diff options
author | Bastien Montagne <montagne29@wanadoo.fr> | 2015-01-09 16:59:39 +0300 |
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committer | Bastien Montagne <montagne29@wanadoo.fr> | 2015-01-09 17:29:47 +0300 |
commit | 1187b98d4849572932b159462d1da610c89cd77c (patch) | |
tree | a2cc8e54085c8063de77ec0e8660c6a258c634f4 /source/gameengine | |
parent | ac619aaf38c3058e1b8cd0e665f011a0e1f692c3 (diff) |
Fix T43174: "Record animation" does not update fcurve handles
`INSERT_FAST` implies you call `calchandles_fcurve()` at the end...
For now, since we do not store edited FCurves nor can we get them easily
(requires RNA...), just update handles of all fcurves, it's much more
performant than removing usage of `INSERT_FAST` anyway.
Diffstat (limited to 'source/gameengine')
-rw-r--r-- | source/gameengine/Converter/KX_BlenderSceneConverter.cpp | 23 |
1 files changed, 19 insertions, 4 deletions
diff --git a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp index a20ebb3a081..eb4b9a8124a 100644 --- a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp +++ b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp @@ -69,6 +69,7 @@ #include "DNA_scene_types.h" #include "DNA_world_types.h" #include "BKE_main.h" +#include "BKE_fcurve.h" #include "BLI_math.h" @@ -87,6 +88,7 @@ extern "C" #include "BKE_mesh.h" // BKE_mesh_copy #include "DNA_space_types.h" #include "DNA_anim_types.h" +#include "DNA_action_types.h" #include "RNA_define.h" #include "../../blender/editors/include/ED_keyframing.h" } @@ -843,13 +845,26 @@ void KX_BlenderSceneConverter::TestHandlesPhysicsObjectToAnimationIpo() { KX_GameObject* gameObj = (KX_GameObject*)parentList->GetValue(g); if (gameObj->IsRecordAnimation()) { -#if 0 Object* blenderObject = gameObj->GetBlenderObject(); - if (blenderObject && blenderObject->ipo) + if (blenderObject && blenderObject->adt) { + bAction *act = verify_adt_action(&blenderObject->id, false); + FCurve *fcu; + + if (!act) { + continue; + } + + /* for now, not much choice but to run this on all curves... */ + for (fcu = (FCurve *)act->curves.first; fcu; fcu = fcu->next) { + /* Note: calling `sort_time_fcurve()` here is not needed, since + * all keys have been added in 'right' order. */ + calchandles_fcurve(fcu); + } +#if 0 // XXX animato Ipo* ipo = blenderObject->ipo; - + //create the curves, if not existing //testhandles_ipocurve checks for NULL testhandles_ipocurve(findIpoCurve((IpoCurve *)ipo->curve.first,"LocX")); @@ -858,8 +873,8 @@ void KX_BlenderSceneConverter::TestHandlesPhysicsObjectToAnimationIpo() testhandles_ipocurve(findIpoCurve((IpoCurve *)ipo->curve.first,"RotX")); testhandles_ipocurve(findIpoCurve((IpoCurve *)ipo->curve.first,"RotY")); testhandles_ipocurve(findIpoCurve((IpoCurve *)ipo->curve.first,"RotZ")); - } #endif + } } } } |