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author | Bastien Montagne <montagne29@wanadoo.fr> | 2017-07-21 11:10:36 +0300 |
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committer | Bastien Montagne <montagne29@wanadoo.fr> | 2017-07-21 11:12:35 +0300 |
commit | dc6fcb8ecff41e61fbf31462b068b2ec790760d4 (patch) | |
tree | 9f78d558386997903d6fc3fdbba5308afdf85534 /source/gameengine | |
parent | db8bc1d9829af7aeaf2ce1118f70d6d03fe4e81d (diff) |
UI/floats: Reduce our UI_PRECISION_FLOAT_MAX by one to avoid most rounding issues.
The way we use it, UI_PRECISION_FLOAT_MAX is actually + 1 to get total
number of digits, and float only has 7 meaningful digits, so that define
shall be at 6.
Diffstat (limited to 'source/gameengine')
0 files changed, 0 insertions, 0 deletions