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authorBastien Montagne <montagne29@wanadoo.fr>2016-08-29 17:42:49 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2016-08-29 17:42:49 +0300
commit2090ed164f674f9b3e29975e7d902eeacae3e55f (patch)
tree43fa044685be8b90bf7034f3dfdc91e8c8cab756 /source/gameengine
parent8f215d9b527681773bb1f02b57d00afc860d8122 (diff)
Cleanup/refactor spacefile's 'check dir' code.
Was kinda split in two different places (one allowed to modify given path to always get a valid one, the other only checking for validity of given path), not nice - and broken in asset branch case. So rather extended a bit FileList->checkdirf to handle both cases (modifying and non-modifying path).
Diffstat (limited to 'source/gameengine')
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