPARROWKEY ] = SCA_IInputDevice::KX_UPARROWKEY;
+
+ m[PAD2 ] = SCA_IInputDevice::KX_PAD2;
+ m[PAD4 ] = SCA_IInputDevice::KX_PAD4;
+ m[PAD6 ] = SCA_IInputDevice::KX_PAD6;
+ m[PAD8 ] = SCA_IInputDevice::KX_PAD8;
+
+ m[PAD1 ] = SCA_IInputDevice::KX_PAD1;
+ m[PAD3 ] = SCA_IInputDevice::KX_PAD3;
+ m[PAD5 ] = SCA_IInputDevice::KX_PAD5;
+ m[PAD7 ] = SCA_IInputDevice::KX_PAD7;
+ m[PAD9 ] = SCA_IInputDevice::KX_PAD9;
+
+ m[PADPERIOD ] = SCA_IInputDevice::KX_PADPERIOD;
+ m[PADSLASHKEY ] = SCA_IInputDevice::KX_PADSLASHKEY;
+ m[PADASTERKEY ] = SCA_IInputDevice::KX_PADASTERKEY;
+
+ m[PAD0 ] = SCA_IInputDevice::KX_PAD0;
+ m[PADMINUS ] = SCA_IInputDevice::KX_PADMINUS;
+ m[PADENTER ] = SCA_IInputDevice::KX_PADENTER;
+ m[PADPLUSKEY ] = SCA_IInputDevice::KX_PADPLUSKEY;
+
+
+ m[F1KEY ] = SCA_IInputDevice::KX_F1KEY;
+ m[F2KEY ] = SCA_IInputDevice::KX_F2KEY;
+ m[F3KEY ] = SCA_IInputDevice::KX_F3KEY;
+ m[F4KEY ] = SCA_IInputDevice::KX_F4KEY;
+ m[F5KEY ] = SCA_IInputDevice::KX_F5KEY;
+ m[F6KEY ] = SCA_IInputDevice::KX_F6KEY;
+ m[F7KEY ] = SCA_IInputDevice::KX_F7KEY;
+ m[F8KEY ] = SCA_IInputDevice::KX_F8KEY;
+ m[F9KEY ] = SCA_IInputDevice::KX_F9KEY;
+ m[F10KEY ] = SCA_IInputDevice::KX_F10KEY;
+ m[F11KEY ] = SCA_IInputDevice::KX_F11KEY;
m[F12KEY ] = SCA_IInputDevice::KX_F12KEY;
m[F13KEY ] = SCA_IInputDevice::KX_F13KEY;
m[F14KEY ] = SCA_IInputDevice::KX_F14KEY;
@@ -336,11 +336,11 @@ static std::map<int, SCA_IInputDevice::KX_EnumInputs> create_translate_table()
m[OSKEY ] = SCA_IInputDevice::KX_OSKEY;
- m[PAUSEKEY ] = SCA_IInputDevice::KX_PAUSEKEY;
- m[INSERTKEY ] = SCA_IInputDevice::KX_INSERTKEY;
- m[HOMEKEY ] = SCA_IInputDevice::KX_HOMEKEY;
- m[PAGEUPKEY ] = SCA_IInputDevice::KX_PAGEUPKEY;
- m[PAGEDOWNKEY ] = SCA_IInputDevice::KX_PAGEDOWNKEY;
+ m[PAUSEKEY ] = SCA_IInputDevice::KX_PAUSEKEY;
+ m[INSERTKEY ] = SCA_IInputDevice::KX_INSERTKEY;
+ m[HOMEKEY ] = SCA_IInputDevice::KX_HOMEKEY;
+ m[PAGEUPKEY ] = SCA_IInputDevice::KX_PAGEUPKEY;
+ m[PAGEDOWNKEY ] = SCA_IInputDevice::KX_PAGEDOWNKEY;
m[ENDKEY ] = SCA_IInputDevice::KX_ENDKEY;
return m;
@@ -360,13 +360,13 @@ static unsigned int KX_rgbaint2uint_new(unsigned int icol)
unsigned int integer;
unsigned char cp[4];
} out_color, in_color;
-
+
in_color.integer = icol;
out_color.cp[0] = in_color.cp[3]; // red
out_color.cp[1] = in_color.cp[2]; // green
out_color.cp[2] = in_color.cp[1]; // blue
out_color.cp[3] = in_color.cp[0]; // alpha
-
+
return out_color.integer;
}
@@ -386,7 +386,7 @@ static unsigned int KX_Mcol2uint_new(MCol col)
out_color.cp[1] = in_color.cp[2]; // green
out_color.cp[2] = in_color.cp[1]; // blue
out_color.cp[3] = in_color.cp[0]; // alpha
-
+
return out_color.integer;
}
@@ -487,19 +487,19 @@ static void GetUVs(BL_Material *material, MTF_localLayer *layers, MFace *mface,
int unit = 0;
if (tface)
{
-
+
uvs[0][0].setValue(tface->uv[0]);
uvs[1][0].setValue(tface->uv[1]);
uvs[2][0].setValue(tface->uv[2]);
- if (mface->v4)
+ if (mface->v4)
uvs[3][0].setValue(tface->uv[3]);
}
else
{
uvs[0][0] = uvs[1][0] = uvs[2][0] = uvs[3][0] = MT_Point2(0.f, 0.f);
}
-
+
vector<STR_String> found_layers;
for (int vind = 0; vind<MAXTEX; vind++)
@@ -513,12 +513,12 @@ static void GetUVs(BL_Material *material, MTF_localLayer *layers, MFace *mface,
//If no UVSet is specified, try grabbing one from the UV/Image editor
if (map.uvCoName.IsEmpty() && tface)
- {
+ {
uvs[0][unit].setValue(tface->uv[0]);
uvs[1][unit].setValue(tface->uv[1]);
uvs[2][unit].setValue(tface->uv[2]);
- if (mface->v4)
+ if (mface->v4)
uvs[3][unit].setValue(tface->uv[3]);
++unit;
@@ -537,7 +537,7 @@ static void GetUVs(BL_Material *material, MTF_localLayer *layers, MFace *mface,
uvs[1][unit].setValue(layer.face->uv[1]);
uvs[2][unit].setValue(layer.face->uv[2]);
- if (mface->v4)
+ if (mface->v4)
uvs[3][unit].setValue(layer.face->uv[3]);
else
uvs[3][unit].setValue(0.0f, 0.0f);
@@ -565,7 +565,7 @@ static bool ConvertMaterial(
const bool validmat = (mat != NULL);
const bool validface = (tface != NULL);
const bool use_vcol = GetMaterialUseVColor(mat, glslmat);
-
+
material->IdMode = DEFAULT_BLENDER;
material->glslmat = (validmat) ? glslmat: false;
material->materialindex = mface->mat_nr;
@@ -685,7 +685,7 @@ static bool ConvertMaterial(
if (mat->septex & (1 << i)) {
// If this texture slot isn't in use, set it to disabled to prevent multi-uv problems
material->mapping[i].mapping = DISABLE;
- }
+ }
else {
material->mapping[i].mapping |= (mttmp->texco & TEXCO_REFL) ? USEREFL : 0;
@@ -728,7 +728,7 @@ static bool ConvertMaterial(
material->mapping[i].projplane[2] = mttmp->projz;
}
/// --------------------------------
-
+
switch (mttmp->blendtype) {
case MTEX_BLEND:
material->blend_mode[i] = BLEND_MIX;
@@ -913,10 +913,10 @@ static RAS_MaterialBucket *material_from_mesh(Material *ma, MFace *mface, MTFace
if (ma && (ma->mode & MA_FACETEXTURE) == 0)
converter->CachePolyMaterial(scene, ma, polymat);
}
-
+
// see if a bucket was reused or a new one was created
// this way only one KX_BlenderMaterial object has to exist per bucket
- bool bucketCreated;
+ bool bucketCreated;
RAS_MaterialBucket* bucket = scene->FindBucket(polymat, bucketCreated);
// this is needed to free up memory afterwards.
@@ -1087,7 +1087,7 @@ RAS_MeshObject* BL_ConvertMesh(Mesh* mesh, Object* blenderobj, KX_Scene* scene,
/* mark face as flat, so vertices are split */
bool flat = (mface->flag & ME_SMOOTH) == 0;
-
+
int nverts = (mface->v4)? 4: 3;
RAS_Polygon *poly = meshobj->AddPolygon(bucket, nverts);
@@ -1105,7 +1105,7 @@ RAS_MeshObject* BL_ConvertMesh(Mesh* mesh, Object* blenderobj, KX_Scene* scene,
meshobj->AddVertex(poly,3,pt[3],uvs[3],tan[3],rgb[3],no[3],flat,mface->v4);
}
- if (tface)
+ if (tface)
tface++;
if (mcol)
mcol+=4;
@@ -1134,27 +1134,27 @@ RAS_MeshObject* BL_ConvertMesh(Mesh* mesh, Object* blenderobj, KX_Scene* scene,
if (layers)
delete []layers;
-
+
dm->release(dm);
converter->RegisterGameMesh(meshobj, mesh);
return meshobj;
}
-
-
+
+
static PHY_MaterialProps *CreateMaterialFromBlenderObject(struct Object* blenderobject)
{
PHY_MaterialProps *materialProps = new PHY_MaterialProps;
-
+
MT_assert(materialProps && "Create physics material properties failed");
-
+
Material* blendermat = give_current_material(blenderobject, 1);
-
+
if (blendermat)
{
MT_assert(0.0f <= blendermat->reflect && blendermat->reflect <= 1.0f);
-
+
materialProps->m_restitution = blendermat->reflect;
materialProps->m_friction = blendermat->friction;
materialProps->m_fh_spring = blendermat->fh;
@@ -1172,38 +1172,38 @@ static PHY_MaterialProps *CreateMaterialFromBlenderObject(struct Object* blender
materialProps->m_fh_normal = false;
}
-
+
return materialProps;
}
static PHY_ShapeProps *CreateShapePropsFromBlenderObject(struct Object* blenderobject)
{
PHY_ShapeProps *shapeProps = new PHY_ShapeProps;
-
+
MT_assert(shapeProps);
-
+
shapeProps->m_mass = blenderobject->mass;
-
+
// This needs to be fixed in blender. For now, we use:
-
+
// in Blender, inertia stands for the size value which is equivalent to
// the sphere radius
shapeProps->m_inertia = blenderobject->formfactor;
-
+
MT_assert(0.0f <= blenderobject->damping && blenderobject->damping <= 1.0f);
MT_assert(0.0f <= blenderobject->rdamping && blenderobject->rdamping <= 1.0f);
-
+
shapeProps->m_lin_drag = 1.0f - blenderobject->damping;
shapeProps->m_ang_drag = 1.0f - blenderobject->rdamping;
-
- shapeProps->m_friction_scaling[0] = blenderobject->anisotropicFriction[0];
+
+ shapeProps->m_friction_scaling[0] = blenderobject->anisotropicFriction[0];
shapeProps->m_friction_scaling[1] = blenderobject->anisotropicFriction[1];
shapeProps->m_friction_scaling[2] = blenderobject->anisotropicFriction[2];
shapeProps->m_do_anisotropic = ((blenderobject->gameflag & OB_ANISOTROPIC_FRICTION) != 0);
-
- shapeProps->m_do_fh = (blenderobject->gameflag & OB_DO_FH) != 0;
+
+ shapeProps->m_do_fh = (blenderobject->gameflag & OB_DO_FH) != 0;
shapeProps->m_do_rot_fh = (blenderobject->gameflag & OB_ROT_FH) != 0;
-
+
// velocity clamping XXX
shapeProps->m_clamp_vel_min = blenderobject->min_vel;
shapeProps->m_clamp_vel_max = blenderobject->max_vel;
@@ -1219,12 +1219,12 @@ static PHY_ShapeProps *CreateShapePropsFromBlenderObject(struct Object* blendero
return shapeProps;
}
-
-
-
-
+
+
+
+
//////////////////////////////////////////////////////////
-
+
static float my_boundbox_mesh(Mesh *me, float *loc, float *size)
@@ -1235,36 +1235,36 @@ static float my_boundbox_mesh(Mesh *me, float *loc, float *size)
float mloc[3], msize[3];
float radius_sq=0.0f, vert_radius_sq, *co;
int a;
-
+
if (me->bb==0) {
me->bb = BKE_boundbox_alloc_unit();
}
bb= me->bb;
-
+
INIT_MINMAX(min, max);
if (!loc) loc= mloc;
if (!size) size= msize;
-
+
mvert= me->mvert;
for (a = 0; a<me->totvert; a++, mvert++) {
co = mvert->co;
-
+
/* bounds */
minmax_v3v3_v3(min, max, co);
-
+
/* radius */
vert_radius_sq = len_squared_v3(co);
if (vert_radius_sq > radius_sq)
radius_sq = vert_radius_sq;
}
-
+
if (me->totvert) {
loc[0] = (min[0] + max[0]) / 2.0f;
loc[1] = (min[1] + max[1]) / 2.0f;
loc[2] = (min[2] + max[2]) / 2.0f;
-
+
size[0] = (max[0] - min[0]) / 2.0f;
size[1] = (max[1] - min[1]) / 2.0f;
size[2] = (max[2] - min[2]) / 2.0f;
@@ -1273,10 +1273,10 @@ static float my_boundbox_mesh(Mesh *me, float *loc, float *size)
loc[0] = loc[1] = loc[2] = 0.0f;
size[0] = size[1] = size[2] = 0.0f;
}
-
+
bb->vec[0][0] = bb->vec[1][0] = bb->vec[2][0] = bb->vec[3][0] = loc[0]-size[0];
bb->vec[4][0] = bb->vec[5][0] = bb->vec[6][0] = bb->vec[7][0] = loc[0]+size[0];
-
+
bb->vec[0][1] = bb->vec[1][1] = bb->vec[4][1] = bb->vec[5][1] = loc[1]-size[1];
bb->vec[2][1] = bb->vec[3][1] = bb->vec[6][1] = bb->vec[7][1] = loc[1]+size[1];
@@ -1377,8 +1377,8 @@ static void BL_CreatePhysicsObjectNew(KX_GameObject* gameobj,
PHY_ShapeProps* shapeprops =
CreateShapePropsFromBlenderObject(blenderobject);
-
- PHY_MaterialProps* smmaterial =
+
+ PHY_MaterialProps* smmaterial =
CreateMaterialFromBlenderObject(blenderobject);
DerivedMesh* dm = NULL;
@@ -1415,7 +1415,7 @@ static KX_LightObject *gamelight_from_blamp(Object *ob, Lamp *la, unsigned int l
{
RAS_ILightObject *lightobj = rasterizer->CreateLight();
KX_LightObject *gamelight;
-
+
lightobj->m_att1 = la->att1;
lightobj->m_att2 = (la->mode & LA_QUAD) ? la->att2 : 0.0f;
lightobj->m_coeff_const = la->coeff_const;
@@ -1438,10 +1438,10 @@ static KX_LightObject *gamelight_from_blamp(Object *ob, Lamp *la, unsigned int l
lightobj->m_layer = layerflag;
lightobj->m_spotblend = la->spotblend;
lightobj->m_spotsize = la->spotsize;
-
+
lightobj->m_nodiffuse = (la->mode & LA_NO_DIFF) != 0;
lightobj->m_nospecular = (la->mode & LA_NO_SPEC) != 0;
-
+
bool glslmat = converter->GetGLSLMaterials();
// in GLSL NEGATIVE LAMP is handled inside the lamp update function
@@ -1453,7 +1453,7 @@ static KX_LightObject *gamelight_from_blamp(Object *ob, Lamp *la, unsigned int l
lightobj->m_color[2] = -lightobj->m_color[2];
}
}
-
+
if (la->type==LA_SUN) {
lightobj->m_type = RAS_ILightObject::LIGHT_SUN;
} else if (la->type==LA_SPOT) {
@@ -1464,7 +1464,7 @@ static KX_LightObject *gamelight_from_blamp(Object *ob, Lamp *la, unsigned int l
gamelight = new KX_LightObject(kxscene, KX_Scene::m_callbacks, rasterizer,
lightobj, glslmat);
-
+
return gamelight;
}
@@ -1473,29 +1473,29 @@ static KX_Camera *gamecamera_from_bcamera(Object *ob, KX_Scene *kxscene, KX_Blen
Camera* ca = static_cast<Camera*>(ob->data);
RAS_CameraData camdata(ca->lens, ca->ortho_scale, ca->sensor_x, ca->sensor_y, ca->sensor_fit, ca->shiftx, ca->shifty, ca->clipsta, ca->clipend, ca->type == CAM_PERSP, ca->YF_dofdist);
KX_Camera *gamecamera;
-
+
gamecamera= new KX_Camera(kxscene, KX_Scene::m_callbacks, camdata);
gamecamera->SetName(ca->id.name + 2);
-
+
return gamecamera;
}
static KX_GameObject *gameobject_from_blenderobject(
- Object *ob,
- KX_Scene *kxscene,
+ Object *ob,
+ KX_Scene *kxscene,
RAS_IRasterizer *rendertools,
KX_BlenderSceneConverter *converter,
- bool libloading)
+ bool libloading)
{
KX_GameObject *gameobj = NULL;
Scene *blenderscene = kxscene->GetBlenderScene();
-
+
switch (ob->type) {
case OB_LAMP:
{
KX_LightObject* gamelight = gamelight_from_blamp(ob, static_cast<Lamp*>(ob->data), ob->lay, kxscene, rendertools, converter);
gameobj = gamelight;
-
+
if (blenderscene->lay & ob->lay)
{
gamelight->AddRef();
@@ -1504,26 +1504,26 @@ static KX_GameObject *gameobject_from_blenderobject(
break;
}
-
+
case OB_CAMERA:
{
KX_Camera* gamecamera = gamecamera_from_bcamera(ob, kxscene, converter);
gameobj = gamecamera;
-
+
//don't add a reference: the camera list in kxscene->m_cameras is not released at the end
//gamecamera->AddRef();
kxscene->AddCamera(gamecamera);
-
+
break;
}
-
+
case OB_MESH:
{
Mesh* mesh = static_cast<Mesh*>(ob->data);
float center[3], extents[3];
float radius = my_boundbox_mesh((Mesh*) ob->data, center, extents);
RAS_MeshObject* meshobj = BL_ConvertMesh(mesh,ob,kxscene,converter, libloading);
-
+
// needed for python scripting
kxscene->GetLogicManager()->RegisterMeshName(meshobj->GetName(),meshobj);
@@ -1535,7 +1535,7 @@ static KX_GameObject *gameobject_from_blenderobject(
}
gameobj = new BL_DeformableGameObject(ob,kxscene,KX_Scene::m_callbacks);
-
+
// set transformation
gameobj->AddMesh(meshobj);
@@ -1560,10 +1560,10 @@ static KX_GameObject *gameobject_from_blenderobject(
kxscene->SetLodHysteresisValue(blenderscene->gm.scehysteresis);
}
}
-
+
// for all objects: check whether they want to
// respond to updates
- bool ignoreActivityCulling =
+ bool ignoreActivityCulling =
((ob->gameflag2 & OB_NEVER_DO_ACTIVITY_CULLING)!=0);
gameobj->SetIgnoreActivityCulling(ignoreActivityCulling);
gameobj->SetOccluder((ob->gameflag & OB_OCCLUDER) != 0, false);
@@ -1572,7 +1572,7 @@ static KX_GameObject *gameobject_from_blenderobject(
// that requires it
Material *mat= NULL;
bool bUseObjectColor=false;
-
+
for (int i=0;i<mesh->totcol;i++) {
mat=mesh->mat[i];
if (!mat) break;
@@ -1583,7 +1583,7 @@ static KX_GameObject *gameobject_from_blenderobject(
}
if (bUseObjectColor)
gameobj->SetObjectColor(ob->col);
-
+
// two options exists for deform: shape keys and armature
// only support relative shape key
bool bHasShapeKey = mesh->key != NULL && mesh->key->type==KEY_RELATIVE;
@@ -1598,8 +1598,8 @@ static KX_GameObject *gameobject_from_blenderobject(
kxscene->GetBlenderScene(), ob, meshobj);
((BL_DeformableGameObject*)gameobj)->SetDeformer(dcont);
} else if (bHasShapeKey) {
- // not that we can have shape keys without dvert!
- BL_ShapeDeformer *dcont = new BL_ShapeDeformer((BL_DeformableGameObject*)gameobj,
+ // not that we can have shape keys without dvert!
+ BL_ShapeDeformer *dcont = new BL_ShapeDeformer((BL_DeformableGameObject*)gameobj,
ob, meshobj);
((BL_DeformableGameObject*)gameobj)->SetDeformer(dcont);
} else if (bHasArmature) {
@@ -1619,16 +1619,16 @@ static KX_GameObject *gameobject_from_blenderobject(
((BL_DeformableGameObject*)gameobj)->SetDeformer(dcont);
#endif
}
-
+
MT_Point3 min = MT_Point3(center) - MT_Vector3(extents);
MT_Point3 max = MT_Point3(center) + MT_Vector3(extents);
SG_BBox bbox = SG_BBox(min, max);
gameobj->GetSGNode()->SetBBox(bbox);
gameobj->GetSGNode()->SetRadius(radius);
-
+
break;
}
-
+
case OB_ARMATURE:
{
bArmature *arm = (bArmature*)ob->data;
@@ -1642,7 +1642,7 @@ static KX_GameObject *gameobject_from_blenderobject(
/* Get the current pose from the armature object and apply it as the rest pose */
break;
}
-
+
case OB_EMPTY:
{
gameobj = new KX_EmptyObject(kxscene,KX_Scene::m_callbacks);
@@ -1672,7 +1672,7 @@ static KX_GameObject *gameobject_from_blenderobject(
#endif
}
- if (gameobj)
+ if (gameobj)
{
gameobj->SetLayer(ob->lay);
gameobj->SetBlenderObject(ob);
@@ -1691,13 +1691,13 @@ static bPoseChannel *get_active_posechannel2(Object *ob)
{
bArmature *arm= (bArmature*)ob->data;
bPoseChannel *pchan;
-
+
/* find active */
for (pchan= (bPoseChannel *)ob->pose->chanbase.first; pchan; pchan= pchan->next) {
if (pchan->bone && (pchan->bone == arm->act_bone) && (pchan->bone->layer & arm->layer))
return pchan;
}
-
+
return NULL;
}
@@ -1707,14 +1707,14 @@ static ListBase *get_active_constraints2(Object *ob)
return NULL;
// XXX - shouldnt we care about the pose data and not the mode???
- if (ob->mode & OB_MODE_POSE) {
+ if (ob->mode & OB_MODE_POSE) {
bPoseChannel *pchan;
pchan = get_active_posechannel2(ob);
if (pchan)
return &pchan->constraints;
}
- else
+ else
return &ob->constraints;
return NULL;
@@ -1753,7 +1753,7 @@ static KX_GameObject* getGameOb(STR_String busc,CListValue* sumolist)
if (gameobje->GetName()==busc)
return gameobje;
}
-
+
return 0;
}
@@ -1945,11 +1945,11 @@ void BL_ConvertBlenderObjects(struct Main* maggie,
} else {
frame_type = RAS_FrameSettings::e_frame_scale;
}
-
+
aspect_width = (int)(blenderscene->r.xsch * blenderscene->r.xasp);
aspect_height = (int)(blenderscene->r.ysch * blenderscene->r.yasp);
}
-
+
RAS_FrameSettings frame_settings(
frame_type,
blenderscene->gm.framing.col[0],
@@ -1961,33 +1961,33 @@ void BL_ConvertBlenderObjects(struct Main* maggie,
kxscene->SetFramingType(frame_settings);
kxscene->SetGravity(MT_Vector3(0,0, -blenderscene->gm.gravity));
-
+
/* set activity culling parameters */
kxscene->SetActivityCulling( (blenderscene->gm.mode & WO_ACTIVITY_CULLING) != 0);
kxscene->SetActivityCullingRadius(blenderscene->gm.activityBoxRadius);
kxscene->SetDbvtCulling((blenderscene->gm.mode & WO_DBVT_CULLING) != 0);
-
+
// no occlusion culling by default
kxscene->SetDbvtOcclusionRes(0);
int activeLayerBitInfo = blenderscene->lay;
-
+
// list of all object converted, active and inactive
CListValue* sumolist = new CListValue();
-
+
vector<parentChildLink> vec_parent_child;
-
+
CListValue* objectlist = kxscene->GetObjectList();
CListValue* inactivelist = kxscene->GetInactiveList();
CListValue* parentlist = kxscene->GetRootParentList();
-
+
SCA_LogicManager* logicmgr = kxscene->GetLogicManager();
SCA_TimeEventManager* timemgr = kxscene->GetTimeEventManager();
-
+
CListValue* logicbrick_conversionlist = new CListValue();
-
+
//SG_TreeFactory tf;
-
+
// Convert actions to actionmap
bAction *curAct;
for (curAct = (bAction*)maggie->action.first; curAct; curAct=(bAction*)curAct->id.next)
@@ -2009,9 +2009,9 @@ void BL_ConvertBlenderObjects(struct Main* maggie,
allblobj.insert(blenderobject);
KX_GameObject* gameobj = gameobject_from_blenderobject(
- base->object,
- kxscene,
- rendertools,
+ base->object,
+ kxscene,
+ rendertools,
converter,
libloading);
@@ -2061,9 +2061,9 @@ void BL_ConvertBlenderObjects(struct Main* maggie,
allblobj.insert(blenderobject);
groupobj.insert(blenderobject);
KX_GameObject* gameobj = gameobject_from_blenderobject(
- blenderobject,
- kxscene,
- rendertools,
+ blenderobject,
+ kxscene,
+ rendertools,
converter,
libloading);
@@ -2097,7 +2097,7 @@ void BL_ConvertBlenderObjects(struct Main* maggie,
// non-camera objects not supported as camera currently
if (blenderscene->camera && blenderscene->camera->type == OB_CAMERA) {
KX_Camera *gamecamera= (KX_Camera*) converter->FindGameObject(blenderscene->camera);
-
+
if (gamecamera)
kxscene->SetActiveCamera(gamecamera);
}
@@ -2109,7 +2109,7 @@ void BL_ConvertBlenderObjects(struct Main* maggie,
Object* blenderobj = *oit;
if (blenderobj->type==OB_MESH) {
Mesh *me = (Mesh*)blenderobj->data;
-
+
if (me->dvert) {
BL_DeformableGameObject *obj = (BL_DeformableGameObject*)converter->FindGameObject(blenderobj);
@@ -2121,14 +2121,14 @@ void BL_ConvertBlenderObjects(struct Main* maggie,
}
}
}
-
+
// create hierarchy information
int i;
vector<parentChildLink>::iterator pcit;
-
+
for (pcit = vec_parent_child.begin();!(pcit==vec_parent_child.end());++pcit)
{
-
+
struct Object* blenderchild = pcit->m_blenderchild;
struct Object* blenderparent = blenderchild->parent;
KX_GameObject* parentobj = converter->FindGameObject(blenderparent);
@@ -2138,7 +2138,7 @@ void BL_ConvertBlenderObjects(struct Main* maggie,
if (!parentobj || objectlist->SearchValue(childobj) != objectlist->SearchValue(parentobj))
{
- // special case: the parent and child object are not in the same layer.
+ // special case: the parent and child object are not in the same layer.
// This weird situation is used in Apricot for test purposes.
// Resolve it by not converting the child
childobj->GetSGNode()->DisconnectFromParent();
@@ -2158,11 +2158,11 @@ void BL_ConvertBlenderObjects(struct Main* maggie,
obj->Release();
}
childrenlist->Release();
-
+
// now destroy recursively
converter->UnregisterGameObject(childobj); // removing objects during conversion make sure this runs too
kxscene->RemoveObject(childobj);
-
+
continue;
}
@@ -2192,7 +2192,7 @@ void BL_ConvertBlenderObjects(struct Main* maggie,
KX_BoneParentRelation *bone_parent_relation = KX_BoneParentRelation::New(parent_bone);
pcit->m_gamechildnode->SetParentRelation(bone_parent_relation);
}
-
+
break;
}
case PARSKEL: // skinned - ignore
@@ -2203,11 +2203,11 @@ void BL_ConvertBlenderObjects(struct Main* maggie,
// unhandled
break;
}
-
+
parentobj-> GetSGNode()->AddChild(pcit->m_gamechildnode);
}
vec_parent_child.clear();
-
+
// find 'root' parents (object that has not parents in SceneGraph)
for (i=0;i<sumolist->GetCount();++i)
{
@@ -2226,7 +2226,7 @@ void BL_ConvertBlenderObjects(struct Main* maggie,
for (i=0; i<sumolist->GetCount();i++)
{
KX_GameObject* gameobj = (KX_GameObject*) sumolist->GetValue(i);
- if (gameobj->GetMeshCount() > 0)
+ if (gameobj->GetMeshCount() > 0)
{
MT_Point3 box[2];
gameobj->GetSGNode()->BBox().getmm(box, MT_Transform::Identity());
@@ -2322,7 +2322,7 @@ void BL_ConvertBlenderObjects(struct Main* maggie,
continue;
bRigidBodyJointConstraint *dat = (bRigidBodyJointConstraint *)curcon->data;
-
+
/* Skip if no target or a child object is selected or constraints are deactivated */
if (!dat->tar || dat->child || (curcon->flag & CONSTRAINT_OFF))
continue;
@@ -2336,7 +2336,7 @@ void BL_ConvertBlenderObjects(struct Main* maggie,
if (libloading)
continue;
- /* Skipped already converted constraints.
+ /* Skipped already converted constraints.
* This will happen when a group instance is made from a linked group instance
* and both are on the active layer. */
if (bl_isConstraintInList(gameobj, convertedlist))
@@ -2356,7 +2356,7 @@ void BL_ConvertBlenderObjects(struct Main* maggie,
set<KX_GameObject*>::iterator gobit;
for (gobit = convertedlist.begin(); gobit != convertedlist.end(); gobit++)
(*gobit)->Release();
-
+
convertedlist.clear();
sumolist->Release();
@@ -2440,7 +2440,7 @@ void BL_ConvertBlenderObjects(struct Main* maggie,
}
logicbrick_conversionlist->Release();
-
+
// Calculate the scene btree -
// too slow - commented out.
//kxscene->SetNodeTree(tf.MakeTree());
diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.h b/source/gameengine/Converter/BL_BlenderDataConversion.h
index 22210cc6035..c120de85d74 100644
--- a/source/gameengine/Converter/BL_BlenderDataConversion.h
+++ b/source/gameengine/Converter/BL_BlenderDataConversion.h
@@ -45,8 +45,8 @@ void BL_ConvertBlenderObjects(struct Main* maggie,
class KX_KetsjiEngine* ketsjiEngine,
e_PhysicsEngine physics_engine,
class RAS_IRasterizer* rendertools,
- class RAS_ICanvas* canvas,
- class KX_BlenderSceneConverter* sceneconverter,
+ class RAS_ICanvas* canvas,
+ class KX_BlenderSceneConverter* sceneconverter,
bool alwaysUseExpandFraming,
bool libloading=false
);
diff --git a/source/gameengine/Converter/BL_DeformableGameObject.cpp b/source/gameengine/Converter/BL_DeformableGameObject.cpp
index 3a4a27a6722..bd29ac4d72e 100644
--- a/source/gameengine/Converter/BL_DeformableGameObject.cpp
+++ b/source/gameengine/Converter/BL_DeformableGameObject.cpp
@@ -73,7 +73,7 @@ bool BL_DeformableGameObject::SetActiveAction(BL_ShapeActionActuator *act, short
m_activeAct = act;
m_activePriority = priority;
m_lastframe = curtime;
-
+
return true;
}
else {
@@ -91,7 +91,7 @@ bool BL_DeformableGameObject::GetShape(vector<float> &shape)
// this check is normally superfluous: a shape deformer can only be created if the mesh
// has relative keys
Key* key = shape_deformer->GetKey();
- if (key && key->type==KEY_RELATIVE)
+ if (key && key->type==KEY_RELATIVE)
{
KeyBlock *kb;
for (kb = (KeyBlock *)key->block.first; kb; kb = (KeyBlock *)kb->next)
diff --git a/source/gameengine/Converter/BL_DeformableGameObject.h b/source/gameengine/Converter/BL_DeformableGameObject.h
index 95e3b7c517d..6a97e57e477 100644
--- a/source/gameengine/Converter/BL_DeformableGameObject.h
+++ b/source/gameengine/Converter/BL_DeformableGameObject.h
@@ -45,7 +45,7 @@
class BL_ShapeActionActuator;
struct Key;
-class BL_DeformableGameObject : public KX_GameObject
+class BL_DeformableGameObject : public KX_GameObject
{
public:
CValue* GetReplica();
@@ -80,7 +80,7 @@ public:
bool SetActiveAction(class BL_ShapeActionActuator *act, short priority, double curtime);
bool GetShape(vector<float> &shape);
-
+
virtual void SetDeformer(class RAS_Deformer* deformer);
virtual class RAS_Deformer* GetDeformer()
{
@@ -88,9 +88,9 @@ public:
}
public:
-
+
protected:
-
+
RAS_Deformer *m_pDeformer;
class BL_ShapeActionActuator *m_activeAct;
diff --git a/source/gameengine/Converter/BL_MeshDeformer.cpp b/source/gameengine/Converter/BL_MeshDeformer.cpp
index 911ff245ab4..3b5f12d7b29 100644
--- a/source/gameengine/Converter/BL_MeshDeformer.cpp
+++ b/source/gameengine/Converter/BL_MeshDeformer.cpp
@@ -89,7 +89,7 @@ BL_MeshDeformer::~BL_MeshDeformer()
if (m_transnors)
delete [] m_transnors;
}
-
+
void BL_MeshDeformer::ProcessReplica()
{
m_transverts = NULL;
@@ -146,7 +146,7 @@ void BL_MeshDeformer::RecalcNormals()
const float *co2 = m_transverts[v2.getOrigIndex()];
const float *co3 = m_transverts[v3.getOrigIndex()];
const float *co4 = NULL;
-
+
/* compute face normal */
float fnor[3], n1[3], n2[3];
@@ -230,7 +230,7 @@ void BL_MeshDeformer::VerifyStorage()
delete [] m_transverts;
if (m_transnors)
delete [] m_transnors;
-
+
m_transverts=new float[m_bmesh->totvert][3];
m_transnors=new float[m_bmesh->totvert][3];
m_tvtot = m_bmesh->totvert;
diff --git a/source/gameengine/Converter/BL_MeshDeformer.h b/source/gameengine/Converter/BL_MeshDeformer.h
index 6e84cdf03f8..f2073994a4a 100644
--- a/source/gameengine/Converter/BL_MeshDeformer.h
+++ b/source/gameengine/Converter/BL_MeshDeformer.h
@@ -77,12 +77,12 @@ public:
protected:
class RAS_MeshObject* m_pMeshObject;
struct Mesh* m_bmesh;
-
+
// this is so m_transverts doesn't need to be converted
// before deformation
float (*m_transverts)[3];
float (*m_transnors)[3];
- struct Object* m_objMesh;
+ struct Object* m_objMesh;
// --
int m_tvtot;
BL_DeformableGameObject* m_gameobj;
diff --git a/source/gameengine/Converter/BL_ModifierDeformer.cpp b/source/gameengine/Converter/BL_ModifierDeformer.cpp
index b40fb7a9f47..44b24927843 100644
--- a/source/gameengine/Converter/BL_ModifierDeformer.cpp
+++ b/source/gameengine/Converter/BL_ModifierDeformer.cpp
@@ -136,7 +136,7 @@ struct DerivedMesh* BL_ModifierDeformer::GetPhysicsMesh()
/* we need to compute the deformed mesh taking into account the current
* shape and skin deformers, we cannot just call mesh_create_derived_physics()
* because that would use the m_transvers already deformed previously by BL_ModifierDeformer::Update(),
- * so restart from scratch by forcing a full update the shape/skin deformers
+ * so restart from scratch by forcing a full update the shape/skin deformers
* (will do nothing if there is no such deformer) */
BL_ShapeDeformer::ForceUpdate();
BL_ShapeDeformer::Update();
diff --git a/source/gameengine/Converter/BL_ModifierDeformer.h b/source/gameengine/Converter/BL_ModifierDeformer.h
index 4efe4ca5bfc..7de64745534 100644
--- a/source/gameengine/Converter/BL_ModifierDeformer.h
+++ b/source/gameengine/Converter/BL_ModifierDeformer.h
@@ -43,7 +43,7 @@
struct DerivedMesh;
struct Object;
-class BL_ModifierDeformer : public BL_ShapeDeformer
+class BL_ModifierDeformer : public BL_ShapeDeformer
{
public:
static bool HasCompatibleDeformer(Object *ob);
diff --git a/source/gameengine/Converter/BL_ShapeActionActuator.cpp b/source/gameengine/Converter/BL_ShapeActionActuator.cpp
index f21db419ebc..38eab7d5c30 100644
--- a/source/gameengine/Converter/BL_ShapeActionActuator.cpp
+++ b/source/gameengine/Converter/BL_ShapeActionActuator.cpp
@@ -66,9 +66,9 @@ BL_ShapeActionActuator::BL_ShapeActionActuator(SCA_IObject* gameobj,
short playtype,
short blendin,
short priority,
- float stride)
+ float stride)
: SCA_IActuator(gameobj, KX_ACT_SHAPEACTION),
-
+
m_lastpos(0, 0, 0),
m_blendframe(0),
m_flag(0),
@@ -110,7 +110,7 @@ void BL_ShapeActionActuator::SetBlendTime(float newtime)
m_blendframe = newtime;
}
-CValue* BL_ShapeActionActuator::GetReplica()
+CValue* BL_ShapeActionActuator::GetReplica()
{
BL_ShapeActionActuator* replica = new BL_ShapeActionActuator(*this);//m_float,GetName());
replica->ProcessReplica();
@@ -124,7 +124,7 @@ bool BL_ShapeActionActuator::ClampLocalTime()
{
m_localtime = m_startframe;
return true;
- }
+ }
else if (m_localtime > m_endframe)
{
m_localtime = m_endframe;
@@ -148,7 +148,7 @@ bool BL_ShapeActionActuator::ClampLocalTime()
void BL_ShapeActionActuator::SetStartTime(float curtime)
{
float direction = m_startframe < m_endframe ? 1.0 : -1.0;
-
+
if (!(m_flag & ACT_FLAG_REVERSE))
m_starttime = curtime - direction*(m_localtime - m_startframe)/KX_KetsjiEngine::GetAnimFrameRate();
else
@@ -158,7 +158,7 @@ void BL_ShapeActionActuator::SetStartTime(float curtime)
void BL_ShapeActionActuator::SetLocalTime(float curtime)
{
float delta_time = (curtime - m_starttime)*KX_KetsjiEngine::GetAnimFrameRate();
-
+
if (m_endframe < m_startframe)
delta_time = -delta_time;
@@ -173,10 +173,10 @@ void BL_ShapeActionActuator::BlendShape(Key* key, float srcweight)
vector<float>::const_iterator it;
float dstweight;
KeyBlock *kb;
-
+
dstweight = 1.0F - srcweight;
- for (it=m_blendshape.begin(), kb = (KeyBlock *)key->block.first;
+ for (it=m_blendshape.begin(), kb = (KeyBlock *)key->block.first;
kb && it != m_blendshape.end();
kb = (KeyBlock *)kb->next, it++)
{
@@ -195,7 +195,7 @@ bool BL_ShapeActionActuator::Update(double curtime, bool frame)
float newweight;
curtime -= KX_KetsjiEngine::GetSuspendedDelta();
-
+
// result = true if animation has to be continued, false if animation stops
// maybe there are events for us in the queue !
if (frame)
@@ -203,10 +203,10 @@ bool BL_ShapeActionActuator::Update(double curtime, bool frame)
bNegativeEvent = m_negevent;
bPositiveEvent = m_posevent;
RemoveAllEvents();
-
+
if (bPositiveEvent)
m_flag |= ACT_FLAG_ACTIVE;
-
+
if (bNegativeEvent)
{
if (!(m_flag & ACT_FLAG_ACTIVE))
@@ -214,13 +214,13 @@ bool BL_ShapeActionActuator::Update(double curtime, bool frame)
m_flag &= ~ACT_FLAG_ACTIVE;
}
}
-
+
/* This action can only be attached to a deform object */
BL_DeformableGameObject *obj = (BL_DeformableGameObject*)GetParent();
float length = m_endframe - m_startframe;
-
+
priority = m_priority;
-
+
/* Determine pre-incrementation behavior and set appropriate flags */
switch (m_playtype) {
case ACT_ACTION_MOTION:
@@ -302,15 +302,15 @@ bool BL_ShapeActionActuator::Update(double curtime, bool frame)
default:
break;
}
-
+
/* Perform increment */
if (keepgoing) {
if (m_playtype == ACT_ACTION_MOTION) {
MT_Point3 newpos;
MT_Point3 deltapos;
-
+
newpos = obj->NodeGetWorldPosition();
-
+
/* Find displacement */
deltapos = newpos-m_lastpos;
m_localtime += (length/m_stridelength) * deltapos.length();
@@ -320,7 +320,7 @@ bool BL_ShapeActionActuator::Update(double curtime, bool frame)
SetLocalTime(curtime);
}
}
-
+
/* Check if a wrapping response is needed */
if (length) {
if (m_localtime < m_startframe || m_localtime > m_endframe)
@@ -331,7 +331,7 @@ bool BL_ShapeActionActuator::Update(double curtime, bool frame)
}
else
m_localtime = m_startframe;
-
+
/* Perform post-increment tasks */
switch (m_playtype) {
case ACT_ACTION_FROM_PROP:
@@ -339,7 +339,7 @@ bool BL_ShapeActionActuator::Update(double curtime, bool frame)
CValue* propval = GetParent()->GetProperty(m_propname);
if (propval)
m_localtime = propval->GetNumber();
-
+
if (bNegativeEvent) {
keepgoing=false;
}
@@ -353,7 +353,7 @@ bool BL_ShapeActionActuator::Update(double curtime, bool frame)
if (wrap) {
if (!(m_flag & ACT_FLAG_REVERSE))
m_localtime = m_endframe;
- else
+ else
m_localtime = m_startframe;
m_flag &= ~ACT_FLAG_LOCKINPUT;
@@ -394,7 +394,7 @@ bool BL_ShapeActionActuator::Update(double curtime, bool frame)
keepgoing = false;
break;
}
-
+
/* Set the property if its defined */
if (m_framepropname[0] != '\0') {
CValue* propowner = GetParent();
@@ -407,10 +407,10 @@ bool BL_ShapeActionActuator::Update(double curtime, bool frame)
}
newval->Release();
}
-
+
if (bNegativeEvent)
m_blendframe=0.0f;
-
+
/* Apply the pose if necessary*/
if (apply) {
@@ -429,7 +429,7 @@ bool BL_ShapeActionActuator::Update(double curtime, bool frame)
}
else {
ListBase tchanbase= {NULL, NULL};
-
+
if (m_blendin && m_blendframe==0.0f) {
// this is the start of the blending, remember the startup shape
obj->GetShape(m_blendshape);
@@ -448,7 +448,7 @@ bool BL_ShapeActionActuator::Update(double curtime, bool frame)
if (0) { // XXX !execute_ipochannels(&tchanbase)) {
// no update, this is possible if action does not match the keys, stop the action
keepgoing = false;
- }
+ }
else {
// the key have changed, apply blending if needed
if (m_blendin && (m_blendframe<m_blendin)) {
@@ -470,7 +470,7 @@ bool BL_ShapeActionActuator::Update(double curtime, bool frame)
m_blendframe = 0.0f;
}
}
-
+
if (!keepgoing) {
m_blendframe = 0.0f;
}
@@ -544,7 +544,7 @@ int BL_ShapeActionActuator::pyattr_set_action(void *self_v, const KX_PYATTRIBUTE
bAction *action= NULL;
STR_String val = _PyUnicode_AsString(value);
-
+
if (val != "")
{
action= (bAction*)self->GetLogicManager()->GetActionByName(val);
@@ -554,7 +554,7 @@ int BL_ShapeActionActuator::pyattr_set_action(void *self_v, const KX_PYATTRIBUTE
return PY_SET_ATTR_FAIL;
}
}
-
+
self->SetAction(action);
return PY_SET_ATTR_SUCCESS;
diff --git a/source/gameengine/Converter/BL_ShapeActionActuator.h b/source/gameengine/Converter/BL_ShapeActionActuator.h
index e96d0e0ebb4..899bbbc616d 100644
--- a/source/gameengine/Converter/BL_ShapeActionActuator.h
+++ b/source/gameengine/Converter/BL_ShapeActionActuator.h
@@ -39,7 +39,7 @@
#include <vector>
struct Key;
-class BL_ShapeActionActuator : public SCA_IActuator
+class BL_ShapeActionActuator : public SCA_IActuator
{
public:
Py_Header
@@ -57,10 +57,10 @@ public:
virtual bool Update(double curtime, bool frame);
virtual CValue* GetReplica();
virtual void ProcessReplica();
-
+
void SetBlendTime (float newtime);
void BlendShape(struct Key* key, float weight);
-
+
bAction* GetAction() { return m_action; }
void SetAction(bAction* act) { m_action= act; }
@@ -127,7 +127,7 @@ protected:
float m_starttime;
/** The current time of the action */
float m_localtime;
-
+
float m_lastUpdate;
float m_blendin;
float m_blendstart;
diff --git a/source/gameengine/Converter/BL_ShapeDeformer.cpp b/source/gameengine/Converter/BL_ShapeDeformer.cpp
index 94256a64d75..7653bb3f99b 100644
--- a/source/gameengine/Converter/BL_ShapeDeformer.cpp
+++ b/source/gameengine/Converter/BL_ShapeDeformer.cpp
@@ -181,7 +181,7 @@ bool BL_ShapeDeformer::Update(void)
if (m_lastShapeUpdate != m_gameobj->GetLastFrame()) {
/* the key coefficient have been set already, we just need to blend the keys */
Object* blendobj = m_gameobj->GetBlendObject();
-
+
/* we will blend the key directly in m_transverts array: it is used by armature as the start position */
/* m_key can be NULL in case of Modifier deformer */
if (m_key) {
@@ -199,9 +199,9 @@ bool BL_ShapeDeformer::Update(void)
m_bDynamic = true;
}
- // Don't release the weight array as in Blender, it will most likely be reusable on next frame
+ // Don't release the weight array as in Blender, it will most likely be reusable on next frame
// The weight array are ultimately deleted when the skin mesh is destroyed
-
+
/* Update the current frame */
m_lastShapeUpdate=m_gameobj->GetLastFrame();
@@ -215,7 +215,7 @@ bool BL_ShapeDeformer::Update(void)
// non dynamic deformer = Modifer without armature and shape keys, no need to create storage
if (!bSkinUpdate && bShapeUpdate && m_bDynamic) {
- // this means that there is no armature, we still need to
+ // this means that there is no armature, we still need to
// update the normal (was not done after shape key calculation)
#ifdef __NLA_DEFNORMALS
diff --git a/source/gameengine/Converter/BL_ShapeDeformer.h b/source/gameengine/Converter/BL_ShapeDeformer.h
index f6746dd2302..80a6f908db5 100644
--- a/source/gameengine/Converter/BL_ShapeDeformer.h
+++ b/source/gameengine/Converter/BL_ShapeDeformer.h
@@ -40,7 +40,7 @@
#include "BL_DeformableGameObject.h"
#include <vector>
-class BL_ShapeDeformer : public BL_SkinDeformer
+class BL_ShapeDeformer : public BL_SkinDeformer
{
public:
BL_ShapeDeformer(BL_DeformableGameObject *gameobj,
diff --git a/source/gameengine/Converter/BL_SkinDeformer.cpp b/source/gameengine/Converter/BL_SkinDeformer.cpp
index 68da99f9fa5..16700859ebe 100644
--- a/source/gameengine/Converter/BL_SkinDeformer.cpp
+++ b/source/gameengine/Converter/BL_SkinDeformer.cpp
@@ -58,7 +58,7 @@ extern "C"{
#include "BKE_lattice.h"
#include "BKE_deform.h"
}
-
+
#include "BLI_blenlib.h"
#include "BLI_math.h"
@@ -188,8 +188,8 @@ void BL_SkinDeformer::BlenderDeformVerts()
copy_m4_m4(m_objMesh->obmat, m_obmat);
armature_deform_verts( par_arma, m_objMesh, NULL, m_transverts, NULL, m_bmesh->totvert, m_deformflags, NULL, NULL );
-
- // restore matrix
+
+ // restore matrix
copy_m4_m4(m_objMesh->obmat, obmat);
#ifdef __NLA_DEFNORMALS
@@ -276,7 +276,7 @@ void BL_SkinDeformer::BGEDeformVerts()
}
}
}
-
+
// Update Vertex Normal
norm = norm_chan_mat.topLeftCorner<3, 3>()*norm;
diff --git a/source/gameengine/Converter/BL_SkinDeformer.h b/source/gameengine/Converter/BL_SkinDeformer.h
index 79043f60db8..1feed3c3d16 100644
--- a/source/gameengine/Converter/BL_SkinDeformer.h
+++ b/source/gameengine/Converter/BL_SkinDeformer.h
@@ -48,7 +48,7 @@
#include "RAS_Deformer.h"
-class BL_SkinDeformer : public BL_MeshDeformer
+class BL_SkinDeformer : public BL_MeshDeformer
{
public:
// void SetArmatureController (BL_ArmatureController *cont);
@@ -76,13 +76,13 @@ public:
bool Update (void);
bool UpdateInternal (bool shape_applied);
bool Apply (class RAS_IPolyMaterial *polymat);
- bool UpdateBuckets(void)
+ bool UpdateBuckets(void)
{
// update the deformer and all the mesh slots; Apply() does it well, so just call it.
return Apply(NULL);
}
bool PoseUpdated(void)
- {
+ {
if (m_armobj && m_lastArmaUpdate!=m_armobj->GetLastFrame()) {
return true;
}
diff --git a/source/gameengine/Converter/KX_BlenderScalarInterpolator.cpp b/source/gameengine/Converter/KX_BlenderScalarInterpolator.cpp
index 4d344cdf16a..434f5753396 100644
--- a/source/gameengine/Converter/KX_BlenderScalarInterpolator.cpp
+++ b/source/gameengine/Converter/KX_BlenderScalarInterpolator.cpp
@@ -50,10 +50,10 @@ BL_InterpolatorList::BL_InterpolatorList(bAction *action)
{
if (action==NULL)
return;
-
+
for (FCurve *fcu = (FCurve *)action->curves.first; fcu; fcu = fcu->next) {
if (fcu->rna_path) {
- BL_ScalarInterpolator *new_ipo = new BL_ScalarInterpolator(fcu);
+ BL_ScalarInterpolator *new_ipo = new BL_ScalarInterpolator(fcu);
//assert(new_ipo);
push_back(new_ipo);
}
diff --git a/source/gameengine/Converter/KX_BlenderScalarInterpolator.h b/source/gameengine/Converter/KX_BlenderScalarInterpolator.h
index d828910233f..a82688cea20 100644
--- a/source/gameengine/Converter/KX_BlenderScalarInterpolator.h
+++ b/source/gameengine/Converter/KX_BlenderScalarInterpolator.h
@@ -46,7 +46,7 @@ public:
{}
virtual ~BL_ScalarInterpolator() {}
-
+
virtual float GetValue(float currentTime) const;
struct FCurve *GetFCurve() { return m_fcu; }
diff --git a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
index 34e363b8fc2..5d9f32a0969 100644
--- a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
+++ b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
@@ -307,7 +307,7 @@ void KX_BlenderSceneConverter::RemoveScene(KX_Scene *scene)
*worldit = m_worldinfos.back();
m_worldinfos.pop_back();
size--;
- }
+ }
else {
i++;
worldit++;
@@ -323,7 +323,7 @@ void KX_BlenderSceneConverter::RemoveScene(KX_Scene *scene)
*polymit = m_polymaterials.back();
m_polymaterials.pop_back();
size--;
- }
+ }
else {
i++;
polymit++;
@@ -341,7 +341,7 @@ void KX_BlenderSceneConverter::RemoveScene(KX_Scene *scene)
*matit = m_materials.back();
m_materials.pop_back();
size--;
- }
+ }
else {
i++;
matit++;
@@ -358,7 +358,7 @@ void KX_BlenderSceneConverter::RemoveScene(KX_Scene *scene)
*meshit = m_meshobjects.back();
m_meshobjects.pop_back();
size--;
- }
+ }
else {
i++;
meshit++;
@@ -415,7 +415,7 @@ void KX_BlenderSceneConverter::SetAlwaysUseExpandFraming(bool to_what)
m_alwaysUseExpandFraming= to_what;
}
-void KX_BlenderSceneConverter::RegisterGameObject(KX_GameObject *gameobject, Object *for_blenderobject)
+void KX_BlenderSceneConverter::RegisterGameObject(KX_GameObject *gameobject, Object *for_blenderobject)
{
/* only maintained while converting, freed during game runtime */
m_map_blender_to_gameobject.insert(CHashedPtr(for_blenderobject), gameobject);
@@ -423,7 +423,7 @@ void KX_BlenderSceneConverter::RegisterGameObject(KX_GameObject *gameobject, Obj
/* only need to run this during conversion since
* m_map_blender_to_gameobject is freed after conversion */
-void KX_BlenderSceneConverter::UnregisterGameObject(KX_GameObject *gameobject)
+void KX_BlenderSceneConverter::UnregisterGameObject(KX_GameObject *gameobject)
{
Object *bobp = gameobject->GetBlenderObject();
if (bobp) {
@@ -437,7 +437,7 @@ void KX_BlenderSceneConverter::UnregisterGameObject(KX_GameObject *gameobject)
}
}
-KX_GameObject *KX_BlenderSceneConverter::FindGameObject(Object *for_blenderobject)
+KX_GameObject *KX_BlenderSceneConverter::FindGameObject(Object *for_blenderobject)
{
KX_GameObject **obp = m_map_blender_to_gameobject[CHashedPtr(for_blenderobject)];
@@ -458,7 +458,7 @@ RAS_MeshObject *KX_BlenderSceneConverter::FindGameMesh(Mesh *for_blendermesh)
if (meshp) {
return *meshp;
- }
+ }
else {
return NULL;
}
@@ -580,7 +580,7 @@ void KX_BlenderSceneConverter::ResetPhysicsObjectsAnimationIpo(bool clearIpo)
localDel_ipoCurve( tmpicu );
}
}
- }
+ }
else {
ipo = NULL; // XXX add_ipo(blenderObject->id.name+2, ID_OB);
blenderObject->ipo = ipo;
@@ -637,11 +637,11 @@ void KX_BlenderSceneConverter::WritePhysicsObjectToAnimationIpo(int frameNumber)
const MT_Point3& position = gameObj->NodeGetWorldPosition();
//const MT_Vector3& scale = gameObj->NodeGetWorldScaling();
const MT_Matrix3x3& orn = gameObj->NodeGetWorldOrientation();
-
+
float eulerAngles[3];
float eulerAnglesOld[3] = {0.0f, 0.0f, 0.0f};
float tmat[3][3];
-
+
// XXX animato
Ipo* ipo = blenderObject->ipo;
@@ -677,23 +677,23 @@ void KX_BlenderSceneConverter::WritePhysicsObjectToAnimationIpo(int frameNumber)
icu_rz = verify_ipocurve(&blenderObject->id, ipo->blocktype, NULL, NULL, NULL, OB_ROT_Z, 1);
if (icu_rz) icu_rz->ipo = IPO_LIN;
}
-
+
if (icu_rx) eulerAnglesOld[0] = eval_icu( icu_rx, frameNumber - 1 ) / ((180 / 3.14159265f) / 10);
if (icu_ry) eulerAnglesOld[1] = eval_icu( icu_ry, frameNumber - 1 ) / ((180 / 3.14159265f) / 10);
if (icu_rz) eulerAnglesOld[2] = eval_icu( icu_rz, frameNumber - 1 ) / ((180 / 3.14159265f) / 10);
-
+
// orn.getValue((float *)tmat); // uses the wrong ordering, cant use this
for (int r = 0; r < 3; r++)
for (int c = 0; c < 3; c++)
tmat[r][c] = orn[c][r];
-
+
// mat3_to_eul( eulerAngles,tmat); // better to use Mat3ToCompatibleEul
mat3_to_compatible_eul( eulerAngles, eulerAnglesOld,tmat);
-
+
//eval_icu
for (int x = 0; x < 3; x++)
eulerAngles[x] *= (float) ((180 / 3.14159265f) / 10.0);
-
+
//fill the curves with data
if (icu_lx) insert_vert_icu(icu_lx, frameNumber, position.x(), 1);
if (icu_ly) insert_vert_icu(icu_ly, frameNumber, position.y(), 1);
@@ -701,7 +701,7 @@ void KX_BlenderSceneConverter::WritePhysicsObjectToAnimationIpo(int frameNumber)
if (icu_rx) insert_vert_icu(icu_rx, frameNumber, eulerAngles[0], 1);
if (icu_ry) insert_vert_icu(icu_ry, frameNumber, eulerAngles[1], 1);
if (icu_rz) insert_vert_icu(icu_rz, frameNumber, eulerAngles[2], 1);
-
+
// Handles are corrected at the end, testhandles_ipocurve isn't needed yet
#endif
}
@@ -775,7 +775,7 @@ Main *KX_BlenderSceneConverter::GetMainDynamicPath(const char *path)
for (vector<Main *>::iterator it = m_DynamicMaggie.begin(); !(it == m_DynamicMaggie.end()); it++)
if (BLI_path_cmp((*it)->name, path) == 0)
return *it;
-
+
return NULL;
}
@@ -868,7 +868,7 @@ static void load_datablocks(Main *main_tmp, BlendHandle *bpy_openlib, const char
int totnames_dummy;
names = BLO_blendhandle_get_datablock_names(bpy_openlib, idcode, &totnames_dummy);
-
+
int i = 0;
LinkNode *n = names;
while (n) {
@@ -897,7 +897,7 @@ KX_LibLoadStatus *KX_BlenderSceneConverter::LinkBlendFile(BlendHandle *bpy_openl
BLO_blendhandle_close(bpy_openlib);
return NULL;
}
-
+
if (GetMainDynamicPath(path)) {
snprintf(err_local, sizeof(err_local), "blend file already open \"%s\"\n", path);
*err_str = err_local;
@@ -935,18 +935,18 @@ KX_LibLoadStatus *KX_BlenderSceneConverter::LinkBlendFile(BlendHandle *bpy_openl
BKE_reports_clear(&reports);
/* done linking */
-
+
/* needed for lookups*/
GetMainDynamic().push_back(main_newlib);
BLI_strncpy(main_newlib->name, path, sizeof(main_newlib->name));
-
-
+
+
status = new KX_LibLoadStatus(this, m_ketsjiEngine, scene_merge, path);
if (idcode == ID_ME) {
/* Convert all new meshes into BGE meshes */
ID *mesh;
-
+
for (mesh = (ID *)main_newlib->mesh.first; mesh; mesh = (ID *)mesh->next ) {
if (options & LIB_LOAD_VERBOSE)
printf("MeshName: %s\n", mesh->name + 2);
@@ -973,15 +973,15 @@ KX_LibLoadStatus *KX_BlenderSceneConverter::LinkBlendFile(BlendHandle *bpy_openl
for (scene = (ID *)main_newlib->scene.first; scene; scene = (ID *)scene->next ) {
if (options & LIB_LOAD_VERBOSE)
printf("SceneName: %s\n", scene->name + 2);
-
+
if (options & LIB_LOAD_ASYNC) {
scenes->push_back((Scene *)scene);
- }
+ }
else {
/* merge into the base scene */
KX_Scene* other = m_ketsjiEngine->CreateScene((Scene *)scene, true);
scene_merge->MergeScene(other);
-
+
// RemoveScene(other); // Don't run this, it frees the entire scene converter data, just delete the scene
delete other;
}
@@ -1077,7 +1077,7 @@ bool KX_BlenderSceneConverter::FreeBlendFile(Main *maggie)
/* in case the mesh might be refered to later */
{
CTR_Map<STR_HashedString, void *> &mapStringToMeshes = scene->GetLogicManager()->GetMeshMap();
-
+
for (int i = 0; i < mapStringToMeshes.size(); i++) {
RAS_MeshObject *meshobj = (RAS_MeshObject *) *mapStringToMeshes.at(i);
if (meshobj && IS_TAGGED(meshobj->GetMesh())) {
@@ -1104,7 +1104,7 @@ bool KX_BlenderSceneConverter::FreeBlendFile(Main *maggie)
}
}
}
-
+
//scene->FreeTagged(); /* removed tagged objects and meshes*/
CListValue *obj_lists[] = {scene->GetObjectList(), scene->GetInactiveList(), NULL};
@@ -1201,7 +1201,7 @@ bool KX_BlenderSceneConverter::FreeBlendFile(Main *maggie)
*worldit = m_worldinfos.back();
m_worldinfos.pop_back();
size--;
- }
+ }
else {
i++;
worldit++;
@@ -1260,7 +1260,7 @@ bool KX_BlenderSceneConverter::FreeBlendFile(Main *maggie)
*matit = m_materials.back();
m_materials.pop_back();
size--;
- }
+ }
else {
i++;
matit++;
@@ -1308,7 +1308,7 @@ bool KX_BlenderSceneConverter::FreeBlendFile(Main *maggie)
*meshit = m_meshobjects.back();
m_meshobjects.pop_back();
size--;
- }
+ }
else {
i++;
meshit++;
diff --git a/source/gameengine/Converter/KX_BlenderSceneConverter.h b/source/gameengine/Converter/KX_BlenderSceneConverter.h
index 40c71a4d74b..3379f00c38a 100644
--- a/source/gameengine/Converter/KX_BlenderSceneConverter.h
+++ b/source/gameengine/Converter/KX_BlenderSceneConverter.h
@@ -76,16 +76,16 @@ class KX_BlenderSceneConverter : public KX_ISceneConverter
// Saved KX_LibLoadStatus objects
map<char *, class KX_LibLoadStatus*> m_status_map;
- // Should also have a list of collision shapes.
+ // Should also have a list of collision shapes.
// For the time being this is held in KX_Scene::m_shapes
CTR_Map<CHashedPtr,KX_GameObject*> m_map_blender_to_gameobject; /* cleared after conversion */
CTR_Map<CHashedPtr,RAS_MeshObject*> m_map_mesh_to_gamemesh; /* cleared after conversion */
CTR_Map<CHashedPtr,SCA_IActuator*> m_map_blender_to_gameactuator; /* cleared after conversion */
CTR_Map<CHashedPtr,SCA_IController*>m_map_blender_to_gamecontroller; /* cleared after conversion */
-
+
CTR_Map<CHashedPtr,BL_InterpolatorList*> m_map_blender_to_gameAdtList;
-
+
Main* m_maggie;
vector<struct Main*> m_DynamicMaggie;
@@ -121,7 +121,7 @@ public:
bool TryAndLoadNewFile();
void SetAlwaysUseExpandFraming(bool to_what);
-
+
void RegisterGameObject(KX_GameObject *gameobject, struct Object *for_blenderobject);
void UnregisterGameObject(KX_GameObject *gameobject);
KX_GameObject *FindGameObject(struct Object *for_blenderobject);
@@ -136,7 +136,7 @@ public:
void RegisterBlenderMaterial(BL_Material *mat);
void CacheBlenderMaterial(KX_Scene *scene, Material *mat, BL_Material *blmat);
BL_Material *FindCachedBlenderMaterial(KX_Scene *scene, Material *mat);
-
+
void RegisterInterpolatorList(BL_InterpolatorList *actList, struct bAction *for_act);
BL_InterpolatorList *FindInterpolatorList(struct bAction *for_act);
@@ -152,7 +152,7 @@ public:
///this is for reseting the position,rotation and scale of the gameobjet that is not dynamic
virtual void resetNoneDynamicObjectToIpo();
-
+
///this generates ipo curves for position, rotation, allowing to use game physics in animation
virtual void WritePhysicsObjectToAnimationIpo(int frameNumber);
virtual void TestHandlesPhysicsObjectToAnimationIpo();
@@ -174,7 +174,7 @@ public:
// struct Main* GetMain() { return m_maggie; }
struct Main* GetMainDynamicPath(const char *path);
vector<struct Main*> &GetMainDynamic();
-
+
class KX_LibLoadStatus *LinkBlendFileMemory(void *data, int length, const char *path, char *group, KX_Scene *scene_merge, char **err_str, short options);
class KX_LibLoadStatus *LinkBlendFilePath(const char *path, char *group, KX_Scene *scene_merge, char **err_str, short options);
class KX_LibLoadStatus *LinkBlendFile(struct BlendHandle *bpy_openlib, const char *path, char *group, KX_Scene *scene_merge, char **err_str, short options);
@@ -186,7 +186,7 @@ public:
virtual void MergeAsyncLoads();
virtual void FinalizeAsyncLoads();
void AddScenesToMergeQueue(class KX_LibLoadStatus *status);
-
+
void PrintStats() {
printf("BGE STATS!\n");
@@ -208,9 +208,9 @@ public:
#endif
// /printf("\t m_ketsjiEngine->m_scenes: %d\n", m_ketsjiEngine->CurrentScenes()->size());
}
-
+
/* LibLoad Options */
- enum
+ enum
{
LIB_LOAD_LOAD_ACTIONS = 1,
LIB_LOAD_VERBOSE = 2,
@@ -223,7 +223,7 @@ public:
#ifdef WITH_PYTHON
PyObject *GetPyNamespace();
#endif
-
+
#ifdef WITH_CXX_GUARDEDALLOC
MEM_CXX_CLASS_ALLOC_FUNCS("GE:KX_BlenderSceneConverter")
#endif
diff --git a/source/gameengine/Converter/KX_ConvertActuators.cpp b/source/gameengine/Converter/KX_ConvertActuators.cpp
index 974dcbca95b..d4582425b36 100644
--- a/source/gameengine/Converter/KX_ConvertActuators.cpp
+++ b/source/gameengine/Converter/KX_ConvertActuators.cpp
@@ -102,7 +102,7 @@
#include "BL_BlenderDataConversion.h"
-/**
+/**
* KX_flt_trunc needed to round 'almost' zero values to zero, else velocities etc. are incorrectly set
*/
@@ -122,7 +122,7 @@ void BL_ConvertActuators(const char* maggiename,
KX_BlenderSceneConverter* converter
)
{
-
+
int uniqueint = 0;
int actcount = 0;
int executePriority = 0;
@@ -138,7 +138,7 @@ void BL_ConvertActuators(const char* maggiename,
{
STR_String uniquename = bact->name;
STR_String& objectname = gameobj->GetName();
-
+
SCA_IActuator* baseact = NULL;
switch (bact->type)
{
@@ -168,9 +168,9 @@ void BL_ConvertActuators(const char* maggiename,
/* Blender uses a bit vector internally for the local-flags. In */
/* KX, we have four bools. The compiler should be smart enough */
/* to do the right thing. We need to explicitly convert here! */
-
+
KX_LocalFlags bitLocalFlag;
-
+
bitLocalFlag.Force = bool((obact->flag & ACT_FORCE_LOCAL)!=0);
bitLocalFlag.Torque = bool((obact->flag & ACT_TORQUE_LOCAL) !=0);//rlocal;
bitLocalFlag.DLoc = bool((obact->flag & ACT_DLOC_LOCAL)!=0);
@@ -186,7 +186,7 @@ void BL_ConvertActuators(const char* maggiename,
{
obref = converter->FindGameObject(obact->reference);
}
-
+
KX_ObjectActuator* tmpbaseact = new KX_ObjectActuator(
gameobj,
obref,
@@ -214,7 +214,7 @@ void BL_ConvertActuators(const char* maggiename,
if (actact->flag & ACT_IPOLOCAL) ipo_flags |= BL_Action::ACT_IPOFLAG_LOCAL;
if (actact->flag & ACT_IPOADD) ipo_flags |= BL_Action::ACT_IPOFLAG_ADD;
if (actact->flag & ACT_IPOCHILD) ipo_flags |= BL_Action::ACT_IPOFLAG_CHILD;
-
+
BL_ActionActuator* tmpbaseact = new BL_ActionActuator(
gameobj,
propname,
@@ -242,7 +242,7 @@ void BL_ConvertActuators(const char* maggiename,
bActionActuator* actact = (bActionActuator*) bact->data;
STR_String propname = actact->name;
STR_String propframe = actact->frameProp;
-
+
BL_ShapeActionActuator* tmpbaseact = new BL_ShapeActionActuator(
gameobj,
propname,
@@ -270,8 +270,8 @@ void BL_ConvertActuators(const char* maggiename,
bCameraActuator *camact = (bCameraActuator *) bact->data;
if (camact->ob) {
KX_GameObject *tmpgob = converter->FindGameObject(camact->ob);
-
- /* visifac, fac and axis are not copied from the struct... */
+
+ /* visifac, fac and axis are not copied from the struct... */
/* that's some internal state... */
KX_CameraActuator *tmpcamact = new KX_CameraActuator(
gameobj,
@@ -288,16 +288,16 @@ void BL_ConvertActuators(const char* maggiename,
case ACT_MESSAGE:
{
bMessageActuator *msgAct = (bMessageActuator *) bact->data;
-
+
/* Get the name of the properties that objects must own that
* we're sending to, if present
*/
STR_String toPropName = msgAct->toPropName;
-
+
/* Get the Message Subject to send.
*/
STR_String subject = msgAct->subject;
-
+
/* Get the bodyType
*/
int bodyType = msgAct->bodyType;
@@ -306,7 +306,7 @@ void BL_ConvertActuators(const char* maggiename,
* we'll be sending, might be empty
*/
const STR_String body = msgAct->body;
-
+
KX_NetworkMessageActuator *tmpmsgact = new KX_NetworkMessageActuator(
gameobj, // actuator controlling object
scene->GetNetworkScene(), // needed for replication
@@ -327,7 +327,7 @@ void BL_ConvertActuators(const char* maggiename,
/* get type, and possibly a start and end frame */
KX_SoundActuator::KX_SOUNDACT_TYPE
soundActuatorType = KX_SoundActuator::KX_SOUNDACT_NODEF;
-
+
switch (soundact->type) {
case ACT_SND_PLAY_STOP_SOUND:
soundActuatorType = KX_SoundActuator::KX_SOUNDACT_PLAYSTOP;
@@ -347,13 +347,13 @@ void BL_ConvertActuators(const char* maggiename,
case ACT_SND_LOOP_BIDIRECTIONAL_STOP_SOUND:
soundActuatorType = KX_SoundActuator::KX_SOUNDACT_LOOPBIDIRECTIONAL_STOP;
break;
-
+
default:
/* This is an error!!! */
soundActuatorType = KX_SoundActuator::KX_SOUNDACT_NODEF;
}
-
- if (soundActuatorType != KX_SoundActuator::KX_SOUNDACT_NODEF)
+
+ if (soundActuatorType != KX_SoundActuator::KX_SOUNDACT_NODEF)
{
bSound* sound = soundact->sound;
bool is3d = soundact->flag & ACT_SND_3D_SOUND ? true : false;
@@ -407,7 +407,7 @@ void BL_ConvertActuators(const char* maggiename,
{
bPropertyActuator* propact = (bPropertyActuator*) bact->data;
SCA_IObject* destinationObj = NULL;
-
+
/*
* here the destinationobject is searched. problem with multiple scenes: other scenes
* have not been converted yet, so the destobj will not be found, so the prop will
@@ -418,7 +418,7 @@ void BL_ConvertActuators(const char* maggiename,
*/
if (propact->ob)
destinationObj = converter->FindGameObject(propact->ob);
-
+
SCA_PropertyActuator* tmppropact = new SCA_PropertyActuator(
gameobj,
destinationObj,
@@ -431,16 +431,16 @@ void BL_ConvertActuators(const char* maggiename,
}
case ACT_EDIT_OBJECT:
{
- bEditObjectActuator *editobact
+ bEditObjectActuator *editobact
= (bEditObjectActuator *) bact->data;
/* There are four different kinds of 'edit object' thingies */
/* The alternative to this lengthy conversion is packing */
/* several actuators in one, which is not very nice design.. */
switch (editobact->type) {
- case ACT_EDOB_ADD_OBJECT:
+ case ACT_EDOB_ADD_OBJECT:
{
-
- // does the 'original' for replication exists, and
+
+ // does the 'original' for replication exists, and
// is it in a non-active layer ?
SCA_IObject* originalval = NULL;
if (editobact->ob)
@@ -453,7 +453,7 @@ void BL_ConvertActuators(const char* maggiename,
originalval = converter->FindGameObject(editobact->ob);
}
}
-
+
KX_SCA_AddObjectActuator* tmpaddact = new KX_SCA_AddObjectActuator(
gameobj,
originalval,
@@ -470,7 +470,7 @@ void BL_ConvertActuators(const char* maggiename,
break;
case ACT_EDOB_END_OBJECT:
{
- KX_SCA_EndObjectActuator* tmpendact
+ KX_SCA_EndObjectActuator* tmpendact
= new KX_SCA_EndObjectActuator(gameobj,scene);
baseact = tmpendact;
}
@@ -501,7 +501,7 @@ void BL_ConvertActuators(const char* maggiename,
SCA_IObject* originalval = NULL;
if (editobact->ob)
originalval = converter->FindGameObject(editobact->ob);
-
+
KX_TrackToActuator* tmptrackact = new KX_TrackToActuator(
gameobj,
originalval,
@@ -528,10 +528,10 @@ void BL_ConvertActuators(const char* maggiename,
float min = 0.0, max = 0.0;
char *prop = NULL;
KX_ConstraintActuator::KX_CONSTRAINTTYPE locrot = KX_ConstraintActuator::KX_ACT_CONSTRAINT_NODEF;
- bConstraintActuator *conact
+ bConstraintActuator *conact
= (bConstraintActuator*) bact->data;
- /* convert settings... degrees in the ui become radians */
- /* internally */
+ /* convert settings... degrees in the ui become radians */
+ /* internally */
if (conact->type == ACT_CONST_TYPE_ORI) {
min = conact->minloc[0];
max = conact->maxloc[0];
@@ -617,12 +617,12 @@ void BL_ConvertActuators(const char* maggiename,
} else {
switch (conact->flag) {
case ACT_CONST_LOCX:
- locrot = KX_ConstraintActuator::KX_ACT_CONSTRAINT_LOCX;
+ locrot = KX_ConstraintActuator::KX_ACT_CONSTRAINT_LOCX;
min = conact->minloc[0];
max = conact->maxloc[0];
break;
case ACT_CONST_LOCY:
- locrot = KX_ConstraintActuator::KX_ACT_CONSTRAINT_LOCY;
+ locrot = KX_ConstraintActuator::KX_ACT_CONSTRAINT_LOCY;
min = conact->minloc[1];
max = conact->maxloc[1];
break;
@@ -647,7 +647,7 @@ void BL_ConvertActuators(const char* maggiename,
max = conact->maxrot[2] * (float)MT_RADS_PER_DEG;
break;
default:
- ; /* error */
+ ; /* error */
}
}
KX_ConstraintActuator *tmpconact = new KX_ConstraintActuator(
@@ -673,7 +673,7 @@ void BL_ConvertActuators(const char* maggiename,
{
bSceneActuator *sceneact = (bSceneActuator *) bact->data;
STR_String nextSceneName("");
-
+
KX_SceneActuator* tmpsceneact;
int mode = KX_SceneActuator::KX_SCENE_NODEF;
KX_Camera *cam = NULL;
@@ -709,11 +709,11 @@ void BL_ConvertActuators(const char* maggiename,
mode = KX_SceneActuator::KX_SCENE_SET_SCENE;
break;
};
-
+
if (sceneact->scene) {
nextSceneName = sceneact->scene->id.name + 2;
}
-
+
break;
}
case ACT_SCENE_CAMERA:
@@ -727,7 +727,7 @@ void BL_ConvertActuators(const char* maggiename,
break;
case ACT_SCENE_RESTART:
{
-
+
mode = KX_SceneActuator::KX_SCENE_RESTART;
break;
}
@@ -809,21 +809,21 @@ void BL_ConvertActuators(const char* maggiename,
}
case ACT_RANDOM:
{
- bRandomActuator *randAct
+ bRandomActuator *randAct
= (bRandomActuator *) bact->data;
-
+
unsigned long seedArg = randAct->seed;
if (seedArg == 0)
{
seedArg = (int)(ketsjiEngine->GetRealTime()*100000.0);
seedArg ^= (intptr_t)randAct;
}
- SCA_RandomActuator::KX_RANDOMACT_MODE modeArg
+ SCA_RandomActuator::KX_RANDOMACT_MODE modeArg
= SCA_RandomActuator::KX_RANDOMACT_NODEF;
SCA_RandomActuator *tmprandomact;
float paraArg1 = 0.0;
float paraArg2 = 0.0;
-
+
switch (randAct->distribution) {
case ACT_RANDOM_BOOL_CONST:
modeArg = SCA_RandomActuator::KX_RANDOMACT_BOOL_CONST;
@@ -890,7 +890,7 @@ void BL_ConvertActuators(const char* maggiename,
bool recursive = ((vis_act->flag & ACT_VISIBILITY_RECURSIVE) != 0);
tmp_vis_act = new KX_VisibilityActuator(gameobj, !v, o, recursive);
-
+
baseact = tmp_vis_act;
}
break;
@@ -900,9 +900,9 @@ void BL_ConvertActuators(const char* maggiename,
bStateActuator *sta_act = (bStateActuator *) bact->data;
KX_StateActuator * tmp_sta_act = NULL;
- tmp_sta_act =
+ tmp_sta_act =
new KX_StateActuator(gameobj, sta_act->type, sta_act->mask);
-
+
baseact = tmp_sta_act;
}
break;
@@ -1004,7 +1004,7 @@ void BL_ConvertActuators(const char* maggiename,
tmpgob = NULL;
break;
}
-
+
KX_ParentActuator *tmpparact
= new KX_ParentActuator(gameobj,
mode,
@@ -1014,7 +1014,7 @@ void BL_ConvertActuators(const char* maggiename,
baseact = tmpparact;
break;
}
-
+
case ACT_ARMATURE:
{
bArmatureActuator* armAct = (bArmatureActuator*) bact->data;
@@ -1064,8 +1064,8 @@ void BL_ConvertActuators(const char* maggiename,
bool normalup = (stAct->flag & ACT_STEERING_NORMALUP) !=0;
bool lockzvel = (stAct->flag & ACT_STEERING_LOCKZVEL) !=0;
KX_SteeringActuator *tmpstact
- = new KX_SteeringActuator(gameobj, mode, targetob, navmeshob,stAct->dist,
- stAct->velocity, stAct->acceleration, stAct->turnspeed,
+ = new KX_SteeringActuator(gameobj, mode, targetob, navmeshob,stAct->dist,
+ stAct->velocity, stAct->acceleration, stAct->turnspeed,
selfTerminated, stAct->updateTime,
scene->GetObstacleSimulation(), facingMode, normalup, enableVisualization, lockzvel);
baseact = tmpstact;
@@ -1118,7 +1118,7 @@ void BL_ConvertActuators(const char* maggiename,
default:
; /* generate some error */
}
-
+
if (baseact && !(bact->flag & ACT_DEACTIVATE))
{
baseact->SetExecutePriority(executePriority++);
@@ -1131,14 +1131,14 @@ void BL_ConvertActuators(const char* maggiename,
baseact->SetLogicManager(logicmgr);
//gameobj->SetProperty(uniquename,baseact);
gameobj->AddActuator(baseact);
-
+
converter->RegisterGameActuator(baseact, bact);
// done with baseact, release it
baseact->Release();
}
else if (baseact)
baseact->Release();
-
+
bact = bact->next;
}
}
diff --git a/source/gameengine/Converter/KX_ConvertControllers.cpp b/source/gameengine/Converter/KX_ConvertControllers.cpp
index f55d81adb80..a00a90428da 100644
--- a/source/gameengine/Converter/KX_ConvertControllers.cpp
+++ b/source/gameengine/Converter/KX_ConvertControllers.cpp
@@ -161,7 +161,7 @@ void BL_ConvertControllers(
// When libloading, this is delayed to KX_Scene::MergeScene_LogicBrick to avoid GIL issues
if (!libloading)
pyctrl->SetNamespace(converter->GetPyNamespace());
-
+
if (pycont->mode==SCA_PythonController::SCA_PYEXEC_SCRIPT) {
if (pycont->text)
{
@@ -174,12 +174,12 @@ void BL_ConvertControllers(
pyctrl->SetScriptName(pycont->text->id.name+2);
MEM_freeN(buf);
}
-
+
}
}
else {
/* let the controller print any warnings here when importing */
- pyctrl->SetScriptText(STR_String(pycont->module));
+ pyctrl->SetScriptText(STR_String(pycont->module));
pyctrl->SetScriptName(pycont->module); /* will be something like module.func so using it as the name is OK */
if (pycont->flag & CONT_PY_DEBUG) {
@@ -193,7 +193,7 @@ void BL_ConvertControllers(
}
default:
{
-
+
}
}
@@ -216,7 +216,7 @@ void BL_ConvertControllers(
gamecontroller->SetName(bcontr->name);
gamecontroller->SetLogicManager(logicmgr);
gameobj->AddController(gamecontroller);
-
+
converter->RegisterGameController(gamecontroller, bcontr);
#ifdef WITH_PYTHON
@@ -231,7 +231,7 @@ void BL_ConvertControllers(
/* We cant do this because importing runs the script which could end up accessing
* internal BGE functions, this is unstable while we're converting the scene.
* This is a pity because its useful to see errors at startup but cant help it */
-
+
// pyctrl->Import();
}
}
@@ -243,7 +243,7 @@ void BL_ConvertControllers(
}
else if (gamecontroller)
gamecontroller->Release();
-
+
bcontr = bcontr->next;
}
diff --git a/source/gameengine/Converter/KX_ConvertControllers.h b/source/gameengine/Converter/KX_ConvertControllers.h
index 2f93d70a6f9..b5bc4148e1a 100644
--- a/source/gameengine/Converter/KX_ConvertControllers.h
+++ b/source/gameengine/Converter/KX_ConvertControllers.h
@@ -39,7 +39,7 @@ void BL_ConvertControllers(
class KX_GameObject* gameobj,
class SCA_LogicManager* logicmgr,
int activeLayerBitInfo,
- bool isInActiveLayer,
+ bool isInActiveLayer,
class KX_BlenderSceneConverter* converter,
bool libloading
);
diff --git a/source/gameengine/Converter/KX_ConvertProperties.cpp b/source/gameengine/Converter/KX_ConvertProperties.cpp
index 2cb61207fb5..5dd7d0e4066 100644
--- a/source/gameengine/Converter/KX_ConvertProperties.cpp
+++ b/source/gameengine/Converter/KX_ConvertProperties.cpp
@@ -65,7 +65,7 @@ void BL_ConvertTextProperty(Object* object, KX_FontObject* fontobj,SCA_TimeEvent
void BL_ConvertProperties(Object* object,KX_GameObject* gameobj,SCA_TimeEventManager* timemgr,SCA_IScene* scene, bool isInActiveLayer)
{
-
+
bProperty* prop = (bProperty*)object->prop.first;
CValue* propval;
bool show_debug_info;
@@ -108,8 +108,8 @@ void BL_ConvertProperties(Object* object,KX_GameObject* gameobj,SCA_TimeEventMan
float floatprop = *((float*)&prop->data);
CValue* timeval = new CFloatValue(floatprop);
- // set a subproperty called 'timer' so that
- // we can register the replica of this property
+ // set a subproperty called 'timer' so that
+ // we can register the replica of this property
// at the time a game object is replicated (AddObjectActuator triggers this)
CValue *bval = new CBoolValue(true);
timeval->SetProperty("timer",bval);
@@ -118,7 +118,7 @@ void BL_ConvertProperties(Object* object,KX_GameObject* gameobj,SCA_TimeEventMan
{
timemgr->AddTimeProperty(timeval);
}
-
+
propval = timeval;
gameobj->SetProperty(prop->name,timeval);
@@ -128,7 +128,7 @@ void BL_ConvertProperties(Object* object,KX_GameObject* gameobj,SCA_TimeEventMan
// todo make an assert etc.
}
}
-
+
if (propval)
{
if (show_debug_info && isInActiveLayer)
@@ -138,7 +138,7 @@ void BL_ConvertProperties(Object* object,KX_GameObject* gameobj,SCA_TimeEventMan
// done with propval, release it
propval->Release();
}
-
+
#ifdef WITH_PYTHON
/* Warn if we double up on attributes, this isn't quite right since it wont find inherited attributes however there arnt many */
for (PyAttributeDef *attrdef = KX_GameObject::Attributes; attrdef->m_name; attrdef++) {
diff --git a/source/gameengine/Converter/KX_ConvertSensors.cpp b/source/gameengine/Converter/KX_ConvertSensors.cpp
index 5e897bb4a62..618be1e1c9b 100644
--- a/source/gameengine/Converter/KX_ConvertSensors.cpp
+++ b/source/gameengine/Converter/KX_ConvertSensors.cpp
@@ -109,7 +109,7 @@ void BL_ConvertSensors(struct Object* blenderobject,
bool invert = false;
bool level = false;
bool tap = false;
-
+
while (sens)
{
sens = sens->next;
diff --git a/source/gameengine/Converter/KX_ConvertSensors.h b/source/gameengine/Converter/KX_ConvertSensors.h
index 56248721a37..2ed2c9b3226 100644
--- a/source/gameengine/Converter/KX_ConvertSensors.h
+++ b/source/gameengine/Converter/KX_ConvertSensors.h
@@ -39,7 +39,7 @@ void BL_ConvertSensors(struct Object* blenderobject,
class KX_KetsjiEngine* kxengine,
int activeLayerBitInfo,
bool isInActiveLayer,
- class RAS_ICanvas* canvas,
+ class RAS_ICanvas* canvas,
class KX_BlenderSceneConverter* converter);
#endif /* __KX_CONVERTSENSORS_H__ */
diff --git a/source/gameengine/Converter/KX_LibLoadStatus.cpp b/source/gameengine/Converter/KX_LibLoadStatus.cpp
index 66fcd998269..c43958ebc85 100644
--- a/source/gameengine/Converter/KX_LibLoadStatus.cpp
+++ b/source/gameengine/Converter/KX_LibLoadStatus.cpp
@@ -148,7 +148,7 @@ void KX_LibLoadStatus::AddProgress(float progress)
#ifdef WITH_PYTHON
-PyMethodDef KX_LibLoadStatus::Methods[] =
+PyMethodDef KX_LibLoadStatus::Methods[] =
{
{NULL} //Sentinel
};
@@ -189,7 +189,7 @@ PyTypeObject KX_LibLoadStatus::Type = {
PyObject* KX_LibLoadStatus::pyattr_get_onfinish(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
KX_LibLoadStatus* self = static_cast<KX_LibLoadStatus*>(self_v);
-
+
if (self->m_finish_cb) {
Py_INCREF(self->m_finish_cb);
return self->m_finish_cb;
@@ -219,7 +219,7 @@ int KX_LibLoadStatus::pyattr_set_onfinish(void *self_v, const KX_PYATTRIBUTE_DEF
PyObject* KX_LibLoadStatus::pyattr_get_onprogress(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
KX_LibLoadStatus* self = static_cast<KX_LibLoadStatus*>(self_v);
-
+
if (self->m_progress_cb) {
Py_INCREF(self->m_progress_cb);
return self->m_progress_cb;
diff --git a/source/gameengine/Converter/KX_SoftBodyDeformer.cpp b/source/gameengine/Converter/KX_SoftBodyDeformer.cpp
index 877aebff556..6c8b7fc3e29 100644
--- a/source/gameengine/Converter/KX_SoftBodyDeformer.cpp
+++ b/source/gameengine/Converter/KX_SoftBodyDeformer.cpp
@@ -92,7 +92,7 @@ bool KX_SoftBodyDeformer::Apply(class RAS_IPolyMaterial *polymat)
slot = *mmat->m_slots[(void*)m_gameobj];
// for each array
- for (slot->begin(it); !slot->end(it); slot->next(it))
+ for (slot->begin(it); !slot->end(it); slot->next(it))
{
btSoftBody::tNodeArray& nodes(softBody->m_nodes);
diff --git a/source/gameengine/Converter/KX_SoftBodyDeformer.h b/source/gameengine/Converter/KX_SoftBodyDeformer.h
index d7bc088e1c0..cc7f81ce0c7 100644
--- a/source/gameengine/Converter/KX_SoftBodyDeformer.h
+++ b/source/gameengine/Converter/KX_SoftBodyDeformer.h
@@ -68,7 +68,7 @@ public:
}
virtual bool UpdateBuckets(void)
{
- // this is to update the mesh slots outside the rasterizer,
+ // this is to update the mesh slots outside the rasterizer,
// no need to do it for this deformer, it's done in any case in Apply()
return false;
}
diff --git a/source/gameengine/Expressions/EXP_BoolValue.h b/source/gameengine/Expressions/EXP_BoolValue.h
index 98ba1d75e52..89c724e87ee 100644
--- a/source/gameengine/Expressions/EXP_BoolValue.h
+++ b/source/gameengine/Expressions/EXP_BoolValue.h
@@ -26,7 +26,7 @@
* Is used by parser when an expression tree is build containing booleans.
*/
-class CBoolValue : public CPropValue
+class CBoolValue : public CPropValue
{
//PLUGIN_DECLARE_SERIAL(CBoolValue,CValue)
@@ -44,10 +44,10 @@ public:
virtual int GetValueType();
bool GetBool();
virtual void SetValue(CValue* newval);
-
+
virtual CValue* Calc(VALUE_OPERATOR op, CValue *val);
virtual CValue* CalcFinal(VALUE_DATA_TYPE dtype, VALUE_OPERATOR op, CValue *val);
-
+
void Configure(CValue* menuvalue);
virtual CValue* GetReplica();
#ifdef WITH_PYTHON
diff --git a/source/gameengine/Expressions/EXP_ConstExpr.h b/source/gameengine/Expressions/EXP_ConstExpr.h
index b4456dacdf3..ddc7df14ff1 100644
--- a/source/gameengine/Expressions/EXP_ConstExpr.h
+++ b/source/gameengine/Expressions/EXP_ConstExpr.h
@@ -22,12 +22,12 @@
#include "EXP_Expression.h"
#include "EXP_Value.h" // Added by ClassView
-class CConstExpr : public CExpression
+class CConstExpr : public CExpression
{
//PLUGIN_DECLARE_SERIAL_EXPRESSION (CConstExpr,CExpression)
public:
virtual bool MergeExpression(CExpression* otherexpr);
-
+
void BroadcastOperators(VALUE_OPERATOR op);
virtual unsigned char GetExpressionID();
@@ -40,7 +40,7 @@ public:
CConstExpr(CValue* constval);
CConstExpr();
virtual ~CConstExpr();
-
+
private:
CValue* m_value;
diff --git a/source/gameengine/Expressions/EXP_EmptyValue.h b/source/gameengine/Expressions/EXP_EmptyValue.h
index d23addb9f9f..e3be9f0c2c4 100644
--- a/source/gameengine/Expressions/EXP_EmptyValue.h
+++ b/source/gameengine/Expressions/EXP_EmptyValue.h
@@ -23,7 +23,7 @@
class CListValue;
-class CEmptyValue : public CPropValue
+class CEmptyValue : public CPropValue
{
//PLUGIN_DECLARE_SERIAL (CEmptyValue,CValue)
public:
diff --git a/source/gameengine/Expressions/EXP_ErrorValue.h b/source/gameengine/Expressions/EXP_ErrorValue.h
index a6f91ca200a..aa2b1a68241 100644
--- a/source/gameengine/Expressions/EXP_ErrorValue.h
+++ b/source/gameengine/Expressions/EXP_ErrorValue.h
@@ -21,7 +21,7 @@
#include "EXP_Value.h"
-class CErrorValue : public CPropValue
+class CErrorValue : public CPropValue
{
public:
diff --git a/source/gameengine/Expressions/EXP_Expression.h b/source/gameengine/Expressions/EXP_Expression.h
index 66a6e9476ff..0ed8c9503b3 100644
--- a/source/gameengine/Expressions/EXP_Expression.h
+++ b/source/gameengine/Expressions/EXP_Expression.h
@@ -56,7 +56,7 @@ class CBrokenLinkInfo
CBrokenLinkInfo(CExpression** pmemexpr,CExpression* expr)
:m_pmemExpr(pmemexpr),
m_pExpr(expr)
- {
+ {
assertd(pmemexpr);
m_bRestored=false;
};
@@ -64,15 +64,15 @@ class CBrokenLinkInfo
virtual ~CBrokenLinkInfo();
void RestoreLink();
void BreakLink();
-
-
+
+
// members vars
private:
CExpression** m_pmemExpr;
CExpression* m_pExpr;
bool m_bRestored;
-
-
+
+
#ifdef WITH_CXX_GUARDEDALLOC
MEM_CXX_CLASS_ALLOC_FUNCS("GE:CBrokenLinkInfo")
#endif
@@ -85,7 +85,7 @@ class CBrokenLinkInfo
-class CExpression
+class CExpression
{
public:
enum {
@@ -104,7 +104,7 @@ public:
virtual bool MergeExpression(CExpression* otherexpr) = 0;
CExpression();
-
+
virtual CValue* Calculate() = 0; //pure virtual
virtual unsigned char GetExpressionID() = 0;
//virtual bool IsInside(float x,float y,float z,bool bBorderInclude=true) = 0; //pure virtual
@@ -120,21 +120,21 @@ public:
//gRefCountExpr++;
assertd(m_refcount < 255);
#endif
- m_refcount++;
+ m_refcount++;
return this;
};
- virtual CExpression* Release(CExpression* complicatedtrick=NULL) {
+ virtual CExpression* Release(CExpression* complicatedtrick=NULL) {
#ifdef DEBUG
//gRefCountExpr--;
#endif
- if (--m_refcount < 1)
+ if (--m_refcount < 1)
{
delete this;
} //else
// return this;
return complicatedtrick;
};
-
+
protected:
diff --git a/source/gameengine/Expressions/EXP_FloatValue.h b/source/gameengine/Expressions/EXP_FloatValue.h
index 3c16c57d16d..5ec22d0fcb4 100644
--- a/source/gameengine/Expressions/EXP_FloatValue.h
+++ b/source/gameengine/Expressions/EXP_FloatValue.h
@@ -21,7 +21,7 @@
#include "EXP_Value.h"
-class CFloatValue : public CPropValue
+class CFloatValue : public CPropValue
{
//PLUGIN_DECLARE_SERIAL (CFloatValue,CValue)
public:
diff --git a/source/gameengine/Expressions/EXP_HashedPtr.h b/source/gameengine/Expressions/EXP_HashedPtr.h
index 7c7c5f6e5ec..fbb6762c351 100644
--- a/source/gameengine/Expressions/EXP_HashedPtr.h
+++ b/source/gameengine/Expressions/EXP_HashedPtr.h
@@ -49,8 +49,8 @@ public:
{
return rhs.m_valptr == lhs.m_valptr;
}
-
-
+
+
#ifdef WITH_CXX_GUARDEDALLOC
MEM_CXX_CLASS_ALLOC_FUNCS("GE:CHashedPtr")
#endif
diff --git a/source/gameengine/Expressions/EXP_IfExpr.h b/source/gameengine/Expressions/EXP_IfExpr.h
index 43b4b8faf53..929f3a3ada9 100644
--- a/source/gameengine/Expressions/EXP_IfExpr.h
+++ b/source/gameengine/Expressions/EXP_IfExpr.h
@@ -21,7 +21,7 @@
#include "EXP_Expression.h"
-class CIfExpr : public CExpression
+class CIfExpr : public CExpression
{
//PLUGIN_DECLARE_SERIAL_EXPRESSION (CIfExpr,CExpression)
@@ -32,11 +32,11 @@ public:
virtual bool MergeExpression(CExpression* otherexpr);
CIfExpr(CExpression *guard, CExpression *e1, CExpression *e2);
CIfExpr();
-
+
virtual unsigned char GetExpressionID();
virtual ~CIfExpr();
virtual CValue* Calculate();
-
+
virtual bool IsInside(float x,float y,float z,bool bBorderInclude=true);
virtual bool NeedsRecalculated();
diff --git a/source/gameengine/Expressions/EXP_InputParser.h b/source/gameengine/Expressions/EXP_InputParser.h
index 80471009a16..a59ca433024 100644
--- a/source/gameengine/Expressions/EXP_InputParser.h
+++ b/source/gameengine/Expressions/EXP_InputParser.h
@@ -75,21 +75,21 @@ private:
floattype,
stringtype
}; // all kinds of constants
-
+
int sym, // current symbol
opkind, // kind of operator, if symbol is an operator
constkind; // kind of operator, if symbol is a constant
-
+
char ch; // current character
int chcount; // index to character in input string
CExpression *errmsg; // contains a errormessage, if scanner error
-
+
STR_String text, // contains a copy of the original text
const_as_string; // string representation of the symbol, if symbol is a constant
bool boolvalue; // value of the boolean, if symbol is a constant of type boolean
CValue* m_identifierContext;// context in which identifiers are looked up
-
-
+
+
void ScanError(const char *str);
CExpression* Error(const char *str);
void NextCh();
@@ -107,8 +107,8 @@ private:
int Priority(int optor);
CExpression *Ex(int i);
CExpression *Expr();
-
-
+
+
#ifdef WITH_CXX_GUARDEDALLOC
MEM_CXX_CLASS_ALLOC_FUNCS("GE:CParser")
#endif
diff --git a/source/gameengine/Expressions/EXP_IntValue.h b/source/gameengine/Expressions/EXP_IntValue.h
index a1cd96a888e..8c66ba7c3bf 100644
--- a/source/gameengine/Expressions/EXP_IntValue.h
+++ b/source/gameengine/Expressions/EXP_IntValue.h
@@ -22,9 +22,9 @@
#include "EXP_Value.h"
-typedef long long cInt;
+typedef long long cInt;
-class CIntValue : public CPropValue
+class CIntValue : public CPropValue
{
//PLUGIN_DECLARE_SERIAL (CIntValue,CValue)
@@ -32,14 +32,14 @@ public:
virtual const STR_String& GetText();
virtual double GetNumber();
virtual int GetValueType();
-
+
cInt GetInt();
CIntValue();
CIntValue(cInt innie);
CIntValue(cInt innie,
const char *name,
AllocationTYPE alloctype=CValue::HEAPVALUE);
-
+
virtual CValue* Calc(VALUE_OPERATOR op,
CValue *val);
diff --git a/source/gameengine/Expressions/EXP_ListValue.h b/source/gameengine/Expressions/EXP_ListValue.h
index f5421066f62..d5c14be8c37 100644
--- a/source/gameengine/Expressions/EXP_ListValue.h
+++ b/source/gameengine/Expressions/EXP_ListValue.h
@@ -21,7 +21,7 @@
#include "EXP_Value.h"
-class CListValue : public CPropValue
+class CListValue : public CPropValue
{
Py_Header
//PLUGIN_DECLARE_SERIAL (CListValue,CValue)
@@ -48,7 +48,7 @@ public:
bool RemoveValue(CValue* val);
void SetReleaseOnDestruct(bool bReleaseContents);
bool SearchValue(CValue* val);
-
+
CValue* FindValue(const STR_String & name);
CValue* FindValue(const char *name);
@@ -81,7 +81,7 @@ public:
KX_PYMETHOD_VARARGS(CListValue,get);
KX_PYMETHOD_O(CListValue,from_id);
#endif
-
+
private:
std::vector<CValue*> m_pValueArray;
diff --git a/source/gameengine/Expressions/EXP_ListWrapper.h b/source/gameengine/Expressions/EXP_ListWrapper.h
index e4c97691acb..c0f149aa1af 100644
--- a/source/gameengine/Expressions/EXP_ListWrapper.h
+++ b/source/gameengine/Expressions/EXP_ListWrapper.h
@@ -31,7 +31,7 @@
#include "EXP_Value.h"
-class CListWrapper : public CValue
+class CListWrapper : public CValue
{
Py_Header
private:
diff --git a/source/gameengine/Expressions/EXP_Operator1Expr.h b/source/gameengine/Expressions/EXP_Operator1Expr.h
index 9a05ce9c0c4..e8b5e07a03d 100644
--- a/source/gameengine/Expressions/EXP_Operator1Expr.h
+++ b/source/gameengine/Expressions/EXP_Operator1Expr.h
@@ -21,7 +21,7 @@
#include "EXP_Expression.h"
-class COperator1Expr : public CExpression
+class COperator1Expr : public CExpression
{
//PLUGIN_DECLARE_SERIAL_EXPRESSION (COperator1Expr,CExpression)
@@ -43,9 +43,9 @@ public:
COperator1Expr(VALUE_OPERATOR op, CExpression *lhs);
COperator1Expr();
virtual ~COperator1Expr();
-
-
-
+
+
+
private:
VALUE_OPERATOR m_op;
CExpression * m_lhs;
diff --git a/source/gameengine/Expressions/EXP_Operator2Expr.h b/source/gameengine/Expressions/EXP_Operator2Expr.h
index cd7a492fde0..da01bfacb87 100644
--- a/source/gameengine/Expressions/EXP_Operator2Expr.h
+++ b/source/gameengine/Expressions/EXP_Operator2Expr.h
@@ -23,7 +23,7 @@
#include "EXP_Expression.h"
#include "EXP_Value.h" // Added by ClassView
-class COperator2Expr : public CExpression
+class COperator2Expr : public CExpression
{
//PLUGIN_DECLARE_SERIAL_EXPRESSION (COperator2Expr,CExpression)
@@ -36,7 +36,7 @@ public:
//virtual bool IsLeftInside(float x,float y,float z,bool bBorderInclude);
//virtual bool IsRightInside(float x,float y,float z,bool bBorderInclude);
bool NeedsRecalculated();
- void ClearModified() {
+ void ClearModified() {
if (m_lhs)
m_lhs->ClearModified();
if (m_rhs)
@@ -47,12 +47,12 @@ public:
COperator2Expr();
virtual ~COperator2Expr();
-
+
protected:
CExpression * m_rhs;
CExpression * m_lhs;
CValue* m_cached_calculate; // cached result
-
+
private:
VALUE_OPERATOR m_op;
diff --git a/source/gameengine/Expressions/EXP_PyObjectPlus.h b/source/gameengine/Expressions/EXP_PyObjectPlus.h
index 32dc79cf6eb..308fae6e6af 100644
--- a/source/gameengine/Expressions/EXP_PyObjectPlus.h
+++ b/source/gameengine/Expressions/EXP_PyObjectPlus.h
@@ -115,9 +115,9 @@ typedef struct PyObjectPlus_Proxy {
#define BGE_PROXY_FROM_REF_BORROW(_self) _bge_proxy_from_ref_borrow((void *)_self)
-// This must be the first line of each
+// This must be the first line of each
// PyC++ class
-// AttributesPtr correspond to attributes of proxy generic pointer
+// AttributesPtr correspond to attributes of proxy generic pointer
// each PyC++ class must be registered in KX_PythonInitTypes.cpp
#define __Py_Header \
public: \
@@ -362,9 +362,9 @@ typedef struct KX_PYATTRIBUTE_DEF {
const char *m_name; // name of the python attribute
KX_PYATTRIBUTE_TYPE m_type; // type of value
KX_PYATTRIBUTE_ACCESS m_access; // read/write access or read-only
- int m_imin; // minimum value in case of integer attributes
+ int m_imin; // minimum value in case of integer attributes
// (for string: minimum string length, for flag: mask value, for float: matrix row size)
- int m_imax; // maximum value in case of integer attributes
+ int m_imax; // maximum value in case of integer attributes
// (for string: maximum string length, for flag: 1 if flag is negative, float: vector/matrix col size)
float m_fmin; // minimum value in case of float attributes
float m_fmax; // maximum value in case of float attributes
@@ -500,7 +500,7 @@ typedef struct KX_PYATTRIBUTE_DEF {
#define KX_PYATTRIBUTE_STRING_RO(name, object, field) \
{ name, KX_PYATTRIBUTE_TYPE_STRING, KX_PYATTRIBUTE_RO, 0, 0, 0.f, 0.f, false, false, offsetof(object, field), 0, 1 , NULL, NULL, NULL, {NULL, NULL, NULL, NULL, &((object *)0)->field, NULL, NULL} }
-// only for char [] array
+// only for char [] array
#define KX_PYATTRIBUTE_CHAR_RW(name, object, field) \
{ name, KX_PYATTRIBUTE_TYPE_CHAR, KX_PYATTRIBUTE_RW, 0, 0, 0.f, 0.f, true, false, offsetof(object, field), sizeof(((object *)0)->field), 1, NULL, NULL, NULL, {NULL, NULL, NULL, NULL, NULL, NULL, ((object *)0)->field} }
#define KX_PYATTRIBUTE_CHAR_RW_CHECK(name, object, field, function) \
@@ -558,7 +558,7 @@ public: \
// By making SG_QList the ultimate parent for PyObjectPlus objects, it
// allows to put them in 2 different dynamic lists at the same time
// The use of these links is interesting because they free of memory allocation
-// but it's very important not to mess up with them. If you decide that
+// but it's very important not to mess up with them. If you decide that
// the SG_QList or SG_DList component is used for something for a certain class,
// they cannot can be used for anything else at a parent level!
// What these lists are and what they are used for must be carefully documented
@@ -569,12 +569,12 @@ public: \
class PyObjectPlus : public SG_QList
{ // The PyObjectPlus abstract class
Py_Header // Always start with Py_Header
-
+
public:
PyObjectPlus();
-
+
virtual ~PyObjectPlus(); // destructor
-
+
#ifdef WITH_PYTHON
PyObject *m_proxy; /* actually a PyObjectPlus_Proxy */
@@ -595,7 +595,7 @@ public:
static PyObject* py_get_attrdef(PyObject *self_py, const PyAttributeDef *attrdef);
static int py_set_attrdef(PyObject *self_py, PyObject *value, const PyAttributeDef *attrdef);
-
+
/* Kindof dumb, always returns True, the false case is checked for, before this function gets accessed */
static PyObject* pyattr_get_invalid(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
@@ -612,13 +612,13 @@ public:
static void SetDeprecationWarningFirst(WarnLink* wlink);
static void SetDeprecationWarningLinkLast(WarnLink* wlink);
static void NullDeprecationWarning();
-
+
/** enable/disable display of deprecation warnings */
static void SetDeprecationWarnings(bool ignoreDeprecationWarnings);
/** Shows a deprecation warning */
static void ShowDeprecationWarning_func(const char *method, const char *prop);
static void ClearDeprecationWarning();
-
+
#endif
void InvalidateProxy();
diff --git a/source/gameengine/Expressions/EXP_StringValue.h b/source/gameengine/Expressions/EXP_StringValue.h
index ca59ebf1f82..57c5de2206b 100644
--- a/source/gameengine/Expressions/EXP_StringValue.h
+++ b/source/gameengine/Expressions/EXP_StringValue.h
@@ -21,10 +21,10 @@
#include "EXP_Value.h"
-class CStringValue : public CPropValue
+class CStringValue : public CPropValue
{
-
+
//PLUGIN_DECLARE_SERIAL(CStringValue,CValue)
public:
/// Construction / destruction
@@ -37,7 +37,7 @@ public:
virtual const STR_String & GetText();
virtual double GetNumber();
virtual int GetValueType();
-
+
virtual CValue* Calc(VALUE_OPERATOR op, CValue *val);
virtual CValue* CalcFinal(VALUE_DATA_TYPE dtype, VALUE_OPERATOR op, CValue *val);
virtual void SetValue(CValue* newval) { m_strString = newval->GetText(); SetModified(true); }
diff --git a/source/gameengine/Expressions/EXP_Value.h b/source/gameengine/Expressions/EXP_Value.h
index 014fc59405f..dd0cee3dbb8 100644
--- a/source/gameengine/Expressions/EXP_Value.h
+++ b/source/gameengine/Expressions/EXP_Value.h
@@ -54,7 +54,7 @@ using namespace std;
#endif
enum VALUE_OPERATOR {
-
+
VALUE_MOD_OPERATOR, // %
VALUE_ADD_OPERATOR, // +
VALUE_SUB_OPERATOR, // -
@@ -94,14 +94,14 @@ enum VALUE_DATA_TYPE {
//extern int gRefCountValue; // debugonly variable to check if all CValue Refences are Dereferenced at programexit
#endif
-struct HashableInt
+struct HashableInt
{
HashableInt(int id) : mData(id) { }
unsigned long Hash() const { return 0;} ////}gHash(&mData, sizeof(int));}
-
+
bool operator==(HashableInt rhs) { return mData == rhs.mData; }
-
+
int mData;
};
@@ -137,7 +137,7 @@ struct ValueFlags {
unsigned short CustomFlag1 : 1;
unsigned short CustomFlag2 : 1;
-
+
};
/**
@@ -151,8 +151,8 @@ public:
virtual ~CAction() {
};
virtual void Execute() const =0;
-
-
+
+
#ifdef WITH_CXX_GUARDEDALLOC
MEM_CXX_CLASS_ALLOC_FUNCS("GE:CAction")
#endif
@@ -169,11 +169,11 @@ public:
*
* Together with CExpression, CValue and it's derived classes can be used to
* parse expressions into a parsetree with error detecting/correcting capabilities
- * also expandable by a CFactory pluginsystem
+ * also expandable by a CFactory pluginsystem
*
* Base class for all editor functionality, flexible object type that allows
* calculations and uses reference counting for memory management.
- *
+ *
* Features:
* - Reference Counting (AddRef() / Release())
* - Calculations (Calc() / CalcFinal())
@@ -182,10 +182,10 @@ public:
* - Property system (SetProperty() / GetProperty() / FindIdentifier())
* - Replication (GetReplica())
* - Flags (IsSelected() / IsModified() / SetSelected()...)
