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author | Campbell Barton <ideasman42@gmail.com> | 2011-06-15 18:06:25 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2011-06-15 18:06:25 +0400 |
commit | 08c155845db4ba8157519f60707fcb156f27fd2b (patch) | |
tree | 4d743446b609459bf5260bf9ee826407b5207abb /source/gameengine | |
parent | 04c5f054d809a602bf5f23b95a6922d91e97f62c (diff) |
remove unused arguments
Diffstat (limited to 'source/gameengine')
-rw-r--r-- | source/gameengine/Converter/BL_ActionActuator.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Converter/BL_ActionActuator.cpp b/source/gameengine/Converter/BL_ActionActuator.cpp index c00e7ec7e29..7e353d590bb 100644 --- a/source/gameengine/Converter/BL_ActionActuator.cpp +++ b/source/gameengine/Converter/BL_ActionActuator.cpp @@ -405,7 +405,7 @@ bool BL_ActionActuator::Update(double curtime, bool frame) // 2.5x - could also do this but looks too high level, constraints use this, it works ok. // Object workob; /* evaluate using workob */ -// what_does_obaction((Scene *)obj->GetScene(), obj->GetArmatureObject(), &workob, m_pose, m_action, NULL, m_localtime); +// what_does_obaction(obj->GetArmatureObject(), &workob, m_pose, m_action, NULL, m_localtime); } // done getting the pose from the action |