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authorBenoit Bolsee <benoit.bolsee@online.be>2009-01-22 20:40:47 +0300
committerBenoit Bolsee <benoit.bolsee@online.be>2009-01-22 20:40:47 +0300
commit8a95c67a50918a928f45fffd53e084428fcff9d8 (patch)
treee4a008bd67c58b3904362b098949afcff69ab392 /source/gameengine
parent73cffd9aad43eeb3c1aa029c0e03564739a72800 (diff)
BGE API cleanup: shape action actuator.
Diffstat (limited to 'source/gameengine')
-rw-r--r--source/gameengine/Converter/BL_ActionActuator.cpp16
-rw-r--r--source/gameengine/Converter/BL_ActionActuator.h22
-rw-r--r--source/gameengine/Converter/BL_ShapeActionActuator.cpp80
-rw-r--r--source/gameengine/Converter/BL_ShapeActionActuator.h40
-rw-r--r--source/gameengine/Ketsji/KX_PythonInit.cpp10
-rw-r--r--source/gameengine/PyDoc/BL_ActionActuator.py23
-rw-r--r--source/gameengine/PyDoc/BL_ShapeActionActuator.py63
7 files changed, 205 insertions, 49 deletions
diff --git a/source/gameengine/Converter/BL_ActionActuator.cpp b/source/gameengine/Converter/BL_ActionActuator.cpp
index c05f763cacb..65d6892fa6d 100644
--- a/source/gameengine/Converter/BL_ActionActuator.cpp
+++ b/source/gameengine/Converter/BL_ActionActuator.cpp
@@ -39,10 +39,9 @@
#include "BL_SkinDeformer.h"
#include "KX_GameObject.h"
#include "STR_HashedString.h"
-#include "DNA_action_types.h"
#include "DNA_nla_types.h"
-#include "DNA_actuator_types.h"
#include "BKE_action.h"
+#include "DNA_action_types.h"
#include "DNA_armature_types.h"
#include "MEM_guardedalloc.h"
#include "BLI_blenlib.h"
@@ -51,7 +50,6 @@
#include "BKE_utildefines.h"
#include "FloatValue.h"
#include "PyObjectPlus.h"
-
#include "blendef.h"
#ifdef HAVE_CONFIG_H
@@ -843,11 +841,11 @@ PyObject* BL_ActionActuator::PySetType(PyObject* self,
}
switch (typeArg) {
- case KX_ACT_ACTION_PLAY:
- case KX_ACT_ACTION_FLIPPER:
- case KX_ACT_ACTION_LOOPSTOP:
- case KX_ACT_ACTION_LOOPEND:
- case KX_ACT_ACTION_PROPERTY:
+ case ACT_ACTION_PLAY:
+ case ACT_ACTION_FLIPPER:
+ case ACT_ACTION_LOOP_STOP:
+ case ACT_ACTION_LOOP_END:
+ case ACT_ACTION_FROM_PROP:
m_playtype = typeArg;
break;
default:
@@ -1033,7 +1031,7 @@ PyAttributeDef BL_ActionActuator::Attributes[] = {
KX_PYATTRIBUTE_STRING_RW("frameProperty", 0, 31, false, BL_ActionActuator, m_framepropname),
KX_PYATTRIBUTE_BOOL_RW("continue", BL_ActionActuator, m_end_reset),
KX_PYATTRIBUTE_FLOAT_RW_CHECK("blendTime", 0, MAXFRAMEF, BL_ActionActuator, m_blendframe, CheckBlendTime),
- KX_PYATTRIBUTE_ENUM_RW_CHECK("type",0,100,false,BL_ActionActuator,m_playtype,CheckType),
+ KX_PYATTRIBUTE_SHORT_RW_CHECK("type",0,100,false,BL_ActionActuator,m_playtype,CheckType),
{ NULL } //Sentinel
};
diff --git a/source/gameengine/Converter/BL_ActionActuator.h b/source/gameengine/Converter/BL_ActionActuator.h
index 04bd9c803c5..6e291106553 100644
--- a/source/gameengine/Converter/BL_ActionActuator.h
+++ b/source/gameengine/Converter/BL_ActionActuator.h
@@ -32,6 +32,7 @@
#include "GEN_HashedPtr.h"
#include "SCA_IActuator.h"
+#include "DNA_actuator_types.h"
#include "MT_Point3.h"
class BL_ActionActuator : public SCA_IActuator
@@ -112,15 +113,6 @@ public:
virtual PyObject* _getattr(const STR_String& attr);
virtual int _setattr(const STR_String& attr, PyObject* value);
- enum ActionActType
- {
