diff options
author | Joerg Mueller <nexyon@gmail.com> | 2009-08-26 18:19:29 +0400 |
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committer | Joerg Mueller <nexyon@gmail.com> | 2009-08-26 18:19:29 +0400 |
commit | 47ce314bc5be90f63799c43805ef509c22d7fcf2 (patch) | |
tree | 615764ca3f4816603fd957c59dd3b6153e59bb8a /source/gameengine | |
parent | c97d964064bfb9d64e3f866f62095ccdc32a80fd (diff) |
2.5 Sound:
- Cleaned up DNA_sound_types.h, especially the bSound structure.
- Fixed a caching bug.
Diffstat (limited to 'source/gameengine')
-rw-r--r-- | source/gameengine/Converter/KX_ConvertActuators.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Converter/KX_ConvertActuators.cpp b/source/gameengine/Converter/KX_ConvertActuators.cpp index 07f6f628e06..91a39bd7686 100644 --- a/source/gameengine/Converter/KX_ConvertActuators.cpp +++ b/source/gameengine/Converter/KX_ConvertActuators.cpp @@ -396,7 +396,7 @@ void BL_ConvertActuators(char* maggiename, "\" has no sound datablock." << std::endl; } else - snd_sound = sound->cache ? sound->cache : sound->snd_sound; + snd_sound = sound->cache ? sound->cache : sound->handle; KX_SoundActuator* tmpsoundact = new KX_SoundActuator(gameobj, snd_sound, |