diff options
author | Mitchell Stokes <mogurijin@gmail.com> | 2014-05-02 02:24:50 +0400 |
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committer | Mitchell Stokes <mogurijin@gmail.com> | 2014-05-02 02:26:05 +0400 |
commit | 9f16428cb5f047bf46bc338746a0fa84add6e720 (patch) | |
tree | 35e10d1b1b382383b9668654807f906a98a39dbd /source/gameengine | |
parent | 4e7780a34a91287743d70bc57644649a686a5a26 (diff) |
BGE cleanup: Moving the PHY_* includes in BL_BlenderDataConversion.cpp
These includes are now with the rest of the includes instead of in the
middle of the file. This should also help building on OS X.
Diffstat (limited to 'source/gameengine')
-rw-r--r-- | source/gameengine/Converter/BL_BlenderDataConversion.cpp | 6 |
1 files changed, 2 insertions, 4 deletions
diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.cpp b/source/gameengine/Converter/BL_BlenderDataConversion.cpp index 2fefea7d02a..e511f01e9c6 100644 --- a/source/gameengine/Converter/BL_BlenderDataConversion.cpp +++ b/source/gameengine/Converter/BL_BlenderDataConversion.cpp @@ -62,6 +62,8 @@ // Collision & Fuzzics LTD #include "PHY_Pro.h" +#include "PHY_IPhysicsEnvironment.h" +#include "PHY_DynamicTypes.h" #include "KX_Scene.h" @@ -1762,10 +1764,6 @@ static void UNUSED_FUNCTION(RBJconstraints)(Object *ob)//not used } } -#include "PHY_IPhysicsEnvironment.h" -#include "PHY_DynamicTypes.h" - - static KX_GameObject* getGameOb(STR_String busc,CListValue* sumolist) { |