- *
+ *
* - Some small editor-specific things added
* - A helperclass CompressorArchive handles the serialization
- *
+ *
*/
class CValue : public PyObjectPlus
@@ -196,7 +196,7 @@ public:
STACKVALUE = 0,
HEAPVALUE = 1
};
-
+
enum DrawTYPE {
STARTFRAME = 0,
ENDFRAME = 1,
@@ -219,20 +219,20 @@ public:
}
virtual CValue *ConvertPythonToValue(PyObject *pyobj, const bool do_type_exception, const char *error_prefix);
-
+
static PyObject *pyattr_get_name(void *self, const KX_PYATTRIBUTE_DEF *attrdef);
-
+
virtual PyObject *ConvertKeysToPython( void );
#endif /* WITH_PYTHON */
-
-
+
+
// Expression Calculation
virtual CValue* Calc(VALUE_OPERATOR op, CValue *val) = 0;
virtual CValue* CalcFinal(VALUE_DATA_TYPE dtype, VALUE_OPERATOR op, CValue *val) = 0;
virtual void SetOwnerExpression(class CExpression* expr);
-
+
void Execute(const CAction& a)
{
@@ -241,8 +241,8 @@ public:
/// Reference Counting
int GetRefCount()
- {
- return m_refcount;
+ {
+ return m_refcount;
}
// Add a reference to this value
@@ -254,7 +254,7 @@ public:
#ifdef DEBUG
//gRefCountValue++;
#endif
- m_refcount++;
+ m_refcount++;
return this;
}
@@ -277,7 +277,7 @@ public:
{
// Reference count reached 0, delete ourselves and return 0
// MT_assert(m_refcount==0, "Reference count reached sub-zero, object released too much");
-
+
delete this;
return 0;
}
@@ -321,9 +321,9 @@ public:
virtual CValue* GetReplica() =0;
virtual void ProcessReplica();
//virtual CValue* Copy() = 0;
-
+
STR_String op2str(VALUE_OPERATOR op);
-
+
// setting / getting flags
inline void SetSelected(bool bSelected) { m_ValFlags.Selected = bSelected; }
virtual void SetModified(bool bModified) { m_ValFlags.Modified = bModified; }
@@ -331,7 +331,7 @@ public:
inline void SetReleaseRequested(bool bReleaseRequested) { m_ValFlags.ReleaseRequested=bReleaseRequested; }
inline void SetError(bool err) { m_ValFlags.Error=err; }
inline void SetVisible (bool vis) { m_ValFlags.Visible=vis; }
-
+
virtual bool IsModified() { return m_ValFlags.Modified; }
inline bool IsError() { return m_ValFlags.Error; }
virtual bool IsAffected() { return m_ValFlags.Affected || m_ValFlags.Modified; }
@@ -392,7 +392,7 @@ public: \
////////////////////////////////////////////////////////////////////////////////
// CPropValue is a CValue derived class, that implements the identification (String name)
-// SetName() / GetName(),
+// SetName() / GetName(),
// normal classes should derive from CPropValue, real lightweight classes straight from CValue
@@ -405,22 +405,22 @@ public:
{
}
-
+
virtual ~CPropValue()
{
}
-
+
virtual void SetName(const char *name) {
m_strNewName = name;
}
-
+
virtual STR_String& GetName() {
//STR_String namefromprop = GetPropertyText("Name");
//if (namefromprop.Length() > 0)
// return namefromprop;
return m_strNewName;
} // name of Value
-
+
protected:
STR_String m_strNewName; // Identification
diff --git a/source/gameengine/Expressions/EXP_VectorValue.h b/source/gameengine/Expressions/EXP_VectorValue.h
index d87d5097156..8eda8f3ac6b 100644
--- a/source/gameengine/Expressions/EXP_VectorValue.h
+++ b/source/gameengine/Expressions/EXP_VectorValue.h
@@ -26,7 +26,7 @@
#define KX_Z 2
-class CVectorValue : public CPropValue
+class CVectorValue : public CPropValue
{
//PLUGIN_DECLARE_SERIAL(CVectorValue,CValue)
@@ -38,14 +38,14 @@ public:
virtual double* GetVector3(bool bGetTransformedVec=false);
virtual double GetNumber();
virtual int GetValueType();
-
+
CValue* Calc(VALUE_OPERATOR op, CValue *val) {
return val->CalcFinal(VALUE_VECTOR_TYPE, op, this);
}
-
+
CValue* CalcFinal(VALUE_DATA_TYPE dtype, VALUE_OPERATOR op, CValue *val);
-
-
+
+
CVectorValue(double vec[3], const char *name,AllocationTYPE alloctype=CValue::HEAPVALUE);
CVectorValue() {};
@@ -54,7 +54,7 @@ public:
virtual ~CVectorValue();
//virtual bool ExportT3D(File *txtfile,bool bNoName=false);
void AddConfigurationData(CValue* menuvalue);
-
+
virtual CValue* GetReplica();
@@ -70,14 +70,14 @@ public:
void SnapPosition(const double snapvec[])
{
-
+
if (snapvec[KX_X] >= 1)
SnapPoint(m_vec[KX_X],snapvec[KX_X]);
if (snapvec[KX_Y] >= 1)
SnapPoint(m_vec[KX_Y],snapvec[KX_Y]);
if (snapvec[KX_Z] >= 1)
SnapPoint(m_vec[KX_Z],snapvec[KX_Z]);
-
+
}
#endif
diff --git a/source/gameengine/Expressions/EXP_VoidValue.h b/source/gameengine/Expressions/EXP_VoidValue.h
index 8b2c29488d7..ba7a383e911 100644
--- a/source/gameengine/Expressions/EXP_VoidValue.h
+++ b/source/gameengine/Expressions/EXP_VoidValue.h
@@ -39,7 +39,7 @@
//
// Void value, used to transport *any* type of data
//
-class CVoidValue : public CPropValue
+class CVoidValue : public CPropValue
{
//PLUGIN_DECLARE_SERIAL (CVoidValue,CValue)
@@ -67,12 +67,12 @@ public:
/// Value replication
virtual CValue* GetReplica();
-
+
/// Data members
bool m_bDeleteOnDestruct;
void* m_pAnything;
-
-
+
+
#ifdef WITH_CXX_GUARDEDALLOC
MEM_CXX_CLASS_ALLOC_FUNCS("GE:CVoidValue")
#endif
diff --git a/source/gameengine/Expressions/intern/BoolValue.cpp b/source/gameengine/Expressions/intern/BoolValue.cpp
index 1523a9212ba..6d29a07aada 100644
--- a/source/gameengine/Expressions/intern/BoolValue.cpp
+++ b/source/gameengine/Expressions/intern/BoolValue.cpp
@@ -103,7 +103,7 @@ this object
*/
{
CValue *ret;
-
+
switch (dtype) {
case VALUE_EMPTY_TYPE:
case VALUE_BOOL_TYPE:
@@ -204,7 +204,7 @@ CValue* CBoolValue::GetReplica()
{
CBoolValue* replica = new CBoolValue(*this);
replica->ProcessReplica();
-
+
return replica;
}
diff --git a/source/gameengine/Expressions/intern/ConstExpr.cpp b/source/gameengine/Expressions/intern/ConstExpr.cpp
index 597427ecfe5..f7853d2dfac 100644
--- a/source/gameengine/Expressions/intern/ConstExpr.cpp
+++ b/source/gameengine/Expressions/intern/ConstExpr.cpp
@@ -30,7 +30,7 @@ CConstExpr::CConstExpr()
-CConstExpr::CConstExpr(CValue* constval)
+CConstExpr::CConstExpr(CValue* constval)
/*
pre:
effect: constructs a CConstExpr cointing the value constval
@@ -73,7 +73,7 @@ ret: a new object containing the value of the stored CValue
void CConstExpr::ClearModified()
-{
+{
if (m_value)
{
m_value->SetModified(false);
diff --git a/source/gameengine/Expressions/intern/EmptyValue.cpp b/source/gameengine/Expressions/intern/EmptyValue.cpp
index 9227626777d..5083b50668f 100644
--- a/source/gameengine/Expressions/intern/EmptyValue.cpp
+++ b/source/gameengine/Expressions/intern/EmptyValue.cpp
@@ -58,7 +58,7 @@ CValue *CEmptyValue::Calc(VALUE_OPERATOR op, CValue *val)
*/
{
return val->CalcFinal(VALUE_EMPTY_TYPE, op, this);
-
+
}
@@ -107,7 +107,7 @@ bool CEmptyValue::IsInside(CValue* testpoint,bool bBorderInclude)
double* CEmptyValue::GetVector3(bool bGetTransformedVec)
-{
+{
assertd(false); // don't get vector from me
return ZeroVector();
}
@@ -125,7 +125,7 @@ const STR_String & CEmptyValue::GetText()
CValue* CEmptyValue::GetReplica()
-{
+{
CEmptyValue* replica = new CEmptyValue(*this);
replica->ProcessReplica();
return replica;
diff --git a/source/gameengine/Expressions/intern/ErrorValue.cpp b/source/gameengine/Expressions/intern/ErrorValue.cpp
index c03ceb88073..502608a6dcf 100644
--- a/source/gameengine/Expressions/intern/ErrorValue.cpp
+++ b/source/gameengine/Expressions/intern/ErrorValue.cpp
@@ -82,7 +82,7 @@ ret: a new object containing the result of applying operator op to this
break;
}
}
-
+
return errorval;
}
@@ -122,7 +122,7 @@ const STR_String & CErrorValue::GetText()
CValue* CErrorValue::GetReplica()
-{
+{
// who would want a copy of an error ?
trace ("Error: ErrorValue::GetReplica() not implemented yet");
assertd(false);
diff --git a/source/gameengine/Expressions/intern/Expression.cpp b/source/gameengine/Expressions/intern/Expression.cpp
index 6a98a15aa12..4eab64ab249 100644
--- a/source/gameengine/Expressions/intern/Expression.cpp
+++ b/source/gameengine/Expressions/intern/Expression.cpp
@@ -50,21 +50,21 @@ CBrokenLinkInfo::~CBrokenLinkInfo()
void CBrokenLinkInfo::RestoreLink()
{
-
+
assertd(m_pExpr);
if (m_pExpr)
{
if (!m_bRestored) {
m_bRestored=true;
-
+
}
if (*m_pmemExpr)
{
(*m_pmemExpr)->Release();
}
*m_pmemExpr = m_pExpr;
-
+
// m_pExpr=NULL;
}
}
diff --git a/source/gameengine/Expressions/intern/FloatValue.cpp b/source/gameengine/Expressions/intern/FloatValue.cpp
index 0f86a429d81..814d3d3b908 100644
--- a/source/gameengine/Expressions/intern/FloatValue.cpp
+++ b/source/gameengine/Expressions/intern/FloatValue.cpp
@@ -55,7 +55,7 @@ pre:
effect: constructs a new CFloatValue containing value fl
*/
{
-
+
m_float = fl;
SetName(name);
if (alloctype==CValue::STACKVALUE)
@@ -119,7 +119,7 @@ ret: a new object containing the result of applying operator op to val and
*/
{
CValue *ret;
-
+
switch (dtype) {
case VALUE_INT_TYPE:
{
@@ -293,8 +293,8 @@ int CFloatValue::GetValueType()
void CFloatValue::SetValue(CValue* newval)
-{
- m_float = (float)newval->GetNumber();
+{
+ m_float = (float)newval->GetNumber();
SetModified(true);
}
@@ -312,7 +312,7 @@ const STR_String & CFloatValue::GetText()
CValue* CFloatValue::GetReplica()
-{
+{
CFloatValue* replica = new CFloatValue(*this);
replica->m_pstrRep = NULL; /* should be in CFloatValue::ProcessReplica() but its not defined, no matter */
replica->ProcessReplica();
diff --git a/source/gameengine/Expressions/intern/IdentifierExpr.cpp b/source/gameengine/Expressions/intern/IdentifierExpr.cpp
index 8fbbf41cd63..3a1342815af 100644
--- a/source/gameengine/Expressions/intern/IdentifierExpr.cpp
+++ b/source/gameengine/Expressions/intern/IdentifierExpr.cpp
@@ -90,7 +90,7 @@ CExpression* CIdentifierExpr::CheckLink(std::vector<CBrokenLinkInfo*>& brokenlin
-void CIdentifierExpr::ClearModified()
+void CIdentifierExpr::ClearModified()
{
assertd(false); // not implemented yet
}
diff --git a/source/gameengine/Expressions/intern/IfExpr.cpp b/source/gameengine/Expressions/intern/IfExpr.cpp
index b4e2fe7315b..549f53749d6 100644
--- a/source/gameengine/Expressions/intern/IfExpr.cpp
+++ b/source/gameengine/Expressions/intern/IfExpr.cpp
@@ -104,10 +104,10 @@ bool CIfExpr::IsInside(float x,float y,float z,bool bBorderInclude)
assertd(false);
return false;
}
-
-bool CIfExpr::NeedsRecalculated()
+
+bool CIfExpr::NeedsRecalculated()
{
return (m_guard->NeedsRecalculated() ||
m_e1->NeedsRecalculated() ||
diff --git a/source/gameengine/Expressions/intern/InputParser.cpp b/source/gameengine/Expressions/intern/InputParser.cpp
index 583d8da63cb..1f5f9800a33 100644
--- a/source/gameengine/Expressions/intern/InputParser.cpp
+++ b/source/gameengine/Expressions/intern/InputParser.cpp
@@ -33,7 +33,7 @@
#include "EXP_IdentifierExpr.h"
// this is disable at the moment, I expected a memleak from it, but the error-cleanup was the reason
-// well, looks we don't need it anyway, until maybe the Curved Surfaces are integrated into CSG
+// well, looks we don't need it anyway, until maybe the Curved Surfaces are integrated into CSG
// cool things like (IF(LOD==1,CCurvedValue,IF(LOD==2,CCurvedValue2)) etc...
#include "EXP_IfExpr.h"
@@ -185,7 +185,7 @@ void CParser::NextSym()
// sets the global variable constkind to the kind of operator
// if it is a reference to a cell
// sets the global variable cellcoord to the kind of operator
-
+
errmsg = NULL;
while (ch == ' ' || ch == 0x9)
NextCh();
@@ -303,7 +303,7 @@ void CParser::NextSym()
} else if (((ch >= 'a') && (ch <= 'z'))
|| ((ch >= 'A') && (ch <= 'Z')))
{ // reserved word?
-
+
start = chcount;
CharRep();
GrabString(start);
@@ -421,7 +421,7 @@ CExpression *CParser::Ex(int i)
// returns an CExpression, containing the parsed input
CExpression *e1 = NULL, *e2 = NULL;
int opkind2;
-
+
if (i < NUM_PRIORITY) {
e1 = Ex(i + 1);
while ((sym == opsym) && (Priority(opkind) == i)) {
@@ -522,7 +522,7 @@ CExpression *CParser::Ex(int i)
{
e1 = new CIdentifierExpr(const_as_string,m_identifierContext);
NextSym();
-
+
break;
}
case errorsym:
@@ -536,7 +536,7 @@ CExpression *CParser::Ex(int i)
errmsgval->Release();
//e1 = Error(errmsg->Calculate()->GetText());//new CConstExpr(errmsg->Calculate());
-
+
if ( !(errmsg->Release()) )
{
errmsg=NULL;
@@ -569,19 +569,19 @@ CExpression *CParser::Expr()
CExpression* CParser::ProcessText
(const char *intext) {
-
+
// and parses the string in intext and returns it.
-
-
+
+
CExpression* expr;
text = intext;
-
-
+
+
chcount = 0;
if (text.Length() == 0) {
return NULL;
}
-
+
ch = text[0];
/* if (ch != '=') {
* expr = new CConstExpr(new CStringValue(text));
@@ -599,7 +599,7 @@ CExpression* CParser::ProcessText
}
if (errmsg)
errmsg->Release();
-
+
return expr;
}
@@ -609,7 +609,7 @@ float CParser::GetFloat(STR_String& txt)
{
// returns parsed text into a float
// empty string returns -1
-
+
// AfxMessageBox("parsed string="+txt);
CValue* val=NULL;
float result=-1;
@@ -619,9 +619,9 @@ float CParser::GetFloat(STR_String& txt)
if (expr) {
val = expr->Calculate();
result=(float)val->GetNumber();
-
-
-
+
+
+
val->Release();
expr->Release();
}
@@ -632,10 +632,10 @@ float CParser::GetFloat(STR_String& txt)
CValue* CParser::GetValue(STR_String& txt, bool bFallbackToText)
{
- // returns parsed text into a value,
+ // returns parsed text into a value,
// empty string returns NULL value !
// if bFallbackToText then unparsed stuff is put into text
-
+
CValue* result=NULL;
CExpression* expr = ProcessText(txt);
if (expr) {
diff --git a/source/gameengine/Expressions/intern/IntValue.cpp b/source/gameengine/Expressions/intern/IntValue.cpp
index 7b2e841f13f..3315b3a3e3c 100644
--- a/source/gameengine/Expressions/intern/IntValue.cpp
+++ b/source/gameengine/Expressions/intern/IntValue.cpp
@@ -34,7 +34,7 @@ pre: false
effect: constructs a new CIntValue
*/
{
-
+
#ifdef DEBUG_
m_textval = "Int illegal constructor";
#endif
@@ -59,13 +59,13 @@ CIntValue::CIntValue(cInt innie,const char *name,AllocationTYPE alloctype)
{
m_int = innie;
SetName(name);
-
+
if (alloctype==CValue::STACKVALUE)
{
CValue::DisableRefCount();
}
m_pstrRep=NULL;
-
+
}
@@ -118,7 +118,7 @@ object and val
CValue* CIntValue::CalcFinal(VALUE_DATA_TYPE dtype, VALUE_OPERATOR op, CValue *val)
{
CValue *ret;
-
+
switch (dtype) {
case VALUE_EMPTY_TYPE:
case VALUE_INT_TYPE:
@@ -312,7 +312,7 @@ const STR_String & CIntValue::GetText()
if (!m_pstrRep)
m_pstrRep=new STR_String();
m_pstrRep->Format("%lld",m_int);
-
+
return *m_pstrRep;
}
@@ -323,15 +323,15 @@ CValue* CIntValue::GetReplica()
CIntValue* replica = new CIntValue(*this);
replica->ProcessReplica();
replica->m_pstrRep = NULL;
-
+
return replica;
}
void CIntValue::SetValue(CValue* newval)
-{
- m_int = (cInt)newval->GetNumber();
+{
+ m_int = (cInt)newval->GetNumber();
SetModified(true);
}
diff --git a/source/gameengine/Expressions/intern/ListValue.cpp b/source/gameengine/Expressions/intern/ListValue.cpp
index 557ce7be300..ce45c6cf8f5 100644
--- a/source/gameengine/Expressions/intern/ListValue.cpp
+++ b/source/gameengine/Expressions/intern/ListValue.cpp
@@ -290,7 +290,7 @@ static Py_ssize_t listvalue_bufferlen(PyObject *self)
CListValue *list= static_cast<CListValue *>(BGE_PROXY_REF(self));
if (list==NULL)
return 0;
-
+
return (Py_ssize_t)list->GetCount();
}
@@ -298,24 +298,24 @@ static PyObject *listvalue_buffer_item(PyObject *self, Py_ssize_t index)
{
CListValue *list= static_cast<CListValue *>(BGE_PROXY_REF(self));
CValue *cval;
-
+
if (list==NULL) {
PyErr_SetString(PyExc_SystemError, "val = CList[i], " BGE_PROXY_ERROR_MSG);
return NULL;
}
-
+
int count = list->GetCount();
-
+
if (index < 0)
index = count+index;
-
+
if (index < 0 || index >= count) {
PyErr_SetString(PyExc_IndexError, "CList[i]: Python ListIndex out of range in CValueList");
return NULL;
}
-
+
cval= list->GetValue(index);
-
+
PyObject *pyobj = cval->ConvertValueToPython();
if (pyobj)
return pyobj;
@@ -360,7 +360,7 @@ static PyObject *listvalue_mapping_subscript(PyObject *self, PyObject *key)
PyErr_SetString(PyExc_SystemError, "value = CList[i], " BGE_PROXY_ERROR_MSG);
return NULL;
}
-
+
if (PyUnicode_Check(key)) {
CValue *item = ((CListValue*) list)->FindValue(_PyUnicode_AsString(key));
if (item) {
@@ -403,37 +403,37 @@ static PyObject *listvalue_buffer_concat(PyObject *self, PyObject *other)
{
CListValue *listval= static_cast<CListValue *>(BGE_PROXY_REF(self));
Py_ssize_t i, numitems, numitems_orig;
-
+
if (listval==NULL) {
PyErr_SetString(PyExc_SystemError, "CList+other, " BGE_PROXY_ERROR_MSG);
return NULL;
}
-
+
numitems_orig= listval->GetCount();
-
+
// for now, we support CListValue concatenated with items
// and CListValue concatenated to Python Lists
// and CListValue concatenated with another CListValue
-
+
/* Shallow copy, don't use listval->GetReplica(), it will screw up with KX_GameObjects */
CListValue* listval_new = new CListValue();
-
+
if (PyList_Check(other))
{
CValue* listitemval;
bool error = false;
-
+
numitems = PyList_GET_SIZE(other);
-
+
/* copy the first part of the list */
listval_new->Resize(numitems_orig + numitems);
for (i=0;i<numitems_orig;i++)
listval_new->SetValue(i, listval->GetValue(i)->AddRef());
-
+
for (i=0;i<numitems;i++)
{
listitemval = listval->ConvertPythonToValue(PyList_GET_ITEM(other, i), true, "cList + pyList: CListValue, ");
-
+
if (listitemval) {
listval_new->SetValue(i+numitems_orig, listitemval);
} else {
@@ -441,13 +441,13 @@ static PyObject *listvalue_buffer_concat(PyObject *self, PyObject *other)
break;
}
}
-
+
if (error) {
listval_new->Resize(numitems_orig+i); /* resize so we don't try release NULL pointers */
listval_new->Release();
- return NULL; /* ConvertPythonToValue above sets the error */
+ return NULL; /* ConvertPythonToValue above sets the error */
}
-
+
}
else if (PyObject_TypeCheck(other, &CListValue::Type)) {
// add items from otherlist to this list
@@ -457,18 +457,18 @@ static PyObject *listvalue_buffer_concat(PyObject *self, PyObject *other)
PyErr_SetString(PyExc_SystemError, "CList+other, " BGE_PROXY_ERROR_MSG);
return NULL;
}
-
+
numitems = otherval->GetCount();
-
+
/* copy the first part of the list */
listval_new->Resize(numitems_orig + numitems); /* resize so we don't try release NULL pointers */
for (i=0;i<numitems_orig;i++)
listval_new->SetValue(i, listval->GetValue(i)->AddRef());
-
+
/* now copy the other part of the list */
for (i=0;i<numitems;i++)
listval_new->SetValue(i+numitems_orig, otherval->GetValue(i)->AddRef());
-
+
}
return listval_new->NewProxy(true); /* python owns this list */
}
@@ -476,12 +476,12 @@ static PyObject *listvalue_buffer_concat(PyObject *self, PyObject *other)
static int listvalue_buffer_contains(PyObject *self_v, PyObject *value)
{
CListValue *self = static_cast<CListValue *>(BGE_PROXY_REF(self_v));
-
+
if (self == NULL) {
PyErr_SetString(PyExc_SystemError, "val in CList, " BGE_PROXY_ERROR_MSG);
return -1;
}
-
+
if (PyUnicode_Check(value)) {
if (self->FindValue((const char *)_PyUnicode_AsString(value))) {
return 1;
@@ -492,9 +492,9 @@ static int listvalue_buffer_contains(PyObject *self_v, PyObject *value)
for (int i=0; i < self->GetCount(); i++)
if (self->GetValue(i) == item) // Com
return 1;
-
+
} // not using CheckEqual
-
+
return 0;
}
diff --git a/source/gameengine/Expressions/intern/Operator1Expr.cpp b/source/gameengine/Expressions/intern/Operator1Expr.cpp
index add0376f487..11bb2c06caf 100644
--- a/source/gameengine/Expressions/intern/Operator1Expr.cpp
+++ b/source/gameengine/Expressions/intern/Operator1Expr.cpp
@@ -63,7 +63,7 @@ ret: a new object containing the result of applying the operator m_op to the
ret = empty->Calc(m_op, temp);
empty->Release();
temp->Release();
-
+
return ret;
}
@@ -74,10 +74,10 @@ bool COperator1Expr::IsInside(float x, float y, float z,bool bBorderInclude)
bool result = true;
switch (m_op)
{
-
+
case VALUE_ADD_OPERATOR:
{
-
+
if (m_lhs)
{
result = result || m_lhs->IsInside(x,y,z,bBorderInclude);
@@ -116,7 +116,7 @@ CExpression* COperator1Expr::CheckLink(std::vector<CBrokenLinkInfo*>& brokenlink
// changed
//numchanges++;
newlhs->AddRef();
-
+
//m_lhs->Release();
brokenlinks.push_back(new CBrokenLinkInfo(&m_lhs,m_lhs));
@@ -129,7 +129,7 @@ CExpression* COperator1Expr::CheckLink(std::vector<CBrokenLinkInfo*>& brokenlink
return Release();
}
-
+
}
void COperator1Expr::BroadcastOperators(VALUE_OPERATOR op)
@@ -145,7 +145,7 @@ bool COperator1Expr::MergeExpression(CExpression *otherexpr)
{
if (m_lhs)
return m_lhs->MergeExpression(otherexpr);
-
+
assertd(false); // should not get here, expression is not compatible for merge
return false;
}
diff --git a/source/gameengine/Expressions/intern/Operator2Expr.cpp b/source/gameengine/Expressions/intern/Operator2Expr.cpp
index 0a7f30b8cc8..aaf6f49943d 100644
--- a/source/gameengine/Expressions/intern/Operator2Expr.cpp
+++ b/source/gameengine/Expressions/intern/Operator2Expr.cpp
@@ -28,7 +28,7 @@
//////////////////////////////////////////////////////////////////////
COperator2Expr::COperator2Expr(VALUE_OPERATOR op, CExpression *lhs, CExpression *rhs)
-:
+:
m_rhs(rhs),
m_lhs(lhs),
m_cached_calculate(NULL),
@@ -51,7 +51,7 @@ pre:
effect: constucts an empty COperator2Expr
*/
{
-
+
}
COperator2Expr::~COperator2Expr()
@@ -66,7 +66,7 @@ effect: deletes the object
m_rhs->Release();
if (m_cached_calculate)
m_cached_calculate->Release();
-
+
}
CValue* COperator2Expr::Calculate()
/*
@@ -75,11 +75,11 @@ ret: a new object containing the result of applying operator m_op to m_lhs
and m_rhs
*/
{
-
+
bool leftmodified,rightmodified;
leftmodified = m_lhs->NeedsRecalculated();
rightmodified = m_rhs->NeedsRecalculated();
-
+
// if no modifications on both left and right subtree, and result is already calculated
// then just return cached result...
if (!leftmodified && !rightmodified && (m_cached_calculate))
@@ -87,30 +87,30 @@ and m_rhs
// not modified, just return m_cached_calculate
} else {
// if not yet calculated, or modified...
-
-
+
+
if (m_cached_calculate) {
m_cached_calculate->Release();
m_cached_calculate=NULL;
}
-
+
CValue* ffleft = m_lhs->Calculate();
CValue* ffright = m_rhs->Calculate();
-
+
ffleft->SetOwnerExpression(this);//->m_pOwnerExpression=this;
ffright->SetOwnerExpression(this);//->m_pOwnerExpression=this;
-
+
m_cached_calculate = ffleft->Calc(m_op,ffright);
-
+
//if (m_cached_calculate)
// m_cached_calculate->Action(CValue::SETOWNEREXPR,&CVoidValue(this,false,CValue::STACKVALUE));
ffleft->Release();
ffright->Release();
}
-
+
return m_cached_calculate->AddRef();
-
+
}
#if 0
@@ -118,7 +118,7 @@ bool COperator2Expr::IsInside(float x, float y, float z,bool bBorderInclude)
{
bool inside;
inside = false;
-
+
switch (m_op) {
case VALUE_ADD_OPERATOR:
{
@@ -164,7 +164,7 @@ bool COperator2Expr::IsInside(float x, float y, float z,bool bBorderInclude)
// not yet implemented, only add or sub csg operations
}
}
-
+
return inside;
}
@@ -193,7 +193,7 @@ bool COperator2Expr::NeedsRecalculated()
return m_lhs->NeedsRecalculated();
//modleft = m_lhs->NeedsRecalculated();
//return (modleft || modright);
-
+
}
@@ -213,7 +213,7 @@ CExpression* COperator2Expr::CheckLink(std::vector<CBrokenLinkInfo*>& brokenlink
/*
if (m_cached_calculate)
m_cached_calculate->Action(CValue::REFRESH_CACHE);
-
+
CExpression* newlhs = m_lhs->CheckLink(brokenlinks);
CExpression* newrhs = m_rhs->CheckLink(brokenlinks);
@@ -235,11 +235,11 @@ CExpression* COperator2Expr::CheckLink(std::vector<CBrokenLinkInfo*>& brokenlink
if (m_lhs && m_rhs) {
return this;
}
-
+
AddRef();
- if (m_lhs)
+ if (m_lhs)
return Release(m_lhs->AddRef());
-
+
if (m_rhs)
return Release(m_rhs->AddRef());
/
diff --git a/source/gameengine/Expressions/intern/PyObjectPlus.cpp b/source/gameengine/Expressions/intern/PyObjectPlus.cpp
index 1e4a59aeb5c..317faac7fa9 100644
--- a/source/gameengine/Expressions/intern/PyObjectPlus.cpp
+++ b/source/gameengine/Expressions/intern/PyObjectPlus.cpp
@@ -38,9 +38,9 @@
* Derived from work by
* David Redish
* graduate student
- * Computer Science Department
+ * Computer Science Department
* Carnegie Mellon University (CMU)
- * Center for the Neural Basis of Cognition (CNBC)
+ * Center for the Neural Basis of Cognition (CNBC)
* http://www.python.org/doc/PyCPP.html
*
* ----------------------------- */
@@ -141,7 +141,7 @@ PyObject *PyObjectPlus::py_base_repr(PyObject *self) // This should be the ent
PyErr_SetString(PyExc_SystemError, BGE_PROXY_ERROR_MSG);
return NULL;
}
- return self_plus->py_repr();
+ return self_plus->py_repr();
}
@@ -420,7 +420,7 @@ PyObject *PyObjectPlus::py_get_attrdef(PyObject *self_py, const PyAttributeDef *
return PyFloat_FromDouble(*val);
} else {
// vector, verify size
- if (attrdef->m_size != attrdef->m_imax*sizeof(float))
+ if (attrdef->m_size != attrdef->m_imax*sizeof(float))
{
return NULL;
}
@@ -437,7 +437,7 @@ PyObject *PyObjectPlus::py_get_attrdef(PyObject *self_py, const PyAttributeDef *
}
} else {
// matrix case
- if (attrdef->m_size != attrdef->m_imax*attrdef->m_imin*sizeof(float))
+ if (attrdef->m_size != attrdef->m_imax*attrdef->m_imin*sizeof(float))
{
return NULL;
}
@@ -530,11 +530,11 @@ int PyObjectPlus::py_set_attrdef(PyObject *self_py, PyObject *value, const PyAtt
size_t bufferSize = 0;
PyObject *item = NULL; // to store object that must be dereferenced in case of error
PyObject *list = NULL; // to store object that must be dereferenced in case of error
-
+
ptr += attrdef->m_offset;
if (attrdef->m_length > 1)
{
- if (!PySequence_Check(value))
+ if (!PySequence_Check(value))
{
PyErr_Format(PyExc_TypeError, "expected a sequence for attribute \"%s\"", attrdef->m_name);
return PY_SET_ATTR_FAIL;
@@ -544,10 +544,10 @@ int PyObjectPlus::py_set_attrdef(PyObject *self_py, PyObject *value, const PyAtt
PyErr_Format(PyExc_TypeError, "incorrect number of elements in sequence for attribute \"%s\"", attrdef->m_name);
return PY_SET_ATTR_FAIL;
}
- switch (attrdef->m_type)
+ switch (attrdef->m_type)
{
case KX_PYATTRIBUTE_TYPE_FUNCTION:
- if (attrdef->m_setFunction == NULL)
+ if (attrdef->m_setFunction == NULL)
{
PyErr_Format(PyExc_AttributeError, "function attribute without function for attribute \"%s\", report to blender.org", attrdef->m_name);
return PY_SET_ATTR_FAIL;
@@ -582,16 +582,16 @@ int PyObjectPlus::py_set_attrdef(PyObject *self_py, PyObject *value, const PyAtt
for (int i=0; i<attrdef->m_length; i++)
{
item = PySequence_GetItem(value, i); /* new ref */
- switch (attrdef->m_type)
+ switch (attrdef->m_type)
{
case KX_PYATTRIBUTE_TYPE_BOOL:
{
bool *var = reinterpret_cast<bool*>(ptr);
ptr += sizeof(bool);
- if (PyLong_Check(item))
+ if (PyLong_Check(item))
{
*var = (PyLong_AsLong(item) != 0);
- }
+ }
else if (PyBool_Check(item))
{
*var = (item == Py_True);
@@ -607,7 +607,7 @@ int PyObjectPlus::py_set_attrdef(PyObject *self_py, PyObject *value, const PyAtt
{
short int *var = reinterpret_cast<short int*>(ptr);
ptr += sizeof(short int);
- if (PyLong_Check(item))
+ if (PyLong_Check(item))
{
int val = PyLong_AsLong(item);
if (attrdef->m_clamp)
@@ -643,7 +643,7 @@ int PyObjectPlus::py_set_attrdef(PyObject *self_py, PyObject *value, const PyAtt
{
int *var = reinterpret_cast<int*>(ptr);
ptr += sizeof(int);
- if (PyLong_Check(item))
+ if (PyLong_Check(item))
{
int val = PyLong_AsLong(item);
if (attrdef->m_clamp)
@@ -709,7 +709,7 @@ int PyObjectPlus::py_set_attrdef(PyObject *self_py, PyObject *value, const PyAtt
// if the checing function didnt set an error then set a generic one here so we don't set an error with no exception
if (PyErr_Occurred()==0)
PyErr_Format(PyExc_AttributeError, "type check error for attribute \"%s\", reasion unknown", attrdef->m_name);
-
+
// post check returned an error, restore values
UNDO_AND_ERROR:
if (undoBuffer)
@@ -741,7 +741,7 @@ int PyObjectPlus::py_set_attrdef(PyObject *self_py, PyObject *value, const PyAtt
{
// post check function is provided, prepare undo buffer
sourceBuffer = ptr;
- switch (attrdef->m_type)
+ switch (attrdef->m_type)
{
case KX_PYATTRIBUTE_TYPE_BOOL:
bufferSize = sizeof(bool);
@@ -785,16 +785,16 @@ int PyObjectPlus::py_set_attrdef(PyObject *self_py, PyObject *value, const PyAtt
}
}
}
-
- switch (attrdef->m_type)
+
+ switch (attrdef->m_type)
{
case KX_PYATTRIBUTE_TYPE_BOOL:
{
bool *var = reinterpret_cast<bool*>(ptr);
- if (PyLong_Check(value))
+ if (PyLong_Check(value))
{
*var = (PyLong_AsLong(value) != 0);
- }
+ }
else if (PyBool_Check(value))
{
*var = (value == Py_True);
@@ -809,10 +809,10 @@ int PyObjectPlus::py_set_attrdef(PyObject *self_py, PyObject *value, const PyAtt
case KX_PYATTRIBUTE_TYPE_FLAG:
{
bool bval;
- if (PyLong_Check(value))
+ if (PyLong_Check(value))
{
bval = (PyLong_AsLong(value) != 0);
- }
+ }
else if (PyBool_Check(value))
{
bval = (value == Py_True);
@@ -852,7 +852,7 @@ int PyObjectPlus::py_set_attrdef(PyObject *self_py, PyObject *value, const PyAtt
case KX_PYATTRIBUTE_TYPE_SHORT:
{
short int *var = reinterpret_cast<short int*>(ptr);
- if (PyLong_Check(value))
+ if (PyLong_Check(value))
{
int val = PyLong_AsLong(value);
if (attrdef->m_clamp)
@@ -887,7 +887,7 @@ int PyObjectPlus::py_set_attrdef(PyObject *self_py, PyObject *value, const PyAtt
case KX_PYATTRIBUTE_TYPE_INT:
{
int *var = reinterpret_cast<int*>(ptr);
- if (PyLong_Check(value))
+ if (PyLong_Check(value))
{
int val = PyLong_AsLong(value);
if (attrdef->m_clamp)
@@ -914,14 +914,14 @@ int PyObjectPlus::py_set_attrdef(PyObject *self_py, PyObject *value, const PyAtt
case KX_PYATTRIBUTE_TYPE_FLOAT:
{
float *var = reinterpret_cast<float*>(ptr);
- if (attrdef->m_imin != 0)
+ if (attrdef->m_imin != 0)
{
- if (attrdef->m_size != attrdef->m_imin*attrdef->m_imax*sizeof(float))
+ if (attrdef->m_size != attrdef->m_imin*attrdef->m_imax*sizeof(float))
{
PyErr_Format(PyExc_TypeError, "internal error: incorrect field size for attribute \"%s\"", attrdef->m_name);
goto FREE_AND_ERROR;
}
- if (!PySequence_Check(value) || PySequence_Size(value) != attrdef->m_imin)
+ if (!PySequence_Check(value) || PySequence_Size(value) != attrdef->m_imin)
{
PyErr_Format(PyExc_TypeError, "expected a sequence of [%d][%d] floats for attribute \"%s\"", attrdef->m_imin, attrdef->m_imax, attrdef->m_name);
goto FREE_AND_ERROR;
@@ -929,7 +929,7 @@ int PyObjectPlus::py_set_attrdef(PyObject *self_py, PyObject *value, const PyAtt
for (int i=0; i<attrdef->m_imin; i++)
{
PyObject *list = PySequence_GetItem(value, i); /* new ref */
- if (!PySequence_Check(list) || PySequence_Size(list) != attrdef->m_imax)
+ if (!PySequence_Check(list) || PySequence_Size(list) != attrdef->m_imax)
{
PyErr_Format(PyExc_TypeError, "expected a sequence of [%d][%d] floats for attribute \"%s\"", attrdef->m_imin, attrdef->m_imax, attrdef->m_name);
goto RESTORE_AND_ERROR;
@@ -949,15 +949,15 @@ int PyObjectPlus::py_set_attrdef(PyObject *self_py, PyObject *value, const PyAtt
Py_DECREF(list);
list = NULL;
}
- }
- else if (attrdef->m_imax != 0)
+ }
+ else if (attrdef->m_imax != 0)
{
- if (attrdef->m_size != attrdef->m_imax*sizeof(float))
+ if (attrdef->m_size != attrdef->m_imax*sizeof(float))
{
PyErr_Format(PyExc_TypeError, "internal error: incorrect field size for attribute \"%s\"", attrdef->m_name);
goto FREE_AND_ERROR;
}
- if (!PySequence_Check(value) || PySequence_Size(value) != attrdef->m_imax)
+ if (!PySequence_Check(value) || PySequence_Size(value) != attrdef->m_imax)
{
PyErr_Format(PyExc_TypeError, "expected a sequence of [%d] floats for attribute \"%s\"", attrdef->m_imax, attrdef->m_name);
goto FREE_AND_ERROR;
@@ -973,7 +973,7 @@ int PyObjectPlus::py_set_attrdef(PyObject *self_py, PyObject *value, const PyAtt
item = NULL;
++var;
}
- }
+ }
else
{
if (!py_check_attr_float(var, value, attrdef))
@@ -983,7 +983,7 @@ int PyObjectPlus::py_set_attrdef(PyObject *self_py, PyObject *value, const PyAtt
}
case KX_PYATTRIBUTE_TYPE_VECTOR:
{
- if (!PySequence_Check(value) || PySequence_Size(value) != 3)
+ if (!PySequence_Check(value) || PySequence_Size(value) != 3)
{
PyErr_Format(PyExc_TypeError, "expected a sequence of 3 floats for attribute \"%s\"", attrdef->m_name);
goto FREE_AND_ERROR;
@@ -1018,7 +1018,7 @@ int PyObjectPlus::py_set_attrdef(PyObject *self_py, PyObject *value, const PyAtt
}
case KX_PYATTRIBUTE_TYPE_CHAR:
{
- if (PyUnicode_Check(value))
+ if (PyUnicode_Check(value))
{
Py_ssize_t val_size;
const char *val = _PyUnicode_AsStringAndSize(value, &val_size);
@@ -1035,7 +1035,7 @@ int PyObjectPlus::py_set_attrdef(PyObject *self_py, PyObject *value, const PyAtt
case KX_PYATTRIBUTE_TYPE_STRING:
{
STR_String *var = reinterpret_cast<STR_String*>(ptr);
- if (PyUnicode_Check(value))
+ if (PyUnicode_Check(value))
{
Py_ssize_t val_len;
const char *val = _PyUnicode_AsStringAndSize(value, &val_len); /* XXX, should be 'const' but we do a silly trick to have a shorter string */
@@ -1134,7 +1134,7 @@ PyObject *PyObjectPlus::GetProxyPlus_Ext(PyObjectPlus *self, PyTypeObject *tp, v
}
//PyObject_Print(self->m_proxy, stdout, 0);
//printf("ref %d\n", self->m_proxy->ob_refcnt);
-
+
BGE_PROXY_REF(self->m_proxy) = self; /* Its possible this was set to NULL, so set it back here */
BGE_PROXY_PTR(self->m_proxy) = ptr;
Py_INCREF(self->m_proxy); /* we own one, thos ones fore the return */
@@ -1143,13 +1143,13 @@ PyObject *PyObjectPlus::GetProxyPlus_Ext(PyObjectPlus *self, PyTypeObject *tp, v
PyObject *PyObjectPlus::NewProxyPlus_Ext(PyObjectPlus *self, PyTypeObject *tp, void *ptr, bool py_owns)
{
- if (!self)
+ if (!self)
{
// in case of proxy without reference to game object
PyObject *proxy = reinterpret_cast<PyObject *>PyObject_NEW( PyObjectPlus_Proxy, tp);
BGE_PROXY_PYREF(proxy) = false;
BGE_PROXY_PYOWNS(proxy) = py_owns;
- BGE_PROXY_REF(proxy) = NULL;
+ BGE_PROXY_REF(proxy) = NULL;
BGE_PROXY_PTR(proxy) = ptr;
#ifdef USE_WEAKREFS
BGE_PROXY_WKREF(proxy) = NULL;
@@ -1168,9 +1168,9 @@ PyObject *PyObjectPlus::NewProxyPlus_Ext(PyObjectPlus *self, PyTypeObject *tp, v
Py_INCREF(self->m_proxy);
return self->m_proxy;
}
-
+
}
-
+
GetProxyPlus_Ext(self, tp, ptr);
if (py_owns) {
BGE_PROXY_PYOWNS(self->m_proxy) = py_owns;
@@ -1204,7 +1204,7 @@ void PyObjectPlus::ClearDeprecationWarning()
{
WarnLink *wlink_next;
WarnLink *wlink = GetDeprecationWarningLinkFirst();
-
+
while (wlink) {
wlink->warn_done= false; /* no need to NULL the link, its cleared before adding to the list next time round */
wlink_next= reinterpret_cast<WarnLink *>(wlink->link);
diff --git a/source/gameengine/Expressions/intern/StringValue.cpp b/source/gameengine/Expressions/intern/StringValue.cpp
index ddf61dc441c..8b979b2af0c 100644
--- a/source/gameengine/Expressions/intern/StringValue.cpp
+++ b/source/gameengine/Expressions/intern/StringValue.cpp
@@ -41,14 +41,14 @@ CStringValue::CStringValue(const char *txt,const char *name,AllocationTYPE alloc
{
m_strString = txt;
SetName(name);
-
+
if (alloctype==CValue::STACKVALUE)
{
CValue::DisableRefCount();
-
+
}
-
-
+
+
}
@@ -71,7 +71,7 @@ CValue* CStringValue::Calc(VALUE_OPERATOR op, CValue *val)
CValue* CStringValue::CalcFinal(VALUE_DATA_TYPE dtype, VALUE_OPERATOR op, CValue *val)
{
CValue *ret;
-
+
if (op == VALUE_ADD_OPERATOR) {
if (dtype == VALUE_ERROR_TYPE)
ret = new CErrorValue(val->GetText() + op2str(op) + GetText());
@@ -138,7 +138,7 @@ bool CStringValue::IsEqual(const STR_String & other)
}
CValue* CStringValue::GetReplica()
-{
+{
CStringValue* replica = new CStringValue(*this);
replica->ProcessReplica();
return replica;
diff --git a/source/gameengine/Expressions/intern/Value.cpp b/source/gameengine/Expressions/intern/Value.cpp
index f8796a76e76..9b42bdb7bff 100644
--- a/source/gameengine/Expressions/intern/Value.cpp
+++ b/source/gameengine/Expressions/intern/Value.cpp
@@ -70,7 +70,7 @@ PyMethodDef CValue::Methods[] = {
/*#define CVALUE_DEBUG*/
#ifdef CVALUE_DEBUG
int gRefCount;
-struct SmartCValueRef
+struct SmartCValueRef
{
CValue *m_ref;
int m_count;
@@ -92,7 +92,7 @@ std::vector<SmartCValueRef> gRefList;
CValue::CValue()
: PyObjectPlus(),
-
+
m_pNamedPropertyArray(NULL),
m_refcount(1)
/*
@@ -148,7 +148,7 @@ STR_String CValue::op2str(VALUE_OPERATOR op)
{
//pre:
//ret: the stringrepresentation of operator op
-
+
STR_String opmsg;
switch (op) {
case VALUE_MOD_OPERATOR:
@@ -225,7 +225,7 @@ void CValue::SetProperty(const STR_String & name,CValue* ioProperty)
else { // Make sure we have a property array
m_pNamedPropertyArray = new std::map<STR_String,CValue *>;
}
-
+
// Add property at end of array
(*m_pNamedPropertyArray)[name] = ioProperty->AddRef();//->Add(ioProperty);
}
@@ -247,7 +247,7 @@ void CValue::SetProperty(const char* name,CValue* ioProperty)
else { // Make sure we have a property array
m_pNamedPropertyArray = new std::map<STR_String,CValue *>;
}
-
+
// Add property at end of array
(*m_pNamedPropertyArray)[name] = ioProperty->AddRef();//->Add(ioProperty);
}
@@ -293,7 +293,7 @@ float CValue::GetPropertyNumber(const STR_String& inName,float defnumber)
{
CValue *property = GetProperty(inName);
if (property)
- return property->GetNumber();
+ return property->GetNumber();
else
return defnumber;
}
@@ -316,7 +316,7 @@ bool CValue::RemoveProperty(const char *inName)
return true;
}
}
-
+
return false;
}
@@ -328,7 +328,7 @@ vector<STR_String> CValue::GetPropertyNames()
vector<STR_String> result;
if (!m_pNamedPropertyArray) return result;
result.reserve(m_pNamedPropertyArray->size());
-
+
std::map<STR_String,CValue*>::iterator it;
for (it= m_pNamedPropertyArray->begin(); (it != m_pNamedPropertyArray->end()); it++)
{
@@ -369,7 +369,7 @@ void CValue::SetPropertiesModified(bool inModified)
{
if (!m_pNamedPropertyArray) return;
std::map<STR_String,CValue*>::iterator it;
-
+
for (it= m_pNamedPropertyArray->begin();(it != m_pNamedPropertyArray->end()); it++)
((*it).second)->SetModified(inModified);
}
@@ -383,11 +383,11 @@ bool CValue::IsAnyPropertyModified()
{
if (!m_pNamedPropertyArray) return false;
std::map<STR_String,CValue*>::iterator it;
-
+
for (it= m_pNamedPropertyArray->begin();(it != m_pNamedPropertyArray->end()); it++)
if (((*it).second)->IsModified())
return true;
-
+
return false;
}
@@ -471,7 +471,7 @@ void CValue::DisableRefCount()
void CValue::ProcessReplica() /* was AddDataToReplica in 2.48 */
{
m_refcount = 1;
-
+
#ifdef DEBUG
//gRefCountValue++;
#endif
@@ -518,7 +518,7 @@ CValue* CValue::FindIdentifier(const STR_String& identifiername)
if (tempresult)
{
result=tempresult->FindIdentifier(rightstring);
- }
+ }
} else
{
result = GetProperty(identifiername);
@@ -666,7 +666,7 @@ void CValue::SetColorOperator(VALUE_OPERATOR op)
/* intentionally empty */
}
void CValue::SetValue(CValue* newval)
-{
+{
// no one should get here
assertd(newval->GetNumber() == 10121969);
}
diff --git a/source/gameengine/Expressions/intern/VectorValue.cpp b/source/gameengine/Expressions/intern/VectorValue.cpp
index a3d44116317..dcb1f11ad1a 100644
--- a/source/gameengine/Expressions/intern/VectorValue.cpp
+++ b/source/gameengine/Expressions/intern/VectorValue.cpp
@@ -36,51 +36,51 @@
CVectorValue::CVectorValue(float x,float y,float z, AllocationTYPE alloctype)
{
SetCustomFlag1(false);//FancyOutput=false;
-
+
if (alloctype == STACKVALUE)
{
CValue::DisableRefCount();
};
-
+
m_vec[KX_X] = m_transformedvec[KX_X] = x;
m_vec[KX_Y] = m_transformedvec[KX_Y] = y;
m_vec[KX_Z] = m_transformedvec[KX_Z] = z;
-
+
}
CVectorValue::CVectorValue(double vec[3], const char *name,AllocationTYPE alloctype)
{
-
+
SetCustomFlag1(false);//FancyOutput=false;
-
+
m_vec[KX_X] = m_transformedvec[KX_X] = vec[KX_X];
m_vec[KX_Y] = m_transformedvec[KX_Y] = vec[KX_Y];
m_vec[KX_Z] = m_transformedvec[KX_Z] = vec[KX_Z];
-
+
if (alloctype == STACKVALUE)
{
CValue::DisableRefCount();
-
+
}
-
+
SetName(name);
}
CVectorValue::CVectorValue(double vec[3], AllocationTYPE alloctype)
{
-
+
SetCustomFlag1(false);//FancyOutput=false;
-
+
m_vec[KX_X] = m_transformedvec[KX_X] = vec[KX_X];
m_vec[KX_Y] = m_transformedvec[KX_Y] = vec[KX_Y];
m_vec[KX_Z] = m_transformedvec[KX_Z] = vec[KX_Z];
-
+
if (alloctype == STACKVALUE)
{
CValue::DisableRefCount();
-
+
}
-
-
+
+
}
CVectorValue::~CVectorValue()
{
@@ -95,7 +95,7 @@ CVectorValue::~CVectorValue()
CValue* CVectorValue::CalcFinal(VALUE_DATA_TYPE dtype, VALUE_OPERATOR op, CValue *val)
{
CValue *ret = NULL;
-
+
switch (op) {
case VALUE_ADD_OPERATOR:
{
@@ -122,7 +122,7 @@ CValue* CVectorValue::CalcFinal(VALUE_DATA_TYPE dtype, VALUE_OPERATOR op, CValue
{
switch (dtype)
{
-
+
case VALUE_EMPTY_TYPE:
case VALUE_VECTOR_TYPE:
{
@@ -152,7 +152,7 @@ CValue* CVectorValue::CalcFinal(VALUE_DATA_TYPE dtype, VALUE_OPERATOR op, CValue
ret = new CErrorValue(val->GetText() + op2str(op) + GetText());
}
-
+
return ret;
}
@@ -174,7 +174,7 @@ double* CVectorValue::GetVector3(bool bGetTransformedVec)
{
if (bGetTransformedVec)
return m_transformedvec;
- // else
+ // else
return m_vec;
}
@@ -187,19 +187,19 @@ void CVectorValue::SetVector(double newvec[])
m_vec[KX_X] = m_transformedvec[KX_X] = newvec[KX_X];
m_vec[KX_Y] = m_transformedvec[KX_Y] = newvec[KX_Y];
m_vec[KX_Z] = m_transformedvec[KX_Z] = newvec[KX_Z];
-
+
SetModified(true);
}
void CVectorValue::SetValue(CValue *newval)
{
-
+
double* newvec = ((CVectorValue*)newval)->GetVector3();
m_vec[KX_X] = m_transformedvec[KX_X] = newvec[KX_X];
m_vec[KX_Y] = m_transformedvec[KX_Y] = newvec[KX_Y];
m_vec[KX_Z] = m_transformedvec[KX_Z] = newvec[KX_Z];
-
+
SetModified(true);
}
diff --git a/source/gameengine/GameLogic/Joystick/SCA_Joystick.cpp b/source/gameengine/GameLogic/Joystick/SCA_Joystick.cpp
index 9f532527a80..369ec4257cf 100644
--- a/source/gameengine/GameLogic/Joystick/SCA_Joystick.cpp
+++ b/source/gameengine/GameLogic/Joystick/SCA_Joystick.cpp
@@ -59,10 +59,10 @@ SCA_Joystick::SCA_Joystick(short int index)
{
for (int i=0; i < JOYAXIS_MAX; i++)
m_axis_array[i] = 0;
-
+
for (int i=0; i < JOYHAT_MAX; i++)
m_hat_array[i] = 0;
-
+
#ifdef WITH_SDL
m_private = new PrivateData();
#endif
@@ -94,7 +94,7 @@ SCA_Joystick *SCA_Joystick::GetInstance( short int joyindex )
return NULL;
}
- if (m_refCount == 0)
+ if (m_refCount == 0)
{
int i;
@@ -124,9 +124,9 @@ SCA_Joystick *SCA_Joystick::GetInstance( short int joyindex )
JOYSTICK_ECHO("Error-Initializing-SDL: " << SDL_GetError());
return NULL;
}
-
+
m_joynum = SDL_NumJoysticks();
-
+
for (i = 0; i < m_joynum; i++) {
m_instance[i] = new SCA_Joystick(i);
m_instance[i]->CreateJoystickDevice();
@@ -189,7 +189,7 @@ bool SCA_Joystick::aAxisPairDirectionIsPositive(int axis, int dir)
res = pGetAxis(axis, 1);
else /* JOYAXIS_LEFT || JOYAXIS_RIGHT */
res = pGetAxis(axis, 0);
-
+
if (dir==JOYAXIS_DOWN || dir==JOYAXIS_RIGHT)
return (res > m_prec) ? true : false;
else /* JOYAXIS_UP || JOYAXIS_LEFT */
@@ -273,7 +273,7 @@ bool SCA_Joystick::CreateJoystickDevice(void)
if (m_joyindex>=m_joynum) {
/* don't print a message, because this is done anyway */
//JOYSTICK_ECHO("Joystick-Error: " << SDL_NumJoysticks() << " avaiable joystick(s)");
-
+
/* Need this so python args can return empty lists */
m_axismax = m_buttonmax = m_hatmax = 0;
return false;
@@ -282,9 +282,9 @@ bool SCA_Joystick::CreateJoystickDevice(void)
m_private->m_joystick = SDL_JoystickOpen(m_joyindex);
SDL_JoystickEventState(SDL_ENABLE);
m_isinit = true;
-
+
JOYSTICK_ECHO("Joystick " << m_joyindex << " initialized");
-
+
/* must run after being initialized */
m_axismax = SDL_JoystickNumAxes(m_private->m_joystick);
m_buttonmax = SDL_JoystickNumButtons(m_private->m_joystick);
@@ -292,12 +292,12 @@ bool SCA_Joystick::CreateJoystickDevice(void)
if (m_axismax > JOYAXIS_MAX) m_axismax = JOYAXIS_MAX; /* very unlikely */
else if (m_axismax < 0) m_axismax = 0;
-
+
if (m_hatmax > JOYHAT_MAX) m_hatmax = JOYHAT_MAX; /* very unlikely */
else if (m_hatmax < 0) m_hatmax = 0;
-
+
if (m_buttonmax < 0) m_buttonmax = 0;
-
+
}
return true;
#endif /* WITH_SDL */
@@ -355,7 +355,7 @@ int SCA_Joystick::pAxisTest(int axisnum)
* than what a short can hold. In other words, abs(MIN_SHORT) > MAX_SHRT. */
int i1 = m_axis_array[(axisnum * 2)];
int i2 = m_axis_array[(axisnum * 2) + 1];
-
+
/* long winded way to do:
* return max_ff(absf(i1), absf(i2))
* ...avoid abs from math.h */
diff --git a/source/gameengine/GameLogic/Joystick/SCA_Joystick.h b/source/gameengine/GameLogic/Joystick/SCA_Joystick.h
index c9221753d45..98b117b70d1 100644
--- a/source/gameengine/GameLogic/Joystick/SCA_Joystick.h
+++ b/source/gameengine/GameLogic/Joystick/SCA_Joystick.h
@@ -68,16 +68,16 @@ class SCA_Joystick
#endif
int m_joyindex;
- /**
+ /**
*support for JOYAXIS_MAX axes (in pairs)
*/
int m_axis_array[JOYAXIS_MAX];
- /**
+ /**
*support for JOYHAT_MAX hats (each is a direction)
*/
int m_hat_array[JOYHAT_MAX];
-
+
/**
* Precision or range of the axes
*/
@@ -86,15 +86,15 @@ class SCA_Joystick
/**
* max # of buttons avail
*/
-
+
int m_axismax;
int m_buttonmax;
int m_hatmax;
-
+
/** is the joystick initialized ?*/
bool m_isinit;
-
+
/** is triggered for each event type */
bool m_istrig_axis;
bool m_istrig_button;
@@ -112,7 +112,7 @@ class SCA_Joystick
#if 0 /* not used yet */
void OnBallMotion(SDL_Event *sdl_event) {}
#endif
-
+
#endif /* WITH_SDL */
/**
* Open the joystick
@@ -142,13 +142,13 @@ class SCA_Joystick
SCA_Joystick(short int index);
~SCA_Joystick();
-
+
public:
static SCA_Joystick *GetInstance(short int joyindex);
static void HandleEvents(void);
void ReleaseInstance();
-
+
/*
*/
@@ -182,11 +182,11 @@ public:
bool IsTrigAxis(void) {
return m_istrig_axis;
}
-
+
bool IsTrigButton(void) {
return m_istrig_button;
}
-
+
bool IsTrigHat(void) {
return m_istrig_hat;
}
@@ -198,7 +198,7 @@ public:
int GetNumberOfAxes(void);
int GetNumberOfButtons(void);
int GetNumberOfHats(void);
-
+
/**
* Test if the joystick is connected
*/
diff --git a/source/gameengine/GameLogic/Joystick/SCA_JoystickEvents.cpp b/source/gameengine/GameLogic/Joystick/SCA_JoystickEvents.cpp
index 1dee1de9de2..b1ce31662ed 100644
--- a/source/gameengine/GameLogic/Joystick/SCA_JoystickEvents.cpp
+++ b/source/gameengine/GameLogic/Joystick/SCA_JoystickEvents.cpp
@@ -41,7 +41,7 @@ void SCA_Joystick::OnAxisMotion(SDL_Event* sdl_event)
{
if (sdl_event->jaxis.axis >= JOYAXIS_MAX)
return;
-
+
m_axis_array[sdl_event->jaxis.axis] = sdl_event->jaxis.value;
m_istrig_axis = 1;
}
@@ -68,7 +68,7 @@ void SCA_Joystick::OnButtonDown(SDL_Event* sdl_event)
//if (sdl_event->jbutton.button > m_buttonmax) /* unsigned int so always above 0 */
// return;
// sdl_event->jbutton.button;
-
+
m_istrig_button = 1;
}
@@ -93,17 +93,17 @@ void SCA_Joystick::HandleEvents(void)
if (SCA_Joystick::m_instance[i])
SCA_Joystick::m_instance[i]->OnNothing(&sdl_event);
}
-
+
while (SDL_PollEvent(&sdl_event)) {
/* Note! m_instance[sdl_event.jaxis.which]
* will segfault if over JOYINDEX_MAX, not too nice but what are the chances? */
-
+
/* Note!, with buttons, this wont care which button is pressed,
* only to set 'm_istrig_button', actual pressed buttons are detected by SDL_JoystickGetButton */
-
+
/* Note!, if you manage to press and release a button within 1 logic tick
* it wont work as it should */
-
+
switch (sdl_event.type) {
case SDL_JOYAXISMOTION:
SCA_Joystick::m_instance[sdl_event.jaxis.which]->OnAxisMotion(&sdl_event);
diff --git a/source/gameengine/GameLogic/Joystick/SCA_JoystickPrivate.h b/source/gameengine/GameLogic/Joystick/SCA_JoystickPrivate.h
index 472a7353190..ab42eb57079 100644
--- a/source/gameengine/GameLogic/Joystick/SCA_JoystickPrivate.h
+++ b/source/gameengine/GameLogic/Joystick/SCA_JoystickPrivate.h
@@ -24,7 +24,7 @@
*
* ***** END GPL LICENSE BLOCK *****
*/
-
+
/** \file SCA_JoystickPrivate.h
* \ingroup gamelogic
*/
diff --git a/source/gameengine/GameLogic/SCA_ANDController.cpp b/source/gameengine/GameLogic/SCA_ANDController.cpp
index 2cb7406779c..26380105e91 100644
--- a/source/gameengine/GameLogic/SCA_ANDController.cpp
+++ b/source/gameengine/GameLogic/SCA_ANDController.cpp
@@ -71,7 +71,7 @@ void SCA_ANDController::Trigger(SCA_LogicManager* logicmgr)
break;
}
}
-
+
for (vector<SCA_IActuator*>::const_iterator i=m_linkedactuators.begin();
!(i==m_linkedactuators.end());i++)
{
diff --git a/source/gameengine/GameLogic/SCA_ActuatorSensor.cpp b/source/gameengine/GameLogic/SCA_ActuatorSensor.cpp
index 8b7702228ce..03c142e8c14 100644
--- a/source/gameengine/GameLogic/SCA_ActuatorSensor.cpp
+++ b/source/gameengine/GameLogic/SCA_ActuatorSensor.cpp
@@ -96,7 +96,7 @@ bool SCA_ActuatorSensor::Evaluate()
{
bool result = m_actuator->IsActive();
bool reset = m_reset && m_level;
-
+
m_reset = false;
if (m_lastresult != result || m_midresult != result)
{
diff --git a/source/gameengine/GameLogic/SCA_ActuatorSensor.h b/source/gameengine/GameLogic/SCA_ActuatorSensor.h
index 6005bd3ac6c..f728dc5c0ca 100644
--- a/source/gameengine/GameLogic/SCA_ActuatorSensor.h
+++ b/source/gameengine/GameLogic/SCA_ActuatorSensor.h
@@ -47,7 +47,7 @@ public:
SCA_ActuatorSensor(class SCA_EventManager* eventmgr,
SCA_IObject* gameobj,
const STR_String& actname);
-
+
virtual ~SCA_ActuatorSensor();
virtual CValue* GetReplica();
virtual void Init();
@@ -63,7 +63,7 @@ public:
/* --------------------------------------------------------------------- */
static int CheckActuator(void *self, const PyAttributeDef*);
-
+
#endif /* WITH_PYTHON */
};
diff --git a/source/gameengine/GameLogic/SCA_AlwaysSensor.cpp b/source/gameengine/GameLogic/SCA_AlwaysSensor.cpp
index 1a6a82a33eb..28f8b2123e1 100644
--- a/source/gameengine/GameLogic/SCA_AlwaysSensor.cpp
+++ b/source/gameengine/GameLogic/SCA_AlwaysSensor.cpp
@@ -78,7 +78,7 @@ CValue* SCA_AlwaysSensor::GetReplica()
bool SCA_AlwaysSensor::IsPositiveTrigger()
-{
+{
return (m_invert ? false : true);
}
@@ -90,7 +90,7 @@ bool SCA_AlwaysSensor::Evaluate()
//return true;
/* even nicer ;) */
//return false;
-
+
/* nicest ! */
bool result = m_alwaysresult;
m_alwaysresult = false;
diff --git a/source/gameengine/GameLogic/SCA_DelaySensor.cpp b/source/gameengine/GameLogic/SCA_DelaySensor.cpp
index af751cffc2e..5222d1961af 100644
--- a/source/gameengine/GameLogic/SCA_DelaySensor.cpp
+++ b/source/gameengine/GameLogic/SCA_DelaySensor.cpp
@@ -85,7 +85,7 @@ CValue* SCA_DelaySensor::GetReplica()
bool SCA_DelaySensor::IsPositiveTrigger()
-{
+{
return (m_invert ? !m_lastResult : m_lastResult);
}
diff --git a/source/gameengine/GameLogic/SCA_DelaySensor.h b/source/gameengine/GameLogic/SCA_DelaySensor.h
index 9b39de7e099..0544bfef8c4 100644
--- a/source/gameengine/GameLogic/SCA_DelaySensor.h
+++ b/source/gameengine/GameLogic/SCA_DelaySensor.h
@@ -41,7 +41,7 @@ class SCA_DelaySensor : public SCA_ISensor
Py_Header
bool m_lastResult;
bool m_repeat;
- int m_delay;
+ int m_delay;
int m_duration;
int m_frameCount;
diff --git a/source/gameengine/GameLogic/SCA_EventManager.h b/source/gameengine/GameLogic/SCA_EventManager.h
index eb9a6d9aca1..53cd16a810d 100644
--- a/source/gameengine/GameLogic/SCA_EventManager.h
+++ b/source/gameengine/GameLogic/SCA_EventManager.h
@@ -51,8 +51,8 @@ public:
enum EVENT_MANAGER_TYPE {
KEYBOARD_EVENTMGR = 0,
MOUSE_EVENTMGR,
- ALWAYS_EVENTMGR,
- TOUCH_EVENTMGR,
+ ALWAYS_EVENTMGR,
+ TOUCH_EVENTMGR,
PROPERTY_EVENTMGR,
TIME_EVENTMGR,
RANDOM_EVENTMGR,
@@ -65,7 +65,7 @@ public:
SCA_EventManager(SCA_LogicManager* logicmgr, EVENT_MANAGER_TYPE mgrtype);
virtual ~SCA_EventManager();
-
+
virtual void RemoveSensor(class SCA_ISensor* sensor);
virtual void NextFrame(double curtime, double fixedtime);
virtual void NextFrame();
diff --git a/source/gameengine/GameLogic/SCA_ExpressionController.h b/source/gameengine/GameLogic/SCA_ExpressionController.h
index c16944ccde1..993b3b67a96 100644
--- a/source/gameengine/GameLogic/SCA_ExpressionController.h
+++ b/source/gameengine/GameLogic/SCA_ExpressionController.h
@@ -51,7 +51,7 @@ public:
virtual CValue* GetReplica();
virtual void Trigger(SCA_LogicManager* logicmgr);
virtual CValue* FindIdentifier(const STR_String& identifiername);
- /**
+ /**
* used to release the expression cache
* so that self references are removed before the controller itself is released
*/
diff --git a/source/gameengine/GameLogic/SCA_IActuator.cpp b/source/gameengine/GameLogic/SCA_IActuator.cpp
index 9a355fdf3c9..ca67f5b672e 100644
--- a/source/gameengine/GameLogic/SCA_IActuator.cpp
+++ b/source/gameengine/GameLogic/SCA_IActuator.cpp
@@ -49,7 +49,7 @@ bool SCA_IActuator::Update(double curtime, bool frame)
{
if (frame)
return Update();
-
+
return true;
}
@@ -99,7 +99,7 @@ SCA_IActuator::~SCA_IActuator()
void SCA_IActuator::DecLink()
{
m_links--;
- if (m_links < 0)
+ if (m_links < 0)
{
printf("Warning: actuator %s has negative m_links: %d\n", m_name.Ptr(), m_links);
m_links = 0;
@@ -123,8 +123,8 @@ void SCA_IActuator::UnlinkController(SCA_IController* controller)
return;
}
}
- printf("Missing link from actuator %s:%s to controller %s:%s\n",
- m_gameobj->GetName().ReadPtr(), GetName().ReadPtr(),
+ printf("Missing link from actuator %s:%s to controller %s:%s\n",
+ m_gameobj->GetName().ReadPtr(), GetName().ReadPtr(),
controller->GetParent()->GetName().ReadPtr(), controller->GetName().ReadPtr());
}
diff --git a/source/gameengine/GameLogic/SCA_IActuator.h b/source/gameengine/GameLogic/SCA_IActuator.h
index b63cb633b4e..bca0b1ad764 100644
--- a/source/gameengine/GameLogic/SCA_IActuator.h
+++ b/source/gameengine/GameLogic/SCA_IActuator.h
@@ -92,7 +92,7 @@ public:
KX_ACT_MOUSE,
};
- SCA_IActuator(SCA_IObject* gameobj, KX_ACTUATOR_TYPE type);
+ SCA_IActuator(SCA_IObject* gameobj, KX_ACTUATOR_TYPE type);
/**
* UnlinkObject(...)
@@ -105,11 +105,11 @@ public:
/**
* Update(...)
- * Update the actuator based upon the events received since
+ * Update the actuator based upon the events received since
* the last call to Update, the current time and deltatime the
* time elapsed in this frame ?
* It is the responsibility of concrete Actuators to clear
- * their event's. This is usually done in the Update() method via
+ * their event's. This is usually done in the Update() method via
* a call to RemoveAllEvents()
*/
@@ -117,9 +117,9 @@ public:
virtual bool Update(double curtime, bool frame);
virtual bool Update();
- /**
+ /**
* Add an event to an actuator.
- */
+ */
//void AddEvent(CValue* event)
void AddEvent(bool event)
{
@@ -131,7 +131,7 @@ public:
virtual void ProcessReplica();
- /**
+ /**
* Return true if all the current events
* are negative. The definition of negative event is
* not immediately clear. But usually refers to key-up events
@@ -159,7 +159,7 @@ public:
virtual void DecLink();
bool IsNoLink() const { return !m_links; }
bool IsType(KX_ACTUATOR_TYPE type) { return m_type == type; }
-
+
#ifdef WITH_CXX_GUARDEDALLOC
MEM_CXX_CLASS_ALLOC_FUNCS("GE:SCA_IActuator")
#endif
diff --git a/source/gameengine/GameLogic/SCA_IController.cpp b/source/gameengine/GameLogic/SCA_IController.cpp
index c4176d66688..46ea2910a74 100644
--- a/source/gameengine/GameLogic/SCA_IController.cpp
+++ b/source/gameengine/GameLogic/SCA_IController.cpp
@@ -48,9 +48,9 @@ SCA_IController::SCA_IController(SCA_IObject* gameobj)
m_justActivated(false)
{
}
-
-
+
+
SCA_IController::~SCA_IController()
{
//UnlinkAllActuators();
@@ -77,7 +77,7 @@ void SCA_IController::UnlinkAllSensors()
std::vector<class SCA_ISensor*>::iterator sensit;
for (sensit = m_linkedsensors.begin();!(sensit==m_linkedsensors.end());++sensit)
{
- if (IsActive())
+ if (IsActive())
{
(*sensit)->DecLink();
}
@@ -93,7 +93,7 @@ void SCA_IController::UnlinkAllActuators()
std::vector<class SCA_IActuator*>::iterator actit;
for (actit = m_linkedactuators.begin();!(actit==m_linkedactuators.end());++actit)
{
- if (IsActive())
+ if (IsActive())
{
(*actit)->DecLink();
}
@@ -127,8 +127,8 @@ void SCA_IController::UnlinkActuator(class SCA_IActuator* actua)
return;
}
}
- printf("Missing link from controller %s:%s to actuator %s:%s\n",
- m_gameobj->GetName().ReadPtr(), GetName().ReadPtr(),
+ printf("Missing link from controller %s:%s to actuator %s:%s\n",
+ m_gameobj->GetName().ReadPtr(), GetName().ReadPtr(),
actua->GetParent()->GetName().ReadPtr(), actua->GetName().ReadPtr());
}
@@ -157,8 +157,8 @@ void SCA_IController::UnlinkSensor(class SCA_ISensor* sensor)
return;
}
}
- printf("Missing link from controller %s:%s to sensor %s:%s\n",
- m_gameobj->GetName().ReadPtr(), GetName().ReadPtr(),
+ printf("Missing link from controller %s:%s to sensor %s:%s\n",
+ m_gameobj->GetName().ReadPtr(), GetName().ReadPtr(),
sensor->GetParent()->GetName().ReadPtr(), sensor->GetName().ReadPtr());
}
@@ -168,9 +168,9 @@ void SCA_IController::ApplyState(unsigned int state)
std::vector<class SCA_IActuator*>::iterator actit;
std::vector<class SCA_ISensor*>::iterator sensit;
- if (m_statemask & state)
+ if (m_statemask & state)
{
- if (!IsActive())
+ if (!IsActive())
{
// reactive the controller, all the links to actuator are valid again
for (actit = m_linkedactuators.begin();!(actit==m_linkedactuators.end());++actit)
diff --git a/source/gameengine/GameLogic/SCA_IController.h b/source/gameengine/GameLogic/SCA_IController.h
index 4ec872c2316..a249a6e85f9 100644
--- a/source/gameengine/GameLogic/SCA_IController.h
+++ b/source/gameengine/GameLogic/SCA_IController.h
@@ -100,7 +100,7 @@ public:
}
}
}
-
+
#ifdef WITH_PYTHON
static PyObject* pyattr_get_state(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
diff --git a/source/gameengine/GameLogic/SCA_IInputDevice.cpp b/source/gameengine/GameLogic/SCA_IInputDevice.cpp
index f4fce034c87..0808028fed3 100644
--- a/source/gameengine/GameLogic/SCA_IInputDevice.cpp
+++ b/source/gameengine/GameLogic/SCA_IInputDevice.cpp
@@ -111,7 +111,7 @@ void SCA_IInputDevice::NextFrame()
m_currentTable = 1 - m_currentTable;
// cerr << "SCA_IInputDevice::NextFrame " << GetNumActiveEvents() << endl;
-
+
for (int i=0;i<SCA_IInputDevice::KX_MAX_KEYS;i++)
{
switch (m_eventStatusTables[1 - m_currentTable][i].m_status)
diff --git a/source/gameengine/GameLogic/SCA_IInputDevice.h b/source/gameengine/GameLogic/SCA_IInputDevice.h
index f306ae4f26b..6aea80f848d 100644
--- a/source/gameengine/GameLogic/SCA_IInputDevice.h
+++ b/source/gameengine/GameLogic/SCA_IInputDevice.h
@@ -39,12 +39,12 @@
#include "MEM_guardedalloc.h"
#endif
-class SCA_InputEvent
+class SCA_InputEvent
{
-
+
public:
enum SCA_EnumInputs {
-
+
KX_NO_INPUTSTATUS = 0,
KX_JUSTACTIVATED,
KX_ACTIVE,
@@ -68,25 +68,25 @@ public:
#define MOUSEX MOUSEMOVE
#define MOUSEY ACTIONMOUSE
-class SCA_IInputDevice
+class SCA_IInputDevice
{
-
+
public:
SCA_IInputDevice();
virtual ~SCA_IInputDevice();
enum KX_EnumInputs {
-
+
KX_NOKEY = 0,
-
- // TIMERS
-
+
+ // TIMERS
+
KX_TIMER0,
KX_TIMER1,
KX_TIMER2,
-
+
// SYSTEM
/* Moved to avoid clashes with KX_RETKEY */
@@ -104,8 +104,8 @@ public:
KX_WINQUIT,
KX_Q_FIRSTTIME,
/* sequence ends on 16 */
-
- // standard keyboard
+
+ // standard keyboard
/* Because of the above preamble, KX_BEGINKEY is 15 ! This
* means that KX_RETKEY on 13d (0Dh)) will double up with
@@ -131,7 +131,7 @@ public:
KX_PERIODKEY = 46,
KX_PLUSKEY = 47,
KX_ZEROKEY = 48,
-
+
KX_ONEKEY, // =49
KX_TWOKEY,
KX_THREEKEY,
@@ -168,64 +168,64 @@ public:
KX_XKEY, // =120
KX_YKEY,
KX_ZKEY, // =122
-
-
-
+
+
+
KX_CAPSLOCKKEY, // 123
-
+
KX_LEFTCTRLKEY, // 124
KX_LEFTALTKEY,
KX_RIGHTALTKEY,
KX_RIGHTCTRLKEY,
KX_RIGHTSHIFTKEY,
KX_LEFTSHIFTKEY,// 129
-
+
KX_ESCKEY, // 130
KX_TABKEY, //131
-
-
+
+
KX_LINEFEEDKEY, // 132
KX_BACKSPACEKEY,
KX_DELKEY,
KX_SEMICOLONKEY, // 135
-
-
+
+
KX_QUOTEKEY, //136
KX_ACCENTGRAVEKEY, //137
-
+
KX_SLASHKEY, //138
KX_BACKSLASHKEY,
KX_EQUALKEY,
KX_LEFTBRACKETKEY,
KX_RIGHTBRACKETKEY, // 142
-
+
KX_LEFTARROWKEY, // 145
KX_DOWNARROWKEY,
KX_RIGHTARROWKEY,
KX_UPARROWKEY, // 148
-
+
KX_PAD2 ,
KX_PAD4 ,
KX_PAD6 ,
KX_PAD8 ,
-
+
KX_PAD1 ,
KX_PAD3 ,
KX_PAD5 ,
KX_PAD7 ,
KX_PAD9 ,
-
+
KX_PADPERIOD,
KX_PADSLASHKEY,
-
-
-
+
+
+
KX_PAD0 ,
KX_PADMINUS,
KX_PADENTER,
KX_PADPLUSKEY,
-
-
+
+
KX_F1KEY ,
KX_F2KEY ,
KX_F3KEY ,
@@ -247,7 +247,7 @@ public:
KX_F19KEY,
KX_OSKEY,
-
+
KX_PAUSEKEY,
KX_INSERTKEY,
KX_HOMEKEY ,
@@ -257,41 +257,41 @@ public:
// MOUSE
KX_BEGINMOUSE,
-
+
KX_BEGINMOUSEBUTTONS,
KX_LEFTMOUSE,
KX_MIDDLEMOUSE,
KX_RIGHTMOUSE,
-
+
KX_ENDMOUSEBUTTONS,
-
+
KX_WHEELUPMOUSE,
KX_WHEELDOWNMOUSE,
KX_MOUSEX,
KX_MOUSEY,
-
+
KX_ENDMOUSE,
KX_MAX_KEYS
-
+
}; // enum
protected:
- /**
+ /**
* m_eventStatusTables are two tables that contain current and previous
* status of all events
*/
SCA_InputEvent m_eventStatusTables[2][SCA_IInputDevice::KX_MAX_KEYS];
- /**
+ /**
* m_currentTable is index for m_keyStatusTable that toggle between 0 or 1
*/
- int m_currentTable;
+ int m_currentTable;
void ClearStatusTable(int tableid);
public:
@@ -307,9 +307,9 @@ public:
* Get the number of remapping events (just_activated, just_released)
*/
virtual int GetNumJustEvents();
-
+
virtual void HookEscape();
-
+
/**
* Next frame: we calculate the new key states. This goes as follows:
*
diff --git a/source/gameengine/GameLogic/SCA_ILogicBrick.cpp b/source/gameengine/GameLogic/SCA_ILogicBrick.cpp
index d0a6e4540c9..d388317ce6a 100644
--- a/source/gameengine/GameLogic/SCA_ILogicBrick.cpp
+++ b/source/gameengine/GameLogic/SCA_ILogicBrick.cpp
@@ -88,7 +88,7 @@ CValue* SCA_ILogicBrick::Calc(VALUE_OPERATOR op, CValue *val)
temp->Release();
return result;
-}
+}
@@ -107,7 +107,7 @@ CValue* SCA_ILogicBrick::CalcFinal(VALUE_DATA_TYPE dtype,
const STR_String& SCA_ILogicBrick::GetText()
-{
+{
if (m_name.Length())
return m_name;
@@ -137,8 +137,8 @@ void SCA_ILogicBrick::SetName(const char *name)
bool SCA_ILogicBrick::LessComparedTo(SCA_ILogicBrick* other)
{
- return (this->m_Execute_Ueber_Priority < other->m_Execute_Ueber_Priority)
- || ((this->m_Execute_Ueber_Priority == other->m_Execute_Ueber_Priority) &&
+ return (this->m_Execute_Ueber_Priority < other->m_Execute_Ueber_Priority)
+ || ((this->m_Execute_Ueber_Priority == other->m_Execute_Ueber_Priority) &&
(this->m_Execute_Priority < other->m_Execute_Priority));
}
@@ -178,7 +178,7 @@ CValue* SCA_ILogicBrick::GetEvent()
{
return m_eventval->AddRef();
}
-
+
return NULL;
}
@@ -244,10 +244,10 @@ PyObject *SCA_ILogicBrick::pyattr_get_owner(void *self_v, const KX_PYATTRIBUTE_D
{
SCA_ILogicBrick* self = static_cast<SCA_ILogicBrick*>(self_v);
CValue* parent = self->GetParent();
-
+
if (parent)
return parent->GetProxy();
-
+
Py_RETURN_NONE;
}
diff --git a/source/gameengine/GameLogic/SCA_ILogicBrick.h b/source/gameengine/GameLogic/SCA_ILogicBrick.h
index f9ef18cc348..46c62f0258a 100644
--- a/source/gameengine/GameLogic/SCA_ILogicBrick.h
+++ b/source/gameengine/GameLogic/SCA_ILogicBrick.h
@@ -81,7 +81,7 @@ public:
virtual double GetNumber();
virtual STR_String& GetName();
virtual void SetName(const char *);
-
+
bool IsActive()
{
return m_bActive;
@@ -101,7 +101,7 @@ public:
}
// insert in a QList at position corresponding to m_Execute_Priority
- // inside a longer list that contains elements of other objects.
+ // inside a longer list that contains elements of other objects.
// Sorting is done only between the elements of the same object.
// head is the head of the combined list
// current points to the first element of the object in the list, NULL if none yet
@@ -138,7 +138,7 @@ public:
#ifdef WITH_PYTHON
// python methods
-
+
static PyObject* pyattr_get_owner(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
// check that attribute is a property
@@ -152,14 +152,14 @@ public:
};
-protected:
+protected:
/* Some conversions to go with the bool type. */
/** Convert a KX_TRUE, KX_FALSE in Python to a c++ value. */
bool PyArgToBool(int boolArg);
/** Convert a a c++ value to KX_TRUE, KX_FALSE in Python. */
PyObject *BoolToPyArg(bool);
-
+
#endif /* WITH_PYTHON */
};
diff --git a/source/gameengine/GameLogic/SCA_IObject.cpp b/source/gameengine/GameLogic/SCA_IObject.cpp
index 526e695e792..c5eab53d67e 100644
--- a/source/gameengine/GameLogic/SCA_IObject.cpp
+++ b/source/gameengine/GameLogic/SCA_IObject.cpp
@@ -60,7 +60,7 @@ SCA_IObject::~SCA_IObject()
(*its)->Delete();
//((CValue*)(*its))->Release();
}
- SCA_ControllerList::iterator itc;
+ SCA_ControllerList::iterator itc;
for (itc = m_controllers.begin(); !(itc == m_controllers.end()); ++itc)
{
//Use Delete for controller to ensure proper cleaning (expression controller)
@@ -250,7 +250,7 @@ SCA_IActuator* SCA_IObject::FindActuator(const STR_String& actuatorname)
void SCA_IObject::Suspend()
{
- if ((!m_ignore_activity_culling)
+ if ((!m_ignore_activity_culling)
&& (!m_suspended)) {
m_suspended = true;
/* flag suspend for all sensors */
@@ -286,8 +286,8 @@ void SCA_IObject::SetState(unsigned int state)
// 1) set the new state bits that are 1
// 2) clr the new state bits that are 0
// This to ensure continuity if a sensor is attached to two states
- // that are switching state: no need to deactive and reactive the sensor
-
+ // that are switching state: no need to deactive and reactive the sensor
+
tmpstate = m_state | state;
if (tmpstate != m_state)
{
diff --git a/source/gameengine/GameLogic/SCA_IObject.h b/source/gameengine/GameLogic/SCA_IObject.h
index 29a21fd8708..5c2dd351fb3 100644
--- a/source/gameengine/GameLogic/SCA_IObject.h
+++ b/source/gameengine/GameLogic/SCA_IObject.h
@@ -53,9 +53,9 @@ typedef std::vector<SCA_IObject *> SCA_ObjectList;
class SCA_IObject : public CValue
{
-
+
Py_Header
-
+
protected:
friend class KX_StateActuator;
friend class SCA_IActuator;
@@ -110,7 +110,7 @@ protected:
SG_QList* m_firstState;
public:
-
+
SCA_IObject();
virtual ~SCA_IObject();
@@ -148,7 +148,7 @@ public:
}
void RegisterActuator(SCA_IActuator* act);
void UnregisterActuator(SCA_IActuator* act);
-
+
void RegisterObject(SCA_IObject* objs);
void UnregisterObject(SCA_IObject* objs);
/**
@@ -165,7 +165,7 @@ public:
void SetCurrentTime(float currentTime) {}
virtual void ReParentLogic();
-
+
/**
* Set whether or not to ignore activity culling requests
*/
@@ -187,7 +187,7 @@ public:
* Suspend all progress.
*/
void Suspend(void);
-
+
/**
* Resume progress
*/
@@ -216,7 +216,7 @@ public:
// const class MT_Point3& ConvertPythonPylist(PyObject *pylist);
virtual int GetGameObjectType() {return -1;}
-
+
typedef enum ObjectTypes {
OBJ_ARMATURE=0,
OBJ_CAMERA=1,
diff --git a/source/gameengine/GameLogic/SCA_IScene.cpp b/source/gameengine/GameLogic/SCA_IScene.cpp
index a4c905096d7..07b7e008e83 100644
--- a/source/gameengine/GameLogic/SCA_IScene.cpp
+++ b/source/gameengine/GameLogic/SCA_IScene.cpp
@@ -39,8 +39,8 @@ SCA_DebugProp::SCA_DebugProp(): m_obj(NULL)
SCA_DebugProp::~SCA_DebugProp()
{
- if (m_obj)
- m_obj->Release();
+ if (m_obj)
+ m_obj->Release();
}
SCA_IScene::SCA_IScene()
@@ -64,7 +64,7 @@ SCA_IScene::~SCA_IScene()
}
-std::vector<SCA_DebugProp*>& SCA_IScene::GetDebugProperties()
+std::vector<SCA_DebugProp*>& SCA_IScene::GetDebugProperties()
{
return m_debugList;
}
@@ -129,7 +129,7 @@ void SCA_IScene::RemoveDebugProperty(class CValue *gameobj,
void SCA_IScene::RemoveObjectDebugProperties(class CValue* gameobj)
-{
+{
vector<SCA_DebugProp*>::iterator it = m_debugList.begin();
while (it != m_debugList.end()) {
CValue* debugobj = (*it)->m_obj;
diff --git a/source/gameengine/GameLogic/SCA_IScene.h b/source/gameengine/GameLogic/SCA_IScene.h
index b76b5636b13..e08c68f63e4 100644
--- a/source/gameengine/GameLogic/SCA_IScene.h
+++ b/source/gameengine/GameLogic/SCA_IScene.h
@@ -51,7 +51,7 @@ struct SCA_DebugProp
~SCA_DebugProp();
};
-class SCA_IScene
+class SCA_IScene
{
std::vector<SCA_DebugProp*> m_debugList;
public:
@@ -63,7 +63,7 @@ public:
virtual void RemoveObject(class CValue* gameobj)=0;
virtual void DelayedRemoveObject(class CValue* gameobj)=0;
//virtual void DelayedReleaseObject(class CValue* gameobj)=0;
-
+
virtual void ReplaceMesh(class CValue* gameobj,
void* meshobj, bool use_gfx, bool use_phys)=0;
std::vector<SCA_DebugProp*>& GetDebugProperties();
@@ -74,8 +74,8 @@ public:
void RemoveDebugProperty(class CValue *gameobj, const STR_String &name);
void RemoveObjectDebugProperties(class CValue* gameobj);
- virtual void Update2DFilter(std::vector<STR_String>& propNames, void* gameObj,
- RAS_2DFilterManager::RAS_2DFILTER_MODE filtermode,
+ virtual void Update2DFilter(std::vector<STR_String>& propNames, void* gameObj,
+ RAS_2DFilterManager::RAS_2DFILTER_MODE filtermode,
int pass, STR_String& text) {}
diff --git a/source/gameengine/GameLogic/SCA_ISensor.cpp b/source/gameengine/GameLogic/SCA_ISensor.cpp
index 66dd69f93c4..44fbe1d4692 100644
--- a/source/gameengine/GameLogic/SCA_ISensor.cpp
+++ b/source/gameengine/GameLogic/SCA_ISensor.cpp
@@ -70,12 +70,12 @@ SCA_ISensor::SCA_ISensor(SCA_IObject* gameobj,
m_skipped_ticks = 0;
m_state = false;
m_prev_state = false;
-
+
m_eventmgr = eventmgr;
}
-SCA_ISensor::~SCA_ISensor()
+SCA_ISensor::~SCA_ISensor()
{
// intentionally empty
}
@@ -89,18 +89,18 @@ void SCA_ISensor::ProcessReplica()
bool SCA_ISensor::IsPositiveTrigger()
{
bool result = false;
-
+
if (m_eventval) {
result = (m_eventval->GetNumber() != 0.0);
}
if (m_invert) {
result = !result;
}
-
+
return result;
}
-void SCA_ISensor::SetPulseMode(bool posmode,
+void SCA_ISensor::SetPulseMode(bool posmode,
bool negmode,
int skippedticks)
{
@@ -153,7 +153,7 @@ void SCA_ISensor::Init()
void SCA_ISensor::DecLink()
{
m_links--;
- if (m_links < 0)
+ if (m_links < 0)
{
printf("Warning: sensor %s has negative m_links: %d\n", m_name.Ptr(), m_links);
m_links = 0;
@@ -203,8 +203,8 @@ void SCA_ISensor::UnlinkController(SCA_IController* controller)
return;
}
}
- printf("Missing link from sensor %s:%s to controller %s:%s\n",
- m_gameobj->GetName().ReadPtr(), GetName().ReadPtr(),
+ printf("Missing link from sensor %s:%s to controller %s:%s\n",
+ m_gameobj->GetName().ReadPtr(), GetName().ReadPtr(),
controller->GetParent()->GetName().ReadPtr(), controller->GetName().ReadPtr());
}
@@ -237,7 +237,7 @@ void SCA_ISensor::ActivateControllers(class SCA_LogicManager* logicmgr)
void SCA_ISensor::Activate(class SCA_LogicManager* logicmgr)
{
-
+
// calculate if a __triggering__ is wanted
// don't evaluate a sensor that is not connected to any controller
if (m_links && !m_suspended) {
@@ -270,7 +270,7 @@ void SCA_ISensor::Activate(class SCA_LogicManager* logicmgr)
result = true;
}
m_pos_ticks = 0;
- }
+ }
}
// negative pulse doesn't make sense in tap mode, skip
if (m_neg_pulsemode && !m_tap)
@@ -304,8 +304,8 @@ void SCA_ISensor::Activate(class SCA_LogicManager* logicmgr)
}
if (!result && m_level)
{
- // This level sensor is connected to at least one controller that was just made
- // active but it did not generate an event yet, do it now to those controllers only
+ // This level sensor is connected to at least one controller that was just made
+ // active but it did not generate an event yet, do it now to those controllers only
for (vector<SCA_IController*>::const_iterator c= m_linkedcontrollers.begin();
c!=m_linkedcontrollers.end();++c)
{
@@ -314,7 +314,7 @@ void SCA_ISensor::Activate(class SCA_LogicManager* logicmgr)
logicmgr->AddTriggeredController(contr, this);
}
}
- }
+ }
}
#ifdef WITH_PYTHON
@@ -400,18 +400,18 @@ PyObject *SCA_ISensor::pyattr_get_status(void *self_v, const KX_PYATTRIBUTE_DEF
{
SCA_ISensor* self = static_cast<SCA_ISensor*>(self_v);
int status = 0;
- if (self->GetState())
+ if (self->GetState())
{
- if (self->GetState() == self->GetPrevState())
+ if (self->GetState() == self->GetPrevState())
{
status = 2;
}
- else
+ else
{
status = 1;
}
}
- else if (self->GetState() != self->GetPrevState())
+ else if (self->GetState() != self->GetPrevState())
{
status = 3;
}
diff --git a/source/gameengine/GameLogic/SCA_ISensor.h b/source/gameengine/GameLogic/SCA_ISensor.h
index 1e82f3ab11f..f8276b1c79f 100644
--- a/source/gameengine/GameLogic/SCA_ISensor.h
+++ b/source/gameengine/GameLogic/SCA_ISensor.h
@@ -40,7 +40,7 @@
/**
* Interface Class for all logic Sensors. Implements
- * pulsemode,pulsefrequency
+ * pulsemode,pulsefrequency
* Use of SG_DList element: link sensors to their respective event manager
* Head: SCA_EventManager::m_sensors
* Use of SG_QList element: not used
@@ -126,7 +126,7 @@ public:
void SetPulseMode(bool posmode,
bool negmode,
int skippedticks);
-
+
/** Set inversion of pulses on or off. */
void SetInvert(bool inv);
/** set the level detection on or off */
@@ -156,13 +156,13 @@ public:
/** Is this sensor switched off? */
bool IsSuspended();
-
+
/** get the state of the sensor: positive or negative */
bool GetState()
{
return m_state;
}
-
+
/** get the previous state of the sensor: positive or negative */
bool GetPrevState()
{
@@ -189,13 +189,13 @@ public:
void IncLink()
{ if (!m_links++) RegisterToManager(); }
void DecLink();
- bool IsNoLink() const
+ bool IsNoLink() const
{ return !m_links; }
#ifdef WITH_PYTHON
/* Python functions: */
KX_PYMETHOD_DOC_NOARGS(SCA_ISensor,reset);
-
+
static PyObject* pyattr_get_triggered(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
static PyObject* pyattr_get_positive(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
static PyObject* pyattr_get_status(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
@@ -206,13 +206,13 @@ public:
static int pyattr_check_level(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
static int pyattr_check_tap(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
-
+
enum SensorStatus {
KX_SENSOR_INACTIVE = 0,
KX_SENSOR_JUST_ACTIVATED,
KX_SENSOR_ACTIVE,
KX_SENSOR_JUST_DEACTIVATED
-
+
};
#endif /* WITH_PYTHON */
};
diff --git a/source/gameengine/GameLogic/SCA_JoystickSensor.cpp b/source/gameengine/GameLogic/SCA_JoystickSensor.cpp
index 56df9692e72..c98efd6db08 100644
--- a/source/gameengine/GameLogic/SCA_JoystickSensor.cpp
+++ b/source/gameengine/GameLogic/SCA_JoystickSensor.cpp
@@ -95,7 +95,7 @@ CValue* SCA_JoystickSensor::GetReplica()
bool SCA_JoystickSensor::IsPositiveTrigger()
-{
+{
bool result = m_istrig;
if (m_invert)
result = !result;
@@ -108,10 +108,10 @@ bool SCA_JoystickSensor::Evaluate()
SCA_Joystick *js = ((SCA_JoystickManager *)m_eventmgr)->GetJoystickDevice(m_joyindex);
bool result = false;
bool reset = m_reset && m_level;
-
+
if (js==NULL) /* no joystick - don't do anything */
return false;
-
+
m_reset = false;
switch (m_joymode) {
@@ -128,10 +128,10 @@ bool SCA_JoystickSensor::Evaluate()
* also note that this starts at 1 where functions its used
* with expect a zero index.
*/
-
+
if (!js->IsTrigAxis() && !reset) /* No events from SDL? - don't bother */
return false;
-
+
js->cSetPrecision(m_precision);
if (m_bAllEvents) {
if (js->aAxisPairIsPositive(m_axis-1)) { /* use zero based axis index internally */
@@ -164,7 +164,7 @@ bool SCA_JoystickSensor::Evaluate()
/* Like KX_JOYSENSORMODE_AXIS but don't pair up axis */
if (!js->IsTrigAxis() && !reset) /* No events from SDL? - don't bother */
return false;
-
+
/* No need for 'm_bAllEvents' check here since were only checking 1 axis */
js->cSetPrecision(m_precision);
if (js->aAxisIsPositive(m_axis-1)) { /* use zero based axis index internally */
@@ -187,7 +187,7 @@ bool SCA_JoystickSensor::Evaluate()
*/
if (!js->IsTrigButton() && !reset) /* No events from SDL? - don't bother */
return false;
-
+
if (( m_bAllEvents && js->aAnyButtonPressIsPositive()) || (!m_bAllEvents && js->aButtonPressIsPositive(m_button))) {
m_istrig = 1;
result = true;
@@ -206,10 +206,10 @@ bool SCA_JoystickSensor::Evaluate()
* numberof = m_hat -- max 4
* direction= m_hatf -- max 12
*/
-
+
if (!js->IsTrigHat() && !reset) /* No events from SDL? - don't bother */
return false;
-
+
if ((m_bAllEvents && js->GetHat(m_hat-1)) || js->aHatIsPositive(m_hat-1, m_hatf)) {
m_istrig = 1;
result = true;
@@ -227,7 +227,7 @@ bool SCA_JoystickSensor::Evaluate()
printf("Error invalid switch statement\n");
break;
}
-
+
/* if not all events are enabled, only send a positive pulse when
* the button state changes */
if (!m_bAllEvents) {
@@ -238,10 +238,10 @@ bool SCA_JoystickSensor::Evaluate()
m_istrig_prev = m_istrig;
}
}
-
+
if (reset)
result = true;
-
+
return result;
}
@@ -306,7 +306,7 @@ PyAttributeDef SCA_JoystickSensor::Attributes[] = {
};
/* get button active list -------------------------------------------------- */
-const char SCA_JoystickSensor::GetButtonActiveList_doc[] =
+const char SCA_JoystickSensor::GetButtonActiveList_doc[] =
"getButtonActiveList\n"
"\tReturns a list containing the indices of the button currently pressed.\n";
PyObject *SCA_JoystickSensor::PyGetButtonActiveList( )
@@ -315,7 +315,7 @@ PyObject *SCA_JoystickSensor::PyGetButtonActiveList( )
PyObject *ls = PyList_New(0);
PyObject *value;
int i;
-
+
if (joy) {
for (i=0; i < joy->GetNumberOfButtons(); i++) {
if (joy->aButtonPressIsPositive(i)) {
@@ -329,14 +329,14 @@ PyObject *SCA_JoystickSensor::PyGetButtonActiveList( )
}
/* get button status -------------------------------------------------- */
-const char SCA_JoystickSensor::GetButtonStatus_doc[] =
+const char SCA_JoystickSensor::GetButtonStatus_doc[] =
"getButtonStatus(buttonIndex)\n"
"\tReturns a bool of the current pressed state of the specified button.\n";
PyObject *SCA_JoystickSensor::PyGetButtonStatus( PyObject *args )
{
SCA_Joystick *joy = ((SCA_JoystickManager *)m_eventmgr)->GetJoystickDevice(m_joyindex);
int index;
-
+
if (!PyArg_ParseTuple(args, "i:getButtonStatus", &index)) {
return NULL;
}
@@ -350,14 +350,14 @@ PyObject *SCA_JoystickSensor::pyattr_get_axis_values(void *self_v, const KX_PYAT
{
SCA_JoystickSensor* self = static_cast<SCA_JoystickSensor*>(self_v);
SCA_Joystick *joy = ((SCA_JoystickManager *)self->m_eventmgr)->GetJoystickDevice(self->m_joyindex);
-
+
int axis_index = (joy ? joy->GetNumberOfAxes() : 0);
PyObject *list = PyList_New(axis_index);
-
+
while (axis_index--) {
PyList_SET_ITEM(list, axis_index, PyLong_FromLong(joy->GetAxisPosition(axis_index)));
}
-
+
return list;
}
@@ -365,12 +365,12 @@ PyObject *SCA_JoystickSensor::pyattr_get_axis_single(void *self_v, const KX_PYAT
{
SCA_JoystickSensor* self = static_cast<SCA_JoystickSensor*>(self_v);
SCA_Joystick *joy = ((SCA_JoystickManager *)self->m_eventmgr)->GetJoystickDevice(self->m_joyindex);
-
+
if (self->m_joymode != KX_JOYSENSORMODE_AXIS_SINGLE) {
PyErr_SetString(PyExc_AttributeError, "val = sensor.axisSingle: Joystick Sensor, not 'Single Axis' type");
return NULL;
}
-
+
return PyLong_FromLong(joy ? joy->GetAxisPosition(self->m_axis - 1) : 0);
}
@@ -378,14 +378,14 @@ PyObject *SCA_JoystickSensor::pyattr_get_hat_values(void *self_v, const KX_PYATT
{
SCA_JoystickSensor* self = static_cast<SCA_JoystickSensor*>(self_v);
SCA_Joystick *joy = ((SCA_JoystickManager *)self->m_eventmgr)->GetJoystickDevice(self->m_joyindex);
-
+
int hat_index = (joy ? joy->GetNumberOfHats() : 0);
PyObject *list = PyList_New(hat_index);
-
+
while (hat_index--) {
PyList_SET_ITEM(list, hat_index, PyLong_FromLong(joy->GetHat(hat_index)));
}
-
+
return list;
}
@@ -393,7 +393,7 @@ PyObject *SCA_JoystickSensor::pyattr_get_hat_single(void *self_v, const KX_PYATT
{
SCA_JoystickSensor* self = static_cast<SCA_JoystickSensor*>(self_v);
SCA_Joystick *joy = ((SCA_JoystickManager *)self->m_eventmgr)->GetJoystickDevice(self->m_joyindex);
-
+
return PyLong_FromLong(joy ? joy->GetHat(self->m_hat - 1) : 0);
}
diff --git a/source/gameengine/GameLogic/SCA_JoystickSensor.h b/source/gameengine/GameLogic/SCA_JoystickSensor.h
index 6c6dc019a5e..30c2d1a30c3 100644
--- a/source/gameengine/GameLogic/SCA_JoystickSensor.h
+++ b/source/gameengine/GameLogic/SCA_JoystickSensor.h
@@ -39,7 +39,7 @@
class SCA_JoystickSensor :public SCA_ISensor
{
Py_Header
-
+
/**
* Axis 1-JOYAXIS_MAX, MUST be followed by m_axisf
*/
@@ -112,11 +112,11 @@ public:
int hat, int hatf, bool allevents);
virtual ~SCA_JoystickSensor();
virtual CValue* GetReplica();
-
+
virtual bool Evaluate();
virtual bool IsPositiveTrigger();
virtual void Init();
-
+
short int GetJoyIndex(void) {
return m_joyindex;
}
@@ -139,7 +139,7 @@ public:
static PyObject* pyattr_get_num_buttons(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
static PyObject* pyattr_get_num_hats(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
static PyObject* pyattr_get_connected(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
-
+
/* attribute check */
static int CheckAxis(void *self, const PyAttributeDef*)
@@ -160,7 +160,7 @@ public:
sensor->m_hat = JOYHAT_MAX;
return 0;
}
-
+
#endif /* WITH_PYTHON */
};
diff --git a/source/gameengine/GameLogic/SCA_KeyboardManager.h b/source/gameengine/GameLogic/SCA_KeyboardManager.h
index cd1cbf4adee..5a5c8e77b21 100644
--- a/source/gameengine/GameLogic/SCA_KeyboardManager.h
+++ b/source/gameengine/GameLogic/SCA_KeyboardManager.h
@@ -47,13 +47,13 @@ using namespace std;
class SCA_KeyboardManager : public SCA_EventManager
{
class SCA_IInputDevice* m_inputDevice;
-
+
public:
SCA_KeyboardManager(class SCA_LogicManager* logicmgr,class SCA_IInputDevice* inputdev);
virtual ~SCA_KeyboardManager();
bool IsPressed(SCA_IInputDevice::KX_EnumInputs inputcode);
-
+
virtual void NextFrame();
SCA_IInputDevice* GetInputDevice();
diff --git a/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp b/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp
index 414a685d358..a502158f453 100644
--- a/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp
+++ b/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp
@@ -106,19 +106,19 @@ short int SCA_KeyboardSensor::GetHotkey()
bool SCA_KeyboardSensor::IsPositiveTrigger()
-{
+{
bool result = (m_val != 0);
if (m_invert)
result = !result;
-
+
return result;
}
bool SCA_KeyboardSensor::TriggerOnAllKeys()
-{
+{
return m_bAllKeys;
}
@@ -131,7 +131,7 @@ bool SCA_KeyboardSensor::Evaluate()
bool qual = true;
bool qual_change = false;
short int m_val_orig = m_val;
-
+
SCA_IInputDevice* inputdev = ((SCA_KeyboardManager *)m_eventmgr)->GetInputDevice();
// cerr << "SCA_KeyboardSensor::Eval event, sensing for "<< m_hotkey << " at device " << inputdev << "\n";
@@ -157,8 +157,8 @@ bool SCA_KeyboardSensor::Evaluate()
for (int i=SCA_IInputDevice::KX_BEGINKEY ; i<= SCA_IInputDevice::KX_ENDKEY;i++)
{
const SCA_InputEvent & inevent = inputdev->GetEventValue((SCA_IInputDevice::KX_EnumInputs) i);
- switch (inevent.m_status)
- {
+ switch (inevent.m_status)
+ {
case SCA_InputEvent::KX_JUSTACTIVATED:
justactivated = true;
break;
@@ -216,10 +216,10 @@ bool SCA_KeyboardSensor::Evaluate()
// cerr << "======= SCA_KeyboardSensor::Evaluate:: peeking at key status" << endl;
const SCA_InputEvent & inevent = inputdev->GetEventValue(
(SCA_IInputDevice::KX_EnumInputs) m_hotkey);
-
+
// cerr << "======= SCA_KeyboardSensor::Evaluate:: status: " << inevent.m_status << endl;
-
-
+
+
/* Check qualifier keys
* - see if the qualifiers we request are pressed - 'qual' true/false
* - see if the qualifiers we request changed their state - 'qual_change' true/false
@@ -260,12 +260,12 @@ bool SCA_KeyboardSensor::Evaluate()
}
}
/* done reading qualifiers */
-
+
if (inevent.m_status == SCA_InputEvent::KX_NO_INPUTSTATUS)
{
if (m_val == 1)
{
- // this situation may occur after a scene suspend: the keyboard release
+ // this situation may occur after a scene suspend: the keyboard release
// event was not captured, produce now the event off
m_val = 0;
result = true;
@@ -282,14 +282,14 @@ bool SCA_KeyboardSensor::Evaluate()
{
m_val = 0;
result = true;
- } else
+ } else
{
if (inevent.m_status == SCA_InputEvent::KX_ACTIVE)
{
if (m_val == 0)
{
m_val = 1;
- if (m_level)
+ if (m_level)
{
result = true;
}
@@ -298,14 +298,14 @@ bool SCA_KeyboardSensor::Evaluate()
}
}
}
-
+
/* Modify the key state based on qual(s)
* Tested carefully. don't touch unless your really sure.
* note, this will only change the results if key modifiers are set.
*
* When all modifiers and keys are positive
* - pulse true
- *
+ *
* When ANY of the modifiers or main key become inactive,
* - pulse false
*/
@@ -322,9 +322,9 @@ bool SCA_KeyboardSensor::Evaluate()
}
}
/* done with key quals */
-
+
}
-
+
if (reset)
// force an event
result = true;
@@ -371,21 +371,21 @@ void SCA_KeyboardSensor::AddToTargetProp(int keyIndex, int unicode)
}
}
}
-
+
/**
* Tests whether shift is pressed
*/
bool SCA_KeyboardSensor::IsShifted(void)
{
SCA_IInputDevice* inputdev = ((SCA_KeyboardManager *)m_eventmgr)->GetInputDevice();
-
- if ( (inputdev->GetEventValue(SCA_IInputDevice::KX_RIGHTSHIFTKEY).m_status
+
+ if ( (inputdev->GetEventValue(SCA_IInputDevice::KX_RIGHTSHIFTKEY).m_status
== SCA_InputEvent::KX_ACTIVE)
- || (inputdev->GetEventValue(SCA_IInputDevice::KX_RIGHTSHIFTKEY).m_status
+ || (inputdev->GetEventValue(SCA_IInputDevice::KX_RIGHTSHIFTKEY).m_status
== SCA_InputEvent::KX_JUSTACTIVATED)
- || (inputdev->GetEventValue(SCA_IInputDevice::KX_LEFTSHIFTKEY).m_status
+ || (inputdev->GetEventValue(SCA_IInputDevice::KX_LEFTSHIFTKEY).m_status
== SCA_InputEvent::KX_ACTIVE)
- || (inputdev->GetEventValue(SCA_IInputDevice::KX_LEFTSHIFTKEY).m_status
+ || (inputdev->GetEventValue(SCA_IInputDevice::KX_LEFTSHIFTKEY).m_status
== SCA_InputEvent::KX_JUSTACTIVATED)
) {
return true;
@@ -395,7 +395,7 @@ bool SCA_KeyboardSensor::IsShifted(void)
}
}
-void SCA_KeyboardSensor::LogKeystrokes(void)
+void SCA_KeyboardSensor::LogKeystrokes(void)
{
SCA_IInputDevice* inputdev = ((SCA_KeyboardManager *)m_eventmgr)->GetInputDevice();
int num = inputdev->GetNumActiveEvents();
@@ -403,7 +403,7 @@ void SCA_KeyboardSensor::LogKeystrokes(void)
/* weird loop, this one... */
if (num > 0)
{
-
+
int index = 0;
/* Check on all keys whether they were pushed. This does not
* untangle the ordering, so don't type too fast :) */
@@ -436,16 +436,16 @@ KX_PYMETHODDEF_DOC_O(SCA_KeyboardSensor, getKeyStatus,
PyErr_SetString(PyExc_ValueError, "sensor.getKeyStatus(int): Keyboard Sensor, expected an int");
return NULL;
}
-
+
SCA_IInputDevice::KX_EnumInputs keycode = (SCA_IInputDevice::KX_EnumInputs)PyLong_AsLong(value);
-
+
if ((keycode < SCA_IInputDevice::KX_BEGINKEY) ||
(keycode > SCA_IInputDevice::KX_ENDKEY))
{
PyErr_SetString(PyExc_AttributeError, "sensor.getKeyStatus(int): Keyboard Sensor, invalid keycode specified!");
return NULL;
}
-
+
SCA_IInputDevice* inputdev = ((SCA_KeyboardManager *)m_eventmgr)->GetInputDevice();
const SCA_InputEvent & inevent = inputdev->GetEventValue(keycode);
return PyLong_FromLong(inevent.m_status);
@@ -497,11 +497,11 @@ PyAttributeDef SCA_KeyboardSensor::Attributes[] = {
PyObject *SCA_KeyboardSensor::pyattr_get_events(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
SCA_KeyboardSensor* self = static_cast<SCA_KeyboardSensor*>(self_v);
-
+
SCA_IInputDevice* inputdev = ((SCA_KeyboardManager *)self->m_eventmgr)->GetInputDevice();
PyObject *resultlist = PyList_New(0);
-
+
for (int i=SCA_IInputDevice::KX_BEGINKEY ; i<= SCA_IInputDevice::KX_ENDKEY;i++)
{
const SCA_InputEvent & inevent = inputdev->GetEventValue((SCA_IInputDevice::KX_EnumInputs) i);
@@ -526,42 +526,42 @@ PyObject *SCA_KeyboardSensor::pyattr_get_events(void *self_v, const KX_PYATTRIBU
char ToCharacter(int keyIndex, bool shifted)
{
/* numerals */
- if ( (keyIndex >= SCA_IInputDevice::KX_ZEROKEY)
+ if ( (keyIndex >= SCA_IInputDevice::KX_ZEROKEY)
&& (keyIndex <= SCA_IInputDevice::KX_NINEKEY) ) {
if (shifted) {
char numshift[] = ")!@#$%^&*(";
- return numshift[keyIndex - '0'];
+ return numshift[keyIndex - '0'];
} else {
- return keyIndex - SCA_IInputDevice::KX_ZEROKEY + '0';
+ return keyIndex - SCA_IInputDevice::KX_ZEROKEY + '0';
}
}
-
+
/* letters... always lowercase... is that desirable? */
- if ( (keyIndex >= SCA_IInputDevice::KX_AKEY)
+ if ( (keyIndex >= SCA_IInputDevice::KX_AKEY)
&& (keyIndex <= SCA_IInputDevice::KX_ZKEY) ) {
if (shifted) {
- return keyIndex - SCA_IInputDevice::KX_AKEY + 'A';
+ return keyIndex - SCA_IInputDevice::KX_AKEY + 'A';
} else {
- return keyIndex - SCA_IInputDevice::KX_AKEY + 'a';
+ return keyIndex - SCA_IInputDevice::KX_AKEY + 'a';
}
}
-
+
if (keyIndex == SCA_IInputDevice::KX_SPACEKEY) {
return ' ';
}
if (keyIndex == SCA_IInputDevice::KX_RETKEY || keyIndex == SCA_IInputDevice::KX_PADENTER) {
return '\n';
}
-
-
+
+
if (keyIndex == SCA_IInputDevice::KX_PADASTERKEY) {
return '*';
}
-
+
if (keyIndex == SCA_IInputDevice::KX_TABKEY) {
return '\t';
}
-
+
/* comma to period */
char commatoperiod[] = ",-.";
char commatoperiodshifted[] = "<_>";
@@ -586,11 +586,11 @@ char ToCharacter(int keyIndex, bool shifted)
return commatoperiod[2];
}
}
-
+
/* semicolon to rightbracket */
char semicolontorightbracket[] = ";\'`/\\=[]";
char semicolontorightbracketshifted[] = ":\"~\?|+{}";
- if ((keyIndex >= SCA_IInputDevice::KX_SEMICOLONKEY)
+ if ((keyIndex >= SCA_IInputDevice::KX_SEMICOLONKEY)
&& (keyIndex <= SCA_IInputDevice::KX_RIGHTBRACKETKEY)) {
if (shifted) {
return semicolontorightbracketshifted[keyIndex - SCA_IInputDevice::KX_SEMICOLONKEY];
@@ -598,11 +598,11 @@ char ToCharacter(int keyIndex, bool shifted)
return semicolontorightbracket[keyIndex - SCA_IInputDevice::KX_SEMICOLONKEY];
}
}
-
+
/* keypad2 to padplus */
char pad2topadplus[] = "246813579. 0- +";
- if ((keyIndex >= SCA_IInputDevice::KX_PAD2)
- && (keyIndex <= SCA_IInputDevice::KX_PADPLUSKEY)) {
+ if ((keyIndex >= SCA_IInputDevice::KX_PAD2)
+ && (keyIndex <= SCA_IInputDevice::KX_PADPLUSKEY)) {
return pad2topadplus[keyIndex - SCA_IInputDevice::KX_PAD2];
}
@@ -617,33 +617,33 @@ char ToCharacter(int keyIndex, bool shifted)
* keycodes. */
bool IsPrintable(int keyIndex)
{
- /* only print
+ /* only print
* - numerals: KX_ZEROKEY to KX_NINEKEY
- * - alphas: KX_AKEY to KX_ZKEY.
+ * - alphas: KX_AKEY to KX_ZKEY.
* - specials: KX_RETKEY, KX_PADASTERKEY, KX_PADCOMMAKEY to KX_PERIODKEY,
* KX_TABKEY, KX_SEMICOLONKEY to KX_RIGHTBRACKETKEY,
* KX_PAD2 to KX_PADPLUSKEY
- * - delete and backspace: also printable in the sense that they modify
+ * - delete and backspace: also printable in the sense that they modify
* the string
* - retkey: should this be printable?
* - virgule: prints a space... don't know which key that's supposed
* to be...
*/
- if ( ((keyIndex >= SCA_IInputDevice::KX_ZEROKEY)
+ if ( ((keyIndex >= SCA_IInputDevice::KX_ZEROKEY)
&& (keyIndex <= SCA_IInputDevice::KX_NINEKEY))
- || ((keyIndex >= SCA_IInputDevice::KX_AKEY)
- && (keyIndex <= SCA_IInputDevice::KX_ZKEY))
- || (keyIndex == SCA_IInputDevice::KX_SPACEKEY)
+ || ((keyIndex >= SCA_IInputDevice::KX_AKEY)
+ && (keyIndex <= SCA_IInputDevice::KX_ZKEY))
+ || (keyIndex == SCA_IInputDevice::KX_SPACEKEY)
|| (keyIndex == SCA_IInputDevice::KX_RETKEY)
|| (keyIndex == SCA_IInputDevice::KX_PADENTER)
- || (keyIndex == SCA_IInputDevice::KX_PADASTERKEY)
- || (keyIndex == SCA_IInputDevice::KX_TABKEY)
- || ((keyIndex >= SCA_IInputDevice::KX_COMMAKEY)
- && (keyIndex <= SCA_IInputDevice::KX_PERIODKEY))
- || ((keyIndex >= SCA_IInputDevice::KX_SEMICOLONKEY)
- && (keyIndex <= SCA_IInputDevice::KX_RIGHTBRACKETKEY))
- || ((keyIndex >= SCA_IInputDevice::KX_PAD2)
- && (keyIndex <= SCA_IInputDevice::KX_PADPLUSKEY))
+ || (keyIndex == SCA_IInputDevice::KX_PADASTERKEY)
+ || (keyIndex == SCA_IInputDevice::KX_TABKEY)
+ || ((keyIndex >= SCA_IInputDevice::KX_COMMAKEY)
+ && (keyIndex <= SCA_IInputDevice::KX_PERIODKEY))
+ || ((keyIndex >= SCA_IInputDevice::KX_SEMICOLONKEY)
+ && (keyIndex <= SCA_IInputDevice::KX_RIGHTBRACKETKEY))
+ || ((keyIndex >= SCA_IInputDevice::KX_PAD2)
+ && (keyIndex <= SCA_IInputDevice::KX_PADPLUSKEY))
|| (keyIndex == SCA_IInputDevice::KX_DELKEY)
|| (keyIndex == SCA_IInputDevice::KX_BACKSPACEKEY)
)
diff --git a/source/gameengine/GameLogic/SCA_KeyboardSensor.h b/source/gameengine/GameLogic/SCA_KeyboardSensor.h
index 51d7756bd1f..0429ccf9bd1 100644
--- a/source/gameengine/GameLogic/SCA_KeyboardSensor.h
+++ b/source/gameengine/GameLogic/SCA_KeyboardSensor.h
@@ -75,7 +75,7 @@ class SCA_KeyboardSensor : public SCA_ISensor
* Log the keystrokes from the current input buffer.
*/
void LogKeystrokes(void);
-
+
/**
* Adds this key-code to the target prop.
*/
@@ -85,7 +85,7 @@ class SCA_KeyboardSensor : public SCA_ISensor
* Tests whether shift is pressed.
*/
bool IsShifted(void);
-
+
public:
SCA_KeyboardSensor(class SCA_KeyboardManager* keybdmgr,
short int hotkey,
@@ -111,11 +111,11 @@ public:
/* Python interface ---------------------------------------------------- */
/* --------------------------------------------------------------------- */
- // KeyEvents:
+ // KeyEvents:
KX_PYMETHOD_DOC_NOARGS(SCA_KeyboardSensor,getEventList);
- // KeyStatus:
+ // KeyStatus:
KX_PYMETHOD_DOC_O(SCA_KeyboardSensor,getKeyStatus);
-
+
static PyObject* pyattr_get_events(void* self_v, const KX_PYATTRIBUTE_DEF *attrdef);
#endif
};
diff --git a/source/gameengine/GameLogic/SCA_LogicManager.cpp b/source/gameengine/GameLogic/SCA_LogicManager.cpp
index 978f6d6b836..0913f576d00 100644
--- a/source/gameengine/GameLogic/SCA_LogicManager.cpp
+++ b/source/gameengine/GameLogic/SCA_LogicManager.cpp
@@ -104,12 +104,12 @@ void SCA_LogicManager::RegisterGameMeshName(const STR_String& gamemeshname, void
-void SCA_LogicManager::RegisterGameObj(void* blendobj, CValue* gameobj)
+void SCA_LogicManager::RegisterGameObj(void* blendobj, CValue* gameobj)
{
m_map_blendobj_to_gameobj.insert(CHashedPtr(blendobj), gameobj);
}
-void SCA_LogicManager::UnregisterGameObj(void* blendobj, CValue* gameobj)
+void SCA_LogicManager::UnregisterGameObj(void* blendobj, CValue* gameobj)
{
void **obp = m_map_blendobj_to_gameobj[CHashedPtr(blendobj)];
if (obp && (CValue*)(*obp) == gameobj)
@@ -120,7 +120,7 @@ CValue* SCA_LogicManager::GetGameObjectByName(const STR_String& gameobjname)
{
STR_HashedString mn = gameobjname;
CValue** gameptr = m_mapStringToGameObjects[mn];
-
+
if (gameptr)
return *gameptr;
@@ -128,7 +128,7 @@ CValue* SCA_LogicManager::GetGameObjectByName(const STR_String& gameobjname)
}
-CValue* SCA_LogicManager::FindGameObjByBlendObj(void* blendobj)
+CValue* SCA_LogicManager::FindGameObjByBlendObj(void* blendobj)
{
void **obp= m_map_blendobj_to_gameobj[CHashedPtr(blendobj)];
return obp?(CValue*)(*obp):NULL;
@@ -136,7 +136,7 @@ CValue* SCA_LogicManager::FindGameObjByBlendObj(void* blendobj)
-void* SCA_LogicManager::FindBlendObjByGameMeshName(const STR_String& gamemeshname)
+void* SCA_LogicManager::FindBlendObjByGameMeshName(const STR_String& gamemeshname)
{
STR_HashedString mn = gamemeshname;
void **obp= m_map_gamemeshname_to_blendobj[mn];
@@ -225,15 +225,15 @@ void SCA_LogicManager::UpdateFrame(double curtime, bool frame)
if (!actua->Update(curtime, frame))
{
// this actuator is not active anymore, remove
- actua->QDelink();
- actua->SetActive(false);
+ actua->QDelink();
+ actua->SetActive(false);
} else if (actua->IsNoLink())
{
// This actuator has no more links but it still active
// make sure it will get a negative event on next frame to stop it
// Do this check after Update() rather than before to make sure
// that all the actuators that are activated at same time than a state
- // actuator have a chance to execute.
