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authorCampbell Barton <ideasman42@gmail.com>2018-04-03 18:05:21 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-04-03 18:05:21 +0300
commitbfdb88f3f4a49249cea9ad954eb3b08ea290b81b (patch)
treeeccf98a7ea2b12b3d00a8564df398ae7ea3cffc8 /source/gameengine
parent06a62d4e06445506b69b9d83c3ab5480254d40da (diff)
Cleanup: rename list count_ex -> count_at_most
Diffstat (limited to 'source/gameengine')
-rw-r--r--source/gameengine/Converter/BL_BlenderDataConversion.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.cpp b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
index 8ba39e288ca..a12437befaa 100644
--- a/source/gameengine/Converter/BL_BlenderDataConversion.cpp
+++ b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
@@ -1540,7 +1540,7 @@ static KX_GameObject *gameobject_from_blenderobject(
gameobj->AddMesh(meshobj);
// gather levels of detail
- if (BLI_listbase_count_ex(&ob->lodlevels, 2) > 1) {
+ if (BLI_listbase_count_at_most(&ob->lodlevels, 2) > 1) {
LodLevel *lod = ((LodLevel*)ob->lodlevels.first)->next;
Mesh* lodmesh = mesh;
Object* lodmatob = ob;