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author | Joerg Mueller <nexyon@gmail.com> | 2011-06-03 03:25:38 +0400 |
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committer | Joerg Mueller <nexyon@gmail.com> | 2011-06-03 03:25:38 +0400 |
commit | 60f5b51484a2ab748fccca85b01b1a45be760912 (patch) | |
tree | e41f195d3abc678a4ed589d7b10419f24f35451f /source/gameengine | |
parent | 45093f50bc6aebc56953ebc597b3ab3fa160a221 (diff) |
Fix for [#27562] audaspace not playing files in blenderplayer
blenderplayer wasn't initialising ffmpeg
This might also fix [#27558] GE Sound works in Blender but not in runtimes
Diffstat (limited to 'source/gameengine')
-rw-r--r-- | source/gameengine/GamePlayer/ghost/GPG_ghost.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp index 7a98c7e09b0..121f38eef02 100644 --- a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp +++ b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp @@ -71,6 +71,7 @@ extern "C" #include "BLO_runtime.h" #include "IMB_imbuf.h" #include "BKE_text.h" +#include "BKE_sound.h" int GHOST_HACK_getFirstFile(char buf[]); @@ -449,6 +450,8 @@ int main(int argc, char** argv) U.audioformat = 0x24; U.audiochannels = 2; + sound_init_once(); + /* if running blenderplayer the last argument can't be parsed since it has to be the filename. */ isBlenderPlayer = !BLO_is_a_runtime(argv[0]); if (isBlenderPlayer) |