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authorCampbell Barton <ideasman42@gmail.com>2010-04-18 14:28:37 +0400
committerCampbell Barton <ideasman42@gmail.com>2010-04-18 14:28:37 +0400
commit8f1500da005e4f84fd593492822c6d99e768c354 (patch)
tree942f6960b50fb03430f4dcd934837213d7d76695 /source/gameengine
parent45441c07d4609493aecf265b64ad0c108722e9db (diff)
remove config.h references, was added for automake build system rev around 124-126 but isnt used by any build systems now.
Diffstat (limited to 'source/gameengine')
-rw-r--r--source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp4
-rw-r--r--source/gameengine/BlenderRoutines/KX_BlenderCanvas.cpp4
-rw-r--r--source/gameengine/BlenderRoutines/KX_BlenderGL.cpp4
-rw-r--r--source/gameengine/BlenderRoutines/KX_BlenderInputDevice.cpp4
-rw-r--r--source/gameengine/BlenderRoutines/KX_BlenderKeyboardDevice.cpp4
-rw-r--r--source/gameengine/BlenderRoutines/KX_BlenderMouseDevice.cpp4
-rw-r--r--source/gameengine/BlenderRoutines/KX_BlenderSystem.cpp4
-rw-r--r--source/gameengine/Converter/BL_ActionActuator.cpp4
-rw-r--r--source/gameengine/Converter/BL_ArmatureChannel.cpp4
-rw-r--r--source/gameengine/Converter/BL_ArmatureConstraint.cpp4
-rw-r--r--source/gameengine/Converter/BL_ArmatureObject.cpp4
-rw-r--r--source/gameengine/Converter/BL_BlenderDataConversion.cpp4
-rw-r--r--source/gameengine/Converter/BL_DeformableGameObject.cpp4
-rw-r--r--source/gameengine/Converter/BL_MeshDeformer.cpp4
-rw-r--r--source/gameengine/Converter/BL_ShapeActionActuator.cpp4
-rw-r--r--source/gameengine/Converter/BlenderWorldInfo.cpp4
-rw-r--r--source/gameengine/Converter/KX_ConvertControllers.cpp4
-rw-r--r--source/gameengine/Converter/KX_ConvertProperties.cpp4
-rw-r--r--source/gameengine/Converter/KX_ConvertSensors.cpp4
-rw-r--r--source/gameengine/Converter/KX_IpoConvert.cpp4
-rw-r--r--source/gameengine/Expressions/BoolValue.cpp4
-rw-r--r--source/gameengine/Expressions/ConstExpr.cpp4
-rw-r--r--source/gameengine/Expressions/EXP_C-Api.cpp4
-rw-r--r--source/gameengine/Expressions/EmptyValue.cpp4
-rw-r--r--source/gameengine/Expressions/ErrorValue.cpp4
-rw-r--r--source/gameengine/Expressions/Expression.cpp4
-rw-r--r--source/gameengine/Expressions/FloatValue.cpp4
-rw-r--r--source/gameengine/Expressions/IdentifierExpr.cpp4
-rw-r--r--source/gameengine/Expressions/IfExpr.cpp4
-rw-r--r--source/gameengine/Expressions/InputParser.cpp4
-rw-r--r--source/gameengine/Expressions/IntValue.cpp4
-rw-r--r--source/gameengine/Expressions/KX_HashedPtr.cpp4
-rw-r--r--source/gameengine/Expressions/ListValue.cpp4
-rw-r--r--source/gameengine/Expressions/Operator1Expr.cpp4
-rw-r--r--source/gameengine/Expressions/Operator2Expr.cpp4
-rw-r--r--source/gameengine/Expressions/PyObjectPlus.cpp4
-rw-r--r--source/gameengine/Expressions/StringValue.cpp4
-rw-r--r--source/gameengine/Expressions/Value.cpp4
-rw-r--r--source/gameengine/Expressions/VectorValue.cpp4
-rw-r--r--source/gameengine/GameLogic/SCA_2DFilterActuator.cpp3
-rw-r--r--source/gameengine/GameLogic/SCA_ANDController.cpp4
