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authorUlysse Martin <you.le@live.fr>2015-11-25 22:53:45 +0300
committerPorteries Tristan <republicthunderbolt9@gmail.com>2016-03-01 23:21:11 +0300
commitbac98199e956674473525bdb2504cf2e3b2c1417 (patch)
treed0c2748050a7500f5eef2dc715febc62e7cc4774 /source/gameengine
parent266348e65899f87097086eaa06845cb30816e605 (diff)
UPBGE: Fix light visibility
Diffstat (limited to 'source/gameengine')
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLLight.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLLight.cpp b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLLight.cpp
index beb2d67f9f5..7639189a6f0 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLLight.cpp
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLLight.cpp
@@ -287,8 +287,8 @@ void RAS_OpenGLLight::Update()
for (int i=0; i<4; i++)
for (int j=0; j<4; j++, dobmat++)
obmat[i][j] = (float)*dobmat;
-
- GPU_lamp_update(lamp, m_layer, 0, obmat);
+ int hide = kxlight->GetVisible() ? 0 : 1;
+ GPU_lamp_update(lamp, m_layer, hide, obmat);
GPU_lamp_update_colors(lamp, m_color[0], m_color[1],
m_color[2], m_energy);
GPU_lamp_update_distance(lamp, m_distance, m_att1, m_att2);