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authorAntony Riakiotakis <kalast@gmail.com>2015-03-30 14:06:54 +0300
committerAntony Riakiotakis <kalast@gmail.com>2015-03-30 14:06:54 +0300
commit98cbde91d2b6dba76875a078f705c77733cbb1e2 (patch)
tree829f2fd9604f499b6942d975a130164eb3022682 /source/gameengine
parentbfe63bbfc470bd2deba0c3fdd793b3f59b682979 (diff)
Fix compilation of game engine in ubuntu
Diffstat (limited to 'source/gameengine')
-rw-r--r--source/gameengine/Converter/BL_ArmatureObject.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Converter/BL_ArmatureObject.cpp b/source/gameengine/Converter/BL_ArmatureObject.cpp
index bc2fc0179fd..795a7a9ae87 100644
--- a/source/gameengine/Converter/BL_ArmatureObject.cpp
+++ b/source/gameengine/Converter/BL_ArmatureObject.cpp
@@ -268,7 +268,7 @@ void BL_ArmatureObject::LoadConstraints(KX_BlenderSceneConverter* converter)
// get the persistent pose structure
bPoseChannel* pchan;
bConstraint* pcon;
- bConstraintTypeInfo* cti;
+ const bConstraintTypeInfo* cti;
Object* blendtarget;
KX_GameObject* gametarget;
KX_GameObject* gamesubtarget;