diff options
author | Kent Mein <mein@cs.umn.edu> | 2005-08-11 20:39:51 +0400 |
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committer | Kent Mein <mein@cs.umn.edu> | 2005-08-11 20:39:51 +0400 |
commit | 841ddb46803ab381cd238f8ad71465ccb660d9e0 (patch) | |
tree | 29359264c8e0a94bf1d99d5b78b4c4ba2a85a0cf /source/gameengine | |
parent | 2cb9c4db0c3d560933dee0c481fcf09064d6e5ec (diff) |
A couple of small fixes...
I removed config.h code from the files that had them.
effect.c had nested /* so cleaned that up...
added a newline to vector.c to shut gcc up ;)
buttons_editing.c had a possible unintalized var (height) so I gave
it a default value.
removed an unused var i in interface_draw.c
removed an unused var mti in outliner.c
in BL_SkinDeformer.cpp
commented out a call to bDeformGroup->data which no longer exists so it
compiles again.
Kent
Diffstat (limited to 'source/gameengine')
-rw-r--r-- | source/gameengine/Converter/BL_SkinDeformer.cpp | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/source/gameengine/Converter/BL_SkinDeformer.cpp b/source/gameengine/Converter/BL_SkinDeformer.cpp index ee608c7af96..9bd6e54c6d8 100644 --- a/source/gameengine/Converter/BL_SkinDeformer.cpp +++ b/source/gameengine/Converter/BL_SkinDeformer.cpp @@ -182,8 +182,11 @@ void BL_SkinDeformer::SetArmature(BL_ArmatureObject *armobj) { m_armobj = armobj; - for (bDeformGroup *dg=(bDeformGroup*)m_defbase->first; dg; dg=(bDeformGroup*)dg->next) - dg->data = (void*)get_named_bone(m_armobj->GetArmature(), dg->name); + for (bDeformGroup *dg=(bDeformGroup*)m_defbase->first; dg; dg=(bDeformGroup*)dg->next) { + +/* dg->data no longer exists needs update + dg->data = (void*)get_named_bone(m_armobj->GetArmature(), dg->name); */ + } GB_validate_defgroups(m_bmesh, m_defbase); } |