- KX_ACT_ACTION_PLAY = 0,
- KX_ACT_ACTION_FLIPPER = 2,
- KX_ACT_ACTION_LOOPSTOP,
- KX_ACT_ACTION_LOOPEND,
- KX_ACT_ACTION_PROPERTY = 6
- };
-
/* attribute check */
static int CheckFrame(void *self, const PyAttributeDef*)
{
@@ -138,7 +130,7 @@ public:
{
BL_ActionActuator* act = reinterpret_cast<BL_ActionActuator*>(self);
- if (act->m_blendframe < act->m_blendin)
+ if (act->m_blendframe > act->m_blendin)
act->m_blendframe = act->m_blendin;
return 0;
@@ -149,11 +141,11 @@ public:
BL_ActionActuator* act = reinterpret_cast<BL_ActionActuator*>(self);
switch (act->m_playtype) {
- case KX_ACT_ACTION_PLAY:
- case KX_ACT_ACTION_FLIPPER:
- case KX_ACT_ACTION_LOOPSTOP:
- case KX_ACT_ACTION_LOOPEND:
- case KX_ACT_ACTION_PROPERTY:
+ case ACT_ACTION_PLAY:
+ case ACT_ACTION_FLIPPER:
+ case ACT_ACTION_LOOP_STOP:
+ case ACT_ACTION_LOOP_END:
+ case ACT_ACTION_FROM_PROP:
return 0;
default:
PyErr_SetString(PyExc_ValueError, "invalid type supplied");
diff --git a/source/gameengine/Converter/BL_ShapeActionActuator.cpp b/source/gameengine/Converter/BL_ShapeActionActuator.cpp
index 46f3141be29..df0a8c4f25e 100644
--- a/source/gameengine/Converter/BL_ShapeActionActuator.cpp
+++ b/source/gameengine/Converter/BL_ShapeActionActuator.cpp
@@ -35,13 +35,11 @@
#include "SCA_LogicManager.h"
#include "BL_ShapeActionActuator.h"
-#include "BL_ActionActuator.h"
#include "BL_ShapeDeformer.h"
#include "KX_GameObject.h"
#include "STR_HashedString.h"
-#include "DNA_action_types.h"
#include "DNA_nla_types.h"
-#include "DNA_actuator_types.h"
+#include "DNA_action_types.h"
#include "BKE_action.h"
#include "DNA_armature_types.h"
#include "MEM_guardedalloc.h"
@@ -51,6 +49,7 @@
#include "BKE_utildefines.h"
#include "FloatValue.h"
#include "PyObjectPlus.h"
+#include "blendef.h"
#ifdef HAVE_CONFIG_H
#include <config.h>
@@ -471,16 +470,73 @@ PyMethodDef BL_ShapeActionActuator::Methods[] = {
{NULL,NULL} //Sentinel
};
+PyAttributeDef BL_ShapeActionActuator::Attributes[] = {
+ KX_PYATTRIBUTE_FLOAT_RW("start", 0, MAXFRAMEF, BL_ShapeActionActuator, m_startframe),
+ KX_PYATTRIBUTE_FLOAT_RW("end", 0, MAXFRAMEF, BL_ShapeActionActuator, m_endframe),
+ KX_PYATTRIBUTE_FLOAT_RW("blendin", 0, MAXFRAMEF, BL_ShapeActionActuator, m_blendin),
+ KX_PYATTRIBUTE_SHORT_RW("priority", 0, 100, false, BL_ShapeActionActuator, m_priority),
+ KX_PYATTRIBUTE_FLOAT_RW_CHECK("frame", 0, MAXFRAMEF, BL_ShapeActionActuator, m_localtime, CheckFrame),
+ KX_PYATTRIBUTE_STRING_RW("property", 0, 31, false, BL_ShapeActionActuator, m_propname),
+ KX_PYATTRIBUTE_STRING_RW("frameProperty", 0, 31, false, BL_ShapeActionActuator, m_framepropname),
+ KX_PYATTRIBUTE_FLOAT_RW_CHECK("blendTime", 0, MAXFRAMEF, BL_ShapeActionActuator, m_blendframe, CheckBlendTime),
+ KX_PYATTRIBUTE_SHORT_RW_CHECK("type",0,100,false,BL_ShapeActionActuator,m_playtype,CheckType),
+ { NULL } //Sentinel
+};
+
+
PyObject* BL_ShapeActionActuator::_getattr(const STR_String& attr) {
+ if (attr == "action")
+ return PyString_FromString(m_action->id.name+2);
+ PyObject* object = _getattr_self(Attributes, this, attr);
+ if (object != NULL)
+ return object;
_getattr_up(SCA_IActuator);
}
+int BL_ShapeActionActuator::_setattr(const STR_String& attr, PyObject* value) {
+ if (attr == "action")
+ {
+ if (!PyString_Check(value))
+ {
