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author | Campbell Barton <ideasman42@gmail.com> | 2015-06-16 03:18:45 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2015-06-16 03:32:41 +0300 |
commit | fa823dc828a3135d040f95a6977cdc516cabbe8e (patch) | |
tree | 4979691f8440ff20f8c1e1bb518a036e5dfd035e /source/gameengine | |
parent | b1a92f2b3acf529cf86202a2b799fed64d89c3dd (diff) |
Cleanup: style
Diffstat (limited to 'source/gameengine')
-rw-r--r-- | source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp index 3670d79a01e..96505fa6e01 100644 --- a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp +++ b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp @@ -3072,7 +3072,7 @@ void CcdPhysicsEnvironment::ConvertObject(KX_GameObject *gameobj, RAS_MeshObject { Object* blenderobject = gameobj->GetBlenderObject(); - bool isbulletdyna = (blenderobject->gameflag & OB_DYNAMIC) != 0;; + bool isbulletdyna = (blenderobject->gameflag & OB_DYNAMIC) != 0; bool isbulletsensor = (blenderobject->gameflag & OB_SENSOR) != 0; bool isbulletchar = (blenderobject->gameflag & OB_CHARACTER) != 0; bool isbulletsoftbody = (blenderobject->gameflag & OB_SOFT_BODY) != 0; |