+ // actuator have a chance to execute.
bool event = false;
actua->RemoveAllEvents();
actua->AddEvent(event);
diff --git a/source/gameengine/GameLogic/SCA_LogicManager.h b/source/gameengine/GameLogic/SCA_LogicManager.h
index 7319bb537dd..231af077c8e 100644
--- a/source/gameengine/GameLogic/SCA_LogicManager.h
+++ b/source/gameengine/GameLogic/SCA_LogicManager.h
@@ -33,7 +33,7 @@
#ifdef _MSC_VER
# pragma warning (disable:4786)
-#endif
+#endif
#include <vector>
//#include "CTR_Map.h"
@@ -73,7 +73,7 @@ typedef std::map<class SCA_ISensor*,controllerlist > sensormap_t;
class SCA_LogicManager
{
vector<class SCA_EventManager*> m_eventmanagers;
-
+
// SG_DList: Head of objects having activated actuators
// element: SCA_IObject::m_activeActuators
SG_DList m_activeActuators;
@@ -99,7 +99,7 @@ public:
class SCA_ISensor* sensor);
void RegisterToActuator(SCA_IController* controller,
class SCA_IActuator* actuator);
-
+
void BeginFrame(double curtime, double fixedtime);
void UpdateFrame(double curtime, bool frame);
void EndFrame();
@@ -113,7 +113,7 @@ public:
void AddTriggeredController(SCA_IController* controller, SCA_ISensor* sensor);
SCA_EventManager* FindEventManager(int eventmgrtype);
vector<class SCA_EventManager*> GetEventManagers() { return m_eventmanagers; }
-
+
void RemoveGameObject(const STR_String& gameobjname);
/**
@@ -122,14 +122,14 @@ public:
void RemoveSensor(SCA_ISensor* sensor);
void RemoveController(SCA_IController* controller);
void RemoveActuator(SCA_IActuator* actuator);
-
+
// for the scripting... needs a FactoryManager later (if we would have time... ;)
void RegisterMeshName(const STR_String& meshname,void* mesh);
void UnregisterMeshName(const STR_String& meshname,void* mesh);
CTR_Map<STR_HashedString,void*>& GetMeshMap() { return m_mapStringToMeshes; }
CTR_Map<STR_HashedString,void*>& GetActionMap() { return m_mapStringToActions; }
-
+
void RegisterActionName(const STR_String& actname,void* action);
void* GetActionByName (const STR_String& actname);
@@ -144,8 +144,8 @@ public:
void RegisterGameObj(void* blendobj, CValue* gameobj);
void UnregisterGameObj(void* blendobj, CValue* gameobj);
CValue* FindGameObjByBlendObj(void* blendobj);
-
-
+
+
#ifdef WITH_CXX_GUARDEDALLOC
MEM_CXX_CLASS_ALLOC_FUNCS("GE:SCA_LogicManager")
#endif
diff --git a/source/gameengine/GameLogic/SCA_MouseManager.cpp b/source/gameengine/GameLogic/SCA_MouseManager.cpp
index 51c03d1e350..1842b7a9ded 100644
--- a/source/gameengine/GameLogic/SCA_MouseManager.cpp
+++ b/source/gameengine/GameLogic/SCA_MouseManager.cpp
@@ -85,17 +85,17 @@ void SCA_MouseManager::NextFrame()
// coordinates
if (!mousesensor->IsSuspended())
{
- const SCA_InputEvent& event1 =
+ const SCA_InputEvent& event1 =
m_mousedevice->GetEventValue(SCA_IInputDevice::KX_MOUSEX);
- const SCA_InputEvent& event2 =
+ const SCA_InputEvent& event2 =
m_mousedevice->GetEventValue(SCA_IInputDevice::KX_MOUSEY);
int mx = this->m_canvas->GetMouseX(event1.m_eventval);
int my = this->m_canvas->GetMouseY(event2.m_eventval);
-
+
mousesensor->setX(mx);
mousesensor->setY(my);
-
+
mousesensor->Activate(m_logicmgr);
}
}
@@ -107,6 +107,6 @@ bool SCA_MouseManager::IsPressed(SCA_IInputDevice::KX_EnumInputs inputcode)
/* We should guard for non-mouse events maybe? A rather silly side */
/* effect here is that position-change events are considered presses as */
/* well. */
-
+
return m_mousedevice->IsPressed(inputcode);
}
diff --git a/source/gameengine/GameLogic/SCA_MouseManager.h b/source/gameengine/GameLogic/SCA_MouseManager.h
index a57e52070a7..de932584ede 100644
--- a/source/gameengine/GameLogic/SCA_MouseManager.h
+++ b/source/gameengine/GameLogic/SCA_MouseManager.h
@@ -50,10 +50,10 @@ class SCA_MouseManager : public SCA_EventManager
class SCA_IInputDevice* m_mousedevice;
class RAS_ICanvas* m_canvas;
-
+
unsigned short m_xpos; // Cached location of the mouse pointer
unsigned short m_ypos;
-
+
public:
SCA_MouseManager(class SCA_LogicManager* logicmgr,class SCA_IInputDevice* mousedev, class RAS_ICanvas* canvas);
virtual ~SCA_MouseManager();
diff --git a/source/gameengine/GameLogic/SCA_MouseSensor.cpp b/source/gameengine/GameLogic/SCA_MouseSensor.cpp
index 2479e859dea..c1ad1c4543a 100644
--- a/source/gameengine/GameLogic/SCA_MouseSensor.cpp
+++ b/source/gameengine/GameLogic/SCA_MouseSensor.cpp
@@ -48,7 +48,7 @@
/* Native functions */
/* ------------------------------------------------------------------------- */
-SCA_MouseSensor::SCA_MouseSensor(SCA_MouseManager* eventmgr,
+SCA_MouseSensor::SCA_MouseSensor(SCA_MouseManager* eventmgr,
int startx,int starty,
short int mousemode,
SCA_IObject* gameobj)
@@ -69,7 +69,7 @@ void SCA_MouseSensor::Init()
m_reset = true;
}
-SCA_MouseSensor::~SCA_MouseSensor()
+SCA_MouseSensor::~SCA_MouseSensor()
{
/* Nothing to be done here. */
}
@@ -78,8 +78,8 @@ void SCA_MouseSensor::UpdateHotkey(void *self)
{
// gosh, this function is so damn stupid
// its here because of a design mistake in the mouse sensor, it should only
- // have 3 trigger modes (button, wheel, move), and let the user set the
- // hotkey separately, like the other sensors. but instead it has a mode for
+ // have 3 trigger modes (button, wheel, move), and let the user set the
+ // hotkey separately, like the other sensors. but instead it has a mode for
// each friggin key and i have to update the hotkey based on it... genius!
SCA_MouseSensor* sensor = reinterpret_cast<SCA_MouseSensor*>(self);
@@ -121,21 +121,21 @@ bool SCA_MouseSensor::IsPositiveTrigger()
bool result = (m_val != 0);
if (m_invert)
result = !result;
-
+
return result;
}
short int SCA_MouseSensor::GetModeKey()
-{
+{
return m_mousemode;
}
SCA_IInputDevice::KX_EnumInputs SCA_MouseSensor::GetHotKey()
-{
+{
return m_hotkey;
}
@@ -195,22 +195,22 @@ bool SCA_MouseSensor::Evaluate()
{
m_val = 1;
result = true;
- }
+ }
else if (eventX.m_status == SCA_InputEvent::KX_JUSTRELEASED ||
eventY.m_status == SCA_InputEvent::KX_JUSTRELEASED )
{
m_val = 0;
result = true;
- }
+ }
else //KX_NO_IMPUTSTATUS
- {
+ {
if (m_val == 1)
{
m_val = 0;
result = true;
}
}
-
+
break;
}
default:
@@ -251,19 +251,19 @@ KX_PYMETHODDEF_DOC_O(SCA_MouseSensor, getButtonStatus,
if (PyLong_Check(value))
{
SCA_IInputDevice::KX_EnumInputs button = (SCA_IInputDevice::KX_EnumInputs)PyLong_AsLong(value);
-
+
if ((button < SCA_IInputDevice::KX_LEFTMOUSE) ||
(button > SCA_IInputDevice::KX_RIGHTMOUSE))
{
PyErr_SetString(PyExc_ValueError, "sensor.getButtonStatus(int): Mouse Sensor, invalid button specified!");
return NULL;
}
-
+
SCA_IInputDevice* mousedev = ((SCA_MouseManager *)m_eventmgr)->GetInputDevice();
const SCA_InputEvent& event = mousedev->GetEventValue(button);
return PyLong_FromLong(event.m_status);
}
-
+
Py_RETURN_NONE;
}
diff --git a/source/gameengine/GameLogic/SCA_MouseSensor.h b/source/gameengine/GameLogic/SCA_MouseSensor.h
index 2660aaeacb5..53785fa40da 100644
--- a/source/gameengine/GameLogic/SCA_MouseSensor.h
+++ b/source/gameengine/GameLogic/SCA_MouseSensor.h
@@ -40,7 +40,7 @@
class SCA_MouseSensor : public SCA_ISensor
{
Py_Header
-
+
/**
* Use SCA_IInputDevice values to encode the mouse mode for now.
*/
@@ -51,12 +51,12 @@ class SCA_MouseSensor : public SCA_ISensor
*/
bool m_triggermode;
/**
- * Remember the last state update
+ * Remember the last state update
*/
int m_val;
SCA_IInputDevice::KX_EnumInputs m_hotkey;
-
+
/**
* valid x coordinate, MUST be followed by y coordinate
*/
@@ -66,7 +66,7 @@ class SCA_MouseSensor : public SCA_ISensor
* valid y coordinate
*/
short m_y;
-
+
public:
/**
* Allowable modes for the trigger status of the mouse sensor.
@@ -86,7 +86,7 @@ class SCA_MouseSensor : public SCA_ISensor
};
bool isValid(KX_MOUSESENSORMODE);
-
+
SCA_MouseSensor(class SCA_MouseManager* keybdmgr,
int startx,int starty,
short int mousemode,
@@ -109,7 +109,7 @@ class SCA_MouseSensor : public SCA_ISensor
/* --------------------------------------------------------------------- */
/* Python interface ---------------------------------------------------- */
/* --------------------------------------------------------------------- */
-
+
static int UpdateHotkeyPy(void *self, const PyAttributeDef *);
// get button status
diff --git a/source/gameengine/GameLogic/SCA_NANDController.cpp b/source/gameengine/GameLogic/SCA_NANDController.cpp
index 6a00c110e2b..ce98c8a5d7c 100644
--- a/source/gameengine/GameLogic/SCA_NANDController.cpp
+++ b/source/gameengine/GameLogic/SCA_NANDController.cpp
@@ -71,7 +71,7 @@ void SCA_NANDController::Trigger(SCA_LogicManager* logicmgr)
break;
}
}
-
+
for (vector<SCA_IActuator*>::const_iterator i=m_linkedactuators.begin();
!(i==m_linkedactuators.end());i++)
{
diff --git a/source/gameengine/GameLogic/SCA_NORController.cpp b/source/gameengine/GameLogic/SCA_NORController.cpp
index fb09617e060..16a82a6d23e 100644
--- a/source/gameengine/GameLogic/SCA_NORController.cpp
+++ b/source/gameengine/GameLogic/SCA_NORController.cpp
@@ -71,7 +71,7 @@ void SCA_NORController::Trigger(SCA_LogicManager* logicmgr)
break;
}
}
-
+
for (vector<SCA_IActuator*>::const_iterator i=m_linkedactuators.begin();
!(i==m_linkedactuators.end());i++)
{
diff --git a/source/gameengine/GameLogic/SCA_ORController.cpp b/source/gameengine/GameLogic/SCA_ORController.cpp
index 8a59bdf1b89..f758c096cc0 100644
--- a/source/gameengine/GameLogic/SCA_ORController.cpp
+++ b/source/gameengine/GameLogic/SCA_ORController.cpp
@@ -78,7 +78,7 @@ void SCA_ORController::Trigger(SCA_LogicManager* logicmgr)
if (sensor->GetState()) sensorresult = true;
is++;
}
-
+
for (vector<SCA_IActuator*>::const_iterator i=m_linkedactuators.begin();
!(i==m_linkedactuators.end());i++)
{
diff --git a/source/gameengine/GameLogic/SCA_PropertyActuator.cpp b/source/gameengine/GameLogic/SCA_PropertyActuator.cpp
index f2907ca6361..87b0503ede8 100644
--- a/source/gameengine/GameLogic/SCA_PropertyActuator.cpp
+++ b/source/gameengine/GameLogic/SCA_PropertyActuator.cpp
@@ -89,9 +89,9 @@ bool SCA_PropertyActuator::Update()
CParser parser;
parser.SetContext( propowner->AddRef());
-
+
CExpression* userexpr= NULL;
-
+
if (m_type==KX_ACT_PROP_TOGGLE)
{
/* don't use */
@@ -127,7 +127,7 @@ bool SCA_PropertyActuator::Update()
case KX_ACT_PROP_ASSIGN:
{
-
+
CValue* newval = userexpr->Calculate();
CValue* oldprop = propowner->GetProperty(m_propname);
if (oldprop)
@@ -184,11 +184,11 @@ bool SCA_PropertyActuator::Update()
userexpr->Release();
}
-
+
return result;
}
- bool
+ bool
SCA_PropertyActuator::
@@ -203,7 +203,7 @@ isValid(
}
- CValue*
+ CValue*
SCA_PropertyActuator::
diff --git a/source/gameengine/GameLogic/SCA_PropertyActuator.h b/source/gameengine/GameLogic/SCA_PropertyActuator.h
index 228ecf94bc4..57483bd0e05 100644
--- a/source/gameengine/GameLogic/SCA_PropertyActuator.h
+++ b/source/gameengine/GameLogic/SCA_PropertyActuator.h
@@ -37,7 +37,7 @@
class SCA_PropertyActuator : public SCA_IActuator
{
Py_Header
-
+
enum KX_ACT_PROP_MODE {
KX_ACT_PROP_NODEF = 0,
KX_ACT_PROP_ASSIGN,
@@ -47,10 +47,10 @@ class SCA_PropertyActuator : public SCA_IActuator
KX_ACT_PROP_LEVEL,
KX_ACT_PROP_MAX
};
-
+
/**check whether this value is valid */
bool isValid(KX_ACT_PROP_MODE mode);
-
+
int m_type;
STR_String m_propname;
STR_String m_exprtxt;
@@ -70,7 +70,7 @@ public:
~SCA_PropertyActuator();
- CValue*
+ CValue*
GetReplica(
);
@@ -78,13 +78,13 @@ public:
virtual bool UnlinkObject(SCA_IObject* clientobj);
virtual void Relink(CTR_Map<CTR_HashedPtr, void*> *obj_map);
- virtual bool
+ virtual bool
Update();
/* --------------------------------------------------------------------- */
/* Python interface ---------------------------------------------------- */
/* --------------------------------------------------------------------- */
-
+
};
#endif /* __KX_PROPERTYACTUATOR_DOC */
diff --git a/source/gameengine/GameLogic/SCA_PropertySensor.cpp b/source/gameengine/GameLogic/SCA_PropertySensor.cpp
index e34a5296139..f823320a417 100644
--- a/source/gameengine/GameLogic/SCA_PropertySensor.cpp
+++ b/source/gameengine/GameLogic/SCA_PropertySensor.cpp
@@ -86,7 +86,7 @@ CValue* SCA_PropertySensor::GetReplica()
// m_range_expr must be recalculated on replica!
replica->ProcessReplica();
replica->Init();
-
+
return replica;
}
@@ -113,7 +113,7 @@ bool SCA_PropertySensor::Evaluate()
{
bool result = CheckPropertyCondition();
bool reset = m_reset && m_level;
-
+
m_reset = false;
if (m_lastresult!=result)
{
@@ -147,7 +147,7 @@ bool SCA_PropertySensor::CheckPropertyCondition()
m_checkpropval.Upper();
}
result = (testprop == m_checkpropval);
-
+
/* Patch: floating point values cant use strings usefully since you can have "0.0" == "0.0000"
* this could be made into a generic Value class function for comparing values with a string.
*/
@@ -155,7 +155,7 @@ bool SCA_PropertySensor::CheckPropertyCondition()
float f;
if (sscanf(m_checkpropval.ReadPtr(), "%f", &f) == 1) {
result = (f == ((CFloatValue *)orgprop)->GetFloat());
- }
+ }
else {
/* error */
}
@@ -215,7 +215,7 @@ bool SCA_PropertySensor::CheckPropertyCondition()
case KX_PROPSENSOR_CHANGED:
{
CValue* orgprop = GetParent()->FindIdentifier(m_checkpropname);
-
+
if (!orgprop->IsError())
{
if (m_previoustext != orgprop->GetText())
diff --git a/source/gameengine/GameLogic/SCA_PropertySensor.h b/source/gameengine/GameLogic/SCA_PropertySensor.h
index f9cfb5fb1d2..eac1f22cccb 100644
--- a/source/gameengine/GameLogic/SCA_PropertySensor.h
+++ b/source/gameengine/GameLogic/SCA_PropertySensor.h
@@ -63,7 +63,7 @@ public:
};
const STR_String S_KX_PROPSENSOR_EQ_STRING;
-
+
SCA_PropertySensor(class SCA_EventManager* eventmgr,
SCA_IObject* gameobj,
const STR_String& propname,
diff --git a/source/gameengine/GameLogic/SCA_PythonController.cpp b/source/gameengine/GameLogic/SCA_PythonController.cpp
index fd2e723741c..8da660686ef 100644
--- a/source/gameengine/GameLogic/SCA_PythonController.cpp
+++ b/source/gameengine/GameLogic/SCA_PythonController.cpp
@@ -68,7 +68,7 @@ SCA_PythonController::SCA_PythonController(SCA_IObject* gameobj, int mode)
#endif
{
-
+
}
#if 0
@@ -90,10 +90,10 @@ SCA_PythonController::~SCA_PythonController()
#ifdef WITH_PYTHON
//printf("released python byte script\n");
-
+
Py_XDECREF(m_bytecode);
Py_XDECREF(m_function);
-
+
if (m_pythondictionary) {
// break any circular references in the dictionary
PyDict_Clear(m_pythondictionary);
@@ -112,14 +112,14 @@ CValue* SCA_PythonController::GetReplica()
/* why is this needed at all??? - m_bytecode is NULL'd below so this doesnt make sense
* but removing it crashes blender (with YoFrankie). so leave in for now - Campbell */
Py_XINCREF(replica->m_bytecode);
-
+
Py_XINCREF(replica->m_function); // this is ok since its not set to NULL
replica->m_bModified = replica->m_bytecode == NULL;
-
+
// The replica->m_pythondictionary is stolen - replace with a copy.
if (m_pythondictionary)
replica->m_pythondictionary = PyDict_Copy(m_pythondictionary);
-
+
#if 0
// The other option is to incref the replica->m_pythondictionary -
// the replica objects can then share data.
@@ -128,7 +128,7 @@ CValue* SCA_PythonController::GetReplica()
#endif
#endif /* WITH_PYTHON */
-
+
// this will copy properties and so on...
replica->ProcessReplica();
@@ -138,7 +138,7 @@ CValue* SCA_PythonController::GetReplica()
void SCA_PythonController::SetScriptText(const STR_String& text)
-{
+{
m_scriptText = text;
m_bModified = true;
}
@@ -160,19 +160,19 @@ void SCA_PythonController::SetNamespace(PyObject* pythondictionary)
Py_DECREF(m_pythondictionary);
}
m_pythondictionary = PyDict_Copy(pythondictionary); /* new reference */
-
+
/* Without __file__ set the sys.argv[0] is used for the filename
* which ends up with lines from the blender binary being printed in the console */
PyObject *value = PyUnicode_From_STR_String(m_scriptName);
PyDict_SetItemString(m_pythondictionary, "__file__", value);
Py_DECREF(value);
-
+
}
#endif
bool SCA_PythonController::IsTriggered(class SCA_ISensor* sensor)
{
- if (std::find(m_triggeredSensors.begin(), m_triggeredSensors.end(), sensor) !=
+ if (std::find(m_triggeredSensors.begin(), m_triggeredSensors.end(), sensor) !=
m_triggeredSensors.end())
{
return true;
@@ -201,7 +201,7 @@ SCA_IActuator* SCA_PythonController::LinkedActuatorFromPy(PyObject *value)
// we don't want to crash gameengine/blender by python scripts
std::vector<SCA_IActuator*> lacts = m_sCurrentController->GetLinkedActuators();
std::vector<SCA_IActuator*>::iterator it;
-
+
if (PyUnicode_Check(value)) {
/* get the actuator from the name */
const char *name= _PyUnicode_AsString(value);
@@ -278,7 +278,7 @@ void SCA_PythonController::ErrorPrint(const char *error_msg)
}
printf("%s - object '%s', controller '%s':\n", error_msg, obj_name, ctr_name);
PyErr_Print();
-
+
/* Added in 2.48a, the last_traceback can reference Objects for example, increasing
* their user count. Not to mention holding references to wrapped data.
* This is especially bad when the PyObject for the wrapped data is freed, after blender
@@ -291,16 +291,16 @@ bool SCA_PythonController::Compile()
{
//printf("py script modified '%s'\n", m_scriptName.Ptr());
m_bModified= false;
-
+
// if a script already exists, decref it before replace the pointer to a new script
if (m_bytecode) {
Py_DECREF(m_bytecode);
m_bytecode=NULL;
}
-
+
// recompile the scripttext into bytecode
m_bytecode = Py_CompileString(m_scriptText.Ptr(), m_scriptName.Ptr(), Py_file_input);
-
+
if (m_bytecode) {
return true;
} else {
@@ -317,7 +317,7 @@ bool SCA_PythonController::Import()
/* in case we re-import */
Py_XDECREF(m_function);
m_function= NULL;
-
+
STR_String mod_path_str= m_scriptText; /* just for storage, use C style string access */
char *mod_path= mod_path_str.Ptr();
char *function_string;
@@ -361,26 +361,26 @@ bool SCA_PythonController::Import()
printf("Python module error in object '%s', controller '%s':\n '%s' module found but function missing\n", GetParent()->GetName().Ptr(), GetName().Ptr(), m_scriptText.Ptr());
return false;
}
-
+
if (!PyCallable_Check(m_function)) {
Py_DECREF(m_function);
m_function = NULL;
printf("Python module function error in object '%s', controller '%s':\n '%s' not callable\n", GetParent()->GetName().Ptr(), GetName().Ptr(), m_scriptText.Ptr());
return false;
}
-
+
m_function_argc = 0; /* rare cases this could be a function that isn't defined in python, assume zero args */
if (PyFunction_Check(m_function)) {
m_function_argc= ((PyCodeObject *)PyFunction_GET_CODE(m_function))->co_argcount;
}
-
+
if (m_function_argc > 1) {
Py_DECREF(m_function);
m_function = NULL;
printf("Python module function in object '%s', controller '%s':\n '%s' takes %d args, should be zero or 1 controller arg\n", GetParent()->GetName().Ptr(), GetName().Ptr(), m_scriptText.Ptr(), m_function_argc);
return false;
}
-
+
return true;
}
@@ -391,7 +391,7 @@ void SCA_PythonController::Trigger(SCA_LogicManager* logicmgr)
PyObject *excdict= NULL;
PyObject *resultobj= NULL;
-
+
switch (m_mode) {
case SCA_PYEXEC_SCRIPT:
{
@@ -454,7 +454,7 @@ void SCA_PythonController::Trigger(SCA_LogicManager* logicmgr)
Py_DECREF(resultobj);
else
ErrorPrint("Python script error");
-
+
if (excdict) /* Only for SCA_PYEXEC_SCRIPT types */
{
/* clear after PyErrPrint - seems it can be using
@@ -463,7 +463,7 @@ void SCA_PythonController::Trigger(SCA_LogicManager* logicmgr)
//PyDict_Clear(excdict);
Py_DECREF(excdict);
}
-
+
m_triggeredSensors.clear();
m_sCurrentController = NULL;
}
@@ -474,11 +474,11 @@ PyObject *SCA_PythonController::PyActivate(PyObject *value)
PyErr_SetString(PyExc_SystemError, "Cannot activate an actuator from a non-active controller");
return NULL;
}
-
+
SCA_IActuator* actu = LinkedActuatorFromPy(value);
if (actu==NULL)
return NULL;
-
+
m_logicManager->AddActiveActuator((SCA_IActuator*)actu, true);
Py_RETURN_NONE;
}
@@ -489,11 +489,11 @@ PyObject *SCA_PythonController::PyDeActivate(PyObject *value)
PyErr_SetString(PyExc_SystemError, "Cannot deactivate an actuator from a non-active controller");
return NULL;
}
-
+
SCA_IActuator* actu = LinkedActuatorFromPy(value);
if (actu==NULL)
return NULL;
-
+
m_logicManager->AddActiveActuator((SCA_IActuator*)actu, false);
Py_RETURN_NONE;
}
@@ -512,18 +512,18 @@ PyObject *SCA_PythonController::pyattr_get_script(void *self_v, const KX_PYATTRI
int SCA_PythonController::pyattr_set_script(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
SCA_PythonController* self = static_cast<SCA_PythonController*>(self_v);
-
+
const char *scriptArg = _PyUnicode_AsString(value);
-
+
if (scriptArg==NULL) {
PyErr_SetString(PyExc_TypeError, "controller.script = string: Python Controller, expected a string script text");
return PY_SET_ATTR_FAIL;
}
- /* set scripttext sets m_bModified to true,
+ /* set scripttext sets m_bModified to true,
* so next time the script is needed, a reparse into byte code is done */
self->SetScriptText(scriptArg);
-
+
return PY_SET_ATTR_SUCCESS;
}
diff --git a/source/gameengine/GameLogic/SCA_PythonController.h b/source/gameengine/GameLogic/SCA_PythonController.h
index 11241da9117..ffb23c152ea 100644
--- a/source/gameengine/GameLogic/SCA_PythonController.h
+++ b/source/gameengine/GameLogic/SCA_PythonController.h
@@ -52,7 +52,7 @@ class SCA_PythonController : public SCA_IController
bool m_debug; /* use with SCA_PYEXEC_MODULE for reloading every logic run */
int m_mode;
-
+
protected:
STR_String m_scriptText;
STR_String m_scriptName;
@@ -61,7 +61,7 @@ class SCA_PythonController : public SCA_IController
PyObject* m_pythonfunction; /* for SCA_PYEXEC_MODULE only */
#endif
std::vector<class SCA_ISensor*> m_triggeredSensors;
-
+
public:
enum SCA_PyExecMode
{
@@ -81,7 +81,7 @@ class SCA_PythonController : public SCA_IController
virtual CValue* GetReplica();
virtual void Trigger(class SCA_LogicManager* logicmgr);
-
+
void SetScriptText(const STR_String& text);
void SetScriptName(const STR_String& name);
#ifdef WITH_PYTHON
@@ -94,7 +94,7 @@ class SCA_PythonController : public SCA_IController
bool Compile();
bool Import();
void ErrorPrint(const char *error_msg);
-
+
#ifdef WITH_PYTHON
static const char *sPyGetCurrentController__doc__;
static PyObject *sPyGetCurrentController(PyObject *self);
@@ -103,13 +103,13 @@ class SCA_PythonController : public SCA_IController
PyObject *args);
static SCA_IActuator* LinkedActuatorFromPy(PyObject *value);
-
+
KX_PYMETHOD_O(SCA_PythonController,Activate);
KX_PYMETHOD_O(SCA_PythonController,DeActivate);
KX_PYMETHOD_O(SCA_PythonController,SetScript);
KX_PYMETHOD_NOARGS(SCA_PythonController,GetScript);
-
+
static PyObject* pyattr_get_script(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
static int pyattr_set_script(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
#endif
diff --git a/source/gameengine/GameLogic/SCA_PythonJoystick.cpp b/source/gameengine/GameLogic/SCA_PythonJoystick.cpp
index 9b24ad7bcf2..06f42e84147 100644
--- a/source/gameengine/GameLogic/SCA_PythonJoystick.cpp
+++ b/source/gameengine/GameLogic/SCA_PythonJoystick.cpp
@@ -125,7 +125,7 @@ PyObject* SCA_PythonJoystick::pyattr_get_num_x(void *self_v, const KX_PYATTRIBUT
PyObject* SCA_PythonJoystick::pyattr_get_active_buttons(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
SCA_PythonJoystick* self = static_cast<SCA_PythonJoystick*>(self_v);
-
+
const int button_number = self->m_joystick->GetNumberOfButtons();
PyObject *list = PyList_New(0);
@@ -145,25 +145,25 @@ PyObject* SCA_PythonJoystick::pyattr_get_active_buttons(void *self_v, const KX_P
PyObject* SCA_PythonJoystick::pyattr_get_hat_values(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
SCA_PythonJoystick* self = static_cast<SCA_PythonJoystick*>(self_v);
-
+
int hat_index = self->m_joystick->GetNumberOfHats();
PyObject *list = PyList_New(hat_index);
-
+
while (hat_index--) {
PyList_SET_ITEM(list, hat_index, PyLong_FromLong(self->m_joystick->GetHat(hat_index)));
}
-
+
return list;
}
PyObject* SCA_PythonJoystick::pyattr_get_axis_values(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
SCA_PythonJoystick* self = static_cast<SCA_PythonJoystick*>(self_v);
-
+
int axis_index = self->m_joystick->GetNumberOfAxes();
PyObject *list = PyList_New(axis_index);
int position;
-
+
while (axis_index--) {
position = self->m_joystick->GetAxisPosition(axis_index);
@@ -175,7 +175,7 @@ PyObject* SCA_PythonJoystick::pyattr_get_axis_values(void *self_v, const KX_PYAT
else
PyList_SET_ITEM(list, axis_index, PyFloat_FromDouble(position/(double)SHRT_MAX));
}
-
+
return list;
}
diff --git a/source/gameengine/GameLogic/SCA_PythonKeyboard.cpp b/source/gameengine/GameLogic/SCA_PythonKeyboard.cpp
index 9a96a7b0334..388ee5b9d4f 100644
--- a/source/gameengine/GameLogic/SCA_PythonKeyboard.cpp
+++ b/source/gameengine/GameLogic/SCA_PythonKeyboard.cpp
@@ -112,7 +112,7 @@ PyAttributeDef SCA_PythonKeyboard::Attributes[] = {
PyObject *SCA_PythonKeyboard::pyattr_get_events(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
SCA_PythonKeyboard* self = static_cast<SCA_PythonKeyboard*>(self_v);
-
+
for (int i = SCA_IInputDevice::KX_BEGINKEY; i <= SCA_IInputDevice::KX_ENDKEY; i++) {
const SCA_InputEvent & inevent = self->m_keyboard->GetEventValue((SCA_IInputDevice::KX_EnumInputs)i);
PyObject *key = PyLong_FromLong(i);
@@ -132,10 +132,10 @@ PyObject *SCA_PythonKeyboard::pyattr_get_active_events(void *self_v, const KX_PY
SCA_PythonKeyboard* self = static_cast<SCA_PythonKeyboard*>(self_v);
PyDict_Clear(self->m_event_dict);
-
+
for (int i = SCA_IInputDevice::KX_BEGINKEY; i <= SCA_IInputDevice::KX_ENDKEY; i++) {
const SCA_InputEvent & inevent = self->m_keyboard->GetEventValue((SCA_IInputDevice::KX_EnumInputs)i);
-
+
if (inevent.m_status != SCA_InputEvent::KX_NO_INPUTSTATUS) {
PyObject *key = PyLong_FromLong(i);
PyObject *value = PyLong_FromLong(inevent.m_status);
diff --git a/source/gameengine/GameLogic/SCA_PythonMouse.cpp b/source/gameengine/GameLogic/SCA_PythonMouse.cpp
index 184b306a665..111d8abe8c5 100644
--- a/source/gameengine/GameLogic/SCA_PythonMouse.cpp
+++ b/source/gameengine/GameLogic/SCA_PythonMouse.cpp
@@ -95,7 +95,7 @@ PyAttributeDef SCA_PythonMouse::Attributes[] = {
PyObject *SCA_PythonMouse::pyattr_get_events(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
SCA_PythonMouse* self = static_cast<SCA_PythonMouse*>(self_v);
-
+
for (int i = SCA_IInputDevice::KX_BEGINMOUSE; i <= SCA_IInputDevice::KX_ENDMOUSE; i++) {
const SCA_InputEvent &inevent = self->m_mouse->GetEventValue((SCA_IInputDevice::KX_EnumInputs)i);
PyObject *key = PyLong_FromLong(i);
@@ -115,10 +115,10 @@ PyObject *SCA_PythonMouse::pyattr_get_active_events(void *self_v, const KX_PYATT
SCA_PythonMouse* self = static_cast<SCA_PythonMouse*>(self_v);
PyDict_Clear(self->m_event_dict);
-
+
for (int i = SCA_IInputDevice::KX_BEGINMOUSE; i <= SCA_IInputDevice::KX_ENDMOUSE; i++) {
const SCA_InputEvent &inevent = self->m_mouse->GetEventValue((SCA_IInputDevice::KX_EnumInputs)i);
-
+
if (inevent.m_status != SCA_InputEvent::KX_NO_INPUTSTATUS) {
PyObject *key = PyLong_FromLong(i);
diff --git a/source/gameengine/GameLogic/SCA_RandomActuator.cpp b/source/gameengine/GameLogic/SCA_RandomActuator.cpp
index 8d75be9089d..121be5f003e 100644
--- a/source/gameengine/GameLogic/SCA_RandomActuator.cpp
+++ b/source/gameengine/GameLogic/SCA_RandomActuator.cpp
@@ -47,7 +47,7 @@
/* Native functions */
/* ------------------------------------------------------------------------- */
-SCA_RandomActuator::SCA_RandomActuator(SCA_IObject *gameobj,
+SCA_RandomActuator::SCA_RandomActuator(SCA_IObject *gameobj,
long seed,
SCA_RandomActuator::KX_RANDOMACT_MODE mode,
float para1,
@@ -62,14 +62,14 @@ SCA_RandomActuator::SCA_RandomActuator(SCA_IObject *gameobj,
m_base = new SCA_RandomNumberGenerator(seed);
m_counter = 0;
enforceConstraints();
-}
+}
SCA_RandomActuator::~SCA_RandomActuator()
{
m_base->Release();
-}
+}
@@ -112,7 +112,7 @@ bool SCA_RandomActuator::Update()
break;
case KX_RANDOMACT_BOOL_UNIFORM: {
/* flip a coin */
- bool res;
+ bool res;
if (m_counter > 31) {
m_previous = m_base->Draw();
res = ((m_previous & 0x1) == 0);
@@ -138,7 +138,7 @@ bool SCA_RandomActuator::Update()
break;
case KX_RANDOMACT_INT_UNIFORM: {
/* uniform (toss a die) */
- int res;
+ int res;
/* The [0, 1] interval is projected onto the [min, max+1] domain, */
/* and then rounded. */
res = (int)floor( ((m_parameter2 - m_parameter1 + 1) * m_base->DrawFloat()) + m_parameter1);
@@ -267,7 +267,7 @@ void SCA_RandomActuator::enforceConstraints()
; /* Nothing to be done here. We allow uniform distro's to have */
/* 'funny' domains, i.e. max < min. This does not give problems. */
break;
- case KX_RANDOMACT_BOOL_BERNOUILLI:
+ case KX_RANDOMACT_BOOL_BERNOUILLI:
/* clamp to [0, 1] */
if (m_parameter1 < 0.0) {
m_parameter1 = 0.0;
@@ -275,19 +275,19 @@ void SCA_RandomActuator::enforceConstraints()
m_parameter1 = 1.0;
}
break;
- case KX_RANDOMACT_INT_POISSON:
+ case KX_RANDOMACT_INT_POISSON:
/* non-negative */
if (m_parameter1 < 0.0) {
m_parameter1 = 0.0;
}
break;
- case KX_RANDOMACT_FLOAT_NORMAL:
+ case KX_RANDOMACT_FLOAT_NORMAL:
/* standard dev. is non-negative */
if (m_parameter2 < 0.0) {
m_parameter2 = 0.0;
}
break;
- case KX_RANDOMACT_FLOAT_NEGATIVE_EXPONENTIAL:
+ case KX_RANDOMACT_FLOAT_NEGATIVE_EXPONENTIAL:
/* halflife must be non-negative */
if (m_parameter1 < 0.0) {
m_parameter1 = 0.0;
@@ -375,22 +375,22 @@ int SCA_RandomActuator::pyattr_set_seed(void *self, const struct KX_PYATTRIBUTE_
KX_PYMETHODDEF_DOC_VARARGS(SCA_RandomActuator, setBoolConst,
"setBoolConst(value)\n"
"\t- value: 0 or 1\n"
-"\tSet this generator to produce a constant boolean value.\n")
+"\tSet this generator to produce a constant boolean value.\n")
{
int paraArg;
if (!PyArg_ParseTuple(args, "i:setBoolConst", &paraArg)) {
return NULL;
}
-
+
m_distribution = KX_RANDOMACT_BOOL_CONST;
m_parameter1 = (paraArg) ? 1.0 : 0.0;
-
+
Py_RETURN_NONE;
}
/* 12. setBoolUniform, */
KX_PYMETHODDEF_DOC_NOARGS(SCA_RandomActuator, setBoolUniform,
"setBoolUniform()\n"
-"\tSet this generator to produce true and false, each with 50%% chance of occurring\n")
+"\tSet this generator to produce true and false, each with 50%% chance of occurring\n")
{
/* no args */
m_distribution = KX_RANDOMACT_BOOL_UNIFORM;
@@ -407,7 +407,7 @@ KX_PYMETHODDEF_DOC_VARARGS(SCA_RandomActuator, setBoolBernouilli,
if (!PyArg_ParseTuple(args, "f:setBoolBernouilli", &paraArg)) {
return NULL;
}
-
+
m_distribution = KX_RANDOMACT_BOOL_BERNOUILLI;
m_parameter1 = paraArg;
enforceConstraints();
@@ -417,13 +417,13 @@ KX_PYMETHODDEF_DOC_VARARGS(SCA_RandomActuator, setBoolBernouilli,
KX_PYMETHODDEF_DOC_VARARGS(SCA_RandomActuator, setIntConst,
"setIntConst(value)\n"
"\t- value: integer\n"
-"\tAlways return value\n")
+"\tAlways return value\n")
{
int paraArg;
if (!PyArg_ParseTuple(args, "i:setIntConst", &paraArg)) {
return NULL;
}
-
+
m_distribution = KX_RANDOMACT_INT_CONST;
m_parameter1 = paraArg;
enforceConstraints();
@@ -441,7 +441,7 @@ KX_PYMETHODDEF_DOC_VARARGS(SCA_RandomActuator, setIntUniform,
if (!PyArg_ParseTuple(args, "ii:setIntUniform", &paraArg1, &paraArg2)) {
return NULL;
}
-
+
m_distribution = KX_RANDOMACT_INT_UNIFORM;
m_parameter1 = paraArg1;
m_parameter2 = paraArg2;
@@ -460,7 +460,7 @@ KX_PYMETHODDEF_DOC_VARARGS(SCA_RandomActuator, setIntPoisson,
if (!PyArg_ParseTuple(args, "f:setIntPoisson", &paraArg)) {
return NULL;
}
-
+
m_distribution = KX_RANDOMACT_INT_POISSON;
m_parameter1 = paraArg;
enforceConstraints();
@@ -476,7 +476,7 @@ KX_PYMETHODDEF_DOC_VARARGS(SCA_RandomActuator, setFloatConst,
if (!PyArg_ParseTuple(args, "f:setFloatConst", &paraArg)) {
return NULL;
}
-
+
m_distribution = KX_RANDOMACT_FLOAT_CONST;
m_parameter1 = paraArg;
enforceConstraints();
@@ -494,7 +494,7 @@ KX_PYMETHODDEF_DOC_VARARGS(SCA_RandomActuator, setFloatUniform,
if (!PyArg_ParseTuple(args, "ff:setFloatUniform", &paraArg1, &paraArg2)) {
return NULL;
}
-
+
m_distribution = KX_RANDOMACT_FLOAT_UNIFORM;
m_parameter1 = paraArg1;
m_parameter2 = paraArg2;
@@ -513,7 +513,7 @@ KX_PYMETHODDEF_DOC_VARARGS(SCA_RandomActuator, setFloatNormal,
if (!PyArg_ParseTuple(args, "ff:setFloatNormal", &paraArg1, &paraArg2)) {
return NULL;
}
-
+
m_distribution = KX_RANDOMACT_FLOAT_NORMAL;
m_parameter1 = paraArg1;
m_parameter2 = paraArg2;
@@ -521,7 +521,7 @@ KX_PYMETHODDEF_DOC_VARARGS(SCA_RandomActuator, setFloatNormal,
Py_RETURN_NONE;
}
/* 20. setFloatNegativeExponential, */
-KX_PYMETHODDEF_DOC_VARARGS(SCA_RandomActuator, setFloatNegativeExponential,
+KX_PYMETHODDEF_DOC_VARARGS(SCA_RandomActuator, setFloatNegativeExponential,
"setFloatNegativeExponential(half_life)\n"
"\t- half_life: float\n"
"\tReturn negative-exponentially distributed numbers. The half-life 'time'\n"
@@ -531,7 +531,7 @@ KX_PYMETHODDEF_DOC_VARARGS(SCA_RandomActuator, setFloatNegativeExponential,
if (!PyArg_ParseTuple(args, "f:setFloatNegativeExponential", &paraArg)) {
return NULL;
}
-
+
m_distribution = KX_RANDOMACT_FLOAT_NEGATIVE_EXPONENTIAL;
m_parameter1 = paraArg;
enforceConstraints();
diff --git a/source/gameengine/GameLogic/SCA_RandomActuator.h b/source/gameengine/GameLogic/SCA_RandomActuator.h
index 32b29fc4f43..0bce4b765f6 100644
--- a/source/gameengine/GameLogic/SCA_RandomActuator.h
+++ b/source/gameengine/GameLogic/SCA_RandomActuator.h
@@ -41,11 +41,11 @@ class SCA_RandomActuator : public SCA_IActuator
Py_Header
/** Property to assign to */
STR_String m_propname;
-
- /** First parameter. The meaning of the parameters depends on the
+
+ /** First parameter. The meaning of the parameters depends on the
* distribution */
float m_parameter1;
- /** Second parameter. The meaning of the parameters depends on the
+ /** Second parameter. The meaning of the parameters depends on the
* distribution */
float m_parameter2;
@@ -60,7 +60,7 @@ class SCA_RandomActuator : public SCA_IActuator
/** apply constraints for the chosen distribution to the parameters */
void enforceConstraints(void);
-
+
public:
enum KX_RANDOMACT_MODE {
@@ -79,7 +79,7 @@ class SCA_RandomActuator : public SCA_IActuator
};
/** distribution type */
KX_RANDOMACT_MODE m_distribution;
-
+
SCA_RandomActuator(class SCA_IObject* gameobj,
long seed,
KX_RANDOMACT_MODE mode,
@@ -88,12 +88,12 @@ class SCA_RandomActuator : public SCA_IActuator
const STR_String &propName);
virtual ~SCA_RandomActuator();
virtual bool Update();
-
+
virtual CValue* GetReplica();
virtual void ProcessReplica();
#ifdef WITH_PYTHON
-
+
/* --------------------------------------------------------------------- */
/* Python interface ---------------------------------------------------- */
/* --------------------------------------------------------------------- */
diff --git a/source/gameengine/GameLogic/SCA_RandomNumberGenerator.cpp b/source/gameengine/GameLogic/SCA_RandomNumberGenerator.cpp
index eca678f4e89..e6c1b51ea23 100644
--- a/source/gameengine/GameLogic/SCA_RandomNumberGenerator.cpp
+++ b/source/gameengine/GameLogic/SCA_RandomNumberGenerator.cpp
@@ -2,8 +2,8 @@
* \ingroup gamelogic
*/
/**
- * Generate random numbers that can be used by other components. We
- * convert to different types/distributions elsewhere. This just
+ * Generate random numbers that can be used by other components. We
+ * convert to different types/distributions elsewhere. This just
* delivers a clean, random bitvector.
*
*/
@@ -29,7 +29,7 @@
/* See the GNU Library General Public License for more details. */
/* You should have received a copy of the GNU Library General */
/* Public License along with this library; if not, write to the */
-/* Free Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA */
+/* Free Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA */
/* 02110-1301, USA */
/* Copyright (C) 1997 Makoto Matsumoto and Takuji Nishimura. */
@@ -39,14 +39,14 @@
#include <limits.h>
#include "SCA_RandomNumberGenerator.h"
-/* Period parameters */
+/* Period parameters */
#define N 624
#define M 397
#define MATRIX_A 0x9908b0df /* constant vector a */
#define UPPER_MASK 0x80000000 /* most significant w-r bits */
#define LOWER_MASK 0x7fffffff /* least significant r bits */
-/* Tempering parameters */
+/* Tempering parameters */
#define TEMPERING_MASK_B 0x9d2c5680
#define TEMPERING_MASK_C 0xefc60000
#define TEMPERING_SHIFT_U(y) (y >> 11)
@@ -79,8 +79,8 @@ void SCA_RandomNumberGenerator::SetStartVector(void)
}
long SCA_RandomNumberGenerator::GetSeed() { return m_seed; }
-void SCA_RandomNumberGenerator::SetSeed(long newseed)
-{
+void SCA_RandomNumberGenerator::SetSeed(long newseed)
+{
m_seed = newseed;
SetStartVector();
}
diff --git a/source/gameengine/GameLogic/SCA_RandomNumberGenerator.h b/source/gameengine/GameLogic/SCA_RandomNumberGenerator.h
index 10818cb4e8f..574958e9bec 100644
--- a/source/gameengine/GameLogic/SCA_RandomNumberGenerator.h
+++ b/source/gameengine/GameLogic/SCA_RandomNumberGenerator.h
@@ -74,8 +74,8 @@ class SCA_RandomNumberGenerator {
if (--m_refcount == 0)
delete this;
}
-
-
+
+
#ifdef WITH_CXX_GUARDEDALLOC
MEM_CXX_CLASS_ALLOC_FUNCS("GE:SCA_RandomNumberGenerator")
#endif
diff --git a/source/gameengine/GameLogic/SCA_RandomSensor.cpp b/source/gameengine/GameLogic/SCA_RandomSensor.cpp
index 8f2dc8d80f5..0757655e7db 100644
--- a/source/gameengine/GameLogic/SCA_RandomSensor.cpp
+++ b/source/gameengine/GameLogic/SCA_RandomSensor.cpp
@@ -46,7 +46,7 @@
/* Native functions */
/* ------------------------------------------------------------------------- */
-SCA_RandomSensor::SCA_RandomSensor(SCA_EventManager* eventmgr,
+SCA_RandomSensor::SCA_RandomSensor(SCA_EventManager* eventmgr,
SCA_IObject* gameobj,
int startseed)
: SCA_ISensor(gameobj,eventmgr)
@@ -57,7 +57,7 @@ SCA_RandomSensor::SCA_RandomSensor(SCA_EventManager* eventmgr,
-SCA_RandomSensor::~SCA_RandomSensor()
+SCA_RandomSensor::~SCA_RandomSensor()
{
m_basegenerator->Release();
}
@@ -89,7 +89,7 @@ void SCA_RandomSensor::ProcessReplica()
bool SCA_RandomSensor::IsPositiveTrigger()
-{
+{
return (m_invert !=m_lastdraw);
}
diff --git a/source/gameengine/GameLogic/SCA_RandomSensor.h b/source/gameengine/GameLogic/SCA_RandomSensor.h
index 66107b7b74b..40d7d7d66cd 100644
--- a/source/gameengine/GameLogic/SCA_RandomSensor.h
+++ b/source/gameengine/GameLogic/SCA_RandomSensor.h
@@ -62,7 +62,7 @@ public:
/* --------------------------------------------------------------------- */
/* Python interface ---------------------------------------------------- */
/* --------------------------------------------------------------------- */
-
+
static PyObject* pyattr_get_seed(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
static int pyattr_set_seed(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
#endif
diff --git a/source/gameengine/GameLogic/SCA_TimeEventManager.cpp b/source/gameengine/GameLogic/SCA_TimeEventManager.cpp
index c56a1496823..7aa57b1b6b3 100644
--- a/source/gameengine/GameLogic/SCA_TimeEventManager.cpp
+++ b/source/gameengine/GameLogic/SCA_TimeEventManager.cpp
@@ -75,7 +75,7 @@ void SCA_TimeEventManager::NextFrame(double curtime, double fixedtime)
if (m_timevalues.size() > 0 && fixedtime > 0.0)
{
CFloatValue* floatval = new CFloatValue(curtime);
-
+
// update sensors, but ... need deltatime !
for (vector<CValue*>::iterator it = m_timevalues.begin();
!(it == m_timevalues.end()); ++it)
@@ -84,7 +84,7 @@ void SCA_TimeEventManager::NextFrame(double curtime, double fixedtime)
floatval->SetFloat(newtime);
(*it)->SetValue(floatval);
}
-
+
floatval->Release();
}
}
diff --git a/source/gameengine/GameLogic/SCA_TimeEventManager.h b/source/gameengine/GameLogic/SCA_TimeEventManager.h
index 38d7e3fc4d4..723a6ee10a7 100644
--- a/source/gameengine/GameLogic/SCA_TimeEventManager.h
+++ b/source/gameengine/GameLogic/SCA_TimeEventManager.h
@@ -41,7 +41,7 @@ using namespace std;
class SCA_TimeEventManager : public SCA_EventManager
{
vector<CValue*> m_timevalues; // values that need their time updated regularly
-
+
public:
SCA_TimeEventManager(class SCA_LogicManager* logicmgr);
virtual ~SCA_TimeEventManager();
diff --git a/source/gameengine/GameLogic/SCA_XORController.cpp b/source/gameengine/GameLogic/SCA_XORController.cpp
index bb1ea822bd8..70e99a7f819 100644
--- a/source/gameengine/GameLogic/SCA_XORController.cpp
+++ b/source/gameengine/GameLogic/SCA_XORController.cpp
@@ -75,7 +75,7 @@ void SCA_XORController::Trigger(SCA_LogicManager* logicmgr)
sensorresult = true;
}
}
-
+
for (vector<SCA_IActuator*>::const_iterator i=m_linkedactuators.begin();
!(i==m_linkedactuators.end());i++)
{
diff --git a/source/gameengine/GamePlayer/common/GPC_Canvas.cpp b/source/gameengine/GamePlayer/common/GPC_Canvas.cpp
index 2b355407d46..1ab64c592a4 100644
--- a/source/gameengine/GamePlayer/common/GPC_Canvas.cpp
+++ b/source/gameengine/GamePlayer/common/GPC_Canvas.cpp
@@ -43,7 +43,7 @@
GPC_Canvas::GPC_Canvas(
int width,
int height
-) :
+) :
m_width(width),
m_height(height)
{
@@ -88,13 +88,13 @@ void GPC_Canvas::SetViewPort(int x1, int y1, int x2, int y2)
the width,height is calculated including both pixels
therefore: max - min + 1
*/
-
+
/* XXX, nasty, this needs to go somewhere else,
* but where... definitely need to clean up this
* whole canvas/rendertools mess.
*/
glEnable(GL_SCISSOR_TEST);
-
+
m_viewport[0] = x1;
m_viewport[1] = y1;
m_viewport[2] = x2-x1 + 1;
diff --git a/source/gameengine/GamePlayer/common/GPC_Canvas.h b/source/gameengine/GamePlayer/common/GPC_Canvas.h
index 688ed8ac0f4..615e3eaaf9e 100644
--- a/source/gameengine/GamePlayer/common/GPC_Canvas.h
+++ b/source/gameengine/GamePlayer/common/GPC_Canvas.h
@@ -74,20 +74,20 @@ public:
/**
* \section Methods inherited from abstract base class RAS_ICanvas.
*/
-
- int
+
+ int
GetWidth(
) const {
return m_width;
}
-
- int
+
+ int
GetHeight(
) const {
return m_height;
}
- const
+ const
RAS_Rect &
GetDisplayArea(
) const {
@@ -100,24 +100,24 @@ public:
) {
m_displayarea= *rect;
};
-
+
RAS_Rect &
GetWindowArea(
) {
return m_displayarea;
}
- void
+ void
BeginFrame(
) {};
/**
* Draws overlay banners and progress bars.
*/
- void
+ void
EndFrame(
) {};
-
+
void SetViewPort(int x1, int y1, int x2, int y2);
void UpdateViewPort(int x1, int y1, int x2, int y2);
const int *GetViewPort();
@@ -128,7 +128,7 @@ public:
* \section Methods inherited from abstract base class RAS_ICanvas.
* Semantics are not yet honored.
*/
-
+
void SetMouseState(RAS_MouseState mousestate)
{
// not yet
diff --git a/source/gameengine/GamePlayer/common/GPC_KeyboardDevice.cpp b/source/gameengine/GamePlayer/common/GPC_KeyboardDevice.cpp
index 0821d1d3b23..a48540e2bdb 100644
--- a/source/gameengine/GamePlayer/common/GPC_KeyboardDevice.cpp
+++ b/source/gameengine/GamePlayer/common/GPC_KeyboardDevice.cpp
@@ -34,7 +34,7 @@
#include <cstdlib>
-/**
+/**
* NextFrame toggles currentTable with previousTable,
* and copies relevant event information from previous to current table
* (pressed keys need to be remembered).
@@ -60,7 +60,7 @@ void GPC_KeyboardDevice::NextFrame()
-/**
+/**
* ConvertBPEvent translates Windows keyboard events into ketsji kbd events.
* Extra event information is stored, like ramp-mode (just released/pressed)
*/
@@ -100,7 +100,7 @@ bool GPC_KeyboardDevice::ConvertEvent(int incode, int val, unsigned int unicode)
m_eventStatusTables[m_currentTable][kxevent].m_status = SCA_InputEvent::KX_JUSTACTIVATED;
}
}
-
+
} else
{
diff --git a/source/gameengine/GamePlayer/common/GPC_KeyboardDevice.h b/source/gameengine/GamePlayer/common/GPC_KeyboardDevice.h
index d9842a42e0a..dc517b6ec25 100644
--- a/source/gameengine/GamePlayer/common/GPC_KeyboardDevice.h
+++ b/source/gameengine/GamePlayer/common/GPC_KeyboardDevice.h
@@ -76,14 +76,14 @@ public:
}
virtual void NextFrame();
-
+
virtual KX_EnumInputs ToNative(int incode)
{
return m_reverseKeyTranslateTable[incode];
}
virtual bool ConvertEvent(int incode, int val, unsigned int unicode);
-
+
virtual void HookEscape();
};
diff --git a/source/gameengine/GamePlayer/common/GPC_MouseDevice.cpp b/source/gameengine/GamePlayer/common/GPC_MouseDevice.cpp
index 94045d532af..df388d4f5db 100644
--- a/source/gameengine/GamePlayer/common/GPC_MouseDevice.cpp
+++ b/source/gameengine/GamePlayer/common/GPC_MouseDevice.cpp
@@ -47,13 +47,13 @@ GPC_MouseDevice::~GPC_MouseDevice()
bool GPC_MouseDevice::IsPressed(SCA_IInputDevice::KX_EnumInputs inputcode)
{
const SCA_InputEvent & inevent = m_eventStatusTables[m_currentTable][inputcode];
- bool pressed = (inevent.m_status == SCA_InputEvent::KX_JUSTACTIVATED ||
+ bool pressed = (inevent.m_status == SCA_InputEvent::KX_JUSTACTIVATED ||
inevent.m_status == SCA_InputEvent::KX_ACTIVE);
return pressed;
}
-/**
+/**
* NextFrame toggles currentTable with previousTable,
* and copies relevant event information from previous to current table
* (pressed keys need to be remembered).
@@ -61,7 +61,7 @@ bool GPC_MouseDevice::IsPressed(SCA_IInputDevice::KX_EnumInputs inputcode)
void GPC_MouseDevice::NextFrame()
{
SCA_IInputDevice::NextFrame();
-
+
// Convert just pressed events into regular (active) events
int previousTable = 1-m_currentTable;
for (int mouseevent= KX_BEGINMOUSE; mouseevent< KX_ENDMOUSEBUTTONS; mouseevent++) {
@@ -156,7 +156,7 @@ bool GPC_MouseDevice::ConvertMoveEvent(int x, int y)
bool GPC_MouseDevice::ConvertEvent(KX_EnumInputs kxevent, int eventval, unsigned int unicode)
{
bool result = true;
-
+
// Only process it, if it's a mouse event
if (kxevent > KX_BEGINMOUSE && kxevent < KX_ENDMOUSE) {
int previousTable = 1-m_currentTable;
@@ -180,7 +180,7 @@ bool GPC_MouseDevice::ConvertEvent(KX_EnumInputs kxevent, int eventval, unsigned
} else
{
m_eventStatusTables[m_currentTable][kxevent].m_status = SCA_InputEvent::KX_ACTIVE;
-
+
}
break;
}
@@ -189,8 +189,8 @@ bool GPC_MouseDevice::ConvertEvent(KX_EnumInputs kxevent, int eventval, unsigned
m_eventStatusTables[m_currentTable][kxevent].m_status = SCA_InputEvent::KX_JUSTACTIVATED;
}
}
-
- }
+
+ }
else {
switch (m_eventStatusTables[previousTable][kxevent].m_status)
{
diff --git a/source/gameengine/GamePlayer/ghost/GPG_Application.cpp b/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
index 50c34bbadaf..8cdeb0f2849 100644
--- a/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
+++ b/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
@@ -86,7 +86,7 @@ extern "C"
#include "NG_LoopBackNetworkDeviceInterface.h"
#include "GPC_MouseDevice.h"
-#include "GPG_Canvas.h"
+#include "GPG_Canvas.h"
#include "GPG_KeyboardDevice.h"
#include "GPG_System.h"
@@ -108,24 +108,24 @@ static GHOST_ISystem* fSystem = 0;
static const int kTimerFreq = 10;
GPG_Application::GPG_Application(GHOST_ISystem* system)
- : m_startSceneName(""),
+ : m_startSceneName(""),
m_startScene(0),
m_maggie(0),
m_kxStartScene(NULL),
m_exitRequested(0),
- m_system(system),
- m_mainWindow(0),
- m_frameTimer(0),
+ m_system(system),
+ m_mainWindow(0),
+ m_frameTimer(0),
m_cursor(GHOST_kStandardCursorFirstCursor),
- m_engineInitialized(0),
- m_engineRunning(0),
+ m_engineInitialized(0),
+ m_engineRunning(0),
m_isEmbedded(false),
m_ketsjiengine(0),
- m_kxsystem(0),
- m_keyboard(0),
- m_mouse(0),
+ m_kxsystem(0),
+ m_keyboard(0),
+ m_mouse(0),
m_canvas(0),
- m_rasterizer(0),
+ m_rasterizer(0),
m_sceneconverter(0),
m_networkdevice(0),
m_blendermat(0),
@@ -164,7 +164,7 @@ bool GPG_Application::SetGameEngineData(struct Main* maggie, Scene *scene, Globa
m_startScene = scene;
result = true;
}
-
+
/* Python needs these */
m_argc= argc;
m_argv= argv;
@@ -190,8 +190,8 @@ static LRESULT CALLBACK screenSaverWindowProc(HWND hwnd, UINT uMsg, WPARAM wPara
switch (uMsg)
{
case WM_MOUSEMOVE:
- {
- POINT pt;
+ {
+ POINT pt;
GetCursorPos(&pt);
LONG dx = scr_save_mouse_pos.x - pt.x;
LONG dy = scr_save_mouse_pos.y - pt.y;
@@ -203,9 +203,9 @@ static LRESULT CALLBACK screenSaverWindowProc(HWND hwnd, UINT uMsg, WPARAM wPara
scr_save_mouse_pos = pt;
break;
}
- case WM_LBUTTONDOWN:
- case WM_MBUTTONDOWN:
- case WM_RBUTTONDOWN:
+ case WM_LBUTTONDOWN:
+ case WM_MBUTTONDOWN:
+ case WM_RBUTTONDOWN:
case WM_KEYDOWN:
close = true;
}
@@ -432,7 +432,7 @@ bool GPG_Application::startFullScreen(
bool GPG_Application::StartGameEngine(int stereoMode)
{
bool success = initEngine(m_mainWindow, stereoMode);
-
+
if (success)
success = startEngine();
@@ -464,7 +464,7 @@ bool GPG_Application::processEvent(GHOST_IEvent* event)
case GHOST_kEventButtonUp:
handled = handleButton(event, false);
break;
-
+
case GHOST_kEventWheel:
handled = handleWheel(event);
break;
@@ -534,7 +534,7 @@ bool GPG_Application::processEvent(GHOST_IEvent* event)
}
}
break;
-
+
default:
handled = false;
break;
@@ -574,7 +574,7 @@ bool GPG_Application::initEngine(GHOST_IWindow* window, const int stereoMode)
SYS_SystemHandle syshandle = SYS_GetSystem();
if (!syshandle)
return false;
-
+
// SYS_WriteCommandLineInt(syshandle, "fixedtime", 0);
// SYS_WriteCommandLineInt(syshandle, "vertexarrays",1);
GameData *gm= &m_startScene->gm;
@@ -606,7 +606,7 @@ bool GPG_Application::initEngine(GHOST_IWindow* window, const int stereoMode)
m_canvas->Init();
if (gm->flag & GAME_SHOW_MOUSE)
m_canvas->SetMouseState(RAS_ICanvas::MOUSE_NORMAL);
-
+
RAS_STORAGE_TYPE raster_storage = RAS_AUTO_STORAGE;
if (gm->raster_storage == RAS_STORE_VBO) {
@@ -625,7 +625,7 @@ bool GPG_Application::initEngine(GHOST_IWindow* window, const int stereoMode)
/* Stereo parameters - Eye Separation from the UI - stereomode from the command-line/UI */
m_rasterizer->SetStereoMode((RAS_IRasterizer::StereoMode) stereoMode);
m_rasterizer->SetEyeSeparation(m_startScene->gm.eyeseparation);
-
+
if (!m_rasterizer)
goto initFailed;
@@ -635,26 +635,26 @@ bool GPG_Application::initEngine(GHOST_IWindow* window, const int stereoMode)
m_keyboard = new GPG_KeyboardDevice();
if (!m_keyboard)
goto initFailed;
-
+
m_mouse = new GPC_MouseDevice();
if (!m_mouse)
goto initFailed;
-
+
// create a networkdevice
m_networkdevice = new NG_LoopBackNetworkDeviceInterface();
if (!m_networkdevice)
goto initFailed;
-
+
BKE_sound_init(m_maggie);
// create a ketsjisystem (only needed for timing and stuff)
m_kxsystem = new GPG_System (m_system);
if (!m_kxsystem)
goto initFailed;
-
+
// create the ketsjiengine
m_ketsjiengine = new KX_KetsjiEngine(m_kxsystem);
-
+
// set the devices
m_ketsjiengine->SetKeyboardDevice(m_keyboard);
m_ketsjiengine->SetMouseDevice(m_mouse);
@@ -705,7 +705,7 @@ bool GPG_Application::startEngine(void)
if (m_engineRunning) {
return false;
}
-
+
// Temporary hack to disable banner display for NaN approved content.
/*
m_canvas->SetBannerDisplayEnabled(true);
@@ -721,7 +721,7 @@ bool GPG_Application::startEngine(void)
return false;
}
*/
-
+
// create a scene converter, create and convert the stratingscene
m_sceneconverter = new KX_BlenderSceneConverter(m_maggie, m_ketsjiengine);
if (m_sceneconverter)
@@ -744,7 +744,7 @@ bool GPG_Application::startEngine(void)
m_kxStartScenename,
m_startScene,
m_canvas);
-
+
#ifdef WITH_PYTHON
// some python things
PyObject *gameLogic, *gameLogic_keys;
@@ -771,7 +771,7 @@ bool GPG_Application::startEngine(void)
m_rasterizer,
m_canvas);
m_ketsjiengine->AddScene(m_kxStartScene);
-
+
// Create a timer that is used to kick the engine
if (!m_frameTimer) {
m_frameTimer = m_system->installTimer(0, kTimerFreq, frameTimerProc, m_mainWindow);
@@ -779,19 +779,19 @@ bool GPG_Application::startEngine(void)
m_rasterizer->Init();
m_ketsjiengine->StartEngine(true);
m_engineRunning = true;
-
+
// Set the animation playback rate for ipo's and actions
// the framerate below should patch with FPS macro defined in blendef.h
// Could be in StartEngine set the framerate, we need the scene to do this
Scene *scene= m_kxStartScene->GetBlenderScene(); // needed for macro
m_ketsjiengine->SetAnimFrameRate(FPS);
}
-
+
if (!m_engineRunning)
{
stopEngine();
}
-
+
return m_engineRunning;
}
@@ -809,7 +809,7 @@ void GPG_Application::stopEngine()
m_pyGlobalDictString_Length = saveGamePythonConfig(&m_pyGlobalDictString);
#endif
-
+
m_ketsjiengine->StopEngine();
m_networkdevice->Disconnect();
@@ -836,7 +836,7 @@ void GPG_Application::EngineNextFrame()
// first check if we want to exit
m_exitRequested = m_ketsjiengine->GetExitCode();
-
+
// kick the engine
bool renderFrame = m_ketsjiengine->NextFrame();
if (renderFrame && m_mainWindow)
@@ -907,7 +907,7 @@ bool GPG_Application::handleWheel(GHOST_IEvent* event)
{
bool handled = false;
MT_assert(event);
- if (m_mouse)
+ if (m_mouse)
{
GHOST_TEventDataPtr eventData = ((GHOST_IEvent*)event)->getData();
GHOST_TEventWheelData* wheelData = static_cast<GHOST_TEventWheelData*>(eventData);
@@ -926,7 +926,7 @@ bool GPG_Application::handleButton(GHOST_IEvent* event, bool isDown)
{
bool handled = false;
MT_assert(event);
- if (m_mouse)
+ if (m_mouse)
{
GHOST_TEventDataPtr eventData = ((GHOST_IEvent*)event)->getData();
GHOST_TEventButtonData* buttonData = static_cast<GHOST_TEventButtonData*>(eventData);
diff --git a/source/gameengine/GamePlayer/ghost/GPG_Application.h b/source/gameengine/GamePlayer/ghost/GPG_Application.h
index e757cc10e32..37e3ea15f8a 100644
--- a/source/gameengine/GamePlayer/ghost/GPG_Application.h
+++ b/source/gameengine/GamePlayer/ghost/GPG_Application.h
@@ -167,14 +167,14 @@ protected:
bool m_blendermat;
bool m_blenderglslmat;
-
+
/*
* GameLogic.globalDict as a string so that loading new blend files can use the same dict.
* Do this because python starts/stops when loading blend files.
*/
char* m_pyGlobalDictString;
int m_pyGlobalDictString_Length;
-
+
/* argc and argv need to be passed on to python */
int m_argc;
char** m_argv;
diff --git a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
index 906e9d9a821..6c541758cb4 100644
--- a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
+++ b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
@@ -83,11 +83,11 @@ extern "C"
#include "IMB_imbuf.h"
#include "IMB_moviecache.h"
-
+
#ifdef __APPLE__
int GHOST_HACK_getFirstFile(char buf[]);
#endif
-
+
// For BLF
#include "BLF_api.h"
#include "BLT_translation.h"
@@ -161,7 +161,7 @@ typedef enum {
static ScreenSaverMode scr_saver_mode = SCREEN_SAVER_MODE_NONE;
static HWND scr_saver_hwnd = NULL;
-static BOOL scr_saver_init(int argc, char **argv)
+static BOOL scr_saver_init(int argc, char **argv)
{
scr_saver_mode = SCREEN_SAVER_MODE_NONE;
scr_saver_hwnd = NULL;
@@ -232,7 +232,7 @@ static void usage(const char* program, bool isBlenderPlayer)
printf("Default values are set in the blend file.\n\n");
printf(" -h: Prints this command summary\n\n");
printf(" -w: display in a window\n");
- printf(" --Optional parameters--\n");
+ printf(" --Optional parameters--\n");
printf(" w = window width\n");
printf(" h = window height\n");
printf(" l = window left coordinate\n");
@@ -303,7 +303,7 @@ static void get_filename(int argc, char **argv, char *filename)
int srclen = ::strlen(argv[0]);
int len = 0;
char *gamefile = NULL;
-
+
filename[0] = '\0';
if (argc > 1) {
@@ -317,21 +317,21 @@ static void get_filename(int argc, char **argv, char *filename)
}
}
}
-
+
srclen -= ::strlen("MacOS/blenderplayer");
if (srclen > 0) {
- len = srclen + ::strlen("Resources/game.blend");
+ len = srclen + ::strlen("Resources/game.blend");
gamefile = new char [len + 1];
::strcpy(gamefile, argv[0]);
::strcpy(gamefile + srclen, "Resources/game.blend");
//::printf("looking for file: %s\n", filename);
-
+
if (BLI_exists(gamefile))
BLI_strncpy(filename, gamefile, FILE_MAX);
delete [] gamefile;
}
-
+
#else
filename[0] = '\0';
@@ -346,7 +346,7 @@ static BlendFileData *load_game_data(const char *progname, char *filename = NULL
BlendFileData *bfd = NULL;
BKE_reports_init(&reports, RPT_STORE);
-
+
/* try to load ourself, will only work if we are a runtime */
if (BLO_is_a_runtime(progname)) {
bfd= BLO_read_runtime(progname, &reports);
@@ -357,7 +357,7 @@ static BlendFileData *load_game_data(const char *progname, char *filename = NULL
} else {
bfd= BLO_read_from_file(progname, &reports, BLO_READ_SKIP_NONE);
}
-
+
if (!bfd && filename) {
bfd = load_game_data(filename);
if (!bfd) {
@@ -367,7 +367,7 @@ static BlendFileData *load_game_data(const char *progname, char *filename = NULL
}
BKE_reports_clear(&reports);
-
+
return bfd;
}
@@ -397,9 +397,9 @@ static int GPG_PyNextFrame(void *state0)
int exitcode;
STR_String exitstring;
bool run = GPG_NextFrame(state->system, state->app, exitcode, exitstring, state->gs);
- if (run) return 0;
+ if (run) return 0;
else {
- if (exitcode)
+ if (exitcode)
fprintf(stderr, "Exit code %d: %s\n", exitcode, exitstring.ReadPtr());
return 1;
}
@@ -447,7 +447,7 @@ int main(
bool samplesParFound = false;
GHOST_TUns16 aasamples = 0;
int alphaBackground = 0;
-
+
#ifdef WIN32
char **argv;
int argv_num;
@@ -488,7 +488,7 @@ int main(
BKE_appdir_program_path_init(argv[0]);
BKE_tempdir_init(NULL);
-
+
// We don't use threads directly in the BGE, but we need to call this so things like
// freeing up GPU_Textures works correctly.
BLI_threadapi_init();
@@ -498,7 +498,7 @@ int main(
RNA_init();
init_nodesystem();
-
+
BKE_blender_globals_init();
// We load our own G.main, so free the one that BKE_blender_globals_init() gives us
@@ -584,7 +584,7 @@ int main(
printf("Num of arguments is: %i\n", validArguments-1); //-1 because i starts at 1
#endif
- for (i = 1; (i < validArguments) && !error
+ for (i = 1; (i < validArguments) && !error
#ifdef WIN32
&& scr_saver_mode == SCREEN_SAVER_MODE_NONE
#endif
@@ -601,7 +601,7 @@ int main(
argc_py_clamped= i;
break;
}
-
+
switch (argv[i][1])
{
case 'g': //game engine options (show_framerate, fixedtime, etc)
@@ -823,16 +823,16 @@ int main(
i++;
if (!strcmp(argv[i], "fisheye"))
domeMode = DOME_FISHEYE;
-
+
else if (!strcmp(argv[i], "truncatedfront"))
domeMode = DOME_TRUNCATED_FRONT;
-
+
else if (!strcmp(argv[i], "truncatedrear"))
domeMode = DOME_TRUNCATED_REAR;
-
+
else if (!strcmp(argv[i], "cubemap"))
domeMode = DOME_ENVMAP;
-
+
else if (!strcmp(argv[i], "sphericalpanoramic"))
domeMode = DOME_PANORAM_SPH;
@@ -867,7 +867,7 @@ int main(
error = true;
printf("error: window size too small.\n");
}
-
+
if (error )
{
usage(argv[0], isBlenderPlayer);
@@ -882,15 +882,15 @@ int main(
if (GHOST_ISystem::createSystem() == GHOST_kSuccess) {
GHOST_ISystem* system = GHOST_ISystem::getSystem();
assertd(system);
-
+
if (!fullScreenWidth || !fullScreenHeight)
system->getMainDisplayDimensions(fullScreenWidth, fullScreenHeight);
// process first batch of events. If the user
// drops a file on top off the blenderplayer icon, we
// receive an event with the filename
-
+
system->processEvents(0);
-
+
// this bracket is needed for app (see below) to get out
// of scope before GHOST_ISystem::disposeSystem() is called.
{
@@ -905,7 +905,7 @@ int main(
get_filename(argc_py_clamped, argv, filename);
if (filename[0])
BLI_path_cwd(filename, sizeof(filename));
-
+
// fill the GlobalSettings with the first scene files
// those may change during the game and persist after using Game Actuator
@@ -914,16 +914,16 @@ int main(
do {
// Read the Blender file
BlendFileData *bfd;
-
+
// if we got an exitcode 3 (KX_EXIT_REQUEST_START_OTHER_GAME) load a different file
if (exitcode == KX_EXIT_REQUEST_START_OTHER_GAME)
{
char basedpath[FILE_MAX];
-
+
// base the actuator filename relative to the last file
BLI_strncpy(basedpath, exitstring.Ptr(), sizeof(basedpath));
BLI_path_abs(basedpath, pathname);
-
+
bfd = load_game_data(basedpath);
if (!bfd) {
@@ -942,7 +942,7 @@ int main(
#if defined(DEBUG)
printf("Game data loaded from %s\n", filename);
#endif
-
+
if (!bfd) {
usage(argv[0], isBlenderPlayer);
error = true;
@@ -970,9 +970,9 @@ int main(
//Seg Fault; icon.c gIcons == 0
BKE_icons_init(1);
-
+
titlename = maggie->name;
-
+
// Check whether the game should be displayed full-screen
if ((!fullScreenParFound) && (!windowParFound)) {
// Only use file settings when command line did not override
@@ -991,8 +991,8 @@ int main(
windowHeight = scene->gm.yplay;
}
}
-
-
+
+
// Check whether the game should be displayed in stereo (dome included)
if (!stereoParFound) {
// Only use file settings when command line did not override
@@ -1028,7 +1028,7 @@ int main(
scene->gm.dome.warptext = domeText;
}
}
-
+
// GPG_Application app (system, maggie, startscenename);
app.SetGameEngineData(maggie, scene, &gs, argc, argv); /* this argc cant be argc_py_clamped, since python uses it */
BLI_strncpy(pathname, maggie->name, sizeof(pathname));
@@ -1061,7 +1061,7 @@ int main(
// on Mac's we'll show the executable name instead of the 'game.blend' name
char tempname[1024], *appstring;
::strcpy(tempname, titlename);
-
+
appstring = strstr(tempname, ".app/");
if (appstring) {
appstring[2] = 0;
@@ -1074,7 +1074,7 @@ int main(
vector<STR_String> parts = path.Explode('/');
#else // WIN32
vector<STR_String> parts = path.Explode('\\');
-#endif // WIN32
+#endif // WIN32
STR_String title;
if (parts.size()) {
title = parts[parts.size()-1];
@@ -1114,10 +1114,10 @@ int main(
app.StartGameEngine(stereomode);
exitcode = KX_EXIT_REQUEST_NO_REQUEST;
}
-
+
// Add the application as event consumer
system->addEventConsumer(&app);
-
+
// Enter main loop
bool run = true;
char *python_main = NULL;
diff --git a/source/gameengine/Ketsji/BL_Action.cpp b/source/gameengine/Ketsji/BL_Action.cpp
index 7175eb877dd..43ec3016f51 100644
--- a/source/gameengine/Ketsji/BL_Action.cpp
+++ b/source/gameengine/Ketsji/BL_Action.cpp
@@ -59,10 +59,10 @@ extern "C" {
#include "BLI_threads.h" // for lock
/* Lock to solve animation thread issues.
- * A spin lock is better than a mutex in case of short wait
+ * A spin lock is better than a mutex in case of short wait
* because spin lock stop the thread by a loop contrary to mutex
* which switch all memory, process.
- */
+ */
static SpinLock BL_ActionLock;
BL_Action::BL_Action(class KX_GameObject* gameobj)
@@ -232,7 +232,7 @@ bool BL_Action::Play(const char* name,
m_obj->GetSGNode()->AddSGController(sg_contr);
sg_contr->SetObject(m_obj->GetSGNode());
}
-
+
m_ipo_flags = ipo_flags;
InitIPO();
@@ -246,7 +246,7 @@ bool BL_Action::Play(const char* name,
{
BL_DeformableGameObject *obj = (BL_DeformableGameObject*)m_obj;
BL_ShapeDeformer *shape_deformer = dynamic_cast<BL_ShapeDeformer*>(obj->GetDeformer());
-
+
if (shape_deformer && shape_deformer->GetKey())
{
obj->GetShape(m_blendinshape);
@@ -270,7 +270,7 @@ bool BL_Action::Play(const char* name,
m_blendstart = 0.f;
m_speed = playback_speed;
m_layer_weight = layer_weight;
-
+
m_done = false;
m_initializedTime = false;
@@ -314,7 +314,7 @@ const char *BL_Action::GetName()
return "";
}
-
+
}
void BL_Action::SetFrame(float frame)
@@ -324,7 +324,7 @@ void BL_Action::SetFrame(float frame)
frame = min(m_startframe, m_endframe);
else if (frame > max(m_startframe, m_endframe))
frame = max(m_startframe, m_endframe);
-
+
m_localframe = frame;
m_calc_localtime = false;
}
@@ -363,7 +363,7 @@ void BL_Action::IncrementBlending(float curtime)
// Setup m_blendstart if we need to
if (m_blendstart == 0.f)
m_blendstart = curtime;
-
+
// Bump the blend frame
m_blendframe = (curtime - m_blendstart)*(float)KX_KetsjiEngine::GetAnimFrameRate();
@@ -378,10 +378,10 @@ void BL_Action::BlendShape(Key* key, float srcweight, std::vector<float>& blends
vector<float>::const_iterator it;
float dstweight;
KeyBlock *kb;
-
+
dstweight = 1.0F - srcweight;
//printf("Dst: %f\tSrc: %f\n", srcweight, dstweight);
- for (it=blendshape.begin(), kb = (KeyBlock *)key->block.first;
+ for (it=blendshape.begin(), kb = (KeyBlock *)key->block.first;
kb && it != blendshape.end();
kb = (KeyBlock *)kb->next, it++)
{
diff --git a/source/gameengine/Ketsji/BL_ActionManager.h b/source/gameengine/Ketsji/BL_ActionManager.h
index 69c6d611df0..90fa164853e 100644
--- a/source/gameengine/Ketsji/BL_ActionManager.h
+++ b/source/gameengine/Ketsji/BL_ActionManager.h
@@ -81,14 +81,14 @@ public:
/**
* Gets the name of the current action
- */
+ */
const char *GetActionName(short layer);
/**
* Sets the current frame of an action
*/
void SetActionFrame(short layer, float frame);
-
+
/**
* Gets the currently running action on the given layer
*/
diff --git a/source/gameengine/Ketsji/BL_BlenderShader.cpp b/source/gameengine/Ketsji/BL_BlenderShader.cpp
index 9cbd61590b6..afcd6ca3a5c 100644
--- a/source/gameengine/Ketsji/BL_BlenderShader.cpp
+++ b/source/gameengine/Ketsji/BL_BlenderShader.cpp
@@ -41,7 +41,7 @@
#include "RAS_BucketManager.h"
#include "RAS_MeshObject.h"
#include "RAS_IRasterizer.h"
-
+
BL_BlenderShader::BL_BlenderShader(KX_Scene *scene, struct Material *ma, int lightlayer)
:
mMat(ma),
@@ -97,7 +97,7 @@ int BL_BlenderShader::GetAttribNum()
for (i = 0; i < attribs.totlayer; i++)
if (attribs.layer[i].glindex+1 > enabled)
enabled= attribs.layer[i].glindex+1;
-
+
if (enabled > BL_MAX_ATTRIB)
enabled = BL_MAX_ATTRIB;
@@ -114,7 +114,7 @@ void BL_BlenderShader::SetAttribs(RAS_IRasterizer* ras, const BL_Material *mat)
if (!VerifyShader())
return;
-
+
gpumat = mGPUMat;
if (ras->GetDrawingMode() == RAS_IRasterizer::KX_TEXTURED || (ras->GetDrawingMode() == RAS_IRasterizer::KX_SHADOW &&
mat->alphablend != GEMAT_SOLID && !ras->GetUsingOverrideShader())) {
diff --git a/source/gameengine/Ketsji/BL_BlenderShader.h b/source/gameengine/Ketsji/BL_BlenderShader.h
index e03bb5a11d9..5222369c6b5 100644
--- a/source/gameengine/Ketsji/BL_BlenderShader.h
+++ b/source/gameengine/Ketsji/BL_BlenderShader.h
@@ -63,7 +63,7 @@ private:
int mAlphaBlend;
GPUMaterial *mGPUMat;
- bool VerifyShader()
+ bool VerifyShader()
{
return (NULL != mGPUMat);
}
@@ -86,8 +86,8 @@ public:
int GetAlphaBlend();
bool Equals(BL_BlenderShader *blshader);
-
-
+
+
#ifdef WITH_CXX_GUARDEDALLOC
MEM_CXX_CLASS_ALLOC_FUNCS("GE:BL_BlenderShader")
#endif
diff --git a/source/gameengine/Ketsji/BL_Material.cpp b/source/gameengine/Ketsji/BL_Material.cpp
index 4f707e6267f..aad49b418fc 100644
--- a/source/gameengine/Ketsji/BL_Material.cpp
+++ b/source/gameengine/Ketsji/BL_Material.cpp
@@ -108,7 +108,7 @@ void BL_Material::SetSharedMaterial(bool v)
{
if ((v && num_users == -1) || num_users > 1 )
share = true;
- else
+ else
share = false;
}
diff --git a/source/gameengine/Ketsji/BL_Material.h b/source/gameengine/Ketsji/BL_Material.h
index 9207a41f56d..14f9dfa4665 100644
--- a/source/gameengine/Ketsji/BL_Material.h
+++ b/source/gameengine/Ketsji/BL_Material.h
@@ -78,7 +78,7 @@ public:
int blend_mode[MAXTEX];
int num_enabled;
-
+
BL_Mapping mapping[MAXTEX];
STR_String imageId[MAXTEX];
@@ -93,8 +93,8 @@ public:
void SetSharedMaterial(bool v);
bool IsShared();
void SetUsers(int num);
-
-
+
+
#ifdef WITH_CXX_GUARDEDALLOC
MEM_CXX_CLASS_ALLOC_FUNCS("GE:BL_Material")
#endif
diff --git a/source/gameengine/Ketsji/BL_Shader.cpp b/source/gameengine/Ketsji/BL_Shader.cpp
index d344e18c313..660924e2e67 100644
--- a/source/gameengine/Ketsji/BL_Shader.cpp
+++ b/source/gameengine/Ketsji/BL_Shader.cpp
@@ -373,7 +373,7 @@ bool BL_Shader::LinkProgram()
goto programError;
}
}
-
+
if (!tmpFrag && !tmpVert) {
spit("---- No shader given ----");
goto programError;
diff --git a/source/gameengine/Ketsji/BL_Texture.cpp b/source/gameengine/Ketsji/BL_Texture.cpp
index c3b799b9424..7dac7993b8c 100644
--- a/source/gameengine/Ketsji/BL_Texture.cpp
+++ b/source/gameengine/Ketsji/BL_Texture.cpp
@@ -56,7 +56,7 @@ extern "C" {
void my_free_envmapdata(EnvMap *env);
}
-// (n&(n-1)) zeros the least significant bit of n
+// (n&(n-1)) zeros the least significant bit of n
static int is_power_of_2_i(int num)
{
return ((num)&(num-1))==0;
@@ -122,7 +122,7 @@ bool BL_Texture::InitFromImage(int unit, Image *img, bool mipmap)
{
ImBuf *ibuf;
- if (!img || img->ok==0)
+ if (!img || img->ok==0)
{
mOk = false;
return mOk;
@@ -217,7 +217,7 @@ void BL_Texture::InitGLTex(unsigned int *pix,int x,int y,bool mipmap)
glTexImage2D(GL_TEXTURE_2D, i, GL_RGBA, mip->x, mip->y, 0, GL_RGBA, GL_UNSIGNED_BYTE, mip->rect);
}
IMB_freeImBuf(ibuf);
- }
+ }
else {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
@@ -237,7 +237,7 @@ void BL_Texture::InitGLCompressedTex(ImBuf *ibuf, bool mipmap)
return;
#else
glBindTexture(GL_TEXTURE_2D, mTexture);
-
+
if (GPU_upload_dxt_texture(ibuf) == 0) {
InitGLTex(ibuf->rect, ibuf->x, ibuf->y, mipmap);
return;
@@ -289,7 +289,7 @@ bool BL_Texture::InitCubeMap(int unit, EnvMap *cubemap)
mOk = false;
return mOk;
}
- else if (!cubemap || cubemap->ima->ok==0)
+ else if (!cubemap || cubemap->ima->ok==0)
{
mOk = false;
return mOk;
@@ -336,7 +336,7 @@ bool BL_Texture::InitCubeMap(int unit, EnvMap *cubemap)
bool needs_split = false;
- if (!cubemap->cube[0])
+ if (!cubemap->cube[0])
{
needs_split = true;
spit ("Re-Generating texture buffer");
@@ -407,7 +407,7 @@ void BL_Texture::Validate()
bool BL_Texture::Ok()
{
- return (mTexture!= 0);
+ return (mTexture!= 0);
}
@@ -518,14 +518,14 @@ void BL_Texture::SetMapping(int mode)
return;
}
- if ( mType == GL_TEXTURE_CUBE_MAP_ARB &&
+ if ( mType == GL_TEXTURE_CUBE_MAP_ARB &&
GLEW_ARB_texture_cube_map &&
- mode &USEREFL)
+ mode &USEREFL)
{
glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP_ARB );
glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP_ARB );
glTexGeni(GL_R, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP_ARB );
-
+
glEnable(GL_TEXTURE_GEN_S);
glEnable(GL_TEXTURE_GEN_T);
glEnable(GL_TEXTURE_GEN_R);
@@ -632,7 +632,7 @@ void BL_Texture::setTexEnv(BL_Material *mat, bool modulate)
glTexEnvf( GL_TEXTURE_ENV, op2, alphaOp);
}break;
- case BLEND_MUL:
+ case BLEND_MUL:
{
// ------------------------------
glTexEnvf( GL_TEXTURE_ENV, combiner, GL_MODULATE);
@@ -644,7 +644,7 @@ void BL_Texture::setTexEnv(BL_Material *mat, bool modulate)
else
glTexEnvf( GL_TEXTURE_ENV, op1, blend_operand);
}break;
- case BLEND_ADD:
+ case BLEND_ADD:
{
// ------------------------------
glTexEnvf( GL_TEXTURE_ENV, combiner, GL_ADD_SIGNED_ARB);
@@ -656,7 +656,7 @@ void BL_Texture::setTexEnv(BL_Material *mat, bool modulate)
else
glTexEnvf( GL_TEXTURE_ENV, op1, blend_operand);
}break;
- case BLEND_SUB:
+ case BLEND_SUB:
{
// ------------------------------
glTexEnvf( GL_TEXTURE_ENV, combiner, GL_SUBTRACT_ARB);
@@ -665,7 +665,7 @@ void BL_Texture::setTexEnv(BL_Material *mat, bool modulate)
glTexEnvf( GL_TEXTURE_ENV, source1, GL_TEXTURE );
glTexEnvf( GL_TEXTURE_ENV, op1, blend_operand);
}break;
- case BLEND_SCR:
+ case BLEND_SCR:
{
// ------------------------------
glTexEnvf( GL_TEXTURE_ENV, combiner, GL_ADD);
@@ -708,9 +708,9 @@ extern "C" {
void my_envmap_split_ima(EnvMap *env, ImBuf *ibuf)
{
int dx, part;
-
+
my_free_envmapdata(env);
-
+
dx= ibuf->y;
dx/= 2;
if (3*dx != ibuf->x) {
@@ -722,17 +722,17 @@ void my_envmap_split_ima(EnvMap *env, ImBuf *ibuf)
for (part=0; part<6; part++) {
env->cube[part] = IMB_allocImBuf(dx, dx, 24, IB_rect);
}
- IMB_rectcpy(env->cube[0], ibuf,
+ IMB_rectcpy(env->cube[0], ibuf,
0, 0, 0, 0, dx, dx);
- IMB_rectcpy(env->cube[1], ibuf,
+ IMB_rectcpy(env->cube[1], ibuf,
0, 0, dx, 0, dx, dx);
- IMB_rectcpy(env->cube[2], ibuf,
+ IMB_rectcpy(env->cube[2], ibuf,
0, 0, 2*dx, 0, dx, dx);
- IMB_rectcpy(env->cube[3], ibuf,
+ IMB_rectcpy(env->cube[3], ibuf,
0, 0, 0, dx, dx, dx);
- IMB_rectcpy(env->cube[4], ibuf,
+ IMB_rectcpy(env->cube[4], ibuf,
0, 0, dx, dx, dx, dx);
- IMB_rectcpy(env->cube[5], ibuf,
+ IMB_rectcpy(env->cube[5], ibuf,
0, 0, 2*dx, dx, dx, dx);
env->ok= 2;// ENV_OSA
@@ -743,7 +743,7 @@ void my_envmap_split_ima(EnvMap *env, ImBuf *ibuf)
void my_free_envmapdata(EnvMap *env)
{
unsigned int part;
-
+
for (part=0; part<6; part++) {
ImBuf *ibuf= env->cube[part];
if (ibuf) {
diff --git a/source/gameengine/Ketsji/BL_Texture.h b/source/gameengine/Ketsji/BL_Texture.h
index cd18ef93822..b2e17522e40 100644
--- a/source/gameengine/Ketsji/BL_Texture.h
+++ b/source/gameengine/Ketsji/BL_Texture.h
@@ -28,7 +28,7 @@ private:
unsigned int mTexture; // Bound texture unit data
bool mOk; // ...
bool mNeedsDeleted; // If generated
- unsigned int mType; // enum TEXTURE_2D | CUBE_MAP
+ unsigned int mType; // enum TEXTURE_2D | CUBE_MAP
int mUnit; // Texture unit associated with mTexture
unsigned int mEnvState; // cache textureEnv
static unsigned int mDisableState; // speed up disabling calls
diff --git a/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageActuator.h b/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageActuator.h
index 325a7be9bd7..7b00129257a 100644
--- a/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageActuator.h
+++ b/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageActuator.h
@@ -58,8 +58,8 @@ public:
virtual bool Update();
virtual CValue* GetReplica();
- virtual void Replace_NetworkScene(NG_NetworkScene *val)
- {
+ virtual void Replace_NetworkScene(NG_NetworkScene *val)
+ {
m_networkscene= val;
};
diff --git a/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.h b/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.h
index a1f0692b7b3..a519ccdab22 100644
--- a/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.h
+++ b/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.h
@@ -67,7 +67,7 @@ public:
virtual bool IsPositiveTrigger();
virtual void Init();
void EndFrame();
-
+
virtual void Replace_NetworkScene(NG_NetworkScene *val)
{
m_NetworkScene= val;
diff --git a/source/gameengine/Ketsji/KX_ArmatureSensor.h b/source/gameengine/Ketsji/KX_ArmatureSensor.h
index b3ea905d198..725d6f208d6 100644
--- a/source/gameengine/Ketsji/KX_ArmatureSensor.h
+++ b/source/gameengine/Ketsji/KX_ArmatureSensor.h
@@ -52,8 +52,8 @@ public:
const char *constraintname,
int type,
float value);
-
- /**
+
+ /**
* For property sensor, it is used to release the pre-calculated expression
* so that self references are removed before the sensor itself is released
*/
diff --git a/source/gameengine/Ketsji/KX_BlenderMaterial.cpp b/source/gameengine/Ketsji/KX_BlenderMaterial.cpp
index d26e35f8138..80ac8d9693f 100644
--- a/source/gameengine/Ketsji/KX_BlenderMaterial.cpp
+++ b/source/gameengine/Ketsji/KX_BlenderMaterial.cpp
@@ -223,7 +223,7 @@ void KX_BlenderMaterial::InitTextures()
else if (!mMaterial->glslmat || mShader) {
if ( mMaterial->img[i] ) {
if ( ! mTextures[i].InitFromImage(i, mMaterial->img[i], (mMaterial->flag[i] &MIPMAP)!=0 ))
- spit("unable to initialize image("<<i<<") in "<<
+ spit("unable to initialize image("<<i<<") in "<<
mMaterial->matname<< ", image will not be available");
}
}
@@ -235,7 +235,7 @@ void KX_BlenderMaterial::OnConstruction()
if (mConstructed)
// when material are reused between objects
return;
-
+
if (mMaterial->glslmat)
SetBlenderGLSLShader();
@@ -318,7 +318,7 @@ void KX_BlenderMaterial::setShaderData( bool enable, RAS_IRasterizer *ras)
BL_Texture::DisableAllTextures();
mShader->SetProg(true);
mLastShader = mShader;
-
+
BL_Texture::ActivateFirst();
mShader->ApplyShader();
@@ -411,7 +411,7 @@ void KX_BlenderMaterial::setTexData( bool enable, RAS_IRasterizer *ras)
setObjectMatrixData(i, ras);
else
mTextures[i].SetMapping(mode);
-
+
if (!(mode &USEOBJ))
setTexMatrixData( i );
}
@@ -430,13 +430,13 @@ void KX_BlenderMaterial::setTexData( bool enable, RAS_IRasterizer *ras)
void
KX_BlenderMaterial::ActivatShaders(
- RAS_IRasterizer* rasty,
+ RAS_IRasterizer* rasty,
TCachingInfo& cachingInfo)const
{
KX_BlenderMaterial *tmp = const_cast<KX_BlenderMaterial*>(this);
- // reset...
- if (tmp->mMaterial->IsShared())
+ // reset...
+ if (tmp->mMaterial->IsShared())
cachingInfo =0;
if (mLastBlenderShader) {
@@ -448,9 +448,9 @@ KX_BlenderMaterial::ActivatShaders(
if (!cachingInfo)
tmp->setShaderData(false, rasty);
-
+
cachingInfo = GetCachingInfo();
-
+
if (rasty->GetDrawingMode() == RAS_IRasterizer::KX_TEXTURED)
tmp->setShaderData(true, rasty);
else if (rasty->GetDrawingMode() == RAS_IRasterizer::KX_SHADOW && mMaterial->alphablend != GEMAT_SOLID && !rasty->GetUsingOverrideShader())
@@ -466,7 +466,7 @@ KX_BlenderMaterial::ActivatShaders(
if ((mMaterial->ras_mode &WIRE) ||
(rasty->GetDrawingMode() <= RAS_IRasterizer::KX_WIREFRAME))
{
- if (mMaterial->ras_mode &WIRE)
+ if (mMaterial->ras_mode &WIRE)
rasty->SetCullFace(false);
rasty->SetLines(true);
}
@@ -482,7 +482,7 @@ KX_BlenderMaterial::ActivatShaders(
void
KX_BlenderMaterial::ActivateBlenderShaders(
- RAS_IRasterizer* rasty,
+ RAS_IRasterizer* rasty,
TCachingInfo& cachingInfo)const
{
KX_BlenderMaterial *tmp = const_cast<KX_BlenderMaterial*>(this);
@@ -495,9 +495,9 @@ KX_BlenderMaterial::ActivateBlenderShaders(
if (GetCachingInfo() != cachingInfo) {
if (!cachingInfo)
tmp->setBlenderShaderData(false, rasty);
-
+
cachingInfo = GetCachingInfo();
-
+
if (rasty->GetDrawingMode() == RAS_IRasterizer::KX_TEXTURED)
tmp->setBlenderShaderData(true, rasty);
else if (rasty->GetDrawingMode() == RAS_IRasterizer::KX_SHADOW && mMaterial->alphablend != GEMAT_SOLID && !rasty->GetUsingOverrideShader())
@@ -513,7 +513,7 @@ KX_BlenderMaterial::ActivateBlenderShaders(
if ((mMaterial->ras_mode &WIRE) ||
(rasty->GetDrawingMode() <= RAS_IRasterizer::KX_WIREFRAME))
{
- if (mMaterial->ras_mode &WIRE)
+ if (mMaterial->ras_mode &WIRE)
rasty->SetCullFace(false);
rasty->SetLines(true);
}
@@ -526,8 +526,8 @@ KX_BlenderMaterial::ActivateBlenderShaders(
}
void
-KX_BlenderMaterial::ActivateMat(
- RAS_IRasterizer* rasty,
+KX_BlenderMaterial::ActivateMat(
+ RAS_IRasterizer* rasty,
TCachingInfo& cachingInfo
)const
{
@@ -544,9 +544,9 @@ KX_BlenderMaterial::ActivateMat(
}
if (GetCachingInfo() != cachingInfo) {
- if (!cachingInfo)
+ if (!cachingInfo)
tmp->setTexData( false,rasty );
-
+
cachingInfo = GetCachingInfo();
if (rasty->GetDrawingMode() == RAS_IRasterizer::KX_TEXTURED)
@@ -564,7 +564,7 @@ KX_BlenderMaterial::ActivateMat(
if ((mMaterial->ras_mode &WIRE) ||
(rasty->GetDrawingMode() <= RAS_IRasterizer::KX_WIREFRAME))
{
- if (mMaterial->ras_mode &WIRE)
+ if (mMaterial->ras_mode &WIRE)
rasty->SetCullFace(false);
rasty->SetLines(true);
}
@@ -578,9 +578,9 @@ KX_BlenderMaterial::ActivateMat(
//ActivateTexGen(rasty);
}
-bool
-KX_BlenderMaterial::Activate(
- RAS_IRasterizer* rasty,
+bool
+KX_BlenderMaterial::Activate(
+ RAS_IRasterizer* rasty,
TCachingInfo& cachingInfo
)const
{
@@ -666,7 +666,7 @@ void KX_BlenderMaterial::ActivatGLMaterials( RAS_IRasterizer* rasty )const
rasty->SetShinyness( mMaterial->hard );
rasty->SetDiffuse(
- mMaterial->matcolor[0]*mMaterial->ref+mMaterial->emit,
+ mMaterial->matcolor[0]*mMaterial->ref+mMaterial->emit,
mMaterial->matcolor[1]*mMaterial->ref+mMaterial->emit,
mMaterial->matcolor[2]*mMaterial->ref+mMaterial->emit,
1.0f);
@@ -687,7 +687,7 @@ void KX_BlenderMaterial::ActivatGLMaterials( RAS_IRasterizer* rasty )const
void KX_BlenderMaterial::ActivateTexGen(RAS_IRasterizer *ras) const
{
- if (ras->GetDrawingMode() == RAS_IRasterizer::KX_TEXTURED ||
+ if (ras->GetDrawingMode() == RAS_IRasterizer::KX_TEXTURED ||
(ras->GetDrawingMode() == RAS_IRasterizer::KX_SHADOW && mMaterial->alphablend != GEMAT_SOLID && !ras->GetUsingOverrideShader())) {
ras->SetAttribNum(0);
if (mShader && GLEW_ARB_shader_objects) {
@@ -713,7 +713,7 @@ void KX_BlenderMaterial::ActivateTexGen(RAS_IRasterizer *ras) const
ras->SetTexCoord(RAS_IRasterizer::RAS_TEXCO_UV, i);
else if (mode &USETANG)
ras->SetTexCoord(RAS_IRasterizer::RAS_TEXTANGENT, i);
- else
+ else
ras->SetTexCoord(RAS_IRasterizer::RAS_TEXCO_DISABLE, i);
}
}
@@ -724,26 +724,26 @@ void KX_BlenderMaterial::setTexMatrixData(int i)
glMatrixMode(GL_TEXTURE);
glLoadIdentity();
- if ( GLEW_ARB_texture_cube_map &&
- mTextures[i].GetTextureType() == GL_TEXTURE_CUBE_MAP_ARB &&
+ if ( GLEW_ARB_texture_cube_map &&
+ mTextures[i].GetTextureType() == GL_TEXTURE_CUBE_MAP_ARB &&
mMaterial->mapping[i].mapping & USEREFL) {
- glScalef(
- mMaterial->mapping[i].scale[0],
- -mMaterial->mapping[i].scale[1],
+ glScalef(
+ mMaterial->mapping[i].scale[0],
+ -mMaterial->mapping[i].scale[1],
-mMaterial->mapping[i].scale[2]
);
}
else
{
- glScalef(
- mMaterial->mapping[i].scale[0],
- mMaterial->mapping[i].scale[1],
+ glScalef(
+ mMaterial->mapping[i].scale[0],
+ mMaterial->mapping[i].scale[1],
mMaterial->mapping[i].scale[2]
);
}
glTranslatef(
mMaterial->mapping[i].offsets[0],
- mMaterial->mapping[i].offsets[1],
+ mMaterial->mapping[i].offsets[1],
mMaterial->mapping[i].offsets[2]
);
@@ -764,7 +764,7 @@ static void GetProjPlane(BL_Material *mat, int index,int num, float*param)
void KX_BlenderMaterial::setObjectMatrixData(int i, RAS_IRasterizer *ras)
{
- KX_GameObject *obj =
+ KX_GameObject *obj =
(KX_GameObject*)
mScene->GetObjectList()->FindValue(mMaterial->mapping[i].objconame);
@@ -780,7 +780,7 @@ void KX_BlenderMaterial::setObjectMatrixData(int i, RAS_IRasterizer *ras)
float proj[4] = {0.f,0.f,0.f,0.f};
GetProjPlane(mMaterial, i, 0, proj);
glTexGenfv(GL_S, plane, proj);
-
+
GetProjPlane(mMaterial, i, 1, proj);
glTexGenfv(GL_T, plane, proj);
@@ -795,9 +795,9 @@ void KX_BlenderMaterial::setObjectMatrixData(int i, RAS_IRasterizer *ras)
glMatrixMode(GL_TEXTURE);
glLoadIdentity();
- glScalef(
- mMaterial->mapping[i].scale[0],
- mMaterial->mapping[i].scale[1],
+ glScalef(
+ mMaterial->mapping[i].scale[0],
+ mMaterial->mapping[i].scale[1],
mMaterial->mapping[i].scale[2]
);
@@ -968,7 +968,7 @@ void KX_BlenderMaterial_Mathutils_Callback_Init()
#ifdef WITH_PYTHON
-PyMethodDef KX_BlenderMaterial::Methods[] =
+PyMethodDef KX_BlenderMaterial::Methods[] =
{
KX_PYMETHODTABLE( KX_BlenderMaterial, getShader ),
KX_PYMETHODTABLE( KX_BlenderMaterial, getMaterialIndex ),
@@ -1214,7 +1214,7 @@ KX_PYMETHODDEF_DOC( KX_BlenderMaterial, getShader , "getShader()")
if ( !GLEW_ARB_fragment_shader) {
if (!mModified)
spit("Fragment shaders not supported");
-
+
mModified = true;
Py_RETURN_NONE;
}
diff --git a/source/gameengine/Ketsji/KX_BlenderMaterial.h b/source/gameengine/Ketsji/KX_BlenderMaterial.h
index a3d10c0a89d..02b60913b91 100644
--- a/source/gameengine/Ketsji/KX_BlenderMaterial.h
+++ b/source/gameengine/Ketsji/KX_BlenderMaterial.h
@@ -55,30 +55,30 @@ public:
return (void*) this;
}
- virtual
+ virtual
bool Activate(
- RAS_IRasterizer* rasty,
+ RAS_IRasterizer* rasty,
TCachingInfo& cachingInfo
) const;
-
- virtual
+
+ virtual
void ActivateMeshSlot(
- const RAS_MeshSlot & ms,
- RAS_IRasterizer* rasty
+ const RAS_MeshSlot & ms,
+ RAS_IRasterizer* rasty
) const;
-
+
void ActivateMat(
RAS_IRasterizer* rasty,
TCachingInfo& cachingInfo
)const;
void ActivatShaders(
- RAS_IRasterizer* rasty,
+ RAS_IRasterizer* rasty,
TCachingInfo& cachingInfo
)const;
void ActivateBlenderShaders(
- RAS_IRasterizer* rasty,
+ RAS_IRasterizer* rasty,
TCachingInfo& cachingInfo
)const;
@@ -86,11 +86,11 @@ public:
Image* GetBlenderImage() const;
MTexPoly *GetMTexPoly() const;
unsigned int* GetMCol() const;
- BL_Texture * getTex (unsigned int idx) {
- return (idx < MAXTEX) ? mTextures + idx : NULL;
+ BL_Texture * getTex (unsigned int idx) {
+ return (idx < MAXTEX) ? mTextures + idx : NULL;
}
- Image * getImage (unsigned int idx) {
- return (idx < MAXTEX && mMaterial) ? mMaterial->img[idx] : NULL;
+ Image * getImage (unsigned int idx) {
+ return (idx < MAXTEX && mMaterial) ? mMaterial->img[idx] : NULL;
}
unsigned int* getBlendFunc() {
return mBlendFunc;
@@ -101,7 +101,7 @@ public:
MT_Scalar hard, MT_Scalar spec,
MT_Scalar ref, MT_Scalar emit, MT_Scalar alpha
);
-
+
virtual void Replace_IScene(SCA_IScene *val);
BL_Material *GetBLMaterial();
diff --git a/source/gameengine/Ketsji/KX_Camera.cpp b/source/gameengine/Ketsji/KX_Camera.cpp
index 89aea80bb67..93f1621255d 100644
--- a/source/gameengine/Ketsji/KX_Camera.cpp
+++ b/source/gameengine/Ketsji/KX_Camera.cpp
@@ -30,7 +30,7 @@
* \ingroup ketsji
*/
-
+
#include "glew-mx.h"
#include "KX_Camera.h"
#include "KX_Scene.h"
@@ -76,10 +76,10 @@ KX_Camera::~KX_Camera()
CValue* KX_Camera::GetReplica()
{
KX_Camera* replica = new KX_Camera(*this);
-
+
// this will copy properties and so on...
replica->ProcessReplica();
-
+
return replica;
}
@@ -91,15 +91,15 @@ void KX_Camera::ProcessReplica()
}
MT_Transform KX_Camera::GetWorldToCamera() const
-{
+{
MT_Transform camtrans;
camtrans.invert(MT_Transform(NodeGetWorldPosition(), NodeGetWorldOrientation()));
-
+
return camtrans;
}
-
+
MT_Transform KX_Camera::GetCameraToWorld() const
{
return MT_Transform(NodeGetWorldPosition(), NodeGetWorldOrientation());
@@ -121,7 +121,7 @@ const MT_Point3 KX_Camera::GetCameraLocation() const
/* .... I want it in world coords */
//MT_Transform trans;
//trans.setBasis(NodeGetWorldOrientation());
-
+
return NodeGetWorldPosition();
}
@@ -261,7 +261,7 @@ float KX_Camera::GetFocalLength() const
RAS_CameraData* KX_Camera::GetCameraData()
{
- return &m_camdata;
+ return &m_camdata;
}
void KX_Camera::ExtractClipPlanes()
@@ -282,7 +282,7 @@ void KX_Camera::ExtractClipPlanes()
m_planes[4] = m[3] + m[2];
// Far clip plane
m_planes[5] = m[3] - m[2];
-
+
m_dirty = false;
m_normalized = false;
}
@@ -291,14 +291,14 @@ void KX_Camera::NormalizeClipPlanes()
{
if (m_normalized)
return;
-
+
for (unsigned int p = 0; p < 6; p++)
{
MT_Scalar factor = sqrtf(m_planes[p][0]*m_planes[p][0] + m_planes[p][1]*m_planes[p][1] + m_planes[p][2]*m_planes[p][2]);
if (!MT_fuzzyZero(factor))
m_planes[p] /= factor;
}
-
+
m_normalized = true;
}
@@ -382,15 +382,15 @@ void KX_Camera::ExtractFrustumSphere()
// orthographic projection
// The most extreme points on the near and far plane. (normalized device coords)
MT_Vector4 hnear(1.0f, 1.0f, 1.0f, 1.0f), hfar(-1.0f, -1.0f, -1.0f, 1.0f);
-
+
// Transform to hom camera local space
hnear = clip_camcs_matrix*hnear;
hfar = clip_camcs_matrix*hfar;
-
+
// Tranform to 3d camera local space.
MT_Point3 nearpoint(hnear[0]/hnear[3], hnear[1]/hnear[3], hnear[2]/hnear[3]);
MT_Point3 farpoint(hfar[0]/hfar[3], hfar[1]/hfar[3], hfar[2]/hfar[3]);
-
+
// just use mediant point
m_frustum_center = (farpoint + nearpoint)*0.5f;
m_frustum_radius = m_frustum_center.distance(farpoint);
@@ -398,14 +398,14 @@ void KX_Camera::ExtractFrustumSphere()
// Transform to world space.
m_frustum_center = GetCameraToWorld()(m_frustum_center);
m_frustum_radius /= fabsf(NodeGetWorldScaling()[NodeGetWorldScaling().closestAxis()]);
-
+
m_set_frustum_center = true;
}
bool KX_Camera::PointInsideFrustum(const MT_Point3& x)
{
ExtractClipPlanes();
-
+
for ( unsigned int i = 0; i < 6 ; i++ )
{
if (m_planes[i][0] * x[0] + m_planes[i][1] * x[1] + m_planes[i][2] * x[2] + m_planes[i][3] < 0.0f)
@@ -417,7 +417,7 @@ bool KX_Camera::PointInsideFrustum(const MT_Point3& x)
int KX_Camera::BoxInsideFrustum(const MT_Point3 *box)
{
ExtractClipPlanes();
-
+
unsigned int insideCount = 0;
// 6 view frustum planes
for ( unsigned int p = 0; p < 6 ; p++ )
@@ -429,7 +429,7 @@ int KX_Camera::BoxInsideFrustum(const MT_Point3 *box)
if (m_planes[p][0] * box[v][0] + m_planes[p][1] * box[v][1] + m_planes[p][2] * box[v][2] + m_planes[p][3] < 0.0f)
behindCount++;
}
-
+
// 8 points behind this plane
if (behindCount == 8)
return OUTSIDE;
@@ -438,11 +438,11 @@ int KX_Camera::BoxInsideFrustum(const MT_Point3 *box)
if (!behindCount)
insideCount++;
}
-
+
// All box vertices are on the front side of all frustum planes.
if (insideCount == 6)
return INSIDE;
-
+
return INTERSECT;
}
@@ -455,7 +455,7 @@ int KX_Camera::SphereInsideFrustum(const MT_Point3& center, const MT_Scalar &rad
unsigned int p;
ExtractClipPlanes();
NormalizeClipPlanes();
-
+
MT_Scalar distance;
int intersect = INSIDE;
// distance: <-------- OUTSIDE -----|----- INTERSECT -----0----- INTERSECT -----|----- INSIDE -------->
@@ -468,7 +468,7 @@ int KX_Camera::SphereInsideFrustum(const MT_Point3& center, const MT_Scalar &rad
else if (distance < -radius)
return OUTSIDE;
}
-
+
return intersect;
}
@@ -476,7 +476,7 @@ bool KX_Camera::GetFrustumCulling() const
{
return m_frustum_culling;
}
-
+
void KX_Camera::EnableViewport(bool viewport)
{
InvalidateProjectionMatrix(false); // We need to reset projection matrix
@@ -536,10 +536,10 @@ PyMethodDef KX_Camera::Methods[] = {
};
PyAttributeDef KX_Camera::Attributes[] = {
-
+
KX_PYATTRIBUTE_BOOL_RW("frustum_culling", KX_Camera, m_frustum_culling),
KX_PYATTRIBUTE_RW_FUNCTION("perspective", KX_Camera, pyattr_get_perspective, pyattr_set_perspective),
-
+
KX_PYATTRIBUTE_RW_FUNCTION("lens", KX_Camera, pyattr_get_lens, pyattr_set_lens),
KX_PYATTRIBUTE_RW_FUNCTION("fov", KX_Camera, pyattr_get_fov, pyattr_set_fov),
KX_PYATTRIBUTE_RW_FUNCTION("ortho_scale", KX_Camera, pyattr_get_ortho_scale, pyattr_set_ortho_scale),
@@ -549,17 +549,17 @@ PyAttributeDef KX_Camera::Attributes[] = {
KX_PYATTRIBUTE_RW_FUNCTION("shift_y", KX_Camera, pyattr_get_shift_y, pyattr_set_shift_y),
KX_PYATTRIBUTE_RW_FUNCTION("useViewport", KX_Camera, pyattr_get_use_viewport, pyattr_set_use_viewport),
-
+
KX_PYATTRIBUTE_RW_FUNCTION("projection_matrix", KX_Camera, pyattr_get_projection_matrix, pyattr_set_projection_matrix),
KX_PYATTRIBUTE_RO_FUNCTION("modelview_matrix", KX_Camera, pyattr_get_modelview_matrix),
KX_PYATTRIBUTE_RO_FUNCTION("camera_to_world", KX_Camera, pyattr_get_camera_to_world),
KX_PYATTRIBUTE_RO_FUNCTION("world_to_camera", KX_Camera, pyattr_get_world_to_camera),
-
+
/* Grrr, functions for constants? */
KX_PYATTRIBUTE_RO_FUNCTION("INSIDE", KX_Camera, pyattr_get_INSIDE),
KX_PYATTRIBUTE_RO_FUNCTION("OUTSIDE", KX_Camera, pyattr_get_OUTSIDE),
KX_PYATTRIBUTE_RO_FUNCTION("INTERSECT", KX_Camera, pyattr_get_INTERSECT),
-
+
{ NULL } //Sentinel
};
@@ -621,7 +621,7 @@ KX_PYMETHODDEF_DOC_VARARGS(KX_Camera, sphereInsideFrustum,
}
PyErr_SetString(PyExc_TypeError, "camera.sphereInsideFrustum(center, radius): KX_Camera, expected arguments: (center, radius)");
-
+
return NULL;
}
@@ -656,7 +656,7 @@ KX_PYMETHODDEF_DOC_O(KX_Camera, boxInsideFrustum,
PyErr_Format(PyExc_TypeError, "camera.boxInsideFrustum(box): KX_Camera, expected eight (8) points, got %d", num_points);
return NULL;
}
-
+
MT_Point3 box[8];
for (unsigned int p = 0; p < 8 ; p++)
{
@@ -666,7 +666,7 @@ KX_PYMETHODDEF_DOC_O(KX_Camera, boxInsideFrustum,
if (error)
return NULL;
}
-
+
return PyLong_FromLong(BoxInsideFrustum(box)); /* new ref */
}
@@ -691,7 +691,7 @@ KX_PYMETHODDEF_DOC_O(KX_Camera, pointInsideFrustum,
{
return PyLong_FromLong(PointInsideFrustum(point)); /* new ref */
}
-
+
PyErr_SetString(PyExc_TypeError, "camera.pointInsideFrustum(point): KX_Camera, expected point argument.");
return NULL;
}
@@ -721,7 +721,7 @@ KX_PYMETHODDEF_DOC_VARARGS(KX_Camera, setViewport,
int left, bottom, right, top;
if (!PyArg_ParseTuple(args,"iiii:setViewport",&left, &bottom, &right, &top))
return NULL;
-
+
SetViewport(left, bottom, right, top);
Py_RETURN_NONE;
}
@@ -749,7 +749,7 @@ int KX_Camera::pyattr_set_perspective(void *self_v, const KX_PYATTRIBUTE_DEF *at
PyErr_SetString(PyExc_AttributeError, "camera.perspective = bool: KX_Camera, expected True/False or 0/1");
return PY_SET_ATTR_FAIL;
}
-
+
self->m_camdata.m_perspective= param;
self->InvalidateProjectionMatrix();
return PY_SET_ATTR_SUCCESS;
@@ -769,7 +769,7 @@ int KX_Camera::pyattr_set_lens(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef,
PyErr_SetString(PyExc_AttributeError, "camera.lens = float: KX_Camera, expected a float greater than zero");
return PY_SET_ATTR_FAIL;
}
-
+
self->m_camdata.m_lens= param;
self->m_set_projection_matrix = false;
return PY_SET_ATTR_SUCCESS;
@@ -798,7 +798,7 @@ int KX_Camera::pyattr_set_fov(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, P
fov *= MT_RADS_PER_DEG;
float width = self->m_camdata.m_sensor_x;
float lens = width / (2.0f * tanf(0.5f * fov));
-
+
self->m_camdata.m_lens= lens;
self->m_set_projection_matrix = false;
return PY_SET_ATTR_SUCCESS;
@@ -818,7 +818,7 @@ int KX_Camera::pyattr_set_ortho_scale(void *self_v, const KX_PYATTRIBUTE_DEF *at
PyErr_SetString(PyExc_AttributeError, "camera.ortho_scale = float: KX_Camera, expected a float greater than zero");
return PY_SET_ATTR_FAIL;
}
-
+
self->m_camdata.m_scale= param;
self->m_set_projection_matrix = false;
return PY_SET_ATTR_SUCCESS;
@@ -838,7 +838,7 @@ int KX_Camera::pyattr_set_near(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef,
PyErr_SetString(PyExc_AttributeError, "camera.near = float: KX_Camera, expected a float greater than zero");
return PY_SET_ATTR_FAIL;
}
-
+
self->m_camdata.m_clipstart= param;
self->m_set_projection_matrix = false;
return PY_SET_ATTR_SUCCESS;
@@ -858,7 +858,7 @@ int KX_Camera::pyattr_set_far(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, P
PyErr_SetString(PyExc_AttributeError, "camera.far = float: KX_Camera, expected a float greater than zero");
return PY_SET_ATTR_FAIL;
}
-
+
self->m_camdata.m_clipend= param;
self->m_set_projection_matrix = false;
return PY_SET_ATTR_SUCCESS;
@@ -926,16 +926,16 @@ int KX_Camera::pyattr_set_use_viewport(void *self_v, const KX_PYATTRIBUTE_DEF *a
PyObject *KX_Camera::pyattr_get_projection_matrix(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
KX_Camera* self = static_cast<KX_Camera*>(self_v);
- return PyObjectFrom(self->GetProjectionMatrix());
+ return PyObjectFrom(self->GetProjectionMatrix());
}
int KX_Camera::pyattr_set_projection_matrix(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
KX_Camera* self = static_cast<KX_Camera*>(self_v);
MT_Matrix4x4 mat;
- if (!PyMatTo(value, mat))
+ if (!PyMatTo(value, mat))
return PY_SET_ATTR_FAIL;
-
+
self->SetProjectionMatrix(mat);
return PY_SET_ATTR_SUCCESS;
}
@@ -955,7 +955,7 @@ PyObject *KX_Camera::pyattr_get_camera_to_world(void *self_v, const KX_PYATTRIBU
PyObject *KX_Camera::pyattr_get_world_to_camera(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
KX_Camera* self = static_cast<KX_Camera*>(self_v);
- return PyObjectFrom(self->GetWorldToCamera());
+ return PyObjectFrom(self->GetWorldToCamera());
}
@@ -974,10 +974,10 @@ bool ConvertPythonToCamera(PyObject *value, KX_Camera **object, bool py_none_ok,
*object = NULL;
return false;
}
-
+
if (value==Py_None) {
*object = NULL;
-
+
if (py_none_ok) {
return true;
} else {
@@ -985,11 +985,11 @@ bool ConvertPythonToCamera(PyObject *value, KX_Camera **object, bool py_none_ok,
return false;
}
}
-
+
if (PyUnicode_Check(value)) {
STR_String value_str = _PyUnicode_AsString(value);
*object = KX_GetActiveScene()->FindCamera(value_str);
-
+
if (*object) {
return true;
} else {
@@ -999,27 +999,27 @@ bool ConvertPythonToCamera(PyObject *value, KX_Camera **object, bool py_none_ok,
return false;
}
}
-
+
if (PyObject_TypeCheck(value, &KX_Camera::Type)) {
*object = static_cast<KX_Camera*>BGE_PROXY_REF(value);
-
+
/* sets the error */
if (*object==NULL) {
PyErr_Format(PyExc_SystemError, "%s, " BGE_PROXY_ERROR_MSG, error_prefix);
return false;
}
-
+
return true;
}
-
+
*object = NULL;
-
+
if (py_none_ok) {
PyErr_Format(PyExc_TypeError, "%s, expect a KX_Camera, a string or None", error_prefix);
} else {
PyErr_Format(PyExc_TypeError, "%s, expect a KX_Camera or a string", error_prefix);
}
-
+
return false;
}
diff --git a/source/gameengine/Ketsji/KX_Camera.h b/source/gameengine/Ketsji/KX_Camera.h
index 8addf0b7aed..3b96d7d01b8 100644
--- a/source/gameengine/Ketsji/KX_Camera.h
+++ b/source/gameengine/Ketsji/KX_Camera.h
@@ -82,7 +82,7 @@ protected:
* Storage for the modelview matrix that is passed to the
* rasterizer. */
MT_Matrix4x4 m_modelview_matrix;
-
+
/**
* true if the view frustum (modelview/projection matrix)
* has changed - the clip planes (m_planes) will have to be
@@ -93,23 +93,23 @@ protected:
* true if the frustum planes have been normalized.