+ PyErr_SetString(PyExc_ValueError, "expected a string");
+ return 1;
+ }
+
+ STR_String val = PyString_AsString(value);
+
+ if (val == "")
+ {
+ m_action = NULL;
+ return 0;
+ }
+
+ bAction *action;
+
+ action = (bAction*)SCA_ILogicBrick::m_sCurrentLogicManager->GetActionByName(val);
+
+
+ if (!action)
+ {
+ PyErr_SetString(PyExc_ValueError, "action not found!");
+ return 1;
+ }
+
+ m_action = action;
+ return 0;
+ }
+ int ret = _setattr_self(Attributes, this, attr, value);
+ if (ret >= 0)
+ return ret;
+ return SCA_IActuator::_setattr(attr, value);
+}
+
/* setStart */
const char BL_ShapeActionActuator::GetAction_doc[] =
"getAction()\n"
"\tReturns a string containing the name of the current action.\n";
PyObject* BL_ShapeActionActuator::PyGetAction(PyObject* self) {
+ ShowDeprecationWarning("getAction()", "the action property");
if (m_action){
return PyString_FromString(m_action->id.name+2);
}
@@ -493,6 +549,7 @@ const char BL_ShapeActionActuator::GetProperty_doc[] =
"\tReturns the name of the property to be used in FromProp mode.\n";
PyObject* BL_ShapeActionActuator::PyGetProperty(PyObject* self) {
+ ShowDeprecationWarning("getProperty()", "the property property");
PyObject *result;
result = Py_BuildValue("s", (const char *)m_propname);
@@ -506,6 +563,7 @@ const char BL_ShapeActionActuator::GetFrame_doc[] =
"\tReturns the current frame number.\n";
PyObject* BL_ShapeActionActuator::PyGetFrame(PyObject* self) {
+ ShowDeprecationWarning("getFrame()", "the frame property");
PyObject *result;
result = Py_BuildValue("f", m_localtime);
@@ -519,6 +577,7 @@ const char BL_ShapeActionActuator::GetEnd_doc[] =
"\tReturns the last frame of the action.\n";
PyObject* BL_ShapeActionActuator::PyGetEnd(PyObject* self) {
+ ShowDeprecationWarning("getEnd()", "the end property");
PyObject *result;
result = Py_BuildValue("f", m_endframe);
@@ -532,6 +591,7 @@ const char BL_ShapeActionActuator::GetStart_doc[] =
"\tReturns the starting frame of the action.\n";
PyObject* BL_ShapeActionActuator::PyGetStart(PyObject* self) {
+ ShowDeprecationWarning("getStart()", "the start property");
PyObject *result;
result = Py_BuildValue("f", m_startframe);
@@ -546,6 +606,7 @@ const char BL_ShapeActionActuator::GetBlendin_doc[] =
"\tgenerated when this actuator is triggered.\n";
PyObject* BL_ShapeActionActuator::PyGetBlendin(PyObject* self) {
+ ShowDeprecationWarning("getBlendin()", "the blendin property");
PyObject *result;
result = Py_BuildValue("f", m_blendin);
@@ -560,6 +621,7 @@ const char BL_ShapeActionActuator::GetPriority_doc[] =
"\tPriority numbers will override actuators with higher numbers.\n";
PyObject* BL_ShapeActionActuator::PyGetPriority(PyObject* self) {
+ ShowDeprecationWarning("getPriority()", "the priority property");
PyObject *result;
result = Py_BuildValue("i", m_priority);
@@ -581,6 +643,7 @@ const char BL_ShapeActionActuator::SetAction_doc[] =
PyObject* BL_ShapeActionActuator::PySetAction(PyObject* self,
PyObject* args,
PyObject* kwds) {
+ ShowDeprecationWarning("setAction()", "the action property");
char *string;
int reset = 1;
@@ -615,6 +678,7 @@ const char BL_ShapeActionActuator::SetStart_doc[] =
PyObject* BL_ShapeActionActuator::PySetStart(PyObject* self,
PyObject* args,
PyObject* kwds) {
