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authorKen Hughes <khughes@pacific.edu>2008-05-04 18:14:09 +0400
committerKen Hughes <khughes@pacific.edu>2008-05-04 18:14:09 +0400
commit7aa6833499b87d51143f7e5cbc4bd33bd300b05e (patch)
treefc67f3bfbcbdc92e84ce2b40b8e41388dacbdde1 /source/gameengine
parente6be4547878a11839a6eb6a200d565b217483975 (diff)
More compiler fixes for BLI_convertstringcode calls
Diffstat (limited to 'source/gameengine')
-rw-r--r--source/gameengine/Converter/KX_ConvertActuators.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Converter/KX_ConvertActuators.cpp b/source/gameengine/Converter/KX_ConvertActuators.cpp
index a575415ab05..6b594e2e70b 100644
--- a/source/gameengine/Converter/KX_ConvertActuators.cpp
+++ b/source/gameengine/Converter/KX_ConvertActuators.cpp
@@ -351,7 +351,7 @@ void BL_ConvertActuators(char* maggiename,
else
{
/* but we need to convert the samplename into absolute pathname first */
- BLI_convertstringcode(soundact->sound->name, maggiename, 0);
+ BLI_convertstringcode(soundact->sound->name, maggiename);
samplename = soundact->sound->name;
/* and now we can load it */