Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorMitchell Stokes <mogurijin@gmail.com>2012-09-04 06:33:37 +0400
committerMitchell Stokes <mogurijin@gmail.com>2012-09-04 06:33:37 +0400
commite5a1b1b526790b41369924a8ea550bf03f749b8a (patch)
treec91050573a953bd4ce43ae0d666990ee4e51c363 /source/gameengine
parenta71b1601842054eb0e663ea49a589cb6074f7d80 (diff)
Fix for [#32469] "standalone blenderplayer no longer starts in lastest build" reported by narutocanada. It looks like the Hive commit (r50310) didn't take changes from r49998 into account, so it was still relying on Ghost events to push the engine along instead of calling app->EngineNextFrame().
Diffstat (limited to 'source/gameengine')
-rw-r--r--source/gameengine/GamePlayer/ghost/GPG_ghost.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
index 46272935693..6e1e8f5a8ec 100644
--- a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
+++ b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
@@ -337,6 +337,7 @@ bool GPG_NextFrame(GHOST_ISystem* system, GPG_Application *app, int &exitcode, S
bool run = true;
system->processEvents(false);
system->dispatchEvents();
+ app->EngineNextFrame();
if ((exitcode = app->getExitRequested()))
{
run = false;