+ ShowDeprecationWarning("setStart()", "the start property");
float start;
if (PyArg_ParseTuple(args,"f",&start))
@@ -636,6 +700,7 @@ const char BL_ShapeActionActuator::SetEnd_doc[] =
PyObject* BL_ShapeActionActuator::PySetEnd(PyObject* self,
PyObject* args,
PyObject* kwds) {
+ ShowDeprecationWarning("setEnd()", "the end property");
float end;
if (PyArg_ParseTuple(args,"f",&end))
@@ -658,6 +723,7 @@ const char BL_ShapeActionActuator::SetBlendin_doc[] =
PyObject* BL_ShapeActionActuator::PySetBlendin(PyObject* self,
PyObject* args,
PyObject* kwds) {
+ ShowDeprecationWarning("setBlendin()", "the blendin property");
float blendin;
if (PyArg_ParseTuple(args,"f",&blendin))
@@ -681,6 +747,7 @@ const char BL_ShapeActionActuator::SetBlendtime_doc[] =
PyObject* BL_ShapeActionActuator::PySetBlendtime(PyObject* self,
PyObject* args,
PyObject* kwds) {
+ ShowDeprecationWarning("setBlendtime()", "the blendTime property");
float blendframe;
if (PyArg_ParseTuple(args,"f",&blendframe))
@@ -708,6 +775,7 @@ const char BL_ShapeActionActuator::SetPriority_doc[] =
PyObject* BL_ShapeActionActuator::PySetPriority(PyObject* self,
PyObject* args,
PyObject* kwds) {
+ ShowDeprecationWarning("setPriority()", "the priority property");
int priority;
if (PyArg_ParseTuple(args,"i",&priority))
@@ -727,6 +795,7 @@ const char BL_ShapeActionActuator::GetFrameProperty_doc[] =
"\tReturns the name of the property, that is set to the current frame number.\n";
PyObject* BL_ShapeActionActuator::PyGetFrameProperty(PyObject* self) {
+ ShowDeprecationWarning("getFrameProperty()", "the frameProperty property");
PyObject *result;
result = Py_BuildValue("s", (const char *)m_framepropname);
@@ -743,6 +812,7 @@ const char BL_ShapeActionActuator::SetFrame_doc[] =
PyObject* BL_ShapeActionActuator::PySetFrame(PyObject* self,
PyObject* args,
PyObject* kwds) {
+ ShowDeprecationWarning("setFrame()", "the frame property");
float frame;
if (PyArg_ParseTuple(args,"f",&frame))
@@ -769,6 +839,7 @@ const char BL_ShapeActionActuator::SetProperty_doc[] =
PyObject* BL_ShapeActionActuator::PySetProperty(PyObject* self,
PyObject* args,
PyObject* kwds) {
+ ShowDeprecationWarning("setProperty()", "the property property");
char *string;
if (PyArg_ParseTuple(args,"s",&string))
@@ -790,6 +861,7 @@ const char BL_ShapeActionActuator::SetFrameProperty_doc[] =
PyObject* BL_ShapeActionActuator::PySetFrameProperty(PyObject* self,
PyObject* args,
PyObject* kwds) {
+ ShowDeprecationWarning("setFrameProperty()", "the frameProperty property");
char *string;
if (PyArg_ParseTuple(args,"s",&string))
@@ -808,6 +880,7 @@ const char BL_ShapeActionActuator::GetType_doc[] =
"getType()\n"
"\tReturns the operation mode of the actuator.\n";
PyObject* BL_ShapeActionActuator::PyGetType(PyObject* self) {
+ ShowDeprecationWarning("getType()", "the type property");
return Py_BuildValue("h", m_playtype);
}
@@ -819,6 +892,7 @@ const char BL_ShapeActionActuator::SetType_doc[] =
PyObject* BL_ShapeActionActuator::PySetType(PyObject* self,
PyObject* args,
PyObject* kwds) {
+ ShowDeprecationWarning("setType()", "the type property");
short typeArg;
if (!PyArg_ParseTuple(args, "h", &typeArg)) {
diff --git a/source/gameengine/Converter/BL_ShapeActionActuator.h b/source/gameengine/Converter/BL_ShapeActionActuator.h
