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authorBenoit Bolsee <benoit.bolsee@online.be>2008-04-27 00:41:25 +0400
committerBenoit Bolsee <benoit.bolsee@online.be>2008-04-27 00:41:25 +0400
commitbc059cb8b2b8b09553e4d02b4bcccd67ff73d8fd (patch)
treeee9bc078e5878197018e08ec609fc527bab3f6eb /source/gameengine
parentc8376869b1a521c903a6f8d1be49e48c2966df70 (diff)
BGE bug: crash when an object being tracked-to is deleted (bad practice anyway). Fix by creating a generic cross reference between actuators (only TrackTo uses it at the moment) and objects so that the actuator is informed when the target object is deleted
Diffstat (limited to 'source/gameengine')
-rw-r--r--source/gameengine/GameLogic/SCA_IActuator.h9
-rw-r--r--source/gameengine/GameLogic/SCA_IObject.cpp23
-rw-r--r--source/gameengine/GameLogic/SCA_IObject.h3
-rw-r--r--source/gameengine/Ketsji/KX_TrackToActuator.cpp34
-rw-r--r--source/gameengine/Ketsji/KX_TrackToActuator.h2
5 files changed, 67 insertions, 4 deletions
diff --git a/source/gameengine/GameLogic/SCA_IActuator.h b/source/gameengine/GameLogic/SCA_IActuator.h
index bff32dcebaa..b802aa4b298 100644
--- a/source/gameengine/GameLogic/SCA_IActuator.h
+++ b/source/gameengine/GameLogic/SCA_IActuator.h
@@ -47,6 +47,15 @@ public:
PyTypeObject* T =&Type);
/**
+ * UnlinkObject(...)
+ * Certain actuator use gameobject pointers (like TractTo actuator)
+ * This function can be called when an object is removed to make
+ * sure that the actuator will not use it anymore.
+ */
+
+ virtual bool UnlinkObject(SCA_IObject* clientobj) { return false; }
+
+ /**
* Update(...)
* Update the actuator based upon the events received since
* the last call to Update, the current time and deltatime the
diff --git a/source/gameengine/GameLogic/SCA_IObject.cpp b/source/gameengine/GameLogic/SCA_IObject.cpp
index 465dd981406..6df9e23f3fa 100644
--- a/source/gameengine/GameLogic/SCA_IObject.cpp
+++ b/source/gameengine/GameLogic/SCA_IObject.cpp
@@ -62,6 +62,10 @@ SCA_IObject::~SCA_IObject()
((CValue*)(*itc))->Release();
}
SCA_ActuatorList::iterator ita;
+ for (ita = m_registeredActuators.begin(); !(ita==m_registeredActuators.end()); ++ita)
+ {
+ (*ita)->UnlinkObject(this);
+ }
for (ita = m_actuators.begin(); !(ita==m_actuators.end()); ++ita)
{
((CValue*)(*ita))->Release();
@@ -118,7 +122,24 @@ void SCA_IObject::AddActuator(SCA_IActuator* act)
m_actuators.push_back(act);
}
+void SCA_IObject::RegisterActuator(SCA_IActuator* act)
+{
+ // don't increase ref count, it would create dead lock
+ m_registeredActuators.push_back(act);
+}
+void SCA_IObject::UnregisterActuator(SCA_IActuator* act)
+{
+ SCA_ActuatorList::iterator ita;
+ for (ita = m_registeredActuators.begin(); ita != m_registeredActuators.end(); ita++)
+ {
+ if ((*ita) == act) {
+ (*ita) = m_registeredActuators.back();
+ m_registeredActuators.pop_back();
+ break;
+ }
+ }
+}
void SCA_IObject::SetIgnoreActivityCulling(bool b)
{
@@ -168,6 +189,8 @@ void SCA_IObject::ReParentLogic()
newactuator->SetActive(false);
oldactuators[act++] = newactuator;
}
+ // a new object cannot be client of any actuator
+ m_registeredActuators.clear();
}
diff --git a/source/gameengine/GameLogic/SCA_IObject.h b/source/gameengine/GameLogic/SCA_IObject.h
index 8f3e25afa03..4b0fc741b8f 100644
