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authorMartin Poirier <theeth@yahoo.com>2008-10-04 03:36:02 +0400
committerMartin Poirier <theeth@yahoo.com>2008-10-04 03:36:02 +0400
commit1513e96857538a5a686439247c0608bd1dfce64a (patch)
tree0af1fbba8204b258ad9466278c27f439acbaa5c0 /source/gameengine
parentc35a2d6ea9dc5226911bd90848e96a59233bdaf8 (diff)
fix conflict in merged file. weird, it compiled ok wednesday.
Diffstat (limited to 'source/gameengine')
-rw-r--r--source/gameengine/Converter/BL_ShapeActionActuator.cpp96
1 files changed, 0 insertions, 96 deletions
diff --git a/source/gameengine/Converter/BL_ShapeActionActuator.cpp b/source/gameengine/Converter/BL_ShapeActionActuator.cpp
index cbaa8668b26..46f3141be29 100644
--- a/source/gameengine/Converter/BL_ShapeActionActuator.cpp
+++ b/source/gameengine/Converter/BL_ShapeActionActuator.cpp
@@ -1,98 +1,3 @@
-<<<<<<< .working
-/**
-* $Id:BL_ShapeActionActuator.cpp 15330 2008-06-23 16:37:51Z theeth $
-*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
-*/
-
-#if defined (__sgi)
-#include <math.h>
-#else
-#include <cmath>
-#endif
-
-#include "SCA_LogicManager.h"
-#include "BL_ShapeActionActuator.h"
-#include "BL_ActionActuator.h"
-#include "BL_ShapeDeformer.h"
-#include "KX_GameObject.h"
-#include "STR_HashedString.h"
-#include "DNA_action_types.h"
-#include "DNA_nla_types.h"
-#include "DNA_actuator_types.h"
-#include "BKE_action.h"
-#include "DNA_armature_types.h"
-#include "MEM_guardedalloc.h"
-#include "BLI_blenlib.h"
-#include "BLI_arithb.h"
-#include "MT_Matrix4x4.h"
-#include "BKE_utildefines.h"
-
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
-BL_ShapeActionActuator::~BL_ShapeActionActuator()
-{
-}
-
-void BL_ShapeActionActuator::ProcessReplica()
-{
- m_localtime=m_startframe;
- m_lastUpdate=-1;
-}
-
-void BL_ShapeActionActuator::SetBlendTime (float newtime)
-{
- m_blendframe = newtime;
-}
-
-CValue* BL_ShapeActionActuator::GetReplica()
-{
- BL_ShapeActionActuator* replica = new BL_ShapeActionActuator(*this);//m_float,GetName());
- replica->ProcessReplica();
-
- // this will copy properties and so on...
- CValue::AddDataToReplica(replica);
- return replica;
-}
-
-bool BL_ShapeActionActuator::ClampLocalTime()
-{
- if (m_startframe < m_endframe) {
- if (m_localtime < m_startframe)
- {
- m_localtime = m_startframe;
- return true;
- }
- else if (m_localtime > m_endframe)
- {
- m_localtime = m_endframe;
- return true;
-=======
/**
* $Id$
*
@@ -447,7 +352,6 @@ bool BL_ShapeActionActuator::Update(double curtime, bool frame)
oldprop->SetValue(newval);
} else {
propowner->SetProperty(m_framepropname, newval);
->>>>>>> .merge-right.r16886
}
newval->Release();
}