Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorCampbell Barton <ideasman42@gmail.com>2012-01-11 18:14:04 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-01-11 18:14:04 +0400
commitb308e613126f8c89e954705aa512a3ef6a1f551d (patch)
tree4a875450b2ba9766fbdf4914e8cb003e8132497c /source/gameengine
parent98bdf0274b1052efe25b6216f488d2a40fa43d1c (diff)
parentcda5d1769d71832a6b04ed6c91bac101c482e5f7 (diff)
svn merge ^/trunk/blender -r43220:43278 --accept postpone
Diffstat (limited to 'source/gameengine')
-rw-r--r--source/gameengine/BlenderRoutines/KX_BlenderGL.cpp2
-rw-r--r--source/gameengine/GamePlayer/common/GPC_RenderTools.cpp6
2 files changed, 4 insertions, 4 deletions
diff --git a/source/gameengine/BlenderRoutines/KX_BlenderGL.cpp b/source/gameengine/BlenderRoutines/KX_BlenderGL.cpp
index 14346cd8260..7a99a4a1419 100644
--- a/source/gameengine/BlenderRoutines/KX_BlenderGL.cpp
+++ b/source/gameengine/BlenderRoutines/KX_BlenderGL.cpp
@@ -147,7 +147,7 @@ void BL_print_game_line(int fontid, const char* text, int size, int dpi, float*
BLF_size(fontid, size, dpi);
BLF_position(fontid, 0, 0, 0);
- BLF_draw(fontid, (char *)text, strlen(text));
+ BLF_draw(fontid, (char *)text, 65535);
BLF_disable(fontid, BLF_MATRIX|BLF_ASPECT);
}
diff --git a/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp b/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp
index 0fa9e05d442..ffa2cb38b87 100644
--- a/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp
+++ b/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp
@@ -305,7 +305,7 @@ void GPC_RenderTools::RenderText3D( int fontid,
BLF_size(fontid, size, dpi);
BLF_position(fontid, 0, 0, 0);
- BLF_draw(fontid, (char *)text, strlen(text));
+ BLF_draw(fontid, text, 65535);
BLF_disable(fontid, BLF_MATRIX|BLF_ASPECT);
glEnable(GL_DEPTH_TEST);
@@ -350,11 +350,11 @@ void GPC_RenderTools::RenderText2D(RAS_TEXT_RENDER_MODE mode,
if (mode == RAS_IRenderTools::RAS_TEXT_PADDED)
{
glColor3ub(0, 0, 0);
- BLF_draw_default(xco+1, height-yco-1, 0.f, text, strlen(text));
+ BLF_draw_default(xco+1, height-yco-1, 0.f, text, 65536);
}
glColor3ub(255, 255, 255);
- BLF_draw_default(xco, height-yco, 0.f, text, strlen(text));
+ BLF_draw_default(xco, height-yco, 0.f, text, 65536);
// Restore view settings
glMatrixMode(GL_PROJECTION);