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author | Joshua Leung <aligorith@gmail.com> | 2011-01-27 02:33:08 +0300 |
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committer | Joshua Leung <aligorith@gmail.com> | 2011-01-27 02:33:08 +0300 |
commit | 50e09b15a99333ed657f70a8a38bf28d5849506e (patch) | |
tree | d44458b43b379ec2e32b918cfe0e29de624849c1 /source/gameengine | |
parent | eb0ddb7684782c6d72d06f5c8f88a39a1be6e693 (diff) |
Bugfix [#25707] / Todo Item: "Local Space" for Object constraining
For Constraints, there's now a working "Local" Space for Objects
without parents. This is defined as relative to the object's rotated
set of axes which results from rotation that gets set via "rotation"
transform properties.
I'm not sure whether this different behaviour between parented and
unparented objects will be too confusing (and thus require separate
settings + a round of version patching), so I'll wait until we get
proper testing from experienced riggers first.
Diffstat (limited to 'source/gameengine')
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