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authorDiego Borghetti <bdiego@gmail.com>2008-07-19 09:10:21 +0400
committerDiego Borghetti <bdiego@gmail.com>2008-07-19 09:10:21 +0400
commit812666f02b84fad6369aca666e5400f146e7279e (patch)
tree7a31cf8daa55c955053a2620f1d2b98469a7650b /source/gameengine
parent8dc1d7809e6d3293e86ac464afeca8542c7bd5ac (diff)
branches/blender-2.47
Merge from trunk: Revision: 15620 Revision: 15623
Diffstat (limited to 'source/gameengine')
-rw-r--r--source/gameengine/GameLogic/SCA_IObject.cpp2
-rw-r--r--source/gameengine/Ketsji/KX_BulletPhysicsController.cpp23
-rw-r--r--source/gameengine/Ketsji/KX_BulletPhysicsController.h5
-rw-r--r--source/gameengine/Ketsji/KX_GameObject.cpp10
-rw-r--r--source/gameengine/Ketsji/KX_IPhysicsController.h2
-rw-r--r--source/gameengine/Ketsji/KX_OdePhysicsController.cpp2
-rw-r--r--source/gameengine/Ketsji/KX_OdePhysicsController.h2
-rw-r--r--source/gameengine/Ketsji/KX_SumoPhysicsController.cpp2
-rw-r--r--source/gameengine/Ketsji/KX_SumoPhysicsController.h2
9 files changed, 36 insertions, 14 deletions
diff --git a/source/gameengine/GameLogic/SCA_IObject.cpp b/source/gameengine/GameLogic/SCA_IObject.cpp
index 6df9e23f3fa..adc9b20425a 100644
--- a/source/gameengine/GameLogic/SCA_IObject.cpp
+++ b/source/gameengine/GameLogic/SCA_IObject.cpp
@@ -300,7 +300,7 @@ const MT_Point3& SCA_IObject::ConvertPythonPylist(PyObject* pylist)
}
#endif
-void SCA_IObject::Suspend(void)
+void SCA_IObject::Suspend()
{
if ((!m_ignore_activity_culling)
&& (!m_suspended)) {
diff --git a/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp b/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp
index aa7c75e9633..28d92d723f9 100644
--- a/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp
+++ b/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp
@@ -17,7 +17,8 @@
KX_BulletPhysicsController::KX_BulletPhysicsController (const CcdConstructionInfo& ci, bool dyna)
: KX_IPhysicsController(dyna,(PHY_IPhysicsController*)this),
-CcdPhysicsController(ci)
+CcdPhysicsController(ci),
+m_savedCollisionFlags(0)
{
}
@@ -154,14 +155,26 @@ void KX_BulletPhysicsController::setRigidBody(bool rigid)
{
}
-void KX_BulletPhysicsController::SuspendDynamics()
+void KX_BulletPhysicsController::SuspendDynamics(bool ghost)
{
- GetRigidBody()->setActivationState(DISABLE_SIMULATION);
-
+ btRigidBody *body = GetRigidBody();
+ if (body->getActivationState() != DISABLE_SIMULATION)
+ {
+ m_savedCollisionFlags = body->getCollisionFlags();
+ body->setActivationState(DISABLE_SIMULATION);
+ body->setCollisionFlags((btCollisionObject::CF_STATIC_OBJECT)|
+ ((ghost)?btCollisionObject::CF_NO_CONTACT_RESPONSE:0));
+ }
}
+
void KX_BulletPhysicsController::RestoreDynamics()
{
- GetRigidBody()->forceActivationState(ACTIVE_TAG);
+ btRigidBody *body = GetRigidBody();
+ if (body->getActivationState() == DISABLE_SIMULATION)
+ {
+ GetRigidBody()->forceActivationState(ACTIVE_TAG);
+ body->setCollisionFlags(m_savedCollisionFlags);
+ }
}
SG_Controller* KX_BulletPhysicsController::GetReplica(class SG_Node* destnode)
diff --git a/source/gameengine/Ketsji/KX_BulletPhysicsController.h b/source/gameengine/Ketsji/KX_BulletPhysicsController.h
index 619ac42503f..b88041e20a9 100644
--- a/source/gameengine/Ketsji/KX_BulletPhysicsController.h
+++ b/source/gameengine/Ketsji/KX_BulletPhysicsController.h
@@ -7,7 +7,8 @@
class KX_BulletPhysicsController : public KX_IPhysicsController ,public CcdPhysicsController
{
-
+private:
+ int m_savedCollisionFlags;
public:
KX_BulletPhysicsController (const CcdConstructionInfo& ci, bool dyna);
@@ -38,7 +39,7 @@ public:
virtual void resolveCombinedVelocities(float linvelX,float linvelY,float linvelZ,float angVelX,float angVelY,float angVelZ);
- virtual void SuspendDynamics();
