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authorBastien Montagne <montagne29@wanadoo.fr>2016-08-10 16:06:40 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2016-08-10 16:06:40 +0300
commit8fd4a8ab5db10757801a6aadc03f8248bcad73ed (patch)
treefa78c024f3e139752d24fd2c1ad9abb9349ce3fa /source/gameengine
parente7a32365cf9b43b97b1b1f8cd76e9834c9e4037a (diff)
parent774beb7c3cf04cc42703a4a6ebb9a4836690b060 (diff)
Merge branch 'master' into blender2.8
Conflicts: source/blender/blenkernel/intern/library.c source/blender/blenkernel/intern/particle.c
Diffstat (limited to 'source/gameengine')
-rw-r--r--source/gameengine/GamePlayer/ghost/GPG_ghost.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
index d033afacc08..edbbf93bf7a 100644
--- a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
+++ b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
@@ -61,6 +61,7 @@ extern "C"
#include "DNA_scene_types.h"
#include "DNA_userdef_types.h"
+#include "DNA_genfile.h"
#include "BLO_readfile.h"
#include "BLO_runtime.h"
@@ -492,6 +493,8 @@ int main(
// freeing up GPU_Textures works correctly.
BLI_threadapi_init();
+ DNA_sdna_current_init();
+
RNA_init();
init_nodesystem();