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authorMitchell Stokes <mogurijin@gmail.com>2012-07-28 01:54:07 +0400
committerMitchell Stokes <mogurijin@gmail.com>2012-07-28 01:54:07 +0400
commitf02254f02649448d69a03523d0bfd03330734ddf (patch)
tree1706944ce343c5ef873c04e01e9ba89a804b1e0d /source/gameengine
parentb1a1f7e0e72967343a156e5ca6f3c594fea8365e (diff)
Getting rid of some GLEW warnings when compiling ge_videotex in SCons.
Diffstat (limited to 'source/gameengine')
-rw-r--r--source/gameengine/VideoTexture/SConscript2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/VideoTexture/SConscript b/source/gameengine/VideoTexture/SConscript
index 1e3f232a919..e66284948ed 100644
--- a/source/gameengine/VideoTexture/SConscript
+++ b/source/gameengine/VideoTexture/SConscript
@@ -15,7 +15,7 @@ incs += ' #source/blender/gpu #intern/string #intern/moto/include'
incs += ' #intern/guardedalloc #intern/container #extern/glew/include'
incs += ' #intern/ffmpeg'
-defs = []
+defs = ['GLEW_STATIC']
if env['OURPLATFORM'] in ('win32-vc', 'win64-vc','win32-mingw', 'win64-mingw'):
if env['BF_DEBUG']:
defs.append('_DEBUG')