*/
bool m_normalized;
-
+
/**
* View Frustum clip planes.
*/
MT_Vector4 m_planes[6];
-
+
/**
* This camera is frustum culling.
* Some cameras (ie if the game was started from a non camera view should not cull.)
*/
bool m_frustum_culling;
-
+
/**
* true if this camera has a valid projection matrix.
*/
bool m_set_projection_matrix;
-
+
/**
* The center point of the frustum.
*/
@@ -150,10 +150,10 @@ public:
KX_Camera(void* sgReplicationInfo,SG_Callbacks callbacks,const RAS_CameraData& camdata, bool frustum_culling = true, bool delete_node = false);
virtual ~KX_Camera();
-
- /**
+
+ /**
* Inherited from CValue -- return a new copy of this
- * instance allocated on the heap. Ownership of the new
+ * instance allocated on the heap. Ownership of the new
* object belongs with the caller.
*/
virtual CValue*
@@ -172,26 +172,26 @@ public:
/* I want the camera orientation as well. */
const MT_Quaternion GetCameraOrientation() const;
-
+
/** Sets the projection matrix that is used by the rasterizer. */
void SetProjectionMatrix(const MT_Matrix4x4 & mat);
/** Sets the modelview matrix that is used by the rasterizer. */
void SetModelviewMatrix(const MT_Matrix4x4 & mat);
-
+
/** Gets the projection matrix that is used by the rasterizer. */
const MT_Matrix4x4& GetProjectionMatrix() const;
-
+
/** returns true if this camera has been set a projection matrix. */
bool hasValidProjectionMatrix() const;
-
+
/** Sets the validity of the projection matrix. Call this if you change camera
* data (eg lens, near plane, far plane) and require the projection matrix to be
* recalculated.
*/
void InvalidateProjectionMatrix(bool valid = false);
-
- /** Gets the modelview matrix that is used by the rasterizer.
+
+ /** Gets the modelview matrix that is used by the rasterizer.
* \warning If the Camera is a dynamic object then this method may return garbage. Use GetWorldToCamera() instead.
*/
const MT_Matrix4x4& GetModelviewMatrix() const;
@@ -218,7 +218,7 @@ public:
float GetFocalLength() const;
/** Gets all camera data. */
RAS_CameraData* GetCameraData();
-
+
/**
* Tests if the given sphere is inside this camera's view frustum.
*
@@ -239,42 +239,42 @@ public:
* \return true if the given point is inside or on the view frustum; false if it is outside.
*/
bool PointInsideFrustum(const MT_Point3& x);
-
+
/**
* Gets this camera's culling status.
*/
bool GetFrustumCulling() const;
-
+
/**
* Sets this camera's viewport status.
*/
void EnableViewport(bool viewport);
-
+
/**
* Sets this camera's viewport.
*/
void SetViewport(int left, int bottom, int right, int top);
-
+
/**
* Gets this camera's viewport status.
*/
bool GetViewport() const;
-
+
/**
* Gets this camera's viewport left.
*/
int GetViewportLeft() const;
-
+
/**
* Gets this camera's viewport bottom.
*/
int GetViewportBottom() const;
-
+
/**
* Gets this camera's viewport right.
*/
int GetViewportRight() const;
-
+
/**
* Gets this camera's viewport top.
*/
@@ -286,17 +286,17 @@ public:
KX_PYMETHOD_DOC_VARARGS(KX_Camera, sphereInsideFrustum);
KX_PYMETHOD_DOC_O(KX_Camera, boxInsideFrustum);
KX_PYMETHOD_DOC_O(KX_Camera, pointInsideFrustum);
-
+
KX_PYMETHOD_DOC_NOARGS(KX_Camera, getCameraToWorld);
KX_PYMETHOD_DOC_NOARGS(KX_Camera, getWorldToCamera);
-
+
KX_PYMETHOD_DOC_VARARGS(KX_Camera, setViewport);
KX_PYMETHOD_DOC_NOARGS(KX_Camera, setOnTop);
KX_PYMETHOD_DOC_O(KX_Camera, getScreenPosition);
KX_PYMETHOD_DOC_VARARGS(KX_Camera, getScreenVect);
KX_PYMETHOD_DOC_VARARGS(KX_Camera, getScreenRay);
-
+
static PyObject* pyattr_get_perspective(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
static int pyattr_set_perspective(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
@@ -317,14 +317,14 @@ public:
static PyObject* pyattr_get_use_viewport(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
static int pyattr_set_use_viewport(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
-
+
static PyObject* pyattr_get_projection_matrix(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
static int pyattr_set_projection_matrix(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
-
+
static PyObject* pyattr_get_modelview_matrix(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
static PyObject* pyattr_get_camera_to_world(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
static PyObject* pyattr_get_world_to_camera(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
-
+
static PyObject* pyattr_get_INSIDE(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
static PyObject* pyattr_get_OUTSIDE(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
static PyObject* pyattr_get_INTERSECT(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
diff --git a/source/gameengine/Ketsji/KX_CameraActuator.cpp b/source/gameengine/Ketsji/KX_CameraActuator.cpp
index e488bf3c30a..f71699da5d8 100644
--- a/source/gameengine/Ketsji/KX_CameraActuator.cpp
+++ b/source/gameengine/Ketsji/KX_CameraActuator.cpp
@@ -40,21 +40,21 @@
#include <float.h>
#include "KX_GameObject.h"
-#include "EXP_PyObjectPlus.h"
+#include "EXP_PyObjectPlus.h"
/* ------------------------------------------------------------------------- */
/* Native functions */
/* ------------------------------------------------------------------------- */
KX_CameraActuator::KX_CameraActuator(
- SCA_IObject* gameobj,
+ SCA_IObject* gameobj,
SCA_IObject *obj,
float hght,
float minhght,
float maxhght,
short axis,
float damping
-):
+):
SCA_IActuator(gameobj, KX_ACT_CAMERA),
m_ob (obj),
m_height (hght),
@@ -73,7 +73,7 @@ KX_CameraActuator::~KX_CameraActuator()
m_ob->UnregisterActuator(this);
}
- CValue*
+ CValue*
KX_CameraActuator::
GetReplica(
) {
@@ -126,7 +126,7 @@ static void Kx_VecUpMat3(float vec[3], float mat[3][3], short axis)
float inp;
short cox = 0, coy = 0, coz = 0;
-
+
/* up range has no meaning, is not really up!
* see: VecUpMat3old
*/
@@ -163,7 +163,7 @@ static void Kx_VecUpMat3(float vec[3], float mat[3][3], short axis)
mat[coz][1] = 0.0f;
mat[coz][2] = 0.0f;
}
-
+
inp = mat[coz][2];
mat[coy][0] = - inp * mat[coz][0];
mat[coy][1] = - inp * mat[coz][1];
@@ -175,7 +175,7 @@ static void Kx_VecUpMat3(float vec[3], float mat[3][3], short axis)
mat[coy][1] = 1.f;
mat[coy][2] = 0.f;
}
-
+
cross_v3_v3v3(mat[cox], mat[coy], mat[coz]);
}
@@ -186,9 +186,9 @@ bool KX_CameraActuator::Update(double curtime, bool frame)
bool bNegativeEvent = IsNegativeEvent();
RemoveAllEvents();
- if (bNegativeEvent || !m_ob)
+ if (bNegativeEvent || !m_ob)
return false;
-
+
KX_GameObject *obj = (KX_GameObject*) GetParent();
MT_Point3 from = obj->NodeGetWorldPosition();
MT_Matrix3x3 frommat = obj->NodeGetWorldOrientation();
@@ -200,7 +200,7 @@ bool KX_CameraActuator::Update(double curtime, bool frame)
float inp, fac; //, factor = 0.0; /* some factor... */
float mindistsq, maxdistsq, distsq;
float mat[3][3];
-
+
/* The rules: */
/* CONSTRAINT 1: not implemented */
/* CONSTRAINT 2: can camera see actor? */
@@ -287,7 +287,7 @@ bool KX_CameraActuator::Update(double curtime, bool frame)
from[0] += fac * fp1[0];
from[1] += fac * fp1[1];
from[2] += fac * fp1[2];
-
+
/* only for it lies: cross test and perpendicular bites up */
if (inp < 0.0f) {
/* Don't do anything if the cross product is too small.
@@ -313,14 +313,14 @@ bool KX_CameraActuator::Update(double curtime, bool frame)
if (distsq > maxdistsq) {
distsq = 0.15f * (distsq - maxdistsq) / distsq;
-
+
from[0] += distsq*rc[0];
from[1] += distsq*rc[1];
from[2] += distsq*rc[2];
}
else if (distsq < mindistsq) {
distsq = 0.15f * (mindistsq - distsq) / mindistsq;
-
+
from[0] -= distsq*rc[0];
from[1] -= distsq*rc[1];
from[2] -= distsq*rc[2];
@@ -332,14 +332,14 @@ bool KX_CameraActuator::Update(double curtime, bool frame)
rc[1] = (lookat[1]-from[1]);
rc[2] = (lookat[2]-from[2]);
Kx_VecUpMat3(rc, mat, 3); /* y up Track -z */
-
+
/* now set the camera position and rotation */
-
+
obj->NodeSetLocalPosition(from);
-
+
actormat[0][0] = mat[0][0]; actormat[0][1] = mat[1][0]; actormat[0][2] = mat[2][0];
actormat[1][0] = mat[0][1]; actormat[1][1] = mat[1][1]; actormat[1][2] = mat[2][1];
actormat[2][0] = mat[0][2]; actormat[2][1] = mat[1][2]; actormat[2][2] = mat[2][2];
@@ -410,16 +410,16 @@ int KX_CameraActuator::pyattr_set_object(void *self_v, const KX_PYATTRIBUTE_DEF
{
KX_CameraActuator* self = static_cast<KX_CameraActuator*>(self_v);
KX_GameObject *gameobj;
-
+
if (!ConvertPythonToGameObject(self->GetLogicManager(), value, &gameobj, true, "actuator.object = value: KX_CameraActuator"))
return PY_SET_ATTR_FAIL; // ConvertPythonToGameObject sets the error
-
+
if (self->m_ob)
self->m_ob->UnregisterActuator(self);
if ((self->m_ob = (SCA_IObject*)gameobj))
self->m_ob->RegisterActuator(self);
-
+
return PY_SET_ATTR_SUCCESS;
}
diff --git a/source/gameengine/Ketsji/KX_CameraActuator.h b/source/gameengine/Ketsji/KX_CameraActuator.h
index fb0a7d88dd9..83668d8bf40 100644
--- a/source/gameengine/Ketsji/KX_CameraActuator.h
+++ b/source/gameengine/Ketsji/KX_CameraActuator.h
@@ -60,19 +60,19 @@ private :
//const MT_Scalar m_minHeight;
/** max (float), */
//const MT_Scalar m_maxHeight;
-
+
/** height (float), */
float m_height;
-
+
/** min (float), */
float m_minHeight;
-
+
/** max (float), */
float m_maxHeight;
-
+
/** axis the camera tries to get behind: +x/+y/-x/-y */
short m_axis;
-
+
/** damping (float), */
float m_damping;
@@ -81,11 +81,11 @@ private :
/* parse x or y to a toggle pick */
bool string2axischoice(const char *axisString);
-
+
public:
static STR_String X_AXIS_STRING;
static STR_String Y_AXIS_STRING;
-
+
/**
* Set the bool toggle to true to use x lock, false for y lock
*/
@@ -109,7 +109,7 @@ private :
/** Methods Inherited from CValue */
CValue* GetReplica();
virtual void ProcessReplica();
-
+
/** Methods inherited from SCA_IActuator */
virtual bool Update(
diff --git a/source/gameengine/Ketsji/KX_CameraIpoSGController.cpp b/source/gameengine/Ketsji/KX_CameraIpoSGController.cpp
index a1c726209e1..70f5386fbb7 100644
--- a/source/gameengine/Ketsji/KX_CameraIpoSGController.cpp
+++ b/source/gameengine/Ketsji/KX_CameraIpoSGController.cpp
@@ -49,11 +49,11 @@ bool KX_CameraIpoSGController::Update(double currentTime)
for (i = m_interpolators.begin(); !(i == m_interpolators.end()); ++i) {
(*i)->Execute(m_ipotime);
}
-
+
SG_Spatial* ob = (SG_Spatial*)m_pObject;
KX_Camera* kxcamera = (KX_Camera*) ob->GetSGClientObject();
RAS_CameraData* camdata = kxcamera->GetCameraData();
-
+
if (m_modify_lens)
camdata->m_lens = m_lens;
@@ -62,7 +62,7 @@ bool KX_CameraIpoSGController::Update(double currentTime)
if (m_modify_clipend)
camdata->m_clipend = m_clipend;
-
+
if (m_modify_lens || m_modify_clipstart || m_modify_clipend)
kxcamera->InvalidateProjectionMatrix();
@@ -102,7 +102,7 @@ SG_Controller* KX_CameraIpoSGController::GetReplica(class SG_Node* destnode)
MT_Scalar* blaptr = (MT_Scalar*) newaddrbase;
copyipo->SetNewTarget((MT_Scalar*)blaptr);
}
-
+
return iporeplica;
}
@@ -113,13 +113,13 @@ KX_CameraIpoSGController::~KX_CameraIpoSGController()
for (i = m_interpolators.begin(); !(i == m_interpolators.end()); ++i) {
delete (*i);
}
-
+
}
void
KX_CameraIpoSGController::SetOption(
int option,
- int value)
+ int value)
{
/* Setting options */
diff --git a/source/gameengine/Ketsji/KX_CameraIpoSGController.h b/source/gameengine/Ketsji/KX_CameraIpoSGController.h
index 1f6f211622c..211c1a4e198 100644
--- a/source/gameengine/Ketsji/KX_CameraIpoSGController.h
+++ b/source/gameengine/Ketsji/KX_CameraIpoSGController.h
@@ -55,7 +55,7 @@ private:
double m_ipotime;
public:
- KX_CameraIpoSGController() :
+ KX_CameraIpoSGController() :
m_modify_lens(false),
m_modify_clipstart(false),
m_modify_clipend(false),
@@ -87,8 +87,8 @@ public:
m_modify_clipstart = modify;
}
void AddInterpolator(KX_IInterpolator* interp);
-
-
+
+
#ifdef WITH_CXX_GUARDEDALLOC
MEM_CXX_CLASS_ALLOC_FUNCS("GE:KX_CameraIpoSGController")
#endif
diff --git a/source/gameengine/Ketsji/KX_CharacterWrapper.h b/source/gameengine/Ketsji/KX_CharacterWrapper.h
index dd7ba680ec7..262242b251b 100644
--- a/source/gameengine/Ketsji/KX_CharacterWrapper.h
+++ b/source/gameengine/Ketsji/KX_CharacterWrapper.h
@@ -23,7 +23,7 @@ public:
KX_PYMETHOD_DOC_NOARGS(KX_CharacterWrapper, jump);
static PyObject* pyattr_get_onground(void* self_v, const KX_PYATTRIBUTE_DEF *attrdef);
-
+
static PyObject* pyattr_get_gravity(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
static int pyattr_set_gravity(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
static PyObject* pyattr_get_max_jumps(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
diff --git a/source/gameengine/Ketsji/KX_ClientObjectInfo.h b/source/gameengine/Ketsji/KX_ClientObjectInfo.h
index 81ae5b58009..bcbf06b947c 100644
--- a/source/gameengine/Ketsji/KX_ClientObjectInfo.h
+++ b/source/gameengine/Ketsji/KX_ClientObjectInfo.h
@@ -58,24 +58,24 @@ public:
m_type(type),
m_gameobject(gameobject)
{}
-
+
KX_ClientObjectInfo(const KX_ClientObjectInfo &copy) :
m_type(copy.m_type),
m_gameobject(copy.m_gameobject)
{
}
-
+
virtual ~KX_ClientObjectInfo() {}
-
- virtual bool hasCollisionCallback()
+
+ virtual bool hasCollisionCallback()
{
return m_sensors.size() != 0;
}
-
+
bool isActor() { return m_type <= ACTOR; }
bool isSensor() { return m_type >= SENSOR && m_type <= OBACTORSENSOR; }
-
-
+
+
#ifdef WITH_CXX_GUARDEDALLOC
MEM_CXX_CLASS_ALLOC_FUNCS("GE:KX_ClientObjectInfo")
#endif
diff --git a/source/gameengine/Ketsji/KX_ConstraintActuator.cpp b/source/gameengine/Ketsji/KX_ConstraintActuator.cpp
index 27c074393b4..a1ccd9f8bf8 100644
--- a/source/gameengine/Ketsji/KX_ConstraintActuator.cpp
+++ b/source/gameengine/Ketsji/KX_ConstraintActuator.cpp
@@ -49,7 +49,7 @@
/* Native functions */
/* ------------------------------------------------------------------------- */
-KX_ConstraintActuator::KX_ConstraintActuator(SCA_IObject *gameobj,
+KX_ConstraintActuator::KX_ConstraintActuator(SCA_IObject *gameobj,
int posDampTime,
int rotDampTime,
float minBound,
@@ -113,7 +113,7 @@ KX_ConstraintActuator::KX_ConstraintActuator(SCA_IObject *gameobj,
} /* End of constructor */
KX_ConstraintActuator::~KX_ConstraintActuator()
-{
+{
// there's nothing to be done here, really....
} /* end of destructor */
@@ -121,7 +121,7 @@ bool KX_ConstraintActuator::RayHit(KX_ClientObjectInfo *client, KX_RayCast *resu
{
m_hitObject = client->m_gameobject;
-
+
bool bFound = false;
if (m_property.IsEmpty())
@@ -339,7 +339,7 @@ bool KX_ConstraintActuator::Update(double curtime, bool frame)
if (!pe) {
std::cout << "WARNING: Constraint actuator " << GetName() << ": There is no physics environment!" << std::endl;
goto CHECK_TIME;
- }
+ }
if (!spc) {
// the object is not physical, we probably want to avoid hitting its own parent
KX_GameObject *parent = obj->GetParent();
@@ -353,7 +353,7 @@ bool KX_ConstraintActuator::Update(double curtime, bool frame)
MT_Vector3 newnormal = callback.m_hitNormal;
// compute new position & orientation
if ((m_option & (KX_ACT_CONSTRAINT_NORMAL|KX_ACT_CONSTRAINT_DISTANCE)) == 0) {
- // if none option is set, the actuator does nothing but detect ray
+ // if none option is set, the actuator does nothing but detect ray
// (works like a sensor)
goto CHECK_TIME;
}
@@ -398,7 +398,7 @@ bool KX_ConstraintActuator::Update(double curtime, bool frame)
goto CHECK_TIME;
}
}
- break;
+ break;
case KX_ACT_CONSTRAINT_FHPX:
case KX_ACT_CONSTRAINT_FHPY:
case KX_ACT_CONSTRAINT_FHPZ:
@@ -451,7 +451,7 @@ bool KX_ConstraintActuator::Update(double curtime, bool frame)
if (!pe) {
std::cout << "WARNING: Constraint actuator " << GetName() << ": There is no physics environment!" << std::endl;
goto CHECK_TIME;
- }
+ }
if (!spc || !spc->IsDynamic()) {
// the object is not dynamic, it won't support setting speed
goto CHECK_TIME;
@@ -468,7 +468,7 @@ bool KX_ConstraintActuator::Update(double curtime, bool frame)
{
MT_Vector3 newnormal = callback.m_hitNormal;
// compute new position & orientation
- MT_Scalar distance = (callback.m_hitPoint-position).length()-spc->GetRadius();
+ MT_Scalar distance = (callback.m_hitPoint-position).length()-spc->GetRadius();
// estimate the velocity of the hit point
MT_Point3 relativeHitPoint;
relativeHitPoint = (callback.m_hitPoint-m_hitObject->NodeGetWorldPosition());
@@ -502,7 +502,7 @@ bool KX_ConstraintActuator::Update(double curtime, bool frame)
// don't set the position with this constraint
goto CHECK_TIME;
}
- break;
+ break;
case KX_ACT_CONSTRAINT_LOCX:
case KX_ACT_CONSTRAINT_LOCY:
case KX_ACT_CONSTRAINT_LOCZ:
@@ -541,8 +541,8 @@ bool KX_ConstraintActuator::Update(double curtime, bool frame)
return result;
} /* end of KX_ConstraintActuator::Update(double curtime,double deltatime) */
-void KX_ConstraintActuator::Clamp(MT_Scalar &var,
- float min,
+void KX_ConstraintActuator::Clamp(MT_Scalar &var,
+ float min,
float max) {
if (var < min) {
var = min;
@@ -552,7 +552,7 @@ void KX_ConstraintActuator::Clamp(MT_Scalar &var,
}
-bool KX_ConstraintActuator::IsValidMode(KX_ConstraintActuator::KX_CONSTRAINTTYPE m)
+bool KX_ConstraintActuator::IsValidMode(KX_ConstraintActuator::KX_CONSTRAINTTYPE m)
{
bool res = false;
diff --git a/source/gameengine/Ketsji/KX_ConstraintActuator.h b/source/gameengine/Ketsji/KX_ConstraintActuator.h
index af617655d5e..61f106321de 100644
--- a/source/gameengine/Ketsji/KX_ConstraintActuator.h
+++ b/source/gameengine/Ketsji/KX_ConstraintActuator.h
@@ -49,7 +49,7 @@ protected:
// Damp time (int),
int m_posDampTime;
int m_rotDampTime;
- // min (float)
+ // min (float)
float m_minimumBound;
// max (float)
float m_maximumBound;
@@ -78,7 +78,7 @@ protected:
*/
void Clamp(MT_Scalar &var, float min, float max);
-
+
public:
// m_locrot
enum KX_CONSTRAINTTYPE {
diff --git a/source/gameengine/Ketsji/KX_ConstraintWrapper.cpp b/source/gameengine/Ketsji/KX_ConstraintWrapper.cpp
index 2f32b5e3216..9c3ece2fb55 100644
--- a/source/gameengine/Ketsji/KX_ConstraintWrapper.cpp
+++ b/source/gameengine/Ketsji/KX_ConstraintWrapper.cpp
@@ -60,23 +60,23 @@ PyObject *KX_ConstraintWrapper::PyGetParam(PyObject *args, PyObject *kwds)
{
int dof;
float value;
-
+
if (!PyArg_ParseTuple(args,"i:getParam",&dof))
return NULL;
-
+
value = m_physenv->GetConstraintParam(m_constraintId,dof);
return PyFloat_FromDouble(value);
-
+
}
PyObject *KX_ConstraintWrapper::PySetParam(PyObject *args, PyObject *kwds)
{
int dof;
float minLimit,maxLimit;
-
+
if (!PyArg_ParseTuple(args,"iff:setParam",&dof,&minLimit,&maxLimit))
return NULL;
-
+
m_physenv->SetConstraintParam(m_constraintId,dof,minLimit,maxLimit);
Py_RETURN_NONE;
}
diff --git a/source/gameengine/Ketsji/KX_ConstraintWrapper.h b/source/gameengine/Ketsji/KX_ConstraintWrapper.h
index 5e20b7a9aca..8c645615fe8 100644
--- a/source/gameengine/Ketsji/KX_ConstraintWrapper.h
+++ b/source/gameengine/Ketsji/KX_ConstraintWrapper.h
@@ -42,7 +42,7 @@ public:
KX_ConstraintWrapper(PHY_ConstraintType ctype,int constraintId,class PHY_IPhysicsEnvironment* physenv);
virtual ~KX_ConstraintWrapper ();
int getConstraintId() { return m_constraintId; }
-
+
#ifdef WITH_PYTHON
KX_PYMETHOD_NOARGS(KX_ConstraintWrapper,GetConstraintId);
KX_PYMETHOD(KX_ConstraintWrapper,SetParam);
diff --git a/source/gameengine/Ketsji/KX_Dome.cpp b/source/gameengine/Ketsji/KX_Dome.cpp
index d08372e47d4..46ba00e4cb1 100644
--- a/source/gameengine/Ketsji/KX_Dome.cpp
+++ b/source/gameengine/Ketsji/KX_Dome.cpp
@@ -180,7 +180,7 @@ void KX_Dome::SetViewPort(const int viewport[4])
{
if (canvaswidth != m_viewport.GetWidth() || canvasheight != m_viewport.GetHeight())
{
- m_viewport.SetLeft(viewport[0]);
+ m_viewport.SetLeft(viewport[0]);
m_viewport.SetBottom(viewport[1]);
m_viewport.SetRight(viewport[2]);
m_viewport.SetTop(viewport[3]);
@@ -237,7 +237,7 @@ void KX_Dome::CalculateImageSize(void)
m_buffersize = (canvaswidth > canvasheight?canvasheight:canvaswidth);
m_buffersize = (int)(m_buffersize*m_resbuffer); //reduce buffer size for better performance
-
+
int i = 0;
while ((1 << i) <= m_buffersize)
i++;
@@ -315,7 +315,7 @@ bool KX_Dome::CreateDL()
glEndList();
}
- //clearing the vectors
+ //clearing the vectors
cubetop.clear();
cubebottom.clear();
cuberight.clear();
@@ -591,9 +591,9 @@ void KX_Dome::CreateMeshDome180(void)
cubebottom[0].v[2] = 0.0;
nfacesbottom = 1;
-
+
/* Left face - two triangles */
-
+
cubeleft[0].verts[0][0] = (float)(-M_SQRT2) / 2.0f;
cubeleft[0].verts[0][1] = 0.0f;
cubeleft[0].verts[0][2] = -0.5f;
@@ -632,7 +632,7 @@ void KX_Dome::CreateMeshDome180(void)
cubeleft[1].v[2] = uv_ratio;
nfacesleft = 2;
-
+
/* Right face - two triangles */
cuberight[0].verts[0][0] = 0.0f;
cuberight[0].verts[0][1] = (float)M_SQRT2 / 2.0f;
@@ -672,7 +672,7 @@ void KX_Dome::CreateMeshDome180(void)
cuberight[1].v[2] = uv_ratio;
nfacesright = 2;
-
+
//Refine a triangular mesh by bisecting each edge forms 3 new triangles for each existing triangle on each iteration
//Could be made more efficient for drawing if the triangles were ordered in a fan. Not that important since we are using DisplayLists
@@ -750,7 +750,7 @@ void KX_Dome::CreateMeshDome250(void)
uv_height = uv_ratio * ( (verts_height / 2.0f) + 0.5f);
uv_base = uv_ratio * (1.0f - ((verts_height / 2.0f) + 0.5f));
-
+
//creating faces for the env mapcube 180deg Dome
// Front Face - 2 triangles
cubefront[0].verts[0][0] =-1.0f;
@@ -1133,7 +1133,7 @@ void KX_Dome::CreateMeshPanorama(void)
nfacesleftback = 2;
/* Left face - two triangles */
-
+
cubeleft[0].verts[0][0] = (float)(-M_SQRT2);
cubeleft[0].verts[0][1] = 0.0f;
cubeleft[0].verts[0][2] = -1.0f;
@@ -1172,7 +1172,7 @@ void KX_Dome::CreateMeshPanorama(void)
cubeleft[1].v[2] = uv_ratio;
nfacesleft = 2;
-
+
/* Right face - two triangles */
cuberight[0].verts[0][0] = 0.0f;
cuberight[0].verts[0][1] = (float)M_SQRT2;
@@ -1212,7 +1212,7 @@ void KX_Dome::CreateMeshPanorama(void)
cuberight[1].v[2] = uv_ratio;
nfacesright = 2;
-
+
/* Right Back (-135deg) face - two triangles */
cuberightback[0].verts[0][0] = (float)M_SQRT2;
cuberightback[0].verts[0][1] = 0.0f;
@@ -1435,7 +1435,7 @@ void KX_Dome::SplitFace(vector <DomeFace>& face, int *nfaces)
void KX_Dome::CalculateFrustum(KX_Camera *cam)
{
#if 0
- // manually creating a 90deg Field of View Frustum
+ // manually creating a 90deg Field of View Frustum
// the original formula:
top = tan(fov*3.14159f/30.0f)) * near [for fov in degrees]
@@ -1462,7 +1462,7 @@ void KX_Dome::CalculateFrustum(KX_Camera *cam)
m_frustum.x2 = top;
m_frustum.y1 = -top;
m_frustum.y2 = top;
-
+
m_projmat = m_rasterizer->GetFrustumMatrix(
m_frustum.x1, m_frustum.x2, m_frustum.y1, m_frustum.y2, m_frustum.camnear, m_frustum.camfar);
}
@@ -1479,7 +1479,7 @@ void KX_Dome::CalculateCameraOrientation()
MT_Scalar c = cosf(deg45);
MT_Scalar s = sinf(deg45);
- if (m_angle <= 180 && (m_mode == DOME_FISHEYE
+ if (m_angle <= 180 && (m_mode == DOME_FISHEYE
|| m_mode == DOME_TRUNCATED_FRONT
|| m_mode == DOME_TRUNCATED_REAR)) {
@@ -1504,7 +1504,7 @@ void KX_Dome::CalculateCameraOrientation()
s, 0.0f, c);
} else if (m_mode == DOME_ENVMAP || (m_angle > 180 && (m_mode == DOME_FISHEYE
- || m_mode == DOME_TRUNCATED_FRONT
+ || m_mode == DOME_TRUNCATED_FRONT
|| m_mode == DOME_TRUNCATED_REAR))) {
m_locRot[0] = MT_Matrix3x3( // 90deg - Top
@@ -1526,7 +1526,7 @@ void KX_Dome::CalculateCameraOrientation()
0.0f, 0.0f,-1.0f,
0.0f, 1.0f, 0.0f,
1.0f, 0.0f, 0.0f);
-
+
m_locRot[4] = MT_Matrix3x3( // 0deg - Front
1.0f, 0.0f, 0.0f,
0.0f, 1.0f, 0.0f,
@@ -1539,7 +1539,7 @@ void KX_Dome::CalculateCameraOrientation()
} else if (m_mode == DOME_PANORAM_SPH) {
- m_locRot[0] = MT_Matrix3x3( // Top
+ m_locRot[0] = MT_Matrix3x3( // Top
c, s, 0.0f,
0.0f,0.0f, -1.0f,
-s, c, 0.0f);
@@ -1658,7 +1658,7 @@ void KX_Dome::DrawEnvMap(void)
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
- // Making the viewport always square
+ // Making the viewport always square
int can_width = m_viewport.GetRight();
int can_height = m_viewport.GetTop();
@@ -1677,7 +1677,7 @@ void KX_Dome::DrawEnvMap(void)
ortho_height = 2.0f / 3;
ortho_width = (float)can_width/can_height * ortho_height;
}
-
+
glOrtho((-ortho_width), ortho_width, (-ortho_height), ortho_height, -20.0f, 10.0f);
}
@@ -1788,7 +1788,7 @@ void KX_Dome::DrawDomeFisheye(void)
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
- // Making the viewport always square
+ // Making the viewport always square
int can_width = m_viewport.GetRight();
int can_height = m_viewport.GetTop();
@@ -1808,7 +1808,7 @@ void KX_Dome::DrawDomeFisheye(void)
ortho_width = (float)can_width/can_height;
ortho_height = 1.0f;
}
-
+
glOrtho((-ortho_width), ortho_width, (-ortho_height), ortho_height, -20.0f, 10.0f);
}
}
@@ -1884,7 +1884,7 @@ void KX_Dome::DrawPanorama(void)
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
- // Making the viewport always square
+ // Making the viewport always square
int can_width = m_viewport.GetRight();
int can_height = m_viewport.GetTop();
@@ -1905,7 +1905,7 @@ void KX_Dome::DrawPanorama(void)
ortho_width = (float)can_width / can_height * 0.5f;
ortho_height = 0.5f;
}
-
+
glOrtho((-ortho_width), ortho_width, (-ortho_height), ortho_height, -20.0f, 10.0f);
}
@@ -1968,7 +1968,7 @@ void KX_Dome::DrawDomeWarped(void)
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
- // Making the viewport always square
+ // Making the viewport always square
int can_width = m_viewport.GetRight();
int can_height = m_viewport.GetTop();
diff --git a/source/gameengine/Ketsji/KX_Dome.h b/source/gameengine/Ketsji/KX_Dome.h
index 5a0c4588ae2..26079a10e1d 100644
--- a/source/gameengine/Ketsji/KX_Dome.h
+++ b/source/gameengine/Ketsji/KX_Dome.h
@@ -83,7 +83,7 @@ public:
GLuint domefacesId[7]; /* ID of the images -- room for 7 images, using only 4 for 180deg x 360deg dome,
* 6 for panoramic and +1 for warp mesh */
GLuint dlistId; /* ID of the Display Lists of the images (used as an offset) */
-
+
typedef struct {
double u[3], v[3];
MT_Vector3 verts[3]; //three verts
@@ -108,7 +108,7 @@ public:
vector <DomeFace> cubetop, cubebottom, cuberight, cubeleft, cubefront, cubeback; //for fisheye
vector <DomeFace> cubeleftback, cuberightback; //for panorama
-
+
int nfacestop, nfacesbottom, nfacesleft, nfacesright, nfacesfront, nfacesback;
int nfacesleftback, nfacesrightback;
@@ -145,7 +145,7 @@ public:
void CreateGLImages(void);
void ClearGLImages(void);//called on resize
bool CreateDL(void); //create Display Lists
- void ClearDL(void); //remove Display Lists
+ void ClearDL(void); //remove Display Lists
bool CreateFBO(void);//create FBO (for warp mesh)
void ClearFBO(void); //remove FBO
@@ -169,7 +169,7 @@ protected:
float m_radangle; //the angle of the fisheye in radians
float m_resbuffer; //the resolution of the buffer
short m_tilt; //the dome tilt (camera rotation on horizontal axis)
-
+
RAS_Rect m_viewport;
MT_Matrix4x4 m_projmat;
@@ -187,8 +187,8 @@ protected:
RAS_IRenderTools* m_rendertools;
/// engine
KX_KetsjiEngine* m_engine;
-
-
+
+
#ifdef WITH_CXX_GUARDEDALLOC
MEM_CXX_CLASS_ALLOC_FUNCS("GE:KX_Dome")
#endif
diff --git a/source/gameengine/Ketsji/KX_EmptyObject.h b/source/gameengine/Ketsji/KX_EmptyObject.h
index 63a0782a544..80d8620894a 100644
--- a/source/gameengine/Ketsji/KX_EmptyObject.h
+++ b/source/gameengine/Ketsji/KX_EmptyObject.h
@@ -37,7 +37,7 @@ class KX_EmptyObject : public KX_GameObject
{
public:
KX_EmptyObject(void* sgReplicationInfo,SG_Callbacks callbacks) :
- KX_GameObject(sgReplicationInfo,callbacks)
+ KX_GameObject(sgReplicationInfo,callbacks)
{};
virtual ~KX_EmptyObject();
diff --git a/source/gameengine/Ketsji/KX_FontObject.cpp b/source/gameengine/Ketsji/KX_FontObject.cpp
index ae79284288d..a597b2981a2 100644
--- a/source/gameengine/Ketsji/KX_FontObject.cpp
+++ b/source/gameengine/Ketsji/KX_FontObject.cpp
@@ -92,9 +92,9 @@ KX_FontObject::KX_FontObject(void* sgReplicationInfo,
m_fsize = text->fsize;
m_line_spacing = text->linedist;
m_offset = MT_Vector3(text->xof, text->yof, 0);
-
+
m_fontid = GetFontId(text->vfont);
-
+
/* initialize the color with the object color and store it in the KX_Object class
* This is a workaround waiting for the fix:
* [#25487] BGE: Object Color only works when it has a keyed frame */
@@ -128,19 +128,19 @@ int GetFontId(VFont *vfont)
if (vfont->packedfile) {
packedfile= vfont->packedfile;
fontid= BLF_load_mem(vfont->name, (unsigned char*)packedfile->data, packedfile->size);
-
+
if (fontid == -1) {
printf("ERROR: packed font \"%s\" could not be loaded.\n", vfont->name);
fontid = BLF_load("default");
}
return fontid;
}
-
+
/* once we have packed working we can load the builtin font */
const char *filepath = vfont->name;
if (BKE_vfont_is_builtin(vfont)) {
fontid = BLF_load("default");
-
+
/* XXX the following code is supposed to work (after you add get_builtin_packedfile to BKE_font.h )
* unfortunately it's crashing on blf_glyph.c:173 because gc->glyph_width_max is 0
*/
@@ -150,18 +150,18 @@ int GetFontId(VFont *vfont)
return BLF_load("default");
}
-
+
/* convert from absolute to relative */
char expanded[256]; // font names can be bigger than FILE_MAX (240)
BLI_strncpy(expanded, filepath, 256);
BLI_path_abs(expanded, G.main->name);
-
+
fontid = BLF_load(expanded);
/* fallback */
if (fontid == -1)
fontid = BLF_load("default");
-
+
return fontid;
}
diff --git a/source/gameengine/Ketsji/KX_FontObject.h b/source/gameengine/Ketsji/KX_FontObject.h
index bf70eedfde6..27f642f0f9b 100644
--- a/source/gameengine/Ketsji/KX_FontObject.h
+++ b/source/gameengine/Ketsji/KX_FontObject.h
@@ -47,9 +47,9 @@ public:
void DrawFontText();
- /**
+ /**
* Inherited from CValue -- return a new copy of this
- * instance allocated on the heap. Ownership of the new
+ * instance allocated on the heap. Ownership of the new
* object belongs with the caller.
*/
virtual CValue* GetReplica();
diff --git a/source/gameengine/Ketsji/KX_GameActuator.cpp b/source/gameengine/Ketsji/KX_GameActuator.cpp
index f1bd253f8b3..8bfe6966764 100644
--- a/source/gameengine/Ketsji/KX_GameActuator.cpp
+++ b/source/gameengine/Ketsji/KX_GameActuator.cpp
@@ -50,7 +50,7 @@
/* Native functions */
/* ------------------------------------------------------------------------- */
-KX_GameActuator::KX_GameActuator(SCA_IObject *gameobj,
+KX_GameActuator::KX_GameActuator(SCA_IObject *gameobj,
int mode,
const STR_String& filename,
const STR_String& loadinganimationname,
@@ -68,7 +68,7 @@ KX_GameActuator::KX_GameActuator(SCA_IObject *gameobj,
KX_GameActuator::~KX_GameActuator()
-{
+{
// there's nothing to be done here, really....
} /* end of destructor */
@@ -78,7 +78,7 @@ CValue* KX_GameActuator::GetReplica()
{
KX_GameActuator* replica = new KX_GameActuator(*this);
replica->ProcessReplica();
-
+
return replica;
}
@@ -138,10 +138,10 @@ bool KX_GameActuator::Update()
char *marshal_buffer = NULL;
unsigned int marshal_length;
FILE *fp = NULL;
-
+
pathGamePythonConfig(mashal_path);
marshal_length = saveGamePythonConfig(&marshal_buffer);
-
+
if (marshal_length && marshal_buffer) {
fp = fopen(mashal_path, "wb");
if (fp) {
@@ -171,9 +171,9 @@ bool KX_GameActuator::Update()
int marshal_length;
FILE *fp = NULL;
int result;
-
+
pathGamePythonConfig(mashal_path);
-
+
fp = fopen(mashal_path, "rb");
if (fp) {
// obtain file size:
@@ -185,17 +185,17 @@ bool KX_GameActuator::Update()
break;
}
rewind(fp);
-
+
marshal_buffer = (char*) malloc (sizeof(char)*marshal_length);
-
+
result = fread (marshal_buffer, 1, marshal_length, fp);
-
+
if (result == marshal_length) {
loadGamePythonConfig(marshal_buffer, marshal_length);
} else {
printf("warning: could not read all of '%s'\n", mashal_path);
}
-
+
free(marshal_buffer);
fclose(fp);
} else {
@@ -219,7 +219,7 @@ bool KX_GameActuator::Update()
default:
; /* do nothing? this is an internal error !!! */
}
-
+
return false;
}
diff --git a/source/gameengine/Ketsji/KX_GameActuator.h b/source/gameengine/Ketsji/KX_GameActuator.h
index 57472836bb2..6a3f03ea6a6 100644
--- a/source/gameengine/Ketsji/KX_GameActuator.h
+++ b/source/gameengine/Ketsji/KX_GameActuator.h
@@ -75,7 +75,7 @@ protected:
virtual CValue* GetReplica();
virtual bool Update();
-
+
virtual void Replace_IScene(SCA_IScene *val)
{
m_scene= val;
@@ -84,7 +84,7 @@ protected:
/* --------------------------------------------------------------------- */
/* Python interface ---------------------------------------------------- */
/* --------------------------------------------------------------------- */
-
+
}; /* end of class KX_GameActuator */
#endif
diff --git a/source/gameengine/Ketsji/KX_GameObject.cpp b/source/gameengine/Ketsji/KX_GameObject.cpp
index 3244400e1bd..a4dc5f5c4a2 100644
--- a/source/gameengine/Ketsji/KX_GameObject.cpp
+++ b/source/gameengine/Ketsji/KX_GameObject.cpp
@@ -124,8 +124,8 @@ KX_GameObject::KX_GameObject(
m_pSGNode = new SG_Node(this,sgReplicationInfo,callbacks);
// define the relationship between this node and it's parent.
-
- KX_NormalParentRelation * parent_relation =
+
+ KX_NormalParentRelation * parent_relation =
KX_NormalParentRelation::New();
m_pSGNode->SetParentRelation(parent_relation);
};
@@ -209,7 +209,7 @@ KX_GameObject* KX_GameObject::GetClientObject(KX_ClientObjectInfo *info)
return info->m_gameobject;
}
-CValue* KX_GameObject:: Calc(VALUE_OPERATOR op, CValue *val)
+CValue* KX_GameObject:: Calc(VALUE_OPERATOR op, CValue *val)
{
return NULL;
}
@@ -255,12 +255,12 @@ PHY_IPhysicsController* KX_GameObject::GetPhysicsController()
}
KX_GameObject* KX_GameObject::GetDupliGroupObject()
-{
+{
return m_pDupliGroupObject;
}
CListValue* KX_GameObject::GetInstanceObjects()
-{
+{
return m_pInstanceObjects;
}
@@ -313,7 +313,7 @@ KX_GameObject* KX_GameObject::GetParent()
{
KX_GameObject* result = NULL;
SG_Node* node = m_pSGNode;
-
+
while (node && !result)
{
node = node->GetSGParent();
@@ -322,13 +322,13 @@ KX_GameObject* KX_GameObject::GetParent()
}
return result;
-
+
}
void KX_GameObject::SetParent(KX_Scene *scene, KX_GameObject* obj, bool addToCompound, bool ghost)
{
// check on valid node in case a python controller holds a reference to a deleted object
- if (obj &&
+ if (obj &&
GetSGNode() && // object is not zombi
obj->GetSGNode() && // object is not zombi
GetSGNode()->GetSGParent() != obj->GetSGNode() && // not already parented to same object
@@ -377,7 +377,7 @@ void KX_GameObject::SetParent(KX_Scene *scene, KX_GameObject* obj, bool addToCom
// step 1: find the top parent (not necessarily obj)
KX_GameObject* rootobj = (KX_GameObject*)obj->GetSGNode()->GetRootSGParent()->GetSGClientObject();
// step 2: verify it has a physical controller and compound shape
- if (rootobj != NULL &&
+ if (rootobj != NULL &&
rootobj->m_pPhysicsController != NULL &&
rootobj->m_pPhysicsController->IsCompound())
{
@@ -395,7 +395,7 @@ void KX_GameObject::RemoveParent(KX_Scene *scene)
{
// get the root object to remove us from compound object if needed
KX_GameObject* rootobj = (KX_GameObject*)GetSGNode()->GetRootSGParent()->GetSGClientObject();
- // Set us to the right spot
+ // Set us to the right spot
GetSGNode()->SetLocalScale(GetSGNode()->GetWorldScaling());
GetSGNode()->SetLocalOrientation(GetSGNode()->GetWorldOrientation());
GetSGNode()->SetLocalPosition(GetSGNode()->GetWorldPosition());
@@ -411,7 +411,7 @@ void KX_GameObject::RemoveParent(KX_Scene *scene)
if (m_pPhysicsController)
{
// in case this controller was added as a child shape to the parent
- if (rootobj != NULL &&
+ if (rootobj != NULL &&
rootobj->m_pPhysicsController != NULL &&
rootobj->m_pPhysicsController->IsCompound())
{
@@ -540,7 +540,7 @@ void KX_GameObject::ProcessReplica()
if (m_attr_dict)
m_attr_dict= PyDict_Copy(m_attr_dict);
#endif
-
+
}
static void setGraphicController_recursive(SG_Node* node)
@@ -553,7 +553,7 @@ static void setGraphicController_recursive(SG_Node* node)
KX_GameObject *clientgameobj = static_cast<KX_GameObject*>( (*childit)->GetSGClientObject());
if (clientgameobj != NULL) // This is a GameObject
clientgameobj->ActivateGraphicController(false);
-
+
// if the childobj is NULL then this may be an inverse parent link
// so a non recursive search should still look down this node.
setGraphicController_recursive(childnode);
@@ -670,7 +670,7 @@ void KX_GameObject::ApplyTorque(const MT_Vector3& torque,bool local)
void KX_GameObject::ApplyMovement(const MT_Vector3& dloc,bool local)
{
- if (GetSGNode())
+ if (GetSGNode())
{
if (m_pPhysicsController) // (IsDynamic())
{
@@ -685,7 +685,7 @@ void KX_GameObject::ApplyMovement(const MT_Vector3& dloc,bool local)
void KX_GameObject::ApplyRotation(const MT_Vector3& drot,bool local)
{
MT_Matrix3x3 rotmat(drot);
-
+
if (GetSGNode()) {
GetSGNode()->RelativeRotate(rotmat,local);
@@ -706,10 +706,10 @@ float *KX_GameObject::GetOpenGLMatrix()
float *fl = m_OpenGL_4x4Matrix.getPointer();
if (GetSGNode()) {
MT_Transform trans;
-
+
trans.setOrigin(GetSGNode()->GetWorldPosition());
trans.setBasis(GetSGNode()->GetWorldOrientation());
-
+
MT_Vector3 scaling = GetSGNode()->GetWorldScaling();
m_bIsNegativeScaling = ((scaling[0] < 0.0f) ^ (scaling[1] < 0.0f) ^ (scaling[2] < 0.0f)) ? true : false;
trans.scale(scaling[0], scaling[1], scaling[2]);
@@ -763,7 +763,7 @@ static void UpdateBuckets_recursive(SG_Node* node)
KX_GameObject *clientgameobj = static_cast<KX_GameObject*>( (*childit)->GetSGClientObject());
if (clientgameobj != NULL) // This is a GameObject
clientgameobj->UpdateBuckets(0);
-
+
// if the childobj is NULL then this may be an inverse parent link
// so a non recursive search should still look down this node.
UpdateBuckets_recursive(childnode);
@@ -786,15 +786,15 @@ void KX_GameObject::UpdateBuckets( bool recursive )
ms->m_RGBAcolor = m_objectColor;
ms->m_bVisible = m_bVisible;
ms->m_bCulled = m_bCulled || !m_bVisible;
- if (!ms->m_bCulled)
+ if (!ms->m_bCulled)
ms->m_bucket->ActivateMesh(ms);
-
+
/* split if necessary */
#ifdef USE_SPLIT
ms->Split();
#endif
}
-
+
if (recursive) {
UpdateBuckets_recursive(GetSGNode());
}
@@ -823,7 +823,7 @@ static float calcHysteresis(KX_Scene *kxscene, LodLevel *lod)
if (!kxscene->IsActivedLodHysteresis())
return hystvariance;
-
+
short hysteresis = 0;
// if exists, LoD level hysteresis will override scene hysteresis
if (lod->next->flags & OB_LOD_USE_HYST)
@@ -944,12 +944,12 @@ void KX_GameObject::InitIPO(bool ipo_as_force,
(*it)->SetOption(SG_Controller::SG_CONTR_IPO_LOCAL, ipo_local);
it++;
}
-}
+}
void KX_GameObject::UpdateIPO(float curframetime,
- bool recurse)
+ bool recurse)
{
- /* This function shouldn't call BL_Action::Update, not even indirectly,
+ /* This function shouldn't call BL_Action::Update, not even indirectly,
* as it will cause deadlock due to the lock in BL_Action::Update. */
// just the 'normal' update procedure.
@@ -959,7 +959,7 @@ void KX_GameObject::UpdateIPO(float curframetime,
}
// IPO update
-void
+void
KX_GameObject::UpdateMaterialData(
dword matname_hash,
MT_Vector4 rgba,
@@ -983,7 +983,7 @@ KX_GameObject::UpdateMaterialData(
if (poly->GetFlag() & RAS_BLENDERMAT )
{
KX_BlenderMaterial *m = static_cast<KX_BlenderMaterial*>(poly);
-
+
if (matname_hash == 0)
{
m->UpdateIPO(rgba, specrgb,hard,spec,ref,emit, alpha);
@@ -996,7 +996,7 @@ KX_GameObject::UpdateMaterialData(
{
m->UpdateIPO(rgba, specrgb,hard,spec,ref,emit, alpha);
m_meshes[mesh]->SetVertexColor(poly,rgba);
-
+
// no break here, because one blender material can be split into several game engine materials
// (e.g. one uvsphere material is split into one material at poles with ras_mode TRIANGLE and one material for the body
// if here was a break then would miss some vertices if material was split
@@ -1024,7 +1024,7 @@ static void setVisible_recursive(SG_Node* node, bool v)
KX_GameObject *clientgameobj = static_cast<KX_GameObject*>( (*childit)->GetSGClientObject());
if (clientgameobj != NULL) // This is a GameObject
clientgameobj->SetVisible(v, 0);
-
+
// if the childobj is NULL then this may be an inverse parent link
// so a non recursive search should still look down this node.
setVisible_recursive(childnode, v);
@@ -1057,7 +1057,7 @@ static void setOccluder_recursive(SG_Node* node, bool v)
KX_GameObject *clientgameobj = static_cast<KX_GameObject*>( (*childit)->GetSGClientObject());
if (clientgameobj != NULL) // This is a GameObject
clientgameobj->SetOccluder(v, false);
-
+
// if the childobj is NULL then this may be an inverse parent link
// so a non recursive search should still look down this node.
setOccluder_recursive(childnode, v);
@@ -1203,11 +1203,11 @@ void KX_GameObject::AlignAxisToVect(const MT_Vector3& dir, int axis, float fac)
cout << "alignAxisToVect() Error: Null vector!\n";
return;
}
-
+
if (fac <= 0.0f) {
return;
}
-
+
// normalize
vect /= len;
orimat = GetSGNode()->GetWorldOrientation();
@@ -1277,7 +1277,7 @@ void KX_GameObject::AlignAxisToVect(const MT_Vector3& dir, int axis, float fac)
if (GetSGNode()->GetSGParent() != NULL)
{
- // the object is a child, adapt its local orientation so that
+ // the object is a child, adapt its local orientation so that
// the global orientation is aligned as we want (cancelling out the parent orientation)
MT_Matrix3x3 invori = GetSGNode()->GetSGParent()->GetWorldOrientation().inverse();
NodeSetLocalOrientation(invori*orimat);
@@ -1313,11 +1313,11 @@ MT_Vector3 KX_GameObject::GetLinearVelocity(bool local)
if (m_pPhysicsController)
{
velocity = m_pPhysicsController->GetLinearVelocity();
-
+
if (local)
{
ori = GetSGNode()->GetWorldOrientation();
-
+
locvel = velocity * ori;
return locvel;
}
@@ -1332,11 +1332,11 @@ MT_Vector3 KX_GameObject::GetAngularVelocity(bool local)
if (m_pPhysicsController)
{
velocity = m_pPhysicsController->GetAngularVelocity();
-
+
if (local)
{
ori = GetSGNode()->GetWorldOrientation();
-
+
locvel = velocity * ori;
return locvel;
}
@@ -1426,7 +1426,7 @@ void KX_GameObject::NodeSetRelativeScale(const MT_Vector3& scale)
if (m_pPhysicsController && (!GetSGNode()->GetSGParent()))
{
// see note above
- // we can use the local scale: it's the same thing for a root object
+ // we can use the local scale: it's the same thing for a root object
// and the world scale is not yet updated
MT_Vector3 newscale = GetSGNode()->GetLocalScale();
m_pPhysicsController->SetScaling(newscale);
@@ -1446,8 +1446,8 @@ void KX_GameObject::NodeSetWorldScale(const MT_Vector3& scale)
if (fabs(p_scale[0]) < (MT_Scalar)FLT_EPSILON ||
fabs(p_scale[1]) < (MT_Scalar)FLT_EPSILON ||
fabs(p_scale[2]) < (MT_Scalar)FLT_EPSILON)
- {
- return;
+ {
+ return;
}
p_scale[0] = 1/p_scale[0];
@@ -1474,8 +1474,8 @@ void KX_GameObject::NodeSetWorldPosition(const MT_Point3& trans)
if (fabs(scale[0]) < (MT_Scalar)FLT_EPSILON ||
fabs(scale[1]) < (MT_Scalar)FLT_EPSILON ||
fabs(scale[2]) < (MT_Scalar)FLT_EPSILON)
- {
- return;
+ {
+ return;
}
scale[0] = 1.0f/scale[0];
scale[1] = 1.0f/scale[1];
@@ -1650,7 +1650,7 @@ static void walk_children(SG_Node* node, CListValue* list, bool recursive)
// add to the list
list->Add(childobj->AddRef());
}
-
+
// if the childobj is NULL then this may be an inverse parent link
// so a non recursive search should still look down this node.
if (recursive || childobj==NULL) {
@@ -1726,7 +1726,7 @@ static int mathutils_kxgameob_generic_check(BaseMathObject *bmo)
KX_GameObject* self = static_cast<KX_GameObject*>BGE_PROXY_REF(bmo->cb_user);
if (self == NULL)
return -1;
-
+
return 0;
}
@@ -1774,11 +1774,11 @@ static int mathutils_kxgameob_vector_get(BaseMathObject *bmo, int subtype)
if (!self->GetPhysicsController()) return PHYS_ERR("worldLinearVelocity"), -1;
self->GetAngularVelocity(false).getValue(bmo->data);
break;
-
+
}
-
+
#undef PHYS_ERR
-
+
return 0;
}
@@ -1787,7 +1787,7 @@ static int mathutils_kxgameob_vector_set(BaseMathObject *bmo, int subtype)
KX_GameObject* self = static_cast<KX_GameObject*>BGE_PROXY_REF(bmo->cb_user);
if (self == NULL)
return -1;
-
+
switch (subtype) {
case MATHUTILS_VEC_CB_POS_LOCAL:
self->NodeSetLocalPosition(MT_Point3(bmo->data));
@@ -1823,7 +1823,7 @@ static int mathutils_kxgameob_vector_set(BaseMathObject *bmo, int subtype)
self->setAngularVelocity(MT_Point3(bmo->data),false);
break;
}
-
+
return 0;
}
@@ -1838,11 +1838,11 @@ static int mathutils_kxgameob_vector_get_index(BaseMathObject *bmo, int subtype,
static int mathutils_kxgameob_vector_set_index(BaseMathObject *bmo, int subtype, int index)
{
float f= bmo->data[index];
-
+
/* lazy, avoid repeteing the case statement */
if (mathutils_kxgameob_vector_get(bmo, subtype) == -1)
return -1;
-
+
bmo->data[index] = f;
return mathutils_kxgameob_vector_set(bmo, subtype);
}
@@ -1875,7 +1875,7 @@ static int mathutils_kxgameob_matrix_get(BaseMathObject *bmo, int subtype)
self->NodeGetWorldOrientation().getValue3x3(bmo->data);
break;
}
-
+
return 0;
}
@@ -1885,7 +1885,7 @@ static int mathutils_kxgameob_matrix_set(BaseMathObject *bmo, int subtype)
KX_GameObject* self = static_cast<KX_GameObject*>BGE_PROXY_REF(bmo->cb_user);
if (self == NULL)
return -1;
-
+
MT_Matrix3x3 mat3x3;
switch (subtype) {
case MATHUTILS_MAT_CB_ORI_LOCAL:
@@ -1899,7 +1899,7 @@ static int mathutils_kxgameob_matrix_set(BaseMathObject *bmo, int subtype)
self->NodeUpdateGS(0.f);
break;
}
-
+
return 0;
}
@@ -1954,7 +1954,7 @@ PyMethodDef KX_GameObject::Methods[] = {
{"replaceMesh",(PyCFunction) KX_GameObject::sPyReplaceMesh, METH_VARARGS},
{"endObject",(PyCFunction) KX_GameObject::sPyEndObject, METH_NOARGS},
{"reinstancePhysicsMesh", (PyCFunction)KX_GameObject::sPyReinstancePhysicsMesh,METH_VARARGS},
-
+
KX_PYMETHODTABLE(KX_GameObject, rayCastTo),
KX_PYMETHODTABLE(KX_GameObject, rayCast),
KX_PYMETHODTABLE_O(KX_GameObject, getDistanceTo),
@@ -1968,10 +1968,10 @@ PyMethodDef KX_GameObject::Methods[] = {
KX_PYMETHODTABLE(KX_GameObject, getActionName),
KX_PYMETHODTABLE(KX_GameObject, setActionFrame),
KX_PYMETHODTABLE(KX_GameObject, isPlayingAction),
-
+
// dict style access for props
{"get",(PyCFunction) KX_GameObject::sPyget, METH_VARARGS},
-
+
{NULL,NULL} //Sentinel
};
@@ -2024,7 +2024,7 @@ PyAttributeDef KX_GameObject::Attributes[] = {
KX_PYATTRIBUTE_RW_FUNCTION("color", KX_GameObject, pyattr_get_obcolor, pyattr_set_obcolor),
KX_PYATTRIBUTE_RW_FUNCTION("debug", KX_GameObject, pyattr_get_debug, pyattr_set_debug),
KX_PYATTRIBUTE_RW_FUNCTION("debugRecursive", KX_GameObject, pyattr_get_debugRecursive, pyattr_set_debugRecursive),
-
+
/* experimental, don't rely on these yet */
KX_PYATTRIBUTE_RO_FUNCTION("sensors", KX_GameObject, pyattr_get_sensors),
KX_PYATTRIBUTE_RO_FUNCTION("controllers", KX_GameObject, pyattr_get_controllers),
@@ -2040,13 +2040,13 @@ PyObject *KX_GameObject::PyReplaceMesh(PyObject *args)
PyObject *value;
int use_gfx= 1, use_phys= 0;
RAS_MeshObject *new_mesh;
-
+
if (!PyArg_ParseTuple(args,"O|ii:replaceMesh", &value, &use_gfx, &use_phys))
return NULL;
-
+
if (!ConvertPythonToMesh(logicmgr, value, &new_mesh, false, "gameOb.replaceMesh(value): KX_GameObject"))
return NULL;
-
+
scene->ReplaceMesh(this, new_mesh, (bool)use_gfx, (bool)use_phys);
Py_RETURN_NONE;
}
@@ -2054,9 +2054,9 @@ PyObject *KX_GameObject::PyReplaceMesh(PyObject *args)
PyObject *KX_GameObject::PyEndObject()
{
KX_Scene* scene = GetScene();
-
+
scene->DelayedRemoveObject(this);
-
+
Py_RETURN_NONE;
}
@@ -2066,12 +2066,12 @@ PyObject *KX_GameObject::PyReinstancePhysicsMesh(PyObject *args)
KX_GameObject *gameobj= NULL;
RAS_MeshObject *mesh= NULL;
SCA_LogicManager *logicmgr = GetScene()->GetLogicManager();
-
+
PyObject *gameobj_py= NULL;
PyObject *mesh_py= NULL;
if ( !PyArg_ParseTuple(args,"|OO:reinstancePhysicsMesh",&gameobj_py, &mesh_py) ||
- (gameobj_py && !ConvertPythonToGameObject(logicmgr, gameobj_py, &gameobj, true, "gameOb.reinstancePhysicsMesh(obj, mesh): KX_GameObject")) ||
+ (gameobj_py && !ConvertPythonToGameObject(logicmgr, gameobj_py, &gameobj, true, "gameOb.reinstancePhysicsMesh(obj, mesh): KX_GameObject")) ||
(mesh_py && !ConvertPythonToMesh(logicmgr, mesh_py, &mesh, true, "gameOb.reinstancePhysicsMesh(obj, mesh): KX_GameObject"))
) {
return NULL;
@@ -2090,12 +2090,12 @@ static PyObject *Map_GetItem(PyObject *self_v, PyObject *item)
const char *attr_str= _PyUnicode_AsString(item);
CValue* resultattr;
PyObject *pyconvert;
-
+
if (self == NULL) {
PyErr_SetString(PyExc_SystemError, "val = gameOb[key]: KX_GameObject, " BGE_PROXY_ERROR_MSG);
return NULL;
}
-
+
/* first see if the attributes a string and try get the cvalue attribute */
if (attr_str && (resultattr=self->GetProperty(attr_str))) {
pyconvert = resultattr->ConvertValueToPython();
@@ -2103,7 +2103,7 @@ static PyObject *Map_GetItem(PyObject *self_v, PyObject *item)
}
/* no CValue attribute, try get the python only m_attr_dict attribute */
else if (self->m_attr_dict && (pyconvert=PyDict_GetItem(self->m_attr_dict, item))) {
-
+
if (attr_str)
PyErr_Clear();
Py_INCREF(pyconvert);
@@ -2114,7 +2114,7 @@ static PyObject *Map_GetItem(PyObject *self_v, PyObject *item)
else PyErr_SetString(PyExc_KeyError, "value = gameOb[key]: KX_GameObject, key does not exist");
return NULL;
}
-
+
}
@@ -2124,22 +2124,22 @@ static int Map_SetItem(PyObject *self_v, PyObject *key, PyObject *val)
const char *attr_str= _PyUnicode_AsString(key);
if (attr_str==NULL)
PyErr_Clear();
-
+
if (self == NULL) {
PyErr_SetString(PyExc_SystemError, "gameOb[key] = value: KX_GameObject, " BGE_PROXY_ERROR_MSG);
return -1;
}
-
+
if (val==NULL) { /* del ob["key"] */
int del= 0;
-
+
/* try remove both just in case */
if (attr_str)
del |= (self->RemoveProperty(attr_str)==true) ? 1:0;
-
+
if (self->m_attr_dict)
del |= (PyDict_DelItem(self->m_attr_dict, key)==0) ? 1:0;
-
+
if (del==0) {
if (attr_str) PyErr_Format(PyExc_KeyError, "gameOb[key] = value: KX_GameObject, key \"%s\" could not be set", attr_str);
else PyErr_SetString(PyExc_KeyError, "del gameOb[key]: KX_GameObject, key could not be deleted");
@@ -2151,23 +2151,23 @@ static int Map_SetItem(PyObject *self_v, PyObject *key, PyObject *val)
}
else { /* ob["key"] = value */
bool set = false;
-
+
/* as CValue */
if (attr_str && PyObject_TypeCheck(val, &PyObjectPlus::Type)==0) /* don't allow GameObjects for eg to be assigned to CValue props */
{
CValue *vallie = self->ConvertPythonToValue(val, false, "gameOb[key] = value: ");
-
+
if (vallie) {
CValue* oldprop = self->GetProperty(attr_str);
-
+
if (oldprop)
oldprop->SetValue(vallie);
else
self->SetProperty(attr_str, vallie);
-
+
vallie->Release();
set = true;
-
+
/* try remove dict value to avoid double ups */
if (self->m_attr_dict) {
if (PyDict_DelItem(self->m_attr_dict, key) != 0)
@@ -2178,12 +2178,12 @@ static int Map_SetItem(PyObject *self_v, PyObject *key, PyObject *val)
return -1;
}
}
-
+
if (set == false) {
if (self->m_attr_dict==NULL) /* lazy init */
self->m_attr_dict= PyDict_New();
-
-
+
+
if (PyDict_SetItem(self->m_attr_dict, key, val)==0)
{
if (attr_str)
@@ -2195,31 +2195,31 @@ static int Map_SetItem(PyObject *self_v, PyObject *key, PyObject *val)
else PyErr_SetString(PyExc_KeyError, "gameOb[key] = value: KX_GameObject, key not be added to internal dictionary");
}
}
-
+
if (set == false) {
return -1; /* pythons error value */
}
-
+
}
-
+
return 0; /* success */
}
static int Seq_Contains(PyObject *self_v, PyObject *value)
{
KX_GameObject* self = static_cast<KX_GameObject*>BGE_PROXY_REF(self_v);
-
+
if (self == NULL) {
PyErr_SetString(PyExc_SystemError, "val in gameOb: KX_GameObject, " BGE_PROXY_ERROR_MSG);
return -1;
}
-
+
if (PyUnicode_Check(value) && self->GetProperty(_PyUnicode_AsString(value)))
return 1;
-
+
if (self->m_attr_dict && PyDict_GetItem(self->m_attr_dict, value))
return 1;
-
+
return 0;
}
@@ -2622,7 +2622,7 @@ int KX_GameObject::pyattr_set_worldPosition(void *self_v, const KX_PYATTRIBUTE_D
MT_Point3 pos;
if (!PyVecTo(value, pos))
return PY_SET_ATTR_FAIL;
-
+
self->NodeSetWorldPosition(pos);
self->NodeUpdateGS(0.f);
return PY_SET_ATTR_SUCCESS;
@@ -2646,7 +2646,7 @@ int KX_GameObject::pyattr_set_localPosition(void *self_v, const KX_PYATTRIBUTE_D
MT_Point3 pos;
if (!PyVecTo(value, pos))
return PY_SET_ATTR_FAIL;
-
+
self->NodeSetLocalPosition(pos);
self->NodeUpdateGS(0.f);
return PY_SET_ATTR_SUCCESS;
@@ -2681,14 +2681,14 @@ PyObject *KX_GameObject::pyattr_get_worldOrientation(void *self_v, const KX_PYAT
int KX_GameObject::pyattr_set_worldOrientation(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
-
+
/* if value is not a sequence PyOrientationTo makes an error */
MT_Matrix3x3 rot;
if (!PyOrientationTo(value, rot, "gameOb.worldOrientation = sequence: KX_GameObject, "))
return PY_SET_ATTR_FAIL;
self->NodeSetGlobalOrientation(rot);
-
+
self->NodeUpdateGS(0.f);
return PY_SET_ATTR_SUCCESS;
}
@@ -2708,7 +2708,7 @@ PyObject *KX_GameObject::pyattr_get_localOrientation(void *self_v, const KX_PYAT
int KX_GameObject::pyattr_set_localOrientation(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
-
+
/* if value is not a sequence PyOrientationTo makes an error */
MT_Matrix3x3 rot;
if (!PyOrientationTo(value, rot, "gameOb.localOrientation = sequence: KX_GameObject, "))
@@ -2774,10 +2774,10 @@ PyObject *KX_GameObject::pyattr_get_localTransform(void *self_v, const KX_PYATTR
float mat[16];
MT_Transform trans;
-
+
trans.setOrigin(self->GetSGNode()->GetLocalPosition());
trans.setBasis(self->GetSGNode()->GetLocalOrientation());
-
+
MT_Vector3 scaling = self->GetSGNode()->GetLocalScale();
trans.scale(scaling[0], scaling[1], scaling[2]);
@@ -3012,12 +3012,12 @@ int KX_GameObject::pyattr_set_state(void *self_v, const KX_PYATTRIBUTE_DEF *attr
KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
int state_i = PyLong_AsLong(value);
unsigned int state = 0;
-
+
if (state_i == -1 && PyErr_Occurred()) {
PyErr_SetString(PyExc_TypeError, "gameOb.state = int: KX_GameObject, expected an int bit field");
return PY_SET_ATTR_FAIL;
}
-
+
state |= state_i;
if ((state & ((1<<30)-1)) == 0) {
PyErr_SetString(PyExc_AttributeError, "gameOb.state = int: KX_GameObject, state bitfield was not between 0 and 30 (1<<0 and 1<<29)");
@@ -3032,13 +3032,13 @@ PyObject *KX_GameObject::pyattr_get_meshes(void *self_v, const KX_PYATTRIBUTE_DE
KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
PyObject *meshes= PyList_New(self->m_meshes.size());
int i;
-
+
for (i=0; i < (int)self->m_meshes.size(); i++)
{
KX_MeshProxy* meshproxy = new KX_MeshProxy(self->m_meshes[i]);
PyList_SET_ITEM(meshes, i, meshproxy->NewProxy(true));
}
-
+
return meshes;
}
@@ -3160,10 +3160,10 @@ PyObject *KX_GameObject::pyattr_get_children_recursive(void *self_v, const KX_PY
PyObject *KX_GameObject::pyattr_get_attrDict(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
-
+
if (self->m_attr_dict==NULL)
self->m_attr_dict= PyDict_New();
-
+
Py_INCREF(self->m_attr_dict);
return self->m_attr_dict;
}
@@ -3292,7 +3292,7 @@ PyObject *KX_GameObject::PySetLinearVelocity(PyObject *args)
{
int local = 0;
PyObject *pyvect;
-
+
if (PyArg_ParseTuple(args,"O|i:setLinearVelocity",&pyvect,&local)) {
MT_Vector3 velocity;
if (PyVecTo(pyvect, velocity)) {
@@ -3321,7 +3321,7 @@ PyObject *KX_GameObject::PySetAngularVelocity(PyObject *args)
{
int local = 0;
PyObject *pyvect;
-
+
if (PyArg_ParseTuple(args,"O|i:setAngularVelocity",&pyvect,&local)) {
MT_Vector3 velocity;
if (PyVecTo(pyvect, velocity)) {
@@ -3349,11 +3349,11 @@ PyObject *KX_GameObject::PySetVisible(PyObject *args)
int visible, recursive = 0;
if (!PyArg_ParseTuple(args,"i|i:setVisible",&visible, &recursive))
return NULL;
-
+
SetVisible(visible ? true:false, recursive ? true:false);
UpdateBuckets(recursive ? true:false);
Py_RETURN_NONE;
-
+
}
PyObject *KX_GameObject::PySetOcclusion(PyObject *args)
@@ -3361,7 +3361,7 @@ PyObject *KX_GameObject::PySetOcclusion(PyObject *args)
int occlusion, recursive = 0;
if (!PyArg_ParseTuple(args,"i|i:setOcclusion",&occlusion, &recursive))
return NULL;
-
+
SetOccluder(occlusion ? true:false, recursive ? true:false);
Py_RETURN_NONE;
}
@@ -3371,7 +3371,7 @@ PyObject *KX_GameObject::PyGetVelocity(PyObject *args)
// only can get the velocity if we have a physics object connected to us...
MT_Point3 point(0.0f,0.0f,0.0f);
PyObject *pypos = NULL;
-
+
if (!PyArg_ParseTuple(args, "|O:getVelocity", &pypos) || (pypos && !PyVecTo(pypos, point)))
return NULL;
@@ -3381,16 +3381,16 @@ PyObject *KX_GameObject::PyGetVelocity(PyObject *args)
PyObject *KX_GameObject::PyGetReactionForce()
{
// only can get the velocity if we have a physics object connected to us...
-
+
// XXX - Currently not working with bullet intergration, see KX_BulletPhysicsController.cpp's getReactionForce
#if 0
if (GetPhysicsController1())
return PyObjectFrom(GetPhysicsController1()->getReactionForce());
return PyObjectFrom(dummy_point);
#endif
-
+
return Py_BuildValue("fff", 0.0f, 0.0f, 0.0f);
-
+
}
@@ -3421,7 +3421,7 @@ PyObject *KX_GameObject::PySetParent(PyObject *args)
PyObject *pyobj;
KX_GameObject *obj;
int addToCompound=1, ghost=1;
-
+
if (!PyArg_ParseTuple(args,"O|ii:setParent", &pyobj, &addToCompound, &ghost)) {
return NULL; // Python sets a simple error
}
@@ -3435,7 +3435,7 @@ PyObject *KX_GameObject::PySetParent(PyObject *args)
PyObject *KX_GameObject::PyRemoveParent()
{
KX_Scene *scene = KX_GetActiveScene();
-
+
this->RemoveParent(scene);
Py_RETURN_NONE;
}
@@ -3444,12 +3444,12 @@ PyObject *KX_GameObject::PyRemoveParent()
PyObject *KX_GameObject::PySetCollisionMargin(PyObject *value)
{
float collisionMargin = PyFloat_AsDouble(value);
-
+
if (collisionMargin==-1 && PyErr_Occurred()) {
PyErr_SetString(PyExc_TypeError, "expected a float");
return NULL;
}
-
+
if (m_pPhysicsController)
{
m_pPhysicsController->SetMargin(collisionMargin);
@@ -3466,12 +3466,12 @@ PyObject *KX_GameObject::PyApplyImpulse(PyObject *args)
PyObject *pyattach;
PyObject *pyimpulse;
int local = 0;
-
+
if (!m_pPhysicsController) {
PyErr_SetString(PyExc_RuntimeError, "This object has no physics controller");
return NULL;
}
-
+
if (PyArg_ParseTuple(args, "OO|i:applyImpulse", &pyattach, &pyimpulse, &local))
{
MT_Point3 attach;
@@ -3483,7 +3483,7 @@ PyObject *KX_GameObject::PyApplyImpulse(PyObject *args)
}
}
-
+
return NULL;
}
@@ -3518,7 +3518,7 @@ PyObject *KX_GameObject::PyAlignAxisToVect(PyObject *args)
PyObject *pyvect;
int axis = 2; //z axis is the default
float fac = 1.0f;
-
+
if (PyArg_ParseTuple(args,"O|if:alignAxisToVect",&pyvect,&axis, &fac))
{
MT_Vector3 vect;
@@ -3560,7 +3560,7 @@ PyObject *KX_GameObject::PyGetPhysicsId()
PyObject *KX_GameObject::PyGetPropertyNames()
{
PyObject *list= ConvertKeysToPython();
-
+
if (m_attr_dict) {
PyObject *key, *value;
Py_ssize_t pos = 0;
@@ -3588,7 +3588,7 @@ KX_PYMETHODDEF_DOC_O(KX_GameObject, getDistanceTo,
{
return PyFloat_FromDouble(NodeGetWorldPosition().distance(other->NodeGetWorldPosition()));
}
-
+
return NULL;
}
@@ -3606,7 +3606,7 @@ KX_PYMETHODDEF_DOC_O(KX_GameObject, getVectTo,
if (!PyVecTo(value, toPoint))
{
PyErr_Clear();
-
+
KX_GameObject *other;
if (ConvertPythonToGameObject(logicmgr, value, &other, false, "")) /* error will be overwritten */
{
@@ -3631,7 +3631,7 @@ KX_PYMETHODDEF_DOC_O(KX_GameObject, getVectTo,
toDir.normalize();
locToDir = toDir * NodeGetWorldOrientation();
}
-
+
returnValue = PyTuple_New(3);
if (returnValue) { // very unlikely to fail, python sets a memory error here.
PyTuple_SET_ITEM(returnValue, 0, PyFloat_FromDouble(distance));
@@ -3663,7 +3663,7 @@ bool KX_GameObject::RayHit(KX_ClientObjectInfo *client, KX_RayCast *result, RayC
// if X-ray option is selected, the unwnted objects were not tested, so get here only with true hit
// if not, all objects were tested and the front one may not be the correct one.
- if ((rayData->m_xray || rayData->m_prop.Length() == 0 || hitKXObj->GetProperty(rayData->m_prop) != NULL) &&
+ if ((rayData->m_xray || rayData->m_prop.Length() == 0 || hitKXObj->GetProperty(rayData->m_prop) != NULL) &&
hitKXObj->GetUserCollisionGroup() & rayData->m_mask)
{
rayData->m_hitObject = hitKXObj;
@@ -3688,10 +3688,10 @@ bool KX_GameObject::NeedRayCast(KX_ClientObjectInfo *client, RayCastData *rayDat
printf("Invalid client type %d found in ray casting\n", client->m_type);
return false;
}
-
+
// if X-Ray option is selected, skip object that don't match the criteria as we see through them
// if not, test all objects because we don't know yet which one will be on front
- if ((!rayData->m_xray || rayData->m_prop.Length() == 0 || hitKXObj->GetProperty(rayData->m_prop) != NULL) &&
+ if ((!rayData->m_xray || rayData->m_prop.Length() == 0 || hitKXObj->GetProperty(rayData->m_prop) != NULL) &&
hitKXObj->GetUserCollisionGroup() & rayData->m_mask)
{
return true;
@@ -3720,7 +3720,7 @@ KX_PYMETHODDEF_DOC(KX_GameObject, rayCastTo,
{
KX_GameObject *other;
PyErr_Clear();
-
+
if (ConvertPythonToGameObject(logicmgr, pyarg, &other, false, "")) /* error will be overwritten */
{
toPoint = other->NodeGetWorldPosition();
@@ -3731,10 +3731,10 @@ KX_PYMETHODDEF_DOC(KX_GameObject, rayCastTo,
}
}
MT_Point3 fromPoint = NodeGetWorldPosition();
-
+
if (dist != 0.0f)
toPoint = fromPoint + dist * (toPoint-fromPoint).safe_normalized();
-
+
PHY_IPhysicsEnvironment* pe = GetScene()->GetPhysicsEnvironment();
PHY_IPhysicsController *spc = GetPhysicsController();
KX_GameObject *parent = GetParent();
@@ -3746,7 +3746,7 @@ KX_PYMETHODDEF_DOC(KX_GameObject, rayCastTo,
if (KX_RayCast::RayTest(pe, fromPoint, toPoint, callback) && rayData.m_hitObject) {
return rayData.m_hitObject->GetProxy();
}
-
+
Py_RETURN_NONE;
}
@@ -3757,7 +3757,7 @@ static PyObject *none_tuple_3()
PyTuple_SET_ITEM(ret, 0, Py_None);
PyTuple_SET_ITEM(ret, 1, Py_None);
PyTuple_SET_ITEM(ret, 2, Py_None);
-
+
Py_INCREF(Py_None);
Py_INCREF(Py_None);
Py_INCREF(Py_None);
@@ -3770,7 +3770,7 @@ static PyObject *none_tuple_4()
PyTuple_SET_ITEM(ret, 1, Py_None);
PyTuple_SET_ITEM(ret, 2, Py_None);
PyTuple_SET_ITEM(ret, 3, Py_None);
-
+
Py_INCREF(Py_None);
Py_INCREF(Py_None);
Py_INCREF(Py_None);
@@ -3786,7 +3786,7 @@ static PyObject *none_tuple_5()
PyTuple_SET_ITEM(ret, 2, Py_None);
PyTuple_SET_ITEM(ret, 3, Py_None);
PyTuple_SET_ITEM(ret, 4, Py_None);
-
+
Py_INCREF(Py_None);
Py_INCREF(Py_None);
Py_INCREF(Py_None);
@@ -3836,7 +3836,7 @@ KX_PYMETHODDEF_DOC(KX_GameObject, rayCast,
if (!PyVecTo(pyto, toPoint))
{
PyErr_Clear();
-
+
if (ConvertPythonToGameObject(logicmgr, pyto, &other, false, "")) /* error will be overwritten */
{
toPoint = other->NodeGetWorldPosition();
@@ -3853,7 +3853,7 @@ KX_PYMETHODDEF_DOC(KX_GameObject, rayCast,
else if (!PyVecTo(pyfrom, fromPoint))
{
PyErr_Clear();
-
+
if (ConvertPythonToGameObject(logicmgr, pyfrom, &other, false, "")) /* error will be overwritten */
{
fromPoint = other->NodeGetWorldPosition();
@@ -3881,7 +3881,7 @@ KX_PYMETHODDEF_DOC(KX_GameObject, rayCast,
//return Py_BuildValue("OOO", Py_None, Py_None, Py_None);
return none_tuple_3();
}
-
+
PHY_IPhysicsEnvironment* pe = GetScene()->GetPhysicsEnvironment();
PHY_IPhysicsController *spc = GetPhysicsController();
KX_GameObject *parent = GetParent();
@@ -3939,7 +3939,7 @@ KX_PYMETHODDEF_DOC(KX_GameObject, rayCast,
return none_tuple_3();
}
-KX_PYMETHODDEF_DOC_VARARGS(KX_GameObject, sendMessage,
+KX_PYMETHODDEF_DOC_VARARGS(KX_GameObject, sendMessage,
"sendMessage(subject, [body, to])\n"
"sends a message in same manner as a message actuator"
"subject = Subject of the message (string)"
@@ -3954,7 +3954,7 @@ KX_PYMETHODDEF_DOC_VARARGS(KX_GameObject, sendMessage,
if (!PyArg_ParseTuple(args, "s|ss:sendMessage", &subject, &body, &to))
return NULL;
-
+
scene->GetNetworkScene()->SendMessage(to, from, subject, body);
Py_RETURN_NONE;
}
@@ -4121,8 +4121,8 @@ PyObject *KX_GameObject::Pyget(PyObject *args)
if (!PyArg_ParseTuple(args, "O|O:get", &key, &def))
return NULL;
-
-
+
+
if (PyUnicode_Check(key)) {
CValue *item = GetProperty(_PyUnicode_AsString(key));
if (item) {
@@ -4133,12 +4133,12 @@ PyObject *KX_GameObject::Pyget(PyObject *args)
return item->GetProxy();
}
}
-
+
if (m_attr_dict && (ret=PyDict_GetItem(m_attr_dict, key))) {
Py_INCREF(ret);
return ret;
}
-
+
Py_INCREF(def);
return def;
}
@@ -4150,10 +4150,10 @@ bool ConvertPythonToGameObject(SCA_LogicManager *manager, PyObject *value, KX_Ga
*object = NULL;
return false;
}
-
+
if (value==Py_None) {
*object = NULL;
-
+
if (py_none_ok) {
return true;
} else {
@@ -4161,10 +4161,10 @@ bool ConvertPythonToGameObject(SCA_LogicManager *manager, PyObject *value, KX_Ga
return false;
}
}
-
+
if (PyUnicode_Check(value)) {
*object = (KX_GameObject*)manager->GetGameObjectByName(STR_String( _PyUnicode_AsString(value) ));
-
+
if (*object) {
return true;
} else {
@@ -4172,7 +4172,7 @@ bool ConvertPythonToGameObject(SCA_LogicManager *manager, PyObject *value, KX_Ga
return false;
}
}
-
+
if (PyObject_TypeCheck(value, &KX_GameObject::Type) ||
PyObject_TypeCheck(value, &KX_LightObject::Type) ||
PyObject_TypeCheck(value, &KX_Camera::Type) ||
@@ -4180,24 +4180,24 @@ bool ConvertPythonToGameObject(SCA_LogicManager *manager, PyObject *value, KX_Ga
PyObject_TypeCheck(value, &KX_NavMeshObject::Type))
{
*object = static_cast<KX_GameObject*>BGE_PROXY_REF(value);
-
+
/* sets the error */
if (*object==NULL) {
PyErr_Format(PyExc_SystemError, "%s, " BGE_PROXY_ERROR_MSG, error_prefix);
return false;
}
-
+
return true;
}
-
+
*object = NULL;
-
+
if (py_none_ok) {
PyErr_Format(PyExc_TypeError, "%s, expect a KX_GameObject, a string or None", error_prefix);
} else {
PyErr_Format(PyExc_TypeError, "%s, expect a KX_GameObject or a string", error_prefix);
}
-
+
return false;
}
#endif // WITH_PYTHON
diff --git a/source/gameengine/Ketsji/KX_GameObject.h b/source/gameengine/Ketsji/KX_GameObject.h
index 9c582d3e27a..7a8243eb43d 100644
--- a/source/gameengine/Ketsji/KX_GameObject.h
+++ b/source/gameengine/Ketsji/KX_GameObject.h
@@ -36,7 +36,7 @@
#ifdef _MSC_VER
/* get rid of this stupid "warning 'this' used in initialiser list", generated by VC when including Solid/Sumo */
# pragma warning (disable:4355)
-#endif
+#endif
#include <stddef.h>
@@ -91,10 +91,10 @@ protected:
std::vector<RAS_MeshObject*> m_lodmeshes;
int m_currentLodLevel;
short m_previousLodLevel;
- SG_QList m_meshSlots; // head of mesh slots of this
+ SG_QList m_meshSlots; // head of mesh slots of this
struct Object* m_pBlenderObject;
struct Object* m_pBlenderGroupObject;
-
+
bool m_bUseObjectColor;
bool m_bIsNegativeScaling;
MT_Vector4 m_objectColor;
@@ -105,8 +105,8 @@ protected:
// visible = user setting
// culled = while rendering, depending on camera
- bool m_bVisible;
- bool m_bCulled;
+ bool m_bVisible;
+ bool m_bCulled;
bool m_bOccluder;
PHY_IPhysicsController* m_pPhysicsController;
@@ -126,7 +126,7 @@ protected:
BL_ActionManager* m_actionManager;
BL_ActionManager* GetActionManager();
-
+
bool m_bRecordAnimation;
public:
@@ -135,7 +135,7 @@ public:
/**
* KX_GameObject custom infos for ray cast, it contains property name,
* collision mask, xray flag and hited object.
- * This structure is created during ray cast and passed as argument
+ * This structure is created during ray cast and passed as argument
* "data" to functions KX_GameObject::NeedRayCast and KX_GameObject::RayHit.
*/
struct RayCastData;
@@ -174,21 +174,21 @@ public:
* Compute an OpenGl compatible 4x4 matrix. Has the
* side effect of storing the result internally. The
* memory for the matrix remains the property of this class.
- */
+ */
float *
GetOpenGLMatrix(
);
/**
- * Return a pointer to a MT_CmMatrix4x4 storing the
+ * Return a pointer to a MT_CmMatrix4x4 storing the
* opengl transformation for this object. This is updated
- * by a call to GetOpenGLMatrix(). This class owns the
+ * by a call to GetOpenGLMatrix(). This class owns the
* memory for the returned matrix.
*/
MT_CmMatrix4x4 *
GetOpenGLMatrixPtr(
- ) {
+ ) {
return &m_OpenGL_4x4Matrix;
};
@@ -209,11 +209,11 @@ public:
std::vector<bRigidBodyJointConstraint*> GetConstraints();
void ClearConstraints();
- /**
- * Get a pointer to the game object that is the parent of
+ /**
+ * Get a pointer to the game object that is the parent of
* this object. Or NULL if there is no parent. The returned
* object is part of a reference counting scheme. Calling
- * this function ups the reference count on the returned
+ * this function ups the reference count on the returned
* object. It is the responsibility of the caller to decrement
* the reference count when you have finished with it.
*/
@@ -221,12 +221,12 @@ public:
GetParent(
);
- /**
+ /**
* Sets the parent of this object to a game object
*/
void SetParent(KX_Scene *scene, KX_GameObject *obj, bool addToCompound=true, bool ghost=true);
- /**
+ /**
* Removes the parent of this object to a game object
*/
void RemoveParent(KX_Scene *scene);
@@ -250,8 +250,8 @@ public:
void
AddInstanceObjects(KX_GameObject*
);
-
- void
+
+ void
RemoveDupliGroupObject(
);
@@ -332,7 +332,7 @@ public:
*********************************/
/**
- * Construct a game object. This class also inherits the
+ * Construct a game object. This class also inherits the
* default constructors - use those with care!
*/
@@ -341,13 +341,13 @@ public:
SG_Callbacks callbacks
);
- virtual
+ virtual
~KX_GameObject(
);
- /**
+ /**
* \section Stuff which is here due to poor design.
- * Inherited from CValue and needs an implementation.
+ * Inherited from CValue and needs an implementation.
* Do not expect these functions do to anything sensible.
*/
@@ -373,7 +373,7 @@ public:
/**
* Inherited from CValue -- does nothing!
*/
- const
+ const
STR_String &
GetText(
);
@@ -387,7 +387,7 @@ public:
/**
* \section Inherited from CValue. These are the useful
- * part of the CValue interface that this class implements.
+ * part of the CValue interface that this class implements.
*/
/**
@@ -405,35 +405,35 @@ public:
const char *name
);
- /**
+ /**
* Inherited from CValue -- return a new copy of this
- * instance allocated on the heap. Ownership of the new
+ * instance allocated on the heap. Ownership of the new
* object belongs with the caller.
*/
virtual CValue*
GetReplica(
);
-
+
/**
- * Inherited from CValue -- Makes sure any internal
+ * Inherited from CValue -- Makes sure any internal
* data owned by this class is deep copied. Called internally
*/
virtual void
ProcessReplica();
- /**
+ /**
* Return the linear velocity of the game object.
*/
- MT_Vector3
+ MT_Vector3
GetLinearVelocity(
bool local=false
);
- /**
+ /**
* Return the linear velocity of a given point in world coordinate
* but relative to center of object ([0,0,0]=center of object)
*/
- MT_Vector3
+ MT_Vector3
GetVelocity(
const MT_Point3& position
);
@@ -450,25 +450,25 @@ public:
MT_Vector3
GetLocalInertia();
- /**
+ /**
* Return the angular velocity of the game object.
*/
- MT_Vector3
+ MT_Vector3
GetAngularVelocity(
bool local=false
);
- /**
+ /**
* Align the object to a given normal.
*/
- void
+ void
AlignAxisToVect(
const MT_Vector3& vect,
int axis = 2,
float fac = 1.0
);
- /**
+ /**
* Quick'n'dirty obcolor ipo stuff
*/
@@ -481,7 +481,7 @@ public:
GetObjectColor();
- void
+ void
ResolveCombinedVelocities(
const MT_Vector3 & lin_vel,
const MT_Vector3 & ang_vel,
@@ -496,7 +496,7 @@ public:
PHY_IPhysicsController* GetPhysicsController();
void SetPhysicsController(PHY_IPhysicsController* physicscontroller,bool isDynamic)
- {
+ {
m_bDyna = isDynamic;
m_pPhysicsController = physicscontroller;
}
@@ -511,15 +511,15 @@ public:
}
/**
- * \return a pointer to the graphic controller owner by this class
+ * \return a pointer to the graphic controller owner by this class
*/
PHY_IGraphicController* GetGraphicController()
{
return m_pGraphicController;
}
- void SetGraphicController(PHY_IGraphicController* graphiccontroller)
- {
+ void SetGraphicController(PHY_IGraphicController* graphiccontroller)
+ {
m_pGraphicController = graphiccontroller;
}
/*
@@ -577,13 +577,13 @@ public:
* \section scene graph node accessor functions.
*/
- SG_Node* GetSGNode( )
- {
+ SG_Node* GetSGNode( )
+ {
return m_pSGNode;
}
const SG_Node* GetSGNode( ) const
- {
+ {
return m_pSGNode;
}
@@ -610,9 +610,9 @@ public:
{
m_pBlenderGroupObject = obj;
}
-
+
bool IsDupliGroup()
- {
+ {
return (m_pBlenderObject &&
(m_pBlenderObject->transflag & OB_DUPLIGROUP) &&
m_pBlenderObject->dup_group != NULL) ? true : false;
@@ -627,14 +627,14 @@ public:
* node.
*/
void SetSGNode(SG_Node* node )
- {
- m_pSGNode = node;
+ {
+ m_pSGNode = node;
}
-
+
//Is it a dynamic/physics object ?
- bool IsDynamic() const
- {
- return m_bDyna;
+ bool IsDynamic() const
+ {
+ return m_bDyna;
}
bool IsDynamicsSuspended() const;
@@ -670,7 +670,7 @@ public:
/**
* \section Physics accessors for this node.
*
- * All these calls get passed directly to the physics controller
+ * All these calls get passed directly to the physics controller
* owned by this object.
* This is real interface bloat. Why not just use the physics controller
* directly? I think this is because the python interface is in the wrong
@@ -743,7 +743,7 @@ public:
/**
* Function to set IPO option at start of IPO
- */
+ */
void
InitIPO(
bool ipo_as_force,
@@ -753,16 +753,16 @@ public:
/**
* Odd function to update an ipo. ???
- */
+ */
void
UpdateIPO(
float curframetime,
bool recurse
);
/**
- * Updates Material Ipo data
+ * Updates Material Ipo data
*/
- void
+ void
UpdateMaterialData(
dword matname_hash,
MT_Vector4 rgba,
@@ -785,7 +785,7 @@ public:
void
AddMeshUser(
);
-
+
/**
* Update buckets with data about the mesh after
* creating or duplicating the object, changing
@@ -841,8 +841,8 @@ public:
RAS_MeshObject*
GetMesh(
int num
- ) const {
- return m_meshes[num];
+ ) const {
+ return m_meshes[num];
}
/**
@@ -851,10 +851,10 @@ public:
*/
int
GetMeshCount(
- ) const {
- return m_meshes.size();
+ ) const {
+ return m_meshes.size();
}
-
+
/**
* Set the debug color of the meshes associated with this
* class. Does this still work?
@@ -864,7 +864,7 @@ public:
unsigned int bgra
);
- /**
+ /**
* Reset the debug color of meshes associated with this class.
*/
void
@@ -904,7 +904,7 @@ public:
SetCulled(
bool c
) { m_bCulled = c; }
-
+
/**
* Is this object an occluder?
*/
@@ -921,7 +921,7 @@ public:
bool v,
bool recursive
);
-
+
/**
* Change the layer of the object (when it is added in another layer
* than the original layer)
@@ -938,7 +938,7 @@ public:
GetLayer(
void
);
-
+
/**
* Get the negative scaling state
*/
@@ -973,14 +973,14 @@ public:
{
m_pObstacleSimulation = NULL;
}
-
+
/**
* add debug object to the debuglist.
*/
void SetUseDebugProperties(bool debug, bool recursive);
KX_ClientObjectInfo* getClientInfo() { return m_pClient_info; }
-
+
CListValue* GetChildren();
CListValue* GetChildrenRecursive();
@@ -1047,10 +1047,10 @@ public:
KX_PYMETHOD_DOC(KX_GameObject, getActionName);
KX_PYMETHOD_DOC(KX_GameObject, setActionFrame);
KX_PYMETHOD_DOC(KX_GameObject, isPlayingAction);
-
+
/* Dict access */
KX_PYMETHOD_VARARGS(KX_GameObject,get);
-
+
/* attributes */
static PyObject* pyattr_get_name(void* self_v, const KX_PYATTRIBUTE_DEF *attrdef);
static PyObject* pyattr_get_parent(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
@@ -1130,7 +1130,7 @@ public:
static PyObject* pyattr_get_sensors(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
static PyObject* pyattr_get_controllers(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
static PyObject* pyattr_get_actuators(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
-
+
/* getitem/setitem */
static PyMappingMethods Mapping;
static PySequenceMethods Sequence;
diff --git a/source/gameengine/Ketsji/KX_IInterpolator.h b/source/gameengine/Ketsji/KX_IInterpolator.h
index 6c0bf2d85cc..66fc20fb8c8 100644
--- a/source/gameengine/Ketsji/KX_IInterpolator.h
+++ b/source/gameengine/Ketsji/KX_IInterpolator.h
@@ -41,8 +41,8 @@
class KX_IInterpolator {
public:
virtual ~KX_IInterpolator() {}
-
- virtual void Execute(float currentTime) const = 0;
+
+ virtual void Execute(float currentTime) const = 0;
#ifdef WITH_CXX_GUARDEDALLOC
diff --git a/source/gameengine/Ketsji/KX_IPOTransform.h b/source/gameengine/Ketsji/KX_IPOTransform.h
index a81c432b01e..bc52e1a27fd 100644
--- a/source/gameengine/Ketsji/KX_IPOTransform.h
+++ b/source/gameengine/Ketsji/KX_IPOTransform.h
@@ -59,16 +59,16 @@ public:
const MT_Point3& GetPosition() const { return m_position; }
const MT_Vector3& GetEulerAngles() const { return m_eulerAngles; }
const MT_Vector3& GetScaling() const { return m_scaling; }
-
+
MT_Vector3& GetDeltaPosition() { return m_deltaPosition; }
MT_Vector3& GetDeltaEulerAngles() { return m_deltaEulerAngles; }
MT_Vector3& GetDeltaScaling() { return m_deltaScaling; }
-
+
void SetPosition(const MT_Point3& pos) { m_position = pos; }
void SetEulerAngles(const MT_Vector3& eul) { m_eulerAngles = eul; }
void SetScaling(const MT_Vector3& scaling) { m_scaling = scaling; }
-
- void ClearDeltaStuff() {
+
+ void ClearDeltaStuff() {
m_deltaPosition.setValue(0.0f, 0.0f, 0.0f);
m_deltaEulerAngles.setValue(0.0f, 0.0f, 0.0f);
m_deltaScaling.setValue(0.0f, 0.0f, 0.0f);
diff --git a/source/gameengine/Ketsji/KX_IPO_SGController.cpp b/source/gameengine/Ketsji/KX_IPO_SGController.cpp
index be1a4b4ef3a..2258572b563 100644
--- a/source/gameengine/Ketsji/KX_IPO_SGController.cpp
+++ b/source/gameengine/Ketsji/KX_IPO_SGController.cpp
@@ -50,7 +50,7 @@ typedef unsigned long uint_ptr;
#include "DNA_ipo_types.h"
#include "BLI_math.h"
-// All objects should start on frame 1! Will we ever need an object to
+// All objects should start on frame 1! Will we ever need an object to
// start on another frame, the 1.0 should change.
KX_IpoSGController::KX_IpoSGController()
: m_ipo_as_force(false),
@@ -145,7 +145,7 @@ bool KX_IpoSGController::Update(double currentTime)
m_ipo_xform.GetPosition();
m_game_object->GetPhysicsController()->ApplyForce(vec, false);
}
- }
+ }
else {
// Local ipo should be defined with the object position at (0,0,0)
// Local transform is applied to the object based on initial position
@@ -231,8 +231,8 @@ bool KX_IpoSGController::Update(double currentTime)
else if (m_ipo_channels_active[OB_ROT_X] || m_ipo_channels_active[OB_ROT_Y] || m_ipo_channels_active[OB_ROT_Z]) {
if (m_ipo_euler_initialized) {
// assume all channel absolute
- // All 3 channels should be specified but if they are not, we will take
- // the value at the start of the game to avoid angle sign reversal
+ // All 3 channels should be specified but if they are not, we will take
+ // the value at the start of the game to avoid angle sign reversal
double yaw = m_ipo_start_euler[0], pitch = m_ipo_start_euler[1], roll = m_ipo_start_euler[2];
//RotX and dRotX
@@ -250,7 +250,7 @@ bool KX_IpoSGController::Update(double currentTime)
else if (m_ipo_channels_active[OB_DROT_Y]) {
pitch += m_ipo_xform.GetDeltaEulerAngles()[1];
}
-
+
//RotZ and dRotZ
if (m_ipo_channels_active[OB_ROT_Z]) {
roll = (m_ipo_channels_active[OB_DROT_Z] ? (m_ipo_xform.GetEulerAngles()[2] + m_ipo_xform.GetDeltaEulerAngles()[2]) : m_ipo_xform.GetEulerAngles()[2] );
@@ -308,7 +308,7 @@ bool KX_IpoSGController::Update(double currentTime)
else if (m_ipo_channels_active[OB_DSIZE_Y] && m_ipo_start_initialized) {
newScale[1] = (m_ipo_xform.GetDeltaScaling()[1] + ((!m_ipo_add)?m_ipo_start_scale[1] : 0.0f));
}
-
+
//RotZ and dRotZ
if (m_ipo_channels_active[OB_SIZE_Z]) {
newScale[2] = (m_ipo_channels_active[OB_DSIZE_Z] ? (m_ipo_xform.GetScaling()[2] + m_ipo_xform.GetDeltaScaling()[2]) : m_ipo_xform.GetScaling()[2]);
diff --git a/source/gameengine/Ketsji/KX_IPO_SGController.h b/source/gameengine/Ketsji/KX_IPO_SGController.h
index 3318761bb88..67dd87468d3 100644
--- a/source/gameengine/Ketsji/KX_IPO_SGController.h
+++ b/source/gameengine/Ketsji/KX_IPO_SGController.h
@@ -56,7 +56,7 @@ class KX_IpoSGController : public SG_Controller
/** Ipo must be applied in local coordinate rather than in global coordinates (used for force and Add mode)*/
bool m_ipo_local;
-
+
/** Were settings altered since the last update? */
bool m_modified;
diff --git a/source/gameengine/Ketsji/KX_IScalarInterpolator.h b/source/gameengine/Ketsji/KX_IScalarInterpolator.h
index 1e822c49c6d..34d5bda3ec5 100644
--- a/source/gameengine/Ketsji/KX_IScalarInterpolator.h
+++ b/source/gameengine/Ketsji/KX_IScalarInterpolator.h
@@ -39,8 +39,8 @@
class KX_IScalarInterpolator {
public:
virtual ~KX_IScalarInterpolator() {}
-
- virtual float GetValue(float currentTime) const = 0;
+
+ virtual float GetValue(float currentTime) const = 0;
#ifdef WITH_CXX_GUARDEDALLOC
diff --git a/source/gameengine/Ketsji/KX_ISceneConverter.h b/source/gameengine/Ketsji/KX_ISceneConverter.h
index 1963fc7c48f..11f412ade05 100644
--- a/source/gameengine/Ketsji/KX_ISceneConverter.h
+++ b/source/gameengine/Ketsji/KX_ISceneConverter.h
@@ -41,7 +41,7 @@
struct Scene;
-class KX_ISceneConverter
+class KX_ISceneConverter
{
public:
@@ -93,8 +93,8 @@ public:
virtual bool GetCacheMaterials()=0;
virtual struct Scene* GetBlenderSceneForName(const STR_String& name)=0;
-
-
+
+
#ifdef WITH_CXX_GUARDEDALLOC
MEM_CXX_CLASS_ALLOC_FUNCS("GE:KX_ISceneConverter")
#endif
diff --git a/source/gameengine/Ketsji/KX_ISystem.h b/source/gameengine/Ketsji/KX_ISystem.h
index 4ba71f8d239..95e10db0197 100644
--- a/source/gameengine/Ketsji/KX_ISystem.h
+++ b/source/gameengine/Ketsji/KX_ISystem.h
@@ -50,7 +50,7 @@ class KX_ISystem
public:
KX_ISystem() {};
virtual ~KX_ISystem() {};
-
+
virtual double GetTimeInSeconds()=0;
diff --git a/source/gameengine/Ketsji/KX_IpoConvert.cpp b/source/gameengine/Ketsji/KX_IpoConvert.cpp
index 7b00760ee7b..8611c57c863 100644
--- a/source/gameengine/Ketsji/KX_IpoConvert.cpp
+++ b/source/gameengine/Ketsji/KX_IpoConvert.cpp
@@ -79,7 +79,7 @@ static BL_InterpolatorList *GetAdtList(struct bAction *for_act, KX_BlenderSceneC
adtList = new BL_InterpolatorList(for_act);
converter->RegisterInterpolatorList(adtList, for_act);
}
-
+
return adtList;
}
@@ -112,13 +112,13 @@ SG_Controller *BL_CreateIPO(struct bAction *action, KX_GameObject* gameobj, KX_B
}
BL_InterpolatorList *adtList= GetAdtList(action, converter);
-
+
// For each active channel in the adtList add an
// interpolator to the game object.
-
+
KX_IInterpolator *interpolator;
KX_IScalarInterpolator *interp;
-
+
for (int i=0; i<3; i++) {
if ((interp = adtList->GetScalarInterpolator("location", i))) {
interpolator= new KX_ScalarInterpolator(&(ipocontr->GetIPOTransform().GetPosition()[i]), interp);
@@ -161,7 +161,7 @@ SG_Controller *BL_CreateIPO(struct bAction *action, KX_GameObject* gameobj, KX_B
ipocontr->SetIPOChannelActive(OB_DSIZE_X+i, true);
}
}
-
+
return ipocontr;
}
@@ -203,10 +203,10 @@ SG_Controller *BL_CreateLampIPO(struct bAction *action, KX_GameObject* lightobj
// For each active channel in the adtList add an
// interpolator to the game object.
-
+
KX_IInterpolator *interpolator;
KX_IScalarInterpolator *interp;
-
+
if ((interp= adtList->GetScalarInterpolator("energy", 0))) {
interpolator= new KX_ScalarInterpolator(&ipocontr->m_energy, interp);
ipocontr->AddInterpolator(interpolator);
@@ -218,7 +218,7 @@ SG_Controller *BL_CreateLampIPO(struct bAction *action, KX_GameObject* lightobj
ipocontr->AddInterpolator(interpolator);
ipocontr->SetModifyDist(true);
}
-
+
for (int i=0; i<3; i++) {
if ((interp = adtList->GetScalarInterpolator("color", i))) {
interpolator= new KX_ScalarInterpolator(&ipocontr->m_col_rgb[i], interp);
@@ -244,10 +244,10 @@ SG_Controller *BL_CreateCameraIPO(struct bAction *action, KX_GameObject* camera
// For each active channel in the adtList add an
// interpolator to the game object.
-
+
KX_IInterpolator *interpolator;
KX_IScalarInterpolator *interp;
-
+
if ((interp = adtList->GetScalarInterpolator("lens", 0))) {
interpolator= new KX_ScalarInterpolator(&ipocontr->m_lens, interp);
ipocontr->AddInterpolator(interpolator);
@@ -349,7 +349,7 @@ SG_Controller *BL_CreateMaterialIpo(
struct bAction *action,
Material* blendermaterial,
dword matname_hash,
- KX_GameObject* gameobj,
+ KX_GameObject* gameobj,
KX_BlenderSceneConverter *converter
)
{
diff --git a/source/gameengine/Ketsji/KX_KetsjiEngine.cpp b/source/gameengine/Ketsji/KX_KetsjiEngine.cpp
index d82a0fd533b..355e63212ae 100644
--- a/source/gameengine/Ketsji/KX_KetsjiEngine.cpp
+++ b/source/gameengine/Ketsji/KX_KetsjiEngine.cpp
@@ -23,7 +23,7 @@
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
- * The engine ties all game modules together.
+ * The engine ties all game modules together.
*/
/** \file gameengine/Ketsji/KX_KetsjiEngine.cpp
@@ -123,9 +123,9 @@ KX_KetsjiEngine::KX_KetsjiEngine(KX_ISystem* system)
m_activecam(0),
m_bFixedTime(false),
m_useExternalClock(false),
-
+
m_firstframe(true),
-
+
m_frameTime(0.f),
m_clockTime(0.f),
m_previousClockTime(0.f),
@@ -138,7 +138,7 @@ KX_KetsjiEngine::KX_KetsjiEngine(KX_ISystem* system)
m_exitstring(""),
m_cameraZoom(1.0f),
-
+
m_overrideCam(false),
m_overrideCamUseOrtho(false),
m_overrideCamNear(0.0f),
@@ -149,7 +149,7 @@ KX_KetsjiEngine::KX_KetsjiEngine(KX_ISystem* system)
m_curreye(0),
m_logger(NULL),
-
+
// Set up timing info display variables
m_show_framerate(false),
m_show_profile(false),
@@ -280,7 +280,7 @@ void KX_KetsjiEngine::InitDome(short res, short mode, short angle, float resbuf,
void KX_KetsjiEngine::RenderDome()
{
const GLint *viewport = m_canvas->GetViewPort();
-
+
m_dome->SetViewPort(viewport);
KX_Scene* firstscene = *m_scenes.begin();
@@ -327,17 +327,17 @@ void KX_KetsjiEngine::RenderDome()
{
if (scene->IsClearingZBuffer())
m_rasterizer->ClearDepthBuffer();
-
+
m_rasterizer->SetAuxilaryClientInfo(scene);
-
+
// do the rendering
m_dome->RenderDomeFrame(scene,cam, i);
// render all the font objects for this scene
scene->RenderFonts();
}
-
+
list<class KX_Camera*>* cameras = scene->GetCameras();
-
+
// Draw the scene once for each camera with an enabled viewport
list<KX_Camera*>::iterator it = cameras->begin();
while (it != cameras->end()) {
@@ -345,15 +345,15 @@ void KX_KetsjiEngine::RenderDome()
{
if (scene->IsClearingZBuffer())
m_rasterizer->ClearDepthBuffer();
-
+
m_rasterizer->SetAuxilaryClientInfo(scene);
-
+
// do the rendering
m_dome->RenderDomeFrame(scene, (*it),i);
// render all the font objects for this scene
scene->RenderFonts();
}
-
+
it++;
}
// Part of PostRenderScene()
@@ -427,7 +427,7 @@ void KX_KetsjiEngine::StartEngine(bool clearIpo)
m_maxLogicFrame = 5;
m_maxPhysicsFrame = 5;
}
-
+
if (m_animation_record)
{
m_sceneconverter->ResetPhysicsObjectsAnimationIpo(clearIpo);
@@ -499,7 +499,7 @@ bool KX_KetsjiEngine::BeginFrame()
return true;
}
-
+
return false;
}
@@ -542,7 +542,7 @@ void KX_KetsjiEngine::EndFrame()
m_logger->StartLog(tc_latency, m_kxsystem->GetTimeInSeconds(), true);
m_rasterizer->SwapBuffers();
m_logger->StartLog(tc_rasterizer, m_kxsystem->GetTimeInSeconds(), true);
-
+
m_canvas->EndDraw();
}
@@ -576,7 +576,7 @@ bool KX_KetsjiEngine::NextFrame()
* will be executed before the next rendering phase (which will occur at "clockTime").
* The game time elapsing between two logic frames (called framestep)
* depends on several variables:
- * - ticrate
+ * - ticrate
* - max_physic_frame
* - max_logic_frame
* XXX The logic over computation framestep is definitively not clear (and
@@ -599,7 +599,7 @@ bool KX_KetsjiEngine::NextFrame()
m_clockTime += dt * m_timescale;
}
}
-
+
double deltatime = m_clockTime - m_frameTime;
if (deltatime<0.0)
{
@@ -613,19 +613,19 @@ bool KX_KetsjiEngine::NextFrame()
// if (frames>1)
// printf("****************************************");
// printf("dt = %f, deltatime = %f, frames = %d\n",dt, deltatime,frames);
-
+
// if (!frames)
// PIL_sleep_ms(1);
KX_SceneList::iterator sceneit;
-
+
if (frames>m_maxPhysicsFrame)
{
-
+
// printf("framedOut: %d\n",frames);
m_frameTime+=(frames-m_maxPhysicsFrame)*timestep;
frames = m_maxPhysicsFrame;
}
-
+
bool doRender = frames>0;
@@ -637,17 +637,17 @@ bool KX_KetsjiEngine::NextFrame()
while (frames)
{
-
+
m_frameTime += framestep;
-
+
m_sceneconverter->MergeAsyncLoads();
for (sceneit = m_scenes.begin();sceneit != m_scenes.end(); ++sceneit)
// for each scene, call the proceed functions
{
KX_Scene* scene = *sceneit;
-
+
/* Suspension holds the physics and logic processing for an
* entire scene. Objects can be suspended individually, and
* the settings for that precede the logic and physics
@@ -657,7 +657,7 @@ bool KX_KetsjiEngine::NextFrame()
m_sceneconverter->resetNoneDynamicObjectToIpo(); // this is for none dynamic objects with ipo
scene->UpdateObjectActivity();
-
+
if (!scene->IsSuspended())
{
// if the scene was suspended recalculate the delta tu "curtime"
@@ -666,15 +666,15 @@ bool KX_KetsjiEngine::NextFrame()
scene->setSuspendedDelta(scene->getSuspendedDelta()+m_clockTime-scene->getSuspendedTime());
m_suspendeddelta = scene->getSuspendedDelta();
-
+
m_logger->StartLog(tc_network, m_kxsystem->GetTimeInSeconds(), true);
SG_SetActiveStage(SG_STAGE_NETWORK);
scene->GetNetworkScene()->proceed(m_frameTime);
-
+
//m_logger->StartLog(tc_scenegraph, m_kxsystem->GetTimeInSeconds(), true);
//SG_SetActiveStage(SG_STAGE_NETWORK_UPDATE);
//scene->UpdateParents(m_frameTime);
-
+
m_logger->StartLog(tc_physics, m_kxsystem->GetTimeInSeconds(), true);
SG_SetActiveStage(SG_STAGE_PHYSICS1);
// set Python hooks for each scene
@@ -682,35 +682,35 @@ bool KX_KetsjiEngine::NextFrame()
PHY_SetActiveEnvironment(scene->GetPhysicsEnvironment());
#endif
KX_SetActiveScene(scene);
-
+
scene->GetPhysicsEnvironment()->EndFrame();
-
+
// Update scenegraph after physics step. This maps physics calculations
// into node positions.
