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authorErwin Coumans <blender@erwincoumans.com>2006-03-27 10:37:30 +0400
committerErwin Coumans <blender@erwincoumans.com>2006-03-27 10:37:30 +0400
commitaf9573e9eaf9314e9d07575802d34c17bb1091b3 (patch)
tree2724acf7c45b2f829407e17a8d766905c1d762cd /source/gameengine
parent75ce4ca859f7949193015462b5a203137656a7de (diff)
Synchronized Bullet physics to latest version.
- Changed license from MIT to ZLib. - Added 3D Sweep and Prune contribution - More stable native constraint solver Sorry for any inconvenience caused by this checkin. All Blender buildsystems require update: added files and moved files.
Diffstat (limited to 'source/gameengine')
-rw-r--r--source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp13
1 files changed, 12 insertions, 1 deletions
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
index 995fbb2a1e8..9694d5cb38e 100644
--- a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
+++ b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
@@ -6,6 +6,8 @@
#include "Dynamics/RigidBody.h"
#include "BroadphaseCollision/BroadphaseInterface.h"
#include "BroadphaseCollision/SimpleBroadphase.h"
+#include "BroadphaseCollision/AxisSweep3.h"
+
#include "CollisionDispatch/CollisionWorld.h"
#include "CollisionShapes/ConvexShape.h"
@@ -302,7 +304,16 @@ m_solverType(-1)
if(!broadphase)
- broadphase = new SimpleBroadphase();
+ {
+
+ //todo: calculate/let user specify this world sizes
+ SimdVector3 worldMin(-10000,-10000,-10000);
+ SimdVector3 worldMax(10000,10000,10000);
+
+ broadphase = new AxisSweep3(worldMin,worldMax);
+
+ //broadphase = new SimpleBroadphase();
+ }
setSolverType(0);