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author | Dalai Felinto <dfelinto@gmail.com> | 2011-07-25 19:37:55 +0400 |
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committer | Dalai Felinto <dfelinto@gmail.com> | 2011-07-25 19:37:55 +0400 |
commit | fee1594a650175babe009005c4d4f6ad5da20a03 (patch) | |
tree | 11aeb8c7d61ccf57f9371da994fecfcca1e158f5 /source/gameengine | |
parent | e882925b49f57a9e8fe59c37a0eb00d2498a4e87 (diff) |
BGE BugFix for: [#23874] Custom projection matrix doesn't work in custom viewport
This was never highly tested, that's why I never committed (my patch for this was from September 2010).
But once again I got a report that this bug was a deal-break and the patch seems to work for this artist.
I believe it's working, but I will keep my eyes open for this.
Diffstat (limited to 'source/gameengine')
-rw-r--r-- | source/gameengine/Ketsji/KX_KetsjiEngine.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Ketsji/KX_KetsjiEngine.cpp b/source/gameengine/Ketsji/KX_KetsjiEngine.cpp index ea0b00e52fd..0aa36b4cd5f 100644 --- a/source/gameengine/Ketsji/KX_KetsjiEngine.cpp +++ b/source/gameengine/Ketsji/KX_KetsjiEngine.cpp @@ -1220,7 +1220,7 @@ void KX_KetsjiEngine::RenderFrame(KX_Scene* scene, KX_Camera* cam) projmat.setValue(m_overrideCamProjMat.getPointer()); cam->SetProjectionMatrix(projmat); } - } else if (cam->hasValidProjectionMatrix() && !cam->GetViewport() ) + } else if (cam->hasValidProjectionMatrix()) { m_rasterizer->SetProjectionMatrix(cam->GetProjectionMatrix()); } else |