//m_logger->StartLog(tc_scenegraph, m_kxsystem->GetTimeInSeconds(), true);
//SG_SetActiveStage(SG_STAGE_PHYSICS1_UPDATE);
//scene->UpdateParents(m_frameTime);
-
+
// Process sensors, and controllers
m_logger->StartLog(tc_logic, m_kxsystem->GetTimeInSeconds(), true);
SG_SetActiveStage(SG_STAGE_CONTROLLER);
scene->LogicBeginFrame(m_frameTime);
-
- // Scenegraph needs to be updated again, because Logic Controllers
+
+ // Scenegraph needs to be updated again, because Logic Controllers
// can affect the local matrices.
m_logger->StartLog(tc_scenegraph, m_kxsystem->GetTimeInSeconds(), true);
SG_SetActiveStage(SG_STAGE_CONTROLLER_UPDATE);
scene->UpdateParents(m_frameTime);
-
+
// Process actuators
-
+
// Do some cleanup work for this logic frame
m_logger->StartLog(tc_logic, m_kxsystem->GetTimeInSeconds(), true);
SG_SetActiveStage(SG_STAGE_ACTUATOR);
scene->LogicUpdateFrame(m_frameTime, true);
-
+
scene->LogicEndFrame();
-
+
// Actuators can affect the scenegraph
m_logger->StartLog(tc_scenegraph, m_kxsystem->GetTimeInSeconds(), true);
SG_SetActiveStage(SG_STAGE_ACTUATOR_UPDATE);
@@ -722,16 +722,16 @@ bool KX_KetsjiEngine::NextFrame()
m_logger->StartLog(tc_physics, m_kxsystem->GetTimeInSeconds(), true);
SG_SetActiveStage(SG_STAGE_PHYSICS2);
scene->GetPhysicsEnvironment()->BeginFrame();
-
- // Perform physics calculations on the scene. This can involve
+
+ // Perform physics calculations on the scene. This can involve
// many iterations of the physics solver.
scene->GetPhysicsEnvironment()->ProceedDeltaTime(m_frameTime,timestep,framestep);//m_deltatimerealDeltaTime);
m_logger->StartLog(tc_scenegraph, m_kxsystem->GetTimeInSeconds(), true);
SG_SetActiveStage(SG_STAGE_PHYSICS2_UPDATE);
scene->UpdateParents(m_frameTime);
-
-
+
+
if (m_animation_record)
{
m_sceneconverter->WritePhysicsObjectToAnimationIpo(++m_currentFrame);
@@ -742,7 +742,7 @@ bool KX_KetsjiEngine::NextFrame()
else
if (scene->getSuspendedTime()==0.0)
scene->setSuspendedTime(m_clockTime);
-
+
m_logger->StartLog(tc_services, m_kxsystem->GetTimeInSeconds(), true);
// invalidates the shadow buffer from previous render/ImageRender because the scene has changed
@@ -753,22 +753,22 @@ bool KX_KetsjiEngine::NextFrame()
m_logger->StartLog(tc_logic, m_kxsystem->GetTimeInSeconds(), true);
if (m_keyboarddevice)
m_keyboarddevice->NextFrame();
-
+
if (m_mousedevice)
m_mousedevice->NextFrame();
-
+
if (m_networkdevice)
m_networkdevice->NextFrame();
// scene management
ProcessScheduledScenes();
-
+
frames--;
}
// Start logging time spent outside main loop
m_logger->StartLog(tc_outside, m_kxsystem->GetTimeInSeconds(), true);
-
+
return doRender && m_doRender;
}
@@ -846,15 +846,15 @@ void KX_KetsjiEngine::Render()
{
if (scene->IsClearingZBuffer())
m_rasterizer->ClearDepthBuffer();
-
+
m_rasterizer->SetAuxilaryClientInfo(scene);
-
+
// do the rendering
RenderFrame(scene, cam);
}
-
+
list<class KX_Camera*>* cameras = scene->GetCameras();
-
+
// Draw the scene once for each camera with an enabled viewport
list<KX_Camera*>::iterator it = cameras->begin();
while (it != cameras->end()) {
@@ -862,13 +862,13 @@ void KX_KetsjiEngine::Render()
{
if (scene->IsClearingZBuffer())
m_rasterizer->ClearDepthBuffer();
-
+
m_rasterizer->SetAuxilaryClientInfo(scene);
-
+
// do the rendering
RenderFrame(scene, (*it));
}
-
+
it++;
}
PostRenderScene(scene);
@@ -891,7 +891,7 @@ void KX_KetsjiEngine::Render()
// pass the scene's worldsettings to the rasterizer
scene->GetWorldInfo()->UpdateWorldSettings();
-
+
if (scene->IsClearingZBuffer())
m_rasterizer->ClearDepthBuffer();
@@ -903,7 +903,7 @@ void KX_KetsjiEngine::Render()
RenderFrame(scene, cam);
list<class KX_Camera*>* cameras = scene->GetCameras();
-
+
// Draw the scene once for each camera with an enabled viewport
list<KX_Camera*>::iterator it = cameras->begin();
while (it != cameras->end()) {
@@ -911,13 +911,13 @@ void KX_KetsjiEngine::Render()
{
if (scene->IsClearingZBuffer())
m_rasterizer->ClearDepthBuffer();
-
+
m_rasterizer->SetAuxilaryClientInfo(scene);
-
+
// do the rendering
RenderFrame(scene, (*it));
}
-
+
it++;
}
PostRenderScene(scene);
@@ -951,7 +951,7 @@ int KX_KetsjiEngine::GetExitCode()
if (m_scenes.begin() == m_scenes.end())
m_exitcode = KX_EXIT_REQUEST_NO_SCENES_LEFT;
}
-
+
// check if the window has been closed.
if (!m_exitcode)
{
@@ -1022,7 +1022,7 @@ void KX_KetsjiEngine::GetSceneViewport(KX_Scene *scene, KX_Camera* cam, RAS_Rect
if (cam->GetViewport()) {
RAS_Rect userviewport;
- userviewport.SetLeft(cam->GetViewportLeft());
+ userviewport.SetLeft(cam->GetViewportLeft());
userviewport.SetBottom(cam->GetViewportBottom());
userviewport.SetRight(cam->GetViewportRight());
userviewport.SetTop(cam->GetViewportTop());
@@ -1049,7 +1049,7 @@ void KX_KetsjiEngine::GetSceneViewport(KX_Scene *scene, KX_Camera* cam, RAS_Rect
area = m_canvas->GetDisplayArea();
} else {
- viewport.SetLeft(0);
+ viewport.SetLeft(0);
viewport.SetBottom(0);
viewport.SetRight(int(m_canvas->GetWidth()));
viewport.SetTop(int(m_canvas->GetHeight()));
@@ -1134,7 +1134,7 @@ void KX_KetsjiEngine::RenderShadowBuffers(KX_Scene *scene)
/* remember that we have a valid shadow buffer for that scene */
scene->SetShadowDone(true);
}
-
+
// update graphics
void KX_KetsjiEngine::RenderFrame(KX_Scene* scene, KX_Camera* cam)
{
@@ -1142,7 +1142,7 @@ void KX_KetsjiEngine::RenderFrame(KX_Scene* scene, KX_Camera* cam)
RAS_Rect viewport, area;
float nearfrust, farfrust, focallength;
// KX_Camera* cam = scene->GetActiveCamera();
-
+
if (!cam)
return;
@@ -1160,7 +1160,7 @@ void KX_KetsjiEngine::RenderFrame(KX_Scene* scene, KX_Camera* cam)
// set the viewport for this frame and scene
m_canvas->SetViewPort(viewport.GetLeft(), viewport.GetBottom(),
viewport.GetRight(), viewport.GetTop());
-
+
// see KX_BlenderMaterial::Activate
//m_rasterizer->SetAmbient();
m_rasterizer->DisplayFog();
@@ -1243,7 +1243,7 @@ void KX_KetsjiEngine::RenderFrame(KX_Scene* scene, KX_Camera* cam)
frustum.x1, frustum.x2, frustum.y1, frustum.y2, frustum.camnear, frustum.camfar, focallength);
}
cam->SetProjectionMatrix(projmat);
-
+
// Otherwise the projection matrix for each eye will be the same...
if (!orthographic && m_rasterizer->Stereo())
cam->InvalidateProjectionMatrix();
@@ -1251,7 +1251,7 @@ void KX_KetsjiEngine::RenderFrame(KX_Scene* scene, KX_Camera* cam)
MT_Transform camtrans(cam->GetWorldToCamera());
MT_Matrix4x4 viewmat(camtrans);
-
+
m_rasterizer->SetViewMatrix(viewmat, cam->NodeGetWorldOrientation(), cam->NodeGetWorldPosition(), cam->NodeGetLocalScaling(), cam->GetCameraData()->m_perspective);
cam->SetModelviewMatrix(viewmat);
@@ -1296,7 +1296,7 @@ void KX_KetsjiEngine::PostRenderScene(KX_Scene* scene)
// We need to first make sure our viewport is correct (enabling multiple viewports can mess this up)
m_canvas->SetViewPort(0, 0, m_canvas->GetWidth(), m_canvas->GetHeight());
-
+
m_rasterizer->FlushDebugShapes(scene);
scene->Render2DFilters(m_canvas);
@@ -1337,7 +1337,7 @@ void KX_KetsjiEngine::StopEngine()
// Scene Management is able to switch between scenes
// and have several scenes running in parallel
void KX_KetsjiEngine::AddScene(KX_Scene* scene)
-{
+{
m_scenes.push_back(scene);
PostProcessScene(scene);
}
@@ -1362,19 +1362,19 @@ void KX_KetsjiEngine::PostProcessScene(KX_Scene* scene)
camdata.m_lens = m_overrideCamLens;
camdata.m_clipstart = m_overrideCamNear;
camdata.m_clipend = m_overrideCamFar;
-
+
camdata.m_perspective= !m_overrideCamUseOrtho;
}
activecam = new KX_Camera(scene,KX_Scene::m_callbacks,camdata);
activecam->SetName("__default__cam__");
-
+
// set transformation
if (override_camera) {
const MT_CmMatrix4x4& cammatdata = m_overrideCamViewMat;
MT_Transform trans = MT_Transform(cammatdata.getPointer());
MT_Transform camtrans;
camtrans.invert(trans);
-
+
activecam->NodeSetLocalPosition(camtrans.getOrigin());
activecam->NodeSetLocalOrientation(camtrans.getBasis());
activecam->NodeUpdateGS(0);
@@ -1391,7 +1391,7 @@ void KX_KetsjiEngine::PostProcessScene(KX_Scene* scene)
// done with activecam
activecam->Release();
}
-
+
scene->UpdateParents(0.0);
}
@@ -1409,7 +1409,7 @@ void KX_KetsjiEngine::RenderDebugProperties()
int xcoord = 12; // mmmm, these constants were taken from blender source
int ycoord = 17; // to 'mimic' behavior
-
+
int profile_indent = 72;
float tottime = m_logger->GetAverage();
@@ -1420,7 +1420,7 @@ void KX_KetsjiEngine::RenderDebugProperties()
// Set viewport to entire canvas
RAS_Rect viewport;
m_canvas->SetViewPort(0, 0, int(m_canvas->GetWidth()), int(m_canvas->GetHeight()));
-
+
if (m_show_framerate || m_show_profile) {
/* Title for profiling("Profile") */
m_rasterizer->RenderText2D(RAS_IRasterizer::RAS_TEXT_PADDED,
@@ -1444,7 +1444,7 @@ void KX_KetsjiEngine::RenderDebugProperties()
ycoord,
m_canvas->GetWidth() /* RdV, TODO ?? */,
m_canvas->GetHeight() /* RdV, TODO ?? */);
-
+
debugtxt.Format("%5.1fms (%.1ffps)", tottime * 1000.0f, 1.0f/tottime);
m_rasterizer->RenderText2D(RAS_IRasterizer::RAS_TEXT_PADDED,
debugtxt.ReadPtr(),
@@ -1507,7 +1507,7 @@ void KX_KetsjiEngine::RenderDebugProperties()
KX_Scene* scene = *sceneit;
/* the 'normal' debug props */
vector<SCA_DebugProp*>& debugproplist = scene->GetDebugProperties();
-
+
for (unsigned i=0; i < debugproplist.size() && propsAct < propsMax; i++)
{
CValue *propobj = debugproplist[i]->m_obj;
@@ -1571,8 +1571,8 @@ KX_Scene* KX_KetsjiEngine::FindScene(const STR_String& scenename)
{
KX_SceneList::iterator sceneit = m_scenes.begin();
- // bit risky :) better to split the second clause
- while ( (sceneit != m_scenes.end())
+ // bit risky :) better to split the second clause
+ while ( (sceneit != m_scenes.end())
&& ((*sceneit)->GetName() != scenename))
{
sceneit++;
@@ -1688,7 +1688,7 @@ void KX_KetsjiEngine::AddScheduledScenes()
}
m_addingOverlayScenes.clear();
}
-
+
if (m_addingBackgroundScenes.size())
{
for (scenenameit = m_addingBackgroundScenes.begin();
@@ -1734,7 +1734,7 @@ void KX_KetsjiEngine::ReplaceScheduledScenes()
if (m_replace_scenes.size())
{
vector<pair<STR_String,STR_String> >::iterator scenenameit;
-
+
for (scenenameit = m_replace_scenes.begin();
scenenameit != m_replace_scenes.end();
scenenameit++)
diff --git a/source/gameengine/Ketsji/KX_KetsjiEngine.h b/source/gameengine/Ketsji/KX_KetsjiEngine.h
index 1756214b6dd..ab3a3d013b4 100644
--- a/source/gameengine/Ketsji/KX_KetsjiEngine.h
+++ b/source/gameengine/Ketsji/KX_KetsjiEngine.h
@@ -104,8 +104,8 @@ private:
int m_activecam;
bool m_bFixedTime;
bool m_useExternalClock;
-
-
+
+
bool m_firstframe;
int m_currentFrame;
@@ -135,10 +135,10 @@ private:
STR_String m_exitstring;
float m_cameraZoom;
-
+
bool m_overrideCam;
STR_String m_overrideSceneName;
-
+
bool m_overrideCamUseOrtho;
MT_CmMatrix4x4 m_overrideCamProjMat;
MT_CmMatrix4x4 m_overrideCamViewMat;
@@ -169,7 +169,7 @@ private:
/** Time logger. */
KX_TimeCategoryLogger* m_logger;
-
+
/** Labels for profiling display. */
static const char m_profileLabels[tc_numCategories][15];
/** Last estimated framerate */
@@ -244,7 +244,7 @@ public:
TaskScheduler* GetTaskScheduler() { return m_taskscheduler; }
/// Dome functions
- void InitDome(short res, short mode, short angle, float resbuf, short tilt, struct Text* text);
+ void InitDome(short res, short mode, short angle, float resbuf, short tilt, struct Text* text);
void EndDome();
void RenderDome();
bool m_usedome;
@@ -253,7 +253,7 @@ public:
bool NextFrame();
void Render();
void RenderShadowBuffers(KX_Scene *scene);
-
+
void StartEngine(bool clearIpo);
void StopEngine();
void Export(const STR_String& filename);
@@ -277,9 +277,9 @@ public:
/// Sets zoom for camera objects, useful only with extend and scale framing mode.
void SetCameraZoom(float camzoom);
-
+
void EnableCameraOverride(const STR_String& forscene);
-
+
void SetCameraOverrideUseOrtho(bool useOrtho);
void SetCameraOverrideProjectionMatrix(const MT_CmMatrix4x4& mat);
void SetCameraOverrideViewMatrix(const MT_CmMatrix4x4& mat);
@@ -290,17 +290,17 @@ public:
// Update animations for object in this scene
void UpdateAnimations(KX_Scene *scene);
-
+
/**
* Sets display of all frames.
* \param bUseFixedTime New setting for display all frames.
- */
+ */
void SetUseFixedTime(bool bUseFixedTime);
/**
* Returns display of all frames.
* \return Current setting for display all frames.
- */
+ */
bool GetUseFixedTime(void) const;
/**
@@ -391,7 +391,7 @@ public:
static double GetAverageFrameRate();
/**
- * Gets the time scale multiplier
+ * Gets the time scale multiplier
*/
double GetTimeScale() const;
@@ -459,7 +459,7 @@ public:
* \param frameRate Display for frame rate on or off.
* \param profile Display for individual components on or off.
* \param properties Display of scene object debug properties on or off.
- */
+ */
void SetTimingDisplay(bool frameRate, bool profile, bool properties);
/**
@@ -467,33 +467,33 @@ public:
* \param frameRate Display for frame rate on or off.
* \param profile Display for individual components on or off.
* \param properties Display of scene object debug properties on or off.
- */
+ */
void GetTimingDisplay(bool& frameRate, bool& profile, bool& properties) const;
- /**
+ /**
* Sets cursor hiding on every frame.
* \param hideCursor Turns hiding on or off.
*/
void SetHideCursor(bool hideCursor);
- /**
+ /**
* Returns the current setting for cursor hiding.
* \return The current setting for cursor hiding.
*/
bool GetHideCursor(void) const;
- /**
+ /**
* Enables/disables the use of the framing bar color of the Blender file's scenes.
* \param overrideFrameColor The new setting.
*/
void SetUseOverrideFrameColor(bool overrideFrameColor);
- /**
+ /**
* Check if the frame color is being overridden.
*/
- bool GetUseOverrideFrameColor(void) const;
+ bool GetUseOverrideFrameColor(void) const;
- /**
+ /**
* Set the color used for framing bar color instead of the one in the Blender file's scenes.
* \param r Red component of the override color.
* \param g Green component of the override color.
@@ -501,7 +501,7 @@ public:
*/
void SetOverrideFrameColor(float r, float g, float b, float a);
- /**
+ /**
* Returns the color used for framing bar color instead of the one in the Blender file's scenes.
* \param r Red component of the override color.
* \param g Green component of the override color.
@@ -539,12 +539,12 @@ protected:
void AddScheduledScenes(void);
void ReplaceScheduledScenes(void);
void PostProcessScene(class KX_Scene* scene);
-
+
bool BeginFrame();
void ClearFrame();
void EndFrame();
-
-
+
+
#ifdef WITH_CXX_GUARDEDALLOC
MEM_CXX_CLASS_ALLOC_FUNCS("GE:KX_KetsjiEngine")
#endif
diff --git a/source/gameengine/Ketsji/KX_Light.cpp b/source/gameengine/Ketsji/KX_Light.cpp
index 5f490747c2b..cdef0f458d7 100644
--- a/source/gameengine/Ketsji/KX_Light.cpp
+++ b/source/gameengine/Ketsji/KX_Light.cpp
@@ -89,7 +89,7 @@ CValue* KX_LightObject::GetReplica()
KX_LightObject* replica = new KX_LightObject(*this);
replica->ProcessReplica();
-
+
replica->m_lightobj = m_lightobj->Clone();
replica->m_lightobj->m_light = replica;
m_rasterizer->AddLight(replica->m_lightobj);
@@ -470,7 +470,7 @@ int KX_LightObject::pyattr_set_type(void* self_v, const KX_PYATTRIBUTE_DEF *attr
PyErr_SetString(PyExc_ValueError, "light.type= val: KX_LightObject, expected an int between 0 and 2");
return PY_SET_ATTR_FAIL;
}
-
+
switch (val) {
case 0:
self->m_lightobj->m_type = self->m_lightobj->LIGHT_SPOT;
diff --git a/source/gameengine/Ketsji/KX_Light.h b/source/gameengine/Ketsji/KX_Light.h
index b446acd6e63..21c68cb9317 100644
--- a/source/gameengine/Ketsji/KX_Light.h
+++ b/source/gameengine/Ketsji/KX_Light.h
@@ -58,7 +58,7 @@ public:
virtual ~KX_LightObject();
virtual CValue* GetReplica();
RAS_ILightObject* GetLightData() { return m_lightobj;}
-
+
void UpdateScene(class KX_Scene *kxscene);
virtual void SetLayer(int layer);
diff --git a/source/gameengine/Ketsji/KX_LightIpoSGController.cpp b/source/gameengine/Ketsji/KX_LightIpoSGController.cpp
index 6b641f7a63f..70efa9b50c1 100644
--- a/source/gameengine/Ketsji/KX_LightIpoSGController.cpp
+++ b/source/gameengine/Ketsji/KX_LightIpoSGController.cpp
@@ -49,13 +49,13 @@ bool KX_LightIpoSGController::Update(double currentTime)
for (i = m_interpolators.begin(); !(i == m_interpolators.end()); ++i) {
(*i)->Execute(m_ipotime);//currentTime);
}
-
+
RAS_ILightObject *lightobj;
SG_Spatial* ob = (SG_Spatial*)m_pObject;
KX_LightObject* kxlight = (KX_LightObject*) ob->GetSGClientObject();
lightobj = kxlight->GetLightData();
- //lightobj = (KX_Light*)
+ //lightobj = (KX_Light*)
if (m_modify_energy) {
lightobj->m_energy = m_energy;
@@ -107,7 +107,7 @@ SG_Controller* KX_LightIpoSGController::GetReplica(class SG_Node* destnode)
MT_Scalar* blaptr = (MT_Scalar*) newaddrbase;
copyipo->SetNewTarget((MT_Scalar*)blaptr);
}
-
+
return iporeplica;
}
@@ -118,5 +118,5 @@ KX_LightIpoSGController::~KX_LightIpoSGController()
for (i = m_interpolators.begin(); !(i == m_interpolators.end()); ++i) {
delete (*i);
}
-
+
}
diff --git a/source/gameengine/Ketsji/KX_LightIpoSGController.h b/source/gameengine/Ketsji/KX_LightIpoSGController.h
index 151ced6b8f8..151dfcd5abd 100644
--- a/source/gameengine/Ketsji/KX_LightIpoSGController.h
+++ b/source/gameengine/Ketsji/KX_LightIpoSGController.h
@@ -55,7 +55,7 @@ private:
double m_ipotime;
public:
- KX_LightIpoSGController() :
+ KX_LightIpoSGController() :
m_modify_energy(false),
m_modify_color(false),
m_modify_dist(false),
@@ -68,7 +68,7 @@ public:
virtual SG_Controller* GetReplica(class SG_Node* destnode);
virtual bool Update(double time);
-
+
virtual void SetSimulatedTime(double time) {
m_ipotime = time;
m_modified = true;
@@ -95,8 +95,8 @@ public:
};
void AddInterpolator(KX_IInterpolator* interp);
-
-
+
+
#ifdef WITH_CXX_GUARDEDALLOC
MEM_CXX_CLASS_ALLOC_FUNCS("GE:KX_LightIpoSGController")
#endif
diff --git a/source/gameengine/Ketsji/KX_MaterialIpoController.cpp b/source/gameengine/Ketsji/KX_MaterialIpoController.cpp
index 1faf8f17d54..0581ffdb1cc 100644
--- a/source/gameengine/Ketsji/KX_MaterialIpoController.cpp
+++ b/source/gameengine/Ketsji/KX_MaterialIpoController.cpp
@@ -36,19 +36,19 @@ bool KX_MaterialIpoController::Update(double currentTime)
for (i = m_interpolators.begin(); !(i == m_interpolators.end()); ++i) {
(*i)->Execute(m_ipotime);
}
-
+
SG_Spatial* ob = (SG_Spatial*)m_pObject;
KX_GameObject* kxgameobj= (KX_GameObject*) ob->GetSGClientObject();
//kxgameobj->SetObjectColor(m_rgba);
- kxgameobj->UpdateMaterialData(
+ kxgameobj->UpdateMaterialData(
m_matname_hash,
- m_rgba,
- m_specrgb,
- m_hard,
- m_spec,
- m_ref,
+ m_rgba,
+ m_specrgb,
+ m_hard,
+ m_spec,
+ m_ref,
m_emit,
m_alpha
);
@@ -89,7 +89,7 @@ SG_Controller* KX_MaterialIpoController::GetReplica(class SG_Node* destnode)
MT_Scalar* blaptr = (MT_Scalar*) newaddrbase;
copyipo->SetNewTarget((MT_Scalar*)blaptr);
}
-
+
return iporeplica;
}
@@ -100,6 +100,6 @@ KX_MaterialIpoController::~KX_MaterialIpoController()
for (i = m_interpolators.begin(); !(i == m_interpolators.end()); ++i) {
delete (*i);
}
-
+
}
diff --git a/source/gameengine/Ketsji/KX_MaterialIpoController.h b/source/gameengine/Ketsji/KX_MaterialIpoController.h
index a7e9c2cc1c5..ca5d1040da2 100644
--- a/source/gameengine/Ketsji/KX_MaterialIpoController.h
+++ b/source/gameengine/Ketsji/KX_MaterialIpoController.h
@@ -32,7 +32,7 @@ private:
double m_ipotime;
dword m_matname_hash;
public:
- KX_MaterialIpoController(dword matname_hash) :
+ KX_MaterialIpoController(dword matname_hash) :
m_modified(true),
m_ipotime(0.0),
m_matname_hash(matname_hash)
@@ -44,7 +44,7 @@ public:
m_ipotime = time;
m_modified = true;
}
-
+
void
SetOption(
int option,
diff --git a/source/gameengine/Ketsji/KX_MeshProxy.cpp b/source/gameengine/Ketsji/KX_MeshProxy.cpp
index 8da3542b4d6..ceec7fbb07a 100644
--- a/source/gameengine/Ketsji/KX_MeshProxy.cpp
+++ b/source/gameengine/Ketsji/KX_MeshProxy.cpp
@@ -45,7 +45,7 @@
#include "SCA_LogicManager.h"
-#include "EXP_PyObjectPlus.h"
+#include "EXP_PyObjectPlus.h"
PyTypeObject KX_MeshProxy::Type = {
PyVarObject_HEAD_INIT(NULL, 0)
@@ -150,7 +150,7 @@ PyObject *KX_MeshProxy::PyGetTextureName(PyObject *args, PyObject *kwds)
}
return PyUnicode_From_STR_String(matname);
-
+
}
PyObject *KX_MeshProxy::PyGetVertexArrayLength(PyObject *args, PyObject *kwds)
@@ -158,20 +158,20 @@ PyObject *KX_MeshProxy::PyGetVertexArrayLength(PyObject *args, PyObject *kwds)
int matid= 0;
int length = 0;
-
+
if (!PyArg_ParseTuple(args,"i:getVertexArrayLength",&matid))
return NULL;
-
+
RAS_MeshMaterial *mmat = m_meshobj->GetMeshMaterial(matid); /* can be NULL*/
-
+
if (mmat)
{
RAS_IPolyMaterial* mat = mmat->m_bucket->GetPolyMaterial();
if (mat)
length = m_meshobj->NumVertices(mat);
}
-
+
return PyLong_FromLong(length);
}
@@ -183,14 +183,14 @@ PyObject *KX_MeshProxy::PyGetVertex(PyObject *args, PyObject *kwds)
if (!PyArg_ParseTuple(args,"ii:getVertex",&matindex,&vertexindex))
return NULL;
-
+
RAS_TexVert* vertex = m_meshobj->GetVertex(matindex,vertexindex);
-
+
if (vertex==NULL) {
PyErr_SetString(PyExc_ValueError, "mesh.getVertex(mat_idx, vert_idx): KX_MeshProxy, could not get a vertex at the given indices");
return NULL;
}
-
+
return (new KX_VertexProxy(this, vertex))->NewProxy(true);
}
@@ -201,13 +201,13 @@ PyObject *KX_MeshProxy::PyGetPolygon(PyObject *args, PyObject *kwds)
if (!PyArg_ParseTuple(args,"i:getPolygon",&polyindex))
return NULL;
-
+
if (polyindex<0 || polyindex >= m_meshobj->NumPolygons())
{
PyErr_SetString(PyExc_AttributeError, "mesh.getPolygon(int): KX_MeshProxy, invalid polygon index");
return NULL;
}
-
+
RAS_Polygon* polygon = m_meshobj->GetPolygon(polyindex);
if (polygon)
@@ -377,15 +377,15 @@ PyObject *KX_MeshProxy::PyTransformUV(PyObject *args, PyObject *kwds)
PyObject *KX_MeshProxy::pyattr_get_materials(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
KX_MeshProxy* self = static_cast<KX_MeshProxy*>(self_v);
-
+
int tot= self->m_meshobj->NumMaterials();
int i;
-
+
PyObject *materials = PyList_New( tot );
-
+
list<RAS_MeshMaterial>::iterator mit= self->m_meshobj->GetFirstMaterial();
-
-
+
+
for (i=0; i<tot; mit++, i++) {
RAS_IPolyMaterial *polymat = mit->m_bucket->GetPolyMaterial();
KX_BlenderMaterial *mat = static_cast<KX_BlenderMaterial *>(polymat);
@@ -414,10 +414,10 @@ bool ConvertPythonToMesh(SCA_LogicManager *logicmgr, PyObject *value, RAS_MeshOb
*object = NULL;
return false;
}
-
+
if (value==Py_None) {
*object = NULL;
-
+
if (py_none_ok) {
return true;
} else {
@@ -425,10 +425,10 @@ bool ConvertPythonToMesh(SCA_LogicManager *logicmgr, PyObject *value, RAS_MeshOb
return false;
}
}
-
+
if (PyUnicode_Check(value)) {
*object = (RAS_MeshObject*)logicmgr->GetMeshByName(STR_String( _PyUnicode_AsString(value) ));
-
+
if (*object) {
return true;
} else {
@@ -436,28 +436,28 @@ bool ConvertPythonToMesh(SCA_LogicManager *logicmgr, PyObject *value, RAS_MeshOb
return false;
}
}
-
+
if (PyObject_TypeCheck(value, &KX_MeshProxy::Type)) {
KX_MeshProxy *kx_mesh = static_cast<KX_MeshProxy*>BGE_PROXY_REF(value);
-
+
/* sets the error */
if (kx_mesh==NULL) {
PyErr_Format(PyExc_SystemError, "%s, " BGE_PROXY_ERROR_MSG, error_prefix);
return false;
}
-
+
*object = kx_mesh->GetMesh();
return true;
}
-
+
*object = NULL;
-
+
if (py_none_ok) {
PyErr_Format(PyExc_TypeError, "%s, expect a KX_MeshProxy, a string or None", error_prefix);
} else {
PyErr_Format(PyExc_TypeError, "%s, expect a KX_MeshProxy or a string", error_prefix);
}
-
+
return false;
}
diff --git a/source/gameengine/Ketsji/KX_MeshProxy.h b/source/gameengine/Ketsji/KX_MeshProxy.h
index dbd7987f785..f634834a2b6 100644
--- a/source/gameengine/Ketsji/KX_MeshProxy.h
+++ b/source/gameengine/Ketsji/KX_MeshProxy.h
@@ -67,14 +67,14 @@ public:
KX_PYMETHOD(KX_MeshProxy,GetMaterialName);
KX_PYMETHOD(KX_MeshProxy,GetTextureName);
KX_PYMETHOD_NOARGS(KX_MeshProxy,GetNumPolygons); // Deprecated
-
+
// both take materialid (int)
KX_PYMETHOD(KX_MeshProxy,GetVertexArrayLength);
KX_PYMETHOD(KX_MeshProxy,GetVertex);
KX_PYMETHOD(KX_MeshProxy,GetPolygon);
KX_PYMETHOD(KX_MeshProxy,Transform);
KX_PYMETHOD(KX_MeshProxy,TransformUV);
-
+
static PyObject *pyattr_get_materials(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
static PyObject *pyattr_get_numMaterials(void *self, const KX_PYATTRIBUTE_DEF * attrdef);
static PyObject *pyattr_get_numPolygons(void *self, const KX_PYATTRIBUTE_DEF * attrdef);
diff --git a/source/gameengine/Ketsji/KX_MotionState.cpp b/source/gameengine/Ketsji/KX_MotionState.cpp
index 4728f71a6ea..38c10c1ed83 100644
--- a/source/gameengine/Ketsji/KX_MotionState.cpp
+++ b/source/gameengine/Ketsji/KX_MotionState.cpp
@@ -65,18 +65,18 @@ void KX_MotionState::GetWorldOrientation(float& quatIma0,float& quatIma1,float&
quatIma2 = orn[2];
quatReal = orn[3];
}
-
+
void KX_MotionState::GetWorldOrientation(float* ori)
{
const MT_Matrix3x3& mat = m_node->GetWorldOrientation();
mat.getValue(ori);
}
-
+
void KX_MotionState::SetWorldOrientation(const float* ori)
{
m_node->SetLocalOrientation(ori);
}
-
+
void KX_MotionState::SetWorldPosition(float posX,float posY,float posZ)
{
m_node->SetLocalPosition(MT_Point3(posX,posY,posZ));
@@ -103,4 +103,4 @@ void KX_MotionState::CalculateWorldTransformations()
//m_node->ComputeWorldTransforms(NULL, parentUpdated);
}
-
+
diff --git a/source/gameengine/Ketsji/KX_MouseFocusSensor.cpp b/source/gameengine/Ketsji/KX_MouseFocusSensor.cpp
index 451078d4a36..ff7ed3bd647 100644
--- a/source/gameengine/Ketsji/KX_MouseFocusSensor.cpp
+++ b/source/gameengine/Ketsji/KX_MouseFocusSensor.cpp
@@ -60,7 +60,7 @@
/* Native functions */
/* ------------------------------------------------------------------------- */
-KX_MouseFocusSensor::KX_MouseFocusSensor(SCA_MouseManager* eventmgr,
+KX_MouseFocusSensor::KX_MouseFocusSensor(SCA_MouseManager* eventmgr,
int startx,
int starty,
short int mousemode,
@@ -91,7 +91,7 @@ void KX_MouseFocusSensor::Init()
m_hitObject = 0;
m_hitObject_Last = NULL;
m_reset = true;
-
+
m_hitPosition.setValue(0,0,0);
m_prevTargetPoint.setValue(0,0,0);
m_prevSourcePoint.setValue(0,0,0);
@@ -110,12 +110,12 @@ bool KX_MouseFocusSensor::Evaluate()
/* Focus behavior required. Test mouse-on. The rest is
* equivalent to handling a key. */
obHasFocus = ParentObjectHasFocus();
-
+
if (!obHasFocus) {
m_positive_event = false;
if (m_mouse_over_in_previous_frame) {
result = true;
- }
+ }
} else {
m_positive_event = true;
if (!m_mouse_over_in_previous_frame) {
@@ -124,7 +124,7 @@ bool KX_MouseFocusSensor::Evaluate()
else if (m_bTouchPulse && (m_hitObject != m_hitObject_Last)) {
result = true;
}
- }
+ }
if (reset) {
// force an event
result = true;
@@ -140,14 +140,14 @@ bool KX_MouseFocusSensor::Evaluate()
m_mouse_over_in_previous_frame = obHasFocus;
m_hitObject_Last = (void *)m_hitObject;
-
+
return result;
}
bool KX_MouseFocusSensor::RayHit(KX_ClientObjectInfo *client_info, KX_RayCast *result, void *UNUSED(data))
{
KX_GameObject* hitKXObj = client_info->m_gameobject;
-
+
/* Is this me? In the ray test, there are a lot of extra checks
* for aliasing artifacts from self-hits. That doesn't happen
* here, so a simple test suffices. Or does the camera also get
@@ -188,9 +188,9 @@ bool KX_MouseFocusSensor::RayHit(KX_ClientObjectInfo *client_info, KX_RayCast *r
m_hitNormal = result->m_hitNormal;
m_hitUV = result->m_hitUV;
return true;
- }
+ }
}
-
+
return true; // object must be visible to trigger
//return false; // occluded objects can trigger
}
@@ -238,7 +238,7 @@ bool KX_MouseFocusSensor::ParentObjectHasFocusCamera(KX_Camera *cam)
{
/* All screen handling in the gameengine is done by GL,
* specifically the model/view and projection parts. The viewport
- * part is in the creator.
+ * part is in the creator.
*
* The theory is this:
* WCS - world coordinates
@@ -262,13 +262,13 @@ bool KX_MouseFocusSensor::ParentObjectHasFocusCamera(KX_Camera *cam)
* Inverting (blender y is flipped!):
*
* xn = 2(xwin - x_lb)/width - 1.0
- * yn = 2(ywin - y_lb)/height - 1.0
+ * yn = 2(ywin - y_lb)/height - 1.0
* = 2(height - y_blender - y_lb)/height - 1.0
* = 1.0 - 2(y_blender - y_lb)/height
*
* */
-
-
+
+
/* Because we don't want to worry about resize events, camera
* changes and all that crap, we just determine this over and
* over. Stop whining. We have lots of other calculations to do
@@ -276,12 +276,12 @@ bool KX_MouseFocusSensor::ParentObjectHasFocusCamera(KX_Camera *cam)
* canvas, the test is irrelevant. The 1.0 makes sure the
* calculations don't bomb. Maybe we should explicitly guard for
* division by 0.0...*/
-
+
RAS_Rect area, viewport;
short m_y_inv = m_kxengine->GetCanvas()->GetHeight()-m_y;
-
+
m_kxengine->GetSceneViewport(m_kxscene, cam, area, viewport);
-
+
/* Check if the mouse is in the viewport */
if (( m_x < viewport.m_x2 && // less than right
m_x > viewport.m_x1 && // more than then left
@@ -293,37 +293,37 @@ bool KX_MouseFocusSensor::ParentObjectHasFocusCamera(KX_Camera *cam)
float height = float(viewport.m_y2 - viewport.m_y1 + 1);
float width = float(viewport.m_x2 - viewport.m_x1 + 1);
-
+
float x_lb = float(viewport.m_x1);
float y_lb = float(viewport.m_y1);
MT_Vector4 frompoint;
MT_Vector4 topoint;
-
+
/* m_y_inv - inverting for a bounds check is only part of it, now make relative to view bounds */
m_y_inv = (viewport.m_y2 - m_y_inv) + viewport.m_y1;
-
-
+
+
/* There's some strangeness I don't fully get here... These values
* _should_ be wrong! - see from point Z values */
-
-
- /* build the from and to point in normalized device coordinates
+
+
+ /* build the from and to point in normalized device coordinates
* Normalized device coordinates are [-1,1] in x, y, z
*
- * The actual z coordinates used don't have to be exact just infront and
+ * The actual z coordinates used don't have to be exact just infront and
* behind of the near and far clip planes.
- */
+ */
frompoint.setValue( (2 * (m_x-x_lb) / width) - 1.0f,
1.0f - (2 * (m_y_inv - y_lb) / height),
-1.0f,
1.0f );
-
+
topoint.setValue( (2 * (m_x-x_lb) / width) - 1.0f,
1.0f - (2 * (m_y_inv-y_lb) / height),
1.0f,
1.0f );
-
+
/* camera to world */
MT_Matrix4x4 camcs_wcs_matrix = MT_Matrix4x4(cam->GetCameraToWorld());
@@ -339,16 +339,16 @@ bool KX_MouseFocusSensor::ParentObjectHasFocusCamera(KX_Camera *cam)
* clipend = - (topoint[2] / topoint[3]) */
frompoint = camcs_wcs_matrix * frompoint;
topoint = camcs_wcs_matrix * topoint;
-
+
/* from hom wcs to 3d wcs: */
m_prevSourcePoint.setValue( frompoint[0]/frompoint[3],
frompoint[1]/frompoint[3],
- frompoint[2]/frompoint[3]);
-
+ frompoint[2]/frompoint[3]);
+
m_prevTargetPoint.setValue( topoint[0]/topoint[3],
topoint[1]/topoint[3],
- topoint[2]/topoint[3]);
-
+ topoint[2]/topoint[3]);
+
/* 2. Get the object from PhysicsEnvironment */
/* Shoot! Beware that the first argument here is an
* ignore-object. We don't ignore anything... */
@@ -357,12 +357,12 @@ bool KX_MouseFocusSensor::ParentObjectHasFocusCamera(KX_Camera *cam)
// get UV mapping
KX_RayCast::Callback<KX_MouseFocusSensor, void> callback(this,physics_controller,NULL,false,true);
-
+
KX_RayCast::RayTest(physics_environment, m_prevSourcePoint, m_prevTargetPoint, callback);
-
+
if (m_hitObject)
return true;
-
+
return false;
}
@@ -371,23 +371,23 @@ bool KX_MouseFocusSensor::ParentObjectHasFocus()
m_hitObject = 0;
m_hitPosition.setValue(0,0,0);
m_hitNormal.setValue(1,0,0);
-
+
KX_Camera *cam= m_kxscene->GetActiveCamera();
-
+
if (ParentObjectHasFocusCamera(cam))
return true;
list<class KX_Camera*>* cameras = m_kxscene->GetCameras();
list<KX_Camera*>::iterator it = cameras->begin();
-
+
while (it != cameras->end()) {
if (((*it) != cam) && (*it)->GetViewport())
if (ParentObjectHasFocusCamera(*it))
return true;
-
+
it++;
}
-
+
return false;
}
@@ -489,10 +489,10 @@ PyObject *KX_MouseFocusSensor::pyattr_get_ray_direction(void *self_v, const KX_P
PyObject *KX_MouseFocusSensor::pyattr_get_hit_object(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
KX_MouseFocusSensor* self = static_cast<KX_MouseFocusSensor*>(self_v);
-
+
if (self->m_hitObject)
return self->m_hitObject->GetProxy();
-
+
Py_RETURN_NONE;
}
diff --git a/source/gameengine/Ketsji/KX_MouseFocusSensor.h b/source/gameengine/Ketsji/KX_MouseFocusSensor.h
index dd9295b2ff4..9437a0f3432 100644
--- a/source/gameengine/Ketsji/KX_MouseFocusSensor.h
+++ b/source/gameengine/Ketsji/KX_MouseFocusSensor.h
@@ -50,9 +50,9 @@ class KX_MouseFocusSensor : public SCA_MouseSensor
{
Py_Header
-
+
public:
-
+
KX_MouseFocusSensor(class SCA_MouseManager* eventmgr,
int startx,
int starty,
@@ -81,7 +81,7 @@ class KX_MouseFocusSensor : public SCA_MouseSensor
/**
- * \attention Overrides default evaluate.
+ * \attention Overrides default evaluate.
*/
virtual bool Evaluate();
virtual void Init();
@@ -96,13 +96,13 @@ class KX_MouseFocusSensor : public SCA_MouseSensor
bool RayHit(KX_ClientObjectInfo *client, KX_RayCast *result, void *UNUSED(data));
/// \see KX_RayCast
bool NeedRayCast(KX_ClientObjectInfo *client, void *UNUSED(data));
-
+
const MT_Point3& RaySource() const;
const MT_Point3& RayTarget() const;
const MT_Point3& HitPosition() const;
const MT_Vector3& HitNormal() const;
const MT_Vector2& HitUV() const;
-
+
#ifdef WITH_PYTHON
/* --------------------------------------------------------------------- */
@@ -117,7 +117,7 @@ class KX_MouseFocusSensor : public SCA_MouseSensor
static PyObject* pyattr_get_hit_position(void* self_v, const KX_PYATTRIBUTE_DEF *attrdef);
static PyObject* pyattr_get_hit_normal(void* self_v, const KX_PYATTRIBUTE_DEF *attrdef);
static PyObject* pyattr_get_hit_uv(void* self_v, const KX_PYATTRIBUTE_DEF *attrdef);
-
+
#endif /* WITH_PYTHON */
/* --------------------------------------------------------------------- */
@@ -139,7 +139,7 @@ class KX_MouseFocusSensor : public SCA_MouseSensor
* Flags whether changes in hit object should trigger a pulse
*/
bool m_bTouchPulse;
-
+
/**
* Flags get through other objects
*/
@@ -164,7 +164,7 @@ class KX_MouseFocusSensor : public SCA_MouseSensor
* Tests whether the object is in mouse focus for this camera
*/
bool ParentObjectHasFocusCamera(KX_Camera *cam);
-
+
/**
* Tests whether the object is in mouse focus in this scene.
*/
diff --git a/source/gameengine/Ketsji/KX_NavMeshObject.cpp b/source/gameengine/Ketsji/KX_NavMeshObject.cpp
index 5beda2e038a..a5feb95b00b 100644
--- a/source/gameengine/Ketsji/KX_NavMeshObject.cpp
+++ b/source/gameengine/Ketsji/KX_NavMeshObject.cpp
@@ -78,7 +78,7 @@ KX_NavMeshObject::KX_NavMeshObject(void* sgReplicationInfo, SG_Callbacks callbac
: KX_GameObject(sgReplicationInfo, callbacks)
, m_navMesh(NULL)
{
-
+
}
KX_NavMeshObject::~KX_NavMeshObject()
@@ -110,7 +110,7 @@ void KX_NavMeshObject::ProcessReplica()
bool KX_NavMeshObject::BuildVertIndArrays(float *&vertices, int& nverts,
unsigned short* &polys, int& npolys, unsigned short *&dmeshes,
- float *&dvertices, int &ndvertsuniq, unsigned short *&dtris,
+ float *&dvertices, int &ndvertsuniq, unsigned short *&dtris,
int& ndtris, int &vertsPerPoly)
{
DerivedMesh* dm = mesh_create_derived_no_virtual(GetScene()->GetBlenderScene(), GetBlenderObject(),
@@ -278,7 +278,7 @@ bool KX_NavMeshObject::BuildVertIndArrays(float *&vertices, int& nverts,
ndtris = npolys;
}
dm->release(dm);
-
+
return true;
}
@@ -301,8 +301,8 @@ bool KX_NavMeshObject::BuildNavMesh()
unsigned short *polys = NULL, *dtris = NULL, *dmeshes = NULL;
int nverts = 0, npolys = 0, ndvertsuniq = 0, ndtris = 0;
int vertsPerPoly = 0;
- if (!BuildVertIndArrays(vertices, nverts, polys, npolys,
- dmeshes, dvertices, ndvertsuniq, dtris, ndtris, vertsPerPoly )
+ if (!BuildVertIndArrays(vertices, nverts, polys, npolys,
+ dmeshes, dvertices, ndvertsuniq, dtris, ndtris, vertsPerPoly )
|| vertsPerPoly<3)
{
printf("Can't build navigation mesh data for object:%s\n", m_name.ReadPtr());
@@ -314,7 +314,7 @@ bool KX_NavMeshObject::BuildNavMesh()
}
return false;
}
-
+
MT_Point3 pos;
if (dmeshes==NULL)
{
@@ -333,7 +333,7 @@ bool KX_NavMeshObject::BuildNavMesh()
delete[] vertices;
return false;
}
-
+
float cs = 0.2f;
if (!nverts || !npolys)
@@ -424,8 +424,8 @@ bool KX_NavMeshObject::BuildNavMesh()
header->nnodes = createBVTree(vertsi, nverts, polys, npolys, vertsPerPoly,
cs, cs, npolys*2, navNodes);
-
-
+
+
if (dmeshes==NULL)
{
//create fake detail meshes
@@ -496,18 +496,18 @@ void KX_NavMeshObject::DrawNavMesh(NavMeshRenderMode renderMode)
if (!m_navMesh)
return;
MT_Vector3 color(0.f, 0.f, 0.f);
-
+
switch (renderMode)
{
case RM_POLYS :
- case RM_WALLS :
+ case RM_WALLS :
for (int pi=0; pi<m_navMesh->getPolyCount(); pi++)
{
const dtStatPoly* poly = m_navMesh->getPoly(pi);
for (int i = 0, j = (int)poly->nv-1; i < (int)poly->nv; j = i++)
{
- if (poly->n[j] && renderMode==RM_WALLS)
+ if (poly->n[j] && renderMode==RM_WALLS)
continue;
const float* vif = m_navMesh->getVertex(poly->v[i]);
const float* vjf = m_navMesh->getVertex(poly->v[j]);
@@ -519,7 +519,7 @@ void KX_NavMeshObject::DrawNavMesh(NavMeshRenderMode renderMode)
}
}
break;
- case RM_TRIS :
+ case RM_TRIS :
for (int i = 0; i < m_navMesh->getPolyDetailCount(); ++i)
{
const dtStatPoly* p = m_navMesh->getPoly(i);
@@ -561,7 +561,7 @@ MT_Point3 KX_NavMeshObject::TransformToLocalCoords(const MT_Point3& wpos)
MT_Matrix3x3 orientation = NodeGetWorldOrientation();
const MT_Vector3& scaling = NodeGetWorldScaling();
orientation.scale(scaling[0], scaling[1], scaling[2]);
- MT_Transform worldtr(NodeGetWorldPosition(), orientation);
+ MT_Transform worldtr(NodeGetWorldPosition(), orientation);
MT_Transform invworldtr;
invworldtr.invert(worldtr);
MT_Point3 lpos = invworldtr(wpos);
@@ -573,7 +573,7 @@ MT_Point3 KX_NavMeshObject::TransformToWorldCoords(const MT_Point3& lpos)
MT_Matrix3x3 orientation = NodeGetWorldOrientation();
const MT_Vector3& scaling = NodeGetWorldScaling();
orientation.scale(scaling[0], scaling[1], scaling[2]);
- MT_Transform worldtr(NodeGetWorldPosition(), orientation);
+ MT_Transform worldtr(NodeGetWorldPosition(), orientation);
MT_Point3 wpos = worldtr(lpos);
return wpos;
}
@@ -694,7 +694,7 @@ KX_PYMETHODDEF_DOC(KX_NavMeshObject, findPath,
MT_Point3 from, to;
if (!PyVecTo(ob_from, from) || !PyVecTo(ob_to, to))
return NULL;
-
+
float path[MAX_PATH_LEN*3];
int pathLen = FindPath(from, to, path, MAX_PATH_LEN);
PyObject *pathList = PyList_New( pathLen );
diff --git a/source/gameengine/Ketsji/KX_NavMeshObject.h b/source/gameengine/Ketsji/KX_NavMeshObject.h
index af178f9aaee..0f0bf8008d0 100644
--- a/source/gameengine/Ketsji/KX_NavMeshObject.h
+++ b/source/gameengine/Ketsji/KX_NavMeshObject.h
@@ -40,12 +40,12 @@ class KX_NavMeshObject: public KX_GameObject
protected:
dtStatNavMesh* m_navMesh;
-
+
bool BuildVertIndArrays(float *&vertices, int& nverts,
- unsigned short* &polys, int& npolys, unsigned short *&dmeshes,
- float *&dvertices, int &ndvertsuniq, unsigned short* &dtris,
+ unsigned short* &polys, int& npolys, unsigned short *&dmeshes,
+ float *&dvertices, int &ndvertsuniq, unsigned short* &dtris,
int& ndtris, int &vertsPerPoly);
-
+
public:
KX_NavMeshObject(void* sgReplicationInfo, SG_Callbacks callbacks);
~KX_NavMeshObject();
diff --git a/source/gameengine/Ketsji/KX_NearSensor.cpp b/source/gameengine/Ketsji/KX_NearSensor.cpp
index 92ab8f412d9..c436c77c32b 100644
--- a/source/gameengine/Ketsji/KX_NearSensor.cpp
+++ b/source/gameengine/Ketsji/KX_NearSensor.cpp
@@ -62,7 +62,7 @@ KX_NearSensor::KX_NearSensor(SCA_EventManager* eventmgr,
gameobj->getClientInfo()->m_sensors.remove(this);
m_client_info = new KX_ClientObjectInfo(gameobj, KX_ClientObjectInfo::SENSOR);
m_client_info->m_sensors.push_back(this);
-
+
//DT_ShapeHandle shape = (DT_ShapeHandle) vshape;
m_physCtrl = ctrl;
if (m_physCtrl)
@@ -75,7 +75,7 @@ KX_NearSensor::KX_NearSensor(SCA_EventManager* eventmgr,
void KX_NearSensor::SynchronizeTransform()
{
- // The near and radar sensors are using a different physical object which is
+ // The near and radar sensors are using a different physical object which is
// not linked to the parent object, must synchronize it.
if (m_physCtrl)
{
@@ -100,9 +100,9 @@ CValue* KX_NearSensor::GetReplica()
void KX_NearSensor::ProcessReplica()
{
KX_TouchSensor::ProcessReplica();
-
+
m_client_info = new KX_ClientObjectInfo(m_client_info->m_gameobject, KX_ClientObjectInfo::SENSOR);
-
+
if (m_physCtrl)
{
m_physCtrl = m_physCtrl->GetReplicaForSensors();
@@ -112,14 +112,14 @@ void KX_NearSensor::ProcessReplica()
m_physCtrl->SetMargin(m_Margin);
m_physCtrl->SetNewClientInfo(m_client_info);
}
-
+
}
}
void KX_NearSensor::ReParent(SCA_IObject* parent)
{
SCA_ISensor::ReParent(parent);
- m_client_info->m_gameobject = static_cast<KX_GameObject*>(parent);
+ m_client_info->m_gameobject = static_cast<KX_GameObject*>(parent);
m_client_info->m_sensors.push_back(this);
//Synchronize here with the actual parent.
SynchronizeTransform();
@@ -137,8 +137,8 @@ KX_NearSensor::~KX_NearSensor()
delete m_physCtrl;
m_physCtrl = NULL;
}
-
-
+
+
if (m_client_info)
delete m_client_info;
}
@@ -168,9 +168,9 @@ bool KX_NearSensor::Evaluate()
if (m_bTriggered != m_bLastTriggered)
{
m_bLastTriggered = m_bTriggered;
-
+
SetPhysCtrlRadius();
-
+
result = true;
}
@@ -183,21 +183,21 @@ bool KX_NearSensor::Evaluate()
bool KX_NearSensor::BroadPhaseFilterCollision(void*obj1,void*obj2)
{
KX_GameObject* parent = static_cast<KX_GameObject*>(GetParent());
-
+
// need the mapping from PHY_IPhysicsController to gameobjects now
assert(obj1==m_physCtrl && obj2);
KX_ClientObjectInfo *client_info = static_cast<KX_ClientObjectInfo*>((static_cast<PHY_IPhysicsController*>(obj2))->GetNewClientInfo());
- KX_GameObject* gameobj = ( client_info ?
+ KX_GameObject* gameobj = ( client_info ?
client_info->m_gameobject :
NULL);
-
+
if (gameobj && (gameobj != parent))
{
// only take valid colliders
if (client_info->m_type == KX_ClientObjectInfo::ACTOR)
{
- if ((m_touchedpropname.Length() == 0) ||
+ if ((m_touchedpropname.Length() == 0) ||
(gameobj->GetProperty(m_touchedpropname)))
{
return true;
@@ -212,18 +212,18 @@ bool KX_NearSensor::NewHandleCollision(void *obj1, void *obj2, const PHY_CollDat
{
// KX_TouchEventManager* toucheventmgr = static_cast<KX_TouchEventManager*>(m_eventmgr);
// KX_GameObject* parent = static_cast<KX_GameObject*>(GetParent());
-
+
// need the mapping from PHY_IPhysicsController to gameobjects now
-
+
KX_ClientObjectInfo *client_info = static_cast<KX_ClientObjectInfo*> (obj1 == m_physCtrl?
((PHY_IPhysicsController*)obj2)->GetNewClientInfo() :
((PHY_IPhysicsController*)obj1)->GetNewClientInfo());
- KX_GameObject* gameobj = ( client_info ?
+ KX_GameObject* gameobj = ( client_info ?
client_info->m_gameobject :
NULL);
-
- // Add the same check as in SCA_ISensor::Activate(),
+
+ // Add the same check as in SCA_ISensor::Activate(),
// we don't want to record collision when the sensor is not active.
if (m_links && !m_suspended &&
gameobj /* done in BroadPhaseFilterCollision() && (gameobj != parent)*/)
@@ -234,7 +234,7 @@ bool KX_NearSensor::NewHandleCollision(void *obj1, void *obj2, const PHY_CollDat
// These checks are done already in BroadPhaseFilterCollision()
//if (client_info->m_type == KX_ClientObjectInfo::ACTOR)
//{
- // if ((m_touchedpropname.Length() == 0) ||
+ // if ((m_touchedpropname.Length() == 0) ||
// (gameobj->GetProperty(m_touchedpropname)))
// {
m_bTriggered = true;
@@ -242,7 +242,7 @@ bool KX_NearSensor::NewHandleCollision(void *obj1, void *obj2, const PHY_CollDat
// }
//}
}
-
+
return false; // was DT_CONTINUE; but this was defined in Sumo as false
}
diff --git a/source/gameengine/Ketsji/KX_NearSensor.h b/source/gameengine/Ketsji/KX_NearSensor.h
index ef6e15f602f..e323357434a 100644
--- a/source/gameengine/Ketsji/KX_NearSensor.h
+++ b/source/gameengine/Ketsji/KX_NearSensor.h
@@ -65,7 +65,7 @@ public:
const STR_String& touchedpropname,
class KX_Scene* scene);
#endif
- virtual ~KX_NearSensor();
+ virtual ~KX_NearSensor();
virtual void SynchronizeTransform();
virtual CValue* GetReplica();
virtual void ProcessReplica();
@@ -96,7 +96,7 @@ public:
sensor->m_ResetMargin = sensor->m_Margin;
sensor->SetPhysCtrlRadius();
-
+
return 0;
}
diff --git a/source/gameengine/Ketsji/KX_ObColorIpoSGController.cpp b/source/gameengine/Ketsji/KX_ObColorIpoSGController.cpp
index 7f81f221c07..6777afd03c9 100644
--- a/source/gameengine/Ketsji/KX_ObColorIpoSGController.cpp
+++ b/source/gameengine/Ketsji/KX_ObColorIpoSGController.cpp
@@ -54,10 +54,10 @@ bool KX_ObColorIpoSGController::Update(double currentTime)
for (i = m_interpolators.begin(); !(i == m_interpolators.end()); ++i) {
(*i)->Execute(m_ipotime);
}
-
+
kxgameobj->SetObjectColor(m_rgba);
-
+
m_modified=false;
}
@@ -95,7 +95,7 @@ SG_Controller* KX_ObColorIpoSGController::GetReplica(class SG_Node* destnode)
MT_Scalar* blaptr = (MT_Scalar*) newaddrbase;
copyipo->SetNewTarget((MT_Scalar*)blaptr);
}
-
+
return iporeplica;
}
@@ -106,5 +106,5 @@ KX_ObColorIpoSGController::~KX_ObColorIpoSGController()
for (i = m_interpolators.begin(); !(i == m_interpolators.end()); ++i) {
delete (*i);
}
-
+
}
diff --git a/source/gameengine/Ketsji/KX_ObColorIpoSGController.h b/source/gameengine/Ketsji/KX_ObColorIpoSGController.h
index a7b0b2c4ffc..e482e66fad3 100644
--- a/source/gameengine/Ketsji/KX_ObColorIpoSGController.h
+++ b/source/gameengine/Ketsji/KX_ObColorIpoSGController.h
@@ -40,7 +40,7 @@ class KX_ObColorIpoSGController : public SG_Controller
{
public:
MT_Vector4 m_rgba;
-
+
private:
T_InterpolatorList m_interpolators;
@@ -48,7 +48,7 @@ private:
double m_ipotime;
public:
- KX_ObColorIpoSGController() :
+ KX_ObColorIpoSGController() :
m_modified(true),
m_ipotime(0.0)
{}
@@ -59,7 +59,7 @@ public:
m_ipotime = time;
m_modified = true;
}
-
+
void
SetOption(
int option,
@@ -70,8 +70,8 @@ public:
void AddInterpolator(KX_IInterpolator* interp);
-
-
+
+
#ifdef WITH_CXX_GUARDEDALLOC
MEM_CXX_CLASS_ALLOC_FUNCS("GE:KX_ObColorIpoSGController")
#endif
diff --git a/source/gameengine/Ketsji/KX_ObjectActuator.cpp b/source/gameengine/Ketsji/KX_ObjectActuator.cpp
index 8c1dee7940f..d957fe8f31a 100644
--- a/source/gameengine/Ketsji/KX_ObjectActuator.cpp
+++ b/source/gameengine/Ketsji/KX_ObjectActuator.cpp
@@ -57,7 +57,7 @@ KX_ObjectActuator(
const MT_Vector3& angV,
const short damping,
const KX_LocalFlags& flag
-) :
+) :
SCA_IActuator(gameobj, KX_ACT_OBJECT),
m_force(force),
m_torque(torque),
@@ -109,17 +109,17 @@ KX_ObjectActuator::~KX_ObjectActuator()
bool KX_ObjectActuator::Update()
{
-
+
bool bNegativeEvent = IsNegativeEvent();
RemoveAllEvents();
-
- KX_GameObject *parent = static_cast<KX_GameObject *>(GetParent());
+
+ KX_GameObject *parent = static_cast<KX_GameObject *>(GetParent());
PHY_ICharacter *character = parent->GetScene()->GetPhysicsEnvironment()->GetCharacterController(parent);
if (bNegativeEvent) {
// If we previously set the linear velocity we now have to inform
// the physics controller that we no longer wish to apply it and that
- // it should reconcile the externally set velocity with it's
+ // it should reconcile the externally set velocity with it's
// own velocity.
if (m_active_combined_velocity) {
if (parent)
@@ -142,14 +142,14 @@ bool KX_ObjectActuator::Update()
m_error_accumulator.setValue(0.0f,0.0f,0.0f);
m_previous_error.setValue(0.0f,0.0f,0.0f);
m_jumping = false;
- return false;
+ return false;
} else if (parent)
{
- if (m_bitLocalFlag.ServoControl)
+ if (m_bitLocalFlag.ServoControl)
{
// In this mode, we try to reach a target speed using force
- // As we don't know the friction, we must implement a generic
+ // As we don't know the friction, we must implement a generic
// servo control to achieve the speed in a configurable
// v = current velocity
// V = target velocity
@@ -182,7 +182,7 @@ bool KX_ObjectActuator::Update()
m_force = m_pid.x()*e+m_pid.y()*I+m_pid.z()*dv;
// to automatically adapt the PID coefficient to mass;
m_force *= mass;
- if (m_bitLocalFlag.Torque)
+ if (m_bitLocalFlag.Torque)
{
if (m_force[0] > m_dloc[0])
{
@@ -194,7 +194,7 @@ bool KX_ObjectActuator::Update()
I[0] = m_error_accumulator[0];
}
}
- if (m_bitLocalFlag.DLoc)
+ if (m_bitLocalFlag.DLoc)
{
if (m_force[1] > m_dloc[1])
{
@@ -206,7 +206,7 @@ bool KX_ObjectActuator::Update()
I[1] = m_error_accumulator[1];
}
}
- if (m_bitLocalFlag.DRot)
+ if (m_bitLocalFlag.DRot)
{
if (m_force[2] > m_dloc[2])
{
@@ -325,7 +325,7 @@ bool KX_ObjectActuator::Update()
}
}
}
-
+
}
return true;
}
@@ -573,7 +573,7 @@ PyObject *KX_ObjectActuator::pyattr_get_forceLimitX(void *self_v, const KX_PYATT
PyList_SET_ITEM(retVal, 0, PyFloat_FromDouble(self->m_drot[0]));
PyList_SET_ITEM(retVal, 1, PyFloat_FromDouble(self->m_dloc[0]));
PyList_SET_ITEM(retVal, 2, PyBool_FromLong(self->m_bitLocalFlag.Torque));
-
+
return retVal;
}
@@ -609,7 +609,7 @@ PyObject *KX_ObjectActuator::pyattr_get_forceLimitY(void *self_v, const KX_PYATT
PyList_SET_ITEM(retVal, 0, PyFloat_FromDouble(self->m_drot[1]));
PyList_SET_ITEM(retVal, 1, PyFloat_FromDouble(self->m_dloc[1]));
PyList_SET_ITEM(retVal, 2, PyBool_FromLong(self->m_bitLocalFlag.DLoc));
-
+
return retVal;
}
@@ -645,7 +645,7 @@ PyObject *KX_ObjectActuator::pyattr_get_forceLimitZ(void *self_v, const KX_PYATT
PyList_SET_ITEM(retVal, 0, PyFloat_FromDouble(self->m_drot[2]));
PyList_SET_ITEM(retVal, 1, PyFloat_FromDouble(self->m_dloc[2]));
PyList_SET_ITEM(retVal, 2, PyBool_FromLong(self->m_bitLocalFlag.DRot));
-
+
return retVal;
}
@@ -678,7 +678,7 @@ PyObject *KX_ObjectActuator::pyattr_get_reference(void *self, const struct KX_PY
KX_ObjectActuator* actuator = static_cast<KX_ObjectActuator*>(self);
if (!actuator->m_reference)
Py_RETURN_NONE;
-
+
return actuator->m_reference->GetProxy();
}
@@ -686,13 +686,13 @@ int KX_ObjectActuator::pyattr_set_reference(void *self, const struct KX_PYATTRIB
{
KX_ObjectActuator* actuator = static_cast<KX_ObjectActuator*>(self);
KX_GameObject *refOb;
-
+
if (!ConvertPythonToGameObject(actuator->GetLogicManager(), value, &refOb, true, "actu.reference = value: KX_ObjectActuator"))
return PY_SET_ATTR_FAIL;
-
+
if (actuator->m_reference)
actuator->m_reference->UnregisterActuator(actuator);
-
+
if (refOb==NULL) {
actuator->m_reference= NULL;
}
@@ -700,7 +700,7 @@ int KX_ObjectActuator::pyattr_set_reference(void *self, const struct KX_PYATTRIB
actuator->m_reference = refOb;
actuator->m_reference->RegisterActuator(actuator);
}
-
+
return PY_SET_ATTR_SUCCESS;
}
diff --git a/source/gameengine/Ketsji/KX_ObjectActuator.h b/source/gameengine/Ketsji/KX_ObjectActuator.h
index 919c6acf03b..7b34c0cbec2 100644
--- a/source/gameengine/Ketsji/KX_ObjectActuator.h
+++ b/source/gameengine/Ketsji/KX_ObjectActuator.h
@@ -109,8 +109,8 @@ class KX_ObjectActuator : public SCA_IActuator
KX_LocalFlags m_bitLocalFlag;
KX_GameObject* m_reference;
// A hack bool -- oh no sorry everyone
- // This bool is used to check if we have informed
- // the physics object that we are no longer
+ // This bool is used to check if we have informed
+ // the physics object that we are no longer
// setting linear velocity.
bool m_active_combined_velocity;
@@ -129,9 +129,9 @@ public:
KX_OBJECT_ACT_ANGULAR_VELOCITY,
KX_OBJECT_ACT_MAX
};
-
+
/**
- * Check whether this is a valid vector mode
+ * Check whether this is a valid vector mode
*/
bool isValid(KX_OBJECT_ACT_VEC_TYPE type);
@@ -155,7 +155,7 @@ public:
void SetForceLoc(const double force[3]) { /*m_force=force;*/ }
void UpdateFuzzyFlags()
- {
+ {
m_bitLocalFlag.ZeroForce = MT_fuzzyZero(m_force);
m_bitLocalFlag.ZeroTorque = MT_fuzzyZero(m_torque);
m_bitLocalFlag.ZeroDLoc = MT_fuzzyZero(m_dloc);
diff --git a/source/gameengine/Ketsji/KX_ObstacleSimulation.cpp b/source/gameengine/Ketsji/KX_ObstacleSimulation.cpp
index c84b2474c90..20d4a517552 100644
--- a/source/gameengine/Ketsji/KX_ObstacleSimulation.cpp
+++ b/source/gameengine/Ketsji/KX_ObstacleSimulation.cpp
@@ -230,7 +230,7 @@ void KX_ObstacleSimulation::AddObstaclesForNavMesh(KX_NavMeshObject* navmeshobj)
if (poly->n[j]) continue;
const float* vj = navmesh->getVertex(poly->v[j]);
const float* vi = navmesh->getVertex(poly->v[i]);
-
+
KX_Obstacle* obstacle = CreateObstacle(navmeshobj);
obstacle->m_type = KX_OBSTACLE_NAV_MESH;
obstacle->m_shape = KX_OBSTACLE_SEGMENT;
@@ -292,7 +292,7 @@ KX_Obstacle* KX_ObstacleSimulation::GetObstacle(KX_GameObject* gameobj)
return NULL;
}
-void KX_ObstacleSimulation::AdjustObstacleVelocity(KX_Obstacle* activeObst, KX_NavMeshObject* activeNavMeshObj,
+void KX_ObstacleSimulation::AdjustObstacleVelocity(KX_Obstacle* activeObst, KX_NavMeshObject* activeNavMeshObj,
MT_Vector3& velocity, MT_Scalar maxDeltaSpeed,MT_Scalar maxDeltaAngle)
{
}
@@ -383,7 +383,7 @@ KX_ObstacleSimulationTOI::KX_ObstacleSimulationTOI(MT_Scalar levelHeight, bool e
}
-void KX_ObstacleSimulationTOI::AdjustObstacleVelocity(KX_Obstacle* activeObst, KX_NavMeshObject* activeNavMeshObj,
+void KX_ObstacleSimulationTOI::AdjustObstacleVelocity(KX_Obstacle* activeObst, KX_NavMeshObject* activeNavMeshObj,
MT_Vector3& velocity, MT_Scalar maxDeltaSpeed, MT_Scalar maxDeltaAngle)
{
int nobs = m_obstacles.size();
@@ -433,7 +433,7 @@ KX_ObstacleSimulationTOI_rays::KX_ObstacleSimulationTOI_rays(MT_Scalar levelHeig
}
-void KX_ObstacleSimulationTOI_rays::sampleRVO(KX_Obstacle* activeObst, KX_NavMeshObject* activeNavMeshObj,
+void KX_ObstacleSimulationTOI_rays::sampleRVO(KX_Obstacle* activeObst, KX_NavMeshObject* activeNavMeshObj,
const float maxDeltaAngle)
{
MT_Vector2 vel(activeObst->dvel[0], activeObst->dvel[1]);
@@ -580,7 +580,7 @@ void KX_ObstacleSimulationTOI_rays::sampleRVO(KX_Obstacle* activeObst, KX_NavMes
///////////********* TOI_cells**********/////////////////
-static void processSamples(KX_Obstacle* activeObst, KX_NavMeshObject* activeNavMeshObj,
+static void processSamples(KX_Obstacle* activeObst, KX_NavMeshObject* activeNavMeshObj,
KX_Obstacles& obstacles, float levelHeight, const float vmax,
const float* spos, const float cs, const int nspos, float* res,
float maxToi, float velWeight, float curVelWeight, float sideWeight,
@@ -596,7 +596,7 @@ static void processSamples(KX_Obstacle* activeObst, KX_NavMeshObject* activeNavM
}
float activeObstPos[2];
- vset(activeObstPos, activeObst->m_pos.x(), activeObst->m_pos.y());
+ vset(activeObstPos, activeObst->m_pos.x(), activeObst->m_pos.y());
/* adist = vdot(adir, activeObstPos); */
float minPenalty = FLT_MAX;
@@ -630,7 +630,7 @@ static void processSamples(KX_Obstacle* activeObst, KX_NavMeshObject* activeNavM
// Side
// NOTE: dp, and dv are constant over the whole calculation,
- // they can be precomputed per object.
+ // they can be precomputed per object.
const float* pa = activeObstPos;
float pb[2];
vset(pb, ob->m_pos.x(), ob->m_pos.y());
@@ -739,7 +739,7 @@ static void processSamples(KX_Obstacle* activeObst, KX_NavMeshObject* activeNavM
}
}
-void KX_ObstacleSimulationTOI_cells::sampleRVO(KX_Obstacle* activeObst, KX_NavMeshObject* activeNavMeshObj,
+void KX_ObstacleSimulationTOI_cells::sampleRVO(KX_Obstacle* activeObst, KX_NavMeshObject* activeNavMeshObj,
const float maxDeltaAngle)
{
vset(activeObst->nvel, 0.f, 0.f);
@@ -771,7 +771,7 @@ void KX_ObstacleSimulationTOI_cells::sampleRVO(KX_Obstacle* activeObst, KX_NavMe
}
}
}
- processSamples(activeObst, activeNavMeshObj, m_obstacles, m_levelHeight, vmax, spos, cs/2,
+ processSamples(activeObst, activeNavMeshObj, m_obstacles, m_levelHeight, vmax, spos, cs/2,
nspos, activeObst->nvel, m_maxToi, m_velWeight, m_curVelWeight, m_collisionWeight, m_toiWeight);
}
else
diff --git a/source/gameengine/Ketsji/KX_ObstacleSimulation.h b/source/gameengine/Ketsji/KX_ObstacleSimulation.h
index 50589b5bc69..a49911e9fb8 100644
--- a/source/gameengine/Ketsji/KX_ObstacleSimulation.h
+++ b/source/gameengine/Ketsji/KX_ObstacleSimulation.h
@@ -1,5 +1,5 @@
/*
- * Simulation for obstacle avoidance behavior
+ * Simulation for obstacle avoidance behavior
* (based on Cane Project - http://code.google.com/p/cane by Mikko Mononen (c) 2009)
*
* ***** BEGIN GPL LICENSE BLOCK *****
@@ -35,13 +35,13 @@ class KX_NavMeshObject;
enum KX_OBSTACLE_TYPE
{
- KX_OBSTACLE_OBJ,
+ KX_OBSTACLE_OBJ,
KX_OBSTACLE_NAV_MESH,
};
enum KX_OBSTACLE_SHAPE
{
- KX_OBSTACLE_CIRCLE,
+ KX_OBSTACLE_CIRCLE,
KX_OBSTACLE_SEGMENT,
};
@@ -53,7 +53,7 @@ struct KX_Obstacle
MT_Point3 m_pos;
MT_Point3 m_pos2;
MT_Scalar m_rad;
-
+
float vel[2];
float pvel[2];
float dvel[2];
@@ -61,7 +61,7 @@ struct KX_Obstacle
float hvel[VEL_HIST_SIZE*2];
int hhead;
-
+
KX_GameObject* m_gameObj;
};
typedef std::vector<KX_Obstacle*> KX_Obstacles;
@@ -87,7 +87,7 @@ public:
void AddObstaclesForNavMesh(KX_NavMeshObject* navmesh);
KX_Obstacle* GetObstacle(KX_GameObject* gameobj);
void UpdateObstacles();
- virtual void AdjustObstacleVelocity(KX_Obstacle* activeObst, KX_NavMeshObject* activeNavMeshObj,
+ virtual void AdjustObstacleVelocity(KX_Obstacle* activeObst, KX_NavMeshObject* activeNavMeshObj,
MT_Vector3& velocity, MT_Scalar maxDeltaSpeed,MT_Scalar maxDeltaAngle);
};
@@ -102,18 +102,18 @@ protected:
float m_toiWeight; // Sample selection TOI weight
float m_collisionWeight; // Sample selection collision weight
- virtual void sampleRVO(KX_Obstacle* activeObst, KX_NavMeshObject* activeNavMeshObj,
+ virtual void sampleRVO(KX_Obstacle* activeObst, KX_NavMeshObject* activeNavMeshObj,
const float maxDeltaAngle) = 0;
public:
KX_ObstacleSimulationTOI(MT_Scalar levelHeight, bool enableVisualization);
- virtual void AdjustObstacleVelocity(KX_Obstacle* activeObst, KX_NavMeshObject* activeNavMeshObj,
+ virtual void AdjustObstacleVelocity(KX_Obstacle* activeObst, KX_NavMeshObject* activeNavMeshObj,
MT_Vector3& velocity, MT_Scalar maxDeltaSpeed,MT_Scalar maxDeltaAngle);
};
class KX_ObstacleSimulationTOI_rays: public KX_ObstacleSimulationTOI
{
protected:
- virtual void sampleRVO(KX_Obstacle* activeObst, KX_NavMeshObject* activeNavMeshObj,
+ virtual void sampleRVO(KX_Obstacle* activeObst, KX_NavMeshObject* activeNavMeshObj,
const float maxDeltaAngle);
public:
KX_ObstacleSimulationTOI_rays(MT_Scalar levelHeight, bool enableVisualization);
@@ -125,7 +125,7 @@ protected:
float m_bias;
bool m_adaptive;
int m_sampleRadius;
- virtual void sampleRVO(KX_Obstacle* activeObst, KX_NavMeshObject* activeNavMeshObj,
+ virtual void sampleRVO(KX_Obstacle* activeObst, KX_NavMeshObject* activeNavMeshObj,
const float maxDeltaAngle);
public:
KX_ObstacleSimulationTOI_cells(MT_Scalar levelHeight, bool enableVisualization);
diff --git a/source/gameengine/Ketsji/KX_OrientationInterpolator.cpp b/source/gameengine/Ketsji/KX_OrientationInterpolator.cpp
index bcaa1e60e92..16a9441acc7 100644
--- a/source/gameengine/Ketsji/KX_OrientationInterpolator.cpp
+++ b/source/gameengine/Ketsji/KX_OrientationInterpolator.cpp
@@ -45,9 +45,9 @@ void KX_OrientationInterpolator::Execute(float currentTime) const
MT_Scalar si = sinf(eul[0]);
MT_Scalar sj = sinf(eul[1]);
MT_Scalar sh = sinf(eul[2]);
- MT_Scalar cc = ci*ch;
- MT_Scalar cs = ci*sh;
- MT_Scalar sc = si*ch;
+ MT_Scalar cc = ci*ch;
+ MT_Scalar cs = ci*sh;
+ MT_Scalar sc = si*ch;
MT_Scalar ss = si*sh;
m_target.setValue(cj*ch, sj*sc-cs, sj*cc+ss,
diff --git a/source/gameengine/Ketsji/KX_OrientationInterpolator.h b/source/gameengine/Ketsji/KX_OrientationInterpolator.h
index 59014b70174..195b414a72c 100644
--- a/source/gameengine/Ketsji/KX_OrientationInterpolator.h
+++ b/source/gameengine/Ketsji/KX_OrientationInterpolator.h
@@ -47,7 +47,7 @@ public:
m_ipos[1] = ipos[1];
m_ipos[2] = ipos[2];
}
-
+
virtual void Execute(float currentTime) const;
private:
diff --git a/source/gameengine/Ketsji/KX_ParentActuator.cpp b/source/gameengine/Ketsji/KX_ParentActuator.cpp
index 0b133400920..fd4ef89aa85 100644
--- a/source/gameengine/Ketsji/KX_ParentActuator.cpp
+++ b/source/gameengine/Ketsji/KX_ParentActuator.cpp
@@ -37,13 +37,13 @@
#include "KX_GameObject.h"
#include "KX_PythonInit.h"
-#include "EXP_PyObjectPlus.h"
+#include "EXP_PyObjectPlus.h"
/* ------------------------------------------------------------------------- */
/* Native functions */
/* ------------------------------------------------------------------------- */
-KX_ParentActuator::KX_ParentActuator(SCA_IObject *gameobj,
+KX_ParentActuator::KX_ParentActuator(SCA_IObject *gameobj,
int mode,
bool addToCompound,
bool ghost,
@@ -56,7 +56,7 @@ KX_ParentActuator::KX_ParentActuator(SCA_IObject *gameobj,
{
if (m_ob)
m_ob->RegisterActuator(this);
-}
+}
@@ -64,7 +64,7 @@ KX_ParentActuator::~KX_ParentActuator()
{
if (m_ob)
m_ob->UnregisterActuator(this);
-}
+}
@@ -127,7 +127,7 @@ bool KX_ParentActuator::Update()
obj->RemoveParent(scene);
break;
};
-
+
return false;
}
@@ -185,18 +185,18 @@ int KX_ParentActuator::pyattr_set_object(void *self, const struct KX_PYATTRIBUTE
{
KX_ParentActuator* actuator = static_cast<KX_ParentActuator*>(self);
KX_GameObject *gameobj;
-
+
if (!ConvertPythonToGameObject(actuator->GetLogicManager(), value, &gameobj, true, "actuator.object = value: KX_ParentActuator"))
return PY_SET_ATTR_FAIL; // ConvertPythonToGameObject sets the error
-
+
if (actuator->m_ob != NULL)
actuator->m_ob->UnregisterActuator(actuator);
actuator->m_ob = (SCA_IObject*) gameobj;
-
+
if (actuator->m_ob)
actuator->m_ob->RegisterActuator(actuator);
-
+
return PY_SET_ATTR_SUCCESS;
}
diff --git a/source/gameengine/Ketsji/KX_ParentActuator.h b/source/gameengine/Ketsji/KX_ParentActuator.h
index 40baac6b2b2..ebb7ab59460 100644
--- a/source/gameengine/Ketsji/KX_ParentActuator.h
+++ b/source/gameengine/Ketsji/KX_ParentActuator.h
@@ -39,17 +39,17 @@
class KX_ParentActuator : public SCA_IActuator
{
Py_Header
-
+
/** Mode */
int m_mode;
-
+
/** option */
bool m_addToCompound;
bool m_ghost;
/** Object to set as parent */
SCA_IObject *m_ob;
-
-
+
+
public:
enum KX_PARENTACT_MODE
@@ -68,12 +68,12 @@ public:
SCA_IObject *ob);
virtual ~KX_ParentActuator();
virtual bool Update();
-
+
virtual CValue* GetReplica();
virtual void ProcessReplica();
virtual void Relink(CTR_Map<CTR_HashedPtr, void*> *obj_map);
virtual bool UnlinkObject(SCA_IObject* clientobj);
-
+
#ifdef WITH_PYTHON
/* --------------------------------------------------------------------- */
@@ -83,7 +83,7 @@ public:
/* These are used to get and set m_ob */
static PyObject *pyattr_get_object(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef);
static int pyattr_set_object(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
-
+
#endif /* WITH_PYTHON */
}; /* end of class KX_ParentActuator : public SCA_PropertyActuator */
diff --git a/source/gameengine/Ketsji/KX_PositionInterpolator.h b/source/gameengine/Ketsji/KX_PositionInterpolator.h
index b5ab053bb0e..f576a8c25ad 100644
--- a/source/gameengine/Ketsji/KX_PositionInterpolator.h
+++ b/source/gameengine/Ketsji/KX_PositionInterpolator.h
@@ -39,12 +39,12 @@ class KX_IScalarInterpolator;
class KX_PositionInterpolator : public KX_IInterpolator {
public:
- KX_PositionInterpolator(MT_Point3& target,
+ KX_PositionInterpolator(MT_Point3& target,
KX_IScalarInterpolator *ipos[]) :
- m_target(target)
+ m_target(target)
{
- m_ipos[0] = ipos[0];
- m_ipos[1] = ipos[1];
+ m_ipos[0] = ipos[0];
+ m_ipos[1] = ipos[1];
m_ipos[2] = ipos[2];
}
diff --git a/source/gameengine/Ketsji/KX_PyConstraintBinding.cpp b/source/gameengine/Ketsji/KX_PyConstraintBinding.cpp
index 81fe3be1fcf..25ffa3fe8b0 100644
--- a/source/gameengine/Ketsji/KX_PyConstraintBinding.cpp
+++ b/source/gameengine/Ketsji/KX_PyConstraintBinding.cpp
@@ -42,7 +42,7 @@
#include "KX_GameObject.h" // ConvertPythonToGameObject()
#include "KX_PythonInit.h"
-#include "EXP_PyObjectPlus.h"
+#include "EXP_PyObjectPlus.h"
#ifdef WITH_BULLET
# include "LinearMath/btIDebugDraw.h"
@@ -163,7 +163,7 @@ static PyObject *gPySetGravity(PyObject *self,
else {
return NULL;
}
-
+
Py_RETURN_NONE;
}
@@ -177,14 +177,14 @@ static PyObject *gPySetDebugMode(PyObject *self,
if (PHY_GetActiveEnvironment())
{
PHY_GetActiveEnvironment()->SetDebugMode(mode);
-
+
}
-
+
}
else {
return NULL;
}
-
+
Py_RETURN_NONE;
}
@@ -446,7 +446,7 @@ static PyObject *gPyGetVehicleConstraint(PyObject *self,
{
if (PHY_GetActiveEnvironment())
{
-
+
PHY_IVehicle* vehicle = PHY_GetActiveEnvironment()->GetVehicleConstraint(constraintid);
if (vehicle)
{
@@ -478,7 +478,7 @@ static PyObject* gPyGetCharacter(PyObject* self,
if (PHY_GetActiveEnvironment())
{
-
+
PHY_ICharacter* character= PHY_GetActiveEnvironment()->GetCharacterController(ob);
if (character)
{
@@ -590,7 +590,7 @@ static PyObject *gPyRemoveConstraint(PyObject *self,
else {
return NULL;
}
-
+
Py_RETURN_NONE;
}
diff --git a/source/gameengine/Ketsji/KX_PyMath.cpp b/source/gameengine/Ketsji/KX_PyMath.cpp
index ee05fd442ab..2620eed4287 100644
--- a/source/gameengine/Ketsji/KX_PyMath.cpp
+++ b/source/gameengine/Ketsji/KX_PyMath.cpp
@@ -50,7 +50,7 @@
bool PyOrientationTo(PyObject *pyval, MT_Matrix3x3 &rot, const char *error_prefix)
{
int size= PySequence_Size(pyval);
-
+
if (size == 4)
{
MT_Quaternion qrot;
@@ -69,13 +69,13 @@ bool PyOrientationTo(PyObject *pyval, MT_Matrix3x3 &rot, const char *error_prefi
return true;
}
PyErr_Clear();
-
+
if (PyMatTo(pyval, rot))
{
return true;
}
}
-
+
PyErr_Format(PyExc_TypeError, "%s, could not set the orientation from a 3x3 matrix, quaternion or euler sequence", error_prefix);
return false;
}
@@ -105,7 +105,7 @@ PyObject *PyObjectFrom(const MT_Matrix4x4 &mat)
PyObject *collist = PyList_New(4);
PyObject *col;
int i;
-
+
for (i=0; i < 4; i++) {
col = PyList_New(4);
PyList_SET_ITEM(col, 0, PyFloat_FromDouble(mat[0][i]));
@@ -114,7 +114,7 @@ PyObject *PyObjectFrom(const MT_Matrix4x4 &mat)
PyList_SET_ITEM(col, 3, PyFloat_FromDouble(mat[3][i]));
PyList_SET_ITEM(collist, i, col);
}
-
+
return collist;
#endif
}
@@ -129,7 +129,7 @@ PyObject *PyObjectFrom(const MT_Matrix3x3 &mat)
PyObject *collist = PyList_New(3);
PyObject *col;
int i;
-
+
for (i=0; i < 3; i++) {
col = PyList_New(3);
PyList_SET_ITEM(col, 0, PyFloat_FromDouble(mat[0][i]));
@@ -137,7 +137,7 @@ PyObject *PyObjectFrom(const MT_Matrix3x3 &mat)
PyList_SET_ITEM(col, 2, PyFloat_FromDouble(mat[2][i]));
PyList_SET_ITEM(collist, i, col);
}
-
+
return collist;
#endif
}
diff --git a/source/gameengine/Ketsji/KX_PyMath.h b/source/gameengine/Ketsji/KX_PyMath.h
index 917fd0fcda6..c9059da8913 100644
--- a/source/gameengine/Ketsji/KX_PyMath.h
+++ b/source/gameengine/Ketsji/KX_PyMath.h
@@ -97,7 +97,7 @@ bool PyMatTo(PyObject *pymat, T& mat)
unsigned int rows = PySequence_Size(pymat);
if (rows != Size(mat))
return false;
-
+
for (unsigned int row = 0; noerror && row < rows; row++)
{
PyObject *pyrow = PySequence_GetItem(pymat, row); /* new ref */
@@ -120,12 +120,12 @@ bool PyMatTo(PyObject *pymat, T& mat)
}
Py_DECREF(pyrow);
}
- } else
+ } else
noerror = false;
-
+
if (noerror==false)
PyErr_SetString(PyExc_TypeError, "could not be converted to a matrix (sequence of sequences)");
-
+
return noerror;
}
@@ -137,7 +137,7 @@ bool PyVecTo(PyObject *pyval, T& vec)
{
#ifdef USE_MATHUTILS
/* no need for BaseMath_ReadCallback() here, reading the sequences will do this */
-
+
if (VectorObject_Check(pyval)) {
VectorObject *pyvec= (VectorObject *)pyval;
if (BaseMath_ReadCallback(pyvec) == -1) {
@@ -183,15 +183,15 @@ bool PyVecTo(PyObject *pyval, T& vec)
PyErr_Format(PyExc_AttributeError, "error setting vector, %d args, should be %d", numitems, Size(vec));
return false;
}
-
+
for (unsigned int x = 0; x < numitems; x++)
vec[x] = PyFloat_AsDouble(PyTuple_GET_ITEM(pyval, x)); /* borrow ref */
-
+
if (PyErr_Occurred()) {
PyErr_SetString(PyExc_AttributeError, "one or more of the items in the sequence was not a float");
return false;
}
-
+
return true;
}
else if (PyObject_TypeCheck(pyval, (PyTypeObject *)&PyObjectPlus::Type)) {
@@ -200,7 +200,7 @@ bool PyVecTo(PyObject *pyval, T& vec)
* the parent list each time only to discover its not a sequence.
* GameObjects are often used as an alternative to vectors so this is a common case
* better to do a quick check for it, likely the error below will be ignored.
- *
+ *
* This is not 'correct' since we have proxy type CListValues's which could
* contain floats/ints but there no cases of CValueLists being this way
*/
@@ -213,24 +213,24 @@ bool PyVecTo(PyObject *pyval, T& vec)
PyErr_Format(PyExc_AttributeError, "error setting vector, %d args, should be %d", numitems, Size(vec));
return false;
}
-
+
for (unsigned int x = 0; x < numitems; x++) {
PyObject *item = PySequence_GetItem(pyval, x); /* new ref */
vec[x] = PyFloat_AsDouble(item);
Py_DECREF(item);
}
-
+
if (PyErr_Occurred()) {
PyErr_SetString(PyExc_AttributeError, "one or more of the items in the sequence was not a float");
return false;
}
-
+
return true;
}
else {
PyErr_Format(PyExc_AttributeError, "not a sequence type, expected a sequence of numbers size %d", Size(vec));
}
-
+
return false;
}
diff --git a/source/gameengine/Ketsji/KX_PythonInit.cpp b/source/gameengine/Ketsji/KX_PythonInit.cpp
index 8870224da83..35adbc2d720 100644
--- a/source/gameengine/Ketsji/KX_PythonInit.cpp
+++ b/source/gameengine/Ketsji/KX_PythonInit.cpp
@@ -117,7 +117,7 @@ extern "C" {
#include "EXP_PyObjectPlus.h"
-#include "KX_PythonInitTypes.h"
+#include "KX_PythonInitTypes.h"
/* we only need this to get a list of libraries from the main struct */
#include "DNA_ID.h"
@@ -240,7 +240,7 @@ static PyObject *gPySetGravity(PyObject *, PyObject *value)
if (gp_KetsjiScene)
gp_KetsjiScene->SetGravity(vec);
-
+
Py_RETURN_NONE;
}
@@ -257,7 +257,7 @@ static PyObject *gPyExpandPath(PyObject *, PyObject *args)
{
char expanded[FILE_MAX];
char* filename;
-
+
if (!PyArg_ParseTuple(args,"s:ExpandPath",&filename))
return NULL;
@@ -441,7 +441,7 @@ static PyObject *gPySetLogicTicRate(PyObject *, PyObject *args)
float ticrate;
if (!PyArg_ParseTuple(args, "f:setLogicTicRate", &ticrate))
return NULL;
-
+
KX_KetsjiEngine::SetTicRate(ticrate);
Py_RETURN_NONE;
}
@@ -485,7 +485,7 @@ static PyObject *gPySetMaxLogicFrame(PyObject *, PyObject *args)
int frame;
if (!PyArg_ParseTuple(args, "i:setMaxLogicFrame", &frame))
return NULL;
-
+
KX_KetsjiEngine::SetMaxLogicFrame(frame);
Py_RETURN_NONE;
}
@@ -500,7 +500,7 @@ static PyObject *gPySetMaxPhysicsFrame(PyObject *, PyObject *args)
int frame;
if (!PyArg_ParseTuple(args, "i:setMaxPhysicsFrame", &frame))
return NULL;
-
+
KX_KetsjiEngine::SetMaxPhysicsFrame(frame);
Py_RETURN_NONE;
}
@@ -515,7 +515,7 @@ static PyObject *gPySetPhysicsTicRate(PyObject *, PyObject *args)
float ticrate;
if (!PyArg_ParseTuple(args, "f:setPhysicsTicRate", &ticrate))
return NULL;
-
+
PHY_GetActiveEnvironment()->SetFixedTimeStep(true,ticrate);
Py_RETURN_NONE;
}
@@ -525,7 +525,7 @@ static PyObject *gPySetPhysicsDebug(PyObject *, PyObject *args)
int debugMode;
if (!PyArg_ParseTuple(args, "i:setPhysicsDebug", &debugMode))
return NULL;
-
+
PHY_GetActiveEnvironment()->setDebugMode(debugMode);
Py_RETURN_NONE;
}
@@ -634,7 +634,7 @@ static PyObject *gPyGetBlendFileList(PyObject *, PyObject *args)
return NULL;
list = PyList_New(0);
-
+
if (searchpath) {
BLI_strncpy(cpath, searchpath, FILE_MAX);
BLI_path_abs(cpath, gp_GamePythonPath);
@@ -648,7 +648,7 @@ static PyObject *gPyGetBlendFileList(PyObject *, PyObject *args)
fprintf(stderr, "Could not read directory (%s) failed, code %d (%s)\n", cpath, errno, strerror(errno));
return list;
}
-
+
while ((dirp = readdir(dp)) != NULL) {
if (BLI_path_extension_check(dirp->d_name, ".blend")) {
value = PyC_UnicodeFromByte(dirp->d_name);
@@ -656,7 +656,7 @@ static PyObject *gPyGetBlendFileList(PyObject *, PyObject *args)
Py_DECREF(value);
}
}
-
+
closedir(dp);
return list;
}
@@ -671,10 +671,10 @@ static PyObject *gPyAddScene(PyObject *, PyObject *args)
{
char* name;
int overlay = 1;
-
+
if (!PyArg_ParseTuple(args, "s|i:addScene", &name , &overlay))
return NULL;
-
+
gp_KetsjiEngine->ConvertAndAddScene(name, (overlay != 0));
Py_RETURN_NONE;
@@ -700,9 +700,9 @@ static PyObject *gPyGetSceneList(PyObject *self)
KX_SceneList* scenes = m_engine->CurrentScenes();
int numScenes = scenes->size();
int i;
-
+
list = PyList_New(numScenes);
-
+
for (i=0;i<numScenes;i++)
{
KX_Scene* scene = scenes->at(i);
@@ -742,7 +742,7 @@ static PyObject *gLibLoad(PyObject *, PyObject *args, PyObject *kwds)
int load_actions=0, verbose=0, load_scripts=1, async=0;
static const char *kwlist[] = {"path", "group", "buffer", "load_actions", "verbose", "load_scripts", "async", NULL};
-
+
if (!PyArg_ParseTupleAndKeywords(args, kwds, "ss|y*iiIi:LibLoad", const_cast<char**>(kwlist),
&path, &group, &py_buffer, &load_actions, &verbose, &load_scripts, &async))
return NULL;
@@ -778,12 +778,12 @@ static PyObject *gLibLoad(PyObject *, PyObject *args, PyObject *kwds)
PyBuffer_Release(&py_buffer);
}
-
+
if (err_str) {
PyErr_SetString(PyExc_ValueError, err_str);
return NULL;
}
-
+
Py_RETURN_FALSE;
}
@@ -798,23 +798,23 @@ static PyObject *gLibNew(PyObject *, PyObject *args)
if (!PyArg_ParseTuple(args,"ssO!:LibNew",&path, &group, &PyList_Type, &names))
return NULL;
-
+
if (kx_scene->GetSceneConverter()->GetMainDynamicPath(path))
{
PyErr_SetString(PyExc_KeyError, "the name of the path given exists");
return NULL;
}
-
+
idcode= BKE_idcode_from_name(group);
if (idcode==0) {
PyErr_Format(PyExc_ValueError, "invalid group given \"%s\"", group);
return NULL;
}
-
+
Main *maggie=BKE_main_new();
kx_scene->GetSceneConverter()->GetMainDynamic().push_back(maggie);
strncpy(maggie->name, path, sizeof(maggie->name)-1);
-
+
/* Copy the object into main */
if (idcode==ID_ME) {
PyObject *ret= PyList_New(0);
@@ -834,14 +834,14 @@ static PyObject *gLibNew(PyObject *, PyObject *args)
PyErr_Clear(); /* wasnt a string, ignore for now */
}
}
-
+
return ret;
}
else {
PyErr_Format(PyExc_ValueError, "only \"Mesh\" group currently supported");
return NULL;
}
-
+
Py_RETURN_NONE;
}
@@ -867,12 +867,12 @@ static PyObject *gLibList(PyObject *, PyObject *args)
vector<Main*> &dynMaggie = gp_KetsjiScene->GetSceneConverter()->GetMainDynamic();
int i= 0;
PyObject *list= PyList_New(dynMaggie.size());
-
+
for (vector<Main*>::iterator it=dynMaggie.begin(); !(it==dynMaggie.end()); it++)
{
PyList_SET_ITEM(list, i++, PyUnicode_FromString( (*it)->name) );
}
-
+
return list;
}
@@ -883,7 +883,7 @@ static PyObject *gPyNextFrame(PyObject *)
if (pynextframestate.state == NULL) Py_RETURN_NONE; //should never happen; raise exception instead?
if (pynextframestate.func(pynextframestate.state)) //nonzero = stop
- {
+ {
Py_RETURN_TRUE;
}
else // 0 = go on
@@ -945,7 +945,7 @@ static struct PyMethodDef game_methods[] = {
{"LibNew", (PyCFunction)gLibNew, METH_VARARGS, (const char *)""},
{"LibFree", (PyCFunction)gLibFree, METH_VARARGS, (const char *)""},
{"LibList", (PyCFunction)gLibList, METH_VARARGS, (const char *)""},
-
+
{NULL, (PyCFunction) NULL, 0, NULL }
};
@@ -971,7 +971,7 @@ static PyObject *gPyEnableVisibility(PyObject *, PyObject *args)
int visible;
if (!PyArg_ParseTuple(args,"i:enableVisibility",&visible))
return NULL;
-
+
gUseVisibilityTemp = (visible != 0);
Py_RETURN_NONE;
}
@@ -983,7 +983,7 @@ static PyObject *gPyShowMouse(PyObject *, PyObject *args)
int visible;
if (!PyArg_ParseTuple(args,"i:showMouse",&visible))
return NULL;
-
+
if (visible)
{
if (gp_Canvas)
@@ -993,7 +993,7 @@ static PyObject *gPyShowMouse(PyObject *, PyObject *args)
if (gp_Canvas)
gp_Canvas->SetMouseState(RAS_ICanvas::MOUSE_INVISIBLE);
}
-
+
Py_RETURN_NONE;
}
@@ -1004,10 +1004,10 @@ static PyObject *gPySetMousePosition(PyObject *, PyObject *args)
int x,y;
if (!PyArg_ParseTuple(args,"ii:setMousePosition",&x,&y))
return NULL;
-
+
if (gp_Canvas)
gp_Canvas->SetMousePosition(x,y);
-
+
Py_RETURN_NONE;
}
@@ -1021,9 +1021,9 @@ static PyObject *gPySetEyeSeparation(PyObject *, PyObject *args)
PyErr_SetString(PyExc_RuntimeError, "Rasterizer.setEyeSeparation(float), Rasterizer not available");
return NULL;
}
-
+
gp_Rasterizer->SetEyeSeparation(sep);
-
+
Py_RETURN_NONE;
}
@@ -1033,7 +1033,7 @@ static PyObject *gPyGetEyeSeparation(PyObject *)
PyErr_SetString(PyExc_RuntimeError, "Rasterizer.getEyeSeparation(), Rasterizer not available");
return NULL;
}
-
+
return PyFloat_FromDouble(gp_Rasterizer->GetEyeSeparation());
}
@@ -1042,14 +1042,14 @@ static PyObject *gPySetFocalLength(PyObject *, PyObject *args)
float focus;
if (!PyArg_ParseTuple(args, "f:setFocalLength", &focus))
return NULL;
-
+
if (!gp_Rasterizer) {
PyErr_SetString(PyExc_RuntimeError, "Rasterizer.setFocalLength(float), Rasterizer not available");
return NULL;
}
gp_Rasterizer->SetFocalLength(focus);
-
+
Py_RETURN_NONE;
}
@@ -1059,9 +1059,9 @@ static PyObject *gPyGetFocalLength(PyObject *, PyObject *, PyObject *)
PyErr_SetString(PyExc_RuntimeError, "Rasterizer.getFocalLength(), Rasterizer not available");
return NULL;
}
-
+
return PyFloat_FromDouble(gp_Rasterizer->GetFocalLength());
-
+
Py_RETURN_NONE;
}
@@ -1103,12 +1103,12 @@ static PyObject *gPyMakeScreenshot(PyObject *, PyObject *args)
char* filename;
if (!PyArg_ParseTuple(args,"s:makeScreenshot",&filename))
return NULL;
-
+
if (gp_Canvas)
{
gp_Canvas->MakeScreenShot(filename);
}
-
+
Py_RETURN_NONE;
}
@@ -1117,14 +1117,14 @@ static PyObject *gPyEnableMotionBlur(PyObject *, PyObject *args)
float motionblurvalue;
if (!PyArg_ParseTuple(args,"f:enableMotionBlur",&motionblurvalue))
return NULL;
-
+
if (!gp_Rasterizer) {
PyErr_SetString(PyExc_RuntimeError, "Rasterizer.enableMotionBlur(float), Rasterizer not available");
return NULL;
}
-
+
gp_Rasterizer->EnableMotionBlur(motionblurvalue);
-
+
Py_RETURN_NONE;
}
@@ -1134,9 +1134,9 @@ static PyObject *gPyDisableMotionBlur(PyObject *)
PyErr_SetString(PyExc_RuntimeError, "Rasterizer.disableMotionBlur(), Rasterizer not available");
return NULL;
}
-
+
gp_Rasterizer->DisableMotionBlur();
-
+
Py_RETURN_NONE;
}
@@ -1168,16 +1168,16 @@ static PyObject *gPySetGLSLMaterialSetting(PyObject *,
if (!PyArg_ParseTuple(args,"si:setGLSLMaterialSetting",&setting,&enable))
return NULL;
-
+
flag = getGLSLSettingFlag(setting);
-
+
if (flag == -1) {
PyErr_SetString(PyExc_ValueError, "Rasterizer.setGLSLMaterialSetting(string): glsl setting is not known");
return NULL;
}
sceneflag= gs->glslflag;
-
+
if (enable)
gs->glslflag &= ~flag;
else
@@ -1214,9 +1214,9 @@ static PyObject *gPyGetGLSLMaterialSetting(PyObject *,
if (!PyArg_ParseTuple(args,"s:getGLSLMaterialSetting",&setting))
return NULL;
-
+
flag = getGLSLSettingFlag(setting);
-
+
if (flag == -1) {
PyErr_SetString(PyExc_ValueError, "Rasterizer.getGLSLMaterialSetting(string): glsl setting is not known");
return NULL;
@@ -1260,7 +1260,7 @@ static PyObject *gPyGetMaterialType(PyObject *)
flag = KX_BLENDER_GLSL_MATERIAL;
else
flag = KX_BLENDER_MULTITEX_MATERIAL;
-
+
return PyLong_FromLong(flag);
}
@@ -1311,7 +1311,7 @@ static PyObject *gPyDrawLine(PyObject *, PyObject *args)
return NULL;
gp_Rasterizer->DrawDebugLine(gp_KetsjiScene, from, to, color);
-
+
Py_RETURN_NONE;
}
@@ -1714,10 +1714,10 @@ PyMODINIT_FUNC initGameLogicPythonBinding()
// Add some symbolic constants to the module
d = PyModule_GetDict(m);
-
+
// can be overwritten later for gameEngine instances that can load new blend files and re-initialize this module
// for now its safe to make sure it exists for other areas such as the web plugin
-
+
PyDict_SetItemString(d, "globalDict", item=PyDict_New()); Py_DECREF(item);
// Add keyboard and mouse attributes to this module
@@ -1753,7 +1753,7 @@ PyMODINIT_FUNC initGameLogicPythonBinding()
ErrorObject = PyUnicode_FromString("GameLogic.error");
PyDict_SetItemString(d, "error", ErrorObject);
Py_DECREF(ErrorObject);
-
+
// XXXX Add constants here
/* To use logic bricks, we need some sort of constants. Here, we associate */
/* constants and sumbolic names. Add them to dictionary d. */
@@ -1827,7 +1827,7 @@ PyMODINIT_FUNC initGameLogicPythonBinding()
KX_MACRO_addTypesToDict(d, KX_ACTIONACT_LOOPSTOP, ACT_ACTION_LOOP_STOP);
KX_MACRO_addTypesToDict(d, KX_ACTIONACT_LOOPEND, ACT_ACTION_LOOP_END);
KX_MACRO_addTypesToDict(d, KX_ACTIONACT_PROPERTY, ACT_ACTION_FROM_PROP);
-
+
/* 7. GL_BlendFunc */
KX_MACRO_addTypesToDict(d, BL_ZERO, GL_ZERO);
KX_MACRO_addTypesToDict(d, BL_ONE, GL_ONE);
@@ -1890,13 +1890,13 @@ PyMODINIT_FUNC initGameLogicPythonBinding()
KX_MACRO_addTypesToDict(d, KX_STATE28, (1<<27));
KX_MACRO_addTypesToDict(d, KX_STATE29, (1<<28));
KX_MACRO_addTypesToDict(d, KX_STATE30, (1<<29));
-
+
/* All Sensors */
KX_MACRO_addTypesToDict(d, KX_SENSOR_JUST_ACTIVATED, SCA_ISensor::KX_SENSOR_JUST_ACTIVATED);
KX_MACRO_addTypesToDict(d, KX_SENSOR_ACTIVE, SCA_ISensor::KX_SENSOR_ACTIVE);
KX_MACRO_addTypesToDict(d, KX_SENSOR_JUST_DEACTIVATED, SCA_ISensor::KX_SENSOR_JUST_DEACTIVATED);
KX_MACRO_addTypesToDict(d, KX_SENSOR_INACTIVE, SCA_ISensor::KX_SENSOR_INACTIVE);
-
+
/* Radar Sensor */
KX_MACRO_addTypesToDict(d, KX_RADAR_AXIS_POS_X, KX_RadarSensor::KX_RADAR_AXIS_POS_X);
KX_MACRO_addTypesToDict(d, KX_RADAR_AXIS_POS_Y, KX_RadarSensor::KX_RADAR_AXIS_POS_Y);
@@ -1936,7 +1936,7 @@ PyMODINIT_FUNC initGameLogicPythonBinding()
KX_MACRO_addTypesToDict(d, KX_INPUT_JUST_ACTIVATED, SCA_InputEvent::KX_JUSTACTIVATED);
KX_MACRO_addTypesToDict(d, KX_INPUT_ACTIVE, SCA_InputEvent::KX_ACTIVE);
KX_MACRO_addTypesToDict(d, KX_INPUT_JUST_RELEASED, SCA_InputEvent::KX_JUSTRELEASED);
-
+
KX_MACRO_addTypesToDict(d, KX_MOUSE_BUT_LEFT, SCA_IInputDevice::KX_LEFTMOUSE);
KX_MACRO_addTypesToDict(d, KX_MOUSE_BUT_MIDDLE, SCA_IInputDevice::KX_MIDDLEMOUSE);
KX_MACRO_addTypesToDict(d, KX_MOUSE_BUT_RIGHT, SCA_IInputDevice::KX_RIGHTMOUSE);
@@ -2079,16 +2079,16 @@ PyMODINIT_FUNC initGameLogicPythonBinding()
/**
* Explanation of
- *
+ *
* - backupPySysObjects() : stores sys.path in #gp_sys_backup
* - initPySysObjects(main) : initializes the blendfile and library paths
* - restorePySysObjects() : restores sys.path from #gp_sys_backup
- *
+ *
* These exist so the current blend dir "//" can always be used to import modules from.
* the reason we need a few functions for this is that python is not only used by the game engine
* so we cant just add to sys.path all the time, it would leave pythons state in a mess.
* It would also be incorrect since loading blend files for new levels etc would always add to sys.path
- *
+ *
* To play nice with blenders python, the sys.path is backed up and the current blendfile along
* with all its lib paths are added to the sys path.
* When loading a new blendfile, the original sys.path is restored and the new paths are added over the top.
@@ -2102,11 +2102,11 @@ static void backupPySysObjects(void)
PyObject *sys_path = PySys_GetObject("path");
PyObject *sys_meta_path = PySys_GetObject("meta_path");
PyObject *sys_mods = PySys_GetObject("modules");
-
+
/* paths */
Py_XDECREF(gp_sys_backup.path); /* just in case its set */
gp_sys_backup.path = PyList_GetSlice(sys_path, 0, INT_MAX); /* copy the list */
-
+
/* meta_paths */
Py_XDECREF(gp_sys_backup.meta_path); /* just in case its set */
gp_sys_backup.meta_path = PyList_GetSlice(sys_meta_path, 0, INT_MAX); /* copy the list */
@@ -2114,7 +2114,7 @@ static void backupPySysObjects(void)
/* modules */
Py_XDECREF(gp_sys_backup.modules); /* just in case its set */
gp_sys_backup.modules = PyDict_Copy(sys_mods); /* copy the dict */
-
+
}
/* for initPySysObjects only,
@@ -2126,26 +2126,26 @@ static void initPySysObjects__append(PyObject *sys_path, const char *filename)
{
PyObject *item;
char expanded[FILE_MAX];
-
+
BLI_split_dir_part(filename, expanded, sizeof(expanded)); /* get the dir part of filename only */
BLI_path_abs(expanded, gp_GamePythonPath); /* filename from lib->filename is (always?) absolute, so this may not be needed but it wont hurt */
BLI_cleanup_file(gp_GamePythonPath, expanded); /* Don't use BLI_cleanup_dir because it adds a slash - BREAKS WIN32 ONLY */
item = PyC_UnicodeFromByte(expanded);
-
+
// printf("SysPath - '%s', '%s', '%s'\n", expanded, filename, gp_GamePythonPath);
-
+
if (PySequence_Index(sys_path, item) == -1) {
PyErr_Clear(); /* PySequence_Index sets a ValueError */
PyList_Insert(sys_path, 0, item);
}
-
+
Py_DECREF(item);
}
static void initPySysObjects(Main *maggie)
{
PyObject *sys_path = PySys_GetObject("path");
PyObject *sys_meta_path = PySys_GetObject("meta_path");
-
+
if (gp_sys_backup.path == NULL) {
/* backup */
backupPySysObjects();
@@ -2155,18 +2155,18 @@ static void initPySysObjects(Main *maggie)
PyList_SetSlice(sys_path, 0, INT_MAX, gp_sys_backup.path);
PyList_SetSlice(sys_meta_path, 0, INT_MAX, gp_sys_backup.meta_path);
}
-
+
Library *lib= (Library *)maggie->library.first;
-
+
while (lib) {
/* lib->name wont work in some cases (on win32),
* even when expanding with gp_GamePythonPath, using lib->filename is less trouble */
initPySysObjects__append(sys_path, lib->filepath);
lib= (Library *)lib->id.next;
}
-
+
initPySysObjects__append(sys_path, gp_GamePythonPath);
-
+
// fprintf(stderr, "\nNew Path: %d ", PyList_GET_SIZE(sys_path));
// PyObject_Print(sys_path, stderr, 0);
}
@@ -2191,14 +2191,14 @@ static void restorePySysObjects(void)
PyList_SetSlice(sys_meta_path, 0, INT_MAX, gp_sys_backup.meta_path);
Py_DECREF(gp_sys_backup.meta_path);
gp_sys_backup.meta_path = NULL;
-
+
/* modules */
PyDict_Clear(sys_mods);
PyDict_Update(sys_mods, gp_sys_backup.modules);
Py_DECREF(gp_sys_backup.modules);
gp_sys_backup.modules = NULL;
-
-
+
+
// fprintf(stderr, "\nRestore Path: %d ", PyList_GET_SIZE(sys_path));
// PyObject_Print(sys_path, stderr, 0);
}
@@ -2331,7 +2331,7 @@ PyObject *initGamePlayerPythonScripting(Main *maggie, int argc, char** argv)
PyC_SetHomePath(py_path_bundle);
Py_Initialize();
-
+
if (argv && first_time) { /* browser plugins don't currently set this */
// Until python support ascii again, we use our own.
