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author | Campbell Barton <ideasman42@gmail.com> | 2013-03-10 09:46:24 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2013-03-10 09:46:24 +0400 |
commit | 7d585ed47527d4f8ea3f2d0362f23564f812aa25 (patch) | |
tree | 43783272b27989d0f971c879207e2d3da3daae87 /source/gameengine | |
parent | 74857241607cd828acbb7b8b4e2f425beea802c8 (diff) |
patch [#34103] check_for_dupid.patch
from Lawrence D'Oliveiro (ldo)
- more comments
- more uses of bool type
- define symbol for length of in_use array in check_for_dupid
Diffstat (limited to 'source/gameengine')
-rw-r--r-- | source/gameengine/GameLogic/SCA_IActuator.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/GameLogic/SCA_IActuator.h b/source/gameengine/GameLogic/SCA_IActuator.h index 090df1e75e2..aed49bc1822 100644 --- a/source/gameengine/GameLogic/SCA_IActuator.h +++ b/source/gameengine/GameLogic/SCA_IActuator.h @@ -131,7 +131,7 @@ public: virtual void ProcessReplica(); /** - * Return true iff all the current events + * Return true if all the current events * are negative. The definition of negative event is * not immediately clear. But usually refers to key-up events * or events where no action is required. |