--- a/source/gameengine/GameLogic/SCA_IObject.h
+++ b/source/gameengine/GameLogic/SCA_IObject.h
@@ -55,6 +55,7 @@ protected:
SCA_SensorList m_sensors;
SCA_ControllerList m_controllers;
SCA_ActuatorList m_actuators;
+ SCA_ActuatorList m_registeredActuators; // actuators that use a pointer to this object
static class MT_Point3 m_sDummy;
/**
@@ -79,6 +80,8 @@ public:
void AddSensor(SCA_ISensor* act);
void AddController(SCA_IController* act);
void AddActuator(SCA_IActuator* act);
+ void RegisterActuator(SCA_IActuator* act);
+ void UnregisterActuator(SCA_IActuator* act);
SCA_ISensor* FindSensor(const STR_String& sensorname);
SCA_IActuator* FindActuator(const STR_String& actuatorname);
diff --git a/source/gameengine/Ketsji/KX_TrackToActuator.cpp b/source/gameengine/Ketsji/KX_TrackToActuator.cpp
index dc637bf0837..58b87367258 100644
--- a/source/gameengine/Ketsji/KX_TrackToActuator.cpp
+++ b/source/gameengine/Ketsji/KX_TrackToActuator.cpp
@@ -70,6 +70,7 @@ KX_TrackToActuator::KX_TrackToActuator(SCA_IObject *gameobj,
m_parentobj = 0;
if (m_object){
+ m_object->RegisterActuator(this);
KX_GameObject* curobj = (KX_GameObject*) GetParent();
m_parentobj = curobj->GetParent(); // check if the object is parented
@@ -176,12 +177,31 @@ MT_Matrix3x3 matrix3x3_interpol(MT_Matrix3x3 oldmat, MT_Matrix3x3 mat, int m_tim
KX_TrackToActuator::~KX_TrackToActuator()
-{
- // there's nothing to be done here, really....
+{
+ if (m_object)
+ m_object->UnregisterActuator(this);
} /* end of destructor */
+void KX_TrackToActuator::ProcessReplica()
+{
+ // the replica is tracking the same object => register it
+ if (m_object)
+ m_object->RegisterActuator(this);
+ SCA_IActuator::ProcessReplica();
+}
+bool KX_TrackToActuator::UnlinkObject(SCA_IObject* clientobj)
+{
+ if (clientobj == m_object)
+ {
+ // this object is being deleted, we cannot continue to track it.
+ m_object = NULL;
+ return true;
+ }
+ return false;
+}
+
bool KX_TrackToActuator::Update(double curtime, bool frame)
{
bool result = false;
@@ -430,8 +450,11 @@ PyObject* KX_TrackToActuator::PySetObject(PyObject* self, PyObject* args, PyObje
PyObject* gameobj;
if (PyArg_ParseTuple(args, "O!", &KX_GameObject::Type, &gameobj))
{
+ if (m_object != NULL)
+ m_object->UnregisterActuator(this);
m_object = (SCA_IObject*)gameobj;
-
+ if (m_object)
+ m_object->RegisterActuator(this);
Py_Return;
}
PyErr_Clear();
@@ -439,8 +462,11 @@ PyObject* KX_TrackToActuator::PySetObject(PyObject* self, PyObject* args, PyObje
char* objectname;
if (PyArg_ParseTuple(args, "s", &objectname))
{
+ if (m_object != NULL)
+ m_object->UnregisterActuator(this);
m_object= static_cast<SCA_IObject*>(SCA_ILogicBrick::m_sCurrentLogicManager->GetGameObjectByName(STR_String(objectname)));
-
+ if (m_object)
+ m_object->RegisterActuator(this);
Py_Return;
}
diff --git a/source/gameengine/Ketsji/KX_TrackToActuator.h b/source/gameengine/Ketsji/KX_TrackToActuator.h
index 944eaadf025..a03aa115baa 100644
--- a/source/gameengine/Ketsji/KX_TrackToActuator.h
+++ b/source/gameengine/Ketsji/KX_TrackToActuator.h
@@ -66,6 +66,8 @@ class KX_TrackToActuator : public SCA_IActuator
return replica;
};
+ virtual void ProcessReplica();
+ virtual bool UnlinkObject(SCA_IObject* clientobj);
virtual bool Update(double curtime, bool frame);
/* Python part */