diff options
author | Erwin Coumans <blender@erwincoumans.com> | 2006-04-17 10:27:57 +0400 |
---|---|---|
committer | Erwin Coumans <blender@erwincoumans.com> | 2006-04-17 10:27:57 +0400 |
commit | 904a0792f7d1f0483f4f666eb7cf18fb28b2c3ce (patch) | |
tree | e39122c47fa9e665fcea79622cc98311228055b7 /source/gameengine | |
parent | 971ee74c845e31cec49e428877fbdc6315dda0ed (diff) |
Bullet physics: fixed some accuracy problem (square length should be compared to square epsilons), and more collision sensor work + deactivation issues
Diffstat (limited to 'source/gameengine')
-rw-r--r-- | source/gameengine/Physics/Bullet/CcdPhysicsController.cpp | 62 | ||||
-rw-r--r-- | source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp | 13 |
2 files changed, 48 insertions, 27 deletions
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp b/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp index 57f29575569..cbe7961773d 100644 --- a/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp +++ b/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp @@ -195,16 +195,21 @@ void CcdPhysicsController::PostProcessReplica(class PHY_IMotionState* motionsta // kinematic methods void CcdPhysicsController::RelativeTranslate(float dlocX,float dlocY,float dlocZ,bool local) { - SimdVector3 dloc(dlocX,dlocY,dlocZ); - SimdTransform xform = m_body->getCenterOfMassTransform(); - - if (local) + if (m_body) { - dloc = xform.getBasis()*dloc; - } + m_body->activate(); + + SimdVector3 dloc(dlocX,dlocY,dlocZ); + SimdTransform xform = m_body->getCenterOfMassTransform(); + + if (local) + { + dloc = xform.getBasis()*dloc; + } - xform.setOrigin(xform.getOrigin() + dloc); - this->m_body->setCenterOfMassTransform(xform); + xform.setOrigin(xform.getOrigin() + dloc); + m_body->setCenterOfMassTransform(xform); + } } @@ -212,6 +217,8 @@ void CcdPhysicsController::RelativeRotate(const float rotval[9],bool local) { if (m_body ) { + m_body->activate(); + SimdMatrix3x3 drotmat( rotval[0],rotval[1],rotval[2], rotval[4],rotval[5],rotval[6], rotval[8],rotval[9],rotval[10]); @@ -319,34 +326,47 @@ void CcdPhysicsController::ApplyForce(float forceX,float forceY,float forceZ,bo void CcdPhysicsController::SetAngularVelocity(float ang_velX,float ang_velY,float ang_velZ,bool local) { SimdVector3 angvel(ang_velX,ang_velY,ang_velZ); - SimdTransform xform = m_body->getCenterOfMassTransform(); - if (local) + if (angvel.length2() > (SIMD_EPSILON*SIMD_EPSILON)) { - angvel = xform.getBasis()*angvel; - } + SimdTransform xform = m_body->getCenterOfMassTransform(); + if (local) + { + angvel = xform.getBasis()*angvel; + } - m_body->setAngularVelocity(angvel); + m_body->setAngularVelocity(angvel); + } } void CcdPhysicsController::SetLinearVelocity(float lin_velX,float lin_velY,float lin_velZ,bool local) { + SimdVector3 linVel(lin_velX,lin_velY,lin_velZ); - SimdTransform xform = m_body->getCenterOfMassTransform(); - if (local) + if (linVel.length2() > (SIMD_EPSILON*SIMD_EPSILON)) { - linVel = xform.getBasis()*linVel; + m_body->activate(); + SimdTransform xform = m_body->getCenterOfMassTransform(); + if (local) + { + linVel = xform.getBasis()*linVel; + } + m_body->setLinearVelocity(linVel); } - m_body->setLinearVelocity(linVel); } void CcdPhysicsController::applyImpulse(float attachX,float attachY,float attachZ, float impulseX,float impulseY,float impulseZ) { - SimdVector3 impulse(impulseX,impulseY,impulseZ); - SimdVector3 pos(attachX,attachY,attachZ); - m_body->activate(); + if (impulse.length2() > (SIMD_EPSILON*SIMD_EPSILON)) + { + m_body->activate(); + + SimdVector3 pos(attachX,attachY,attachZ); + + m_body->activate(); - m_body->applyImpulse(impulse,pos); + m_body->applyImpulse(impulse,pos); + } } void CcdPhysicsController::SetActive(bool active) diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp index 7f9bbd62ceb..cf9c4157475 100644 --- a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp +++ b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp @@ -1462,15 +1462,15 @@ TypedConstraint* CcdPhysicsEnvironment::getConstraintById(int constraintId) void CcdPhysicsEnvironment::addSensor(PHY_IPhysicsController* ctrl) { - printf("addSensor\n"); + //printf("addSensor\n"); } void CcdPhysicsEnvironment::removeSensor(PHY_IPhysicsController* ctrl) { - printf("removeSensor\n"); + //printf("removeSensor\n"); } void CcdPhysicsEnvironment::addTouchCallback(int response_class, PHY_ResponseCallback callback, void *user) { - printf("addTouchCallback\n(response class = %i)\n",response_class); +/* printf("addTouchCallback\n(response class = %i)\n",response_class); //map PHY_ convention into SM_ convention switch (response_class) @@ -1494,6 +1494,7 @@ void CcdPhysicsEnvironment::addTouchCallback(int response_class, PHY_ResponseCal assert(0); return; } +*/ m_triggerCallbacks[response_class] = callback; m_triggerCallbacksUserPtrs[response_class] = user; @@ -1503,7 +1504,7 @@ void CcdPhysicsEnvironment::requestCollisionCallback(PHY_IPhysicsController* ctr { CcdPhysicsController* ccdCtrl = static_cast<CcdPhysicsController*>(ctrl); - printf("requestCollisionCallback\n"); + //printf("requestCollisionCallback\n"); m_triggerControllers.push_back(ccdCtrl); } @@ -1514,7 +1515,7 @@ void CcdPhysicsEnvironment::CallbackTriggers() if (m_triggerCallbacks[PHY_OBJECT_RESPONSE]) { - + //walk over all overlapping pairs, and if one of the involved bodies is registered for trigger callback, perform callback int numManifolds = m_collisionWorld->GetDispatcher()->GetNumManifolds(); for (int i=0;i<numManifolds;i++) { @@ -1547,7 +1548,7 @@ void CcdPhysicsEnvironment::CallbackTriggers() } - //walk over all overlapping pairs, and if + } |