diff options
author | Mitchell Stokes <mogurijin@gmail.com> | 2012-07-10 23:23:57 +0400 |
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committer | Mitchell Stokes <mogurijin@gmail.com> | 2012-07-10 23:23:57 +0400 |
commit | 831ae18622971c9d3be878d0e44db77217e605ad (patch) | |
tree | 4c1564402c284accd85c0aab2e87d76b62386d47 /source/gameengine | |
parent | f279576f1afc7a7ac67dc10a2a62932eda4989f7 (diff) |
Scaling non-power-of-two (NPOT) textures to powers of two is really time consuming and not necessary on graphics cards that can support NPOT textures. So, if the graphics card has NPOT texture support, don't bother scaling. If this patch causes issues, it can always be reverted and applied to Swiss instead.
Diffstat (limited to 'source/gameengine')
-rw-r--r-- | source/gameengine/Ketsji/BL_Texture.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Ketsji/BL_Texture.cpp b/source/gameengine/Ketsji/BL_Texture.cpp index 19247664dfa..f2d67e9131d 100644 --- a/source/gameengine/Ketsji/BL_Texture.cpp +++ b/source/gameengine/Ketsji/BL_Texture.cpp @@ -169,7 +169,7 @@ bool BL_Texture::InitFromImage(int unit, Image *img, bool mipmap) void BL_Texture::InitGLTex(unsigned int *pix,int x,int y,bool mipmap) { - if (!is_power_of_2_i(x) || !is_power_of_2_i(y) ) { + if (!GLEW_ARB_texture_non_power_of_two && (!is_power_of_2_i(x) || !is_power_of_2_i(y)) ) { InitNonPow2Tex(pix, x,y,mipmap); return; } |