-rw-r--r--source/gameengine/GameLogic/SCA_ActuatorEventManager.cpp4
-rw-r--r--source/gameengine/GameLogic/SCA_ActuatorSensor.cpp4
-rw-r--r--source/gameengine/GameLogic/SCA_AlwaysEventManager.cpp4
-rw-r--r--source/gameengine/GameLogic/SCA_AlwaysSensor.cpp4
-rw-r--r--source/gameengine/GameLogic/SCA_BasicEventManager.cpp4
-rw-r--r--source/gameengine/GameLogic/SCA_DelaySensor.cpp4
-rw-r--r--source/gameengine/GameLogic/SCA_EventManager.cpp4
-rw-r--r--source/gameengine/GameLogic/SCA_ExpressionController.cpp4
-rw-r--r--source/gameengine/GameLogic/SCA_IActuator.cpp4
-rw-r--r--source/gameengine/GameLogic/SCA_IController.cpp4
-rw-r--r--source/gameengine/GameLogic/SCA_ILogicBrick.cpp4
-rw-r--r--source/gameengine/GameLogic/SCA_IObject.cpp4
-rw-r--r--source/gameengine/GameLogic/SCA_IScene.cpp4
-rw-r--r--source/gameengine/GameLogic/SCA_ISensor.cpp4
-rw-r--r--source/gameengine/GameLogic/SCA_JoystickManager.cpp3
-rw-r--r--source/gameengine/GameLogic/SCA_JoystickSensor.cpp4
-rw-r--r--source/gameengine/GameLogic/SCA_KeyboardSensor.cpp4
-rw-r--r--source/gameengine/GameLogic/SCA_LogicManager.cpp4
-rw-r--r--source/gameengine/GameLogic/SCA_MouseManager.cpp4
-rw-r--r--source/gameengine/GameLogic/SCA_MouseSensor.cpp4
-rw-r--r--source/gameengine/GameLogic/SCA_NANDController.cpp4
-rw-r--r--source/gameengine/GameLogic/SCA_NORController.cpp4
-rw-r--r--source/gameengine/GameLogic/SCA_ORController.cpp4
-rw-r--r--source/gameengine/GameLogic/SCA_PropertyActuator.cpp4
-rw-r--r--source/gameengine/GameLogic/SCA_PropertyEventManager.cpp4
-rw-r--r--source/gameengine/GameLogic/SCA_PropertySensor.cpp4
-rw-r--r--source/gameengine/GameLogic/SCA_PythonController.cpp4
-rw-r--r--source/gameengine/GameLogic/SCA_PythonKeyboard.cpp4
-rw-r--r--source/gameengine/GameLogic/SCA_PythonMouse.cpp4
-rw-r--r--source/gameengine/GameLogic/SCA_RandomActuator.cpp4
-rw-r--r--source/gameengine/GameLogic/SCA_RandomEventManager.cpp4
-rw-r--r--source/gameengine/GameLogic/SCA_RandomNumberGenerator.cpp4
-rw-r--r--source/gameengine/GameLogic/SCA_RandomSensor.cpp4
-rw-r--r--source/gameengine/GameLogic/SCA_TimeEventManager.cpp4
-rw-r--r--source/gameengine/GameLogic/SCA_XNORController.cpp4
-rw-r--r--source/gameengine/GameLogic/SCA_XORController.cpp4
-rw-r--r--source/gameengine/GamePlayer/common/GPC_Canvas.cpp4
-rw-r--r--source/gameengine/GamePlayer/common/GPC_Engine.cpp4
-rw-r--r--source/gameengine/GamePlayer/common/GPC_MouseDevice.cpp4
-rw-r--r--source/gameengine/GamePlayer/common/GPC_RawImage.cpp4
-rw-r--r--source/gameengine/GamePlayer/common/GPC_RawLoadDotBlendArray.cpp4
-rw-r--r--source/gameengine/GamePlayer/common/GPC_RawLogoArrays.cpp4
-rw-r--r--source/gameengine/GamePlayer/common/GPC_System.cpp4
-rw-r--r--source/gameengine/GamePlayer/common/bmfont.cpp4
-rw-r--r--source/gameengine/GamePlayer/common/unix/GPU_Canvas.cpp4
-rw-r--r--source/gameengine/GamePlayer/common/unix/GPU_Engine.cpp4
-rw-r--r--source/gameengine/GamePlayer/common/unix/GPU_System.cpp4
-rw-r--r--source/gameengine/GamePlayer/common/windows/GPW_Canvas.cpp4
