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author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2012-11-28 02:51:28 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2012-11-28 02:51:28 +0400 |
commit | 134bbf37913360c3c87649e871145a0984eaf166 (patch) | |
tree | 149b318f02b77e982c0635c75e7f142a9bbd622d /source/gameengine | |
parent | f4c93ae9355be8f5e1b2dbdc5fda0f3bce71d67d (diff) |
GPU: remove GPU Mipmap Generation option and just always enable it, it's an old
OpenGL 1.4 feature that is stable, there's no reason not to use it. Also fixed
GPU mipmap generation not working in the game player.
Diffstat (limited to 'source/gameengine')
-rw-r--r-- | source/gameengine/GamePlayer/ghost/GPG_ghost.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp index 4451c78b99c..475e139bfcc 100644 --- a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp +++ b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp @@ -756,6 +756,7 @@ int main(int argc, char** argv) } GPU_set_anisotropic(U.anisotropic_filter); + GPU_set_gpu_mipmapping(); // Create the system if (GHOST_ISystem::createSystem() == GHOST_kSuccess) |