// PySys_SetArgv(argc, argv);
@@ -2371,7 +2371,7 @@ PyObject *initGamePlayerPythonScripting(Main *maggie, int argc, char** argv)
PyDict_SetItemString(PyImport_GetModuleDict(), "bge", initBGE());
first_time = false;
-
+
PyObjectPlus::ClearDeprecationWarning();
return PyC_DefaultNameSpace(NULL);
@@ -2395,7 +2395,7 @@ void exitGamePlayerPythonScripting()
/* since python restarts we cant let the python backup of the sys.path hang around in a global pointer */
restorePySysObjects(); /* get back the original sys.path and clear the backup */
-
+
Py_Finalize();
bpy_import_main_set(NULL);
PyObjectPlus::ClearDeprecationWarning();
@@ -2560,25 +2560,25 @@ static PyObject *gPyEventToString(PyObject *, PyObject *value)
{
PyObject *mod, *dict, *key, *val, *ret = NULL;
Py_ssize_t pos = 0;
-
+
mod = PyImport_ImportModule( "GameKeys" );
if (!mod)
return NULL;
-
+
dict = PyModule_GetDict(mod);
-
+
while (PyDict_Next(dict, &pos, &key, &val)) {
if (PyObject_RichCompareBool(value, val, Py_EQ)) {
ret = key;
break;
}
}
-
+
PyErr_Clear(); // in case there was an error clearing
Py_DECREF(mod);
if (!ret) PyErr_SetString(PyExc_ValueError, "GameKeys.EventToString(int): expected a valid int keyboard event");
else Py_INCREF(ret);
-
+
return ret;
}
@@ -2593,7 +2593,7 @@ static PyObject *gPyEventToCharacter(PyObject *, PyObject *args)
int event, shift;
if (!PyArg_ParseTuple(args,"ii:EventToCharacter", &event, &shift))
return NULL;
-
+
if (IsPrintable(event)) {
char ch[2] = {'\0', '\0'};
ch[0] = ToCharacter(event, (bool)shift);
@@ -2662,7 +2662,7 @@ PyMODINIT_FUNC initGameKeysPythonBinding()
KX_MACRO_addTypesToDict(d, XKEY, SCA_IInputDevice::KX_XKEY);
KX_MACRO_addTypesToDict(d, YKEY, SCA_IInputDevice::KX_YKEY);
KX_MACRO_addTypesToDict(d, ZKEY, SCA_IInputDevice::KX_ZKEY);
-
+
KX_MACRO_addTypesToDict(d, ZEROKEY, SCA_IInputDevice::KX_ZEROKEY);
KX_MACRO_addTypesToDict(d, ONEKEY, SCA_IInputDevice::KX_ONEKEY);
KX_MACRO_addTypesToDict(d, TWOKEY, SCA_IInputDevice::KX_TWOKEY);
@@ -2673,16 +2673,16 @@ PyMODINIT_FUNC initGameKeysPythonBinding()
KX_MACRO_addTypesToDict(d, SEVENKEY, SCA_IInputDevice::KX_SEVENKEY);
KX_MACRO_addTypesToDict(d, EIGHTKEY, SCA_IInputDevice::KX_EIGHTKEY);
KX_MACRO_addTypesToDict(d, NINEKEY, SCA_IInputDevice::KX_NINEKEY);
-
+
KX_MACRO_addTypesToDict(d, CAPSLOCKKEY, SCA_IInputDevice::KX_CAPSLOCKKEY);
-
+
KX_MACRO_addTypesToDict(d, LEFTCTRLKEY, SCA_IInputDevice::KX_LEFTCTRLKEY);
KX_MACRO_addTypesToDict(d, LEFTALTKEY, SCA_IInputDevice::KX_LEFTALTKEY);
KX_MACRO_addTypesToDict(d, RIGHTALTKEY, SCA_IInputDevice::KX_RIGHTALTKEY);
KX_MACRO_addTypesToDict(d, RIGHTCTRLKEY, SCA_IInputDevice::KX_RIGHTCTRLKEY);
KX_MACRO_addTypesToDict(d, RIGHTSHIFTKEY, SCA_IInputDevice::KX_RIGHTSHIFTKEY);
KX_MACRO_addTypesToDict(d, LEFTSHIFTKEY, SCA_IInputDevice::KX_LEFTSHIFTKEY);
-
+
KX_MACRO_addTypesToDict(d, ESCKEY, SCA_IInputDevice::KX_ESCKEY);
KX_MACRO_addTypesToDict(d, TABKEY, SCA_IInputDevice::KX_TABKEY);
KX_MACRO_addTypesToDict(d, RETKEY, SCA_IInputDevice::KX_RETKEY);
@@ -2702,34 +2702,34 @@ PyMODINIT_FUNC initGameKeysPythonBinding()
KX_MACRO_addTypesToDict(d, EQUALKEY, SCA_IInputDevice::KX_EQUALKEY);
KX_MACRO_addTypesToDict(d, LEFTBRACKETKEY, SCA_IInputDevice::KX_LEFTBRACKETKEY);
KX_MACRO_addTypesToDict(d, RIGHTBRACKETKEY, SCA_IInputDevice::KX_RIGHTBRACKETKEY);
-
+
KX_MACRO_addTypesToDict(d, LEFTARROWKEY, SCA_IInputDevice::KX_LEFTARROWKEY);
KX_MACRO_addTypesToDict(d, DOWNARROWKEY, SCA_IInputDevice::KX_DOWNARROWKEY);
KX_MACRO_addTypesToDict(d, RIGHTARROWKEY, SCA_IInputDevice::KX_RIGHTARROWKEY);
KX_MACRO_addTypesToDict(d, UPARROWKEY, SCA_IInputDevice::KX_UPARROWKEY);
-
+
KX_MACRO_addTypesToDict(d, PAD2 , SCA_IInputDevice::KX_PAD2);
KX_MACRO_addTypesToDict(d, PAD4 , SCA_IInputDevice::KX_PAD4);
KX_MACRO_addTypesToDict(d, PAD6 , SCA_IInputDevice::KX_PAD6);
KX_MACRO_addTypesToDict(d, PAD8 , SCA_IInputDevice::KX_PAD8);
-
+
KX_MACRO_addTypesToDict(d, PAD1 , SCA_IInputDevice::KX_PAD1);
KX_MACRO_addTypesToDict(d, PAD3 , SCA_IInputDevice::KX_PAD3);
KX_MACRO_addTypesToDict(d, PAD5 , SCA_IInputDevice::KX_PAD5);
KX_MACRO_addTypesToDict(d, PAD7 , SCA_IInputDevice::KX_PAD7);
KX_MACRO_addTypesToDict(d, PAD9 , SCA_IInputDevice::KX_PAD9);
-
+
KX_MACRO_addTypesToDict(d, PADPERIOD, SCA_IInputDevice::KX_PADPERIOD);
KX_MACRO_addTypesToDict(d, PADSLASHKEY, SCA_IInputDevice::KX_PADSLASHKEY);
KX_MACRO_addTypesToDict(d, PADASTERKEY, SCA_IInputDevice::KX_PADASTERKEY);
-
-
+
+
KX_MACRO_addTypesToDict(d, PAD0, SCA_IInputDevice::KX_PAD0);
KX_MACRO_addTypesToDict(d, PADMINUS, SCA_IInputDevice::KX_PADMINUS);
KX_MACRO_addTypesToDict(d, PADENTER, SCA_IInputDevice::KX_PADENTER);
KX_MACRO_addTypesToDict(d, PADPLUSKEY, SCA_IInputDevice::KX_PADPLUSKEY);
-
-
+
+
KX_MACRO_addTypesToDict(d, F1KEY, SCA_IInputDevice::KX_F1KEY);
KX_MACRO_addTypesToDict(d, F2KEY, SCA_IInputDevice::KX_F2KEY);
KX_MACRO_addTypesToDict(d, F3KEY, SCA_IInputDevice::KX_F3KEY);
@@ -2751,7 +2751,7 @@ PyMODINIT_FUNC initGameKeysPythonBinding()
KX_MACRO_addTypesToDict(d, F19KEY, SCA_IInputDevice::KX_F19KEY);
KX_MACRO_addTypesToDict(d, OSKEY, SCA_IInputDevice::KX_OSKEY);
-
+
KX_MACRO_addTypesToDict(d, PAUSEKEY, SCA_IInputDevice::KX_PAUSEKEY);
KX_MACRO_addTypesToDict(d, INSERTKEY, SCA_IInputDevice::KX_INSERTKEY);
KX_MACRO_addTypesToDict(d, HOMEKEY, SCA_IInputDevice::KX_HOMEKEY);
@@ -2805,7 +2805,7 @@ PyMODINIT_FUNC initApplicationPythonBinding()
PyObject *d;
m = PyModule_Create(&Application_module_def);
-
+
// Add some symbolic constants to the module
d = PyModule_GetDict(m);
@@ -2865,7 +2865,7 @@ int saveGamePythonConfig( char **marshal_buffer)
// for testing only
// PyObject_Print(pyGlobalDictMarshal, stderr, 0);
char *marshal_cstring;
-
+
marshal_cstring = PyBytes_AsString(pyGlobalDictMarshal); // py3 uses byte arrays
marshal_length= PyBytes_Size(pyGlobalDictMarshal);
*marshal_buffer = new char[marshal_length + 1];
@@ -2922,7 +2922,7 @@ int loadGamePythonConfig(char *marshal_buffer, int marshal_length)
void pathGamePythonConfig(char *path)
{
int len = strlen(gp_GamePythonPathOrig); // Always use the first loaded blend filename
-
+
BLI_strncpy(path, gp_GamePythonPathOrig, sizeof(gp_GamePythonPathOrig));
/* replace extension */
@@ -2937,7 +2937,7 @@ void setGamePythonPath(const char *path)
{
BLI_strncpy(gp_GamePythonPath, path, sizeof(gp_GamePythonPath));
BLI_cleanup_file(NULL, gp_GamePythonPath); /* not absolutely needed but makes resolving path problems less confusing later */
-
+
if (gp_GamePythonPathOrig[0] == '\0')
BLI_strncpy(gp_GamePythonPathOrig, path, sizeof(gp_GamePythonPathOrig));
}
diff --git a/source/gameengine/Ketsji/KX_PythonInitTypes.cpp b/source/gameengine/Ketsji/KX_PythonInitTypes.cpp
index 4a999e37f2b..a9c90b33cda 100644
--- a/source/gameengine/Ketsji/KX_PythonInitTypes.cpp
+++ b/source/gameengine/Ketsji/KX_PythonInitTypes.cpp
@@ -156,7 +156,7 @@ static void PyType_Ready_ADD(PyObject *dict, PyTypeObject *tp, PyAttributeDef *a
PyType_Ready(tp);
PyDict_SetItemString(dict, tp->tp_name, reinterpret_cast<PyObject *>(tp));
}
-
+
}
diff --git a/source/gameengine/Ketsji/KX_RadarSensor.cpp b/source/gameengine/Ketsji/KX_RadarSensor.cpp
index 861e3f70296..4f7a0e33011 100644
--- a/source/gameengine/Ketsji/KX_RadarSensor.cpp
+++ b/source/gameengine/Ketsji/KX_RadarSensor.cpp
@@ -70,10 +70,10 @@ KX_RadarSensor::KX_RadarSensor(SCA_EventManager* eventmgr,
//m_client_info->m_auxilary_info = NULL;
//sumoObj->setClientObject(&m_client_info);
}
-
+
KX_RadarSensor::~KX_RadarSensor()
{
-
+
}
CValue* KX_RadarSensor::GetReplica()
@@ -96,7 +96,7 @@ void KX_RadarSensor::SynchronizeTransform()
// is the geometry correctly converted?
// a collision cone is oriented
- // center the cone correctly
+ // center the cone correctly
// depends on the radar 'axis'
switch (m_axis)
{
@@ -146,7 +146,7 @@ void KX_RadarSensor::SynchronizeTransform()
{
}
}
-
+
//Using a temp variable to translate MT_Point3 to float[3].
//float[3] works better for the Python interface.
MT_Point3 temp = trans.getOrigin();
@@ -224,7 +224,7 @@ PyObject *KX_RadarSensor::pyattr_get_angle(void *self_v, const KX_PYATTRIBUTE_DE
// The original angle from the gui was converted, so we recalculate the value here to maintain
// consistency between Python and the gui
return PyFloat_FromDouble(MT_degrees(atan(self->m_coneradius / self->m_coneheight)) * 2);
-
+
}
#endif // WITH_PYTHON
diff --git a/source/gameengine/Ketsji/KX_RadarSensor.h b/source/gameengine/Ketsji/KX_RadarSensor.h
index 6a2d50ffa3a..c0cb7bc65d5 100644
--- a/source/gameengine/Ketsji/KX_RadarSensor.h
+++ b/source/gameengine/Ketsji/KX_RadarSensor.h
@@ -42,7 +42,7 @@ class KX_RadarSensor : public KX_NearSensor
{
protected:
Py_Header
-
+
float m_coneradius;
/**
@@ -60,7 +60,7 @@ class KX_RadarSensor : public KX_NearSensor
* The previous direction of the cone (origin to bottom plane).
*/
float m_cone_target[3];
-
+
public:
KX_RadarSensor(SCA_EventManager* eventmgr,
diff --git a/source/gameengine/Ketsji/KX_RayCast.cpp b/source/gameengine/Ketsji/KX_RayCast.cpp
index 478019c6304..5d3c943b842 100644
--- a/source/gameengine/Ketsji/KX_RayCast.cpp
+++ b/source/gameengine/Ketsji/KX_RayCast.cpp
@@ -61,18 +61,18 @@ void KX_RayCast::reportHit(PHY_RayCastResult* result)
bool KX_RayCast::RayTest(PHY_IPhysicsEnvironment* physics_environment, const MT_Point3& _frompoint, const MT_Point3& topoint, KX_RayCast& callback)
{
if (physics_environment==NULL) return false; /* prevents crashing in some cases */
-
+
// Loops over all physics objects between frompoint and topoint,
// calling callback.RayHit for each one.
//
// callback.RayHit should return true to stop looking, or false to continue.
//
// returns true if an object was found, false if not.
-
+
MT_Point3 frompoint(_frompoint);
const MT_Vector3 todir( (topoint - frompoint).safe_normalized() );
MT_Point3 prevpoint(_frompoint+todir*(-1.f));
-
+
PHY_IPhysicsController* hit_controller;
while ((hit_controller = physics_environment->RayTest(callback,
@@ -80,14 +80,14 @@ bool KX_RayCast::RayTest(PHY_IPhysicsEnvironment* physics_environment, const MT_
topoint.x(),topoint.y(),topoint.z())) != NULL)
{
KX_ClientObjectInfo *info = static_cast<KX_ClientObjectInfo*>(hit_controller->GetNewClientInfo());
-
+
if (!info)
{
printf("no info!\n");
MT_assert(info && "Physics controller with no client object info");
break;
}
-
+
// The biggest danger to endless loop, prevent this by checking that the
// hit point always progresses along the ray direction..
prevpoint -= callback.m_hitPoint;
@@ -99,7 +99,7 @@ bool KX_RayCast::RayTest(PHY_IPhysicsEnvironment* physics_environment, const MT_
return callback.m_hitFound;
// Skip past the object and keep tracing.
- // Note that retrieving in a single shot multiple hit points would be possible
+ // Note that retrieving in a single shot multiple hit points would be possible
// but it would require some change in Bullet.
prevpoint = callback.m_hitPoint;
/* We add 0.001 of fudge, so that if the margin && radius == 0.0, we don't endless loop. */
@@ -110,7 +110,7 @@ bool KX_RayCast::RayTest(PHY_IPhysicsEnvironment* physics_environment, const MT_
if (h <= 0.01f)
// the normal is almost orthogonal to the ray direction, cannot compute the other side
break;
- marg /= h;
+ marg /= h;
frompoint = callback.m_hitPoint + marg * todir;
// verify that we are not passed the to point
if ((topoint - frompoint).dot(todir) < 0.f)
diff --git a/source/gameengine/Ketsji/KX_RayCast.h b/source/gameengine/Ketsji/KX_RayCast.h
index c977fb8f385..32531735de3 100644
--- a/source/gameengine/Ketsji/KX_RayCast.h
+++ b/source/gameengine/Ketsji/KX_RayCast.h
@@ -38,7 +38,7 @@
#include "MT_Point3.h"
#include "MT_Vector3.h"
-class RAS_MeshObject;
+class RAS_MeshObject;
struct KX_ClientObjectInfo;
/**
@@ -80,23 +80,23 @@ public:
*/
virtual bool RayHit(KX_ClientObjectInfo* client) = 0;
- /**
+ /**
* Callback wrapper.
*
* Construct with KX_RayCast::Callback<MyClass, MyDataClass>(this, data)
* and pass to KX_RayCast::RayTest
*/
template<class T, class dataT> class Callback;
-
+
/// Public interface.
/// Implement bool RayHit in your class to receive ray callbacks.
static bool RayTest(
- PHY_IPhysicsEnvironment* physics_environment,
- const MT_Point3& frompoint,
- const MT_Point3& topoint,
+ PHY_IPhysicsEnvironment* physics_environment,
+ const MT_Point3& frompoint,
+ const MT_Point3& topoint,
KX_RayCast& callback);
-
-
+
+
#ifdef WITH_CXX_GUARDEDALLOC
MEM_CXX_CLASS_ALLOC_FUNCS("GE:KX_RayCast")
#endif
@@ -119,7 +119,7 @@ public:
data(_data)
{
}
-
+
~Callback() {}
virtual bool RayHit(KX_ClientObjectInfo* client)
@@ -130,7 +130,7 @@ public:
virtual bool needBroadphaseRayCast(PHY_IPhysicsController* controller)
{
KX_ClientObjectInfo* info = static_cast<KX_ClientObjectInfo*>(controller->GetNewClientInfo());
-
+
if (!info)
{
MT_assert(info && "Physics controller with no client object info");
@@ -138,12 +138,12 @@ public:
}
return self->NeedRayCast(info, data);
}
-
-
+
+
#ifdef WITH_CXX_GUARDEDALLOC
MEM_CXX_CLASS_ALLOC_FUNCS("GE:KX_RayCast::Callback")
#endif
};
-
+
#endif
diff --git a/source/gameengine/Ketsji/KX_RaySensor.cpp b/source/gameengine/Ketsji/KX_RaySensor.cpp
index 4ffb5f332db..5e22bc9661f 100644
--- a/source/gameengine/Ketsji/KX_RaySensor.cpp
+++ b/source/gameengine/Ketsji/KX_RaySensor.cpp
@@ -79,7 +79,7 @@ void KX_RaySensor::Init()
m_reset = true;
}
-KX_RaySensor::~KX_RaySensor()
+KX_RaySensor::~KX_RaySensor()
{
/* Nothing to be done here. */
}
@@ -103,7 +103,7 @@ bool KX_RaySensor::IsPositiveTrigger()
if (m_invert)
result = !result;
-
+
return result;
}
@@ -148,7 +148,7 @@ bool KX_RaySensor::RayHit(KX_ClientObjectInfo *client, KX_RayCast *result, void
m_hitNormal[0] = result->m_hitNormal[0];
m_hitNormal[1] = result->m_hitNormal[1];
m_hitNormal[2] = result->m_hitNormal[2];
-
+
m_hitMaterial = hitMaterial;
}
// no multi-hit search yet
@@ -196,7 +196,7 @@ bool KX_RaySensor::Evaluate()
{
bool result = false;
bool reset = m_reset && m_level;
- m_rayHit = false;
+ m_rayHit = false;
m_hitObject = NULL;
m_hitPosition[0] = 0;
m_hitPosition[1] = 0;
@@ -205,12 +205,12 @@ bool KX_RaySensor::Evaluate()
m_hitNormal[0] = 1;
m_hitNormal[1] = 0;
m_hitNormal[2] = 0;
-
+
KX_GameObject* obj = (KX_GameObject*)GetParent();
MT_Point3 frompoint = obj->NodeGetWorldPosition();
MT_Matrix3x3 matje = obj->NodeGetWorldOrientation();
MT_Matrix3x3 invmat = matje.inverse();
-
+
MT_Vector3 todir;
m_reset = false;
switch (m_axis)
@@ -271,16 +271,16 @@ bool KX_RaySensor::Evaluate()
std::cout << "WARNING: Ray sensor " << GetName() << ": There is no physics environment!" << std::endl;
std::cout << " Check universe for malfunction." << std::endl;
return false;
- }
+ }
PHY_IPhysicsController *spc = obj->GetPhysicsController();
KX_GameObject *parent = obj->GetParent();
if (!spc && parent)
spc = parent->GetPhysicsController();
-
+
PHY_IPhysicsEnvironment* physics_environment = this->m_scene->GetPhysicsEnvironment();
-
+
KX_RayCast::Callback<KX_RaySensor, void> callback(this, spc);
KX_RayCast::RayTest(physics_environment, frompoint, topoint, callback);
diff --git a/source/gameengine/Ketsji/KX_RaySensor.h b/source/gameengine/Ketsji/KX_RaySensor.h
index 1901bb04f86..e84f29f38ac 100644
--- a/source/gameengine/Ketsji/KX_RaySensor.h
+++ b/source/gameengine/Ketsji/KX_RaySensor.h
@@ -81,9 +81,9 @@ public:
/// \see KX_RayCast
bool NeedRayCast(KX_ClientObjectInfo *client, void *UNUSED(data));
- virtual void Replace_IScene(SCA_IScene *val)
- {
- m_scene= static_cast<KX_Scene *>(val);
+ virtual void Replace_IScene(SCA_IScene *val)
+ {
+ m_scene= static_cast<KX_Scene *>(val);
}
//Python Interface
@@ -96,12 +96,12 @@ public:
KX_RAY_AXIS_NEG_Y = 4,
KX_RAY_AXIS_NEG_Z = 5,
};
-
+
#ifdef WITH_PYTHON
/* Attributes */
static PyObject *pyattr_get_hitobject(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
-
+
#endif /* WITH_PYTHON */
};
diff --git a/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.cpp b/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.cpp
index bb38d8269b7..9a94dccdd4e 100644
--- a/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.cpp
+++ b/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.cpp
@@ -38,7 +38,7 @@
#include "KX_SCA_AddObjectActuator.h"
#include "SCA_IScene.h"
#include "KX_GameObject.h"
-#include "EXP_PyObjectPlus.h"
+#include "EXP_PyObjectPlus.h"
/* ------------------------------------------------------------------------- */
/* Native functions */
@@ -52,11 +52,11 @@ KX_SCA_AddObjectActuator::KX_SCA_AddObjectActuator(SCA_IObject *gameobj,
bool linv_local,
const float *angvel,
bool angv_local)
- :
+ :
SCA_IActuator(gameobj, KX_ACT_ADD_OBJECT),
m_OriginalObject(original),
m_scene(scene),
-
+
m_localLinvFlag(linv_local),
m_localAngvFlag(angv_local)
{
@@ -72,17 +72,17 @@ KX_SCA_AddObjectActuator::KX_SCA_AddObjectActuator(SCA_IObject *gameobj,
m_lastCreatedObject = NULL;
m_timeProp = time;
-}
+}
KX_SCA_AddObjectActuator::~KX_SCA_AddObjectActuator()
-{
+{
if (m_OriginalObject)
m_OriginalObject->UnregisterActuator(this);
if (m_lastCreatedObject)
m_lastCreatedObject->UnregisterActuator(this);
-}
+}
@@ -91,26 +91,26 @@ bool KX_SCA_AddObjectActuator::Update()
//bool result = false; /*unused*/
bool bNegativeEvent = IsNegativeEvent();
RemoveAllEvents();
-
+
if (bNegativeEvent) return false; // do nothing on negative events
InstantAddObject();
-
+
return false;
}
-SCA_IObject* KX_SCA_AddObjectActuator::GetLastCreatedObject() const
+SCA_IObject* KX_SCA_AddObjectActuator::GetLastCreatedObject() const
{
return m_lastCreatedObject;
}
-CValue* KX_SCA_AddObjectActuator::GetReplica()
+CValue* KX_SCA_AddObjectActuator::GetReplica()
{
KX_SCA_AddObjectActuator* replica = new KX_SCA_AddObjectActuator(*this);
@@ -215,18 +215,18 @@ int KX_SCA_AddObjectActuator::pyattr_set_object(void *self, const struct KX_PYAT
{
KX_SCA_AddObjectActuator* actuator = static_cast<KX_SCA_AddObjectActuator*>(self);
KX_GameObject *gameobj;
-
+
if (!ConvertPythonToGameObject(actuator->GetLogicManager(), value, &gameobj, true, "actuator.object = value: KX_SCA_AddObjectActuator"))
return PY_SET_ATTR_FAIL; // ConvertPythonToGameObject sets the error
-
+
if (actuator->m_OriginalObject != NULL)
actuator->m_OriginalObject->UnregisterActuator(actuator);
actuator->m_OriginalObject = (SCA_IObject*)gameobj;
-
+
if (actuator->m_OriginalObject)
actuator->m_OriginalObject->RegisterActuator(actuator);
-
+
return PY_SET_ATTR_SUCCESS;
}
@@ -272,7 +272,7 @@ void KX_SCA_AddObjectActuator::InstantAddObject()
m_lastCreatedObject->UnregisterActuator(this);
m_lastCreatedObject = NULL;
}
-
+
m_lastCreatedObject = replica;
// no reference
//m_lastCreatedObject->AddRef();
diff --git a/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.h b/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.h
index 976f3c58d68..8ab245b5df3 100644
--- a/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.h
+++ b/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.h
@@ -56,24 +56,24 @@ class KX_SCA_AddObjectActuator : public SCA_IActuator
/// Object will be added to the following scene
SCA_IScene* m_scene;
- /// Linear velocity upon creation of the object.
+ /// Linear velocity upon creation of the object.
float m_linear_velocity[3];
- /// Apply the velocity locally
+ /// Apply the velocity locally
bool m_localLinvFlag;
-
- /// Angular velocity upon creation of the object.
+
+ /// Angular velocity upon creation of the object.
float m_angular_velocity[3];
- /// Apply the velocity locally
- bool m_localAngvFlag;
-
-
-
-
+ /// Apply the velocity locally
+ bool m_localAngvFlag;
+
+
+
+
SCA_IObject* m_lastCreatedObject;
-
+
public:
- /**
+ /**
* This class also has the default constructors
* available. Use with care!
*/
@@ -91,11 +91,11 @@ public:
~KX_SCA_AddObjectActuator(void);
- CValue*
+ CValue*
GetReplica(
);
- virtual void
+ virtual void
ProcessReplica();
virtual void Replace_IScene(SCA_IScene *val)
@@ -103,13 +103,13 @@ public:
m_scene= val;
};
- virtual bool
+ virtual bool
UnlinkObject(SCA_IObject* clientobj);
- virtual void
+ virtual void
Relink(CTR_Map<CTR_HashedPtr, void*> *obj_map);
- virtual bool
+ virtual bool
Update();
SCA_IObject *
@@ -125,7 +125,7 @@ public:
static PyObject *pyattr_get_object(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef);
static int pyattr_set_object(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
static PyObject *pyattr_get_objectLastCreated(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef);
-
+
#endif /* WITH_PYTHON */
}; /* end of class KX_SCA_AddObjectActuator : public KX_EditObjectActuator */
diff --git a/source/gameengine/Ketsji/KX_SCA_DynamicActuator.cpp b/source/gameengine/Ketsji/KX_SCA_DynamicActuator.cpp
index a4220424c6f..5593b16cc33 100644
--- a/source/gameengine/Ketsji/KX_SCA_DynamicActuator.cpp
+++ b/source/gameengine/Ketsji/KX_SCA_DynamicActuator.cpp
@@ -95,7 +95,7 @@ KX_SCA_DynamicActuator::KX_SCA_DynamicActuator(SCA_IObject *gameobj,
KX_SCA_DynamicActuator::~KX_SCA_DynamicActuator()
-{
+{
// there's nothing to be done here, really....
} /* end of destructor */
@@ -111,7 +111,7 @@ bool KX_SCA_DynamicActuator::Update()
if (bNegativeEvent)
return false; // do nothing on negative events
-
+
if (!obj)
return false; // object not accessible, shouldnt happen
controller = obj->GetPhysicsController();
@@ -146,7 +146,7 @@ bool KX_SCA_DynamicActuator::Update()
CValue* KX_SCA_DynamicActuator::GetReplica()
{
- KX_SCA_DynamicActuator* replica =
+ KX_SCA_DynamicActuator* replica =
new KX_SCA_DynamicActuator(*this);
if (replica == NULL)
diff --git a/source/gameengine/Ketsji/KX_SCA_DynamicActuator.h b/source/gameengine/Ketsji/KX_SCA_DynamicActuator.h
index 4eb337c54f5..6118ebd3559 100644
--- a/source/gameengine/Ketsji/KX_SCA_DynamicActuator.h
+++ b/source/gameengine/Ketsji/KX_SCA_DynamicActuator.h
@@ -56,11 +56,11 @@ class KX_SCA_DynamicActuator : public SCA_IActuator
~KX_SCA_DynamicActuator(
);
- CValue*
+ CValue*
GetReplica(
);
- virtual bool
+ virtual bool
Update();
//Python Interface
@@ -71,6 +71,6 @@ class KX_SCA_DynamicActuator : public SCA_IActuator
KX_DYN_DISABLE_RIGID_BODY,
KX_DYN_SET_MASS,
};
-};
+};
#endif
diff --git a/source/gameengine/Ketsji/KX_SCA_EndObjectActuator.cpp b/source/gameengine/Ketsji/KX_SCA_EndObjectActuator.cpp
index 81c9dc91603..34d45101a06 100644
--- a/source/gameengine/Ketsji/KX_SCA_EndObjectActuator.cpp
+++ b/source/gameengine/Ketsji/KX_SCA_EndObjectActuator.cpp
@@ -53,7 +53,7 @@ KX_SCA_EndObjectActuator::KX_SCA_EndObjectActuator(SCA_IObject *gameobj,
KX_SCA_EndObjectActuator::~KX_SCA_EndObjectActuator()
-{
+{
// there's nothing to be done here, really....
} /* end of destructor */
@@ -68,7 +68,7 @@ bool KX_SCA_EndObjectActuator::Update()
if (bNegativeEvent)
return false; // do nothing on negative events
m_scene->DelayedRemoveObject(GetParent());
-
+
return false;
}
@@ -76,7 +76,7 @@ bool KX_SCA_EndObjectActuator::Update()
CValue* KX_SCA_EndObjectActuator::GetReplica()
{
- KX_SCA_EndObjectActuator* replica =
+ KX_SCA_EndObjectActuator* replica =
new KX_SCA_EndObjectActuator(*this);
if (replica == NULL) return NULL;
diff --git a/source/gameengine/Ketsji/KX_SCA_EndObjectActuator.h b/source/gameengine/Ketsji/KX_SCA_EndObjectActuator.h
index 3399ed90667..aac4fa092f6 100644
--- a/source/gameengine/Ketsji/KX_SCA_EndObjectActuator.h
+++ b/source/gameengine/Ketsji/KX_SCA_EndObjectActuator.h
@@ -52,11 +52,11 @@ class KX_SCA_EndObjectActuator : public SCA_IActuator
~KX_SCA_EndObjectActuator();
- CValue*
+ CValue*
GetReplica(
);
- virtual bool
+ virtual bool
Update();
virtual void Replace_IScene(SCA_IScene *val)
@@ -67,7 +67,7 @@ class KX_SCA_EndObjectActuator : public SCA_IActuator
/* --------------------------------------------------------------------- */
/* Python interface ---------------------------------------------------- */
/* --------------------------------------------------------------------- */
-
+
}; /* end of class KX_EditObjectActuator : public SCA_PropertyActuator */
#endif
diff --git a/source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.cpp b/source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.cpp
index 1bf76de0b40..2a071c221e4 100644
--- a/source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.cpp
+++ b/source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.cpp
@@ -43,7 +43,7 @@
#include "KX_SCA_ReplaceMeshActuator.h"
#include "KX_MeshProxy.h"
-#include "EXP_PyObjectPlus.h"
+#include "EXP_PyObjectPlus.h"
#ifdef WITH_PYTHON
@@ -100,10 +100,10 @@ int KX_SCA_ReplaceMeshActuator::pyattr_set_mesh(void *self, const struct KX_PYAT
{
KX_SCA_ReplaceMeshActuator* actuator = static_cast<KX_SCA_ReplaceMeshActuator*>(self);
RAS_MeshObject* new_mesh;
-
+
if (!ConvertPythonToMesh(actuator->GetLogicManager(), value, &new_mesh, true, "actuator.mesh = value: KX_SCA_ReplaceMeshActuator"))
return PY_SET_ATTR_FAIL;
-
+
actuator->m_mesh = new_mesh;
return PY_SET_ATTR_SUCCESS;
}
@@ -138,7 +138,7 @@ KX_SCA_ReplaceMeshActuator::KX_SCA_ReplaceMeshActuator(SCA_IObject *gameobj,
KX_SCA_ReplaceMeshActuator::~KX_SCA_ReplaceMeshActuator()
-{
+{
// there's nothing to be done here, really....
} /* end of destructor */
@@ -163,7 +163,7 @@ bool KX_SCA_ReplaceMeshActuator::Update()
CValue* KX_SCA_ReplaceMeshActuator::GetReplica()
{
- KX_SCA_ReplaceMeshActuator* replica =
+ KX_SCA_ReplaceMeshActuator* replica =
new KX_SCA_ReplaceMeshActuator(*this);
if (replica == NULL)
diff --git a/source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.h b/source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.h
index 4370b5d4a4f..52884d692c6 100644
--- a/source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.h
+++ b/source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.h
@@ -49,13 +49,13 @@ class KX_SCA_ReplaceMeshActuator : public SCA_IActuator
// mesh reference (mesh to replace)
RAS_MeshObject* m_mesh;
SCA_IScene* m_scene;
- bool m_use_gfx;
+ bool m_use_gfx;
bool m_use_phys;
public:
KX_SCA_ReplaceMeshActuator(
- SCA_IObject* gameobj,
- RAS_MeshObject *mesh,
+ SCA_IObject* gameobj,
+ RAS_MeshObject *mesh,
SCA_IScene* scene,
bool use_gfx,
bool use_phys
@@ -64,11 +64,11 @@ class KX_SCA_ReplaceMeshActuator : public SCA_IActuator
~KX_SCA_ReplaceMeshActuator(
);
- CValue*
+ CValue*
GetReplica(
);
- virtual bool
+ virtual bool
Update();
void InstantReplaceMesh();
@@ -91,6 +91,6 @@ class KX_SCA_ReplaceMeshActuator : public SCA_IActuator
#endif /* WITH_PYTHON */
-};
+};
#endif /* __KX_SCA_REPLACEMESHACTUATOR_H__ */
diff --git a/source/gameengine/Ketsji/KX_SG_BoneParentNodeRelationship.cpp b/source/gameengine/Ketsji/KX_SG_BoneParentNodeRelationship.cpp
index 5a13cf5440d..038de1ead10 100644
--- a/source/gameengine/Ketsji/KX_SG_BoneParentNodeRelationship.cpp
+++ b/source/gameengine/Ketsji/KX_SG_BoneParentNodeRelationship.cpp
@@ -31,7 +31,7 @@
#include <iostream>
-
+
#include "KX_SG_BoneParentNodeRelationship.h"
#include "MT_Matrix4x4.h"
@@ -42,7 +42,7 @@
* Implementation of classes defined in KX_SG_BoneParentNodeRelationship.h
*/
-/**
+/**
* first of all KX_SG_BoneParentRelation
*/
@@ -61,7 +61,7 @@ UpdateChildCoordinates(
bool& parentUpdated
) {
MT_assert(child != NULL);
-
+
// This way of accessing child coordinates is a bit cumbersome
// be nice to have non constant reference access to these values.
@@ -72,13 +72,13 @@ UpdateChildCoordinates(
parentUpdated = true;
// the childs world locations which we will update.
-
+
MT_Vector3 child_w_scale;
MT_Point3 child_w_pos;
MT_Matrix3x3 child_w_rotation;
-
+
bool valid_parent_transform = false;
-
+
if (parent)
{
BL_ArmatureObject *armature = (BL_ArmatureObject*)(parent->GetSGClientObject());
@@ -88,34 +88,34 @@ UpdateChildCoordinates(
if (armature->GetBoneMatrix(m_bone, parent_matrix))
{
// Get the child's transform, and the bone matrix.
- MT_Matrix4x4 child_transform (
- MT_Transform(child_pos + MT_Vector3(0.0f, armature->GetBoneLength(m_bone), 0.0f),
+ MT_Matrix4x4 child_transform (
+ MT_Transform(child_pos + MT_Vector3(0.0f, armature->GetBoneLength(m_bone), 0.0f),
child_rotation.scaled(
- child_scale[0],
- child_scale[1],
+ child_scale[0],
+ child_scale[1],
child_scale[2])));
-
+
// The child's world transform is parent * child
parent_matrix = parent->GetWorldTransform() * parent_matrix;
child_transform = parent_matrix * child_transform;
-
+
// Recompute the child transform components from the transform.
- child_w_scale.setValue(
+ child_w_scale.setValue(
MT_Vector3(child_transform[0][0], child_transform[0][1], child_transform[0][2]).length(),
MT_Vector3(child_transform[1][0], child_transform[1][1], child_transform[1][2]).length(),
MT_Vector3(child_transform[2][0], child_transform[2][1], child_transform[2][2]).length());
- child_w_rotation.setValue(child_transform[0][0], child_transform[0][1], child_transform[0][2],
- child_transform[1][0], child_transform[1][1], child_transform[1][2],
+ child_w_rotation.setValue(child_transform[0][0], child_transform[0][1], child_transform[0][2],
+ child_transform[1][0], child_transform[1][1], child_transform[1][2],
child_transform[2][0], child_transform[2][1], child_transform[2][2]);
child_w_rotation.scale(1.0f/child_w_scale[0], 1.0f/child_w_scale[1], 1.0f/child_w_scale[2]);
-
+
child_w_pos = MT_Point3(child_transform[0][3], child_transform[1][3], child_transform[2][3]);
-
+
valid_parent_transform = true;
}
}
- }
-
+ }
+
if (valid_parent_transform)
{
child->SetWorldScale(child_w_scale);
diff --git a/source/gameengine/Ketsji/KX_SG_BoneParentNodeRelationship.h b/source/gameengine/Ketsji/KX_SG_BoneParentNodeRelationship.h
index 6f4fd482198..957d514246b 100644
--- a/source/gameengine/Ketsji/KX_SG_BoneParentNodeRelationship.h
+++ b/source/gameengine/Ketsji/KX_SG_BoneParentNodeRelationship.h
@@ -23,7 +23,7 @@
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
- *
+ *
*/
/** \file KX_SG_BoneParentNodeRelationship.h
@@ -32,14 +32,14 @@
#ifndef __KX_SG_BONEPARENTNODERELATIONSHIP_H__
#define __KX_SG_BONEPARENTNODERELATIONSHIP_H__
-
+
#include "SG_Spatial.h"
#include "SG_ParentRelation.h"
struct Bone;
/**
- * Bone parent relationship parents a child SG_Spatial frame to a
+ * Bone parent relationship parents a child SG_Spatial frame to a
* bone in an armature object.
*/
class KX_BoneParentRelation : public SG_ParentRelation
@@ -54,7 +54,7 @@ public :
* to a Blender struct Bone - this should be fixed if
*/
- static
+ static
KX_BoneParentRelation *
New(Bone* bone
);
diff --git a/source/gameengine/Ketsji/KX_SG_NodeRelationships.cpp b/source/gameengine/Ketsji/KX_SG_NodeRelationships.cpp
index e80de76861e..ea1c755b88e 100644
--- a/source/gameengine/Ketsji/KX_SG_NodeRelationships.cpp
+++ b/source/gameengine/Ketsji/KX_SG_NodeRelationships.cpp
@@ -36,7 +36,7 @@
* Implementation of classes defined in KX_SG_NodeRelationships.h
*/
-/**
+/**
* first of all KX_NormalParentRelation
*/
@@ -100,7 +100,7 @@ KX_NormalParentRelation(
// nothing to do
}
-/**
+/**
* Next KX_VertexParentRelation
*/
@@ -111,8 +111,8 @@ New(
) {
return new KX_VertexParentRelation();
}
-
-/**
+
+/**
* Method inherited from KX_ParentRelation
*/
@@ -130,18 +130,18 @@ UpdateChildCoordinates(
return false;
child->SetWorldScale(child->GetLocalScale());
-
+
if (parent)
child->SetWorldPosition(child->GetLocalPosition()+parent->GetWorldPosition());
else
child->SetWorldPosition(child->GetLocalPosition());
-
+
child->SetWorldOrientation(child->GetLocalOrientation());
child->ClearModified();
return true; //parent != NULL;
}
-/**
+/**
* Method inherited from KX_ParentRelation
*/
@@ -178,7 +178,7 @@ New(
return new KX_SlowParentRelation(relaxation);
}
-/**
+/**
* Method inherited from KX_ParentRelation
*/
@@ -199,11 +199,11 @@ UpdateChildCoordinates(
const MT_Matrix3x3 & child_rotation = child->GetLocalOrientation();
// the childs world locations which we will update.
-
+
MT_Vector3 child_w_scale;
MT_Point3 child_w_pos;
MT_Matrix3x3 child_w_rotation;
-
+
if (parent) {
// This is a slow parent relation
@@ -220,7 +220,7 @@ UpdateChildCoordinates(
child_n_scale = p_world_scale * child_scale;
child_n_rotation = p_world_rotation * child_rotation;
- child_n_pos = p_world_pos + p_world_scale *
+ child_n_pos = p_world_pos + p_world_scale *
(p_world_rotation * child_pos);
@@ -232,7 +232,7 @@ UpdateChildCoordinates(
child_w_pos = child->GetWorldPosition();
child_w_rotation = child->GetWorldOrientation();
- // now 'interpolate' the normal coordinates with the last
+ // now 'interpolate' the normal coordinates with the last
// world coordinates to get the new world coordinates.
MT_Scalar weight = MT_Scalar(1)/(m_relax + 1);
@@ -248,7 +248,7 @@ UpdateChildCoordinates(
child_w_rotation = child_n_rotation;
m_initialized = true;
}
-
+
} else {
child_w_scale = child_scale;
@@ -262,11 +262,11 @@ UpdateChildCoordinates(
child->ClearModified();
// this node must always be updated, so reschedule it for next time
child->ActivateRecheduleUpdateCallback();
-
+
return true; //parent != NULL;
}
-/**
+/**
* Method inherited from KX_ParentRelation
*/
diff --git a/source/gameengine/Ketsji/KX_SG_NodeRelationships.h b/source/gameengine/Ketsji/KX_SG_NodeRelationships.h
index 5d777f5028f..3b2fdf0272b 100644
--- a/source/gameengine/Ketsji/KX_SG_NodeRelationships.h
+++ b/source/gameengine/Ketsji/KX_SG_NodeRelationships.h
@@ -23,20 +23,20 @@
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
- *
+ *
*/
-
+
/** \file KX_SG_NodeRelationships.h
* \ingroup ketsji
- * \section KX_SG_NodeRelationships
- * This file provides common concrete implementations of
+ * \section KX_SG_NodeRelationships
+ * This file provides common concrete implementations of
* SG_ParentRelation used by the game engine. These are
* KX_SlowParentRelation a slow parent relationship.
- * KX_NormalParentRelation a normal parent relationship where
+ * KX_NormalParentRelation a normal parent relationship where
* orientation and position are inherited from the parent by
* the child.
- * KX_VertexParentRelation only location information is
- * inherited by the child.
+ * KX_VertexParentRelation only location information is
+ * inherited by the child.
*/
#ifndef __KX_SG_NODERELATIONSHIPS_H__
@@ -54,12 +54,12 @@ public :
* on the heap.
*/
- static
+ static
KX_NormalParentRelation *
New(
);
- /**
+ /**
* Method inherited from KX_ParentRelation
*/
@@ -70,10 +70,10 @@ public :
bool& parentUpdated
);
- /**
+ /**
* Method inherited from KX_ParentRelation
*/
-
+
SG_ParentRelation *
NewCopy(
);
@@ -103,12 +103,12 @@ public :
* on the heap.
*/
- static
+ static
KX_VertexParentRelation *
New(
);
- /**
+ /**
* Method inherited from KX_ParentRelation
*/
@@ -119,10 +119,10 @@ public :
bool& parentUpdated
);
- /**
+ /**
* Method inherited from KX_ParentRelation
*/
-
+
SG_ParentRelation *
NewCopy(
);
@@ -132,7 +132,7 @@ public :
bool
IsVertexRelation(
- ) {
+ ) {
return true;
}
@@ -158,13 +158,13 @@ public :
* on the heap.
*/
- static
+ static
KX_SlowParentRelation *
New(
MT_Scalar relaxation
);
- /**
+ /**
* Method inherited from KX_ParentRelation
*/
@@ -175,10 +175,10 @@ public :
bool& parentUpdated
);
- /**
+ /**
* Method inherited from KX_ParentRelation
*/
-
+
SG_ParentRelation *
NewCopy(
);
@@ -186,7 +186,7 @@ public :
MT_Scalar
GetTimeOffset(
) { return m_relax; }
-
+
void
SetTimeOffset(
MT_Scalar relaxation
@@ -194,10 +194,10 @@ public :
~KX_SlowParentRelation(
);
-
+
bool
IsSlowRelation(
- ) {
+ ) {
return true;
}
@@ -217,7 +217,7 @@ private :
* time we update spatial data of the child. This is done
* by just doing a normal parent relation the first time
* UpdateChildCoordinates is called and then doing the
- * slow parent relation
+ * slow parent relation
*/
bool m_initialized;
diff --git a/source/gameengine/Ketsji/KX_ScalarInterpolator.h b/source/gameengine/Ketsji/KX_ScalarInterpolator.h
index 5d8c3163376..ddb1eb68867 100644
--- a/source/gameengine/Ketsji/KX_ScalarInterpolator.h
+++ b/source/gameengine/Ketsji/KX_ScalarInterpolator.h
@@ -39,12 +39,12 @@ class KX_IScalarInterpolator;
class KX_ScalarInterpolator : public KX_IInterpolator {
public:
- KX_ScalarInterpolator(MT_Scalar* target,
+ KX_ScalarInterpolator(MT_Scalar* target,
KX_IScalarInterpolator *ipo) :
m_target(target),
m_ipo(ipo)
{}
-
+
virtual ~KX_ScalarInterpolator() {}
virtual void Execute(float currentTime) const;
void SetNewTarget(MT_Scalar* newtarget)
diff --git a/source/gameengine/Ketsji/KX_ScalingInterpolator.h b/source/gameengine/Ketsji/KX_ScalingInterpolator.h
index 52b6d0cf8cc..55dfb55f500 100644
--- a/source/gameengine/Ketsji/KX_ScalingInterpolator.h
+++ b/source/gameengine/Ketsji/KX_ScalingInterpolator.h
@@ -43,11 +43,11 @@ public:
KX_IScalarInterpolator *ipos[])
: m_target(target)
{
- m_ipos[0] = ipos[0];
- m_ipos[1] = ipos[1];
+ m_ipos[0] = ipos[0];
+ m_ipos[1] = ipos[1];
m_ipos[2] = ipos[2];
}
-
+
virtual void Execute(float currentTime) const;
private:
diff --git a/source/gameengine/Ketsji/KX_Scene.cpp b/source/gameengine/Ketsji/KX_Scene.cpp
index b3061087344..ef5d1580181 100644
--- a/source/gameengine/Ketsji/KX_Scene.cpp
+++ b/source/gameengine/Ketsji/KX_Scene.cpp
@@ -150,7 +150,7 @@ KX_Scene::KX_Scene(class SCA_IInputDevice* keyboarddevice,
class NG_NetworkDeviceInterface *ndi,
const STR_String& sceneName,
Scene *scene,
- class RAS_ICanvas* canvas):
+ class RAS_ICanvas* canvas):
PyObjectPlus(),
m_keyboardmgr(NULL),
m_mousemgr(NULL),
@@ -182,11 +182,11 @@ KX_Scene::KX_Scene(class SCA_IInputDevice* keyboarddevice,
m_animatedlist = new CListValue();
m_logicmgr = new SCA_LogicManager();
-
+
m_timemgr = new SCA_TimeEventManager(m_logicmgr);
m_keyboardmgr = new SCA_KeyboardManager(m_logicmgr,keyboarddevice);
m_mousemgr = new SCA_MouseManager(m_logicmgr,mousedevice, canvas);
-
+
//SCA_AlwaysEventManager* alwaysmgr = new SCA_AlwaysEventManager(m_logicmgr);
//SCA_PropertyEventManager* propmgr = new SCA_PropertyEventManager(m_logicmgr);
SCA_ActuatorEventManager* actmgr = new SCA_ActuatorEventManager(m_logicmgr);
@@ -195,8 +195,8 @@ KX_Scene::KX_Scene(class SCA_IInputDevice* keyboarddevice,
//KX_RayEventManager* raymgr = new KX_RayEventManager(m_logicmgr);
KX_NetworkEventManager* netmgr = new KX_NetworkEventManager(m_logicmgr, ndi);
-
-
+
+
//m_logicmgr->RegisterEventManager(alwaysmgr);
//m_logicmgr->RegisterEventManager(propmgr);
@@ -220,11 +220,11 @@ KX_Scene::KX_Scene(class SCA_IInputDevice* keyboarddevice,
MT_assert (m_networkDeviceInterface != NULL);
m_networkScene = new NG_NetworkScene(m_networkDeviceInterface);
-
+
m_rootnode = NULL;
m_bucketmanager=new RAS_BucketManager();
-
+
bool showObstacleSimulation = (scene->gm.flag & GAME_SHOW_OBSTACLE_SIMULATION) != 0;
switch (scene->gm.obstacleSimulation)
{
@@ -237,7 +237,7 @@ KX_Scene::KX_Scene(class SCA_IInputDevice* keyboarddevice,
default:
m_obstacleSimulation = NULL;
}
-
+
#ifdef WITH_PYTHON
m_attr_dict = NULL;
m_draw_call_pre = NULL;
@@ -255,7 +255,7 @@ KX_Scene::~KX_Scene()
// reference might be hanging and causing late release of objects
RemoveAllDebugProperties();
- while (GetRootParentList()->GetCount() > 0)
+ while (GetRootParentList()->GetCount() > 0)
{
KX_GameObject* parentobj = (KX_GameObject*) GetRootParentList()->GetValue(0);
this->RemoveObject(parentobj);
@@ -269,13 +269,13 @@ KX_Scene::~KX_Scene()
if (m_parentlist)
m_parentlist->Release();
-
+
if (m_inactivelist)
m_inactivelist->Release();
if (m_lightlist)
m_lightlist->Release();
-
+
if (m_tempObjectList)
m_tempObjectList->Release();
@@ -293,7 +293,7 @@ KX_Scene::~KX_Scene()
if (m_networkScene)
delete m_networkScene;
-
+
if (m_bucketmanager)
{
delete m_bucketmanager;
@@ -358,7 +358,7 @@ SCA_TimeEventManager* KX_Scene::GetTimeEventManager()
-
+
list<class KX_Camera*>* KX_Scene::GetCameras()
{
return &m_cameras;
@@ -370,12 +370,12 @@ void KX_Scene::SetFramingType(RAS_FrameSettings & frame_settings)
};
/**
- * Return a const reference to the framing
+ * Return a const reference to the framing
* type set by the above call.
* The contents are not guaranteed to be sensible
* if you don't call the above function.
*/
-const RAS_FrameSettings& KX_Scene::GetFramingType() const
+const RAS_FrameSettings& KX_Scene::GetFramingType() const
{
return m_frame_settings;
};
@@ -383,7 +383,7 @@ const RAS_FrameSettings& KX_Scene::GetFramingType() const
/**
- * Store the current scene's viewport on the
+ * Store the current scene's viewport on the
* game engine canvas.
*/
void KX_Scene::SetSceneViewport(const RAS_Rect &viewport)
@@ -393,7 +393,7 @@ void KX_Scene::SetSceneViewport(const RAS_Rect &viewport)
-const RAS_Rect& KX_Scene::GetSceneViewport() const
+const RAS_Rect& KX_Scene::GetSceneViewport() const
{
return m_viewport;
}
@@ -458,7 +458,7 @@ void KX_Scene::AddObjectDebugProperties(class KX_GameObject* gameobj)
if (prop->flag & PROP_DEBUG)
AddDebugProperty(gameobj,STR_String(prop->name));
prop = prop->next;
- }
+ }
if (blenderobject->scaflag & OB_DEBUGSTATE)
AddDebugProperty(gameobj,STR_String("__state__"));
@@ -490,10 +490,10 @@ void KX_Scene::RemoveNodeDestructObject(class SG_IObject* node,class CValue* gam
KX_GameObject* KX_Scene::AddNodeReplicaObject(class SG_IObject* node, class CValue* gameobj)
{
// for group duplication, limit the duplication of the hierarchy to the
- // objects that are part of the group.
+ // objects that are part of the group.
if (!IsObjectInGroup(gameobj))
return NULL;
-
+
KX_GameObject* orgobj = (KX_GameObject*)gameobj;
KX_GameObject* newobj = (KX_GameObject*)orgobj->GetReplica();
m_map_gameobject_to_replica.insert(orgobj, newobj);
@@ -516,7 +516,7 @@ KX_GameObject* KX_Scene::AddNodeReplicaObject(class SG_IObject* node, class CVal
else
{
m_rootnode = new SG_Node(newobj,this,KX_Scene::m_callbacks);
-
+
// this fixes part of the scaling-added object bug
SG_Node* orgnode = orgobj->GetSGNode();
m_rootnode->SetLocalScale(orgnode->GetLocalScale());
@@ -524,13 +524,13 @@ KX_GameObject* KX_Scene::AddNodeReplicaObject(class SG_IObject* node, class CVal
m_rootnode->SetLocalOrientation(orgnode->GetLocalOrientation());
// define the relationship between this node and it's parent.
- KX_NormalParentRelation * parent_relation =
+ KX_NormalParentRelation * parent_relation =
KX_NormalParentRelation::New();
m_rootnode->SetParentRelation(parent_relation);
newobj->SetSGNode(m_rootnode);
}
-
+
SG_IObject* replicanode = newobj->GetSGNode();
// SG_Node* rootnode = (replicanode == m_rootnode ? NULL : m_rootnode);
@@ -551,7 +551,7 @@ KX_GameObject* KX_Scene::AddNodeReplicaObject(class SG_IObject* node, class CVal
replicanode->RemoveAllControllers();
SGControllerList::iterator cit;
//int numcont = scenegraphcontrollers.size();
-
+
for (cit = scenegraphcontrollers.begin();!(cit==scenegraphcontrollers.end());++cit)
{
// controller replication is quite complicated
@@ -603,8 +603,8 @@ KX_GameObject* KX_Scene::AddNodeReplicaObject(class SG_IObject* node, class CVal
// !
// It is VERY important that the order of sensors and actuators in
// the replicated object is preserved: it is used to reconnect the logic.
-// This method is more robust then using the bricks name in case of complex
-// group replication. The replication of logic bricks is done in
+// This method is more robust then using the bricks name in case of complex
+// group replication. The replication of logic bricks is done in
// SCA_IObject::ReParentLogic(), make sure it preserves the order of the bricks.
void KX_Scene::ReplicateLogic(KX_GameObject* newobj)
{
@@ -628,14 +628,14 @@ void KX_Scene::ReplicateLogic(KX_GameObject* newobj)
// do it directly on the list at this controller is not connected to anything at this stage
cont->GetLinkedSensors().clear();
cont->GetLinkedActuators().clear();
-
+
// now relink each sensor
for (vector<SCA_ISensor*>::iterator its = linkedsensors.begin();!(its==linkedsensors.end());its++)
{
SCA_ISensor* oldsensor = (*its);
SCA_IObject* oldsensorobj = oldsensor->GetParent();
SCA_IObject* newsensorobj = NULL;
-
+
// the original owner of the sensor has been replicated?
void **h_obj = m_map_gameobject_to_replica[oldsensorobj];
if (h_obj)
@@ -657,7 +657,7 @@ void KX_Scene::ReplicateLogic(KX_GameObject* newobj)
for (sensorpos=0, sit=sensorlist.begin(); sit!=sensorlist.end(); sit++, sensorpos++)
{
- if ((*sit) == oldsensor)
+ if ((*sit) == oldsensor)
{
newsensor = newsensorobj->GetSensors().at(sensorpos);
break;
@@ -667,7 +667,7 @@ void KX_Scene::ReplicateLogic(KX_GameObject* newobj)
m_logicmgr->RegisterToSensor(cont,newsensor);
}
}
-
+
// now relink each actuator
for (vector<SCA_IActuator*>::iterator ita = linkedactuators.begin();!(ita==linkedactuators.end());ita++)
{
@@ -697,7 +697,7 @@ void KX_Scene::ReplicateLogic(KX_GameObject* newobj)
for (actuatorpos=0, ait=actuatorlist.begin(); ait!=actuatorlist.end(); ait++, actuatorpos++)
{
- if ((*ait) == oldactuator)
+ if ((*ait) == oldactuator)
{
newactuator = newactuatorobj->GetActuators().at(actuatorpos);
break;
@@ -732,13 +732,13 @@ void KX_Scene::DupliGroupRecurse(CValue* obj, int level)
m_logicHierarchicalGameObjects.clear();
m_map_gameobject_to_replica.clear();
m_ueberExecutionPriority++;
- // for groups will do something special:
+ // for groups will do something special:
// we will force the creation of objects to those in the group only
// Again, this is match what Blender is doing (it doesn't care of parent relationship)
m_groupGameObjects.clear();
group = blgroupobj->dup_group;
- for (go=(GroupObject*)group->gobject.first; go; go=(GroupObject*)go->next)
+ for (go=(GroupObject*)group->gobject.first; go; go=(GroupObject*)go->next)
{
Object* blenderobj = go->ob;
if (blgroupobj == blenderobj)
@@ -746,10 +746,10 @@ void KX_Scene::DupliGroupRecurse(CValue* obj, int level)
continue;
gameobj = (KX_GameObject*)m_logicmgr->FindGameObjByBlendObj(blenderobj);
- if (gameobj == NULL)
+ if (gameobj == NULL)
{
// this object has not been converted!!!
- // Should not happen as dupli group are created automatically
+ // Should not happen as dupli group are created automatically
continue;
}
@@ -794,8 +794,8 @@ void KX_Scene::DupliGroupRecurse(CValue* obj, int level)
}
// don't replicate logic now: we assume that the objects in the group can have
// logic relationship, even outside parent relationship
- // In order to match 3D view, the position of groupobj is used as a
- // transformation matrix instead of the new position. This means that
+ // In order to match 3D view, the position of groupobj is used as a
+ // transformation matrix instead of the new position. This means that
// the group reference point is 0,0,0
// get the rootnode's scale
@@ -804,7 +804,7 @@ void KX_Scene::DupliGroupRecurse(CValue* obj, int level)
replica->NodeSetRelativeScale(newscale);
MT_Point3 offset(group->dupli_ofs);
- MT_Point3 newpos = groupobj->NodeGetWorldPosition() +
+ MT_Point3 newpos = groupobj->NodeGetWorldPosition() +
newscale*(groupobj->NodeGetWorldOrientation() * (gameobj->NodeGetWorldPosition()-offset));
replica->NodeSetLocalPosition(newpos);
// set the orientation after position for softbody!
@@ -828,7 +828,7 @@ void KX_Scene::DupliGroupRecurse(CValue* obj, int level)
{
(*git)->ReParentLogic();
}
-
+
// relink any pointers as necessary, sort of a temporary solution
for (git = m_logicHierarchicalGameObjects.begin();!(git==m_logicHierarchicalGameObjects.end());++git)
{
@@ -843,7 +843,7 @@ void KX_Scene::DupliGroupRecurse(CValue* obj, int level)
{
ReplicateLogic((*git));
}
-
+
// now look if object in the hierarchy have dupli group and recurse
for (git = m_logicHierarchicalGameObjects.begin();!(git==m_logicHierarchicalGameObjects.end());++git)
{
@@ -947,7 +947,7 @@ SCA_IObject* KX_Scene::AddReplicaObject(class CValue* originalobject,
{
(*git)->ReParentLogic();
}
-
+
// relink any pointers as necessary, sort of a temporary solution
for (git = m_logicHierarchicalGameObjects.begin();!(git==m_logicHierarchicalGameObjects.end());++git)
{
@@ -968,7 +968,7 @@ SCA_IObject* KX_Scene::AddReplicaObject(class CValue* originalobject,
{
ReplicateLogic((*git));
}
-
+
// check if there are objects with dupligroup in the hierarchy
vector<KX_GameObject*> duplilist;
for (git = m_logicHierarchicalGameObjects.begin();!(git==m_logicHierarchicalGameObjects.end());++git)
@@ -1003,7 +1003,7 @@ void KX_Scene::RemoveObject(class CValue* gameobj)
// recursively destruct
node->Destruct();
}
- //no need to do that: the object is destroyed and memory released
+ //no need to do that: the object is destroyed and memory released
//newobj->SetSGNode(0);
}
@@ -1039,7 +1039,7 @@ int KX_Scene::NewRemoveObject(class CValue* gameobj)
/* Invalidate the python reference, since the object may exist in script lists
* its possible that it wont be automatically invalidated, so do it manually here,
- *
+ *
* if for some reason the object is added back into the scene python can always get a new Proxy
*/
newobj->InvalidateProxy();
@@ -1054,7 +1054,7 @@ int KX_Scene::NewRemoveObject(class CValue* gameobj)
//GetPhysicsEnvironment()->RemovePhysicsController(gameobj->getPhysicsController());
// remove all sensors/controllers/actuators from logicsystem...
-
+
SCA_SensorList& sensors = newobj->GetSensors();
for (SCA_SensorList::iterator its = sensors.begin();
!(its==sensors.end());its++)
@@ -1103,7 +1103,7 @@ int KX_Scene::NewRemoveObject(class CValue* gameobj)
KX_GameObject* group = newobj->GetDupliGroupObject();
if (group)
group->RemoveInstanceObject(newobj);
-
+
newobj->RemoveMeshes();
switch (newobj->GetGameObjectType()) {
@@ -1146,9 +1146,9 @@ int KX_Scene::NewRemoveObject(class CValue* gameobj)
if (m_sceneConverter)
m_sceneConverter->UnregisterGameObject(newobj);
#endif
-
+
// return value will be 0 if the object is actually deleted (all reference gone)
-
+
return ret;
}
@@ -1168,18 +1168,18 @@ void KX_Scene::ReplaceMesh(class CValue* obj,void* meshobj, bool use_gfx, bool u
{
gameobj->RemoveMeshes();
gameobj->AddMesh(mesh);
-
+
if (gameobj->m_isDeformable)
{
BL_DeformableGameObject* newobj = static_cast<BL_DeformableGameObject*>( gameobj );
-
+
if (newobj->GetDeformer())
{
delete newobj->GetDeformer();
newobj->SetDeformer(NULL);
}
- if (mesh->GetMesh())
+ if (mesh->GetMesh())
{
// we must create a new deformer but which one?
KX_GameObject* parentobj = newobj->GetParent();
@@ -1192,7 +1192,7 @@ void KX_Scene::ReplaceMesh(class CValue* obj,void* meshobj, bool use_gfx, bool u
bool bHasModifier = BL_ModifierDeformer::HasCompatibleDeformer(blendobj);
bool bHasShapeKey = blendmesh->key != NULL && blendmesh->key->type==KEY_RELATIVE;
bool bHasDvert = blendmesh->dvert != NULL;
- bool bHasArmature =
+ bool bHasArmature =
BL_ModifierDeformer::HasArmatureDeformer(blendobj) &&
parentobj && // current parent is armature
parentobj->GetGameObjectType() == SCA_IObject::OBJ_ARMATURE &&
@@ -1203,14 +1203,14 @@ void KX_Scene::ReplaceMesh(class CValue* obj,void* meshobj, bool use_gfx, bool u
#ifdef WITH_BULLET
bool bHasSoftBody = (!parentobj && (blendobj->gameflag & OB_SOFT_BODY));
#endif
-
+
if (oldblendobj==NULL) {
if (bHasModifier || bHasShapeKey || bHasDvert || bHasArmature) {
std::cout << "warning: ReplaceMesh() new mesh is not used in an object from the current scene, you will get incorrect behavior" << std::endl;
bHasShapeKey= bHasDvert= bHasArmature=bHasModifier= false;
}
}
-
+
if (bHasModifier)
{
BL_ModifierDeformer* modifierDeformer;
@@ -1241,7 +1241,7 @@ void KX_Scene::ReplaceMesh(class CValue* obj,void* meshobj, bool use_gfx, bool u
}
else if (bHasShapeKey) {
BL_ShapeDeformer* shapeDeformer;
- if (bHasArmature)
+ if (bHasArmature)
{
shapeDeformer = new BL_ShapeDeformer(
newobj,
@@ -1266,7 +1266,7 @@ void KX_Scene::ReplaceMesh(class CValue* obj,void* meshobj, bool use_gfx, bool u
}
newobj->SetDeformer( shapeDeformer);
}
- else if (bHasArmature)
+ else if (bHasArmature)
{
BL_SkinDeformer* skinDeformer = new BL_SkinDeformer(
newobj,
@@ -1368,7 +1368,7 @@ void KX_Scene::SetActiveCamera(KX_Camera* cam)
if (!FindCamera(cam)) {
AddCamera(cam);
if (cam) std::cout << "Added cam " << cam->GetName() << std::endl;
- }
+ }
m_active_camera = cam;
}
@@ -1397,9 +1397,9 @@ void KX_Scene::MarkVisible(SG_Tree *node, RAS_IRasterizer* rasty, KX_Camera* cam
{
MT_Scalar radius = node->Radius();
MT_Point3 center = node->Center();
-
- intersect = cam->SphereInsideFrustum(center, radius);
-
+
+ intersect = cam->SphereInsideFrustum(center, radius);
+
if (intersect == KX_Camera::INTERSECT)
{
MT_Point3 box[8];
@@ -1437,7 +1437,7 @@ void KX_Scene::MarkSubTreeVisible(SG_Tree *node, RAS_IRasterizer* rasty, bool vi
if (visible)
{
int nummeshes = gameobj->GetMeshCount();
-
+
// this adds the vertices to the display list
for (int m=0;m<nummeshes;m++)
(gameobj->GetMesh(m))->SchedulePolygons(rasty->GetDrawingMode());
@@ -1458,7 +1458,7 @@ void KX_Scene::MarkVisible(RAS_IRasterizer* rasty, KX_GameObject* gameobj,KX_Cam
// User (Python/Actuator) has forced object invisible...
if (!gameobj->GetSGNode() || !gameobj->GetVisible())
return;
-
+
// Shadow lamp layers
if (layer && !(gameobj->GetLayer() & layer)) {
gameobj->SetCulled(true);
@@ -1468,13 +1468,13 @@ void KX_Scene::MarkVisible(RAS_IRasterizer* rasty, KX_GameObject* gameobj,KX_Cam
// If Frustum culling is off, the object is always visible.
bool vis = !cam->GetFrustumCulling();
-
+
// If the camera is inside this node, then the object is visible.
if (!vis)
{
vis = gameobj->GetSGNode()->inside( cam->GetCameraLocation() );
}
-
+
// Test the object's bound sphere against the view frustum.
if (!vis)
{
@@ -1491,16 +1491,16 @@ void KX_Scene::MarkVisible(RAS_IRasterizer* rasty, KX_GameObject* gameobj,KX_Cam
case KX_Camera::INTERSECT:
// Test the object's bound box against the view frustum.
MT_Point3 box[8];
- gameobj->GetSGNode()->getBBox(box);
+ gameobj->GetSGNode()->getBBox(box);
vis = cam->BoxInsideFrustum(box) != KX_Camera::OUTSIDE;
break;
}
}
-
+
if (vis)
{
int nummeshes = gameobj->GetMeshCount();
-
+
for (int m=0;m<nummeshes;m++)
{
// this adds the vertices to the display list
@@ -1534,7 +1534,7 @@ void KX_Scene::PhysicsCullingCallback(KX_ClientObjectInfo *objectInfo, void* cul
void KX_Scene::CalculateVisibleMeshes(RAS_IRasterizer* rasty,KX_Camera* cam, int layer)
{
bool dbvt_culling = false;
- if (m_dbvt_culling)
+ if (m_dbvt_culling)
{
/* Reset KX_GameObject m_bCulled to true before doing culling
* since DBVT culling will only set it to false.
@@ -1581,16 +1581,16 @@ void KX_Scene::LogicBeginFrame(double curtime)
{
// have a look at temp objects ...
int lastobj = m_tempObjectList->GetCount() - 1;
-
+
for (int i = lastobj; i >= 0; i--)
{
CValue* objval = m_tempObjectList->GetValue(i);
CFloatValue* propval = (CFloatValue*) objval->GetProperty("::timebomb");
-
+
if (propval)
{
float timeleft = (float)(propval->GetNumber() - 1.0/KX_KetsjiEngine::GetTicRate());
-
+
if (timeleft > 0)
{
propval->SetFloat(timeleft);
@@ -1811,23 +1811,23 @@ int KX_Scene::GetLodHysteresisValue(void)
return m_lodHysteresisValue;
}
-void KX_Scene::UpdateObjectActivity(void)
+void KX_Scene::UpdateObjectActivity(void)
{
if (m_activity_culling) {
/* determine the activity criterium and set objects accordingly */
int i=0;
-
+
MT_Point3 camloc = GetActiveCamera()->NodeGetWorldPosition(); //GetCameraLocation();
-
+
for (i=0;i<GetObjectList()->GetCount();i++)
{
KX_GameObject* ob = (KX_GameObject*) GetObjectList()->GetValue(i);
-
+
if (!ob->GetIgnoreActivityCulling()) {
/* Simple test: more than 10 away from the camera, count
* Manhattan distance. */
MT_Point3 obpos = ob->NodeGetWorldPosition();
-
+
if ((fabsf(camloc[0] - obpos[0]) > m_activity_box_radius) ||
(fabsf(camloc[1] - obpos[1]) > m_activity_box_radius) ||
(fabsf(camloc[2] - obpos[2]) > m_activity_box_radius) )
@@ -1848,7 +1848,7 @@ void KX_Scene::SetActivityCullingRadius(float f)
f = 0.5f;
m_activity_box_radius = f;
}
-
+
NG_NetworkDeviceInterface* KX_Scene::GetNetworkDeviceInterface()
{
return m_networkDeviceInterface;
@@ -1897,7 +1897,7 @@ void KX_Scene::SetPhysicsEnvironment(class PHY_IPhysicsEnvironment* physEnv)
m_logicmgr->RegisterEventManager(touchmgr);
}
}
-
+
void KX_Scene::setSuspendedTime(double suspendedtime)
{
m_suspendedtime = suspendedtime;
@@ -2147,7 +2147,7 @@ bool KX_Scene::MergeScene(KX_Scene *other)
for (unsigned int i= 0; i < times.size(); i++) {
timemgr->AddTimeProperty(times[i]);
}
-
+
}
return true;
}
@@ -2209,10 +2209,10 @@ PyMethodDef KX_Scene::Methods[] = {
KX_PYMETHODTABLE(KX_Scene, resume),
KX_PYMETHODTABLE(KX_Scene, drawObstacleSimulation),
-
+
/* dict style access */
KX_PYMETHODTABLE(KX_Scene, get),
-
+
{NULL,NULL} //Sentinel
};
static PyObject *Map_GetItem(PyObject *self_v, PyObject *item)
@@ -2220,7 +2220,7 @@ static PyObject *Map_GetItem(PyObject *self_v, PyObject *item)
KX_Scene* self = static_cast<KX_Scene*>BGE_PROXY_REF(self_v);
const char *attr_str= _PyUnicode_AsString(item);
PyObject *pyconvert;
-
+
if (self == NULL) {
PyErr_SetString(PyExc_SystemError, "val = scene[key]: KX_Scene, " BGE_PROXY_ERROR_MSG);
return NULL;
@@ -2228,9 +2228,9 @@ static PyObject *Map_GetItem(PyObject *self_v, PyObject *item)
if (!self->m_attr_dict)
self->m_attr_dict = PyDict_New();
-
+
if (self->m_attr_dict && (pyconvert=PyDict_GetItem(self->m_attr_dict, item))) {
-
+
if (attr_str)
PyErr_Clear();
Py_INCREF(pyconvert);
@@ -2241,7 +2241,7 @@ static PyObject *Map_GetItem(PyObject *self_v, PyObject *item)
else PyErr_SetString(PyExc_KeyError, "value = scene[key]: KX_Scene, key does not exist");
return NULL;
}
-
+
}
static int Map_SetItem(PyObject *self_v, PyObject *key, PyObject *val)
@@ -2250,7 +2250,7 @@ static int Map_SetItem(PyObject *self_v, PyObject *key, PyObject *val)
const char *attr_str= _PyUnicode_AsString(key);
if (attr_str==NULL)
PyErr_Clear();
-
+
if (self == NULL) {
PyErr_SetString(PyExc_SystemError, "scene[key] = value: KX_Scene, " BGE_PROXY_ERROR_MSG);
return -1;
@@ -2261,10 +2261,10 @@ static int Map_SetItem(PyObject *self_v, PyObject *key, PyObject *val)
if (val==NULL) { /* del ob["key"] */
int del= 0;
-
+
if (self->m_attr_dict)
del |= (PyDict_DelItem(self->m_attr_dict, key)==0) ? 1:0;
-
+
if (del==0) {
if (attr_str) PyErr_Format(PyExc_KeyError, "scene[key] = value: KX_Scene, key \"%s\" could not be set", attr_str);
else PyErr_SetString(PyExc_KeyError, "del scene[key]: KX_Scene, key could not be deleted");
@@ -2279,25 +2279,25 @@ static int Map_SetItem(PyObject *self_v, PyObject *key, PyObject *val)
if (self->m_attr_dict==NULL) /* lazy init */
self->m_attr_dict= PyDict_New();
-
-
+
+
if (PyDict_SetItem(self->m_attr_dict, key, val)==0)
set= 1;
else
PyErr_SetString(PyExc_KeyError, "scene[key] = value: KX_Scene, key not be added to internal dictionary");
-
+
if (set==0)
return -1; /* pythons error value */
-
+
}
-
+
return 0; /* success */
}
static int Seq_Contains(PyObject *self_v, PyObject *value)
{
KX_Scene* self = static_cast<KX_Scene*>BGE_PROXY_REF(self_v);
-
+
if (self == NULL) {
PyErr_SetString(PyExc_SystemError, "val in scene: KX_Scene, " BGE_PROXY_ERROR_MSG);
return -1;
@@ -2308,7 +2308,7 @@ static int Seq_Contains(PyObject *self_v, PyObject *value)
if (self->m_attr_dict && PyDict_GetItem(self->m_attr_dict, value))
return 1;
-
+
return 0;
}
@@ -2374,18 +2374,18 @@ PyObject *KX_Scene::pyattr_get_cameras(void *self_v, const KX_PYATTRIBUTE_DEF *a
* the new CListValue is owned by python, so its possible python holds onto it longer then the BGE
* however this is the same with "scene.objects + []", when you make a copy by adding lists.
*/
-
+
KX_Scene* self = static_cast<KX_Scene*>(self_v);
CListValue* clist = new CListValue();
-
+
/* return self->GetCameras()->GetProxy(); */
-
+
list<KX_Camera*>::iterator it = self->GetCameras()->begin();
while (it != self->GetCameras()->end()) {
clist->Add((*it)->AddRef());
it++;
}
-
+
return clist->NewProxy(true);
}
@@ -2404,10 +2404,10 @@ int KX_Scene::pyattr_set_active_camera(void *self_v, const KX_PYATTRIBUTE_DEF *a
{
KX_Scene* self = static_cast<KX_Scene*>(self_v);
KX_Camera *camOb;
-
+
if (!ConvertPythonToCamera(value, &camOb, false, "scene.active_camera = value: KX_Scene"))
return PY_SET_ATTR_FAIL;
-
+
self->SetActiveCamera(camOb);
return PY_SET_ATTR_SUCCESS;
}
@@ -2552,7 +2552,7 @@ KX_PYMETHODDEF_DOC(KX_Scene, addObject,
return NULL;
}
SCA_IObject *replica = AddReplicaObject((SCA_IObject*)ob, reference, time);
-
+
// release here because AddReplicaObject AddRef's
// the object is added to the scene so we don't want python to own a reference
replica->Release();
@@ -2563,9 +2563,9 @@ KX_PYMETHODDEF_DOC(KX_Scene, end,
"end()\n"
"Removes this scene from the game.\n")
{
-
+
KX_GetActiveEngine()->RemoveScene(m_sceneName);
-
+
Py_RETURN_NONE;
}
@@ -2574,7 +2574,7 @@ KX_PYMETHODDEF_DOC(KX_Scene, restart,
"Restarts this scene.\n")
{
KX_GetActiveEngine()->ReplaceScene(m_sceneName, m_sceneName);
-
+
Py_RETURN_NONE;
}
@@ -2584,13 +2584,13 @@ KX_PYMETHODDEF_DOC(KX_Scene, replace,
"Return True if the new scene exists and scheduled for replacement, False otherwise.\n")
{
char* name;
-
+
if (!PyArg_ParseTuple(args, "s:replace", &name))
return NULL;
-
+
if (KX_GetActiveEngine()->ReplaceScene(m_sceneName, name))
Py_RETURN_TRUE;
-
+
Py_RETURN_FALSE;
}
@@ -2599,7 +2599,7 @@ KX_PYMETHODDEF_DOC(KX_Scene, suspend,
"Suspends this scene.\n")
{
Suspend();
-
+
Py_RETURN_NONE;
}
@@ -2608,7 +2608,7 @@ KX_PYMETHODDEF_DOC(KX_Scene, resume,
"Resumes this scene.\n")
{
Resume();
-
+
Py_RETURN_NONE;
}
@@ -2631,12 +2631,12 @@ KX_PYMETHODDEF_DOC(KX_Scene, get, "")
if (!PyArg_ParseTuple(args, "O|O:get", &key, &def))
return NULL;
-
+
if (m_attr_dict && (ret=PyDict_GetItem(m_attr_dict, key))) {
Py_INCREF(ret);
return ret;
}
-
+
Py_INCREF(def);
return def;
}
diff --git a/source/gameengine/Ketsji/KX_Scene.h b/source/gameengine/Ketsji/KX_Scene.h
index 6d8ae8a321b..d548d1e4892 100644
--- a/source/gameengine/Ketsji/KX_Scene.h
+++ b/source/gameengine/Ketsji/KX_Scene.h
@@ -121,7 +121,7 @@ protected:
/**
* The list of objects which have been removed during the
- * course of one frame. They are actually destroyed in
+ * course of one frame. They are actually destroyed in
* LogicEndFrame() via a call to RemoveObject().
*/
CListValue* m_euthanasyobjects;
@@ -131,7 +131,7 @@ protected:
CListValue* m_lightlist;
CListValue* m_inactivelist; // all objects that are not in the active layer
CListValue* m_animatedlist; // all animated objects
-
+
SG_QList m_sghead; // list of nodes that needs scenegraph update
// the Dlist is not object that must be updated
// the Qlist is for objects that needs to be rescheduled
@@ -180,7 +180,7 @@ protected:
* The name of the scene
*/
STR_String m_sceneName;
-
+
/**
* stores the world-settings for a scene
*/
@@ -217,23 +217,23 @@ protected:
/**
* Another temporary variable outstaying its welcome
- * used in AddReplicaObject to keep a record of all added
- * objects. Logic can only be updated when all objects
+ * used in AddReplicaObject to keep a record of all added
+ * objects. Logic can only be updated when all objects
* have been updated. This stores a list of the new objects.
*/
std::vector<KX_GameObject*> m_logicHierarchicalGameObjects;
-
+
/**
- * This temporary variable will contain the list of
+ * This temporary variable will contain the list of
* object that can be added during group instantiation.
- * objects outside this list will not be added (can
+ * objects outside this list will not be added (can
* happen with children that are outside the group).
* Used in AddReplicaObject. If the list is empty, it
* means don't care.
*/
std::set<CValue*> m_groupGameObjects;
-
- /**
+
+ /**
* Pointer to system variable passed in in constructor
* only used in constructor so we do not need to keep it
* around in this class.
@@ -261,15 +261,15 @@ protected:
* Toggle to enable or disable activity culling.
*/
bool m_activity_culling;
-
+
/**
* Toggle to enable or disable culling via DBVT broadphase of Bullet.
*/
bool m_dbvt_culling;
-
+
/**
* Occlusion culling resolution
- */
+ */
int m_dbvt_occlusion_res;
/**
@@ -278,12 +278,12 @@ protected:
RAS_FrameSettings m_frame_settings;
- /**
+ /**
* This scenes viewport into the game engine
* canvas.Maintained externally, initially [0,0] -> [0,0]
*/
RAS_Rect m_viewport;
-
+
/**
* Visibility testing functions.
*/
@@ -331,8 +331,8 @@ public:
void UpdateParents(double curtime);
void DupliGroupRecurse(CValue* gameobj, int level);
bool IsObjectInGroup(CValue* gameobj)
- {
- return (m_groupGameObjects.empty() ||
+ {
+ return (m_groupGameObjects.empty() ||
m_groupGameObjects.find(gameobj) != m_groupGameObjects.end());
}
void AddObjectDebugProperties(class KX_GameObject* gameobj);
@@ -346,7 +346,7 @@ public:
void RemoveObject(CValue* gameobj);
void RemoveDupliGroup(CValue *gameobj);
void DelayedRemoveObject(CValue* gameobj);
-
+
int NewRemoveObject(CValue* gameobj);
void ReplaceMesh(CValue* gameobj,
void* meshob, bool use_gfx, bool use_phys);
@@ -396,13 +396,13 @@ public:
/** Font Routines */
/** Find a font in the scene by pointer. */
- KX_FontObject*
+ KX_FontObject*
FindFont(
KX_FontObject*
);
/** Add a camera to this scene. */
- void
+ void
AddFont(
KX_FontObject*
);
@@ -417,22 +417,22 @@ public:
std::list<class KX_Camera*>*
GetCameras(
);
-
+
/** Find a camera in the scene by pointer. */
- KX_Camera*
+ KX_Camera*
FindCamera(
KX_Camera*
);
/** Find a scene in the scene by name. */
- KX_Camera*
+ KX_Camera*
FindCamera(
STR_String&
);
/** Add a camera to this scene. */
- void
+ void
AddCamera(
KX_Camera*
);
@@ -442,7 +442,7 @@ public:
GetActiveCamera(
);
- /**
+ /**
* Set this camera to be the active camera in the scene. If the
* camera is not present in the camera list, it will be added
*/
@@ -505,7 +505,7 @@ public:
);
/**
- * Return a const reference to the framing
+ * Return a const reference to the framing
* type set by the above call.
* The contents are not guaranteed to be sensible
* if you don't call the above function.
@@ -517,18 +517,18 @@ public:
) const;
/**
- * Store the current scene's viewport on the
+ * Store the current scene's viewport on the
* game engine canvas.
*/
void SetSceneViewport(const RAS_Rect &viewport);
/**
* Get the current scene's viewport on the
- * game engine canvas. This maintained
+ * game engine canvas. This maintained
* externally in KX_GameEngine
*/
const RAS_Rect& GetSceneViewport() const;
-
+
/**
* \section Accessors to different scenes of this scene
*/
@@ -550,7 +550,7 @@ public:
static SG_Callbacks m_callbacks;
const STR_String& GetName();
-
+
// Suspend the entire scene.
void Suspend();
@@ -565,7 +565,7 @@ public:
bool IsActivedLodHysteresis();
void SetLodHysteresisValue(int hysteresisvalue);
int GetLodHysteresisValue();
-
+
// Update the activity box settings for objects in this scene, if needed.
void UpdateObjectActivity(void);
@@ -584,7 +584,7 @@ public:
bool GetDbvtCulling() { return m_dbvt_culling; }
void SetDbvtOcclusionRes(int i) { m_dbvt_occlusion_res = i; }
int GetDbvtOcclusionRes() { return m_dbvt_occlusion_res; }
-
+
void SetSceneConverter(class KX_BlenderSceneConverter* sceneConverter);
class PHY_IPhysicsEnvironment* GetPhysicsEnvironment()
@@ -598,7 +598,7 @@ public:
MT_Vector3 GetGravity();
short GetAnimationFPS();
-
+
/**
* Sets the node tree for this scene.
*/
@@ -646,7 +646,7 @@ public:
static int pyattr_set_gravity(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
virtual PyObject *py_repr(void) { return PyUnicode_From_STR_String(GetName()); }
-
+
/* getitem/setitem */
static PyMappingMethods Mapping;
static PySequenceMethods Sequence;
@@ -655,7 +655,7 @@ public:
* Run the registered python drawing functions.
*/
void RunDrawingCallbacks(PyObject *cb_list);
-
+
PyObject *GetPreDrawCB() { return m_draw_call_pre; }
PyObject *GetPostDrawCB() { return m_draw_call_post; }
PyObject *GetPreDrawSetupCB() { return m_draw_setup_call_pre; }
@@ -663,16 +663,16 @@ public:
/**
* Sets the time the scene was suspended
- */
+ */
void setSuspendedTime(double suspendedtime);
/**
* Returns the "curtime" the scene was suspended
- */
+ */
double getSuspendedTime();
/**
* Sets the difference between the local time of the scene (when it
* was running and not suspended) and the "curtime"
- */
+ */
void setSuspendedDelta(double suspendeddelta);
/**
* Returns the difference between the local time of the scene (when it
diff --git a/source/gameengine/Ketsji/KX_SceneActuator.cpp b/source/gameengine/Ketsji/KX_SceneActuator.cpp
index 6fe33fd2f63..2bef9237bb4 100644
--- a/source/gameengine/Ketsji/KX_SceneActuator.cpp
+++ b/source/gameengine/Ketsji/KX_SceneActuator.cpp
@@ -44,7 +44,7 @@
/* Native functions */
/* ------------------------------------------------------------------------- */
-KX_SceneActuator::KX_SceneActuator(SCA_IObject *gameobj,
+KX_SceneActuator::KX_SceneActuator(SCA_IObject *gameobj,
int mode,
KX_Scene *scene,
KX_KetsjiEngine* ketsjiEngine,
@@ -64,7 +64,7 @@ KX_SceneActuator::KX_SceneActuator(SCA_IObject *gameobj,
KX_SceneActuator::~KX_SceneActuator()
-{
+{
if (m_camera)
m_camera->UnregisterActuator(this);
} /* end of destructor */
@@ -142,10 +142,10 @@ bool KX_SceneActuator::Update()
default:
break;
}
-
+
if (!m_nextSceneName.Length())
return false;
-
+
switch (m_mode)
{
case KX_SCENE_SET_SCENE:
@@ -183,7 +183,7 @@ bool KX_SceneActuator::Update()
default:
; /* do nothing? this is an internal error !!! */
}
-
+
return false;
}
@@ -261,7 +261,7 @@ PyObject *KX_SceneActuator::pyattr_get_camera(void *self, const struct KX_PYATTR
KX_SceneActuator* actuator = static_cast<KX_SceneActuator*>(self);
if (!actuator->m_camera)
Py_RETURN_NONE;
-
+
return actuator->m_camera->GetProxy();
}
@@ -269,13 +269,13 @@ int KX_SceneActuator::pyattr_set_camera(void *self, const struct KX_PYATTRIBUTE_
{
KX_SceneActuator* actuator = static_cast<KX_SceneActuator*>(self);
KX_Camera *camOb;
-
+
if (!ConvertPythonToCamera(value, &camOb, true, "actu.camera = value: KX_SceneActuator"))
return PY_SET_ATTR_FAIL;
-
+
if (actuator->m_camera)
actuator->m_camera->UnregisterActuator(actuator);
-
+
if (camOb==NULL) {
actuator->m_camera= NULL;
}
@@ -283,7 +283,7 @@ int KX_SceneActuator::pyattr_set_camera(void *self, const struct KX_PYATTRIBUTE_
actuator->m_camera = camOb;
actuator->m_camera->RegisterActuator(actuator);
}
-
+
return PY_SET_ATTR_SUCCESS;
}
diff --git a/source/gameengine/Ketsji/KX_SceneActuator.h b/source/gameengine/Ketsji/KX_SceneActuator.h
index 389e9208ef3..c83a0a3a11c 100644
--- a/source/gameengine/Ketsji/KX_SceneActuator.h
+++ b/source/gameengine/Ketsji/KX_SceneActuator.h
@@ -39,7 +39,7 @@
class KX_SceneActuator : public SCA_IActuator
{
Py_Header
-
+
int m_mode;
// (restart) has become a toggle internally... not in the interface though
bool m_restart;
@@ -49,7 +49,7 @@ class KX_SceneActuator : public SCA_IActuator
class KX_KetsjiEngine* m_KetsjiEngine;
/** The scene to switch to. */
STR_String m_nextSceneName;
-
+
// (Set Camera) Object
class KX_Camera* m_camera;
@@ -57,7 +57,7 @@ class KX_SceneActuator : public SCA_IActuator
class KX_Scene* FindScene(const char* sceneName);
/** Is this a valid camera? */
class KX_Camera* FindCamera(const char* cameraName);
-
+
public:
enum SCA_SceneActuatorMode
{
@@ -72,7 +72,7 @@ class KX_SceneActuator : public SCA_IActuator
KX_SCENE_RESUME,
KX_SCENE_MAX
};
-
+
KX_SceneActuator(SCA_IObject* gameobj,
int mode,
KX_Scene* scene,
@@ -87,7 +87,7 @@ class KX_SceneActuator : public SCA_IActuator
virtual void Relink(CTR_Map<CTR_HashedPtr, void*> *obj_map);
virtual bool Update();
-
+
#ifdef WITH_PYTHON
virtual void Replace_IScene(SCA_IScene *val)
@@ -98,7 +98,7 @@ class KX_SceneActuator : public SCA_IActuator
/* --------------------------------------------------------------------- */
/* Python interface ---------------------------------------------------- */
/* --------------------------------------------------------------------- */
-
+
static PyObject *pyattr_get_camera(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef);
static int pyattr_set_camera(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
diff --git a/source/gameengine/Ketsji/KX_SoundActuator.cpp b/source/gameengine/Ketsji/KX_SoundActuator.cpp
index 64aab31ba22..13549148993 100644
--- a/source/gameengine/Ketsji/KX_SoundActuator.cpp
+++ b/source/gameengine/Ketsji/KX_SoundActuator.cpp
@@ -172,7 +172,7 @@ bool KX_SoundActuator::Update(double curtime, bool frame)
// do nothing on negative events, otherwise sounds are played twice!
bool bNegativeEvent = IsNegativeEvent();
bool bPositiveEvent = m_posevent;
-
+
RemoveAllEvents();
if (!m_sound)
@@ -221,10 +221,10 @@ bool KX_SoundActuator::Update(double curtime, bool frame)
// remember that we tried to stop the actuator
m_isplaying = false;
}
-
+
#if 1
// Warning: when de-activating the actuator, after a single negative event this runs again with...
- // m_posevent==false && m_posevent==false, in this case IsNegativeEvent() returns false
+ // m_posevent==false && m_posevent==false, in this case IsNegativeEvent() returns false
// and assumes this is a positive event.
// check that we actually have a positive event so as not to play sounds when being disabled.
else if (bPositiveEvent) /* <- added since 2.49 */
@@ -506,7 +506,7 @@ int KX_SoundActuator::pyattr_set_3d_property(void *self, const struct KX_PYATTRI
} else {
return PY_SET_ATTR_FAIL;
}
-
+
return PY_SET_ATTR_SUCCESS;
}
diff --git a/source/gameengine/Ketsji/KX_StateActuator.cpp b/source/gameengine/Ketsji/KX_StateActuator.cpp
index d918f87c4bf..870540669c9 100644
--- a/source/gameengine/Ketsji/KX_StateActuator.cpp
+++ b/source/gameengine/Ketsji/KX_StateActuator.cpp
@@ -38,7 +38,7 @@ KX_StateActuator::KX_StateActuator(
SCA_IObject* gameobj,
int operation,
unsigned int mask
- )
+ )
: SCA_IActuator(gameobj, KX_ACT_STATE),
m_operation(operation),
m_mask(mask)
@@ -79,9 +79,9 @@ KX_StateActuator::Update()
if (bNegativeEvent) return false;
KX_GameObject *obj = (KX_GameObject*) GetParent();
-
+
objMask = obj->GetState();
- switch (m_operation)
+ switch (m_operation)
{
case OP_CPY:
objMask = m_mask;
diff --git a/source/gameengine/Ketsji/KX_StateActuator.h b/source/gameengine/Ketsji/KX_StateActuator.h
index 5ed065d3604..e62127cab62 100644
--- a/source/gameengine/Ketsji/KX_StateActuator.h
+++ b/source/gameengine/Ketsji/KX_StateActuator.h
@@ -39,7 +39,7 @@
/*
* Use of SG_DList : element of actuator being deactivated
* Head: SCA_LogicManager::m_removedActuators
- * Use of SG_QList : element of global activated state actuator list
+ * Use of SG_QList : element of global activated state actuator list
* Head: KX_StateActuator::m_stateActuatorHead
*/
class KX_StateActuator : public SCA_IActuator
@@ -64,7 +64,7 @@ class KX_StateActuator : public SCA_IActuator
int m_mask;
public:
-
+
KX_StateActuator(
SCA_IObject* gameobj,
int operation,
diff --git a/source/gameengine/Ketsji/KX_SteeringActuator.cpp b/source/gameengine/Ketsji/KX_SteeringActuator.cpp
index d3a7b665e61..a57b7e9c5f0 100644
--- a/source/gameengine/Ketsji/KX_SteeringActuator.cpp
+++ b/source/gameengine/Ketsji/KX_SteeringActuator.cpp
@@ -82,7 +82,7 @@ KX_SteeringActuator::KX_SteeringActuator(SCA_IObject *gameobj,
m_navmesh->RegisterActuator(this);
if (m_target)
m_target->RegisterActuator(this);
-
+
if (m_simulation)
m_obstacle = m_simulation->GetObstacle((KX_GameObject*)gameobj);
KX_GameObject* parent = ((KX_GameObject*)gameobj)->GetParent();
@@ -92,7 +92,7 @@ KX_SteeringActuator::KX_SteeringActuator(SCA_IObject *gameobj,
}
else
m_parentlocalmat.setIdentity();
-}
+}
KX_SteeringActuator::~KX_SteeringActuator()
{
@@ -100,7 +100,7 @@ KX_SteeringActuator::~KX_SteeringActuator()
m_navmesh->UnregisterActuator(this);
if (m_target)
m_target->UnregisterActuator(this);
-}
+}
CValue* KX_SteeringActuator::GetReplica()
{
@@ -166,7 +166,7 @@ bool KX_SteeringActuator::Update(double curtime, bool frame)
{
double delta = curtime - m_updateTime;
m_updateTime = curtime;
-
+
if (m_posevent && !m_isActive)
{
delta = 0.0;
@@ -222,7 +222,7 @@ bool KX_SteeringActuator::Update(double curtime, bool frame)
static const MT_Scalar WAYPOINT_RADIUS(0.25f);
- if (m_pathUpdateTime<0 || (m_pathUpdatePeriod>=0 &&
+ if (m_pathUpdateTime<0 || (m_pathUpdatePeriod>=0 &&
curtime - m_pathUpdateTime>((double)m_pathUpdatePeriod/1000.0)))
{
m_pathUpdateTime = curtime;
@@ -248,7 +248,7 @@ bool KX_SteeringActuator::Update(double curtime, bool frame)
m_steerVec = waypoint - mypos;
apply_steerforce = true;
-
+
if (m_enableVisualization)
{
//debug draw
@@ -256,7 +256,7 @@ bool KX_SteeringActuator::Update(double curtime, bool frame)
m_navmesh->DrawPath(m_path, m_pathLen, PATH_COLOR);
}
}
-
+
}
break;
}
@@ -308,7 +308,7 @@ bool KX_SteeringActuator::Update(double curtime, bool frame)
m_obstacle->dvel[0] = 0.f;
m_obstacle->dvel[1] = 0.f;
}
-
+
}
if (terminate && m_isSelfTerminated)
@@ -428,7 +428,7 @@ void KX_SteeringActuator::HandleActorFace(MT_Vector3& velocity)
MT_Vector3 up(0,0,1);
MT_Vector3 left;
MT_Matrix3x3 mat;
-
+
if (m_navmesh && m_normalUp)
{
dtStatNavMesh* navmesh = m_navmesh->GetNavMesh();
@@ -489,16 +489,16 @@ void KX_SteeringActuator::HandleActorFace(MT_Vector3& velocity)
}
mat.setValue (
- left[0], dir[0],up[0],
+ left[0], dir[0],up[0],
left[1], dir[1],up[1],
left[2], dir[2],up[2]
);
-
-
+
+
KX_GameObject* parentObject = curobj->GetParent();
if (parentObject)
- {
+ {
MT_Point3 localpos;
localpos = curobj->GetSGNode()->GetLocalPosition();
MT_Matrix3x3 parentmatinv;
diff --git a/source/gameengine/Ketsji/KX_SteeringActuator.h b/source/gameengine/Ketsji/KX_SteeringActuator.h
index 3273471c166..4cdf5777da9 100644
--- a/source/gameengine/Ketsji/KX_SteeringActuator.h
+++ b/source/gameengine/Ketsji/KX_SteeringActuator.h
@@ -50,7 +50,7 @@ class KX_SteeringActuator : public SCA_IActuator
float m_acceleration;
float m_turnspeed;
KX_ObstacleSimulation* m_simulation;
-
+
double m_updateTime;
KX_Obstacle* m_obstacle;
bool m_isActive;
@@ -79,10 +79,10 @@ public:
KX_SteeringActuator(class SCA_IObject* gameobj,
int mode,
- KX_GameObject *target,
+ KX_GameObject *target,
KX_GameObject *navmesh,
float distance,
- float velocity,
+ float velocity,
float acceleration,
float turnspeed,
bool isSelfTerminated,
@@ -114,7 +114,7 @@ public:
static PyObject *pyattr_get_navmesh(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef);
static int pyattr_set_navmesh(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
static PyObject *pyattr_get_steeringVec(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef);
-
+
#endif /* WITH_PYTHON */
diff --git a/source/gameengine/Ketsji/KX_TimeCategoryLogger.h b/source/gameengine/Ketsji/KX_TimeCategoryLogger.h
index e097454fca7..d27cd42c255 100644
--- a/source/gameengine/Ketsji/KX_TimeCategoryLogger.h
+++ b/source/gameengine/Ketsji/KX_TimeCategoryLogger.h
@@ -116,9 +116,9 @@ public:
virtual double GetAverage(void);
protected:
- /**
+ /**
* Disposes loggers.
- */
+ */
virtual void DisposeLoggers(void);
/** Storage for the loggers. */
diff --git a/source/gameengine/Ketsji/KX_TimeLogger.cpp b/source/gameengine/Ketsji/KX_TimeLogger.cpp
index 12106245c4d..9693a4a3de0 100644
--- a/source/gameengine/Ketsji/KX_TimeLogger.cpp
+++ b/source/gameengine/Ketsji/KX_TimeLogger.cpp
@@ -32,8 +32,8 @@
#include "KX_TimeLogger.h"
-KX_TimeLogger::KX_TimeLogger(unsigned int maxNumMeasurements) :
- m_maxNumMeasurements(maxNumMeasurements),
+KX_TimeLogger::KX_TimeLogger(unsigned int maxNumMeasurements) :
+ m_maxNumMeasurements(maxNumMeasurements),
m_logStart(0),
m_logging(false)
{
diff --git a/source/gameengine/Ketsji/KX_TouchEventManager.cpp b/source/gameengine/Ketsji/KX_TouchEventManager.cpp
index 7f167652464..ecaceb9c0ed 100644
--- a/source/gameengine/Ketsji/KX_TouchEventManager.cpp
+++ b/source/gameengine/Ketsji/KX_TouchEventManager.cpp
@@ -59,14 +59,14 @@ bool KX_TouchEventManager::NewHandleCollision(void* object1, void* object2, cons
PHY_IPhysicsController* obj1 = static_cast<PHY_IPhysicsController*>(object1);
PHY_IPhysicsController* obj2 = static_cast<PHY_IPhysicsController*>(object2);
-
+
m_newCollisions.insert(NewCollision(obj1, obj2, coll_data));
-
+
return false;
}
-bool KX_TouchEventManager::newCollisionResponse(void *client_data,
+bool KX_TouchEventManager::newCollisionResponse(void *client_data,
void *object1,
void *object2,
const PHY_CollData *coll_data)
@@ -76,7 +76,7 @@ bool KX_TouchEventManager::newCollisionResponse(void *client_data,
return false;
}
-bool KX_TouchEventManager::newBroadphaseResponse(void *client_data,
+bool KX_TouchEventManager::newBroadphaseResponse(void *client_data,
void *object1,
void *object2,
const PHY_CollData *coll_data)
@@ -118,13 +118,13 @@ bool KX_TouchEventManager::newBroadphaseResponse(void *client_data,
break;
case KX_ClientObjectInfo::OBSENSOR:
case KX_ClientObjectInfo::OBACTORSENSOR:
- // this object may have multiple collision sensors,
+ // this object may have multiple collision sensors,
// check is any of them is interested in this object
for (std::list<SCA_ISensor*>::iterator it = info1->m_sensors.begin();
it != info1->m_sensors.end();
++it)
{
- if ((*it)->GetSensorType() == SCA_ISensor::ST_TOUCH)
+ if ((*it)->GetSensorType() == SCA_ISensor::ST_TOUCH)
{
KX_TouchSensor* touchsensor = static_cast<KX_TouchSensor*>(*it);
if (touchsensor->BroadPhaseSensorFilterCollision(object1, object2))
@@ -178,7 +178,7 @@ void KX_TouchEventManager::NextFrame()
SG_DList::iterator<KX_TouchSensor> it(m_sensors);
for (it.begin();!it.end();++it)
(*it)->SynchronizeTransform();
-
+
for (std::set<NewCollision>::iterator cit = m_newCollisions.begin(); cit != m_newCollisions.end(); ++cit)
{
// Controllers
@@ -215,9 +215,9 @@ void KX_TouchEventManager::NextFrame()
delete cit->colldata;
}
-
+
m_newCollisions.clear();
-
+
for (it.begin();!it.end();++it)
(*it)->Activate(m_logicmgr);
}
diff --git a/source/gameengine/Ketsji/KX_TouchEventManager.h b/source/gameengine/Ketsji/KX_TouchEventManager.h
index d9c6fdad307..916a55ba3c9 100644
--- a/source/gameengine/Ketsji/KX_TouchEventManager.h
+++ b/source/gameengine/Ketsji/KX_TouchEventManager.h
@@ -69,29 +69,29 @@ class KX_TouchEventManager : public SCA_EventManager
};
PHY_IPhysicsEnvironment* m_physEnv;
-
+
std::set<NewCollision> m_newCollisions;
-
-
- static bool newCollisionResponse(void *client_data,
+
+
+ static bool newCollisionResponse(void *client_data,
void *object1,
void *object2,
const PHY_CollData *coll_data);
- static bool newBroadphaseResponse(void *client_data,
+ static bool newBroadphaseResponse(void *client_data,
void *object1,
void *object2,
const PHY_CollData *coll_data);
virtual bool NewHandleCollision(void* obj1,void* obj2,
- const PHY_CollData * coll_data);
+ const PHY_CollData * coll_data);
public:
- KX_TouchEventManager(class SCA_LogicManager* logicmgr,
+ KX_TouchEventManager(class SCA_LogicManager* logicmgr,
PHY_IPhysicsEnvironment* physEnv);
virtual void NextFrame();
virtual void EndFrame();
@@ -100,7 +100,7 @@ public:
SCA_LogicManager* GetLogicManager() { return m_logicmgr;}
PHY_IPhysicsEnvironment *GetPhysicsEnvironment() { return m_physEnv; }
-
+
#ifdef WITH_CXX_GUARDEDALLOC
MEM_CXX_CLASS_ALLOC_FUNCS("GE:KX_TouchEventManager")
#endif
diff --git a/source/gameengine/Ketsji/KX_TouchSensor.cpp b/source/gameengine/Ketsji/KX_TouchSensor.cpp
index 593d3e844e8..d5598164eb0 100644
--- a/source/gameengine/Ketsji/KX_TouchSensor.cpp
+++ b/source/gameengine/Ketsji/KX_TouchSensor.cpp
@@ -87,10 +87,10 @@ bool KX_TouchSensor::Evaluate()
if (reset)
// force an event
result = true;
-
+
if (m_bTouchPulse) { /* pulse on changes to the colliders */
int count = m_colliders->GetCount();
-
+
if (m_bLastCount!=count || m_bColliderHash!=m_bLastColliderHash) {
m_bLastCount = count;
m_bLastColliderHash= m_bColliderHash;
@@ -110,16 +110,16 @@ m_hitMaterial("")
{
// KX_TouchEventManager* touchmgr = (KX_TouchEventManager*) eventmgr;
// m_resptable = touchmgr->GetResponseTable();
-
+
// m_solidHandle = m_sumoObj->getObjectHandle();
m_colliders = new CListValue();
-
+
KX_ClientObjectInfo *client_info = gameobj->getClientInfo();
//client_info->m_gameobject = gameobj;
//client_info->m_auxilary_info = NULL;
client_info->m_sensors.push_back(this);
-
+
m_physCtrl = gameobj->GetPhysicsController();
MT_assert( !gameobj->GetPhysicsController() || m_physCtrl );
Init();
@@ -142,7 +142,7 @@ KX_TouchSensor::~KX_TouchSensor()
m_colliders->Release();
}
-CValue* KX_TouchSensor::GetReplica()
+CValue* KX_TouchSensor::GetReplica()
{
KX_TouchSensor* replica = new KX_TouchSensor(*this);
replica->ProcessReplica();
@@ -162,12 +162,12 @@ void KX_TouchSensor::ReParent(SCA_IObject* parent)
PHY_IPhysicsController *sphy = ((KX_GameObject*)parent)->GetPhysicsController();
if (sphy)
m_physCtrl = sphy;
-
+
// m_solidHandle = m_sumoObj->getObjectHandle();
KX_ClientObjectInfo *client_info = gameobj->getClientInfo();
//client_info->m_gameobject = gameobj;
//client_info->m_auxilary_info = NULL;
-
+
client_info->m_sensors.push_back(this);
SCA_ISensor::ReParent(parent);
}
@@ -217,7 +217,7 @@ bool KX_TouchSensor::BroadPhaseSensorFilterCollision(void*obj1,void*obj2)
(my_client_info->m_type == KX_ClientObjectInfo::OBACTORSENSOR &&
client_info->m_type != KX_ClientObjectInfo::ACTOR)) // only with actor objects
return false;
-
+
bool found = m_touchedpropname.IsEmpty();
if (!found)
{
@@ -244,21 +244,21 @@ bool KX_TouchSensor::NewHandleCollision(void*object1,void*object2,const PHY_Coll
KX_GameObject* parent = (KX_GameObject*)GetParent();
// need the mapping from PHY_IPhysicsController to gameobjects now
-
- KX_ClientObjectInfo *client_info = static_cast<KX_ClientObjectInfo*> (object1 == m_physCtrl?
+
+ KX_ClientObjectInfo *client_info = static_cast<KX_ClientObjectInfo*> (object1 == m_physCtrl?
((PHY_IPhysicsController*)object2)->GetNewClientInfo():
((PHY_IPhysicsController*)object1)->GetNewClientInfo());
- KX_GameObject* gameobj = ( client_info ?
- client_info->m_gameobject :
+ KX_GameObject* gameobj = ( client_info ?
+ client_info->m_gameobject :
NULL);
-
- // add the same check as in SCA_ISensor::Activate(),
+
+ // add the same check as in SCA_ISensor::Activate(),
// we don't want to record collision when the sensor is not active.
if (m_links && !m_suspended &&
gameobj && (gameobj != parent) && client_info->isActor())
{
-
+
bool found = m_touchedpropname.IsEmpty();
bool hitMaterial = false;
if (!found)
@@ -283,7 +283,7 @@ bool KX_TouchSensor::NewHandleCollision(void*object1,void*object2,const PHY_Coll
{
if (!m_colliders->SearchValue(gameobj)) {
m_colliders->Add(gameobj->AddRef());
-
+
if (m_bTouchPulse)
m_bColliderHash += (uint_ptr)(static_cast<void *>(&gameobj));
}
@@ -292,8 +292,8 @@ bool KX_TouchSensor::NewHandleCollision(void*object1,void*object2,const PHY_Coll
m_hitMaterial = hitMaterial;
//printf("KX_TouchSensor::HandleCollision\n");
}
-
- }
+
+ }
return false; // was DT_CONTINUE but this was defined in sumo as false.
