diff options
author | Ton Roosendaal <ton@blender.org> | 2007-05-20 19:55:49 +0400 |
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committer | Ton Roosendaal <ton@blender.org> | 2007-05-20 19:55:49 +0400 |
commit | fbbc038cb6be64ae92fa0edd9eccf8e109a318c4 (patch) | |
tree | 552c3c46bea5583158d9605c03f37a2532350b9b /source/gameengine | |
parent | 8fac5a9aa17baf2d1429242718ec5b6670e920f8 (diff) |
Fix provided by Mal:
- 3D Window, textured drawmode shows lighted again for non-textured faces
- Engine: faces show lighted again when 3d windows was Solid draw mode
Example:
http://www.candointeractive.com/blender/BlenderViewport.jpg
Diffstat (limited to 'source/gameengine')
-rw-r--r-- | source/gameengine/Rasterizer/RAS_MaterialBucket.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp b/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp index ef89477c345..689772f51c4 100644 --- a/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp +++ b/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp @@ -181,7 +181,7 @@ bool RAS_MaterialBucket::ActivateMaterial(const MT_Transform& cameratrans, RAS_I else dolights = (m_material->GetDrawingMode()&16)!=0; - if ((rasty->GetDrawingMode() <= RAS_IRasterizer::KX_SOLID) || !dolights) + if ((rasty->GetDrawingMode() < RAS_IRasterizer::KX_SOLID) || !dolights) { rendertools->ProcessLighting(-1); } |