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authorCampbell Barton <ideasman42@gmail.com>2018-09-05 07:56:29 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-09-05 07:56:29 +0300
commit44d4a61ed03ac6fc51485ea5621f45098817bcee (patch)
tree030d868d29fc85e3dc0e3040bb831f8239cbf0ea /source/gameengine
parent1be265afc00057651ee03ccd5137d4a350641787 (diff)
Cleanup: replace doxy @ with backslash
The rest of Blender uses backslashes.
Diffstat (limited to 'source/gameengine')
-rw-r--r--source/gameengine/Ketsji/KX_GameObject.h2
-rw-r--r--source/gameengine/Rasterizer/RAS_ICanvas.cpp2
-rw-r--r--source/gameengine/Rasterizer/RAS_ICanvas.h10
3 files changed, 7 insertions, 7 deletions
diff --git a/source/gameengine/Ketsji/KX_GameObject.h b/source/gameengine/Ketsji/KX_GameObject.h
index 7a8243eb43d..2a38bff533d 100644
--- a/source/gameengine/Ketsji/KX_GameObject.h
+++ b/source/gameengine/Ketsji/KX_GameObject.h
@@ -523,7 +523,7 @@ public:
m_pGraphicController = graphiccontroller;
}
/*
- * @add/remove the graphic controller to the physic system
+ * add/remove the graphic controller to the physic system
*/
void ActivateGraphicController(bool recurse);
diff --git a/source/gameengine/Rasterizer/RAS_ICanvas.cpp b/source/gameengine/Rasterizer/RAS_ICanvas.cpp
index 808d257f8f0..2e6e3809063 100644
--- a/source/gameengine/Rasterizer/RAS_ICanvas.cpp
+++ b/source/gameengine/Rasterizer/RAS_ICanvas.cpp
@@ -55,7 +55,7 @@ struct ScreenshotTaskData
* Function that actually performs the image compression and saving to disk of a screenshot.
* Run in a separate thread by RAS_ICanvas::save_screenshot().
*
- * @param taskdata Must point to a ScreenshotTaskData object. This function takes ownership
+ * \param taskdata Must point to a ScreenshotTaskData object. This function takes ownership
* of all pointers in the ScreenshotTaskData, and frees them.
*/
void save_screenshot_thread_func(TaskPool *__restrict pool, void *taskdata, int threadid);
diff --git a/source/gameengine/Rasterizer/RAS_ICanvas.h b/source/gameengine/Rasterizer/RAS_ICanvas.h
index 2c67f454df1..1e4d22243d0 100644
--- a/source/gameengine/Rasterizer/RAS_ICanvas.h
+++ b/source/gameengine/Rasterizer/RAS_ICanvas.h
@@ -269,12 +269,12 @@ protected:
* Saves screenshot data to a file. The actual compression and disk I/O is performed in
* a separate thread.
*
- * @param filename name of the file, can contain "###" for sequential numbering. A copy of the string
+ * \param filename name of the file, can contain "###" for sequential numbering. A copy of the string
* is made, so the pointer can be freed by the caller.
- * @param dumpsx width in pixels.
- * @param dumpsy height in pixels.
- * @param dumprect pixel data; ownership is passed to this function, which also frees the data.
- * @param im_format image format for the file; ownership is passed to this function, which also frees the data.
+ * \param dumpsx width in pixels.
+ * \param dumpsy height in pixels.
+ * \param dumprect pixel data; ownership is passed to this function, which also frees the data.
+ * \param im_format image format for the file; ownership is passed to this function, which also frees the data.
*/
void save_screenshot(const char *filename, int dumpsx, int dumpsy, unsigned int *dumprect,
ImageFormatData * im_format);