diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2008-09-14 07:51:51 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2008-09-14 07:51:51 +0400 |
commit | d111983064296dc9dd2c1b3f1735efd38f95c9d1 (patch) | |
tree | 868178b412024c70aa1a34ea3377a6dc493dad8b /source/gameengine | |
parent | c4cde9a02724abdf1488634fc39d2d822907278e (diff) |
Fix for bug #5758 and #17585: armatures with IK constraint did not
work in the game player, now the IK lib is linked into the player.
Makefiles/Scons/CMake buildsystems have been updated.
Fix materials nodes to work in the game player.
Diffstat (limited to 'source/gameengine')
-rw-r--r-- | source/gameengine/GamePlayer/ghost/GPG_ghost.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp index b0950fece5f..a50577e2266 100644 --- a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp +++ b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp @@ -54,6 +54,7 @@ extern "C" #endif // __cplusplus #include "BKE_global.h" #include "BKE_icons.h" +#include "BKE_node.h" #include "BLI_blenlib.h" #include "DNA_scene_types.h" #include "BLO_readfile.h" @@ -376,6 +377,8 @@ int main(int argc, char** argv) ::DisposeNibReference(nibRef); */ #endif // __APPLE__ + + init_nodesystem(); GEN_init_messaging_system(); @@ -846,6 +849,8 @@ int main(int argc, char** argv) } } + free_nodesystem(); + if (pyGlobalDictString) { free(pyGlobalDictString); pyGlobalDictString = NULL; |