diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2009-11-10 23:40:18 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2009-11-10 23:40:18 +0300 |
commit | 4617bb68ba4b1c5ab459673fffd98bf7203bb4f2 (patch) | |
tree | e709868cb806c726bbd1f8fc8c78aace9ab9c1a3 /source/gameengine | |
parent | 84e3b2d72640d68c86e069e1caca25deea53a28b (diff) |
Math Lib
* Pre-conversion commit removing old arithb.c code, this will not compile,
next commit fixes that.
Diffstat (limited to 'source/gameengine')
-rw-r--r-- | source/gameengine/Converter/BL_BlenderDataConversion.cpp | 6 |
1 files changed, 2 insertions, 4 deletions
diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.cpp b/source/gameengine/Converter/BL_BlenderDataConversion.cpp index 2b3838d4dfe..881f4cc2517 100644 --- a/source/gameengine/Converter/BL_BlenderDataConversion.cpp +++ b/source/gameengine/Converter/BL_BlenderDataConversion.cpp @@ -821,11 +821,9 @@ RAS_MeshObject* BL_ConvertMesh(Mesh* mesh, Object* blenderobj, KX_Scene* scene, float fno[3]; if(mface->v4) - CalcNormFloat4(mvert[mface->v1].co, mvert[mface->v2].co, - mvert[mface->v3].co, mvert[mface->v4].co, fno); + CalcNormFloat4(mvert[mface->v1].co, mvert[mface->v2].co, mvert[mface->v3].co, mvert[mface->v4].co, fno); else - CalcNormFloat(mvert[mface->v1].co, mvert[mface->v2].co, - mvert[mface->v3].co, fno); + CalcNormFloat(mvert[mface->v1].co, mvert[mface->v2].co, mvert[mface->v3].co, fno); no0 = no1 = no2 = no3 = MT_Vector3(fno); } |