index 30b2d41fc67..b521c0d98a6 100644
--- a/source/gameengine/Converter/BL_ShapeActionActuator.h
+++ b/source/gameengine/Converter/BL_ShapeActionActuator.h
@@ -32,6 +32,7 @@
#include "GEN_HashedPtr.h"
#include "SCA_IActuator.h"
+#include "BL_ActionActuator.h"
#include "MT_Point3.h"
#include <vector>
@@ -103,6 +104,45 @@ public:
KX_PYMETHOD_DOC(BL_ShapeActionActuator,SetType);
virtual PyObject* _getattr(const STR_String& attr);
+ virtual int _setattr(const STR_String& attr, PyObject* value);
+
+ static int CheckBlendTime(void *self, const PyAttributeDef*)
+ {
+ BL_ShapeActionActuator* act = reinterpret_cast<BL_ShapeActionActuator*>(self);
+
+ if (act->m_blendframe > act->m_blendin)
+ act->m_blendframe = act->m_blendin;
+
+ return 0;
+ }
+ static int CheckFrame(void *self, const PyAttributeDef*)
+ {
+ BL_ShapeActionActuator* act = reinterpret_cast<BL_ShapeActionActuator*>(self);
+
+ if (act->m_localtime < act->m_startframe)
+ act->m_localtime = act->m_startframe;
+ else if (act->m_localtime > act->m_endframe)
+ act->m_localtime = act->m_endframe;
+
+ return 0;
+ }
+ static int CheckType(void *self, const PyAttributeDef*)
+ {
+ BL_ShapeActionActuator* act = reinterpret_cast<BL_ShapeActionActuator*>(self);
+
+ switch (act->m_playtype) {
+ case ACT_ACTION_PLAY:
+ case ACT_ACTION_FLIPPER:
+ case ACT_ACTION_LOOP_STOP:
+ case ACT_ACTION_LOOP_END:
+ case ACT_ACTION_FROM_PROP:
+ return 0;
+ default:
+ PyErr_SetString(PyExc_ValueError, "invalid type supplied");
+ return 1;
+ }
+
+ }
protected:
diff --git a/source/gameengine/Ketsji/KX_PythonInit.cpp b/source/gameengine/Ketsji/KX_PythonInit.cpp
index 0032d83c2ff..13f141dec13 100644
--- a/source/gameengine/Ketsji/KX_PythonInit.cpp
+++ b/source/gameengine/Ketsji/KX_PythonInit.cpp
@@ -963,11 +963,11 @@ PyObject* initGameLogic(KX_KetsjiEngine *engine, KX_Scene* scene) // quick hack
KX_MACRO_addTypesToDict(d, KX_SOUNDACT_LOOPBIDIRECTIONAL_STOP, KX_SoundActuator::KX_SOUNDACT_LOOPBIDIRECTIONAL_STOP);
/* 7. Action actuator */
- KX_MACRO_addTypesToDict(d, KX_ACTIONACT_PLAY, BL_ActionActuator::KX_ACT_ACTION_PLAY);
- KX_MACRO_addTypesToDict(d, KX_ACTIONACT_FLIPPER, BL_ActionActuator::KX_ACT_ACTION_FLIPPER);
- KX_MACRO_addTypesToDict(d, KX_ACTIONACT_LOOPSTOP, BL_ActionActuator::KX_ACT_ACTION_LOOPSTOP);
- KX_MACRO_addTypesToDict(d, KX_ACTIONACT_LOOPEND, BL_ActionActuator::KX_ACT_ACTION_LOOPEND);
- KX_MACRO_addTypesToDict(d, KX_ACTIONACT_PROPERTY, BL_ActionActuator::KX_ACT_ACTION_PROPERTY);
+ KX_MACRO_addTypesToDict(d, KX_ACTIONACT_PLAY, ACT_ACTION_PLAY);
+ KX_MACRO_addTypesToDict(d, KX_ACTIONACT_FLIPPER, ACT_ACTION_FLIPPER);
+ KX_MACRO_addTypesToDict(d, KX_ACTIONACT_LOOPSTOP, ACT_ACTION_LOOP_STOP);
+ KX_MACRO_addTypesToDict(d, KX_ACTIONACT_LOOPEND, ACT_ACTION_LOOP_END);
+ KX_MACRO_addTypesToDict(d, KX_ACTIONACT_PROPERTY, ACT_ACTION_FROM_PROP);
/*8. GL_BlendFunc */
KX_MACRO_addTypesToDict(d, BL_ZERO, GL_ZERO);
diff --git a/source/gameengine/PyDoc/BL_ActionActuator.py b/source/gameengine/PyDoc/BL_ActionActuator.py
index 5d6ea51060b..3e95befe16b 100644
--- a/source/gameengine/PyDoc/BL_ActionActuator.py
+++ b/source/gameengine/PyDoc/BL_ActionActuator.py
@@ -23,7 +23,7 @@ class BL_ActionActuator(SCA_IActuator):
@ivar property: Sets the property to be used in FromProp playback mode.