}
@@ -344,7 +344,7 @@ PyAttributeDef KX_TouchSensor::Attributes[] = {
PyObject *KX_TouchSensor::pyattr_get_object_hit(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
KX_TouchSensor* self = static_cast<KX_TouchSensor*>(self_v);
-
+
if (self->m_hitObject)
return self->m_hitObject->GetProxy();
else
diff --git a/source/gameengine/Ketsji/KX_TouchSensor.h b/source/gameengine/Ketsji/KX_TouchSensor.h
index e1b5725a32b..68ac6ffcc6d 100644
--- a/source/gameengine/Ketsji/KX_TouchSensor.h
+++ b/source/gameengine/Ketsji/KX_TouchSensor.h
@@ -59,7 +59,7 @@ protected:
STR_String m_touchedpropname;
bool m_bFindMaterial;
bool m_bTouchPulse; /* changes in the colliding objects trigger pulses */
-
+
class PHY_IPhysicsController* m_physCtrl;
bool m_bCollision;
@@ -74,7 +74,7 @@ protected:
SCA_IObject* m_hitObject;
class CListValue* m_colliders;
STR_String m_hitMaterial;
-
+
public:
KX_TouchSensor(class SCA_EventManager* eventmgr,
class KX_GameObject* gameobj,
@@ -89,7 +89,7 @@ public:
virtual bool Evaluate();
virtual void Init();
virtual void ReParent(SCA_IObject* parent);
-
+
virtual void RegisterSumo(KX_TouchEventManager* touchman);
virtual void UnregisterSumo(KX_TouchEventManager* touchman);
virtual void UnregisterToManager();
@@ -107,14 +107,14 @@ public:
virtual bool BroadPhaseFilterCollision(void*obj1,void*obj2) { return true; }
virtual bool BroadPhaseSensorFilterCollision(void*obj1,void*obj2);
virtual sensortype GetSensorType() { return ST_TOUCH; }
-
+
virtual bool IsPositiveTrigger() {
bool result = m_bTriggered;
if (m_invert) result = !result;
return result;
}
-
+
virtual void EndFrame();
class PHY_IPhysicsController* GetPhysicsController() { return m_physCtrl; }
@@ -127,12 +127,12 @@ public:
/* --------------------------------------------------------------------- */
/* Python interface ---------------------------------------------------- */
/* --------------------------------------------------------------------- */
-
+
static PyObject* pyattr_get_object_hit(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
static PyObject* pyattr_get_object_hit_list(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
#endif
-
+
};
#endif /* __KX_TOUCHSENSOR_H__ */
diff --git a/source/gameengine/Ketsji/KX_TrackToActuator.cpp b/source/gameengine/Ketsji/KX_TrackToActuator.cpp
index a8fa9b0815d..e720af06acb 100644
--- a/source/gameengine/Ketsji/KX_TrackToActuator.cpp
+++ b/source/gameengine/Ketsji/KX_TrackToActuator.cpp
@@ -50,7 +50,7 @@
/* Native functions */
/* ------------------------------------------------------------------------- */
-KX_TrackToActuator::KX_TrackToActuator(SCA_IObject *gameobj,
+KX_TrackToActuator::KX_TrackToActuator(SCA_IObject *gameobj,
SCA_IObject *ob,
int time,
bool allow3D,
@@ -64,15 +64,15 @@ KX_TrackToActuator::KX_TrackToActuator(SCA_IObject *gameobj,
m_trackflag = trackflag;
m_upflag = upflag;
m_parentobj = 0;
-
+
if (m_object)
m_object->RegisterActuator(this);
{
// if the object is vertex parented, don't check parent orientation as the link is broken
if (!((KX_GameObject*)gameobj)->IsVertexParent()) {
- m_parentobj = ((KX_GameObject*)gameobj)->GetParent(); // check if the object is parented
- if (m_parentobj) {
+ m_parentobj = ((KX_GameObject*)gameobj)->GetParent(); // check if the object is parented
+ if (m_parentobj) {
// if so, store the initial local rotation
// this is needed to revert the effect of the parent inverse node (TBC)
m_parentlocalmat = m_parentobj->GetSGNode()->GetLocalOrientation();
@@ -91,26 +91,26 @@ static MT_Matrix3x3 EulToMat3(float eul[3])
{
MT_Matrix3x3 mat;
float ci, cj, ch, si, sj, sh, cc, cs, sc, ss;
-
+
ci = cosf(eul[0]);
cj = cosf(eul[1]);
ch = cosf(eul[2]);
si = sinf(eul[0]);
sj = sinf(eul[1]);
sh = sinf(eul[2]);
- cc = ci*ch;
- cs = ci*sh;
- sc = si*ch;
+ cc = ci*ch;
+ cs = ci*sh;
+ sc = si*ch;
ss = si*sh;
- mat[0][0] = cj*ch;
- mat[1][0] = sj*sc-cs;
+ mat[0][0] = cj*ch;
+ mat[1][0] = sj*sc-cs;
mat[2][0] = sj*cc+ss;
- mat[0][1] = cj*sh;
- mat[1][1] = sj*ss+cc;
+ mat[0][1] = cj*sh;
+ mat[1][1] = sj*ss+cc;
mat[2][1] = sj*cs-sc;
- mat[0][2] = -sj;
- mat[1][2] = cj*si;
+ mat[0][2] = -sj;
+ mat[1][2] = cj*si;
mat[2][2] = cj*ci;
return mat;
@@ -141,7 +141,7 @@ static void Mat3ToEulOld(MT_Matrix3x3 mat, float eul[3])
static void compatible_eulFast(float *eul, float *oldrot)
{
float dx, dy, dz;
-
+
/* angular difference of 360 degrees */
dx = eul[0] - oldrot[0];
@@ -168,11 +168,11 @@ static MT_Matrix3x3 matrix3x3_interpol(MT_Matrix3x3 oldmat, MT_Matrix3x3 mat, in
Mat3ToEulOld(oldmat, oldeul);
Mat3ToEulOld(mat, eul);
compatible_eulFast(eul, oldeul);
-
+
eul[0] = (m_time * oldeul[0] + eul[0]) / (1.0f + m_time);
eul[1] = (m_time * oldeul[1] + eul[1]) / (1.0f + m_time);
eul[2] = (m_time * oldeul[2] + eul[2]) / (1.0f + m_time);
-
+
return EulToMat3(eul);
}
@@ -322,13 +322,13 @@ bool KX_TrackToActuator::Update(double curtime, bool frame)
mat = vectomat(dir, m_trackflag, m_upflag, m_allow3D);
oldmat = curobj->NodeGetWorldOrientation();
-
+
/* erwin should rewrite this! */
mat = matrix3x3_interpol(oldmat, mat, m_time);
-
+
/* check if the model is parented and calculate the child transform */
if (m_parentobj) {
-
+
MT_Point3 localpos;
localpos = curobj->GetSGNode()->GetLocalPosition();
// Get the inverse of the parent matrix
@@ -410,18 +410,18 @@ int KX_TrackToActuator::pyattr_set_object(void *self, const struct KX_PYATTRIBUT
{
KX_TrackToActuator* actuator = static_cast<KX_TrackToActuator*>(self);
KX_GameObject *gameobj;
-
+
if (!ConvertPythonToGameObject(actuator->GetLogicManager(), value, &gameobj, true, "actuator.object = value: KX_TrackToActuator"))
return PY_SET_ATTR_FAIL; // ConvertPythonToGameObject sets the error
-
+
if (actuator->m_object != NULL)
actuator->m_object->UnregisterActuator(actuator);
actuator->m_object = (SCA_IObject*) gameobj;
-
+
if (actuator->m_object)
actuator->m_object->RegisterActuator(actuator);
-
+
return PY_SET_ATTR_SUCCESS;
}
diff --git a/source/gameengine/Ketsji/KX_TrackToActuator.h b/source/gameengine/Ketsji/KX_TrackToActuator.h
index 124014eede2..697785c4f59 100644
--- a/source/gameengine/Ketsji/KX_TrackToActuator.h
+++ b/source/gameengine/Ketsji/KX_TrackToActuator.h
@@ -49,7 +49,7 @@ class KX_TrackToActuator : public SCA_IActuator
int m_time;
int m_trackflag;
int m_upflag;
-
+
MT_Matrix3x3 m_parentlocalmat;
KX_GameObject* m_parentobj;
@@ -90,7 +90,7 @@ class KX_TrackToActuator : public SCA_IActuator
/* These are used to get and set m_ob */
static PyObject *pyattr_get_object(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef);
static int pyattr_set_object(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
-
+
#endif /* WITH_PYTHON */
}; /* end of class KX_TrackToActuator : public KX_EditObjectActuator */
diff --git a/source/gameengine/Ketsji/KX_VehicleWrapper.cpp b/source/gameengine/Ketsji/KX_VehicleWrapper.cpp
index ddae645802c..27ad8c6f685 100644
--- a/source/gameengine/Ketsji/KX_VehicleWrapper.cpp
+++ b/source/gameengine/Ketsji/KX_VehicleWrapper.cpp
@@ -73,13 +73,13 @@ static bool raise_exc_wheel(PHY_IVehicle *vehicle, int i, const char *method)
PyObject *KX_VehicleWrapper::PyAddWheel(PyObject *args)
{
-
+
PyObject *pylistPos,*pylistDir,*pylistAxleDir;
PyObject *wheelGameObject;
float suspensionRestLength,wheelRadius;
int hasSteering;
-
+
if (PyArg_ParseTuple(args,"OOOOffi:addWheel",&wheelGameObject,&pylistPos,&pylistDir,&pylistAxleDir,&suspensionRestLength,&wheelRadius,&hasSteering))
{
KX_GameObject *gameOb;
@@ -107,7 +107,7 @@ PyObject *KX_VehicleWrapper::PyAddWheel(PyObject *args)
//someone reverse some conventions inside Bullet (axle winding)
attachAxle = -attachAxle;
-
+
if (wheelRadius <= 0) {
PyErr_SetString(PyExc_AttributeError,
"addWheel(...) Unable to add wheel. wheelRadius must be positive.");
@@ -117,7 +117,7 @@ PyObject *KX_VehicleWrapper::PyAddWheel(PyObject *args)
PHY_IMotionState *motionState = new KX_MotionState(gameOb->GetSGNode());
m_vehicle->AddWheel(motionState,attachPos,attachDir,attachAxle,suspensionRestLength,wheelRadius,hasSteering);
}
-
+
} else {
return NULL;
}
@@ -127,7 +127,7 @@ PyObject *KX_VehicleWrapper::PyAddWheel(PyObject *args)
PyObject *KX_VehicleWrapper::PyGetWheelPosition(PyObject *args)
{
-
+
int wheelIndex;
if (PyArg_ParseTuple(args,"i:getWheelPosition",&wheelIndex))
diff --git a/source/gameengine/Ketsji/KX_VehicleWrapper.h b/source/gameengine/Ketsji/KX_VehicleWrapper.h
index 22b9591f48b..259ca7cc1ba 100644
--- a/source/gameengine/Ketsji/KX_VehicleWrapper.h
+++ b/source/gameengine/Ketsji/KX_VehicleWrapper.h
@@ -23,16 +23,16 @@ public:
KX_VehicleWrapper(PHY_IVehicle* vehicle,class PHY_IPhysicsEnvironment* physenv);
virtual ~KX_VehicleWrapper ();
int getConstraintId();
-
+
#ifdef WITH_PYTHON
-
+
KX_PYMETHOD_VARARGS(KX_VehicleWrapper,AddWheel);
KX_PYMETHOD_VARARGS(KX_VehicleWrapper,GetNumWheels);
KX_PYMETHOD_VARARGS(KX_VehicleWrapper,GetWheelOrientationQuaternion);
KX_PYMETHOD_VARARGS(KX_VehicleWrapper,GetWheelRotation);
-
+
KX_PYMETHOD_VARARGS(KX_VehicleWrapper,GetWheelPosition);
-
+
KX_PYMETHOD_VARARGS(KX_VehicleWrapper,GetConstraintId);
KX_PYMETHOD_VARARGS(KX_VehicleWrapper,GetConstraintType);
@@ -45,11 +45,11 @@ public:
KX_PYMETHOD_VARARGS(KX_VehicleWrapper,SetTyreFriction);
KX_PYMETHOD_VARARGS(KX_VehicleWrapper,SetSuspensionStiffness);
-
+
KX_PYMETHOD_VARARGS(KX_VehicleWrapper,SetSuspensionDamping);
-
+
KX_PYMETHOD_VARARGS(KX_VehicleWrapper,SetSuspensionCompression);
-
+
KX_PYMETHOD_VARARGS(KX_VehicleWrapper,SetRollInfluence);
#endif /* WITH_PYTHON */
diff --git a/source/gameengine/Ketsji/KX_VertexProxy.cpp b/source/gameengine/Ketsji/KX_VertexProxy.cpp
index 40f4c462801..2733f774663 100644
--- a/source/gameengine/Ketsji/KX_VertexProxy.cpp
+++ b/source/gameengine/Ketsji/KX_VertexProxy.cpp
@@ -183,7 +183,7 @@ PyObject *KX_VertexProxy::pyattr_get_UV(void *self_v, const KX_PYATTRIBUTE_DEF *
PyObject *KX_VertexProxy::pyattr_get_uvs(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
KX_VertexProxy* self= static_cast<KX_VertexProxy*>(self_v);
-
+
PyObject* uvlist = PyList_New(RAS_TexVert::MAX_UNIT);
for (int i=0; i<RAS_TexVert::MAX_UNIT; ++i)
{
@@ -431,7 +431,7 @@ int KX_VertexProxy::pyattr_set_uvs(void *self_v, const struct KX_PYATTRIBUTE_DEF
return PY_SET_ATTR_FAIL;
}
}
-
+
self->m_mesh->SetMeshModified(true);
return PY_SET_ATTR_SUCCESS;
}
diff --git a/source/gameengine/Ketsji/KX_VertexProxy.h b/source/gameengine/Ketsji/KX_VertexProxy.h
index 8070825ad11..ce4cb1f8343 100644
--- a/source/gameengine/Ketsji/KX_VertexProxy.h
+++ b/source/gameengine/Ketsji/KX_VertexProxy.h
@@ -96,7 +96,7 @@ public:
KX_PYMETHOD_O(KX_VertexProxy,SetXYZ);
KX_PYMETHOD_NOARGS(KX_VertexProxy,GetUV1);
KX_PYMETHOD_O(KX_VertexProxy,SetUV1);
-
+
KX_PYMETHOD_NOARGS(KX_VertexProxy,GetUV2);
KX_PYMETHOD_VARARGS(KX_VertexProxy,SetUV2);
diff --git a/source/gameengine/Ketsji/KX_VisibilityActuator.cpp b/source/gameengine/Ketsji/KX_VisibilityActuator.cpp
index 6f689e228b9..1136dea041b 100644
--- a/source/gameengine/Ketsji/KX_VisibilityActuator.cpp
+++ b/source/gameengine/Ketsji/KX_VisibilityActuator.cpp
@@ -39,7 +39,7 @@ KX_VisibilityActuator::KX_VisibilityActuator(
bool visible,
bool occlusion,
bool recursive
- )
+ )
: SCA_IActuator(gameobj, KX_ACT_VISIBILITY),
m_visible(visible),
m_occlusion(occlusion),
@@ -69,12 +69,12 @@ bool
KX_VisibilityActuator::Update()
{
bool bNegativeEvent = IsNegativeEvent();
-
+
RemoveAllEvents();
if (bNegativeEvent) return false;
KX_GameObject *obj = (KX_GameObject*) GetParent();
-
+
obj->SetVisible(m_visible, m_recursive);
obj->SetOccluder(m_occlusion, m_recursive);
obj->UpdateBuckets(m_recursive);
diff --git a/source/gameengine/Ketsji/KX_VisibilityActuator.h b/source/gameengine/Ketsji/KX_VisibilityActuator.h
index a207844db74..8368ab2555d 100644
--- a/source/gameengine/Ketsji/KX_VisibilityActuator.h
+++ b/source/gameengine/Ketsji/KX_VisibilityActuator.h
@@ -45,7 +45,7 @@ class KX_VisibilityActuator : public SCA_IActuator
bool m_recursive;
public:
-
+
KX_VisibilityActuator(
SCA_IObject* gameobj,
bool visible,
diff --git a/source/gameengine/Ketsji/KX_WorldInfo.cpp b/source/gameengine/Ketsji/KX_WorldInfo.cpp
index be8b1ce92fc..d8b9dabe5f3 100644
--- a/source/gameengine/Ketsji/KX_WorldInfo.cpp
+++ b/source/gameengine/Ketsji/KX_WorldInfo.cpp
@@ -264,7 +264,7 @@ static int mathutils_world_generic_check(BaseMathObject *bmo)
KX_WorldInfo *self = static_cast<KX_WorldInfo*>BGE_PROXY_REF(bmo->cb_user);
if (self == NULL)
return -1;
-
+
return 0;
}
@@ -399,10 +399,10 @@ PyObject *KX_WorldInfo::pyattr_get_mist_typeconst(void *self_v, const KX_PYATTRI
if (!strcmp(type, "KX_MIST_QUADRATIC")) {
retvalue = PyLong_FromLong(KX_MIST_QUADRATIC);
- }
+ }
else if (!strcmp(type, "KX_MIST_LINEAR")) {
retvalue = PyLong_FromLong(KX_MIST_LINEAR);
- }
+ }
else if (!strcmp(type, "KX_MIST_INV_QUADRATIC")) {
retvalue = PyLong_FromLong(KX_MIST_INV_QUADRATIC);
}
diff --git a/source/gameengine/Ketsji/KX_WorldIpoController.cpp b/source/gameengine/Ketsji/KX_WorldIpoController.cpp
index 1123e07ebcc..ea7e78455d3 100644
--- a/source/gameengine/Ketsji/KX_WorldIpoController.cpp
+++ b/source/gameengine/Ketsji/KX_WorldIpoController.cpp
@@ -110,7 +110,7 @@ SG_Controller* KX_WorldIpoController::GetReplica(class SG_Node* destnode)
MT_Scalar* blaptr = (MT_Scalar*) newaddrbase;
copyipo->SetNewTarget((MT_Scalar*)blaptr);
}
-
+
return iporeplica;
}
@@ -121,5 +121,5 @@ KX_WorldIpoController::~KX_WorldIpoController()
for (i = m_interpolators.begin(); !(i == m_interpolators.end()); ++i) {
delete (*i);
}
-
+
}
diff --git a/source/gameengine/Ketsji/KX_WorldIpoController.h b/source/gameengine/Ketsji/KX_WorldIpoController.h
index 704f421573e..0e4b408323d 100644
--- a/source/gameengine/Ketsji/KX_WorldIpoController.h
+++ b/source/gameengine/Ketsji/KX_WorldIpoController.h
@@ -57,7 +57,7 @@ private:
double m_ipotime;
public:
- KX_WorldIpoController() :
+ KX_WorldIpoController() :
m_modify_mist_start(false),
m_modify_mist_dist(false),
m_modify_mist_intensity(false),
@@ -72,7 +72,7 @@ public:
virtual SG_Controller* GetReplica(class SG_Node* destnode);
virtual bool Update(double time);
-
+
virtual void SetSimulatedTime(double time) {
m_ipotime = time;
m_modified = true;
@@ -107,8 +107,8 @@ public:
};
void AddInterpolator(KX_IInterpolator* interp);
-
-
+
+
#ifdef WITH_CXX_GUARDEDALLOC
MEM_CXX_CLASS_ALLOC_FUNCS("GE:KX_WorldIpoController")
#endif
diff --git a/source/gameengine/Network/LoopBackNetwork/NG_LoopBackNetworkDeviceInterface.cpp b/source/gameengine/Network/LoopBackNetwork/NG_LoopBackNetworkDeviceInterface.cpp
index c57bd304ca2..8d8548b7524 100644
--- a/source/gameengine/Network/LoopBackNetwork/NG_LoopBackNetworkDeviceInterface.cpp
+++ b/source/gameengine/Network/LoopBackNetwork/NG_LoopBackNetworkDeviceInterface.cpp
@@ -87,7 +87,7 @@ void NG_LoopBackNetworkDeviceInterface::SendNetworkMessage(NG_NetworkMessage* nw
vector<NG_NetworkMessage*> NG_LoopBackNetworkDeviceInterface::RetrieveNetworkMessages()
{
vector<NG_NetworkMessage*> messages;
-
+
std::deque<NG_NetworkMessage*>::iterator mesit=m_messages[m_currentQueue].begin();
for (; !(mesit == m_messages[m_currentQueue].end()); ++mesit)
{
diff --git a/source/gameengine/Network/NG_NetworkDeviceInterface.h b/source/gameengine/Network/NG_NetworkDeviceInterface.h
index 7fcf799db31..95450db3d46 100644
--- a/source/gameengine/Network/NG_NetworkDeviceInterface.h
+++ b/source/gameengine/Network/NG_NetworkDeviceInterface.h
@@ -70,10 +70,10 @@ public:
* read NG_NetworkMessage from library buffer, may be
* irrelevant for loopbackdevices
*/
-
+
virtual std::vector<NG_NetworkMessage*> RetrieveNetworkMessages()=0;
-
-
+
+
#ifdef WITH_CXX_GUARDEDALLOC
MEM_CXX_CLASS_ALLOC_FUNCS("GE:NG_NetworkDeviceInterface")
#endif
diff --git a/source/gameengine/Network/NG_NetworkMessage.h b/source/gameengine/Network/NG_NetworkMessage.h
index 6ed266557fc..6c96dbd8f1c 100644
--- a/source/gameengine/Network/NG_NetworkMessage.h
+++ b/source/gameengine/Network/NG_NetworkMessage.h
@@ -128,8 +128,8 @@ public:
int GetMessageID() {
return m_uniqueMessageID;
}
-
-
+
+
#ifdef WITH_CXX_GUARDEDALLOC
MEM_CXX_CLASS_ALLOC_FUNCS("GE:NG_NetworkMessage")
#endif
diff --git a/source/gameengine/Network/NG_NetworkScene.cpp b/source/gameengine/Network/NG_NetworkScene.cpp
index 3dbfb53d03d..fc6292dac7e 100644
--- a/source/gameengine/Network/NG_NetworkScene.cpp
+++ b/source/gameengine/Network/NG_NetworkScene.cpp
@@ -95,7 +95,7 @@ void NG_NetworkScene::proceed(double curtime)
message->AddRef();
tmplist->push_back(message);
tmplist = NULL;
-
+
tmplistptr = m_messagesBySubject[message->GetSubject()];
// if there is already a vector of messages, append, else create
// a new vector and insert into map
@@ -167,7 +167,7 @@ bool NG_NetworkScene::ConstraintsAreValid(
vector<NG_NetworkMessage*>* fromlist = (fromlistptr ? *fromlistptr : NULL);
vector<NG_NetworkMessage*>* subjectlist = (subjectlistptr ? *subjectlistptr : NULL);
-
+
return (
( from.IsEmpty() || (!fromlist ? false : (!(std::find(fromlist->begin(), fromlist->end(), message) == fromlist->end())))
) &&
@@ -209,7 +209,7 @@ vector<NG_NetworkMessage*> NG_NetworkScene::FindMessages(
message->AddRef();
foundmessages.push_back(message);
}
- }
+ }
}
// TODO find intersection of messages (that are in other 2 maps)
if (spamallowed) {
@@ -223,11 +223,11 @@ vector<NG_NetworkMessage*> NG_NetworkScene::FindMessages(
message->AddRef();
foundmessages.push_back(message);
}
- }
+ }
}
}
}
- }
+ }
return foundmessages;
}
diff --git a/source/gameengine/Physics/Bullet/CcdGraphicController.cpp b/source/gameengine/Physics/Bullet/CcdGraphicController.cpp
index 470a5431843..8ddd4cbdada 100644
--- a/source/gameengine/Physics/Bullet/CcdGraphicController.cpp
+++ b/source/gameengine/Physics/Bullet/CcdGraphicController.cpp
@@ -7,8 +7,8 @@ Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
@@ -95,8 +95,8 @@ void CcdGraphicController::GetAabb(btVector3& aabbMin, btVector3& aabbMax)
btVector3 localHalfExtents = btScalar(0.5f)*(localAabbMax-localAabbMin);
btVector3 localCenter = btScalar(0.5f)*(localAabbMax+localAabbMin);
-
- btMatrix3x3 abs_b = rot.absolute();
+
+ btMatrix3x3 abs_b = rot.absolute();
btVector3 center = rot*localCenter + pos;
btVector3 extent = abs_b*localHalfExtents;
aabbMin = center - extent;
@@ -105,7 +105,7 @@ void CcdGraphicController::GetAabb(btVector3& aabbMin, btVector3& aabbMax)
bool CcdGraphicController::SetGraphicTransform()
{
- if (!m_handle)
+ if (!m_handle)
return false;
btVector3 aabbMin;
btVector3 aabbMax;
@@ -121,7 +121,7 @@ PHY_IGraphicController* CcdGraphicController::GetReplica(class PHY_IMotionState*
replica->m_motionState = motionState;
replica->m_newClientInfo = NULL;
replica->m_handle = NULL;
- // don't add the graphic controller now: work around a bug in Bullet with rescaling,
+ // don't add the graphic controller now: work around a bug in Bullet with rescaling,
// (the scale of the controller is not yet defined).
//m_phyEnv->addCcdGraphicController(replica);
return replica;
diff --git a/source/gameengine/Physics/Bullet/CcdGraphicController.h b/source/gameengine/Physics/Bullet/CcdGraphicController.h
index e76ad86301e..d1ce61ca672 100644
--- a/source/gameengine/Physics/Bullet/CcdGraphicController.h
+++ b/source/gameengine/Physics/Bullet/CcdGraphicController.h
@@ -4,8 +4,8 @@ Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
@@ -70,7 +70,7 @@ public:
virtual void* GetNewClientInfo() { return m_newClientInfo; }
virtual void SetNewClientInfo(void* clientinfo) { m_newClientInfo = clientinfo; }
virtual PHY_IGraphicController* GetReplica(class PHY_IMotionState* motionstate);
-
+
private:
// unscaled aabb corner
btVector3 m_localAabbMin;
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp b/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
index c79e1c23ef6..74a99b3c668 100644
--- a/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
+++ b/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
@@ -7,8 +7,8 @@ Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
@@ -105,7 +105,7 @@ void BlenderBulletCharacterController::jump()
{
if (!canJump())
return;
-
+
m_verticalVelocity = m_jumpSpeed;
m_wasJumping = true;
m_jumps++;
@@ -151,7 +151,7 @@ CcdPhysicsController::CcdPhysicsController (const CcdConstructionInfo& ci)
m_shapeInfo->AddRef();
m_bulletChildShape = NULL;
-
+
m_bulletMotionState = 0;
m_characterController = 0;
m_savedCollisionFlags = 0;
@@ -160,7 +160,7 @@ CcdPhysicsController::CcdPhysicsController (const CcdConstructionInfo& ci)
m_savedMass = 0.0f;
m_savedDyna = false;
m_suspended = false;
-
+
CreateRigidbody();
}
@@ -279,7 +279,7 @@ bool CcdPhysicsController::CreateSoftbody()
rbci.m_angularDamping = m_cci.m_angularDamping;
rbci.m_friction = m_cci.m_friction;
rbci.m_restitution = m_cci.m_restitution;
-
+
btVector3 p(0.0f,0.0f,0.0f);// = getOrigin();
//btSoftBody* psb=btSoftBodyHelpers::CreateRope(worldInfo, btVector3(-10,0,i*0.25),btVector3(10,0,i*0.25), 16,1+2);
btSoftBody* psb = 0;
@@ -296,7 +296,7 @@ bool CcdPhysicsController::CreateSoftbody()
HullLibrary hlib; /*??*/
hdsc.mMaxVertices=nvertices;
hlib.CreateConvexHull(hdsc,hres);
-
+
psb = new btSoftBody(&worldInfo, (int)hres.mNumOutputVertices,
&hres.m_OutputVertices[0], 0);
for (int i = 0; i < (int)hres.mNumFaces; ++i) {
@@ -356,7 +356,7 @@ bool CcdPhysicsController::CreateSoftbody()
int indexstride;
PHY_ScalarType indexType;
trimeshshape->getMeshInterface()->getLockedVertexIndexBase(&vertexBase,numverts,vertexType,vertexstride,&indexbase,indexstride,numtris,indexType);
-
+
psb = btSoftBodyHelpers::CreateFromTriMesh(worldInfo,(const btScalar*)vertexBase,(const int*)indexbase,numtris,false);
}
}
@@ -376,7 +376,7 @@ bool CcdPhysicsController::CreateSoftbody()
psb->updateBounds();
}
m_object = psb;
-
+
//btSoftBody::Material* pm=psb->appendMaterial();
btSoftBody::Material* pm=psb->m_materials[0];
pm->m_kLST = m_cci.m_soft_linStiff;
@@ -440,7 +440,7 @@ bool CcdPhysicsController::CreateSoftbody()
{
psb->setPose(true,false);
}
-
+
psb->randomizeConstraints();
if (m_cci.m_soft_collisionflags & (CCD_BSB_COL_CL_RS+CCD_BSB_COL_CL_SS))
@@ -449,7 +449,7 @@ bool CcdPhysicsController::CreateSoftbody()
}
psb->setTotalMass(m_cci.m_mass);
-
+
psb->setCollisionFlags(0);
///create a mapping between graphics mesh vertices and soft body vertices
@@ -473,7 +473,7 @@ bool CcdPhysicsController::CreateSoftbody()
for (slot->begin(it); !slot->end(it); slot->next(it))
{
int index = 0;
- for (i=it.startvertex; i<it.endvertex; i++,index++)
+ for (i=it.startvertex; i<it.endvertex; i++,index++)
{
RAS_TexVert* vertex = &it.vertex[i];
//search closest index, and store it in vertex
@@ -487,7 +487,7 @@ bool CcdPhysicsController::CreateSoftbody()
if (distSqr<maxDistSqr)
{
maxDistSqr = distSqr;
-
+
vertex->setSoftBodyIndex(n);
}
}
@@ -520,7 +520,7 @@ bool CcdPhysicsController::CreateCharacterController()
{
if (!m_cci.m_bCharacter)
return false;
-
+
m_object = new btPairCachingGhostObject();
m_object->setCollisionShape(m_collisionShape);
m_object->setCollisionFlags(btCollisionObject::CF_CHARACTER_OBJECT);
@@ -556,11 +556,11 @@ void CcdPhysicsController::CreateRigidbody()
rbci.m_friction = m_cci.m_friction;
rbci.m_restitution = m_cci.m_restitution;
m_object = new btRigidBody(rbci);
-
+
//
// init the rigidbody properly
//
-
+
//setMassProps this also sets collisionFlags
//convert collision flags!
//special case: a near/radar sensor controller should not be defined static or it will
@@ -594,7 +594,7 @@ void CcdPhysicsController::CreateRigidbody()
{
m_object->setAnisotropicFriction(m_cci.m_anisotropicFriction);
}
-
+
}
static void DeleteBulletShape(btCollisionShape* shape, bool free)
@@ -738,7 +738,7 @@ bool CcdPhysicsController::SynchronizeMotionStates(float time)
btSoftBody* sb = GetSoftBody();
if (sb)
{
- if (sb->m_pose.m_bframe)
+ if (sb->m_pose.m_bframe)
{
btVector3 worldPos = sb->m_pose.m_com;
btQuaternion worldquat;
@@ -747,7 +747,7 @@ bool CcdPhysicsController::SynchronizeMotionStates(float time)
m_MotionState->SetWorldPosition(worldPos[0],worldPos[1],worldPos[2]);
m_MotionState->SetWorldOrientation(worldquat[0],worldquat[1],worldquat[2],worldquat[3]);
}
- else
+ else
{
btVector3 aabbMin,aabbMax;
sb->getAabb(aabbMin,aabbMax);
@@ -784,10 +784,10 @@ bool CcdPhysicsController::SynchronizeMotionStates(float time)
m_MotionState->getWorldOrientation(worldquat[0],worldquat[1],worldquat[2],worldquat[3]);
btTransform oldTrans = m_body->getCenterOfMassTransform();
btTransform newTrans(worldquat,worldPos);
-
+
SetCenterOfMassTransform(newTrans);
//need to keep track of previous position for friction effects...
-
+
m_MotionState->calculateWorldTransformations();
*/
float scale[3];
@@ -802,7 +802,7 @@ bool CcdPhysicsController::SynchronizeMotionStates(float time)
/**
* WriteMotionStateToDynamics synchronizes dynas, kinematic and deformable entities (and do 'late binding')
*/
-
+
void CcdPhysicsController::WriteMotionStateToDynamics(bool nondynaonly)
{
btTransform& xform = CcdPhysicsController::GetTransformFromMotionState(m_MotionState);
@@ -835,13 +835,13 @@ void CcdPhysicsController::PostProcessReplica(class PHY_IMotionState* motionsta
// new shape has no scaling, apply initial scaling
//m_collisionShape->setMargin(m_cci.m_margin);
m_collisionShape->setLocalScaling(m_cci.m_scaling);
-
+
if (m_cci.m_mass)
m_collisionShape->calculateLocalInertia(m_cci.m_mass, m_cci.m_localInertiaTensor);
}
}
- // load some characterists that are not
+ // load some characterists that are not
btRigidBody* oldbody = GetRigidBody();
m_object = 0;
CreateRigidbody();
@@ -873,7 +873,7 @@ void CcdPhysicsController::SetPhysicsEnvironment(class PHY_IPhysicsEnvironment *
// can safely assume CCD environment
CcdPhysicsEnvironment *physicsEnv = static_cast<CcdPhysicsEnvironment*>(env);
- if (m_cci.m_physicsEnv != physicsEnv)
+ if (m_cci.m_physicsEnv != physicsEnv)
{
// since the environment is changing, we must also move the controler to the
// new environment. Note that we don't handle sensor explicitly: this
@@ -934,7 +934,7 @@ void CcdPhysicsController::RelativeTranslate(const MT_Vector3& dlocin,bool loca
btVector3 dloc(dlocin.x(), dlocin.y(), dlocin.z());
btTransform xform = m_object->getWorldTransform();
-
+
if (local)
dloc = xform.getBasis()*dloc;
@@ -966,8 +966,8 @@ void CcdPhysicsController::RelativeRotate(const MT_Matrix3x3& rotval,bool local
GetWorldOrientation(currentOrn);
btTransform xform = m_object->getWorldTransform();
-
- xform.setBasis(xform.getBasis()*(local ?
+
+ xform.setBasis(xform.getBasis()*(local ?
drotmat : (currentOrn.inverse() * drotmat * currentOrn)));
SetCenterOfMassTransform(xform);
@@ -1141,15 +1141,15 @@ void CcdPhysicsController::SetScaling(const MT_Vector3& scale)
{
m_object->activate(true); // without this, sleeping objects scale wont be applied in bullet if python changes the scale - Campbell.
m_object->getCollisionShape()->setLocalScaling(m_cci.m_scaling);
-
+
//printf("no inertia recalc for fixed objects with mass=0\n");
btRigidBody* body = GetRigidBody();
if (body && m_cci.m_mass)
{
body->getCollisionShape()->calculateLocalInertia(m_cci.m_mass, m_cci.m_localInertiaTensor);
body->setMassProps(m_cci.m_mass, m_cci.m_localInertiaTensor * m_cci.m_inertiaFactor);
- }
-
+ }
+
}
}
}
@@ -1202,13 +1202,13 @@ void CcdPhysicsController::SetMass(MT_Scalar newmass)
handle->m_collisionFilterMask);
}
}
-
+
// physics methods
void CcdPhysicsController::ApplyTorque(const MT_Vector3& torquein,bool local)
{
btVector3 torque(torquein.x(),torquein.y(),torquein.z());
btTransform xform = m_object->getWorldTransform();
-
+
if (m_object && torque.length2() > (SIMD_EPSILON*SIMD_EPSILON))
{
@@ -1239,15 +1239,15 @@ void CcdPhysicsController::ApplyTorque(const MT_Vector3& torquein,bool local)
body->setAngularFactor(tmpFac);
body->applyTorque(torque);
body->setAngularFactor(angFac);
- }
- }
+ }
+ }
}
}
void CcdPhysicsController::ApplyForce(const MT_Vector3& forcein,bool local)
{
btVector3 force(forcein.x(),forcein.y(),forcein.z());
-
+
if (m_object && force.length2() > (SIMD_EPSILON*SIMD_EPSILON))
{
@@ -1259,7 +1259,7 @@ void CcdPhysicsController::ApplyForce(const MT_Vector3& forcein,bool local)
return;
}
btTransform xform = m_object->getWorldTransform();
-
+
if (local)
{
force = xform.getBasis()*force;
@@ -1324,7 +1324,7 @@ void CcdPhysicsController::SetLinearVelocity(const MT_Vector3& lin_vel,bool loc
m_object->setCollisionFlags(m_object->getCollisionFlags() | btCollisionObject::CF_KINEMATIC_OBJECT);
return;
}
-
+
btSoftBody* soft = GetSoftBody();
if (soft)
{
@@ -1360,7 +1360,7 @@ void CcdPhysicsController::ApplyImpulse(const MT_Point3& attach, const MT_Vecto
m_object->setCollisionFlags(m_object->getCollisionFlags() | btCollisionObject::CF_KINEMATIC_OBJECT);
return;
}
-
+
btTransform xform = m_object->getWorldTransform();
if (local)
@@ -1377,7 +1377,7 @@ void CcdPhysicsController::ApplyImpulse(const MT_Point3& attach, const MT_Vecto
btRigidBody* body = GetRigidBody();
if (body)
body->applyImpulse(impulse,pos);
-
+
}
}
@@ -1479,7 +1479,7 @@ MT_Vector3 CcdPhysicsController::GetLocalInertia()
return inertia;
}
- // dyna's that are rigidbody are free in orientation, dyna's with non-rigidbody are restricted
+ // dyna's that are rigidbody are free in orientation, dyna's with non-rigidbody are restricted
void CcdPhysicsController::SetRigidBody(bool rigid)
{
btRigidBody* body = GetRigidBody();
@@ -1677,7 +1677,7 @@ PHY_IPhysicsController* CcdPhysicsController::GetReplicaForSensors()
{
// This situation does not normally happen
cinfo.m_collisionShape = m_shapeInfo->CreateBulletShape(m_cci.m_margin, m_cci.m_bGimpact, !m_cci.m_bSoft);
- }
+ }
else if (m_collisionShape)
{
switch (m_collisionShape->getShapeType())
@@ -1741,7 +1741,7 @@ void CcdPhysicsController::ReplicateConstraints(KX_GameObject *replica, std::vec
{
if (replica->GetConstraints().size() == 0 || !replica->GetPhysicsController())
return;
-
+
PHY_IPhysicsEnvironment *physEnv = GetPhysicsEnvironment();
vector<bRigidBodyJointConstraint*> constraints = replica->GetConstraints();
@@ -1751,7 +1751,7 @@ void CcdPhysicsController::ReplicateConstraints(KX_GameObject *replica, std::vec
for (consit = constraints.begin(); consit != constraints.end(); ++consit) {
/* Try to find the constraint targets in the list of group objects. */
bRigidBodyJointConstraint *dat = (*consit);
- vector<KX_GameObject*>::iterator memit;
+ vector<KX_GameObject*>::iterator memit;
for (memit = constobj.begin(); memit != constobj.end(); ++memit) {
KX_GameObject *member = (*memit);
/* If the group member is the actual target for the constraint. */
@@ -1801,7 +1801,7 @@ void DefaultMotionState::GetWorldOrientation(float& quatIma0,float& quatIma1,flo
quatIma2 = quat.z();
quatReal = quat[3];
}
-
+
void DefaultMotionState::GetWorldOrientation(float* ori)
{
m_worldTransform.getBasis().getOpenGLSubMatrix(ori);
@@ -1822,7 +1822,7 @@ void DefaultMotionState::SetWorldOrientation(float quatIma0,float quatIma1,float
btQuaternion orn(quatIma0,quatIma1,quatIma2,quatReal);
m_worldTransform.setRotation( orn );
}
-
+
void DefaultMotionState::CalculateWorldTransformations()
{
@@ -2505,7 +2505,7 @@ btCollisionShape* CcdShapeConstructionInfo::CreateBulletShape(btScalar margin, b
if (m_shapeType == PHY_SHAPE_PROXY && m_shapeProxy != NULL)
return m_shapeProxy->CreateBulletShape(margin, useGimpact, useBvh);
- switch (m_shapeType)
+ switch (m_shapeType)
{
default:
break;
@@ -2541,10 +2541,10 @@ btCollisionShape* CcdShapeConstructionInfo::CreateBulletShape(btScalar margin, b
break;
case PHY_SHAPE_MESH:
- // Let's use the latest btScaledBvhTriangleMeshShape: it allows true sharing of
- // triangle mesh information between duplicates => drastic performance increase when
- // duplicating complex mesh objects.
- // BUT it causes a small performance decrease when sharing is not required:
+ // Let's use the latest btScaledBvhTriangleMeshShape: it allows true sharing of
+ // triangle mesh information between duplicates => drastic performance increase when
+ // duplicating complex mesh objects.
+ // BUT it causes a small performance decrease when sharing is not required:
// 9 multiplications/additions and one function call for each triangle that passes the mid phase filtering
// One possible optimization is to use directly the btBvhTriangleMeshShape when the scale is 1,1,1
// and btScaledBvhTriangleMeshShape otherwise.
@@ -2648,7 +2648,7 @@ CcdShapeConstructionInfo::~CcdShapeConstructionInfo()
if (m_triangleIndexVertexArray)
delete m_triangleIndexVertexArray;
m_vertexArray.clear();
- if (m_shapeType == PHY_SHAPE_MESH && m_meshObject != NULL)
+ if (m_shapeType == PHY_SHAPE_MESH && m_meshObject != NULL)
{
std::map<RAS_MeshObject*,CcdShapeConstructionInfo*>::iterator mit = m_meshShapeMap.find(m_meshObject);
if (mit != m_meshShapeMap.end() && mit->second == this)
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsController.h b/source/gameengine/Physics/Bullet/CcdPhysicsController.h
index 831e7346df7..d69feda38e5 100644
--- a/source/gameengine/Physics/Bullet/CcdPhysicsController.h
+++ b/source/gameengine/Physics/Bullet/CcdPhysicsController.h
@@ -4,8 +4,8 @@ Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
@@ -63,11 +63,11 @@ class btCollisionShape;
class CcdShapeConstructionInfo
{
public:
- struct UVco
+ struct UVco
{
float uv[2];
};
-
+
static CcdShapeConstructionInfo* FindMesh(class RAS_MeshObject* mesh, struct DerivedMesh* dm, bool polytope);
CcdShapeConstructionInfo() :
@@ -90,7 +90,7 @@ public:
~CcdShapeConstructionInfo();
CcdShapeConstructionInfo* AddRef()
- {
+ {
m_refCount++;
return this;
}
@@ -131,7 +131,7 @@ public:
CcdShapeConstructionInfo* childInfo = m_shapeArray.at(i);
if ((userData == NULL || userData == childInfo->m_userData) &&
(childInfo == shapeInfo ||
- (childInfo->m_shapeType == PHY_SHAPE_PROXY &&
+ (childInfo->m_shapeType == PHY_SHAPE_PROXY &&
childInfo->m_shapeProxy == shapeInfo)))
return i;
}
@@ -177,10 +177,10 @@ public:
btAlignedObjectArray<btScalar> m_vertexArray; // Contains both vertex array for polytope shape and
// triangle array for concave mesh shape. Each vertex is 3 consecutive values
// In this case a triangle is made of 3 consecutive points
- std::vector<int> m_polygonIndexArray; // Contains the array of polygon index in the
+ std::vector<int> m_polygonIndexArray; // Contains the array of polygon index in the
// original mesh that correspond to shape triangles.
// only set for concave mesh shape.
-
+
std::vector<int> m_triFaceArray; // Contains an array of triplets of face indices
// quads turn into 2 tris
@@ -194,8 +194,8 @@ public:
protected:
static std::map<RAS_MeshObject*, CcdShapeConstructionInfo*> m_meshShapeMap;
int m_refCount; // this class is shared between replicas
- // keep track of users so that we can release it
- RAS_MeshObject* m_meshObject; // Keep a pointer to the original mesh
+ // keep track of users so that we can release it
+ RAS_MeshObject* m_meshObject; // Keep a pointer to the original mesh
// The list of vertexes and indexes for the triangle mesh, shared between Bullet shape.
btTriangleIndexVertexArray *m_triangleIndexVertexArray;
std::vector<CcdShapeConstructionInfo*> m_shapeArray; // for compound shapes
@@ -302,8 +302,8 @@ struct CcdConstructionInfo
btVector3 m_linearFactor;
btVector3 m_angularFactor;
btScalar m_mass;
- btScalar m_clamp_vel_min;
- btScalar m_clamp_vel_max;
+ btScalar m_clamp_vel_min;
+ btScalar m_clamp_vel_max;
btScalar m_clamp_angvel_min; // Minimum angular velocity, in radians/sec.
btScalar m_clamp_angvel_max; // Maximum angular velocity, in radians/sec.
btScalar m_restitution;
@@ -377,7 +377,7 @@ struct CcdConstructionInfo
class btCollisionShape* m_collisionShape;
class PHY_IMotionState* m_MotionState;
class CcdShapeConstructionInfo* m_shapeInfo;
-
+
CcdPhysicsEnvironment* m_physicsEnv; //needed for self-replication
float m_inertiaFactor;//tweak the inertia (hooked up to Blender 'formfactor'
bool m_do_anisotropic;
@@ -387,10 +387,10 @@ struct CcdConstructionInfo
bool m_do_rot_fh; ///< Should the object have an angular Fh spring?
btScalar m_fh_spring; ///< Spring constant (both linear and angular)
btScalar m_fh_damping; ///< Damping factor (linear and angular) in range [0, 1]
- btScalar m_fh_distance; ///< The range above the surface where Fh is active.
+ btScalar m_fh_distance; ///< The range above the surface where Fh is active.
bool m_fh_normal; ///< Should the object slide off slopes?
float m_radius;//for fh backwards compatibility
-
+
///m_contactProcessingThreshold allows to process contact points with positive distance
///normally only contacts with negative distance (penetration) are solved
///however, rigid body stacking is more stable when positive contacts are still passed into the constraint solver
@@ -476,7 +476,7 @@ class CcdPhysicsController : public PHY_IPhysicsController
protected:
btCollisionObject* m_object;
BlenderBulletCharacterController* m_characterController;
-
+
class PHY_IMotionState* m_MotionState;
btMotionState* m_bulletMotionState;
@@ -514,7 +514,7 @@ protected:
bool CreateSoftbody();
bool CreateCharacterController();
- bool Register() {
+ bool Register() {
return (m_registerCount++ == 0) ? true : false;
}
bool Unregister() {
@@ -535,9 +535,9 @@ protected:
void ForceWorldTransform(const btMatrix3x3& mat, const btVector3& pos);
public:
-
+
int m_collisionDelay;
-
+
CcdPhysicsController (const CcdConstructionInfo& ci);
@@ -572,7 +572,7 @@ protected:
CcdShapeConstructionInfo* GetShapeInfo() { return m_shapeInfo; }
- btCollisionShape* GetCollisionShape() {
+ btCollisionShape* GetCollisionShape() {
return m_object->getCollisionShape();
}
////////////////////////////////////
@@ -594,7 +594,7 @@ protected:
/**
* WriteMotionStateToDynamics ynchronizes dynas, kinematic and deformable entities (and do 'late binding')
*/
-
+
virtual void WriteMotionStateToDynamics(bool nondynaonly);
virtual void WriteDynamicsToMotionState();
@@ -614,7 +614,7 @@ protected:
virtual MT_Scalar GetMass();
virtual void SetMass(MT_Scalar newmass);
-
+
// physics methods
virtual void ApplyImpulse(const MT_Point3& attach, const MT_Vector3& impulsein, bool local);
virtual void ApplyTorque(const MT_Vector3& torque,bool local);
@@ -636,10 +636,10 @@ protected:
virtual MT_Vector3 GetVelocity(const MT_Point3& posin);
virtual MT_Vector3 GetLocalInertia();
- // dyna's that are rigidbody are free in orientation, dyna's with non-rigidbody are restricted
+ // dyna's that are rigidbody are free in orientation, dyna's with non-rigidbody are restricted
virtual void SetRigidBody(bool rigid);
-
+
virtual void ResolveCombinedVelocities(float linvelX,float linvelY,float linvelZ,float angVelX,float angVelY,float angVelZ);
virtual void RefreshCollisions();
virtual void SuspendDynamics(bool ghost);
@@ -654,7 +654,7 @@ protected:
virtual void SetNewClientInfo(void* clientinfo);
virtual PHY_IPhysicsController* GetReplica();
virtual PHY_IPhysicsController* GetReplicaForSensors();
-
+
///There should be no 'SetCollisionFilterGroup' method, as changing this during run-time is will result in errors
short int GetCollisionFilterGroup() const
{
@@ -667,7 +667,7 @@ protected:
}
virtual void CalcXform() {}
- virtual void SetMargin(float margin)
+ virtual void SetMargin(float margin)
{
if (m_collisionShape) {
m_collisionShape->setMargin(margin);
@@ -676,16 +676,16 @@ protected:
((btScaledBvhTriangleMeshShape *)m_collisionShape)->getChildShape()->setMargin(margin);
}
}
- virtual float GetMargin() const
+ virtual float GetMargin() const
{
return (m_collisionShape) ? m_collisionShape->getMargin() : 0.f;
}
- virtual float GetRadius() const
- {
+ virtual float GetRadius() const
+ {
// this is not the actual shape radius, it's only used for Fh support
return m_cci.m_radius;
}
- virtual void SetRadius(float margin)
+ virtual void SetRadius(float margin)
{
if (m_collisionShape && m_collisionShape->getShapeType() == SPHERE_SHAPE_PROXYTYPE)
{
@@ -694,21 +694,21 @@ protected:
}
m_cci.m_radius = margin;
}
-
+
// velocity clamping
- virtual void SetLinVelocityMin(float val)
+ virtual void SetLinVelocityMin(float val)
{
m_cci.m_clamp_vel_min= val;
}
- virtual float GetLinVelocityMin() const
+ virtual float GetLinVelocityMin() const
{
return m_cci.m_clamp_vel_min;
}
- virtual void SetLinVelocityMax(float val)
+ virtual void SetLinVelocityMax(float val)
{
m_cci.m_clamp_vel_max= val;
}
- virtual float GetLinVelocityMax() const
+ virtual float GetLinVelocityMax() const
{
return m_cci.m_clamp_vel_max;
}
@@ -811,18 +811,18 @@ class DefaultMotionState : public PHY_IMotionState
virtual void GetWorldPosition(float& posX,float& posY,float& posZ);
virtual void GetWorldScaling(float& scaleX,float& scaleY,float& scaleZ);
virtual void GetWorldOrientation(float& quatIma0,float& quatIma1,float& quatIma2,float& quatReal);
-
+
virtual void SetWorldPosition(float posX,float posY,float posZ);
virtual void SetWorldOrientation(float quatIma0,float quatIma1,float quatIma2,float quatReal);
virtual void GetWorldOrientation(float* ori);
virtual void SetWorldOrientation(const float* ori);
-
+
virtual void CalculateWorldTransformations();
-
+
btTransform m_worldTransform;
btVector3 m_localScaling;
-
-
+
+
#ifdef WITH_CXX_GUARDEDALLOC
MEM_CXX_CLASS_ALLOC_FUNCS("GE:DefaultMotionState")
#endif
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
index 78d2d88cc65..910b3a7dc84 100644
--- a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
+++ b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
@@ -7,8 +7,8 @@ Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
@@ -347,7 +347,7 @@ class CcdOverlapFilterCallBack : public btOverlapFilterCallback
private:
class CcdPhysicsEnvironment* m_physEnv;
public:
- CcdOverlapFilterCallBack(CcdPhysicsEnvironment* env) :
+ CcdOverlapFilterCallBack(CcdPhysicsEnvironment* env) :
m_physEnv(env)
{
}
@@ -769,7 +769,7 @@ public:
m_owner(owner),
m_parent(parent)
{
-
+
}
virtual bool needsCollision(btBroadphaseProxy* proxy0) const
@@ -791,7 +791,7 @@ void CcdPhysicsEnvironment::ProcessFhSprings(double curTime,float interval)
std::set<CcdPhysicsController*>::iterator it;
// Add epsilon to the tick rate for numerical stability
int numIter = (int)(interval*(KX_KetsjiEngine::GetTicRate() + 0.001f));
-
+
for (it=m_controllers.begin(); it!=m_controllers.end(); it++)
{
CcdPhysicsController* ctrl = (*it);
@@ -817,7 +817,7 @@ void CcdPhysicsEnvironment::ProcessFhSprings(double curTime,float interval)
//btVector3 rayToWorld = rayFromWorld + body->getCenterOfMassTransform().getBasis() * rayDirLocal;
//ray always points down the z axis in world space...
btVector3 rayToWorld = rayFromWorld + rayDirLocal;
-
+
ClosestRayResultCallbackNotMe resultCallback(rayFromWorld,rayToWorld,body,parentBody);
m_dynamicsWorld->rayTest(rayFromWorld,rayToWorld,resultCallback);
@@ -840,8 +840,8 @@ void CcdPhysicsEnvironment::ProcessFhSprings(double curTime,float interval)
float distance = resultCallback.m_closestHitFraction*rayDirLocal.length()-ctrl->GetConstructionInfo().m_radius;
if (distance >= hitObjShapeProps.m_fh_distance)
continue;
-
-
+
+
//btVector3 ray_dir = cl_object->getCenterOfMassTransform().getBasis()* rayDirLocal.normalized();
btVector3 ray_dir = rayDirLocal.normalized();
@@ -856,7 +856,7 @@ void CcdPhysicsEnvironment::ProcessFhSprings(double curTime,float interval)
rayDirLocal * resultCallback.m_closestHitFraction;
-
+
lspot -= hit_object->getCenterOfMassPosition();
btVector3 rel_vel = cl_object->getLinearVelocity() - hit_object->getVelocityInLocalPoint(lspot);
@@ -865,16 +865,16 @@ void CcdPhysicsEnvironment::ProcessFhSprings(double curTime,float interval)
btScalar i_spring = spring_extent * hitObjShapeProps.m_fh_spring;
btScalar i_damp = rel_vel_ray * hitObjShapeProps.m_fh_damping;
-
- cl_object->setLinearVelocity(cl_object->getLinearVelocity() + (-(i_spring + i_damp) * ray_dir));
- if (hitObjShapeProps.m_fh_normal)
+
+ cl_object->setLinearVelocity(cl_object->getLinearVelocity() + (-(i_spring + i_damp) * ray_dir));
+ if (hitObjShapeProps.m_fh_normal)
{
cl_object->setLinearVelocity(cl_object->getLinearVelocity()+(i_spring + i_damp) *(normal - normal.dot(ray_dir) * ray_dir));
}
-
+
btVector3 lateral = rel_vel - rel_vel_ray * ray_dir;
-
-
+
+
if (ctrl->GetConstructionInfo().m_do_anisotropic) {
//Bullet basis contains no scaling/shear etc.
const btMatrix3x3& lcs = cl_object->getCenterOfMassTransform().getBasis();
@@ -885,34 +885,34 @@ void CcdPhysicsEnvironment::ProcessFhSprings(double curTime,float interval)
}
btScalar rel_vel_lateral = lateral.length();
-
+
if (rel_vel_lateral > SIMD_EPSILON) {
btScalar friction_factor = hit_object->getFriction();//cl_object->getFriction();
btScalar max_friction = friction_factor * btMax(btScalar(0.0f), i_spring);
-
+
btScalar rel_mom_lateral = rel_vel_lateral / cl_object->getInvMass();
-
+
btVector3 friction = (rel_mom_lateral > max_friction) ?
-lateral * (max_friction / rel_vel_lateral) :
-lateral;
-
+
cl_object->applyCentralImpulse(friction);
}
}
-
+
if (ctrl->GetConstructionInfo().m_do_rot_fh) {
btVector3 up2 = cl_object->getWorldTransform().getBasis().getColumn(2);
btVector3 t_spring = up2.cross(normal) * hitObjShapeProps.m_fh_spring;
btVector3 ang_vel = cl_object->getAngularVelocity();
-
+
// only rotations that tilt relative to the normal are damped
ang_vel -= ang_vel.dot(normal) * normal;
-
- btVector3 t_damp = ang_vel * hitObjShapeProps.m_fh_damping;
-
+
+ btVector3 t_damp = ang_vel * hitObjShapeProps.m_fh_damping;
+
cl_object->setAngularVelocity(cl_object->getAngularVelocity() + (t_spring - t_damp));
}
}
@@ -1014,8 +1014,8 @@ void CcdPhysicsEnvironment::SetSolverType(int solverType)
{
m_solver = new btSequentialImpulseConstraintSolver();
-
-
+
+
break;
}
}
@@ -1073,18 +1073,18 @@ int CcdPhysicsEnvironment::CreateUniversalD6Constraint(
//we could either add some logic to recognize ball-socket and hinge, or let that up to the user
//perhaps some warning or hint that hinge/ball-socket is more efficient?
-
-
+
+
btGeneric6DofConstraint* genericConstraint = 0;
CcdPhysicsController* ctrl0 = (CcdPhysicsController*) ctrlRef;
CcdPhysicsController* ctrl1 = (CcdPhysicsController*) ctrlOther;
-
+
btRigidBody* rb0 = ctrl0->GetRigidBody();
btRigidBody* rb1 = ctrl1->GetRigidBody();
if (rb1)
{
-
+
bool useReferenceFrameA = true;
genericConstraint = new btGeneric6DofSpringConstraint(
@@ -1100,7 +1100,7 @@ int CcdPhysicsEnvironment::CreateUniversalD6Constraint(
//No, we can use a fixed rigidbody in above code, rather than unnecessary duplation of code
}
-
+
if (genericConstraint)
{
// m_constraints.push_back(genericConstraint);
@@ -1182,7 +1182,7 @@ struct FilterClosestRayResultCallback : public btCollisionWorld::ClosestRayResul
{
m_hitTriangleShape = rayResult.m_collisionObject->getCollisionShape();
m_hitTriangleIndex = rayResult.m_localShapeInfo->m_triangleIndex;
- } else
+ } else
{
m_hitTriangleShape = NULL;
m_hitTriangleIndex = 0;
@@ -1194,7 +1194,7 @@ struct FilterClosestRayResultCallback : public btCollisionWorld::ClosestRayResul
static bool GetHitTriangle(btCollisionShape* shape, CcdShapeConstructionInfo* shapeInfo, int hitTriangleIndex, btVector3 triangle[])
{
- // this code is copied from Bullet
+ // this code is copied from Bullet
const unsigned char *vertexbase;
int numverts;
PHY_ScalarType type;
@@ -1284,7 +1284,7 @@ PHY_IPhysicsController* CcdPhysicsEnvironment::RayTest(PHY_IRayCastFilterCallbac
break;
}
}
- if (shape == rayCallback.m_hitTriangleShape &&
+ if (shape == rayCallback.m_hitTriangleShape &&
rayCallback.m_hitTriangleIndex < shapeInfo->m_polygonIndexArray.size())
{
// save original collision shape triangle for soft body
@@ -1319,7 +1319,7 @@ PHY_IPhysicsController* CcdPhysicsEnvironment::RayTest(PHY_IRayCastFilterCallbac
v1 = softBody->m_faces[hitTriangleIndex].m_n[0]->m_x;
v2 = softBody->m_faces[hitTriangleIndex].m_n[1]->m_x;
v3 = softBody->m_faces[hitTriangleIndex].m_n[2]->m_x;
- } else
+ } else
{
// for rigid body we must apply the world transform
triangleOK = GetHitTriangle(shape, shapeInfo, hitTriangleIndex, triangle);
@@ -1355,12 +1355,12 @@ PHY_IPhysicsController* CcdPhysicsEnvironment::RayTest(PHY_IRayCastFilterCallbac
result.m_hitUV[1] = baryCo.getX()*uvCo[0].uv[1] + baryCo.getY()*uvCo[1].uv[1] + baryCo.getZ()*uvCo[2].uv[1];
result.m_hitUVOK = 1;
}
-
+
// Bullet returns the normal from "outside".
// If the user requests the real normal, compute it now
if (filterCallback.m_faceNormal)
{
- if (shape->isSoftBody())
+ if (shape->isSoftBody())
{
// we can get the real normal directly from the body
const btSoftBody* softBody = static_cast<const btSoftBody*>(rayCallback.m_collisionObject);
@@ -1371,7 +1371,7 @@ PHY_IPhysicsController* CcdPhysicsEnvironment::RayTest(PHY_IRayCastFilterCallbac
triangleOK = GetHitTriangle(shape, shapeInfo, hitTriangleIndex, triangle);
if (triangleOK)
{
- btVector3 triangleNormal;
+ btVector3 triangleNormal;
triangleNormal = (triangle[1]-triangle[0]).cross(triangle[2]-triangle[0]);
rayCallback.m_hitNormalWorld = rayCallback.m_collisionObject->getWorldTransform().getBasis()*triangleNormal;
}
@@ -1399,7 +1399,7 @@ PHY_IPhysicsController* CcdPhysicsEnvironment::RayTest(PHY_IRayCastFilterCallbac
return result.m_controller;
}
-// Handles occlusion culling.
+// Handles occlusion culling.
// The implementation is based on the CDTestFramework
struct OcclusionBuffer
{
@@ -1438,7 +1438,7 @@ struct OcclusionBuffer
btScalar m_offsets[2];
btScalar m_wtc[16]; // world to clip transform
btScalar m_mtc[16]; // model to clip transform
- // constructor: size=largest dimension of the buffer.
+ // constructor: size=largest dimension of the buffer.
// Buffer size depends on aspect ratio
OcclusionBuffer()
{
@@ -1488,7 +1488,7 @@ struct OcclusionBuffer
m_offsets[0] = m_scales[0] + 0.5f;
m_offsets[1] = m_scales[1] + 0.5f;
// prepare matrix
- // at this time of the rendering, the modelview matrix is the
+ // at this time of the rendering, the modelview matrix is the
// world to camera transformation and the projection matrix is
// camera to clip transformation. combine both so that
CMmat4mul(m_wtc, projection, modelview);
@@ -1508,7 +1508,7 @@ struct OcclusionBuffer
if (!m_buffer) {
m_buffer = (btScalar *)calloc(1, newsize);
m_bufferSize = newsize;
- }
+ }
else {
// buffer exists already, just clears it
memset(m_buffer, 0, newsize);
@@ -1687,7 +1687,7 @@ struct OcclusionBuffer
else if (width == 1) {
// Degenerated in at least 2 vertical lines
// The algorithm below doesn't work when face has a single pixel width
- // We cannot use general formulas because the plane is degenerated.
+ // We cannot use general formulas because the plane is degenerated.
// We have to interpolate along the 3 edges that overlaps and process each pixel.
// sort the y coord to make formula simpler
int ytmp;
@@ -1752,7 +1752,7 @@ struct OcclusionBuffer
else if (height == 1) {
// Degenerated in at least 2 horizontal lines
// The algorithm below doesn't work when face has a single pixel width
- // We cannot use general formulas because the plane is degenerated.
+ // We cannot use general formulas because the plane is degenerated.
// We have to interpolate along the 3 edges that overlaps and process each pixel.
int xtmp;
btScalar ztmp;
@@ -1846,7 +1846,7 @@ struct OcclusionBuffer
}
return false;
}
- // clip than write or check a polygon
+ // clip than write or check a polygon
template <const int NP, typename POLICY>
inline bool clipDraw(const btVector4 *p,
const float face,
@@ -1864,7 +1864,7 @@ struct OcclusionBuffer
return earlyexit;
}
// add a triangle (in model coordinate)
- // face = 0.f if face is double side,
+ // face = 0.f if face is double side,
// = 1.f if face is single sided and scale is positive
// = -1.f if face is single sided and scale is negative
void appendOccluderM(const float *a,
@@ -2054,12 +2054,12 @@ void CcdPhysicsEnvironment::GetContactPoint(int i,float& hitX,float& hitY,float&
btBroadphaseInterface* CcdPhysicsEnvironment::GetBroadphase()
-{
- return m_dynamicsWorld->getBroadphase();
+{
+ return m_dynamicsWorld->getBroadphase();
}
btDispatcher* CcdPhysicsEnvironment::GetDispatcher()
-{
+{
return m_dynamicsWorld->getDispatcher();
}
@@ -2096,7 +2096,7 @@ CcdPhysicsEnvironment::~CcdPhysicsEnvironment()
//first delete scene, then dispatcher, because pairs have to release manifolds on the dispatcher
//delete m_dispatcher;
delete m_dynamicsWorld;
-
+
if (NULL != m_ownPairCache)
delete m_ownPairCache;
@@ -2141,10 +2141,10 @@ float CcdPhysicsEnvironment::GetConstraintParam(int constraintId,int param)
{
case PHY_GENERIC_6DOF_CONSTRAINT:
{
-
+
switch (param)
{
- case 0: case 1: case 2:
+ case 0: case 1: case 2:
{
//param = 0..2 are linear constraint values
btGeneric6DofConstraint* genCons = (btGeneric6DofConstraint*)typedConstraint;
@@ -2183,7 +2183,7 @@ void CcdPhysicsEnvironment::SetConstraintParam(int constraintId,int param,float
{
case PHY_GENERIC_6DOF_CONSTRAINT:
{
-
+
switch (param)
{
case 0: case 1: case 2: case 3: case 4: case 5:
@@ -2473,7 +2473,7 @@ bool CcdOverlapFilterCallBack::needBroadphaseCollision(btBroadphaseProxy* proxy0
// additional check for sensor object
if (proxy0->m_collisionFilterGroup & btBroadphaseProxy::SensorTrigger)
{
- // this is a sensor object, the other one can't be a sensor object because
+ // this is a sensor object, the other one can't be a sensor object because
// they exclude each other in the above test
assert(!(proxy1->m_collisionFilterGroup & btBroadphaseProxy::SensorTrigger));
colObj0 = (btCollisionObject*)proxy0->m_clientObject;
@@ -2530,7 +2530,7 @@ PHY_ICharacter* CcdPhysicsEnvironment::GetCharacterController(KX_GameObject *ob)
PHY_IPhysicsController* CcdPhysicsEnvironment::CreateSphereController(float radius,const MT_Vector3& position)
{
-
+
CcdConstructionInfo cinfo;
memset(&cinfo, 0, sizeof(cinfo)); /* avoid uninitialized values */
cinfo.m_collisionShape = new btSphereShape(radius); // memory leak! The shape is not deleted by Bullet and we cannot add it to the KX_Scene.m_shapes list
@@ -2550,7 +2550,7 @@ PHY_IPhysicsController* CcdPhysicsEnvironment::CreateSphereController(float radi
motionState->m_worldTransform.setOrigin(btVector3(position[0],position[1],position[2]));
CcdPhysicsController* sphereController = new CcdPhysicsController(cinfo);
-
+
return sphereController;
}
@@ -2592,7 +2592,7 @@ int CcdPhysicsEnvironment::CreateConstraint(class PHY_IPhysicsController* ctrl
btRigidBody* rb0 = c0 ? c0->GetRigidBody() : 0;
btRigidBody* rb1 = c1 ? c1->GetRigidBody() : 0;
-
+
bool rb0static = rb0 ? rb0->isStaticOrKinematicObject() : true;
@@ -2606,7 +2606,7 @@ int CcdPhysicsEnvironment::CreateConstraint(class PHY_IPhysicsController* ctrl
btVector3 pivotInA(pivotX,pivotY,pivotZ);
-
+
//it might be a soft body, let's try
btSoftBody* sb0 = c0 ? c0->GetSoftBody() : 0;
@@ -2658,7 +2658,7 @@ int CcdPhysicsEnvironment::CreateConstraint(class PHY_IPhysicsController* ctrl
}
default:
{
-
+
}
};
*/
@@ -2674,7 +2674,7 @@ int CcdPhysicsEnvironment::CreateConstraint(class PHY_IPhysicsController* ctrl
}
}
-
+
}
return 0;//can't remove soft body anchors yet
}
@@ -2719,7 +2719,7 @@ int CcdPhysicsEnvironment::CreateConstraint(class PHY_IPhysicsController* ctrl
}
default:
{
-
+
}
};*/
@@ -2735,7 +2735,7 @@ int CcdPhysicsEnvironment::CreateConstraint(class PHY_IPhysicsController* ctrl
sb1->setMass(node,0.f);
}
}
-
+
}
return 0;//can't remove soft body anchors yet
@@ -2743,15 +2743,15 @@ int CcdPhysicsEnvironment::CreateConstraint(class PHY_IPhysicsController* ctrl
if (rb0static && rb1static)
{
-
+
return 0;
}
-
+
if (!rb0)
return 0;
- btVector3 pivotInB = rb1 ? rb1->getCenterOfMassTransform().inverse()(rb0->getCenterOfMassTransform()(pivotInA)) :
+ btVector3 pivotInB = rb1 ? rb1->getCenterOfMassTransform().inverse()(rb0->getCenterOfMassTransform()(pivotInA)) :
rb0->getCenterOfMassTransform() * pivotInA;
btVector3 axisInA(axisX,axisY,axisZ);
@@ -2801,13 +2801,13 @@ int CcdPhysicsEnvironment::CreateConstraint(class PHY_IPhysicsController* ctrl
{
btTransform frameInA;
btTransform frameInB;
-
+
btVector3 axis1(axis1X,axis1Y,axis1Z), axis2(axis2X,axis2Y,axis2Z);
if (axis1.length() == 0.0f)
{
btPlaneSpace1( axisInA, axis1, axis2 );
}
-
+
frameInA.getBasis().setValue( axisInA.x(), axis1.x(), axis2.x(),
axisInA.y(), axis1.y(), axis2.y(),
axisInA.z(), axis1.z(), axis2.z() );
@@ -2816,7 +2816,7 @@ int CcdPhysicsEnvironment::CreateConstraint(class PHY_IPhysicsController* ctrl
btTransform inv = rb1->getCenterOfMassTransform().inverse();
btTransform globalFrameA = rb0->getCenterOfMassTransform() * frameInA;
-
+
frameInB = inv * globalFrameA;
bool useReferenceFrameA = true;
@@ -2830,7 +2830,7 @@ int CcdPhysicsEnvironment::CreateConstraint(class PHY_IPhysicsController* ctrl
static btRigidBody s_fixedObject2( 0,0,0);
btTransform frameInA;
btTransform frameInB;
-
+
btVector3 axis1, axis2;
btPlaneSpace1( axisInA, axis1, axis2 );
@@ -2859,7 +2859,7 @@ int CcdPhysicsEnvironment::CreateConstraint(class PHY_IPhysicsController* ctrl
genericConstraint->setUserConstraintType(type);
//64 bit systems can't cast pointer to int. could use size_t instead.
return genericConstraint->getUserConstraintId();
- }
+ }
break;
}
@@ -2870,18 +2870,18 @@ int CcdPhysicsEnvironment::CreateConstraint(class PHY_IPhysicsController* ctrl
btConeTwistConstraint* coneTwistContraint = 0;
-
+
if (rb1)
{
btTransform frameInA;
btTransform frameInB;
-
+
btVector3 axis1(axis1X,axis1Y,axis1Z), axis2(axis2X,axis2Y,axis2Z);
if (axis1.length() == 0.0f)
{
btPlaneSpace1( axisInA, axis1, axis2 );
}
-
+
frameInA.getBasis().setValue( axisInA.x(), axis1.x(), axis2.x(),
axisInA.y(), axis1.y(), axis2.y(),
axisInA.z(), axis1.z(), axis2.z() );
@@ -2890,9 +2890,9 @@ int CcdPhysicsEnvironment::CreateConstraint(class PHY_IPhysicsController* ctrl
btTransform inv = rb1->getCenterOfMassTransform().inverse();
btTransform globalFrameA = rb0->getCenterOfMassTransform() * frameInA;
-
+
frameInB = inv * globalFrameA;
-
+
coneTwistContraint = new btConeTwistConstraint( *rb0,*rb1,
frameInA,frameInB);
@@ -2902,7 +2902,7 @@ int CcdPhysicsEnvironment::CreateConstraint(class PHY_IPhysicsController* ctrl
static btRigidBody s_fixedObject2( 0,0,0);
btTransform frameInA;
btTransform frameInB;
-
+
btVector3 axis1, axis2;
btPlaneSpace1( axisInA, axis1, axis2 );
@@ -2930,7 +2930,7 @@ int CcdPhysicsEnvironment::CreateConstraint(class PHY_IPhysicsController* ctrl
coneTwistContraint->setUserConstraintType(type);
//64 bit systems can't cast pointer to int. could use size_t instead.
return coneTwistContraint->getUserConstraintId();
- }
+ }
@@ -2953,26 +2953,26 @@ int CcdPhysicsEnvironment::CreateConstraint(class PHY_IPhysicsController* ctrl
// having btHingeConstraint fill in the blanks any way it wants to.
btTransform frameInA;
btTransform frameInB;
-
+
btVector3 axis1(axis1X,axis1Y,axis1Z), axis2(axis2X,axis2Y,axis2Z);
if (axis1.length() == 0.0f)
{
btPlaneSpace1( axisInA, axis1, axis2 );
}
-
+
// Internally btHingeConstraint's hinge-axis is z
frameInA.getBasis().setValue( axis1.x(), axis2.x(), axisInA.x(),
axis1.y(), axis2.y(), axisInA.y(),
axis1.z(), axis2.z(), axisInA.z() );
-
+
frameInA.setOrigin( pivotInA );
btTransform inv = rb1->getCenterOfMassTransform().inverse();
btTransform globalFrameA = rb0->getCenterOfMassTransform() * frameInA;
-
+
frameInB = inv * globalFrameA;
-
+
hinge = new btHingeConstraint(*rb0,*rb1,frameInA,frameInB);
@@ -2982,7 +2982,7 @@ int CcdPhysicsEnvironment::CreateConstraint(class PHY_IPhysicsController* ctrl
btTransform frameInA;
btTransform frameInB;
-
+
btVector3 axis1(axis1X,axis1Y,axis1Z), axis2(axis2X,axis2Y,axis2Z);
if (axis1.length() == 0.0f)
{
@@ -3055,7 +3055,7 @@ PHY_IPhysicsController* CcdPhysicsEnvironment::CreateConeController(float conera
cinfo.m_collisionFlags |= btCollisionObject::CF_NO_CONTACT_RESPONSE | btCollisionObject::CF_STATIC_OBJECT;
DefaultMotionState* motionState = new DefaultMotionState();
cinfo.m_MotionState = motionState;
-
+
// we will add later the possibility to select the filter from option
cinfo.m_collisionFilterMask = CcdConstructionInfo::AllFilter ^ CcdConstructionInfo::SensorFilter;
cinfo.m_collisionFilterGroup = CcdConstructionInfo::SensorFilter;
@@ -3068,7 +3068,7 @@ PHY_IPhysicsController* CcdPhysicsEnvironment::CreateConeController(float conera
return sphereController;
}
-
+
float CcdPhysicsEnvironment::getAppliedImpulse(int constraintid)
{
// For soft body constraints
@@ -3092,8 +3092,8 @@ float CcdPhysicsEnvironment::getAppliedImpulse(int constraintid)
void CcdPhysicsEnvironment::ExportFile(const char* filename)
{
btDefaultSerializer* serializer = new btDefaultSerializer();
-
-
+
+
for (int i=0;i<m_dynamicsWorld->getNumCollisionObjects();i++)
{
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h
index a64d2c8f15f..2c7b009a1f8 100644
--- a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h
+++ b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h
@@ -4,8 +4,8 @@ Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
@@ -72,7 +72,7 @@ class CcdPhysicsEnvironment : public PHY_IPhysicsEnvironment
protected:
btIDebugDraw* m_debugDrawer;
-
+
class btDefaultCollisionConfiguration* m_collisionConfiguration;
class btBroadphaseInterface* m_broadphase; // broadphase for dynamic world
// for culling only
@@ -81,7 +81,7 @@ protected:
//solver iterations
int m_numIterations;
-
+
//timestep subdivisions
int m_numTimeSubSteps;
@@ -183,9 +183,9 @@ protected:
const btVector3& angularMaxLimits,int flags
);
-
+
virtual void SetConstraintParam(int constraintId,int param,float value,float value1);
-
+
virtual float GetConstraintParam(int constraintId,int param);
virtual void RemoveConstraintById(int constraintid);
@@ -223,7 +223,7 @@ protected:
//These two methods are used *solely* to create controllers for Near/Radar sensor! Don't use for anything else
virtual PHY_IPhysicsController* CreateSphereController(float radius,const MT_Vector3& position);
virtual PHY_IPhysicsController* CreateConeController(float coneradius,float coneheight);
-
+
virtual int GetNumContactPoints();
@@ -232,7 +232,7 @@ protected:
//////////////////////
//CcdPhysicsEnvironment interface
////////////////////////
-
+
void AddCcdPhysicsController(CcdPhysicsController* ctrl);
bool RemoveCcdPhysicsController(CcdPhysicsController* ctrl);
@@ -247,7 +247,7 @@ protected:
void RemoveCcdGraphicController(CcdGraphicController* ctrl);
- /**
+ /**
* Update all physics controllers shape which use the same shape construction info.
* Call RecreateControllerShape on controllers which use the same shape
* construction info that argument shapeInfo.
@@ -259,7 +259,7 @@ protected:
btDbvtBroadphase* GetCullingTree() { return m_cullingTree; }
btDispatcher* GetDispatcher();
-
+
bool IsSatCollisionDetectionEnabled() const
{
@@ -271,17 +271,17 @@ protected:
m_enableSatCollisionDetection = enableSat;
}
-
+
const btPersistentManifold* GetManifold(int index) const;
-
+
void SyncMotionStates(float timeStep);
class btSoftRigidDynamicsWorld* GetDynamicsWorld()
{
return m_dynamicsWorld;
}
-
+
class btConstraintSolver* GetConstraintSolver();
void MergeEnvironment(PHY_IPhysicsEnvironment *other_env);
@@ -304,24 +304,24 @@ protected:
bRigidBodyJointConstraint *dat);
protected:
-
-
+
+
std::set<CcdPhysicsController*> m_controllers;
PHY_ResponseCallback m_triggerCallbacks[PHY_NUM_RESPONSE];
void* m_triggerCallbacksUserPtrs[PHY_NUM_RESPONSE];
-
+
std::vector<WrapperVehicle*> m_wrapperVehicles;
- //use explicit btSoftRigidDynamicsWorld/btDiscreteDynamicsWorld* so that we have access to
- //btDiscreteDynamicsWorld::addRigidBody(body,filter,group)
- //so that we can set the body collision filter/group at the time of creation
+ //use explicit btSoftRigidDynamicsWorld/btDiscreteDynamicsWorld* so that we have access to
+ //btDiscreteDynamicsWorld::addRigidBody(body,filter,group)
+ //so that we can set the body collision filter/group at the time of creation
//and not afterwards (breaks the collision system for radar/near sensor)
//Ideally we would like to have access to this function from the btDynamicsWorld interface
//class btDynamicsWorld* m_dynamicsWorld;
class btSoftRigidDynamicsWorld* m_dynamicsWorld;
-
+
class btConstraintSolver* m_solver;
class btOverlappingPairCache* m_ownPairCache;
@@ -336,7 +336,7 @@ protected:
virtual void ExportFile(const char* filename);
-
+
#ifdef WITH_CXX_GUARDEDALLOC
MEM_CXX_CLASS_ALLOC_FUNCS("GE:CcdPhysicsEnvironment")
#endif
diff --git a/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.cpp b/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.cpp
index 99db56bfcef..578818d2b6d 100644
--- a/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.cpp
+++ b/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.cpp
@@ -62,8 +62,8 @@ void DummyPhysicsEnvironment::EndFrame()
bool DummyPhysicsEnvironment::ProceedDeltaTime(double curTime,float timeStep,float interval)
{
//step physics simulation, typically perform
-
- //collision detection
+
+ //collision detection
//solve constraints
//integrate solution
// return true if an update was done.
@@ -72,7 +72,7 @@ bool DummyPhysicsEnvironment::ProceedDeltaTime(double curTime,float timeStep,f
void DummyPhysicsEnvironment::SetFixedTimeStep(bool useFixedTimeStep,float fixedTimeStep)
{
}
-
+
float DummyPhysicsEnvironment::GetFixedTimeStep()
{
return 0.f;
@@ -100,7 +100,7 @@ int DummyPhysicsEnvironment::CreateConstraint(class PHY_IPhysicsController* ct
float axis2X,float axis2Y,float axis2Z,int flag
)
{
-
+
int constraintid = 0;
return constraintid;
diff --git a/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.h b/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.h
index 3e9379dd60d..dd6f7f44803 100644
--- a/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.h
+++ b/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.h
@@ -125,7 +125,7 @@ public:
// All we need to do is handle the motionstate (we're supposed to own it)
delete motionstate;
}
-
+
#ifdef WITH_CXX_GUARDEDALLOC
MEM_CXX_CLASS_ALLOC_FUNCS("GE:DummyPhysicsEnvironment")
#endif
diff --git a/source/gameengine/Physics/common/PHY_DynamicTypes.h b/source/gameengine/Physics/common/PHY_DynamicTypes.h
index d10f48ad7a4..a92a950b26f 100644
--- a/source/gameengine/Physics/common/PHY_DynamicTypes.h
+++ b/source/gameengine/Physics/common/PHY_DynamicTypes.h
@@ -4,8 +4,8 @@ Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
@@ -32,7 +32,7 @@ enum
PHY_OBJECT_RESPONSE, /* Object Dynamic Geometry Response */
PHY_STATIC_RESPONSE, /* Static Geometry Response */
PHY_BROADPH_RESPONSE, /* broadphase Response */
-
+
PHY_NUM_RESPONSE
};
@@ -58,7 +58,7 @@ typedef enum PHY_PhysicsType {
PHY_CONCAVE_RIGIDBODY=16399,
PHY_CONVEX_FIXEDBODY=16388,//'collision object'
PHY_CONCAVE_FIXEDBODY=16401,
- PHY_CONVEX_KINEMATICBODY=16387,//
+ PHY_CONVEX_KINEMATICBODY=16387,//
PHY_CONCAVE_KINEMATICBODY=16400,
PHY_CONVEX_PHANTOMBODY=16398,
PHY_CONCAVE_PHANTOMBODY=16402
diff --git a/source/gameengine/Physics/common/PHY_ICharacter.h b/source/gameengine/Physics/common/PHY_ICharacter.h
index 1a924904b7d..9c27e1fe2b8 100644
--- a/source/gameengine/Physics/common/PHY_ICharacter.h
+++ b/source/gameengine/Physics/common/PHY_ICharacter.h
@@ -14,7 +14,7 @@
class PHY_ICharacter
{
-public:
+public:
virtual ~PHY_ICharacter() {};
virtual void Jump()= 0;
@@ -22,7 +22,7 @@ public:
virtual float GetGravity()= 0;
virtual void SetGravity(float gravity)= 0;
-
+
virtual unsigned char GetMaxJumps() = 0;
virtual void SetMaxJumps(unsigned char maxJumps) = 0;
diff --git a/source/gameengine/Physics/common/PHY_IController.h b/source/gameengine/Physics/common/PHY_IController.h
index 741fae8d2ad..23974959618 100644
--- a/source/gameengine/Physics/common/PHY_IController.h
+++ b/source/gameengine/Physics/common/PHY_IController.h
@@ -54,7 +54,7 @@ class PHY_IController
virtual void SetNewClientInfo(void* clientinfo)=0;
virtual void SetPhysicsEnvironment(class PHY_IPhysicsEnvironment *env)=0;
-
+
#ifdef WITH_CXX_GUARDEDALLOC
MEM_CXX_CLASS_ALLOC_FUNCS("GE:PHY_IController")
#endif
diff --git a/source/gameengine/Physics/common/PHY_IMotionState.h b/source/gameengine/Physics/common/PHY_IMotionState.h
index e803d658713..0474d9abc72 100644
--- a/source/gameengine/Physics/common/PHY_IMotionState.h
+++ b/source/gameengine/Physics/common/PHY_IMotionState.h
@@ -52,14 +52,14 @@ class PHY_IMotionState
// ori = array 12 floats, [0..3] = first column + 0, [4..7] = second column, [8..11] = third column
virtual void GetWorldOrientation(float* ori)=0;
virtual void SetWorldOrientation(const float* ori)=0;
-
+
virtual void SetWorldPosition(float posX,float posY,float posZ)=0;
virtual void SetWorldOrientation(float quatIma0,float quatIma1,float quatIma2,float quatReal)=0;
virtual void CalculateWorldTransformations()=0;
-
-
+
+
#ifdef WITH_CXX_GUARDEDALLOC
MEM_CXX_CLASS_ALLOC_FUNCS("GE:PHY_IMotionState")
#endif
diff --git a/source/gameengine/Physics/common/PHY_IPhysicsController.h b/source/gameengine/Physics/common/PHY_IPhysicsController.h
index 4c6e8c71ef7..195f4ccee4b 100644
--- a/source/gameengine/Physics/common/PHY_IPhysicsController.h
+++ b/source/gameengine/Physics/common/PHY_IPhysicsController.h
@@ -61,7 +61,7 @@ class PHY_IPhysicsController : public PHY_IController
/**
* WriteMotionStateToDynamics ynchronizes dynas, kinematic and deformable entities (and do 'late binding')
*/
-
+
virtual void WriteMotionStateToDynamics(bool nondynaonly)=0;
virtual void WriteDynamicsToMotionState()=0;
virtual class PHY_IMotionState* GetMotionState() = 0;
@@ -108,7 +108,7 @@ class PHY_IPhysicsController : public PHY_IController
virtual MT_Vector3 GetVelocity(const MT_Point3& pos)=0;
virtual MT_Vector3 GetLocalInertia()=0;
- // dyna's that are rigidbody are free in orientation, dyna's with non-rigidbody are restricted
+ // dyna's that are rigidbody are free in orientation, dyna's with non-rigidbody are restricted
virtual void SetRigidBody(bool rigid)=0;
virtual PHY_IPhysicsController* GetReplica() {return 0;}
@@ -124,7 +124,7 @@ class PHY_IPhysicsController : public PHY_IController
virtual void SetLinVelocityMin(float val) = 0;
virtual float GetLinVelocityMax() const=0;
virtual void SetLinVelocityMax(float val) = 0;
-
+
virtual void SetAngularVelocityMin(float val) = 0;
virtual float GetAngularVelocityMin() const = 0;
virtual void SetAngularVelocityMax(float val) = 0;
diff --git a/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h b/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h
index 72ec7b1edd0..59612b10b57 100644
--- a/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h
+++ b/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h
@@ -65,7 +65,7 @@ struct PHY_RayCastResult
PHY_IPhysicsController* m_controller;
MT_Vector3 m_hitPoint;
MT_Vector3 m_hitNormal;
- const RAS_MeshObject* m_meshObject; // !=NULL for mesh object (only for Bullet controllers)
+ const RAS_MeshObject* m_meshObject; // !=NULL for mesh object (only for Bullet controllers)
int m_polygon; // index of the polygon hit by the ray,
// only if m_meshObject != NULL
int m_hitUVOK; // !=0 if UV coordinate in m_hitUV is valid
@@ -73,8 +73,8 @@ struct PHY_RayCastResult
};
/**
- * This class replaces the ignoreController parameter of rayTest function.
- * It allows more sophisticated filtering on the physics controller before computing the ray intersection to save CPU.
+ * This class replaces the ignoreController parameter of rayTest function.
+ * It allows more sophisticated filtering on the physics controller before computing the ray intersection to save CPU.
* It is only used to its full extend by the Ccd physics environment (Bullet).
*/
class PHY_IRayCastFilterCallback
@@ -95,7 +95,7 @@ public:
virtual void reportHit(PHY_RayCastResult* result) = 0;
- PHY_IRayCastFilterCallback(PHY_IPhysicsController* ignoreController, bool faceNormal=false, bool faceUV=false)
+ PHY_IRayCastFilterCallback(PHY_IPhysicsController* ignoreController, bool faceNormal=false, bool faceUV=false)
:m_ignoreController(ignoreController),
m_faceNormal(faceNormal),
m_faceUV(faceUV)
@@ -195,10 +195,10 @@ class PHY_IPhysicsEnvironment
//These two methods are *solely* used to create controllers for sensor! Don't use for anything else
virtual PHY_IPhysicsController* CreateSphereController(float radius,const MT_Vector3& position) =0;
virtual PHY_IPhysicsController* CreateConeController(float coneradius,float coneheight)=0;
-
+
virtual void SetConstraintParam(int constraintId,int param,float value,float value1) = 0;
virtual float GetConstraintParam(int constraintId,int param) = 0;
-
+
virtual void ExportFile(const char* filename) {};
virtual void MergeEnvironment(PHY_IPhysicsEnvironment *other_env) = 0;
diff --git a/source/gameengine/Physics/common/PHY_IVehicle.h b/source/gameengine/Physics/common/PHY_IVehicle.h
index 7e4a49e923e..94676807be9 100644
--- a/source/gameengine/Physics/common/PHY_IVehicle.h
+++ b/source/gameengine/Physics/common/PHY_IVehicle.h
@@ -19,7 +19,7 @@ class PHY_IVehicle
{
public:
virtual ~PHY_IVehicle() {};
-
+
virtual void AddWheel(
PHY_IMotionState* motionState,
MT_Vector3 connectionPoint,
@@ -32,7 +32,7 @@ public:
virtual int GetNumWheels() const = 0;
-
+
virtual void GetWheelPosition(int wheelIndex,float& posX,float& posY,float& posZ) const = 0;
virtual void GetWheelOrientationQuaternion(int wheelIndex,float& quatX,float& quatY,float& quatZ,float& quatW) const = 0;
virtual float GetWheelRotation(int wheelIndex) const = 0;
@@ -49,13 +49,13 @@ public:
virtual void ApplyBraking(float braking,int wheelIndex) = 0;
virtual void SetWheelFriction(float friction,int wheelIndex) = 0;
-
+
virtual void SetSuspensionStiffness(float suspensionStiffness,int wheelIndex) = 0;
-
+
virtual void SetSuspensionDamping(float suspensionStiffness,int wheelIndex) = 0;
-
+
virtual void SetSuspensionCompression(float suspensionStiffness,int wheelIndex) = 0;
-
+
virtual void SetRollInfluence(float rollInfluence,int wheelIndex) = 0;
virtual void SetCoordinateSystem(int rightIndex,int upIndex,int forwardIndex) =0;
diff --git a/source/gameengine/Physics/common/PHY_Pro.h b/source/gameengine/Physics/common/PHY_Pro.h
index bfe574e73cb..632cd9bb9fb 100644
--- a/source/gameengine/Physics/common/PHY_Pro.h
+++ b/source/gameengine/Physics/common/PHY_Pro.h
@@ -37,15 +37,15 @@
// Properties of dynamic objects
struct PHY_ShapeProps {
MT_Scalar m_mass; // Total mass
- MT_Scalar m_inertia; // Inertia, should be a tensor some time
+ MT_Scalar m_inertia; // Inertia, should be a tensor some time
MT_Scalar m_lin_drag; // Linear drag (air, water) 0 = concrete, 1 = vacuum, inverted and called dampening in blenders UI
MT_Scalar m_ang_drag; // Angular drag, inverted and called dampening in blenders UI
- MT_Scalar m_friction_scaling[3]; // Scaling for anisotropic friction. Component in range [0, 1]
+ MT_Scalar m_friction_scaling[3]; // Scaling for anisotropic friction. Component in range [0, 1]
MT_Scalar m_clamp_vel_min; // Clamp the minimum velocity, this ensures an object moves at a minimum speed unless its stationary
MT_Scalar m_clamp_vel_max; // Clamp max velocity
MT_Scalar m_clamp_angvel_min; // Clamp the minimum angular velocity.
MT_Scalar m_clamp_angvel_max; // Clamp the maximum angular velocity.
- bool m_do_anisotropic; // Should I do anisotropic friction?
+ bool m_do_anisotropic; // Should I do anisotropic friction?
bool m_do_fh; // Should the object have a linear Fh spring?
bool m_do_rot_fh; // Should the object have an angular Fh spring?
MT_Scalar m_step_height; // Max height of climbable steps (Character)
@@ -61,7 +61,7 @@ struct PHY_MaterialProps {
MT_Scalar m_friction; // Coulomb friction (= ratio between the normal en maximum friction force)
MT_Scalar m_fh_spring; // Spring constant (both linear and angular)
MT_Scalar m_fh_damping; // Damping factor (linear and angular) in range [0, 1]
- MT_Scalar m_fh_distance; // The range above the surface where Fh is active.
+ MT_Scalar m_fh_distance; // The range above the surface where Fh is active.
bool m_fh_normal; // Should the object slide off slopes?
};
diff --git a/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp b/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp
index f379e2eb486..2749752bc6c 100644
--- a/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp
+++ b/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp
@@ -92,7 +92,7 @@ void RAS_2DFilterManager::PrintShaderErrors(unsigned int shader, const char *tas
if (errorprinted)
return;
-
+
errorprinted= true;
glGetInfoLogARB(shader, sizeof(log), &length, log);
@@ -130,7 +130,7 @@ unsigned int RAS_2DFilterManager::CreateShaderProgram(const char* shadersource)
PrintShaderErrors(fShader, "compile", shadersource);
goto fail;
}
-
+
program = glCreateProgramObjectARB();
glAttachObjectARB(program, fShader);
@@ -141,7 +141,7 @@ unsigned int RAS_2DFilterManager::CreateShaderProgram(const char* shadersource)
PrintShaderErrors(fShader, "link", shadersource);
goto fail;
}
-
+
glValidateProgramARB(program);
glGetObjectParameterivARB(program, GL_VALIDATE_STATUS, &success);
if (!success) {
@@ -255,7 +255,7 @@ void RAS_2DFilterManager::StartShaderProgram(int passindex)
glUniform1iARB(uniformLoc, 2);
}
}
-
+
uniformLoc = glGetUniformLocationARB(m_filters[passindex], "bgl_TextureCoordinateOffset");
if (uniformLoc != -1)
{
@@ -316,7 +316,7 @@ void RAS_2DFilterManager::FreeTextures()
void RAS_2DFilterManager::SetupTextures(bool depth, bool luminance)
{
FreeTextures();
-
+
glGenTextures(1, (GLuint*)&texname[0]);
glBindTexture(GL_TEXTURE_2D, texname[0]);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, texturewidth, textureheight, 0, GL_RGBA,
@@ -374,7 +374,7 @@ void RAS_2DFilterManager::UpdateOffsetMatrix(RAS_ICanvas* canvas)
GLfloat xInc = 1.0f / (GLfloat)texturewidth;
GLfloat yInc = 1.0f / (GLfloat)textureheight;
-
+
for (i = 0; i < 3; i++)
{
for (j = 0; j < 3; j++)
@@ -395,7 +395,7 @@ void RAS_2DFilterManager::UpdateCanvasTextureCoord(const int viewport[4])
*/
canvascoord[0] = (GLfloat) viewport[0] / -viewport[2];
canvascoord[1] = (GLfloat) (texturewidth - viewport[0]) / viewport[2];
-
+
canvascoord[2] = (GLfloat) viewport[1] / -viewport[3];
canvascoord[3] = (GLfloat)(textureheight - viewport[1]) / viewport[3];
}
@@ -435,7 +435,7 @@ void RAS_2DFilterManager::RenderFilters(RAS_ICanvas* canvas)
UpdateCanvasTextureCoord(viewport);
need_tex_update = true;
}
-
+
if (need_tex_update)
{
SetupTextures(need_depth, need_luminance);
@@ -447,7 +447,7 @@ void RAS_2DFilterManager::RenderFilters(RAS_ICanvas* canvas)
glBindTexture(GL_TEXTURE_2D, texname[1]);
glCopyTexImage2D(GL_TEXTURE_2D,0,GL_DEPTH_COMPONENT, viewport[0], viewport[1], viewport[2], viewport[3], 0);
}
-
+
if (need_luminance) {
glActiveTextureARB(GL_TEXTURE2);
glBindTexture(GL_TEXTURE_2D, texname[2]);
@@ -458,7 +458,7 @@ void RAS_2DFilterManager::RenderFilters(RAS_ICanvas* canvas)
glActiveTextureARB(GL_TEXTURE0);
// We do this to make side-by-side stereo rendering work correctly with 2D filters. It would probably be nicer to just set the viewport,
- // but it can be easier for writing shaders to have the coordinates for the whole screen instead of just part of the screen.
+ // but it can be easier for writing shaders to have the coordinates for the whole screen instead of just part of the screen.
RAS_Rect scissor_rect = canvas->GetDisplayArea();
glScissor(scissor_rect.GetLeft() + viewport[0],
@@ -470,7 +470,7 @@ void RAS_2DFilterManager::RenderFilters(RAS_ICanvas* canvas)
// in case the previous material was wire
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
// if the last rendered face had alpha add it would messes with the color of the plane we apply 2DFilter to
- glDisable(GL_BLEND);
+ glDisable(GL_BLEND);
// fix for [#34523] alpha buffer is now available for all OSs
glDisable(GL_ALPHA_TEST);
@@ -540,7 +540,7 @@ void RAS_2DFilterManager::EnableFilter(vector<STR_String>& propNames, void* game
texflag[pass] = 0;
return;
}
-
+
if (mode == RAS_2DFILTER_CUSTOMFILTER)
{
if (m_filters[pass])
diff --git a/source/gameengine/Rasterizer/RAS_2DFilterManager.h b/source/gameengine/Rasterizer/RAS_2DFilterManager.h
index bb727fe3b29..a57acc633c9 100644
--- a/source/gameengine/Rasterizer/RAS_2DFilterManager.h
+++ b/source/gameengine/Rasterizer/RAS_2DFilterManager.h
@@ -55,12 +55,12 @@ private:
void UpdateOffsetMatrix(RAS_ICanvas* canvas);
void UpdateCanvasTextureCoord(const int viewport[4]);
-
+
float canvascoord[4];
float textureoffsets[18];
/* float view[4]; */ /* UNUSED */
/* texname[0] contains render to texture, texname[1] contains depth texture, texname[2] contains luminance texture*/
- unsigned int texname[3];
+ unsigned int texname[3];
int texturewidth;
int textureheight;
/* int numberoffilters; */ /* UNUSED */
diff --git a/source/gameengine/Rasterizer/RAS_BucketManager.cpp b/source/gameengine/Rasterizer/RAS_BucketManager.cpp
index deca7cbed9f..547c6ec7097 100644
--- a/source/gameengine/Rasterizer/RAS_BucketManager.cpp
+++ b/source/gameengine/Rasterizer/RAS_BucketManager.cpp
@@ -97,7 +97,7 @@ RAS_BucketManager::~RAS_BucketManager()
for (it = m_AlphaBuckets.begin(); it != m_AlphaBuckets.end(); it++)
delete(*it);
-
+
m_SolidBuckets.clear();
m_AlphaBuckets.clear();
}
@@ -130,7 +130,7 @@ void RAS_BucketManager::OrderBuckets(const MT_Transform& cameratrans, BucketList
slots[i++].set(ms, bucket, pnorm);
}
}
-
+
if (alpha)
sort(slots.begin(), slots.end(), backtofront());
else
@@ -149,7 +149,7 @@ void RAS_BucketManager::RenderAlphaBuckets(const MT_Transform& cameratrans, RAS_
rasty->SetDepthMask(RAS_IRasterizer::KX_DEPTHMASK_DISABLED);
OrderBuckets(cameratrans, m_AlphaBuckets, slots, true);
-
+
for (sit=slots.begin(); sit!=slots.end(); ++sit) {
rasty->SetClientObject(sit->m_ms->m_clientObj);
@@ -201,7 +201,7 @@ void RAS_BucketManager::RenderSolidBuckets(const MT_Transform& cameratrans, RAS_
}
#endif
}
-
+
/* this code draws meshes order front-to-back instead to reduce overdraw.
* it turned out slower due to much material state switching, a more clever
* algorithm might do better. */
@@ -248,7 +248,7 @@ void RAS_BucketManager::Renderbuckets(const MT_Transform& cameratrans, RAS_IRast
}
}
}
-
+
rasty->SetClientObject(NULL);
}
@@ -262,11 +262,11 @@ RAS_MaterialBucket *RAS_BucketManager::FindBucket(RAS_IPolyMaterial *material, b
for (it = m_SolidBuckets.begin(); it != m_SolidBuckets.end(); it++)
if (*(*it)->GetPolyMaterial() == *material)
return *it;
-
+
for (it = m_AlphaBuckets.begin(); it != m_AlphaBuckets.end(); it++)
if (*(*it)->GetPolyMaterial() == *material)
return *it;
-
+
RAS_MaterialBucket *bucket = new RAS_MaterialBucket(material);
bucketCreated = true;
@@ -274,14 +274,14 @@ RAS_MaterialBucket *RAS_BucketManager::FindBucket(RAS_IPolyMaterial *material, b
m_AlphaBuckets.push_back(bucket);
else
m_SolidBuckets.push_back(bucket);
-
+
return bucket;
}
void RAS_BucketManager::OptimizeBuckets(MT_Scalar distance)
{
BucketList::iterator bit;
-
+
distance = 10.0f;
for (bit = m_SolidBuckets.begin(); bit != m_SolidBuckets.end(); ++bit)
@@ -305,7 +305,7 @@ void RAS_BucketManager::ReleaseDisplayLists(RAS_IPolyMaterial *mat)
}
}
}
-
+
for (bit = m_AlphaBuckets.begin(); bit != m_AlphaBuckets.end(); ++bit) {
if (mat == NULL || (mat == (*bit)->GetPolyMaterial())) {
for (mit = (*bit)->msBegin(); mit != (*bit)->msEnd(); ++mit) {
@@ -328,7 +328,7 @@ void RAS_BucketManager::ReleaseMaterials(RAS_IPolyMaterial * mat)
(*bit)->GetPolyMaterial()->ReleaseMaterial();
}
}
-
+
for (bit = m_AlphaBuckets.begin(); bit != m_AlphaBuckets.end(); ++bit) {
if (mat == NULL || (mat == (*bit)->GetPolyMaterial())) {
(*bit)->GetPolyMaterial()->ReleaseMaterial();
diff --git a/source/gameengine/Rasterizer/RAS_BucketManager.h b/source/gameengine/Rasterizer/RAS_BucketManager.h
index 5ed212ebee0..dead4c619bd 100644
--- a/source/gameengine/Rasterizer/RAS_BucketManager.h
+++ b/source/gameengine/Rasterizer/RAS_BucketManager.h
@@ -44,7 +44,7 @@ public:
private:
BucketList m_SolidBuckets;
BucketList m_AlphaBuckets;
-
+
struct sortedmeshslot;
struct backtofront;
struct fronttoback;
@@ -57,7 +57,7 @@ public:
RAS_MaterialBucket* FindBucket(RAS_IPolyMaterial *material, bool &bucketCreated);
void OptimizeBuckets(MT_Scalar distance);
-
+
void ReleaseDisplayLists(RAS_IPolyMaterial *material = NULL);
void ReleaseMaterials(RAS_IPolyMaterial *material = NULL);
diff --git a/source/gameengine/Rasterizer/RAS_FramingManager.cpp b/source/gameengine/Rasterizer/RAS_FramingManager.cpp
index 8b0ec22fde3..6e7c5f1b326 100644
--- a/source/gameengine/Rasterizer/RAS_FramingManager.cpp
+++ b/source/gameengine/Rasterizer/RAS_FramingManager.cpp
@@ -149,18 +149,18 @@ ComputeBestFitViewRect(
const float design_aspect_ratio,
RAS_Rect &viewport
) {
- // try and honour the aspect ratio when setting the
+ // try and honour the aspect ratio when setting the
// drawable area. If we don't do this we are liable
// to get a lot of distortion in the rendered image.
-
+
int width = availableViewport.GetWidth();
int height = availableViewport.GetHeight();
float window_aspect = float(width)/float(height);
if (window_aspect < design_aspect_ratio) {
- int v_height = (int)(width / design_aspect_ratio);
- int left_over = (height - v_height) / 2;
-
+ int v_height = (int)(width / design_aspect_ratio);
+ int left_over = (height - v_height) / 2;
+
viewport.SetLeft(availableViewport.GetLeft());
viewport.SetBottom(availableViewport.GetBottom() + left_over);
viewport.SetRight(availableViewport.GetLeft() + width);
@@ -168,7 +168,7 @@ ComputeBestFitViewRect(
} else {
int v_width = (int)(height * design_aspect_ratio);
- int left_over = (width - v_width) / 2;
+ int left_over = (width - v_width) / 2;
viewport.SetLeft(availableViewport.GetLeft() + left_over);
viewport.SetBottom(availableViewport.GetBottom());
@@ -195,7 +195,7 @@ ComputeViewport(
float design_aspect_ratio = float(1);
if (design_height == float(0)) {
- // well this is ill defined
+ // well this is ill defined
// lets just scale the thing
type = RAS_FrameSettings::e_frame_scale;
@@ -223,7 +223,7 @@ ComputeViewport(
design_aspect_ratio,
viewport
);
-
+
break;
}
default :
@@ -254,14 +254,14 @@ ComputeFrustum(
float design_aspect_ratio = float(1);
if (design_height == float(0)) {
- // well this is ill defined
+ // well this is ill defined
// lets just scale the thing
type = RAS_FrameSettings::e_frame_scale;
} else {
design_aspect_ratio = design_width/design_height;
}
-
+
ComputeDefaultFrustum(
camnear,
camfar,
@@ -317,7 +317,7 @@ ComputeFrustum(
frustum.x2 *= x_scale;
frustum.y1 *= y_scale;
frustum.y2 *= y_scale;
-
+
break;
}
case RAS_FrameSettings::e_frame_scale :
@@ -350,14 +350,14 @@ RAS_FramingManager::
float design_aspect_ratio = float(1);
if (design_height == float(0)) {
- // well this is ill defined
+ // well this is ill defined
// lets just scale the thing
type = RAS_FrameSettings::e_frame_scale;
} else {
design_aspect_ratio = design_width/design_height;
}
-
+
ComputeDefaultOrtho(
camnear,
camfar,
@@ -411,7 +411,7 @@ RAS_FramingManager::
frustum.x2 *= x_scale;
frustum.y1 *= y_scale;
frustum.y2 *= y_scale;
-
+
break;
}
case RAS_FrameSettings::e_frame_scale :
@@ -419,7 +419,7 @@ RAS_FramingManager::
default :
break;
}
-
+
}
diff --git a/source/gameengine/Rasterizer/RAS_FramingManager.h b/source/gameengine/Rasterizer/RAS_FramingManager.h
index cb86a7a4484..3fb488a5af6 100644
--- a/source/gameengine/Rasterizer/RAS_FramingManager.h
+++ b/source/gameengine/Rasterizer/RAS_FramingManager.h
@@ -43,27 +43,27 @@ class RAS_Rect;
* This is a value type describing the framing used
* by a particular scene in the game engine.
* Each KX_Scene contains a RAS_FrameSetting describing
- * how the frustum and viewport are to be modified
+ * how the frustum and viewport are to be modified
* depending on the canvas size.
*
* e_frame_scale means that the viewport is set to the current
- * canvas size. If the view frustum aspect ratio is different
+ * canvas size. If the view frustum aspect ratio is different
* to the canvas aspect this will lead to stretching.
*
- * e_frame_extend means that the best fit viewport will be
+ * e_frame_extend means that the best fit viewport will be
* computed based upon the design aspect ratio
- * and the view frustum will be adjusted so that
+ * and the view frustum will be adjusted so that
* more of the scene is visible.
*
* e_frame_bars means that the best fit viewport will be
* be computed based upon the design aspect ratio.
*/
-class RAS_FrameSettings
+class RAS_FrameSettings
{
public :
/**
- * enum defining the policy to use
+ * enum defining the policy to use
* in each axis.
*/
enum RAS_FrameType {
@@ -71,7 +71,7 @@ public :
e_frame_extend,
e_frame_bars
};
-
+
/**
* Constructor
*/
@@ -82,7 +82,7 @@ public :
float bar_g,
float bar_b,
unsigned int design_aspect_width,
- unsigned int design_aspect_height
+ unsigned int design_aspect_height
):
m_frame_type(frame_type),
m_bar_r(bar_r),
@@ -121,13 +121,13 @@ public :
) {
m_frame_type = type;
};
-
+
float
BarRed(
) const {
return m_bar_r;
};
-
+
float
BarGreen(
) const {
@@ -165,7 +165,7 @@ private :
#ifdef WITH_CXX_GUARDEDALLOC
MEM_CXX_CLASS_ALLOC_FUNCS("GE:RAS_FrameSettings")
#endif
-};
+};
struct RAS_FrameFrustum
{
@@ -193,8 +193,8 @@ enum RAS_SensorFit
/**
* \section RAS_FramingManager
* This class helps to compute a view frustum
- * and a viewport rectangle given the
- * above settings and a description of the
+ * and a viewport rectangle given the
+ * above settings and a description of the
* current canvas dimensions.
*
* You do not have to instantiate this class
@@ -219,10 +219,10 @@ public :
RAS_Rect &viewport
);
-
+
/**
* compute a frustum given a valid viewport,
- * RAS_FrameSettings, canvas description
+ * RAS_FrameSettings, canvas description
* and camera description
*/
diff --git a/source/gameengine/Rasterizer/RAS_ICanvas.h b/source/gameengine/Rasterizer/RAS_ICanvas.h
index 91cc13c8f85..2c67f454df1 100644
--- a/source/gameengine/Rasterizer/RAS_ICanvas.h
+++ b/source/gameengine/Rasterizer/RAS_ICanvas.h
@@ -62,18 +62,18 @@ public:
RAS_ICanvas();
virtual ~RAS_ICanvas();
- virtual
- void
+ virtual
+ void
Init(
) = 0;
- virtual
- void
+ virtual
+ void
BeginFrame(
)=0;
- virtual
- void
+ virtual
+ void
EndFrame(
)=0;
@@ -86,8 +86,8 @@ public:
*
*/
- virtual
- bool
+ virtual
+ bool
BeginDraw(
)=0;
@@ -95,18 +95,18 @@ public:
* Unitializes the canvas for drawing.
*/
- virtual
- void
+ virtual
+ void
EndDraw(
)=0;
/// probably needs some arguments for PS2 in future
- virtual
- void
+ virtual
+ void
SwapBuffers(
)=0;
-
+
virtual
void
SetSwapInterval(
@@ -118,15 +118,15 @@ public:
GetSwapInterval(
int& intervalOut
)=0;
-
- virtual
- void
+
+ virtual
+ void
ClearBuffer(
int type
)=0;
- virtual
- void
+ virtual
+ void
ClearColor(
float r,
float g,
@@ -134,13 +134,13 @@ public:
float a
)=0;
- virtual
- int
+ virtual
+ int
GetWidth(
) const = 0;
- virtual
- int
+ virtual
+ int
GetHeight(
) const = 0;
@@ -183,7 +183,7 @@ public:
) = 0;
/**
- * Set the visible view-port
+ * Set the visible view-port
*/
virtual
@@ -212,14 +212,14 @@ public:
const int*
GetViewPort() = 0;
- virtual
- void
+ virtual
+ void
SetMouseState(
RAS_MouseState mousestate
)=0;
- virtual
- void
+ virtual
+ void
SetMousePosition(
int x,
int y
@@ -232,8 +232,8 @@ public:
return m_mousestate;
}
- virtual
- void
+ virtual
+ void
MakeScreenShot(
const char* filename
)=0;
@@ -241,7 +241,7 @@ public:
virtual void GetDisplayDimensions(int &width, int &height) = 0;
virtual
- void
+ void
ResizeWindow(
int width,
int height
@@ -257,8 +257,8 @@ public:
bool
GetFullScreen()=0;
-
-
+
+
protected:
RAS_MouseState m_mousestate;
int m_frame; /// frame number for screenshots.
diff --git a/source/gameengine/Rasterizer/RAS_ILightObject.h b/source/gameengine/Rasterizer/RAS_ILightObject.h
index a3d55c925d6..2ff4ec7da01 100644
--- a/source/gameengine/Rasterizer/RAS_ILightObject.h
+++ b/source/gameengine/Rasterizer/RAS_ILightObject.h
@@ -54,7 +54,7 @@ public:
int m_layer;
void *m_scene;
void *m_light;
-
+
float m_energy;
float m_distance;
float m_shadowclipstart;
@@ -74,7 +74,7 @@ public:
float m_spotblend;
LightType m_type;
-
+
bool m_nodiffuse;
bool m_nospecular;
bool m_glsl;
diff --git a/source/gameengine/Rasterizer/RAS_IPolygonMaterial.cpp b/source/gameengine/Rasterizer/RAS_IPolygonMaterial.cpp
index 2a736aa7deb..cfe239a2e09 100644
--- a/source/gameengine/Rasterizer/RAS_IPolygonMaterial.cpp
+++ b/source/gameengine/Rasterizer/RAS_IPolygonMaterial.cpp
@@ -35,7 +35,7 @@
#include "DNA_material_types.h"
-void RAS_IPolyMaterial::Initialize(
+void RAS_IPolyMaterial::Initialize(
const STR_String& texname,
const STR_String& matname,
int materialindex,
@@ -69,7 +69,7 @@ void RAS_IPolyMaterial::Initialize(
m_drawingmode = ConvertFaceMode(game, image);
}
-RAS_IPolyMaterial::RAS_IPolyMaterial()
+RAS_IPolyMaterial::RAS_IPolyMaterial()
: m_texturename("__Dummy_Texture_Name__"),
m_materialname("__Dummy_Material_Name__"),
m_tile(0),
@@ -180,7 +180,7 @@ bool RAS_IPolyMaterial::Less(const RAS_IPolyMaterial& rhs) const
{
if (Equals(rhs))
return false;
-
+
return m_polymatid < rhs.m_polymatid;
}
@@ -205,7 +205,7 @@ int RAS_IPolyMaterial::GetDrawingMode() const
}
const STR_String& RAS_IPolyMaterial::GetMaterialName() const
-{
+{
return m_materialname;
}
@@ -273,7 +273,7 @@ bool RAS_IPolyMaterial::UsesLighting(RAS_IRasterizer *rasty) const
else {
dolights = m_light;
}
-
+
return dolights;
}
diff --git a/source/gameengine/Rasterizer/RAS_IPolygonMaterial.h b/source/gameengine/Rasterizer/RAS_IPolygonMaterial.h
index a34f7a9b390..70d48fce48c 100644
--- a/source/gameengine/Rasterizer/RAS_IPolygonMaterial.h
+++ b/source/gameengine/Rasterizer/RAS_IPolygonMaterial.h
@@ -74,7 +74,7 @@ class RAS_IPolyMaterial
//todo: remove these variables from this interface/protocol class
protected:
STR_HashedString m_texturename;
- STR_HashedString m_materialname; //also needed for touchsensor
+ STR_HashedString m_materialname; //also needed for touchsensor
int m_tile;
int m_tilexrep,m_tileyrep;
int m_drawingmode;
@@ -83,7 +83,7 @@ protected:
bool m_zsort;
bool m_light;
int m_materialindex;
-
+
unsigned int m_polymatid;
static unsigned int m_newpolymatid;
@@ -95,7 +95,7 @@ public:
float m_shininess;
MT_Vector3 m_specular;
float m_specularity;
-
+
/** Used to store caching information for materials. */
typedef void* TCachingInfo;
@@ -131,7 +131,7 @@ public:
struct GameSettings* game);
virtual ~RAS_IPolyMaterial() {}
-
+
/**
* Returns the caching information for this material,
* This can be used to speed up the rasterizing process.
@@ -146,9 +146,9 @@ public:
* \param rasty The rasterizer in which the material should be active.
* \param cachingInfo The information about the material used to speed up rasterizing.
*/
- virtual bool Activate(RAS_IRasterizer* rasty, TCachingInfo& cachingInfo) const
- {
- return false;
+ virtual bool Activate(RAS_IRasterizer* rasty, TCachingInfo& cachingInfo) const
+ {
+ return false;
}
virtual void ActivateMeshSlot(const class RAS_MeshSlot & ms, RAS_IRasterizer* rasty) const {}
diff --git a/source/gameengine/Rasterizer/RAS_IRasterizer.h b/source/gameengine/Rasterizer/RAS_IRasterizer.h
index dc92408915b..783c216e3c5 100644
--- a/source/gameengine/Rasterizer/RAS_IRasterizer.h
+++ b/source/gameengine/Rasterizer/RAS_IRasterizer.h
@@ -64,7 +64,7 @@ typedef vector<KX_VertexArray *> vecVertexArray;
typedef vector<KX_IndexArray *> vecIndexArrays;
/**
- * 3D rendering device context interface.
+ * 3D rendering device context interface.
*/
class RAS_IRasterizer
{
@@ -275,7 +275,7 @@ public:
* SwapBuffers swaps the back buffer with the front buffer.
*/
virtual void SwapBuffers() = 0;
-
+
// Drawing Functions
/**
* IndexPrimitives: Renders primitives from mesh slot.
@@ -286,7 +286,7 @@ public:
* IndexPrimitives_3DText will render text into the polygons.
*/
virtual void IndexPrimitives_3DText(class RAS_MeshSlot &ms, class RAS_IPolyMaterial *polymat) = 0;
-
+
virtual void SetProjectionMatrix(MT_CmMatrix4x4 &mat) = 0;
/* This one should become our final version, methinks. */
@@ -316,7 +316,7 @@ public:
virtual void EnableFog(bool enable) = 0;
virtual void SetBackColor(float color[3]) = 0;
-
+
/**
* \param drawingmode = KX_BOUNDINGBOX, KX_WIREFRAME, KX_SOLID, KX_SHADED or KX_TEXTURED.
*/
@@ -374,7 +374,7 @@ public:
* Sets the specular color component of the lighting equation.
*/
virtual void SetSpecularity(float specX, float specY, float specZ, float specval) = 0;
-
+
/**
* Sets the specular exponent component of the lighting equation.
*/
@@ -387,9 +387,9 @@ public:
/**
* Sets the emissive color component of the lighting equation.
- */
+ */
virtual void SetEmissive(float eX, float eY, float eZ, float e) = 0;
-
+
virtual void SetAmbientColor(float color[3]) = 0;
virtual void SetAmbient(float factor) = 0;
@@ -397,12 +397,12 @@ public:
* Sets a polygon offset. z depth will be: z1 = mult*z0 + add
*/
virtual void SetPolygonOffset(float mult, float add) = 0;
-
+
virtual void DrawDebugLine(SCA_IScene *scene, const MT_Vector3 &from, const MT_Vector3 &to, const MT_Vector3& color) = 0;
virtual void DrawDebugCircle(SCA_IScene *scene, const MT_Vector3 &center, const MT_Scalar radius,
const MT_Vector3 &color, const MT_Vector3 &normal, int nsector) = 0;
virtual void FlushDebugShapes(SCA_IScene *scene) = 0;
-
+
virtual void SetTexCoordNum(int num) = 0;
virtual void SetAttribNum(int num) = 0;
virtual void SetTexCoord(TexCoGen coords, int unit) = 0;
@@ -413,10 +413,10 @@ public:
virtual bool QueryLists() { return false; }
virtual bool QueryArrays() { return false; }
-
+
virtual void EnableMotionBlur(float motionblurvalue) = 0;
virtual void DisableMotionBlur() = 0;
-
+
virtual float GetMotionBlurValue() = 0;
virtual int GetMotionBlurState() = 0;
virtual void SetMotionBlurState(int newstate) = 0;
diff --git a/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp b/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp
index 9cd8f77adfd..0de9af50872 100644
--- a/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp
+++ b/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp
@@ -117,7 +117,7 @@ RAS_MeshSlot::RAS_MeshSlot(const RAS_MeshSlot& slot) : SG_QList()
m_endindex = slot.m_endindex;
for (it=m_displayArrays.begin(); it!=m_displayArrays.end(); it++) {
- // don't copy display arrays for now because it breaks python
+ // don't copy display arrays for now because it breaks python
// access to vertices, but we'll need a solution if we want to
// join display arrays for reducing draw calls.
//*it = new RAS_DisplayArray(**it);
@@ -215,7 +215,7 @@ void RAS_MeshSlot::SetDisplayArray(int numverts)
{
RAS_DisplayArrayList::iterator it;
RAS_DisplayArray *darray = NULL;
-
+
for (it=m_displayArrays.begin(); it!=m_displayArrays.end(); it++) {
darray = *it;
@@ -247,7 +247,7 @@ void RAS_MeshSlot::SetDisplayArray(int numverts)
darray->m_type = RAS_DisplayArray::TRIANGLE;
else if (numverts == 4)
darray->m_type = RAS_DisplayArray::QUAD;
-
+
m_endarray = m_displayArrays.size()-1;
m_endvertex = 0;
m_endindex = 0;
@@ -265,7 +265,7 @@ int RAS_MeshSlot::AddVertex(const RAS_TexVert& tv)
{
RAS_DisplayArray *darray;
int offset;
-
+
darray = m_currentArray;
darray->m_vertex.push_back(tv);
offset = darray->m_vertex.size()-1;
@@ -366,7 +366,7 @@ bool RAS_MeshSlot::Equals(RAS_MeshSlot *target)
return false;
if (m_bObjectColor && !(m_RGBAcolor == target->m_RGBAcolor))
return false;
-
+
return true;
}
@@ -382,7 +382,7 @@ bool RAS_MeshSlot::Join(RAS_MeshSlot *target, MT_Scalar distance)
if (!Equals(target))
return false;
-
+
MT_Vector3 co(&m_OpenGLMatrix[12]);
MT_Vector3 targetco(&target->m_OpenGLMatrix[12]);
@@ -394,7 +394,7 @@ bool RAS_MeshSlot::Join(RAS_MeshSlot *target, MT_Scalar distance)
targetmat.invert();
MT_Matrix4x4 transform = targetmat*mat;
-
+
// m_mesh, clientobj
m_joinSlot = target;
m_joinInvTransform = transform;
@@ -407,7 +407,7 @@ bool RAS_MeshSlot::Join(RAS_MeshSlot *target, MT_Scalar distance)
for (begin(mit); !end(mit); next(mit))
for (i=mit.startvertex; i<mit.endvertex; i++)
mit.vertex[i].Transform(transform, ntransform);
-
+
/* We know we'll need a list at least this big, reserve in advance */
target->m_displayArrays.reserve(target->m_displayArrays.size() + m_displayArrays.size());
@@ -426,7 +426,7 @@ bool RAS_MeshSlot::Join(RAS_MeshSlot *target, MT_Scalar distance)
target->m_DisplayList->Release();
target->m_DisplayList = NULL;
}
-
+
return true;
#if 0
return false;
@@ -517,9 +517,9 @@ bool RAS_MeshSlot::IsCulled()
struct RAS_MaterialBucket::less
{
- bool operator()(const RAS_MaterialBucket* x, const RAS_MaterialBucket* y) const
- {
- return *x->GetPolyMaterial() < *y->GetPolyMaterial();
+ bool operator()(const RAS_MaterialBucket* x, const RAS_MaterialBucket* y) const
+ {
+ return *x->GetPolyMaterial() < *y->GetPolyMaterial();
}
};
@@ -535,7 +535,7 @@ RAS_MaterialBucket::~RAS_MaterialBucket()
}
RAS_IPolyMaterial* RAS_MaterialBucket::GetPolyMaterial() const
-{
+{
return m_material;
}
@@ -554,7 +554,7 @@ RAS_MeshSlot* RAS_MaterialBucket::AddMesh(int numverts)
RAS_MeshSlot *ms;
m_meshSlots.push_back(RAS_MeshSlot());
-
+
ms = &m_meshSlots.back();
ms->init(this, numverts);
@@ -564,7 +564,7 @@ RAS_MeshSlot* RAS_MaterialBucket::AddMesh(int numverts)
RAS_MeshSlot* RAS_MaterialBucket::CopyMesh(RAS_MeshSlot *ms)
{
m_meshSlots.push_back(RAS_MeshSlot(*ms));
-
+
return &m_meshSlots.back();
}
@@ -593,7 +593,7 @@ list<RAS_MeshSlot>::iterator RAS_MaterialBucket::msEnd()
bool RAS_MaterialBucket::ActivateMaterial(const MT_Transform& cameratrans, RAS_IRasterizer* rasty)
{
bool uselights;
-
+
if (rasty->GetDrawingMode() == RAS_IRasterizer::KX_SHADOW && !m_material->CastsShadows())
return false;
@@ -602,10 +602,10 @@ bool RAS_MaterialBucket::ActivateMaterial(const MT_Transform& cameratrans, RAS_I
if (!rasty->SetMaterial(*m_material))
return false;
-
+
uselights= m_material->UsesLighting(rasty);
rasty->ProcessLighting(uselights, cameratrans);
-
+
return true;
}
@@ -619,7 +619,7 @@ void RAS_MaterialBucket::RenderMeshSlot(const MT_Transform& cameratrans, RAS_IRa
ms.m_mesh->SetMeshModified(true);
// KX_ReInstanceShapeFromMesh(ms.m_mesh); // Recompute the physics mesh. (Can't call KX_* from RAS_)
}
-
+
if (IsZSort() && rasty->GetDrawingMode() >= RAS_IRasterizer::KX_SOLID)
ms.m_mesh->SortPolygons(ms, cameratrans*MT_Transform(ms.m_OpenGLMatrix));
@@ -665,7 +665,7 @@ void RAS_MaterialBucket::Optimize(MT_Scalar distance)
/* TODO: still have to check before this works correct:
* - lightlayer, frontface, text, billboard
* - make it work with physics */
-
+
#if 0
list<RAS_MeshSlot>::iterator it;
list<RAS_MeshSlot>::iterator jt;
diff --git a/source/gameengine/Rasterizer/RAS_MaterialBucket.h b/source/gameengine/Rasterizer/RAS_MaterialBucket.h
index 75cc382c78c..8ea80d883cf 100644
--- a/source/gameengine/Rasterizer/RAS_MaterialBucket.h
+++ b/source/gameengine/Rasterizer/RAS_MaterialBucket.h
@@ -62,7 +62,7 @@ protected:
public:
KX_ListSlot() { m_refcount = 1; }
virtual ~KX_ListSlot() {}
- virtual int Release() {
+ virtual int Release() {
if (--m_refcount > 0)
return m_refcount;
delete this;
@@ -92,7 +92,7 @@ public:
/* LINE currently isn't used */
enum { LINE = 2, TRIANGLE = 3, QUAD = 4 } m_type;
//RAS_MeshSlot *m_origSlot;
-
+
/* Number of RAS_MeshSlot using this array */
int m_users;
@@ -146,7 +146,7 @@ public:
RAS_MeshSlot();
RAS_MeshSlot(const RAS_MeshSlot& slot);
virtual ~RAS_MeshSlot();
-
+
void init(RAS_MaterialBucket *bucket, int numverts);
struct iterator {
@@ -218,7 +218,7 @@ class RAS_MaterialBucket
public:
RAS_MaterialBucket(RAS_IPolyMaterial* mat);
virtual ~RAS_MaterialBucket();
-
+
/* Bucket Sorting */
struct less;
typedef set<RAS_MaterialBucket*, less> Set;
@@ -227,11 +227,11 @@ public:
RAS_IPolyMaterial* GetPolyMaterial() const;
bool IsAlpha() const;
bool IsZSort() const;
-
+
/* Rendering */
bool ActivateMaterial(const MT_Transform& cameratrans, RAS_IRasterizer* rasty);
void RenderMeshSlot(const MT_Transform& cameratrans, RAS_IRasterizer* rasty, RAS_MeshSlot &ms);
-
+
/* Mesh Slot Access */
list<RAS_MeshSlot>::iterator msBegin();
list<RAS_MeshSlot>::iterator msEnd();
@@ -257,7 +257,7 @@ private:
list<RAS_MeshSlot> m_meshSlots; // all the mesh slots
RAS_IPolyMaterial* m_material;
SG_DList m_activeMeshSlotsHead; // only those which must be rendered
-
+
#ifdef WITH_CXX_GUARDEDALLOC
MEM_CXX_CLASS_ALLOC_FUNCS("GE:RAS_MaterialBucket")
diff --git a/source/gameengine/Rasterizer/RAS_MeshObject.cpp b/source/gameengine/Rasterizer/RAS_MeshObject.cpp
index 4360464ed32..f39af70cf71 100644
--- a/source/gameengine/Rasterizer/RAS_MeshObject.cpp
+++ b/source/gameengine/Rasterizer/RAS_MeshObject.cpp
@@ -49,7 +49,7 @@ struct RAS_MeshObject::polygonSlot
{
float m_z;
int m_index[4];
-
+
polygonSlot() {}
/* pnorm is the normal from the plane equation that the distance from is
@@ -79,7 +79,7 @@ struct RAS_MeshObject::polygonSlot
indexarray[offset+i] = m_index[i];
}
};
-
+
struct RAS_MeshObject::backtofront
{
bool operator()(const polygonSlot &a, const polygonSlot &b) const
@@ -147,12 +147,12 @@ int RAS_MeshObject::NumMaterials()
}
const STR_String& RAS_MeshObject::GetMaterialName(unsigned int matid)
-{
+{
RAS_MeshMaterial* mmat = GetMeshMaterial(matid);
if (mmat)
return mmat->m_bucket->GetPolyMaterial()->GetMaterialName();
-
+
return s_emptyname;
}
@@ -182,8 +182,8 @@ RAS_Polygon* RAS_MeshObject::GetPolygon(int num) const
return m_Polygons[num];
}
-
-
+
+
list<RAS_MeshMaterial>::iterator GetFirstMaterial();
list<RAS_MeshMaterial>::iterator GetLastMaterial();
@@ -216,9 +216,9 @@ STR_String& RAS_MeshObject::GetName()
const STR_String& RAS_MeshObject::GetTextureName(unsigned int matid)
-{
+{
RAS_MeshMaterial* mmat = GetMeshMaterial(matid);
-
+
if (mmat)
return mmat->m_bucket->GetPolyMaterial()->GetTextureName();
@@ -321,7 +321,7 @@ void RAS_MeshObject::AddVertex(RAS_Polygon *poly, int i,
RAS_DisplayArray *darray;
RAS_MeshSlot *slot;
int offset;
-
+
mmat = GetMeshMaterial(poly->GetMaterial()->GetPolyMaterial());
slot = mmat->m_baseslot;
darray = slot->CurrentDisplayArray();
@@ -373,7 +373,7 @@ int RAS_MeshObject::NumVertices(RAS_IPolyMaterial* mat)
slot = mmat->m_baseslot;
for (slot->begin(it); !slot->end(it); slot->next(it))
len += it.endvertex - it.startvertex;
-
+
return len;
}
@@ -390,7 +390,7 @@ RAS_TexVert* RAS_MeshObject::GetVertex(unsigned int matid,
if (!mmat)
return NULL;
-
+
slot = mmat->m_baseslot;
len = 0;
for (slot->begin(it); !slot->end(it); slot->next(it)) {
@@ -399,7 +399,7 @@ RAS_TexVert* RAS_MeshObject::GetVertex(unsigned int matid,
else
return &it.vertex[index - len];
}
-
+
return NULL;
}
@@ -416,22 +416,22 @@ void RAS_MeshObject::AddMeshUser(void *clientobj, SG_QList *head, RAS_Deformer*
list<RAS_MeshMaterial>::iterator mit;
for (it = m_materials.begin();it!=m_materials.end();++it) {
- /* always copy from the base slot, which is never removed
+ /* always copy from the base slot, which is never removed
* since new objects can be created with the same mesh data */
if (deformer && !deformer->UseVertexArray())
{
- // HACK!
