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authorErwin Coumans <blender@erwincoumans.com>2006-04-17 10:27:57 +0400
committerErwin Coumans <blender@erwincoumans.com>2006-04-17 10:27:57 +0400
commit904a0792f7d1f0483f4f666eb7cf18fb28b2c3ce (patch)
treee39122c47fa9e665fcea79622cc98311228055b7 /source/gameengine
parent971ee74c845e31cec49e428877fbdc6315dda0ed (diff)
Bullet physics: fixed some accuracy problem (square length should be compared to square epsilons), and more collision sensor work + deactivation issues
Diffstat (limited to 'source/gameengine')
-rw-r--r--source/gameengine/Physics/Bullet/CcdPhysicsController.cpp62
-rw-r--r--source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp13
2 files changed, 48 insertions, 27 deletions
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp b/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
index 57f29575569..cbe7961773d 100644
--- a/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
+++ b/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
@@ -195,16 +195,21 @@ void CcdPhysicsController::PostProcessReplica(class PHY_IMotionState* motionsta
// kinematic methods
void CcdPhysicsController::RelativeTranslate(float dlocX,float dlocY,float dlocZ,bool local)
{
- SimdVector3 dloc(dlocX,dlocY,dlocZ);
- SimdTransform xform = m_body->getCenterOfMassTransform();
-
- if (local)
+ if (m_body)
{
- dloc = xform.getBasis()*dloc;
- }
+ m_body->activate();
+
+ SimdVector3 dloc(dlocX,dlocY,dlocZ);
+ SimdTransform xform = m_body->getCenterOfMassTransform();
+
+ if (local)
+ {
+ dloc = xform.getBasis()*dloc;
+ }
- xform.setOrigin(xform.getOrigin() + dloc);
- this->m_body->setCenterOfMassTransform(xform);
+ xform.setOrigin(xform.getOrigin() + dloc);
+ m_body->setCenterOfMassTransform(xform);
+ }
}
@@ -212,6 +217,8 @@ void CcdPhysicsController::RelativeRotate(const float rotval[9],bool local)
{
if (m_body )
{
+ m_body->activate();
+
SimdMatrix3x3 drotmat( rotval[0],rotval[1],rotval[2],
rotval[4],rotval[5],rotval[6],
rotval[8],rotval[9],rotval[10]);
@@ -319,34 +326,47 @@ void CcdPhysicsController::ApplyForce(float forceX,float forceY,float forceZ,bo
void CcdPhysicsController::SetAngularVelocity(float ang_velX,float ang_velY,float ang_velZ,bool local)
{
SimdVector3 angvel(ang_velX,ang_velY,ang_velZ);
- SimdTransform xform = m_body->getCenterOfMassTransform();
- if (local)
+ if (angvel.length2() > (SIMD_EPSILON*SIMD_EPSILON))
{
- angvel = xform.getBasis()*angvel;
- }
+ SimdTransform xform = m_body->getCenterOfMassTransform();
+ if (local)
+ {
+ angvel = xform.getBasis()*angvel;
+ }
- m_body->setAngularVelocity(angvel);
+ m_body->setAngularVelocity(angvel);
+ }
}
void CcdPhysicsController::SetLinearVelocity(float lin_velX,float lin_velY,float lin_velZ,bool local)
{
+
SimdVector3 linVel(lin_velX,lin_velY,lin_velZ);
- SimdTransform xform = m_body->getCenterOfMassTransform();
- if (local)
+ if (linVel.length2() > (SIMD_EPSILON*SIMD_EPSILON))
{
- linVel = xform.getBasis()*linVel;
+ m_body->activate();
+ SimdTransform xform = m_body->getCenterOfMassTransform();
+ if (local)
+ {
+ linVel = xform.getBasis()*linVel;
+ }
+ m_body->setLinearVelocity(linVel);
}
- m_body->setLinearVelocity(linVel);
}
void CcdPhysicsController::applyImpulse(float attachX,float attachY,float attachZ, float impulseX,float impulseY,float impulseZ)
{
-
SimdVector3 impulse(impulseX,impulseY,impulseZ);
- SimdVector3 pos(attachX,attachY,attachZ);
- m_body->activate();
+ if (impulse.length2() > (SIMD_EPSILON*SIMD_EPSILON))
+ {
+ m_body->activate();
+
+ SimdVector3 pos(attachX,attachY,attachZ);
+
+ m_body->activate();
- m_body->applyImpulse(impulse,pos);
+ m_body->applyImpulse(impulse,pos);
+ }
}
void CcdPhysicsController::SetActive(bool active)
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
index 7f9bbd62ceb..cf9c4157475 100644
--- a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
+++ b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
@@ -1462,15 +1462,15 @@ TypedConstraint* CcdPhysicsEnvironment::getConstraintById(int constraintId)
void CcdPhysicsEnvironment::addSensor(PHY_IPhysicsController* ctrl)
{
- printf("addSensor\n");
+ //printf("addSensor\n");
}
void CcdPhysicsEnvironment::removeSensor(PHY_IPhysicsController* ctrl)
{
- printf("removeSensor\n");
+ //printf("removeSensor\n");
}
void CcdPhysicsEnvironment::addTouchCallback(int response_class, PHY_ResponseCallback callback, void *user)
{
- printf("addTouchCallback\n(response class = %i)\n",response_class);
+/* printf("addTouchCallback\n(response class = %i)\n",response_class);
//map PHY_ convention into SM_ convention
switch (response_class)
@@ -1494,6 +1494,7 @@ void CcdPhysicsEnvironment::addTouchCallback(int response_class, PHY_ResponseCal
assert(0);
return;
}
+*/
m_triggerCallbacks[response_class] = callback;
m_triggerCallbacksUserPtrs[response_class] = user;
@@ -1503,7 +1504,7 @@ void CcdPhysicsEnvironment::requestCollisionCallback(PHY_IPhysicsController* ctr
{
CcdPhysicsController* ccdCtrl = static_cast<CcdPhysicsController*>(ctrl);
- printf("requestCollisionCallback\n");
+ //printf("requestCollisionCallback\n");
m_triggerControllers.push_back(ccdCtrl);
}
@@ -1514,7 +1515,7 @@ void CcdPhysicsEnvironment::CallbackTriggers()
if (m_triggerCallbacks[PHY_OBJECT_RESPONSE])
{
-
+ //walk over all overlapping pairs, and if one of the involved bodies is registered for trigger callback, perform callback
int numManifolds = m_collisionWorld->GetDispatcher()->GetNumManifolds();
for (int i=0;i<numManifolds;i++)
{
@@ -1547,7 +1548,7 @@ void CcdPhysicsEnvironment::CallbackTriggers()
}
- //walk over all overlapping pairs, and if
+
}