@type property: string
@ivar blendTime: Sets the internal frame timer. This property must be in
- the range from 0.0 to 1.0.
+ the range from 0.0 to blendin.
@type blendTime: float
@ivar type: The operation mode of the actuator.
KX_ACTIONACT_PLAY, KX_ACTIONACT_PROPERTY, KX_ACTIONACT_FLIPPER,
@@ -50,6 +50,7 @@ class BL_ActionActuator(SCA_IActuator):
#--The following methods are deprecated--
def setAction(action, reset = True):
"""
+ DEPRECATED: use the 'action' property
Sets the current action.
@param action: The name of the action to set as the current action.
@@ -63,6 +64,7 @@ class BL_ActionActuator(SCA_IActuator):
def setStart(start):
"""
+ DEPRECATED: use the 'start' property
Specifies the starting frame of the animation.
@param start: the starting frame of the animation
@@ -71,6 +73,7 @@ class BL_ActionActuator(SCA_IActuator):
def setEnd(end):
"""
+ DEPRECATED: use the 'end' property
Specifies the ending frame of the animation.
@param end: the ending frame of the animation
@@ -78,6 +81,7 @@ class BL_ActionActuator(SCA_IActuator):
"""
def setBlendin(blendin):
"""
+ DEPRECATED: use the 'blendin' property
Specifies the number of frames of animation to generate
when making transitions between actions.
@@ -87,6 +91,7 @@ class BL_ActionActuator(SCA_IActuator):
def setPriority(priority):
"""
+ DEPRECATED: use the 'priority' property
Sets the priority of this actuator.
@param priority: Specifies the new priority. Actuators will lower
@@ -96,6 +101,7 @@ class BL_ActionActuator(SCA_IActuator):
"""
def setFrame(frame):
"""
+ DEPRECATED: use the 'frame' property
Sets the current frame for the animation.
@param frame: Specifies the new current frame for the animation
@@ -104,6 +110,7 @@ class BL_ActionActuator(SCA_IActuator):
def setProperty(prop):
"""
+ DEPRECATED: use the 'property' property
Sets the property to be used in FromProp playback mode.
@param prop: the name of the property to use.
@@ -112,6 +119,7 @@ class BL_ActionActuator(SCA_IActuator):
def setBlendtime(blendtime):
"""
+ DEPRECATED: use the 'blendTime' property
Sets the internal frame timer.
Allows the script to directly modify the internal timer
@@ -123,6 +131,7 @@ class BL_ActionActuator(SCA_IActuator):
def setType(mode):
"""
+ DEPRECATED: use the 'type' property
Sets the operation mode of the actuator
@param mode: KX_ACTIONACT_PLAY, KX_ACTIONACT_PROPERTY, KX_ACTIONACT_FLIPPER, KX_ACTIONACT_LOOPSTOP, KX_ACTIONACT_LOOPEND
@@ -131,6 +140,7 @@ class BL_ActionActuator(SCA_IActuator):
def setContinue(cont):
"""
+ DEPRECATED: use the 'continue' property
Set the actions continue option True or False. see getContinue.
@param cont: The continue option.
