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author | Bastien Montagne <montagne29@wanadoo.fr> | 2016-08-29 17:42:49 +0300 |
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committer | Bastien Montagne <montagne29@wanadoo.fr> | 2016-08-29 17:42:49 +0300 |
commit | 2090ed164f674f9b3e29975e7d902eeacae3e55f (patch) | |
tree | 43fa044685be8b90bf7034f3dfdc91e8c8cab756 /source/gameengine | |
parent | 8f215d9b527681773bb1f02b57d00afc860d8122 (diff) |
Cleanup/refactor spacefile's 'check dir' code.
Was kinda split in two different places (one allowed to modify given path to always get a valid one,
the other only checking for validity of given path), not nice - and broken in asset branch case.
So rather extended a bit FileList->checkdirf to handle both cases (modifying and non-modifying path).
Diffstat (limited to 'source/gameengine')
0 files changed, 0 insertions, 0 deletions