diff options
author | Campbell Barton <ideasman42@gmail.com> | 2009-02-24 12:49:28 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2009-02-24 12:49:28 +0300 |
commit | 33aee345ed5b1e77b07f693fbea525dec7f728e7 (patch) | |
tree | 002dd83b80949b79c5558676a99e3214df565bfc /source/gameengine | |
parent | 6c7c38a4e4892677f8e7db2b41115209901a2d35 (diff) |
fix for segfault when the replace mesh actuator references a mesh that has no object in the current scene.
Diffstat (limited to 'source/gameengine')
-rw-r--r-- | source/gameengine/Ketsji/KX_Scene.cpp | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/KX_Scene.cpp b/source/gameengine/Ketsji/KX_Scene.cpp index 7fcbf5b54bb..5ae1abc6a89 100644 --- a/source/gameengine/Ketsji/KX_Scene.cpp +++ b/source/gameengine/Ketsji/KX_Scene.cpp @@ -1014,6 +1014,12 @@ void KX_Scene::ReplaceMesh(class CValue* obj,void* meshobj) blendmesh->dvert!=NULL; // mesh has vertex group bool releaseParent = true; + + if (oldblendobj==NULL) { + std::cout << "warning: ReplaceMesh() new mesh is not used in an object from the current scene, you will get incorrect behavior" << std::endl; + bHasShapeKey= bHasDvert= bHasArmature= false; + } + if (bHasShapeKey) { BL_ShapeDeformer* shapeDeformer; |