@@ -139,6 +149,7 @@ class BL_ActionActuator(SCA_IActuator):
def getType():
"""
+ DEPRECATED: use the 'type' property
Returns the operation mode of the actuator
@rtype: integer
@@ -147,6 +158,7 @@ class BL_ActionActuator(SCA_IActuator):
def getContinue():
"""
+ DEPRECATED: use the 'continue' property
When True, the action will always play from where last left off, otherwise negative events to this actuator will reset it to its start frame.
@rtype: bool
@@ -154,6 +166,7 @@ class BL_ActionActuator(SCA_IActuator):
def getAction():
"""
+ DEPRECATED: use the 'action' property
getAction() returns the name of the action associated with this actuator.
@rtype: string
@@ -161,24 +174,28 @@ class BL_ActionActuator(SCA_IActuator):
def getStart():
"""
+ DEPRECATED: use the 'start' property
Returns the starting frame of the action.
@rtype: float
"""
def getEnd():
"""
+ DEPRECATED: use the 'end' property
Returns the last frame of the action.
@rtype: float
"""
def getBlendin():
"""
+ DEPRECATED: use the 'blendin' property
Returns the number of interpolation animation frames to be generated when this actuator is triggered.
@rtype: float
"""
def getPriority():
"""
+ DEPRECATED: use the 'priority' property
Returns the priority for this actuator. Actuators with lower Priority numbers will
override actuators with higher numbers.
@@ -186,23 +203,27 @@ class BL_ActionActuator(SCA_IActuator):
"""
def getFrame():
"""
+ DEPRECATED: use the 'frame' property
Returns the current frame number.
@rtype: float
"""
def getProperty():
"""
+ DEPRECATED: use the 'property' property
Returns the name of the property to be used in FromProp mode.
@rtype: string
"""
def setFrameProperty(prop):
"""
+ DEPRECATED: use the 'frameProperty' property
@param prop: A string specifying the property of the object that will be updated with the action frame number.
@type prop: string
"""
def getFrameProperty():
"""
+ DEPRECATED: use the 'frameProperty' property
Returns the name of the property that is set to the current frame number.
@rtype: string
diff --git a/source/gameengine/PyDoc/BL_ShapeActionActuator.py b/source/gameengine/PyDoc/BL_ShapeActionActuator.py
index a26b276a2da..209ff4e5580 100644
--- a/source/gameengine/PyDoc/BL_ShapeActionActuator.py
+++ b/source/gameengine/PyDoc/BL_ShapeActionActuator.py
@@ -4,10 +4,38 @@ from SCA_IActuator import *
class BL_ShapeActionActuator(SCA_IActuator):
"""
- ShapeAction Actuators apply an shape action to an mesh object.
+ ShapeAction Actuators apply an shape action to an mesh object.\
+
+ @ivar action: The name of the action to set as the current shape action.
+ @type action: string
+ @ivar start: Specifies the starting frame of the shape animation.
+ @type start: float
+ @type end: Specifies the ending frame of the shape animation.
+ @type end: float
+ @ivar blendin: Specifies the number of frames of animation to generate when making transitions between actions.
+ @type blendin: float
+ @ivar priority: Sets the priority of this actuator. Actuators will lower
+ priority numbers will override actuators with higher
+ numbers.
+ @type priority: integer
+ @ivar frame: Sets the current frame for the animation.
+ @type frame: float
+ @ivar property: Sets the property to be used in FromProp playback mode.
+ @type property: string
+ @ivar blendTime: Sets the internal frame timer. This property must be in
+ the range from 0.0 to blendin.
+ @type blendTime: float
+ @ivar type: The operation mode of the actuator.
+ KX_ACTIONACT_PLAY, KX_ACTIONACT_PROPERTY, KX_ACTIONACT_FLIPPER,
+ KX_ACTIONACT_LOOPSTOP, KX_ACTIONACT_LOOPEND
+ @type type: integer
+ @ivar frameProperty: The name of the property that is set to the current frame number.
+ @type frameProperty: string
+
"""
def setAction(action, reset = True):
"""
+ DEPRECATED: use the 'action' property
Sets the current action.
@param action: The name of the action to set as the current action.
@@ -21,6 +49,7 @@ class BL_ShapeActionActuator(SCA_IActuator):
def setStart(start):
"""
+ DEPRECATED: use the 'start' property
Specifies the starting frame of the animation.
