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authorAntony Riakiotakis <kalast@gmail.com>2015-05-26 15:56:36 +0300
committerAntony Riakiotakis <kalast@gmail.com>2015-05-26 15:56:36 +0300
commit322380999ed91179ebce511c7b14e470b48bf993 (patch)
treec13a97f18bf388f0f4a2ad3f423764742b3f5bb9 /source/gameengine
parent650fdcd74fecc14cdfdc0b2e17317f31807b6a40 (diff)
parenta23fbc71a1886e9f83fd1d6782050d5a8c356d13 (diff)
Merge branch 'master' into gooseberry
Conflicts: source/blender/editors/object/object_ops.c
Diffstat (limited to 'source/gameengine')
-rw-r--r--source/gameengine/Converter/BL_BlenderDataConversion.cpp4
-rw-r--r--source/gameengine/GamePlayer/ghost/GPG_ghost.cpp4
-rw-r--r--source/gameengine/Ketsji/KX_BlenderMaterial.cpp93
3 files changed, 42 insertions, 59 deletions
diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.cpp b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
index 2f62ffdd698..3fc0215fe18 100644
--- a/source/gameengine/Converter/BL_BlenderDataConversion.cpp
+++ b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
@@ -1065,8 +1065,8 @@ RAS_MeshObject* BL_ConvertMesh(Mesh* mesh, Object* blenderobj, KX_Scene* scene,
else
ma = mesh->mat ? mesh->mat[mface->mat_nr]:NULL;
- /* ckeck for texface since texface _only_ is used as a fallback */
- if (ma == NULL && tface == NULL) {
+ // Check for blender material
+ if (ma == NULL) {
ma= &defmaterial;
}
diff --git a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
index 67ea65a5e81..6d97447dff0 100644
--- a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
+++ b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
@@ -74,6 +74,7 @@ extern "C"
#include "BKE_report.h"
#include "BKE_library.h"
#include "BKE_modifier.h"
+#include "BKE_material.h"
#include "BKE_text.h"
#include "BKE_sound.h"
@@ -522,6 +523,9 @@ int main(int argc, char** argv)
BKE_sound_init_once();
+ // Initialize a default material for meshes without materials.
+ init_def_material();
+
BKE_library_callback_free_window_manager_set(wm_free);
/* if running blenderplayer the last argument can't be parsed since it has to be the filename. else it is bundled */
diff --git a/source/gameengine/Ketsji/KX_BlenderMaterial.cpp b/source/gameengine/Ketsji/KX_BlenderMaterial.cpp
index 8e534ee1821..7ec2673bf1f 100644
--- a/source/gameengine/Ketsji/KX_BlenderMaterial.cpp
+++ b/source/gameengine/Ketsji/KX_BlenderMaterial.cpp
@@ -96,20 +96,18 @@ void KX_BlenderMaterial::Initialize(
);
Material *ma = data->material;
- if (ma) {
- // Save material data to restore on exit
- mSavedData.r = ma->r;
- mSavedData.g = ma->g;
- mSavedData.b = ma->b;
- mSavedData.a = ma->alpha;
- mSavedData.specr = ma->specr;
- mSavedData.specg = ma->specg;
- mSavedData.specb = ma->specb;
- mSavedData.spec = ma->spec;
- mSavedData.ref = ma->ref;
- mSavedData.hardness = ma->har;
- mSavedData.emit = ma->emit;
- }
+ // Save material data to restore on exit
+ mSavedData.r = ma->r;
+ mSavedData.g = ma->g;
+ mSavedData.b = ma->b;
+ mSavedData.a = ma->alpha;
+ mSavedData.specr = ma->specr;
+ mSavedData.specg = ma->specg;
+ mSavedData.specb = ma->specb;
+ mSavedData.spec = ma->spec;
+ mSavedData.ref = ma->ref;
+ mSavedData.hardness = ma->har;
+ mSavedData.emit = ma->emit;
mMaterial = data;
mShader = 0;
@@ -142,21 +140,18 @@ void KX_BlenderMaterial::Initialize(
KX_BlenderMaterial::~KX_BlenderMaterial()
{
Material *ma = mMaterial->material;
-
- if (ma) {
- // Restore Blender material data
- ma->r = mSavedData.r;
- ma->g = mSavedData.g;
- ma->b = mSavedData.b;
- ma->alpha = mSavedData.a;
- ma->specr = mSavedData.specr;
- ma->specg = mSavedData.specg;
- ma->specb = mSavedData.specb;
- ma->spec = mSavedData.spec;
- ma->ref = mSavedData.ref;
- ma->har = mSavedData.hardness;
- ma->emit = mSavedData.emit;
- }
+ // Restore Blender material data
+ ma->r = mSavedData.r;
+ ma->g = mSavedData.g;
+ ma->b = mSavedData.b;
+ ma->alpha = mSavedData.a;
+ ma->specr = mSavedData.specr;
+ ma->specg = mSavedData.specg;
+ ma->specb = mSavedData.specb;
+ ma->spec = mSavedData.spec;
+ ma->ref = mSavedData.ref;
+ ma->har = mSavedData.hardness;
+ ma->emit = mSavedData.emit;
// cleanup work
if (mConstructed)
@@ -828,34 +823,18 @@ void KX_BlenderMaterial::UpdateIPO(
{
// only works one deep now
- // Multitexture Input
- mMaterial->speccolor[0] = (float)(specrgb)[0];
- mMaterial->speccolor[1] = (float)(specrgb)[1];
- mMaterial->speccolor[2] = (float)(specrgb)[2];
- mMaterial->matcolor[0] = (float)(rgba[0]);
- mMaterial->matcolor[1] = (float)(rgba[1]);
- mMaterial->matcolor[2] = (float)(rgba[2]);
- mMaterial->alpha = (float)(rgba[3]);
- mMaterial->hard = (float)(hard);
- mMaterial->emit = (float)(emit);
- mMaterial->spec_f = (float)(spec);
- mMaterial->ref = (float)(ref);
-
- Material *ma = mMaterial->material;
- if (ma) {
- // GLSL Input
- ma->specr = (float)(specrgb)[0];
- ma->specg = (float)(specrgb)[1];
- ma->specb = (float)(specrgb)[2];
- ma->r = (float)(rgba[0]);
- ma->g = (float)(rgba[1]);
- ma->b = (float)(rgba[2]);
- ma->alpha = (float)(rgba[3]);
- ma->har = (float)(hard);
- ma->emit = (float)(emit);
- ma->spec = (float)(spec);
- ma->ref = (float)(ref);
- }
+ // GLSL Multitexture Input
+ mMaterial->material->specr = mMaterial->speccolor[0] = (float)(specrgb)[0];
+ mMaterial->material->specg = mMaterial->speccolor[1] = (float)(specrgb)[1];
+ mMaterial->material->specb = mMaterial->speccolor[2] = (float)(specrgb)[2];
+ mMaterial->material->r = mMaterial->matcolor[0] = (float)(rgba[0]);
+ mMaterial->material->g = mMaterial->matcolor[1] = (float)(rgba[1]);
+ mMaterial->material->b = mMaterial->matcolor[2] = (float)(rgba[2]);
+ mMaterial->material->alpha = mMaterial->alpha = (float)(rgba[3]);
+ mMaterial->material->har = mMaterial->hard = (float)(hard);
+ mMaterial->material->emit = mMaterial->emit = (float)(emit);
+ mMaterial->material->spec = mMaterial->spec_f = (float)(spec);
+ mMaterial->material->ref = mMaterial->ref = (float)(ref);
}
void KX_BlenderMaterial::Replace_IScene(SCA_IScene *val)