-rw-r--r--source/gameengine/GamePlayer/common/windows/GPW_Engine.cpp4
-rw-r--r--source/gameengine/GamePlayer/common/windows/GPW_KeyboardDevice.cpp4
-rw-r--r--source/gameengine/GamePlayer/common/windows/GPW_System.cpp4
-rw-r--r--source/gameengine/GamePlayer/ghost/GPG_Application.cpp4
-rw-r--r--source/gameengine/GamePlayer/ghost/GPG_Canvas.cpp4
-rw-r--r--source/gameengine/GamePlayer/ghost/GPG_KeyboardDevice.cpp4
-rw-r--r--source/gameengine/GamePlayer/ghost/GPG_System.cpp4
-rw-r--r--source/gameengine/Ketsji/KXNetwork/KX_NetworkEventManager.cpp4
-rw-r--r--source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageActuator.cpp4
-rw-r--r--source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.cpp4
-rw-r--r--source/gameengine/Ketsji/KXNetwork/KX_NetworkObjectActuator.cpp4
-rw-r--r--source/gameengine/Ketsji/KXNetwork/KX_NetworkObjectSensor.cpp4
-rw-r--r--source/gameengine/Ketsji/KX_ArmatureSensor.cpp4
-rw-r--r--source/gameengine/Ketsji/KX_BlenderMaterial.cpp4
-rw-r--r--source/gameengine/Ketsji/KX_Camera.cpp4
-rw-r--r--source/gameengine/Ketsji/KX_CameraActuator.cpp4
-rw-r--r--source/gameengine/Ketsji/KX_CameraIpoSGController.cpp4
-rw-r--r--source/gameengine/Ketsji/KX_ConstraintActuator.cpp4
-rw-r--r--source/gameengine/Ketsji/KX_ConstraintWrapper.cpp4
-rw-r--r--source/gameengine/Ketsji/KX_EmptyObject.cpp4
-rw-r--r--source/gameengine/Ketsji/KX_GameActuator.cpp4
-rw-r--r--source/gameengine/Ketsji/KX_GameObject.cpp4
-rw-r--r--source/gameengine/Ketsji/KX_IPO_SGController.cpp4
-rw-r--r--source/gameengine/Ketsji/KX_IPhysicsController.cpp4
-rw-r--r--source/gameengine/Ketsji/KX_IpoActuator.cpp4
-rw-r--r--source/gameengine/Ketsji/KX_Light.cpp4
-rw-r--r--source/gameengine/Ketsji/KX_LightIpoSGController.cpp4
-rw-r--r--source/gameengine/Ketsji/KX_MaterialIpoController.cpp4
-rw-r--r--source/gameengine/Ketsji/KX_MeshProxy.cpp4
-rw-r--r--source/gameengine/Ketsji/KX_MotionState.cpp4
-rw-r--r--source/gameengine/Ketsji/KX_NearSensor.cpp3
-rw-r--r--source/gameengine/Ketsji/KX_ObColorIpoSGController.cpp4
-rw-r--r--source/gameengine/Ketsji/KX_ObjectActuator.cpp4
-rw-r--r--source/gameengine/Ketsji/KX_OrientationInterpolator.cpp4
-rw-r--r--source/gameengine/Ketsji/KX_ParentActuator.cpp4
-rw-r--r--source/gameengine/Ketsji/KX_PhysicsObjectWrapper.cpp4
-rw-r--r--source/gameengine/Ketsji/KX_PolyProxy.cpp4
-rw-r--r--source/gameengine/Ketsji/KX_PolygonMaterial.cpp4
-rw-r--r--source/gameengine/Ketsji/KX_PositionInterpolator.cpp4
-rw-r--r--source/gameengine/Ketsji/KX_PyConstraintBinding.cpp4
-rw-r--r--source/gameengine/Ketsji/KX_PyMath.cpp4
-rw-r--r--source/gameengine/Ketsji/KX_RadarSensor.cpp4
-rw-r--r--source/gameengine/Ketsji/KX_RayEventManager.cpp4
-rw-r--r--source/gameengine/Ketsji/KX_RaySensor.cpp4
-rw-r--r--source/gameengine/Ketsji/KX_SCA_AddObjectActuator.cpp4
-rw-r--r--source/gameengine/Ketsji/KX_SCA_DynamicActuator.cpp4
-rw-r--r--source/gameengine/Ketsji/KX_SCA_EndObjectActuator.cpp4
-rw-r--r--source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.cpp4
-rw-r--r--source/gameengine/Ketsji/KX_SG_BoneParentNodeRelationship.cpp4