@param start: the starting frame of the animation
@@ -29,6 +58,7 @@ class BL_ShapeActionActuator(SCA_IActuator):
def setEnd(end):
"""
+ DEPRECATED: use the 'end' property
Specifies the ending frame of the animation.
@param end: the ending frame of the animation
@@ -36,6 +66,7 @@ class BL_ShapeActionActuator(SCA_IActuator):
"""
def setBlendin(blendin):
"""
+ DEPRECATED: use the 'blendin' property
Specifies the number of frames of animation to generate
when making transitions between actions.
@@ -45,6 +76,7 @@ class BL_ShapeActionActuator(SCA_IActuator):
def setPriority(priority):
"""
+ DEPRECATED: use the 'priority' property
Sets the priority of this actuator.
@param priority: Specifies the new priority. Actuators will lower
@@ -54,6 +86,7 @@ class BL_ShapeActionActuator(SCA_IActuator):
"""
def setFrame(frame):
"""
+ DEPRECATED: use the 'frame' property
Sets the current frame for the animation.
@param frame: Specifies the new current frame for the animation
@@ -62,6 +95,7 @@ class BL_ShapeActionActuator(SCA_IActuator):
def setProperty(prop):
"""
+ DEPRECATED: use the 'property' property
Sets the property to be used in FromProp playback mode.
@param prop: the name of the property to use.
@@ -70,6 +104,7 @@ class BL_ShapeActionActuator(SCA_IActuator):
def setBlendtime(blendtime):
"""
+ DEPRECATED: use the 'blendTime' property
Sets the internal frame timer.
Allows the script to directly modify the internal timer
@@ -81,37 +116,25 @@ class BL_ShapeActionActuator(SCA_IActuator):
def setType(mode):
"""
+ DEPRECATED: use the 'type' property
Sets the operation mode of the actuator
@param mode: KX_ACTIONACT_PLAY, KX_ACTIONACT_PROPERTY, KX_ACTIONACT_FLIPPER, KX_ACTIONACT_LOOPSTOP, KX_ACTIONACT_LOOPEND
@type mode: integer
"""
- def setContinue(cont):
- """
- Set the actions continue option True or False. see getContinue.
-
- @param cont: The continue option.
- @type cont: bool
- """
-
def getType():
"""
+ DEPRECATED: use the 'type' property
Returns the operation mode of the actuator
@rtype: integer
@return: KX_ACTIONACT_PLAY, KX_ACTIONACT_PROPERTY, KX_ACTIONACT_FLIPPER, KX_ACTIONACT_LOOPSTOP, KX_ACTIONACT_LOOPEND
"""
- def getContinue():
- """
- When True, the action will always play from where last left off, otherwise negative events to this actuator will reset it to its start frame.
-
- @rtype: bool
- """
-
def getAction():
"""
+ DEPRECATED: use the 'action' property
getAction() returns the name of the action associated with this actuator.
@rtype: string
@@ -119,24 +142,28 @@ class BL_ShapeActionActuator(SCA_IActuator):
def getStart():
"""
+ DEPRECATED: use the 'start' property
Returns the starting frame of the action.
@rtype: float
"""
def getEnd():
"""
+ DEPRECATED: use the 'end' property
Returns the last frame of the action.
@rtype: float
"""
def getBlendin():
"""
+ DEPRECATED: use the 'blendin' property
Returns the number of interpolation animation frames to be generated when this actuator is triggered.
@rtype: float
"""
def getPriority():
"""
+ DEPRECATED: use the 'priority' property
Returns the priority for this actuator. Actuators with lower Priority numbers will
override actuators with higher numbers.
@@ -144,23 +171,27 @@ class BL_ShapeActionActuator(SCA_IActuator):
"""
def getFrame():
"""
+ DEPRECATED: use the 'frame' property
Returns the current frame number.
@rtype: float
"""
def getProperty():
"""
+ DEPRECATED: use the 'property' property
Returns the name of the property to be used in FromProp mode.
@rtype: string
"""
def setFrameProperty(prop):
"""
+ DEPRECATED: use the 'frameProperty' property
@param prop: A string specifying the property of the object that will be updated with the action frame number.
@type prop: string
"""
def getFrameProperty():
"""
+ DEPRECATED: use the 'frameProperty' property
Returns the name of the property that is set to the current frame number.
@rtype: string