+ virtual void SuspendDynamics(bool ghost);
virtual void RestoreDynamics();
virtual SG_Controller* GetReplica(class SG_Node* destnode);
diff --git a/source/gameengine/Ketsji/KX_GameObject.cpp b/source/gameengine/Ketsji/KX_GameObject.cpp
index 0ad08a4e8a6..1fbd8f9508c 100644
--- a/source/gameengine/Ketsji/KX_GameObject.cpp
+++ b/source/gameengine/Ketsji/KX_GameObject.cpp
@@ -236,6 +236,10 @@ void KX_GameObject::SetParent(KX_Scene *scene, KX_GameObject* obj)
if (rootlist->RemoveValue(this))
// the object was in parent list, decrement ref count as it's now removed
Release();
+ if (m_pPhysicsController1)
+ {
+ m_pPhysicsController1->SuspendDynamics(true);
+ }
}
}
@@ -256,6 +260,10 @@ void KX_GameObject::RemoveParent(KX_Scene *scene)
if (!rootlist->SearchValue(this))
// object was not in root list, add it now and increment ref count
rootlist->Add(AddRef());
+ if (m_pPhysicsController1)
+ {
+ m_pPhysicsController1->RestoreDynamics();
+ }
}
}
@@ -702,7 +710,7 @@ void KX_GameObject::Resume(void)
}
}
-void KX_GameObject::Suspend(void)
+void KX_GameObject::Suspend()
{
if ((!m_ignore_activity_culling)
&& (!m_suspended)) {
diff --git a/source/gameengine/Ketsji/KX_IPhysicsController.h b/source/gameengine/Ketsji/KX_IPhysicsController.h
index 009db40d3e8..2d025860616 100644
--- a/source/gameengine/Ketsji/KX_IPhysicsController.h
+++ b/source/gameengine/Ketsji/KX_IPhysicsController.h
@@ -77,7 +77,7 @@ public:
virtual MT_Vector3 getReactionForce()=0;
virtual void setRigidBody(bool rigid)=0;
- virtual void SuspendDynamics()=0;
+ virtual void SuspendDynamics(bool ghost=false)=0;
virtual void RestoreDynamics()=0;
virtual SG_Controller* GetReplica(class SG_Node* destnode)=0;
diff --git a/source/gameengine/Ketsji/KX_OdePhysicsController.cpp b/source/gameengine/Ketsji/KX_OdePhysicsController.cpp
index 4e45ce484e3..8b0a6dafc22 100644
--- a/source/gameengine/Ketsji/KX_OdePhysicsController.cpp
+++ b/source/gameengine/Ketsji/KX_OdePhysicsController.cpp
@@ -177,7 +177,7 @@ void KX_OdePhysicsController::setRigidBody(bool rigid)
}
-void KX_OdePhysicsController::SuspendDynamics()
+void KX_OdePhysicsController::SuspendDynamics(bool)
{
ODEPhysicsController::SuspendDynamics();
}
diff --git a/source/gameengine/Ketsji/KX_OdePhysicsController.h b/source/gameengine/Ketsji/KX_OdePhysicsController.h
index 07a0bee9775..c96c71c81f9 100644
--- a/source/gameengine/Ketsji/KX_OdePhysicsController.h
+++ b/source/gameengine/Ketsji/KX_OdePhysicsController.h
@@ -74,7 +74,7 @@ public:
virtual MT_Vector3 getReactionForce();
virtual void setRigidBody(bool rigid);
- virtual void SuspendDynamics();
+ virtual void SuspendDynamics(bool);
virtual void RestoreDynamics();
diff --git a/source/gameengine/Ketsji/KX_SumoPhysicsController.cpp b/source/gameengine/Ketsji/KX_SumoPhysicsController.cpp
index 6ea5461dbaa..ffb078b346e 100644
--- a/source/gameengine/Ketsji/KX_SumoPhysicsController.cpp
+++ b/source/gameengine/Ketsji/KX_SumoPhysicsController.cpp
@@ -101,7 +101,7 @@ void KX_SumoPhysicsController::SetSumoTransform(bool nondynaonly)
}
-void KX_SumoPhysicsController::SuspendDynamics()
+void KX_SumoPhysicsController::SuspendDynamics(bool)
{
SumoPhysicsController::SuspendDynamics();
}
diff --git a/source/gameengine/Ketsji/KX_SumoPhysicsController.h b/source/gameengine/Ketsji/KX_SumoPhysicsController.h
index 868465c8f10..ab0b7495c63 100644
--- a/source/gameengine/Ketsji/KX_SumoPhysicsController.h
+++ b/source/gameengine/Ketsji/KX_SumoPhysicsController.h
@@ -74,7 +74,7 @@ public:
void resolveCombinedVelocities(float linvelX,float linvelY,float linvelZ,float angVelX,float angVelY,float angVelZ);
- void SuspendDynamics();
+ void SuspendDynamics(bool);
void RestoreDynamics();
virtual void getOrientation(MT_Quaternion& orn);
virtual void setOrientation(const MT_Quaternion& orn);