+ // HACK!
// this deformer doesn't use vertex array => derive mesh
// we must keep only the mesh slots that have unique material id
// this is to match the derived mesh drawing function
// Need a better solution in the future: scan the derive mesh and create vertex array
RAS_IPolyMaterial* curmat = it->m_bucket->GetPolyMaterial();
- if (curmat->GetFlag() & RAS_BLENDERGLSL)
+ if (curmat->GetFlag() & RAS_BLENDERGLSL)
{
for (mit = m_materials.begin(); mit != it; ++mit)
{
RAS_IPolyMaterial* mat = mit->m_bucket->GetPolyMaterial();
- if ((mat->GetFlag() & RAS_BLENDERGLSL) &&
+ if ((mat->GetFlag() & RAS_BLENDERGLSL) &&
mat->GetMaterialIndex() == curmat->GetMaterialIndex())
// no need to convert current mesh slot
break;
@@ -451,7 +451,7 @@ void RAS_MeshObject::AddMeshUser(void *clientobj, SG_QList *head, RAS_Deformer*
void RAS_MeshObject::RemoveFromBuckets(void *clientobj)
{
list<RAS_MeshMaterial>::iterator it;
-
+
for (it = m_materials.begin();it!=m_materials.end();++it) {
RAS_MeshSlot **msp = it->m_slots[clientobj];
@@ -485,7 +485,7 @@ void RAS_MeshObject::EndConversion()
//void RAS_MeshObject::Transform(const MT_Transform& trans)
//{
//m_trans.translate(MT_Vector3(0,0,1));//.operator *=(trans);
-
+
// for (int i=0;i<m_Polygons.size();i++)
// {
// m_Polygons[i]->Transform(trans);
@@ -508,7 +508,7 @@ void RAS_MeshObject::SortPolygons(RAS_MeshSlot& ms, const MT_Transform &transfor
// Limitations: sorting is quite simple, and handles many
// cases wrong, partially due to polygons being sorted per
// bucket.
- //
+ //
// a) mixed triangles/quads are sorted wrong
// b) mixed materials are sorted wrong
// c) more than 65k faces are sorted wrong
@@ -569,5 +569,5 @@ void RAS_MeshObject::SchedulePolygons(int drawingmode)
{
m_bModified = false;
m_bMeshModified = true;
- }
+ }
}
diff --git a/source/gameengine/Rasterizer/RAS_MeshObject.h b/source/gameengine/Rasterizer/RAS_MeshObject.h
index a6f1a1cafc6..ac643f52f06 100644
--- a/source/gameengine/Rasterizer/RAS_MeshObject.h
+++ b/source/gameengine/Rasterizer/RAS_MeshObject.h
@@ -107,7 +107,7 @@ public:
Mesh* GetMesh() { return m_mesh; }
/* mesh construction */
-
+
virtual RAS_Polygon* AddPolygon(RAS_MaterialBucket *bucket, int numverts);
virtual void AddVertex(RAS_Polygon *poly, int i,
const MT_Point3& xyz,
@@ -127,7 +127,7 @@ public:
int NumPolygons();
RAS_Polygon* GetPolygon(int num) const;
-
+
/* buckets */
virtual void AddMeshUser(void *clientobj, SG_QList *head, RAS_Deformer* deformer);
@@ -137,7 +137,7 @@ public:
/* colors */
void DebugColor(unsigned int abgr);
void SetVertexColor(RAS_IPolyMaterial* mat,MT_Vector4 rgba);
-
+
/* polygon sorting by Z for alpha */
void SortPolygons(RAS_MeshSlot& ms, const MT_Transform &transform);
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_GrayScale2DFilter.h b/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_GrayScale2DFilter.h
index 932d5b16fed..b2ac1008de1 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_GrayScale2DFilter.h
+++ b/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_GrayScale2DFilter.h
@@ -37,7 +37,7 @@ uniform sampler2D bgl_RenderedTexture;
void main(void)
{
- vec4 texcolor = texture2D(bgl_RenderedTexture, gl_TexCoord[0].st);
+ vec4 texcolor = texture2D(bgl_RenderedTexture, gl_TexCoord[0].st);
float gray = dot(texcolor.rgb, vec3(0.299, 0.587, 0.114));
gl_FragColor = vec4(gray, gray, gray, texcolor.a);
}
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Sepia2DFilter.h b/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Sepia2DFilter.h
index 16b4e71dfdb..1aad0ddea6b 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Sepia2DFilter.h
+++ b/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Sepia2DFilter.h
@@ -37,7 +37,7 @@ uniform sampler2D bgl_RenderedTexture;
void main(void)
{
- vec4 texcolor = texture2D(bgl_RenderedTexture, gl_TexCoord[0].st);
+ vec4 texcolor = texture2D(bgl_RenderedTexture, gl_TexCoord[0].st);
float gray = dot(texcolor.rgb, vec3(0.299, 0.587, 0.114));
gl_FragColor = vec4(gray * vec3(1.2, 1.0, 0.8), texcolor.a);
}
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_ListRasterizer.cpp b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_ListRasterizer.cpp
index 71c8cfe745f..3afb94413bc 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_ListRasterizer.cpp
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_ListRasterizer.cpp
@@ -89,7 +89,7 @@ void RAS_ListSlot::DrawList()
}
if (m_list != 0)
glNewList((GLuint)m_list, GL_COMPILE);
-
+
m_flag |= LIST_BEGIN;
return;
}
@@ -127,7 +127,7 @@ RAS_ListRasterizer::RAS_ListRasterizer(RAS_ICanvas* canvas, bool lock, RAS_STORA
{
}
-RAS_ListRasterizer::~RAS_ListRasterizer()
+RAS_ListRasterizer::~RAS_ListRasterizer()
{
ReleaseAlloc();
}
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLLight.cpp b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLLight.cpp
index 69e859f06d9..ff0e7516fc8 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLLight.cpp
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLLight.cpp
@@ -180,7 +180,7 @@ bool RAS_OpenGLLight::HasShadowBuffer()
int RAS_OpenGLLight::GetShadowBindCode()
{
GPULamp *lamp;
-
+
if ((lamp = GetGPULamp()))
return GPU_lamp_shadow_bind_code(lamp);
return -1;
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
index 5eed9b3b8f8..fa24395a74e 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
@@ -29,10 +29,10 @@
* \ingroup bgerastogl
*/
-
+
#include <math.h>
#include <stdlib.h>
-
+
#include "RAS_OpenGLRasterizer.h"
#include "GPU_glew.h"
@@ -116,7 +116,7 @@ RAS_OpenGLRasterizer::RAS_OpenGLRasterizer(RAS_ICanvas* canvas, RAS_STORAGE_TYPE
{
m_viewmatrix.setIdentity();
m_viewinvmatrix.setIdentity();
-
+
for (int i = 0; i < 32; i++)
{
left_eye_vinterlace_mask[i] = 0x55555555;
@@ -256,13 +256,13 @@ void RAS_OpenGLRasterizer::Exit()
glDepthMask (GL_TRUE);
glDepthFunc(GL_LEQUAL);
glBlendFunc(GL_ONE, GL_ZERO);
-
+
glDisable(GL_POLYGON_STIPPLE);
-
+
glDisable(GL_LIGHTING);
if (GLEW_EXT_separate_specular_color || GLEW_VERSION_1_2)
glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL, GL_SINGLE_COLOR);
-
+
EndFrame();
}
@@ -302,7 +302,7 @@ bool RAS_OpenGLRasterizer::BeginFrame(double time)
m_lastauxinfo = NULL;
m_lastlighting = true; /* force disable in DisableOpenGLLights() */
DisableOpenGLLights();
-
+
return true;
}
@@ -441,7 +441,7 @@ void RAS_OpenGLRasterizer::SetRenderArea()
area.SetLeft(0);
area.SetBottom(m_2DCanvas->GetHeight() -
int(m_2DCanvas->GetHeight() - m_noOfScanlines) / 2);
-
+
area.SetRight(int(m_2DCanvas->GetWidth()));
area.SetTop(int(m_2DCanvas->GetHeight()));
m_2DCanvas->SetDisplayArea(&area);
@@ -463,7 +463,7 @@ void RAS_OpenGLRasterizer::SetRenderArea()
area.SetLeft(0);
area.SetBottom(m_2DCanvas->GetHeight() -
m_2DCanvas->GetHeight() / 2);
-
+
area.SetRight(m_2DCanvas->GetWidth());
area.SetTop(m_2DCanvas->GetHeight());
m_2DCanvas->SetDisplayArea(&area);
@@ -509,7 +509,7 @@ void RAS_OpenGLRasterizer::SetRenderArea()
break;
}
}
-
+
void RAS_OpenGLRasterizer::SetStereoMode(const StereoMode stereomode)
{
m_stereomode = stereomode;
@@ -646,7 +646,7 @@ const MT_Matrix4x4& RAS_OpenGLRasterizer::GetViewInvMatrix() const
void RAS_OpenGLRasterizer::IndexPrimitives_3DText(RAS_MeshSlot& ms,
class RAS_IPolyMaterial* polymat)
-{
+{
bool obcolor = ms.m_bObjectColor;
MT_Vector4& rgba = ms.m_RGBAcolor;
RAS_MeshSlot::iterator it;
@@ -664,7 +664,7 @@ void RAS_OpenGLRasterizer::IndexPrimitives_3DText(RAS_MeshSlot& ms,
for (ms.begin(it); !ms.end(it); ms.next(it)) {
RAS_TexVert *vertex;
size_t i, j, numvert;
-
+
numvert = it.array->m_type;
if (it.array->m_type == RAS_DisplayArray::LINE) {
@@ -875,7 +875,7 @@ MT_Matrix4x4 RAS_OpenGLRasterizer::GetFrustumMatrix(
float frustnear,
float frustfar,
float focallength,
- bool
+ bool
) {
MT_Matrix4x4 result;
float mat[16];
@@ -912,11 +912,11 @@ MT_Matrix4x4 RAS_OpenGLRasterizer::GetFrustumMatrix(
top *= 2.0f;
}
}
-
+
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glFrustum(left, right, bottom, top, frustnear, frustfar);
-
+
glGetFloatv(GL_PROJECTION_MATRIX, mat);
result.setValue(mat);
@@ -938,7 +938,7 @@ MT_Matrix4x4 RAS_OpenGLRasterizer::GetOrthoMatrix(
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(left, right, bottom, top, frustnear, frustfar);
-
+
glGetFloatv(GL_PROJECTION_MATRIX, mat);
result.setValue(mat);
@@ -947,7 +947,7 @@ MT_Matrix4x4 RAS_OpenGLRasterizer::GetOrthoMatrix(
// next arguments probably contain redundant info, for later...
-void RAS_OpenGLRasterizer::SetViewMatrix(const MT_Matrix4x4 &mat,
+void RAS_OpenGLRasterizer::SetViewMatrix(const MT_Matrix4x4 &mat,
const MT_Matrix3x3 & camOrientMat3x3,
const MT_Point3 & pos,
const MT_Vector3 &scale,
@@ -1131,7 +1131,7 @@ void RAS_OpenGLRasterizer::SetAlphaBlend(int alphablend)
glAlphaFunc(GL_GREATER, 0.0f);
}
else if (alphablend == GPU_BLEND_CLIP) {
- glDisable(GL_BLEND);
+ glDisable(GL_BLEND);
glEnable(GL_ALPHA_TEST);
glAlphaFunc(GL_GREATER, 0.5f);
}
@@ -1152,7 +1152,7 @@ void RAS_OpenGLRasterizer::SetFrontFace(bool ccw)
glFrontFace(GL_CCW);
else
glFrontFace(GL_CW);
-
+
m_last_frontface = ccw;
}
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h
index 9561e207dba..b288c3c5d8f 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h
@@ -79,7 +79,7 @@ struct OglDebugShape
class RAS_OpenGLRasterizer : public RAS_IRasterizer
{
RAS_ICanvas *m_2DCanvas;
-
+
/* fogging vars */
bool m_fogenabled;
@@ -87,7 +87,7 @@ class RAS_OpenGLRasterizer : public RAS_IRasterizer
float m_greenback;
float m_blueback;
float m_alphaback;
-
+
float m_ambr;
float m_ambg;
float m_ambb;
@@ -200,7 +200,7 @@ public:
virtual const MT_Point3& GetCameraPosition();
virtual bool GetCameraOrtho();
-
+
virtual void SetFog(short type, float start, float dist, float intensity, float color[3]);
virtual void EnableFog(bool enable);
virtual void DisplayFog();
@@ -215,7 +215,7 @@ public:
virtual MT_Matrix4x4 GetFrustumMatrix(
float left, float right, float bottom, float top,
- float frustnear, float frustfar,
+ float frustnear, float frustfar,
float focallength, bool perspective);
virtual MT_Matrix4x4 GetOrthoMatrix(
float left, float right, float bottom, float top,
@@ -268,7 +268,7 @@ public:
const MT_Matrix4x4 &GetViewMatrix() const;
const MT_Matrix4x4 &GetViewInvMatrix() const;
-
+
virtual void EnableMotionBlur(float motionblurvalue);
virtual void DisableMotionBlur();
virtual float GetMotionBlurValue() { return m_motionblurvalue; }
@@ -279,13 +279,13 @@ public:
m_motionblur = 0;
else if (newstate > 2)
m_motionblur = 2;
- else
+ else
m_motionblur = newstate;
}
virtual void SetAlphaBlend(int alphablend);
virtual void SetFrontFace(bool ccw);
-
+
virtual void SetAnisotropicFiltering(short level);
virtual short GetAnisotropicFiltering();
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageVA.cpp b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageVA.cpp
index f980116f5f8..b8900121d69 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageVA.cpp
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageVA.cpp
@@ -111,7 +111,7 @@ void RAS_StorageVA::IndexPrimitives(class RAS_MeshSlot& ms)
// here the actual drawing takes places
glDrawElements(drawmode, it.totindex, GL_UNSIGNED_SHORT, it.index);
}
-
+
glDisableClientState(GL_VERTEX_ARRAY);
glDisableClientState(GL_NORMAL_ARRAY);
if (!wireframe) {
@@ -192,7 +192,7 @@ void RAS_StorageVA::EnableTextures(bool enable)
texco_num = *m_texco_num;
attrib = m_attrib;
attrib_num = *m_attrib_num;
-
+
memcpy(m_last_texco, m_texco, sizeof(RAS_IRasterizer::TexCoGen)*(*m_texco_num));
m_last_texco_num = *m_texco_num;
memcpy(m_last_attrib, m_attrib, sizeof(RAS_IRasterizer::TexCoGen)*(*m_attrib_num));
diff --git a/source/gameengine/Rasterizer/RAS_Polygon.cpp b/source/gameengine/Rasterizer/RAS_Polygon.cpp
index 3274ded4406..4ed9b20f325 100644
--- a/source/gameengine/Rasterizer/RAS_Polygon.cpp
+++ b/source/gameengine/Rasterizer/RAS_Polygon.cpp
@@ -78,7 +78,7 @@ void RAS_Polygon::SetEdgeCode(int edgecode)
m_edgecode = edgecode;
}*/
-
+
bool RAS_Polygon::IsVisible()
{
return (m_polyflags & VISIBLE) != 0;
diff --git a/source/gameengine/Rasterizer/RAS_Polygon.h b/source/gameengine/Rasterizer/RAS_Polygon.h
index 597e80ffdfb..8606eb34081 100644
--- a/source/gameengine/Rasterizer/RAS_Polygon.h
+++ b/source/gameengine/Rasterizer/RAS_Polygon.h
@@ -57,7 +57,7 @@ class RAS_Polygon
unsigned char m_edgecode;
unsigned char m_polyflags;
#endif
-
+
public:
enum {
VISIBLE = 1,
@@ -67,7 +67,7 @@ public:
RAS_Polygon(RAS_MaterialBucket* bucket, RAS_DisplayArray* darray, int numvert);
virtual ~RAS_Polygon() {};
-
+
int VertexCount();
RAS_TexVert* GetVertex(int i);
@@ -78,7 +78,7 @@ public:
// - Not used yet!
/* int GetEdgeCode();
void SetEdgeCode(int edgecode); */
-
+
bool IsVisible();
void SetVisible(bool visible);
diff --git a/source/gameengine/Rasterizer/RAS_Rect.h b/source/gameengine/Rasterizer/RAS_Rect.h
index fc99c9159db..cd68b336b2a 100644
--- a/source/gameengine/Rasterizer/RAS_Rect.h
+++ b/source/gameengine/Rasterizer/RAS_Rect.h
@@ -36,7 +36,7 @@
#include "MEM_guardedalloc.h"
#endif
-/**
+/**
* \section interface class.
* RAS_Rect just encodes a simple rectangle.
* \note Should be part of a generic library
diff --git a/source/gameengine/Rasterizer/RAS_TexVert.cpp b/source/gameengine/Rasterizer/RAS_TexVert.cpp
index 2e176360d61..6b178edde93 100644
--- a/source/gameengine/Rasterizer/RAS_TexVert.cpp
+++ b/source/gameengine/Rasterizer/RAS_TexVert.cpp
@@ -94,7 +94,7 @@ void RAS_TexVert::SetUV(int index, const float uv[2])
}
void RAS_TexVert::SetRGBA(const unsigned int rgba)
-{
+{
m_rgba = rgba;
}
diff --git a/source/gameengine/Rasterizer/RAS_TexVert.h b/source/gameengine/Rasterizer/RAS_TexVert.h
index 8d08549d97e..6704f52fe69 100644
--- a/source/gameengine/Rasterizer/RAS_TexVert.h
+++ b/source/gameengine/Rasterizer/RAS_TexVert.h
@@ -46,7 +46,7 @@ static MT_Point2 g_pt2;
class RAS_TexVert
{
-
+
float m_localxyz[3]; // 3*4 = 12
float m_uvs[8][2]; // 8*2*4=64 //8 = MAX_UNIT
unsigned int m_rgba; // 4
@@ -69,7 +69,7 @@ public:
short getFlag() const;
unsigned int getUnit() const;
-
+
RAS_TexVert()// :m_xyz(0,0,0),m_uv(0,0),m_rgba(0)
{}
RAS_TexVert(const MT_Point3& xyz,
@@ -85,19 +85,19 @@ public:
return m_uvs[unit];
};
- const float* getXYZ() const {
+ const float* getXYZ() const {
return m_localxyz;
};
-
+
const float* getNormal() const {
return m_normal;
}
-
+
short int getSoftBodyIndex() const
{
return m_softBodyIndex;
}
-
+
void setSoftBodyIndex(short int sbIndex)
{
m_softBodyIndex = sbIndex;
@@ -125,7 +125,7 @@ public:
void SetTangent(const MT_Vector3& tangent);
void SetFlag(const short flag);
void SetUnit(const unsigned u);
-
+
void SetRGBA(const MT_Vector4& rgba);
const MT_Point3& xyz();
diff --git a/source/gameengine/Rasterizer/RAS_texmatrix.cpp b/source/gameengine/Rasterizer/RAS_texmatrix.cpp
index d30a3d3a75d..acaec16851b 100644
--- a/source/gameengine/Rasterizer/RAS_texmatrix.cpp
+++ b/source/gameengine/Rasterizer/RAS_texmatrix.cpp
@@ -42,15 +42,15 @@ void RAS_CalcTexMatrix(RAS_TexVert p[3],MT_Point3& origin,MT_Vector3& udir,MT_Ve
normal.normalize();
// determine which coordinate we drop, ie. max coordinate in the normal
-
+
int ZCOORD = normal.closestAxis();
int XCOORD = (ZCOORD+1)%3;
int YCOORD = (ZCOORD+2)%3;
-
+
// ax+by+cz+d=0
MT_Scalar d = -p[0].xyz().dot(normal);
-
+
MT_Matrix3x3 mat3( p[0].getUV(0)[0],p[0].getUV(0)[1], 1,
p[1].getUV(0)[0],p[1].getUV(0)[1], 1,
@@ -64,7 +64,7 @@ void RAS_CalcTexMatrix(RAS_TexVert p[3],MT_Point3& origin,MT_Vector3& udir,MT_Ve
MT_Vector3 p123y(p[0].xyz()[YCOORD],p[1].xyz()[YCOORD],p[2].xyz()[YCOORD]);
MT_Vector3 resulty = mat3inv*p123y;
- // normal[ZCOORD] is not zero, because it's chosen to be maximal (absolute), and normal has length 1,
+ // normal[ZCOORD] is not zero, because it's chosen to be maximal (absolute), and normal has length 1,
// so at least on of the coords is <> 0
//droppedvalue udir.dot(normal) =0
@@ -81,7 +81,7 @@ void RAS_CalcTexMatrix(RAS_TexVert p[3],MT_Point3& origin,MT_Vector3& udir,MT_Ve
origin[XCOORD] = resultx.z();
origin[YCOORD] = resulty.z();
origin[ZCOORD] = droppedvalue;
-
+
}
@@ -103,7 +103,7 @@ int main()
RAS_TexVert p1(pxyz1,puv1);
RAS_TexVert p2(pxyz2,puv2);
- RAS_TexVert vertices[3] =
+ RAS_TexVert vertices[3] =
{
p0,
p1,
diff --git a/source/gameengine/SceneGraph/SG_BBox.cpp b/source/gameengine/SceneGraph/SG_BBox.cpp
index f9d83d37384..9eaba788435 100644
--- a/source/gameengine/SceneGraph/SG_BBox.cpp
+++ b/source/gameengine/SceneGraph/SG_BBox.cpp
@@ -32,10 +32,10 @@
#include <math.h>
-
+
#include "SG_BBox.h"
#include "SG_Node.h"
-
+
SG_BBox::SG_BBox() :
m_min(0.0f, 0.0f, 0.0f),
m_max(0.0f, 0.0f, 0.0f)
@@ -81,12 +81,12 @@ SG_BBox& SG_BBox::operator +=(const MT_Point3 &point)
m_min[1] = point[1];
else if (point[1] > m_max[1])
m_max[1] = point[1];
-
+
if (point[2] < m_min[2])
m_min[2] = point[2];
else if (point[2] > m_max[2])
m_max[2] = point[2];
-
+
return *this;
}
@@ -94,7 +94,7 @@ SG_BBox& SG_BBox::operator += (const SG_BBox &bbox)
{
*this += bbox.m_min;
*this += bbox.m_max;
-
+
return *this;
}
@@ -162,7 +162,7 @@ bool SG_BBox::outside(const SG_BBox& other) const
SG_BBox::intersect SG_BBox::test(const SG_BBox& other) const
{
bool point1(inside(other.m_min)), point2(inside(other.m_max));
-
+
return point1?(point2?INSIDE:INTERSECT):(point2?INTERSECT:OUTSIDE);
}
@@ -211,7 +211,7 @@ void SG_BBox::split(SG_BBox &left, SG_BBox &right) const
left.m_max[0] = m_max[0];
left.m_max[1] = m_min[1] + sizey/2.0f;
left.m_max[2] = m_max[2];
-
+
right.m_min[0] = m_min[0];
right.m_min[1] = m_min[1] + sizey/2.0f;
right.m_min[2] = m_min[2];
@@ -223,7 +223,7 @@ void SG_BBox::split(SG_BBox &left, SG_BBox &right) const
left.m_max[0] = m_max[0];
left.m_max[1] = m_max[1];
left.m_max[2] = m_min[2] + sizez/2.0f;
-
+
right.m_min[0] = m_min[0];
right.m_min[1] = m_min[1];
right.m_min[2] = m_min[2] + sizez/2.0f;
@@ -237,7 +237,7 @@ void SG_BBox::split(SG_BBox &left, SG_BBox &right) const
left.m_max[0] = m_min[0] + sizex/2.0f;
left.m_max[1] = m_max[1];
left.m_max[2] = m_max[2];
-
+
right.m_min[0] = m_min[0] + sizex/2.0f;
right.m_min[1] = m_min[1];
right.m_min[2] = m_min[2];
@@ -249,7 +249,7 @@ void SG_BBox::split(SG_BBox &left, SG_BBox &right) const
left.m_max[0] = m_max[0];
left.m_max[1] = m_max[1];
left.m_max[2] = m_min[2] + sizez/2.0f;
-
+
right.m_min[0] = m_min[0];
right.m_min[1] = m_min[1];
right.m_min[2] = m_min[2] + sizez/2.0f;
@@ -257,6 +257,6 @@ void SG_BBox::split(SG_BBox &left, SG_BBox &right) const
std::cout << "splitz" << std::endl;
}
}
-
+
//std::cout << "Left: " << left.m_min << " -> " << left.m_max << " Right: " << right.m_min << " -> " << right.m_max << std::endl;
}
diff --git a/source/gameengine/SceneGraph/SG_BBox.h b/source/gameengine/SceneGraph/SG_BBox.h
index 3c524dc7f18..65fa417d25a 100644
--- a/source/gameengine/SceneGraph/SG_BBox.h
+++ b/source/gameengine/SceneGraph/SG_BBox.h
@@ -29,16 +29,16 @@
* \ingroup bgesg
* \brief Bounding Box
*/
-
+
#ifndef __SG_BBOX_H__
#define __SG_BBOX_H__
-
+
#include "MT_Scalar.h"
#include "MT_Point3.h"
#include "MT_Vector3.h"
#include "MT_Transform.h"
-#include <vector>
+#include <vector>
#ifdef WITH_CXX_GUARDEDALLOC
#include "MEM_guardedalloc.h"
@@ -71,7 +71,7 @@ public:
* Enlarges the bounding box to contain the specified bound box.
*/
SG_BBox& operator +=(const SG_BBox &bbox);
-
+
SG_BBox operator + (const SG_BBox &bbox2) const;
#if 0
/**
@@ -88,12 +88,12 @@ public:
* Computes the volume of the bounding box.
*/
MT_Scalar volume() const;
-
+
/**
* Test if the given point is inside this bounding box.
*/
bool inside(const MT_Point3 &point) const;
-
+
/**
* Test if the given bounding box is inside this bounding box.
*/
@@ -103,17 +103,17 @@ public:
* Test if the given bounding box is outside this bounding box.
*/
bool outside(const SG_BBox &other) const;
-
+
/**
* Test if the given bounding box intersects this bounding box.
*/
bool intersects(const SG_BBox &other) const;
-
+
/**
* Test the given bounding box with this bounding box.
*/
intersect test(const SG_BBox &other) const;
-
+
/**
* Get the eight points that define this bounding box.
*
@@ -127,11 +127,11 @@ public:
* \param world a world transform to be applied.
*/
void getaa(MT_Point3 *box, const MT_Transform &world) const;
-
+
void getmm(MT_Point3 *box, const MT_Transform &world) const;
void split(SG_BBox &left, SG_BBox &right) const;
-
+
friend class SG_Tree;
diff --git a/source/gameengine/SceneGraph/SG_Controller.cpp b/source/gameengine/SceneGraph/SG_Controller.cpp
index 264942415c9..1731b572fbd 100644
--- a/source/gameengine/SceneGraph/SG_Controller.cpp
+++ b/source/gameengine/SceneGraph/SG_Controller.cpp
@@ -31,7 +31,7 @@
#include "SG_Controller.h"
- void
+ void
SG_Controller::
SetObject(SG_IObject* obj)
{
diff --git a/source/gameengine/SceneGraph/SG_Controller.h b/source/gameengine/SceneGraph/SG_Controller.h
index a173633e13c..000be4f871a 100644
--- a/source/gameengine/SceneGraph/SG_Controller.h
+++ b/source/gameengine/SceneGraph/SG_Controller.h
@@ -31,7 +31,7 @@
/** \file SG_Controller.h
* \ingroup bgesg
*/
-
+
#ifndef __SG_CONTROLLER_H__
#define __SG_CONTROLLER_H__
@@ -40,7 +40,7 @@
/**
* A scenegraph controller
*/
-class SG_Controller
+class SG_Controller
{
public:
SG_Controller(
@@ -48,18 +48,18 @@ public:
m_pObject(NULL) {
}
- virtual
+ virtual
~SG_Controller(
) {};
- virtual
+ virtual
bool
Update(
double time
)=0;
- virtual
- void
+ virtual
+ void
SetObject (
SG_IObject* object
);
@@ -68,7 +68,7 @@ public:
ClearObject(
);
- virtual
+ virtual
void
SetSimulatedTime(
double time
@@ -84,8 +84,8 @@ public:
* Hacky way of passing options to specific controllers
* \param option An integer identifying the option.
* \param value The value of this option.
- * \attention This has been placed here to give sca-elements
- * \attention some control over the controllers. This is
+ * \attention This has been placed here to give sca-elements
+ * \attention some control over the controllers. This is
* \attention necessary because the identity of the controller
* \attention is lost on the way here.
*/
@@ -97,8 +97,8 @@ public:
)=0;
/**
- * Option-identifiers: SG_CONTR_<controller-type>_<option>.
- * Options only apply to a specific controller type. The
+ * Option-identifiers: SG_CONTR_<controller-type>_<option>.
+ * Options only apply to a specific controller type. The
* semantics are defined by whoever uses the setting.
*/
enum SG_Controller_option {
diff --git a/source/gameengine/SceneGraph/SG_DList.h b/source/gameengine/SceneGraph/SG_DList.h
index 90153f14c07..6e0998a197e 100644
--- a/source/gameengine/SceneGraph/SG_DList.h
+++ b/source/gameengine/SceneGraph/SG_DList.h
@@ -28,7 +28,7 @@
/** \file SG_DList.h
* \ingroup bgesg
*/
-
+
#ifndef __SG_DLIST_H__
#define __SG_DLIST_H__
@@ -214,8 +214,8 @@ public:
{
return this;
}
-
-
+
+
#ifdef WITH_CXX_GUARDEDALLOC
MEM_CXX_CLASS_ALLOC_FUNCS("GE:SG_DList")
#endif
diff --git a/source/gameengine/SceneGraph/SG_IObject.cpp b/source/gameengine/SceneGraph/SG_IObject.cpp
index 9ae32a89ff8..4e8c56da8a7 100644
--- a/source/gameengine/SceneGraph/SG_IObject.cpp
+++ b/source/gameengine/SceneGraph/SG_IObject.cpp
@@ -42,7 +42,7 @@ SG_IObject(
void* clientobj,
void* clientinfo,
SG_Callbacks& callbacks
-):
+):
SG_QList(),
m_SGclientObject(clientobj),
m_SGclientInfo(clientinfo)
@@ -57,12 +57,12 @@ SG_IObject(
SG_QList(),
m_SGclientObject(other.m_SGclientObject),
m_SGclientInfo(other.m_SGclientInfo),
- m_callbacks(other.m_callbacks)
+ m_callbacks(other.m_callbacks)
{
//nothing to do
}
- void
+ void
SG_IObject::
AddSGController(
SG_Controller* cont
@@ -83,8 +83,8 @@ RemoveSGController(
void
SG_IObject::
RemoveAllControllers(
-) {
- m_SGcontrollers.clear();
+) {
+ m_SGcontrollers.clear();
}
void SG_IObject::SetControllerTime(double time)
diff --git a/source/gameengine/SceneGraph/SG_IObject.h b/source/gameengine/SceneGraph/SG_IObject.h
index 2dcf3c6492e..91f53d04c90 100644
--- a/source/gameengine/SceneGraph/SG_IObject.h
+++ b/source/gameengine/SceneGraph/SG_IObject.h
@@ -28,7 +28,7 @@
/** \file SG_IObject.h
* \ingroup bgesg
*/
-
+
#ifndef __SG_IOBJECT_H__
#define __SG_IOBJECT_H__
@@ -63,7 +63,7 @@ inline void SG_SetActiveStage(SG_Stage stage)
{
gSG_Stage = stage;
}
-
+
class SG_Controller;
@@ -109,13 +109,13 @@ typedef bool (*SG_RescheduleUpdateCallback)(
* with replicated nodes and their children.
* The second is called when a node is destroyed and again
* is their for synchronization purposes
- * These callbacks may both be NULL.
- * The efficacy of this approach has not been proved some
+ * These callbacks may both be NULL.
+ * The efficacy of this approach has not been proved some
* alternatives might be to perform all replication and destruction
- * externally.
+ * externally.
* To define a class interface rather than a simple function
- * call back so that replication information can be transmitted from
- * parent->child.
+ * call back so that replication information can be transmitted from
+ * parent->child.
*/
struct SG_Callbacks
{
@@ -135,7 +135,7 @@ struct SG_Callbacks
SG_UpdateTransformCallback updatefunc,
SG_ScheduleUpdateCallback schedulefunc,
SG_RescheduleUpdateCallback reschedulefunc
- ):
+ ):
m_replicafunc(repfunc),
m_destructionfunc(destructfunc),
m_updatefunc(updatefunc),
@@ -168,12 +168,12 @@ public:
/**
- * Add a pointer to a controller allocated on the heap, to
- * this node. This memory for this controller becomes the
+ * Add a pointer to a controller allocated on the heap, to
+ * this node. This memory for this controller becomes the
* responsibility of this class. It will be deleted when
* this object is deleted.
*/
-
+
void
AddSGController(
SG_Controller* cont
@@ -189,45 +189,45 @@ public:
SG_Controller* cont
);
- /**
- * Clear the array of pointers to controllers associated with
+ /**
+ * Clear the array of pointers to controllers associated with
* this node. This does not delete the controllers themselves!
* This should be used very carefully to avoid memory
* leaks.
*/
-
+
void
RemoveAllControllers(
- );
+ );
/// Needed for replication
- /**
- * Return a reference to this node's controller list.
+ /**
+ * Return a reference to this node's controller list.
* Whilst we don't wish to expose full control of the container
* to the user we do allow them to call non_const methods
* on pointers in the container. C++ topic: how to do this in
- * using STL?
+ * using STL?
*/
SGControllerList& GetSGControllerList()
- {
- return m_SGcontrollers;
+ {
+ return m_SGcontrollers;
}
/**
- *
+ *
*/
SG_Callbacks& GetCallBackFunctions()
{
return m_callbacks;
}
-
+
/**
* Get the client object associated with this
* node. This interface allows you to associate
* arbitrary external objects with this node. They are
- * passed to the callback functions when they are
+ * passed to the callback functions when they are
* activated so you can synchronize these external objects
* upon replication and destruction
* This may be NULL.
@@ -239,17 +239,17 @@ public:
}
inline void* GetSGClientObject()
- {
+ {
return m_SGclientObject;
}
/**
- * Set the client object for this node. This is just a
- * pointer to an object allocated that should exist for
+ * Set the client object for this node. This is just a
+ * pointer to an object allocated that should exist for
* the duration of the lifetime of this object, or until
* this function is called again.
*/
-
+
void SetSGClientObject(void* clientObject)
{
m_SGclientObject = clientObject;
@@ -271,15 +271,15 @@ public:
}
- /**
+ /**
* Set the current simulation time for this node.
* The implementation of this function runs through
* the nodes list of controllers and calls their SetSimulatedTime methods
*/
-
+
void SetControllerTime(double time);
-
- virtual
+
+ virtual
void
Destruct(
) = 0;
@@ -316,7 +316,7 @@ protected :
delete this;
}
}
-
+
void
ActivateUpdateTransformCallback(
)
diff --git a/source/gameengine/SceneGraph/SG_Node.cpp b/source/gameengine/SceneGraph/SG_Node.cpp
index 04d9a306fc4..82c7230c31e 100644
--- a/source/gameengine/SceneGraph/SG_Node.cpp
+++ b/source/gameengine/SceneGraph/SG_Node.cpp
@@ -70,17 +70,17 @@ SG_Node* SG_Node::GetSGReplica()
if (replica == NULL) return NULL;
ProcessSGReplica(&replica);
-
+
return replica;
}
- void
+ void
SG_Node::
ProcessSGReplica(
SG_Node** replica
) {
// Apply the replication call back function.
- if (!ActivateReplicationCallback(*replica))
+ if (!ActivateReplicationCallback(*replica))
{
delete (*replica);
*replica = NULL;
@@ -94,7 +94,7 @@ ProcessSGReplica(
{
// if this node has children, the replica has too, so clear and clone children
(*replica)->ClearSGChildren();
-
+
NodeList::iterator childit;
for (childit = m_children.begin();childit!=m_children.end();++childit)
{
@@ -107,7 +107,7 @@ ProcessSGReplica(
// not worth to keep, they will just take up CPU
// This can happen in partial replication of hierarchy
// during group duplication.
- if ((*replica)->m_children.empty() &&
+ if ((*replica)->m_children.empty() &&
(*replica)->GetSGClientObject() == NULL)
{
delete (*replica);
@@ -116,16 +116,16 @@ ProcessSGReplica(
}
- void
+ void
SG_Node::
Destruct()
{
// Not entirely sure what Destruct() expects to happen.
// I think it probably means just to call the DestructionCallback
// in the right order on all the children - rather than free any memory
-
+
// We'll delete m_parent_relation now anyway.
-
+
delete(m_parent_relation);
m_parent_relation = NULL;
@@ -142,7 +142,7 @@ Destruct()
ActivateDestructionCallback();
}
-const
+const
SG_Node *
SG_Node::
GetRootSGParent(
@@ -152,11 +152,11 @@ GetRootSGParent(
bool SG_Node::IsAncessor(const SG_Node* child) const
{
- return (!child->m_SGparent) ? false :
+ return (!child->m_SGparent) ? false :
(child->m_SGparent == this) ? true : IsAncessor(child->m_SGparent);
}
- void
+ void
SG_Node::
DisconnectFromParent(
) {
@@ -192,7 +192,7 @@ void SG_Node::UpdateWorldData(double time, bool parentUpdated)
// return;
if (UpdateSpatialData(GetSGParent(),time,parentUpdated))
- // to update the
+ // to update the
ActivateUpdateTransformCallback();
// The node is updated, remove it from the update list
diff --git a/source/gameengine/SceneGraph/SG_Node.h b/source/gameengine/SceneGraph/SG_Node.h
index bde64f21305..8043fed082c 100644
--- a/source/gameengine/SceneGraph/SG_Node.h
+++ b/source/gameengine/SceneGraph/SG_Node.h
@@ -28,7 +28,7 @@
/** \file SG_Node.h
* \ingroup bgesg
*/
-
+
#ifndef __SG_NODE_H__
#define __SG_NODE_H__
@@ -68,7 +68,7 @@ public:
SG_Node* child
);
- /**
+ /**
* Remove a child node from this object. This just removes the child
* pointer from the list of children - it does not destroy the child.
* This does not inform the child that this node is no longer it's parent.
@@ -87,13 +87,13 @@ public:
IsAncessor(
const SG_Node* child
) const;
- /**
+ /**
* Get the current list of children. Do not use this interface for
* adding or removing children please use the methods of this class for
* that.
* \return a reference to the list of children of this node.
*/
-
+
NodeList& GetSGChildren()
{
return this->m_children;
@@ -109,7 +109,7 @@ public:
return this->m_children;
}
- /**
+ /**
* Clear the list of children associated with this node
*/
@@ -121,14 +121,14 @@ public:
/**
* return the parent of this node if it exists.
*/
-
- SG_Node* GetSGParent() const
- {
+
+ SG_Node* GetSGParent() const
+ {
return m_SGparent;
}
/**
- * Set the parent of this node.
+ * Set the parent of this node.
*/
void SetSGParent(SG_Node* parent)
@@ -139,9 +139,9 @@ public:
/**
* Return the top node in this node's Scene graph hierarchy
*/
-
- const
- SG_Node*
+
+ const
+ SG_Node*
GetRootSGParent(
) const;
@@ -251,7 +251,7 @@ public:
void
Destruct(
);
-
+
private:
void
diff --git a/source/gameengine/SceneGraph/SG_ParentRelation.h b/source/gameengine/SceneGraph/SG_ParentRelation.h
index ce45b42c148..e6cbc358cf4 100644
--- a/source/gameengine/SceneGraph/SG_ParentRelation.h
+++ b/source/gameengine/SceneGraph/SG_ParentRelation.h
@@ -23,27 +23,27 @@
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
- *
+ *
*/
/** \file SG_ParentRelation.h
* \ingroup bgesg
- * \page SG_ParentRelationPage SG_ParentRelation
+ * \page SG_ParentRelationPage SG_ParentRelation
*
* \section SG_ParentRelationSection SG_ParentRelation
- *
- * This is an abstract interface class to the Scene Graph library.
+ *
+ * This is an abstract interface class to the Scene Graph library.
* It allows you to specify how child nodes react to parent nodes.
* Normally a child will use it's parent's transforms to compute
* it's own global transforms. How this is performed depends on
- * the type of relation. For example if the parent is a vertex
- * parent to this child then the child should not inherit any
+ * the type of relation. For example if the parent is a vertex
+ * parent to this child then the child should not inherit any
* rotation information from the parent. Or if the parent is a
- * 'slow parent' to this child then the child should react
+ * 'slow parent' to this child then the child should react
* slowly to changes in the parent's position. The exact relation
- * is left for you to implement by filling out this interface
- * with concrete examples.
- *
+ * is left for you to implement by filling out this interface
+ * with concrete examples.
+ *
* There is exactly one SG_ParentRelation per SG_Node. Subclasses
* should not be value types and should be allocated on the heap.
*
@@ -59,13 +59,13 @@ class SG_ParentRelation {
public :
/**
* Update the childs local and global coordinates
- * based upon the parents global coordinates.
+ * based upon the parents global coordinates.
* You must also handle the case when this node has no
- * parent (parent == NULL). Usually you should just
- * copy the local coordinates of the child to the
+ * parent (parent == NULL). Usually you should just
+ * copy the local coordinates of the child to the
* world coordinates.
- */
-
+ */
+
virtual
bool
UpdateChildCoordinates(
@@ -74,11 +74,11 @@ public :
bool& parentUpdated
) = 0;
- virtual
+ virtual
~SG_ParentRelation(
) {};
- /**
+ /**
* You must provide a way of duplicating an
* instance of an SG_ParentRelation. This should
* return a pointer to a new duplicate allocated
@@ -86,7 +86,7 @@ public :
* duplicate resides with the caller of this method.
*/
- virtual
+ virtual
SG_ParentRelation *
NewCopy(
) = 0;
@@ -97,23 +97,23 @@ public :
virtual
bool
IsVertexRelation(
- ) {
+ ) {
return false;
}
-
+
/**
* Need this to see if we are able to adjust time-offset from the python api
*/
virtual
bool
IsSlowRelation(
- ) {
+ ) {
return false;
}
protected :
- /**
- * Protected constructors
+ /**
+ * Protected constructors
* this class is not meant to be instantiated.
*/
@@ -127,9 +127,9 @@ protected :
SG_ParentRelation(
const SG_ParentRelation &
- );
-
-
+ );
+
+
#ifdef WITH_CXX_GUARDEDALLOC
MEM_CXX_CLASS_ALLOC_FUNCS("GE:SG_ParentRelation")
#endif
diff --git a/source/gameengine/SceneGraph/SG_QList.h b/source/gameengine/SceneGraph/SG_QList.h
index 663f29ebd88..baf5f52f3e6 100644
--- a/source/gameengine/SceneGraph/SG_QList.h
+++ b/source/gameengine/SceneGraph/SG_QList.h
@@ -28,7 +28,7 @@
/** \file SG_QList.h
* \ingroup bgesg
*/
-
+
#ifndef __SG_QLIST_H__
#define __SG_QLIST_H__
diff --git a/source/gameengine/SceneGraph/SG_Spatial.cpp b/source/gameengine/SceneGraph/SG_Spatial.cpp
index 5cb75873237..561d3b30cd8 100644
--- a/source/gameengine/SceneGraph/SG_Spatial.cpp
+++ b/source/gameengine/SceneGraph/SG_Spatial.cpp
@@ -40,19 +40,19 @@ SG_Spatial(
void* clientobj,
void* clientinfo,
SG_Callbacks& callbacks
-):
+):
SG_IObject(clientobj,clientinfo,callbacks),
m_localPosition(0.0f,0.0f,0.0f),
m_localRotation(1.0f,0.0f,0.0f,0.0f,1.0f,0.0f,0.0f,0.0f,1.0f),
m_localScaling(1.0f,1.0f,1.0f),
-
+
m_worldPosition(0.0f,0.0f,0.0f),
m_worldRotation(1.0f,0.0f,0.0f,0.0f,1.0f,0.0f,0.0f,0.0f,1.0f),
m_worldScaling(1.0f,1.0f,1.0f),
m_parent_relation (NULL),
-
+
m_bbox(MT_Point3(-1.0f, -1.0f, -1.0f), MT_Point3(1.0f, 1.0f, 1.0f)),
m_radius(1.0f),
m_modified(false),
@@ -63,18 +63,18 @@ SG_Spatial(
SG_Spatial::
SG_Spatial(
const SG_Spatial& other
-) :
+) :
SG_IObject(other),
m_localPosition(other.m_localPosition),
m_localRotation(other.m_localRotation),
m_localScaling(other.m_localScaling),
-
+
m_worldPosition(other.m_worldPosition),
m_worldRotation(other.m_worldRotation),
m_worldScaling(other.m_worldScaling),
-
+
m_parent_relation(NULL),
-
+
m_bbox(other.m_bbox),
m_radius(other.m_radius),
m_modified(false),
@@ -83,7 +83,7 @@ SG_Spatial(
// duplicate the parent relation for this object
m_parent_relation = other.m_parent_relation->NewCopy();
}
-
+
SG_Spatial::
~SG_Spatial()
{
@@ -142,7 +142,7 @@ UpdateSpatialData(
*/
- void
+ void
SG_Spatial::
RelativeTranslate(
const MT_Vector3& trans,
@@ -166,7 +166,7 @@ RelativeTranslate(
/**
* Scaling methods.
- */
+ */
/**
@@ -174,15 +174,15 @@ RelativeTranslate(
*/
- void
+ void
SG_Spatial::
RelativeRotate(
const MT_Matrix3x3& rot,
bool local
) {
m_localRotation = m_localRotation * (
- local ?
- rot
+ local ?
+ rot
:
(GetWorldOrientation().inverse() * rot * GetWorldOrientation()));
SetModified();
@@ -192,7 +192,7 @@ RelativeRotate(
MT_Transform SG_Spatial::GetWorldTransform() const
{
- return MT_Transform(m_worldPosition,
+ return MT_Transform(m_worldPosition,
m_worldRotation.scaled(
m_worldScaling[0], m_worldScaling[1], m_worldScaling[2]));
}
diff --git a/source/gameengine/SceneGraph/SG_Spatial.h b/source/gameengine/SceneGraph/SG_Spatial.h
index aa917fa70db..7fa21506675 100644
--- a/source/gameengine/SceneGraph/SG_Spatial.h
+++ b/source/gameengine/SceneGraph/SG_Spatial.h
@@ -28,7 +28,7 @@
/** \file SG_Spatial.h
* \ingroup bgesg
*/
-
+
#ifndef __SG_SPATIAL_H__
#define __SG_SPATIAL_H__
@@ -44,7 +44,7 @@ class SG_Node;
class SG_ParentRelation;
/**
- * SG_Spatial contains spatial information (local & world position, rotation
+ * SG_Spatial contains spatial information (local & world position, rotation
* and scaling) for a Scene graph node.
* It also contains a link to the node's parent.
*/
@@ -59,18 +59,18 @@ protected:
MT_Point3 m_worldPosition;
MT_Matrix3x3 m_worldRotation;
MT_Vector3 m_worldScaling;
-
+
SG_ParentRelation * m_parent_relation;
-
+
SG_BBox m_bbox;
MT_Scalar m_radius;
bool m_modified;
bool m_ogldirty; // true if the openGL matrix for this object must be recomputed
public:
- inline void ClearModified()
- {
- m_modified = false;
+ inline void ClearModified()
+ {
+ m_modified = false;
m_ogldirty = true;
}
inline void SetModified()
@@ -82,15 +82,15 @@ public:
{
m_ogldirty = false;
}
- /**
+ /**
* Define the relationship this node has with it's parent
* node. You should pass an unshared instance of an SG_ParentRelation
* allocated on the heap to this method. Ownership of this
- * instance is assumed by this class.
- * You may call this function several times in the lifetime
- * of a node to change the relationship dynamically.
+ * instance is assumed by this class.
+ * You may call this function several times in the lifetime
+ * of a node to change the relationship dynamically.
* You must call this method before the first call to UpdateSpatialData().
- * An assertion will be fired at run-time in debug if this is not
+ * An assertion will be fired at run-time in debug if this is not
* the case.
* The relation is activated only if no controllers of this object
* updated the coordinates of the child.
@@ -100,7 +100,7 @@ public:
SetParentRelation(
SG_ParentRelation *relation
);
-
+
SG_ParentRelation * GetParentRelation()
{
return m_parent_relation;
@@ -111,12 +111,12 @@ public:
/**
* Apply a translation relative to the current position.
- * if local then the translation is assumed to be in the
+ * if local then the translation is assumed to be in the
* local coordinates of this object. If not then the translation
- * is assumed to be in global coordinates. In this case
- * you must provide a pointer to the parent of this object if it
+ * is assumed to be in global coordinates. In this case
+ * you must provide a pointer to the parent of this object if it
* exists otherwise if there is no parent set it to NULL
- */
+ */
void
RelativeTranslate(
@@ -136,7 +136,7 @@ public:
m_worldPosition = trans;
}
-
+
void
RelativeRotate(
const MT_Matrix3x3& rot,
@@ -156,7 +156,7 @@ public:
SetModified();
}
- void SetWorldOrientation(const MT_Matrix3x3& rot)
+ void SetWorldOrientation(const MT_Matrix3x3& rot)
{
m_worldRotation = rot;
}
@@ -174,7 +174,7 @@ public:
}
void SetWorldScale(const MT_Vector3& scale)
- {
+ {
m_worldScaling = scale;
}
@@ -242,20 +242,20 @@ public:
bool inside(const MT_Point3 &point) const;
void getBBox(MT_Point3 *box) const;
void getAABBox(MT_Point3 *box) const;
-
+
MT_Scalar Radius() const { return m_radius; }
void SetRadius(MT_Scalar radius) { m_radius = radius; }
bool IsModified() { return m_modified; }
bool IsDirty() { return m_ogldirty; }
-
+
protected:
friend class SG_Controller;
friend class KX_BoneParentRelation;
friend class KX_VertexParentRelation;
friend class KX_SlowParentRelation;
friend class KX_NormalParentRelation;
-
- /**
+
+ /**
* Protected constructor this class is not
* designed for direct instantiation
*/
@@ -273,12 +273,12 @@ protected:
virtual ~SG_Spatial();
- /**
+ /**
* Update the world coordinates of this spatial node. This also informs
- * any controllers to update this object.
- */
+ * any controllers to update this object.
+ */
- bool
+ bool
UpdateSpatialData(
const SG_Spatial *parent,
double time,
diff --git a/source/gameengine/SceneGraph/SG_Tree.cpp b/source/gameengine/SceneGraph/SG_Tree.cpp
index 87feb2c012a..6dfc1e52a89 100644
--- a/source/gameengine/SceneGraph/SG_Tree.cpp
+++ b/source/gameengine/SceneGraph/SG_Tree.cpp
@@ -32,7 +32,7 @@
#include <math.h>
-
+
#include "SG_BBox.h"
#include "SG_Tree.h"
#include "SG_Node.h"
@@ -65,7 +65,7 @@ SG_Tree::SG_Tree(SG_Tree* left, SG_Tree* right) :
m_center = (m_bbox.m_min + m_bbox.m_max)/2.0f;
m_radius = (m_bbox.m_max - m_bbox.m_min).length();
}
-
+
SG_Tree::SG_Tree(SG_Node* client) :
m_left(NULL),
m_right(NULL),
@@ -77,15 +77,15 @@ SG_Tree::SG_Tree(SG_Node* client) :
m_radius = (m_bbox.m_max - m_bbox.m_min).length();
}
-SG_Tree::~SG_Tree()
+SG_Tree::~SG_Tree()
{
}
-
+
MT_Scalar SG_Tree::volume() const
{
return m_bbox.volume();
}
-
+
void SG_Tree::dump() const
{
if (m_left)
@@ -117,27 +117,27 @@ SG_Tree* SG_Tree::Find(SG_Node *node)
{
if (m_client_object == node)
return this;
-
+
SG_Tree *left = m_left, *right = m_right;
-
+
if (left && right)
{
if (right->m_bbox.intersects(node->BBox()))
std::swap(left, right);
}
-
+
if (left)
{
SG_Tree* ret = left->Find(node);
if (ret) return ret;
}
-
+
if (right)
{
SG_Tree* ret = right->Find(node);
if (ret) return ret;
}
-
+
return NULL;
}
@@ -185,7 +185,7 @@ class HalfArray
public:
HalfArray() {}
~HalfArray() {}
-
+
void resize(unsigned int size)
{
m_array.resize(size);
@@ -194,13 +194,13 @@ public:
m_array[i].resize(size - i);
}
}
-
+
T& operator() (unsigned int x, unsigned int y)
{
assert(x >= y);
return m_array[y][x - y];
}
-
+
void erase_column (unsigned int x)
{
for (unsigned int y = 0; y <= x; y++)
@@ -215,7 +215,7 @@ public:
m_array[y].erase(m_array[y].begin() + x - y);
}
}
-
+
void erase_row (unsigned int y)
{
m_array.erase(m_array.begin() + y);
@@ -229,7 +229,7 @@ SG_TreeFactory::SG_TreeFactory()
SG_TreeFactory::~SG_TreeFactory()
{
}
-
+
void SG_TreeFactory::Add(SG_Node* client)
{
if (client)
@@ -247,7 +247,7 @@ SG_Tree* SG_TreeFactory::MakeTreeDown(SG_BBox &bbox)
return NULL;
if (m_objects.size() == 1)
return *m_objects.begin();
-
+
TreeSet::iterator it = m_objects.begin();
SG_Tree *root = *it;
if (m_objects.size() == 2)
@@ -255,7 +255,7 @@ SG_Tree* SG_TreeFactory::MakeTreeDown(SG_BBox &bbox)
root->SetRight(*(++it));
return root;
}
-
+
if (m_objects.size() == 3)
{
root->SetLeft(*(++it));
@@ -265,26 +265,26 @@ SG_Tree* SG_TreeFactory::MakeTreeDown(SG_BBox &bbox)
if (bbox.volume() < 1.0f)
return MakeTreeUp();
-
+
SG_TreeFactory lefttree;
SG_TreeFactory righttree;
-
+
SG_BBox left, right;
int hasleft = 0, hasright = 0;
bbox.split(left, right);
-
+
if (left.test(root->BBox()) == SG_BBox::INSIDE)
{
lefttree.Add(root);
root = NULL;
}
-
+
if (root && right.test(root->BBox()) == SG_BBox::INSIDE)
{
righttree.Add(root);
root = NULL;
}
-
+
for (++it; it != m_objects.end(); ++it)
{
switch (left.test((*it)->BBox()))
@@ -312,15 +312,15 @@ SG_Tree* SG_TreeFactory::MakeTreeDown(SG_BBox &bbox)
}
}
std::cout << "Left: " << hasleft << " Right: " << hasright << " Count: " << m_objects.size() << std::endl;
-
+
SG_Tree *leftnode = NULL;
if (hasleft)
leftnode = lefttree.MakeTreeDown(left);
-
+
SG_Tree *rightnode = NULL;
if (hasright)
rightnode = righttree.MakeTreeDown(right);
-
+
if (!root)
root = new SG_Tree(leftnode, rightnode);
else
@@ -343,14 +343,14 @@ SG_Tree* SG_TreeFactory::MakeTree()
SG_BBox bbox((*it)->BBox());
for (++it; it != m_objects.end(); ++it)
bbox += (*it)->BBox();
-
+
return MakeTreeDown(bbox);
}
SG_Tree* SG_TreeFactory::MakeTreeUp()
{
unsigned int num_objects = m_objects.size();
-
+
if (num_objects < 1)
return NULL;
if (num_objects < 2)
@@ -358,7 +358,7 @@ SG_Tree* SG_TreeFactory::MakeTreeUp()
HalfArray<SG_Tree*> sizes;
sizes.resize(num_objects);
-
+
unsigned int x, y;
TreeSet::iterator xit, yit;
for ( y = 0, yit = m_objects.begin(); y < num_objects; y++, ++yit)
@@ -368,7 +368,7 @@ SG_Tree* SG_TreeFactory::MakeTreeUp()
for ( x = y+1, ++xit; x < num_objects; x++, ++xit)
{
sizes(x, y) = new SG_Tree(*xit, *yit);
-
+
}
}
while (num_objects > 2)
@@ -391,10 +391,10 @@ SG_Tree* SG_TreeFactory::MakeTreeUp()
}
}
}
-
+
/* Remove other bboxes that contain the two bboxes */
sizes.delete_column(miny);
-
+
for ( x = miny + 1; x < num_objects; x++)
{
if (x == minx)
@@ -402,7 +402,7 @@ SG_Tree* SG_TreeFactory::MakeTreeUp()
delete sizes(x, miny);
}
sizes.erase_row(miny);
-
+
num_objects--;
minx--;
sizes(minx, minx) = min;
diff --git a/source/gameengine/SceneGraph/SG_Tree.h b/source/gameengine/SceneGraph/SG_Tree.h
index 339862c652f..b0eaea814e8 100644
--- a/source/gameengine/SceneGraph/SG_Tree.h
+++ b/source/gameengine/SceneGraph/SG_Tree.h
@@ -24,18 +24,18 @@
*
* ***** END GPL LICENSE BLOCK *****
*/
-
+
/** \file SG_Tree.h
* \ingroup bgesg
*/
-
+
#ifndef __SG_TREE_H__
#define __SG_TREE_H__
-
+
#include "MT_Point3.h"
#include "SG_BBox.h"
-#include <set>
+#include <set>
class SG_Node;
@@ -44,7 +44,7 @@ class SG_Node;
* SG_Tree.
* Holds a binary tree of SG_Nodes.
*/
-class SG_Tree
+class SG_Tree
{
SG_Tree* m_left;
SG_Tree* m_right;
@@ -56,27 +56,27 @@ class SG_Tree
public:
SG_Tree();
SG_Tree(SG_Tree* left, SG_Tree* right);
-
+
SG_Tree(SG_Node* client);
~SG_Tree();
-
+
/**
* Computes the volume of the bounding box.
*/
MT_Scalar volume() const;
-
+
/**
* Prints the tree (for debugging.)
*/
void dump() const;
-
+
/**
* Returns the left node.
*/
SG_Tree *Left() const;
SG_Tree *Right() const;
SG_Node *Client() const;
-
+
SG_Tree* Find(SG_Node *node);
/**
* Gets the eight corners of this treenode's bounding box,
@@ -90,20 +90,20 @@ public:
* Get the tree node's bounding box.
*/
const SG_BBox& BBox() const;
-
+
/**
* Test if the given bounding box is inside this bounding box.
*/
bool inside(const MT_Point3 &point) const;
-
+
void SetLeft(SG_Tree *left);
void SetRight(SG_Tree *right);
MT_Point3 Center() const { return m_center; }
MT_Scalar Radius() { return m_radius; }
-
+
//friend class SG_TreeFactory;
-
+
struct greater
{
bool operator()(const SG_Tree *a, const SG_Tree *b)
@@ -111,9 +111,9 @@ public:
return a->volume() > b->volume();
}
};
-
-
-
+
+
+
#ifdef WITH_CXX_GUARDEDALLOC
MEM_CXX_CLASS_ALLOC_FUNCS("GE:SG_Tree")
#endif
@@ -127,14 +127,14 @@ public:
* cf building an optimized Huffman tree.
* \warning O(n^3)!!!
*/
-class SG_TreeFactory
+class SG_TreeFactory
{
typedef std::multiset<SG_Tree*, SG_Tree::greater> TreeSet;
TreeSet m_objects;
public:
SG_TreeFactory();
~SG_TreeFactory();
-
+
/**
* Add a node to be added to the tree.
*/
@@ -146,15 +146,15 @@ public:
* the Add method.
*/
SG_Tree* MakeTreeUp();
-
+
/**
* Build the tree from the set of nodes top down.
*/
SG_Tree* MakeTreeDown(SG_BBox &bbox);
-
+
SG_Tree* MakeTree();
-
-
+
+
#ifdef WITH_CXX_GUARDEDALLOC
MEM_CXX_CLASS_ALLOC_FUNCS("GE:SG_TreeFactory")
#endif
diff --git a/source/gameengine/VideoTexture/BlendType.h b/source/gameengine/VideoTexture/BlendType.h
index 561c6e8768f..2b2d62aa1a0 100644
--- a/source/gameengine/VideoTexture/BlendType.h
+++ b/source/gameengine/VideoTexture/BlendType.h
@@ -43,7 +43,7 @@ public:
/// check blender type and return pointer to contained object or NULL (if type is not valid)
PyObj *checkType(PyObject *obj)
{
- // if pointer to type isn't set
+ // if pointer to type isn't set
if (m_objType == NULL)
{
// compare names of type
diff --git a/source/gameengine/VideoTexture/DeckLink.cpp b/source/gameengine/VideoTexture/DeckLink.cpp
index fa8ab8c641c..4d25eb8bbd0 100644
--- a/source/gameengine/VideoTexture/DeckLink.cpp
+++ b/source/gameengine/VideoTexture/DeckLink.cpp
@@ -203,7 +203,7 @@ public:
virtual HRESULT STDMETHODCALLTYPE GetBytes(void **buffer) { return mpLeftEye->GetBytes(buffer); }
virtual HRESULT STDMETHODCALLTYPE GetTimecode(BMDTimecodeFormat format,IDeckLinkTimecode **timecode)
{ return mpLeftEye->GetTimecode(format, timecode); }
- virtual HRESULT STDMETHODCALLTYPE GetAncillaryData(IDeckLinkVideoFrameAncillary **ancillary)
+ virtual HRESULT STDMETHODCALLTYPE GetAncillaryData(IDeckLinkVideoFrameAncillary **ancillary)
{ return mpLeftEye->GetAncillaryData(ancillary); }
// IDeckLinkVideoFrame3DExtensions
virtual BMDVideo3DPackingFormat STDMETHODCALLTYPE Get3DPackingFormat(void)
@@ -385,8 +385,8 @@ static int DeckLink_init(DeckLink *self, PyObject *args, PyObject *kwds)
// get parameters
if (!PyArg_ParseTupleAndKeywords(args, kwds, "|hs",
const_cast<char**>(kwlist), &cardIdx, &format))
- return -1;
-
+ return -1;
+
try {
if (format == NULL) {
THRWEXCP(AutoDetectionNotAvail, S_OK);
@@ -488,9 +488,9 @@ static int DeckLink_init(DeckLink *self, PyObject *args, PyObject *kwds)
}
}
catch (Exception & exp)
- {
+ {
printf("DeckLink: exception when opening card %d: %s\n", cardIdx, exp.what());
- exp.report();
+ exp.report();
// normally, the object should be deallocated
return -1;
}
@@ -531,7 +531,7 @@ static PyObject *DeckLink_refresh(DeckLink *self, PyObject *args)
// no use to do it if we are still in the same rendering frame.
// We find this out by looking at the engine current clock time
KX_KetsjiEngine* engine = KX_GetActiveEngine();
- if (engine->GetClockTime() != self->m_lastClock)
+ if (engine->GetClockTime() != self->m_lastClock)
{
self->m_lastClock = engine->GetClockTime();
// set source refresh
@@ -757,7 +757,7 @@ static PyMethodDef decklinkMethods[] =
// class DeckLink attributes
static PyGetSetDef decklinkGetSets[] =
-{
+{
{ (char*)"source", (getter)DeckLink_getSource, (setter)DeckLink_setSource, (char*)"source of decklink (left eye)", NULL},
{ (char*)"right", (getter)DeckLink_getRight, (setter)DeckLink_setRight, (char*)"source of decklink (right eye)", NULL },
{ (char*)"keying", (getter)DeckLink_getKeying, (setter)DeckLink_setKeying, (char*)"whether keying is enabled (frame is alpha-composited with passthrough output)", NULL },
diff --git a/source/gameengine/VideoTexture/Exception.h b/source/gameengine/VideoTexture/Exception.h
index c4de85ff34d..4ca1ad09da4 100644
--- a/source/gameengine/VideoTexture/Exception.h
+++ b/source/gameengine/VideoTexture/Exception.h
@@ -87,7 +87,7 @@ public:
~ExceptionID (void) {}
private:
- // not allowed
+ // not allowed
ExceptionID (const ExceptionID & obj) throw() {}
ExceptionID & operator= (const ExceptionID & obj) throw() { return *this; }
};
@@ -149,7 +149,7 @@ private:
// class Exception
-class Exception : public std::exception
+class Exception : public std::exception
{
public:
// constructor
diff --git a/source/gameengine/VideoTexture/FilterBlueScreen.cpp b/source/gameengine/VideoTexture/FilterBlueScreen.cpp
index a25d09e1eee..169a2494a2a 100644
--- a/source/gameengine/VideoTexture/FilterBlueScreen.cpp
+++ b/source/gameengine/VideoTexture/FilterBlueScreen.cpp
@@ -137,7 +137,7 @@ static int setLimits(PyFilter *self, PyObject *value, void *closure)
// attributes structure
static PyGetSetDef filterBSGetSets[] =
-{
+{
{(char*)"color", (getter)getColor, (setter)setColor, (char*)"blue screen color", NULL},
{(char*)"limits", (getter)getLimits, (setter)setLimits, (char*)"blue screen color limits", NULL},
// attributes from FilterBase class
@@ -147,7 +147,7 @@ static PyGetSetDef filterBSGetSets[] =
// define python type
PyTypeObject FilterBlueScreenType =
-{
+{
PyVarObject_HEAD_INIT(NULL, 0)
"VideoTexture.FilterBlueScreen", /*tp_name*/
sizeof(PyFilter), /*tp_basicsize*/
diff --git a/source/gameengine/VideoTexture/FilterBlueScreen.h b/source/gameengine/VideoTexture/FilterBlueScreen.h
index cf74a6705b7..bdfb6888e79 100644
--- a/source/gameengine/VideoTexture/FilterBlueScreen.h
+++ b/source/gameengine/VideoTexture/FilterBlueScreen.h
@@ -78,7 +78,7 @@ protected:
unsigned int dist = (unsigned int)(difRed * difRed + difGreen * difGreen
+ difBlue * difBlue);
// condition for fully transparent color
- if (m_squareLimits[0] >= dist)
+ if (m_squareLimits[0] >= dist)
// return color with zero alpha
VT_A(val) = 0;
// condition for fully opaque color
diff --git a/source/gameengine/VideoTexture/FilterColor.cpp b/source/gameengine/VideoTexture/FilterColor.cpp
index 15a7e9e4cd1..1547418898a 100644
--- a/source/gameengine/VideoTexture/FilterColor.cpp
+++ b/source/gameengine/VideoTexture/FilterColor.cpp
@@ -47,7 +47,7 @@ static PyGetSetDef filterGrayGetSets[] =
// define python type
PyTypeObject FilterGrayType =
-{
+{
PyVarObject_HEAD_INIT(NULL, 0)
"VideoTexture.FilterGray", /*tp_name*/
sizeof(PyFilter), /*tp_basicsize*/
@@ -97,7 +97,7 @@ FilterColor::FilterColor (void)
// reset color matrix to identity
for (int r = 0; r < 4; ++r)
for (int c = 0; c < 5; ++c)
- m_matrix[r][c] = (r == c) ? 256 : 0;
+ m_matrix[r][c] = (r == c) ? 256 : 0;
}
// set color matrix
@@ -106,7 +106,7 @@ void FilterColor::setMatrix (ColorMatrix & mat)
// copy matrix
for (int r = 0; r < 4; ++r)
for (int c = 0; c < 5; ++c)
- m_matrix[r][c] = mat[r][c];
+ m_matrix[r][c] = mat[r][c];
}
@@ -169,7 +169,7 @@ static int setMatrix(PyFilter *self, PyObject *value, void *closure)
// attributes structure
static PyGetSetDef filterColorGetSets[] =
-{
+{
{(char*)"matrix", (getter)getMatrix, (setter)setMatrix, (char*)"matrix [4][5] for color calculation", NULL},
// attributes from FilterBase class
{(char*)"previous", (getter)Filter_getPrevious, (setter)Filter_setPrevious, (char*)"previous pixel filter", NULL},
@@ -178,7 +178,7 @@ static PyGetSetDef filterColorGetSets[] =
// define python type
PyTypeObject FilterColorType =
-{
+{
PyVarObject_HEAD_INIT(NULL, 0)
"VideoTexture.FilterColor", /*tp_name*/
sizeof(PyFilter), /*tp_basicsize*/
@@ -302,7 +302,7 @@ static int setLevels(PyFilter *self, PyObject *value, void *closure)
// attributes structure
static PyGetSetDef filterLevelGetSets[] =
-{
+{
{(char*)"levels", (getter)getLevels, (setter)setLevels, (char*)"levels matrix [4] (min, max)", NULL},
// attributes from FilterBase class
{(char*)"previous", (getter)Filter_getPrevious, (setter)Filter_setPrevious, (char*)"previous pixel filter", NULL},
@@ -311,7 +311,7 @@ static PyGetSetDef filterLevelGetSets[] =
// define python type
PyTypeObject FilterLevelType =
-{
+{
PyVarObject_HEAD_INIT(NULL, 0)
"VideoTexture.FilterLevel", /*tp_name*/
sizeof(PyFilter), /*tp_basicsize*/
diff --git a/source/gameengine/VideoTexture/FilterColor.h b/source/gameengine/VideoTexture/FilterColor.h
index d042863d7e8..77ce04f71c6 100644
--- a/source/gameengine/VideoTexture/FilterColor.h
+++ b/source/gameengine/VideoTexture/FilterColor.h
@@ -149,7 +149,7 @@ protected:
if (col <= levels[idx][0]) col = 0;
else if (col >= levels[idx][1]) col = 0xFF;
else col = (((col - levels[idx][0]) << 8) / levels[idx][2]) & 0xFF;
- return col;
+ return col;
}
/// filter pixel template, source int buffer
diff --git a/source/gameengine/VideoTexture/FilterNormal.cpp b/source/gameengine/VideoTexture/FilterNormal.cpp
index 3a5333710fd..cfd18094680 100644
--- a/source/gameengine/VideoTexture/FilterNormal.cpp
+++ b/source/gameengine/VideoTexture/FilterNormal.cpp
@@ -120,7 +120,7 @@ static int setDepth(PyFilter *self, PyObject *value, void *closure)
// attributes structure
static PyGetSetDef filterNormalGetSets[] =
-{
+{
{(char*)"colorIdx", (getter)getColor, (setter)setColor, (char*)"index of color used to calculate normal (0 - red, 1 - green, 2 - blue)", NULL},
{(char*)"depth", (getter)getDepth, (setter)setDepth, (char*)"depth of relief", NULL},
// attributes from FilterBase class
@@ -130,7 +130,7 @@ static PyGetSetDef filterNormalGetSets[] =
// define python type
PyTypeObject FilterNormalType =
-{
+{
PyVarObject_HEAD_INIT(NULL, 0)
"VideoTexture.FilterNormal", /*tp_name*/
sizeof(PyFilter), /*tp_basicsize*/
diff --git a/source/gameengine/VideoTexture/FilterSource.cpp b/source/gameengine/VideoTexture/FilterSource.cpp
index c8faa1f9f07..fc14a8ce838 100644
--- a/source/gameengine/VideoTexture/FilterSource.cpp
+++ b/source/gameengine/VideoTexture/FilterSource.cpp
@@ -43,7 +43,7 @@
// define python type
PyTypeObject FilterRGB24Type =
-{
+{
PyVarObject_HEAD_INIT(NULL, 0)
"VideoTexture.FilterRGB24", /*tp_name*/
sizeof(PyFilter), /*tp_basicsize*/
@@ -88,7 +88,7 @@ PyTypeObject FilterRGB24Type =
// define python type
PyTypeObject FilterRGBA32Type =
-{
+{
PyVarObject_HEAD_INIT(NULL, 0)
"VideoTexture.FilterRGBA32", /*tp_name*/
sizeof(PyFilter), /*tp_basicsize*/
@@ -133,7 +133,7 @@ PyTypeObject FilterRGBA32Type =
// define python type
PyTypeObject FilterBGR24Type =
-{
+{
PyVarObject_HEAD_INIT(NULL, 0)
"VideoTexture.FilterBGR24", /*tp_name*/
sizeof(PyFilter), /*tp_basicsize*/
diff --git a/source/gameengine/VideoTexture/FilterSource.h b/source/gameengine/VideoTexture/FilterSource.h
index 820576dfff9..8957ed8b4b3 100644
--- a/source/gameengine/VideoTexture/FilterSource.h
+++ b/source/gameengine/VideoTexture/FilterSource.h
@@ -70,13 +70,13 @@ protected:
/// filter pixel, source byte buffer
virtual unsigned int filter (unsigned char *src, short x, short y,
short * size, unsigned int pixSize, unsigned int val)
- {
- if ((intptr_t(src)&0x3) == 0)
+ {
+ if ((intptr_t(src)&0x3) == 0)
return *(unsigned int*)src;
- else
+ else
{
- VT_RGBA(val,src[0],src[1],src[2],src[3]);
- return val;
+ VT_RGBA(val,src[0],src[1],src[2],src[3]);
+ return val;
}
}
};
diff --git a/source/gameengine/VideoTexture/ImageBase.cpp b/source/gameengine/VideoTexture/ImageBase.cpp
index a547d2a7a85..beea19a4a0b 100644
--- a/source/gameengine/VideoTexture/ImageBase.cpp
+++ b/source/gameengine/VideoTexture/ImageBase.cpp
@@ -190,7 +190,7 @@ bool ImageBase::setSource (const char *id, PyImage *source)
if (newSrc != NULL) m_sources.push_back(newSrc);
}
// otherwise source wasn't set
- else
+ else
return false;
// source was set
return true;
@@ -436,7 +436,7 @@ PyObject *Image_getImage(PyImage *self, char *mode)
try
{
unsigned int * image = self->m_image->getImage();
- if (image)
+ if (image)
{
// build BGL buffer
int dimensions = self->m_image->getBuffSize();
@@ -457,7 +457,7 @@ PyObject *Image_getImage(PyImage *self, char *mode)
dimensions /= sizeof(float);
buffer = BGL_MakeBuffer( GL_FLOAT, 1, &dimensions, image);
}
- else
+ else
{
int i, c, ncolor, pixels;
int offset[4];
@@ -826,7 +826,7 @@ static void Image_releaseBuffer(PyImage *self, Py_buffer *buffer)
self->m_image->m_exports--;
}
-PyBufferProcs imageBufferProcs =
+PyBufferProcs imageBufferProcs =
{
(getbufferproc)Image_getbuffer,
(releasebufferproc)Image_releaseBuffer
diff --git a/source/gameengine/VideoTexture/ImageBase.h b/source/gameengine/VideoTexture/ImageBase.h
index 5a09c9a67b3..fee0779c463 100644
--- a/source/gameengine/VideoTexture/ImageBase.h
+++ b/source/gameengine/VideoTexture/ImageBase.h
@@ -311,7 +311,7 @@ public:
/// get image size
short * getSize (void)
- {
+ {
static short defSize [] = {0, 0};
return m_source != NULL ? m_source->m_image->getSize() : defSize;
}
@@ -379,7 +379,7 @@ int Image_setZbuff(PyImage *self, PyObject *value, void *closure);
PyObject *Image_getDepth(PyImage *self, void *closure);
// set depth
int Image_setDepth(PyImage *self, PyObject *value, void *closure);
-
+
// get pixel filter object
PyObject *Image_getFilter(PyImage *self, void *closure);
// set pixel filter object
diff --git a/source/gameengine/VideoTexture/ImageBuff.cpp b/source/gameengine/VideoTexture/ImageBuff.cpp
index 77270865b17..eaaaffde7e7 100644
--- a/source/gameengine/VideoTexture/ImageBuff.cpp
+++ b/source/gameengine/VideoTexture/ImageBuff.cpp
@@ -61,12 +61,12 @@ static int ImageBuff_init(PyObject *pySelf, PyObject *args, PyObject *kwds)
PyImage *self = reinterpret_cast<PyImage*>(pySelf);
// create source object
- if (self->m_image != NULL)
+ if (self->m_image != NULL)
delete self->m_image;
image = new ImageBuff();
self->m_image = image;
- if (PyArg_ParseTuple(args, "hh|bO!:ImageBuff", &width, &height, &color, &PyBool_Type, &py_scale))
+ if (PyArg_ParseTuple(args, "hh|bO!:ImageBuff", &width, &height, &color, &PyBool_Type, &py_scale))
{
// initialize image buffer
image->setScale(py_scale == Py_True);
@@ -206,12 +206,12 @@ static bool testPyBuffer(Py_buffer *buffer, int width, int height, unsigned int
{
PyErr_SetString(PyExc_ValueError, "Buffer must be an array of bytes");
return false;
- }
+ }
if (buffer->len != width*height*pixsize)
{
PyErr_SetString(PyExc_ValueError, "Buffer hasn't the correct size");
return false;
- }
+ }
// multi dimension are ok as long as there is no hole in the memory
Py_ssize_t size = buffer->itemsize;
for (int i=buffer->ndim-1; i>=0 ; i--)
@@ -243,7 +243,7 @@ static bool testBGLBuffer(Buffer *buffer, int width, int height, unsigned int pi
{
PyErr_SetString(PyExc_ValueError, "Buffer hasn't the correct size");
return false;
- }
+ }
return true;
}
@@ -296,7 +296,7 @@ static PyObject *load(PyImage *self, PyObject *args)
// check if buffer size is correct
if (testPyBuffer(&buffer, width, height, pixSize))
{
- try
+ try
{
// if correct, load image
getImageBuff(self)->load((unsigned char*)buffer.buf, width, height);
diff --git a/source/gameengine/VideoTexture/ImageMix.cpp b/source/gameengine/VideoTexture/ImageMix.cpp
index 2de00f5ba05..95b881f9c2e 100644
--- a/source/gameengine/VideoTexture/ImageMix.cpp
+++ b/source/gameengine/VideoTexture/ImageMix.cpp
@@ -83,7 +83,7 @@ void ImageMix::calcImage(unsigned int texId, double ts)
// set its offset
getImageSourceMix(*it)->setOffset(m_sources[0]->getImageBuf());
// otherwise don't calculate image
- else
+ else
return;
// if there is only single source
if (m_sources.size() == 1)
diff --git a/source/gameengine/VideoTexture/ImageRender.cpp b/source/gameengine/VideoTexture/ImageRender.cpp
index 57062343b67..777a541349c 100644
--- a/source/gameengine/VideoTexture/ImageRender.cpp
+++ b/source/gameengine/VideoTexture/ImageRender.cpp
@@ -314,7 +314,7 @@ bool ImageRender::Render()
shift_y,
aspect_ratio,
frustum);
-
+
projmat = m_rasterizer->GetFrustumMatrix(
frustum.x1, frustum.x2, frustum.y1, frustum.y2, frustum.camnear, frustum.camfar);
}
@@ -323,7 +323,7 @@ bool ImageRender::Render()
MT_Transform camtrans(m_camera->GetWorldToCamera());
MT_Matrix4x4 viewmat(camtrans);
-
+
m_rasterizer->SetViewMatrix(viewmat, m_camera->NodeGetWorldOrientation(), m_camera->NodeGetWorldPosition(), m_camera->NodeGetLocalScaling(), m_camera->GetCameraData()->m_perspective);
m_camera->SetModelviewMatrix(viewmat);
// restore the stereo mode now that the matrix is computed
@@ -545,7 +545,7 @@ static PyMethodDef imageRenderMethods[] =
};
// attributes structure
static PyGetSetDef imageRenderGetSets[] =
-{
+{
{(char*)"background", (getter)getBackground, (setter)setBackground, (char*)"background color", NULL},
// attribute from ImageViewport
{(char*)"capsize", (getter)ImageViewport_getCaptureSize, (setter)ImageViewport_setCaptureSize, (char*)"size of render area", NULL},
@@ -631,10 +631,10 @@ static int ImageMirror_init(PyObject *pySelf, PyObject *args, PyObject *kwds)
scenePtr = static_cast<KX_Scene*>BGE_PROXY_REF(scene);
else
THRWEXCP(SceneInvalid, S_OK);
-
+
if (scenePtr==NULL) /* in case the python proxy reference is invalid */
THRWEXCP(SceneInvalid, S_OK);
-
+
// get observer pointer
KX_GameObject * observerPtr (NULL);
if (observer != NULL && PyObject_TypeCheck(observer, &KX_GameObject::Type))
@@ -643,7 +643,7 @@ static int ImageMirror_init(PyObject *pySelf, PyObject *args, PyObject *kwds)
observerPtr = static_cast<KX_Camera*>BGE_PROXY_REF(observer);
else
THRWEXCP(ObserverInvalid, S_OK);
-
+
if (observerPtr==NULL) /* in case the python proxy reference is invalid */
THRWEXCP(ObserverInvalid, S_OK);
@@ -653,7 +653,7 @@ static int ImageMirror_init(PyObject *pySelf, PyObject *args, PyObject *kwds)
mirrorPtr = static_cast<KX_GameObject*>BGE_PROXY_REF(mirror);
else
THRWEXCP(MirrorInvalid, S_OK);
-
+
if (mirrorPtr==NULL) /* in case the python proxy reference is invalid */
THRWEXCP(MirrorInvalid, S_OK);
@@ -706,7 +706,7 @@ static int setClip(PyImage *self, PyObject *value, void *closure)
// attributes structure
static PyGetSetDef imageMirrorGetSets[] =
-{
+{
{(char*)"clip", (getter)getClip, (setter)setClip, (char*)"clipping distance", NULL},
// attribute from ImageRender
{(char*)"background", (getter)getBackground, (setter)setBackground, (char*)"background color", NULL},
diff --git a/source/gameengine/VideoTexture/ImageViewport.cpp b/source/gameengine/VideoTexture/ImageViewport.cpp
index ad3d8875e28..573a94b73a7 100644
--- a/source/gameengine/VideoTexture/ImageViewport.cpp
+++ b/source/gameengine/VideoTexture/ImageViewport.cpp
@@ -61,7 +61,7 @@ ImageViewport::ImageViewport (PyRASOffScreen *offscreen) : m_alpha(false), m_tex
m_viewport[2] = rect.GetWidth();
m_viewport[3] = rect.GetHeight();
}
-
+
//glGetIntegerv(GL_VIEWPORT, m_viewport);
// create buffer for viewport image
// Warning: this buffer is also used to get the depth buffer as an array of
@@ -102,7 +102,7 @@ void ImageViewport::setWhole (bool whole)
void ImageViewport::setCaptureSize (short size[2])
{
m_whole = false;
- if (size == NULL)
+ if (size == NULL)
size = m_capSize;
for (int idx = 0; idx < 2; ++idx)
{
@@ -406,7 +406,7 @@ static PyMethodDef imageViewportMethods[] =
};
// attributes structure
static PyGetSetDef imageViewportGetSets[] =
-{
+{
{(char*)"whole", (getter)ImageViewport_getWhole, (setter)ImageViewport_setWhole, (char*)"use whole viewport to capture", NULL},
{(char*)"position", (getter)ImageViewport_getPosition, (setter)ImageViewport_setPosition, (char*)"upper left corner of captured area", NULL},
{(char*)"capsize", (getter)ImageViewport_getCaptureSize, (setter)ImageViewport_setCaptureSize, (char*)"size of viewport area being captured", NULL},
diff --git a/source/gameengine/VideoTexture/PyTypeList.cpp b/source/gameengine/VideoTexture/PyTypeList.cpp
index 18f477f6178..477fc5fd59c 100644
--- a/source/gameengine/VideoTexture/PyTypeList.cpp
+++ b/source/gameengine/VideoTexture/PyTypeList.cpp
@@ -61,7 +61,7 @@ bool PyTypeList::in (PyTypeObject *type)
void PyTypeList::add (PyTypeObject *type, const char *name)
{
// if list doesn't exist, create it
- if (m_list.get() == NULL)
+ if (m_list.get() == NULL)
m_list.reset(new PyTypeListType());
if (!in(type))
// add new item to list
diff --git a/source/gameengine/VideoTexture/Texture.cpp b/source/gameengine/VideoTexture/Texture.cpp
index 48dc4c705bf..41b19cdf8b5 100644
--- a/source/gameengine/VideoTexture/Texture.cpp
+++ b/source/gameengine/VideoTexture/Texture.cpp
@@ -94,7 +94,7 @@ void loadTexture(unsigned int texId, unsigned int *texture, short *size,
glTexImage2D(GL_TEXTURE_2D, i, GL_RGBA, mip->x, mip->y, 0, GL_RGBA, GL_UNSIGNED_BYTE, mip->rect);
}
IMB_freeImBuf(ibuf);
- }
+ }
else
{
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
@@ -147,7 +147,7 @@ short getMaterialID(PyObject *obj, const char *name)
// get material
RAS_IPolyMaterial * mat = getMaterial(obj, matID);
// if material is not available, report that no material was found
- if (mat == NULL)
+ if (mat == NULL)
break;
// name is a material name if it starts with MA and a UV texture name if it starts with IM
if (name[0] == 'I' && name[1] == 'M') {
@@ -227,7 +227,7 @@ static int Texture_init(Texture *self, PyObject *args, PyObject *kwds)
if (!PyArg_ParseTupleAndKeywords(args, kwds, "O|hhO!",
const_cast<char**>(kwlist), &obj, &matID, &texID, &TextureType,
&texObj))
- return -1;
+ return -1;
// if parameters are available
if (obj != NULL)
@@ -241,7 +241,7 @@ static int Texture_init(Texture *self, PyObject *args, PyObject *kwds)
if (mat != NULL)
{
// is it blender material or polygon material
- if (mat->GetFlag() & RAS_BLENDERGLSL)
+ if (mat->GetFlag() & RAS_BLENDERGLSL)
{
self->m_imgTexture = static_cast<KX_BlenderMaterial*>(mat)->getImage(texID);
self->m_useMatTexture = false;
@@ -331,7 +331,7 @@ static PyObject *Texture_refresh(Texture *self, PyObject *args)
// no use to do it if we are still in the same rendering frame.
// We find this out by looking at the engine current clock time
KX_KetsjiEngine* engine = KX_GetActiveEngine();
- if (engine->GetClockTime() != self->m_lastClock)
+ if (engine->GetClockTime() != self->m_lastClock)
{
self->m_lastClock = engine->GetClockTime();
// set source refresh
@@ -481,7 +481,7 @@ static PyMethodDef textureMethods[] =
// class Texture attributes
static PyGetSetDef textureGetSets[] =
-{
+{
{(char*)"source", (getter)Texture_getSource, (setter)Texture_setSource, (char*)"source of texture", NULL},
{(char*)"mipmap", (getter)Texture_getMipmap, (setter)Texture_setMipmap, (char*)"mipmap texture", NULL},
{(char*)"bindId", (getter)Texture_getBindId, NULL, (char*)"OpenGL Bind Name", NULL},
diff --git a/source/gameengine/VideoTexture/VideoBase.cpp b/source/gameengine/VideoTexture/VideoBase.cpp
index d373055b5df..38d5a12c77f 100644
--- a/source/gameengine/VideoTexture/VideoBase.cpp
+++ b/source/gameengine/VideoTexture/VideoBase.cpp
@@ -112,9 +112,9 @@ void Video_open(VideoBase *self, char *file, short captureID)
if (file == NULL) THRWEXCP(SourceVideoEmpty, S_OK);
// open video file or capture device
- if (captureID >= 0)
+ if (captureID >= 0)
self->openCam(file, captureID);
- else
+ else
self->openFile(file);
}
diff --git a/source/gameengine/VideoTexture/VideoDeckLink.cpp b/source/gameengine/VideoTexture/VideoDeckLink.cpp
index c588a4b33cf..f62df790d34 100644
--- a/source/gameengine/VideoTexture/VideoDeckLink.cpp
+++ b/source/gameengine/VideoTexture/VideoDeckLink.cpp
@@ -428,7 +428,7 @@ mBufferCacheSize(cacheSize)
// do it once
if (!mGPUDirectInitialized) {
#ifdef WIN32
- // In windows, AMD_pinned_memory option is not available,
+ // In windows, AMD_pinned_memory option is not available,
// we must use special DVP API only available for Quadro cards
const char* renderer = (const char *)glGetString(GL_RENDERER);
mHasDvp = (strstr(renderer, "Quadro") != NULL);
@@ -722,7 +722,7 @@ VideoDeckLink::~VideoDeckLink ()
}
mDLInput = NULL;
}
-
+
if (mpAllocator)
{
// if the device was properly cleared, this should be 0
@@ -768,7 +768,7 @@ void VideoDeckLink::openCam (char *format, short camIdx)
BMDTimeValue frameDuration;
BMDTimeScale frameTimescale;
IDeckLink* pDL;
- uint32_t displayFlags, inputFlags;
+ uint32_t displayFlags, inputFlags;
char *pPixel, *p3D, *pEnd, *pSize;
size_t len;
int i, modeIdx, cacheSize;
@@ -845,7 +845,7 @@ void VideoDeckLink::openCam (char *format, short camIdx)
if (!mDLInput)
THRWEXCP(VideoDeckLinkOpenCard, S_OK);
-
+
// check if display mode and pixel format are supported
if (mDLInput->GetDisplayModeIterator(&pDLDisplayModeIterator) != S_OK)
THRWEXCP(DeckLinkInternalError, S_OK);
@@ -966,7 +966,7 @@ void VideoDeckLink::openCam (char *format, short camIdx)
if (mDLInput->EnableVideoInput(mDisplayMode, mPixelFormat, ((mUse3D) ? bmdVideoInputDualStream3D : bmdVideoInputFlagDefault)) != S_OK)
// this shouldn't failed, we tested above
- THRWEXCP(DeckLinkInternalError, S_OK);
+ THRWEXCP(DeckLinkInternalError, S_OK);
// just in case it is needed to capture from certain cards, we don't check error because we don't need audio
mDLInput->EnableAudioInput(bmdAudioSampleRate48kHz, bmdAudioSampleType16bitInteger, 2);
@@ -1085,7 +1085,7 @@ void VideoDeckLink::calcImage (unsigned int texId, double ts)
mpAllocator->TransferBuffer(videoPixels, &mTextureDesc, texId);
}
}
- }
+ }
catch (Exception &) {
pFrame->Release();
throw;
@@ -1134,7 +1134,7 @@ static int VideoDeckLink_init(PyObject *pySelf, PyObject *args, PyObject *kwds)
// get parameters
if (!PyArg_ParseTupleAndKeywords(args, kwds, "s|h",
const_cast<char**>(kwlist), &format, &capt))
- return -1;
+ return -1;
try {
// create video object
@@ -1177,7 +1177,7 @@ static PyGetSetDef videoGetSets[] =
// python type declaration
PyTypeObject VideoDeckLinkType =
-{
+{
PyVarObject_HEAD_INIT(NULL, 0)
"VideoTexture.VideoDeckLink", /*tp_name*/
sizeof(PyImage), /*tp_basicsize*/
diff --git a/source/gameengine/VideoTexture/VideoDeckLink.h b/source/gameengine/VideoTexture/VideoDeckLink.h
index d5419176691..c0e7a95b1f8 100644
--- a/source/gameengine/VideoTexture/VideoDeckLink.h
+++ b/source/gameengine/VideoTexture/VideoDeckLink.h
@@ -216,7 +216,7 @@ private:
HRESULT _ReleaseBuffer(void* buffer);
uint32_t mRefCount;
- // protect the cache and the allocated map,
+ // protect the cache and the allocated map,
// not the pinnedBuffer map as it is only used from main thread
pthread_mutex_t mMutex;
std::map<void*, uint32_t> mAllocatedSize;
diff --git a/source/gameengine/VideoTexture/VideoFFmpeg.cpp b/source/gameengine/VideoTexture/VideoFFmpeg.cpp
index 11ec97ca5f8..defc64d7558 100644
--- a/source/gameengine/VideoTexture/VideoFFmpeg.cpp
+++ b/source/gameengine/VideoTexture/VideoFFmpeg.cpp
@@ -60,11 +60,11 @@ const double defFrameRate = 25.0;
// class RenderVideo
// constructor
-VideoFFmpeg::VideoFFmpeg (HRESULT * hRslt) : VideoBase(),
-m_codec(NULL), m_formatCtx(NULL), m_codecCtx(NULL),
+VideoFFmpeg::VideoFFmpeg (HRESULT * hRslt) : VideoBase(),
+m_codec(NULL), m_formatCtx(NULL), m_codecCtx(NULL),
m_frame(NULL), m_frameDeinterlaced(NULL), m_frameRGB(NULL), m_imgConvertCtx(NULL),
m_deinterlace(false), m_preseek(0), m_videoStream(-1), m_baseFrameRate(25.0),
-m_lastFrame(-1), m_eof(false), m_externTime(false), m_curPosition(-1), m_startTime(0),
+m_lastFrame(-1), m_eof(false), m_externTime(false), m_curPosition(-1), m_startTime(0),
m_captWidth(0), m_captHeight(0), m_captRate(0.f), m_isImage(false),
m_isThreaded(false), m_isStreaming(false), m_stopThread(false), m_cacheStarted(false)
{
@@ -83,7 +83,7 @@ m_isThreaded(false), m_isStreaming(false), m_stopThread(false), m_cacheStarted(f
}
// destructor
-VideoFFmpeg::~VideoFFmpeg ()
+VideoFFmpeg::~VideoFFmpeg ()
{
}
@@ -144,15 +144,15 @@ AVFrame *VideoFFmpeg::allocFrameRGB()
frame = av_frame_alloc();
if (m_format == RGBA32)
{
- avpicture_fill((AVPicture*)frame,
+ avpicture_fill((AVPicture*)frame,
(uint8_t*)MEM_callocN(avpicture_get_size(
AV_PIX_FMT_RGBA,
m_codecCtx->width, m_codecCtx->height),
"ffmpeg rgba"),
AV_PIX_FMT_RGBA, m_codecCtx->width, m_codecCtx->height);
- } else
+ } else
{
- avpicture_fill((AVPicture*)frame,
+ avpicture_fill((AVPicture*)frame,
(uint8_t*)MEM_callocN(avpicture_get_size(
AV_PIX_FMT_RGB24,
m_codecCtx->width, m_codecCtx->height),
@@ -193,7 +193,7 @@ int VideoFFmpeg::openStream(const char *filename, AVInputFormat *inputFormat, AV
for (i=0; i<formatCtx->nb_streams; i++)
{
if (formatCtx->streams[i] &&
- get_codec_from_stream(formatCtx->streams[i]) &&
+ get_codec_from_stream(formatCtx->streams[i]) &&
(get_codec_from_stream(formatCtx->streams[i])->codec_type==AVMEDIA_TYPE_VIDEO))
{
videoStream=i;
@@ -201,7 +201,7 @@ int VideoFFmpeg::openStream(const char *filename, AVInputFormat *inputFormat, AV
}
}
- if (videoStream==-1)
+ if (videoStream==-1)
{
avformat_close_input(&formatCtx);
return -1;
@@ -211,7 +211,7 @@ int VideoFFmpeg::openStream(const char *filename, AVInputFormat *inputFormat, AV
/* Find the decoder for the video stream */
codec=avcodec_find_decoder(codecCtx->codec_id);
- if (codec==NULL)
+ if (codec==NULL)
{
avformat_close_input(&formatCtx);
return -1;
@@ -230,7 +230,7 @@ int VideoFFmpeg::openStream(const char *filename, AVInputFormat *inputFormat, AV
#else
m_baseFrameRate = av_q2d(av_get_r_frame_rate_compat(formatCtx, formatCtx->streams[videoStream]));
#endif
- if (m_baseFrameRate <= 0.0)
+ if (m_baseFrameRate <= 0.0)
m_baseFrameRate = defFrameRate;
m_codec = codec;
@@ -241,18 +241,18 @@ int VideoFFmpeg::openStream(const char *filename, AVInputFormat *inputFormat, AV
m_frameDeinterlaced = av_frame_alloc();
// allocate buffer if deinterlacing is required
- avpicture_fill((AVPicture*)m_frameDeinterlaced,
+ avpicture_fill((AVPicture*)m_frameDeinterlaced,
(uint8_t*)MEM_callocN(avpicture_get_size(
m_codecCtx->pix_fmt,
- m_codecCtx->width, m_codecCtx->height),
- "ffmpeg deinterlace"),
+ m_codecCtx->width, m_codecCtx->height),
+ "ffmpeg deinterlace"),
m_codecCtx->pix_fmt, m_codecCtx->width, m_codecCtx->height);
// check if the pixel format supports Alpha
if (m_codecCtx->pix_fmt == AV_PIX_FMT_RGB32 ||
m_codecCtx->pix_fmt == AV_PIX_FMT_BGR32 ||
m_codecCtx->pix_fmt == AV_PIX_FMT_RGB32_1 ||
- m_codecCtx->pix_fmt == AV_PIX_FMT_BGR32_1)
+ m_codecCtx->pix_fmt == AV_PIX_FMT_BGR32_1)
{
// allocate buffer to store final decoded frame
m_format = RGBA32;
@@ -303,11 +303,11 @@ int VideoFFmpeg::openStream(const char *filename, AVInputFormat *inputFormat, AV
/*
* This thread is used to load video frame asynchronously.
- * It provides a frame caching service.
+ * It provides a frame caching service.
* The main thread is responsible for positioning the frame pointer in the
* file correctly before calling startCache() which starts this thread.
* The cache is organized in two layers: 1) a cache of 20-30 undecoded packets to keep
- * memory and CPU low 2) a cache of 5 decoded frames.
+ * memory and CPU low 2) a cache of 5 decoded frames.
* If the main thread does not find the frame in the cache (because the video has restarted
* or because the GE is lagging), it stops the cache with StopCache() (this is a synchronous
* function: it sends a signal to stop the cache thread and wait for confirmation), then
@@ -333,12 +333,12 @@ void *VideoFFmpeg::cacheThread(void *data)
// In case the stream/file contains other stream than the one we are looking for,
// allow a bit of cycling to get rid quickly of those frames
frameFinished = 0;
- while ( !endOfFile
- && (cachePacket = (CachePacket *)video->m_packetCacheFree.first) != NULL
+ while ( !endOfFile
+ && (cachePacket = (CachePacket *)video->m_packetCacheFree.first) != NULL
&& frameFinished < 25)
{
// free packet => packet cache is not full yet, just read more
- if (av_read_frame(video->m_formatCtx, &cachePacket->packet)>=0)
+ if (av_read_frame(video->m_formatCtx, &cachePacket->packet)>=0)
{
if (cachePacket->packet.stream_index == video->m_videoStream)
{
@@ -353,7 +353,7 @@ void *VideoFFmpeg::cacheThread(void *data)
av_free_packet(&cachePacket->packet);
frameFinished++;
}
-
+
} else {
if (video->m_isFile)
// this mark the end of the file
@@ -363,7 +363,7 @@ void *VideoFFmpeg::cacheThread(void *data)
}
}
// frame cache is also used by main thread, lock
- if (currentFrame == NULL)
+ if (currentFrame == NULL)
{
// no current frame being decoded, take free one
pthread_mutex_lock(&video->m_cacheMutex);
@@ -380,18 +380,18 @@ void *VideoFFmpeg::cacheThread(void *data)
BLI_remlink(&video->m_packetCacheBase, cachePacket);
// use m_frame because when caching, it is not used in main thread
// we can't use currentFrame directly because we need to convert to RGB first
- avcodec_decode_video2(video->m_codecCtx,
- video->m_frame, &frameFinished,
+ avcodec_decode_video2(video->m_codecCtx,
+ video->m_frame, &frameFinished,
&cachePacket->packet);
- if (frameFinished)
+ if (frameFinished)
{
AVFrame * input = video->m_frame;
/* This means the data wasnt read properly, this check stops crashing */
- if ( input->data[0]!=0 || input->data[1]!=0
+ if ( input->data[0]!=0 || input->data[1]!=0
|| input->data[2]!=0 || input->data[3]!=0)
{
- if (video->m_deinterlace)
+ if (video->m_deinterlace)
{
if (avpicture_deinterlace(
(AVPicture*) video->m_frameDeinterlaced,
@@ -422,8 +422,8 @@ void *VideoFFmpeg::cacheThread(void *data)
}
av_free_packet(&cachePacket->packet);
BLI_addtail(&video->m_packetCacheFree, cachePacket);
- }
- if (currentFrame && endOfFile)
+ }
+ if (currentFrame && endOfFile)
{
// no more packet and end of file => put a special frame that indicates that
currentFrame->framePosition = -1;
@@ -462,7 +462,7 @@ bool VideoFFmpeg::startCache()
frame->frame = allocFrameRGB();
BLI_addtail(&m_frameCacheFree, frame);
}
- for (int i=0; i<CACHE_PACKET_SIZE; i++)
+ for (int i=0; i<CACHE_PACKET_SIZE; i++)
{
CachePacket *packet = new CachePacket();
BLI_addtail(&m_packetCacheFree, packet);
@@ -565,7 +565,7 @@ void VideoFFmpeg::openFile (char *filename)
m_formatCtx->flags |= AVFMT_FLAG_NONBLOCK;
}
- if (m_isImage)
+ if (m_isImage)
{
// the file is to be treated as an image, i.e. load the first frame only
m_isFile = false;
@@ -602,7 +602,7 @@ void VideoFFmpeg::openCam (char *file, short camIdx)
return;
sprintf(filename, "%d", camIdx);
#else
- // In Linux we support two types of devices: VideoForLinux and DV1394.
+ // In Linux we support two types of devices: VideoForLinux and DV1394.
// the user specify it with the filename:
// [<device_type>][:<standard>]
// <device_type> : 'v4l' for VideoForLinux, 'dv1394' for DV1394. By default 'v4l'
@@ -618,12 +618,12 @@ void VideoFFmpeg::openCam (char *file, short camIdx)
// v4l:pal
char *p;
- if (file && strstr(file, "1394") != NULL)
+ if (file && strstr(file, "1394") != NULL)
{
// the user specifies a driver, check if it is v4l or d41394
inputFormat = av_find_input_format("dv1394");
sprintf(filename, "/dev/dv1394/%d", camIdx);
- } else
+ } else
{
const char *formats[] = {"video4linux2,v4l2", "video4linux2", "video4linux"};
int i, formatsCount = sizeof(formats) / sizeof(char*);
@@ -637,7 +637,7 @@ void VideoFFmpeg::openCam (char *file, short camIdx)
if (!inputFormat)
// these format should be supported, check ffmpeg compilation
return;
- if (file && strncmp(file, "/dev", 4) == 0)
+ if (file && strncmp(file, "/dev", 4) == 0)
{
// user does not specify a driver
strncpy(filename, file, sizeof(filename));
@@ -774,7 +774,7 @@ void VideoFFmpeg::calcImage (unsigned int texId, double ts)
{
// allow setting timestamp only when not streaming
actTime = ts;
- if (actTime * actFrameRate() < m_lastFrame)
+ if (actTime * actFrameRate() < m_lastFrame)
{
// user is asking to rewind, force a cache clear to make sure we will do a seek
// note that this does not decrement m_repeat if ts didn't reach m_range[1]
@@ -793,7 +793,7 @@ void VideoFFmpeg::calcImage (unsigned int texId, double ts)
// in any case, this resets the cache
stopCache();
// if repeats are set, decrease them
- if (m_repeat > 0)
+ if (m_repeat > 0)
--m_repeat;
// if video has to be replayed
if (m_repeat != 0)
@@ -803,7 +803,7 @@ void VideoFFmpeg::calcImage (unsigned int texId, double ts)
m_startTime += (m_range[1] - m_range[0]) / m_frameRate;
}
// if video has to be stopped, stop it
- else
+ else
{
m_status = SourceStopped;
return;
@@ -818,11 +818,11 @@ void VideoFFmpeg::calcImage (unsigned int texId, double ts)
// get image
if ((frame = grabFrame(actFrame)) != NULL)
{
- if (!m_isFile && !m_cacheStarted)
+ if (!m_isFile && !m_cacheStarted)
{
// streaming without cache: detect synchronization problem
double execTime = PIL_check_seconds_timer() - startTime;
- if (execTime > 0.005)
+ if (execTime > 0.005)
{
// exec time is too long, it means that the function was blocking
// resynchronize the stream from this time
@@ -902,14 +902,14 @@ AVFrame *VideoFFmpeg::grabFrame(long position)
}
return NULL;
}
- if (frame->framePosition == -1)
+ if (frame->framePosition == -1)
{
// this frame mark the end of the file (only used for file)
// leave in cache to make sure we don't miss it
m_eof = true;
return NULL;
}
- // for streaming, always return the next frame,
+ // for streaming, always return the next frame,
// that's what grabFrame does in non cache mode anyway.
if (m_isStreaming || frame->framePosition == position)
{
@@ -917,7 +917,7 @@ AVFrame *VideoFFmpeg::grabFrame(long position)
}
// for cam, skip old frames to keep image realtime.
// There should be no risk of clock drift since it all happens on the same CPU
- if (frame->framePosition > position)
+ if (frame->framePosition > position)
{
// this can happen after rewind if the seek didn't find the first frame
// the frame in the buffer is ahead of time, just leave it there
@@ -941,17 +941,17 @@ AVFrame *VideoFFmpeg::grabFrame(long position)
{
// first check if the position that we are looking for is in the preseek range
// if so, just read the frame until we get there
- if (position > m_curPosition + 1
- && m_preseek
- && position - (m_curPosition + 1) < m_preseek)
+ if (position > m_curPosition + 1
+ && m_preseek
+ && position - (m_curPosition + 1) < m_preseek)
{
while (av_read_frame(m_formatCtx, &packet)>=0)
{
- if (packet.stream_index == m_videoStream)
+ if (packet.stream_index == m_videoStream)
{
avcodec_decode_video2(
- m_codecCtx,
- m_frame, &frameFinished,
+ m_codecCtx,
+ m_frame, &frameFinished,
&packet);
if (frameFinished)
{
@@ -964,8 +964,8 @@ AVFrame *VideoFFmpeg::grabFrame(long position)
}
}
// if the position is not in preseek, do a direct jump
- if (position != m_curPosition + 1)
- {
+ if (position != m_curPosition + 1)
+ {
int64_t pos = (int64_t)((position - m_preseek) / (m_baseFrameRate*timeBase));
if (pos < 0)
@@ -993,10 +993,10 @@ AVFrame *VideoFFmpeg::grabFrame(long position)
else
#endif
{
- // current position is now lost, guess a value.
+ // current position is now lost, guess a value.
if (av_seek_frame(m_formatCtx, m_videoStream, pos, AVSEEK_FLAG_BACKWARD) >= 0)
{
- // current position is now lost, guess a value.
+ // current position is now lost, guess a value.
// It's not important because it will be set at this end of this function
m_curPosition = position - m_preseek - 1;
}
@@ -1022,7 +1022,7 @@ AVFrame *VideoFFmpeg::grabFrame(long position)
// return the next frame. This is not quite correct, may need more work
while (av_read_frame(m_formatCtx, &packet) >= 0)
{
- if (packet.stream_index == m_videoStream)
+ if (packet.stream_index == m_videoStream)
{
AVFrame *input = m_frame;
short counter = 0;
@@ -1035,28 +1035,28 @@ AVFrame *VideoFFmpeg::grabFrame(long position)
// remember dts to compute exact frame number
dts = packet.dts;
- if (frameFinished && !posFound)
+ if (frameFinished && !posFound)
{
if (dts >= targetTs)
{
posFound = 1;
}
- }
+ }
- if (frameFinished && posFound == 1)
+ if (frameFinished && posFound == 1)
{
AVFrame * input = m_frame;
- /* This means the data wasnt read properly,
+ /* This means the data wasnt read properly,
* this check stops crashing */
- if ( input->data[0]==0 && input->data[1]==0
+ if ( input->data[0]==0 && input->data[1]==0
&& input->data[2]==0 && input->data[3]==0)
{
av_free_packet(&packet);
break;
}
- if (m_deinterlace)
+ if (m_deinterlace)
{
if (avpicture_deinterlace(
(AVPicture*) m_frameDeinterlaced,
@@ -1131,7 +1131,7 @@ static int VideoFFmpeg_init(PyObject *pySelf, PyObject *args, PyObject *kwds)
// get parameters
if (!PyArg_ParseTupleAndKeywords(args, kwds, "s|hfhh",
const_cast<char**>(kwlist), &file, &capt, &rate, &width, &height))
- return -1;
+ return -1;
try
{
@@ -1227,7 +1227,7 @@ static PyGetSetDef videoGetSets[] =
// python type declaration
PyTypeObject VideoFFmpegType =
-{
+{
PyVarObject_HEAD_INIT(NULL, 0)
"VideoTexture.VideoFFmpeg", /*tp_name*/
sizeof(PyImage), /*tp_basicsize*/
@@ -1278,7 +1278,7 @@ static int ImageFFmpeg_init(PyObject *pySelf, PyObject *args, PyObject *kwds)
// get parameters
if (!PyArg_ParseTuple(args, "s:ImageFFmpeg", &file))
- return -1;
+ return -1;
try
{
@@ -1346,7 +1346,7 @@ static PyGetSetDef imageGetSets[] =
// python type declaration
PyTypeObject ImageFFmpegType =
-{
+{
PyVarObject_HEAD_INIT(NULL, 0)
"VideoTexture.ImageFFmpeg", /*tp_name*/
sizeof(PyImage), /*tp_basicsize*/
diff --git a/source/gameengine/VideoTexture/VideoFFmpeg.h b/source/gameengine/VideoTexture/VideoFFmpeg.h
index 0a49a0b19bb..63a3dba4778 100644
--- a/source/gameengine/VideoTexture/VideoFFmpeg.h
+++ b/source/gameengine/VideoTexture/VideoFFmpeg.h
@@ -144,7 +144,7 @@ protected:
/// width of capture in pixel
short m_captWidth;
-
+
/// height of capture in pixel
short m_captHeight;
@@ -181,7 +181,7 @@ protected:
/// in case of caching, put the frame back in free queue
void releaseFrame(AVFrame* frame);
- /// start thread to load the video file/capture/stream
+ /// start thread to load the video file/capture/stream
bool startCache();
void stopCache();
@@ -211,7 +211,7 @@ private:
inline VideoFFmpeg *getFFmpeg(PyImage *self)
{
- return static_cast<VideoFFmpeg*>(self->m_image);
+ return static_cast<VideoFFmpeg*>(self->m_image);
}
#endif /* WITH_FFMPEG */
diff --git a/source/gameengine/VideoTexture/blendVideoTex.cpp b/source/gameengine/VideoTexture/blendVideoTex.cpp
index 9b046d46412..037d6648b56 100644
--- a/source/gameengine/VideoTexture/blendVideoTex.cpp
+++ b/source/gameengine/VideoTexture/blendVideoTex.cpp
@@ -187,7 +187,7 @@ static struct PyModuleDef VideoTexture_module_def = {
PyMODINIT_FUNC initVideoTexturePythonBinding(void)
{
PyObject *m;
-
+
// initialize GL extensions
//bgl::InitExtensions(0);
@@ -197,9 +197,9 @@ PyMODINIT_FUNC initVideoTexturePythonBinding(void)
if (!pyImageTypes.ready())
return NULL;
- if (!pyFilterTypes.ready())
+ if (!pyFilterTypes.ready())
return NULL;
- if (PyType_Ready(&TextureType) < 0)
+ if (PyType_Ready(&TextureType) < 0)
return NULL;
#ifdef WITH_GAMEENGINE_DECKLINK
if (PyType_Ready(&DeckLinkType) < 0)
@@ -209,7 +209,7 @@ PyMODINIT_FUNC initVideoTexturePythonBinding(void)
m = PyModule_Create(&VideoTexture_module_def);
PyDict_SetItemString(PySys_GetObject("modules"), VideoTexture_module_def.m_name, m);
- if (m == NULL)
+ if (m == NULL)
return NULL;
// initialize classes
@@ -259,7 +259,7 @@ PyMODINIT_FUNC initVideoTexturePythonBinding(void)
// init last error description
Exception::m_lastError = "";
-
+
return m;
}