diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2012-12-05 15:46:13 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2012-12-05 15:46:13 +0400 |
commit | 5bb576e8e4cc3582ae4f5e9c1d50b073ac5f10e2 (patch) | |
tree | 303a981ad7f76e446ed864adb58ea9e2ec8999b8 /source/gameengine | |
parent | 690359eb8d91b34405f3188632d891fc29fe5164 (diff) |
Fix #33417: add back GPU Mipmap Generation option, apparently with this disabled
it takes up less memory on some cards, still unclear why.
Diffstat (limited to 'source/gameengine')
-rw-r--r-- | source/gameengine/GamePlayer/ghost/GPG_ghost.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp index 475e139bfcc..a82f9ce1779 100644 --- a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp +++ b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp @@ -756,7 +756,7 @@ int main(int argc, char** argv) } GPU_set_anisotropic(U.anisotropic_filter); - GPU_set_gpu_mipmapping(); + GPU_set_gpu_mipmapping(U.use_gpu_mipmap); // Create the system if (GHOST_ISystem::createSystem() == GHOST_kSuccess) |