-rw-r--r--source/gameengine/Ketsji/KX_SG_NodeRelationships.cpp4
-rw-r--r--source/gameengine/Ketsji/KX_ScalarInterpolator.cpp4
-rw-r--r--source/gameengine/Ketsji/KX_ScalingInterpolator.cpp4
-rw-r--r--source/gameengine/Ketsji/KX_SceneActuator.cpp4
-rw-r--r--source/gameengine/Ketsji/KX_SoundActuator.cpp4
-rw-r--r--source/gameengine/Ketsji/KX_StateActuator.cpp4
-rw-r--r--source/gameengine/Ketsji/KX_TimeCategoryLogger.cpp4
-rw-r--r--source/gameengine/Ketsji/KX_TimeLogger.cpp4
-rw-r--r--source/gameengine/Ketsji/KX_TouchEventManager.cpp4
-rw-r--r--source/gameengine/Ketsji/KX_TouchSensor.cpp4
-rw-r--r--source/gameengine/Ketsji/KX_TrackToActuator.cpp4
-rw-r--r--source/gameengine/Ketsji/KX_VehicleWrapper.cpp4
-rw-r--r--source/gameengine/Ketsji/KX_VertexProxy.cpp4
-rw-r--r--source/gameengine/Ketsji/KX_VisibilityActuator.cpp4
-rw-r--r--source/gameengine/Ketsji/KX_WorldInfo.cpp4
-rw-r--r--source/gameengine/Ketsji/KX_WorldIpoController.cpp4
-rw-r--r--source/gameengine/Network/LoopBackNetwork/NG_LoopBackNetworkDeviceInterface.cpp4
-rw-r--r--source/gameengine/Network/NG_NetworkMessage.cpp4
-rw-r--r--source/gameengine/Network/NG_NetworkObject.cpp4
-rw-r--r--source/gameengine/Network/NG_NetworkScene.cpp4
-rw-r--r--source/gameengine/Network/TerraplayNetwork/NG_TerraplayNetworkDeviceInterface.cpp4
-rw-r--r--source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.cpp4
-rw-r--r--source/gameengine/Physics/common/PHY_IController.cpp4
-rw-r--r--source/gameengine/Physics/common/PHY_IGraphicController.cpp4
-rw-r--r--source/gameengine/Physics/common/PHY_IMotionState.cpp4
-rw-r--r--source/gameengine/Physics/common/PHY_IPhysicsController.cpp4
-rw-r--r--source/gameengine/Physics/common/PHY_IPhysicsEnvironment.cpp4
-rw-r--r--source/gameengine/Rasterizer/RAS_2DFilterManager.cpp4
-rw-r--r--source/gameengine/Rasterizer/RAS_FramingManager.cpp4
-rw-r--r--source/gameengine/Rasterizer/RAS_IPolygonMaterial.cpp4
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp4
-rw-r--r--source/gameengine/Rasterizer/RAS_texmatrix.cpp4
-rw-r--r--source/gameengine/SceneGraph/SG_Controller.cpp4
-rw-r--r--source/gameengine/SceneGraph/SG_IObject.cpp4
-rw-r--r--source/gameengine/SceneGraph/SG_Node.cpp4
-rw-r--r--source/gameengine/SceneGraph/SG_Spatial.cpp4
174 files changed, 0 insertions, 693 deletions
diff --git a/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp b/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
index 00f556b3e96..4137dc37638 100644
--- a/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
+++ b/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
@@ -28,10 +28,6 @@
* Blender's Ketsji startpoint
*/
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
#include <signal.h>
#include <stdlib.h>
#include <stdio.h>
diff --git a/source/gameengine/BlenderRoutines/KX_BlenderCanvas.cpp b/source/gameengine/BlenderRoutines/KX_BlenderCanvas.cpp
index d563a17fe06..ec6923e280e 100644
--- a/source/gameengine/BlenderRoutines/KX_BlenderCanvas.cpp
+++ b/source/gameengine/BlenderRoutines/KX_BlenderCanvas.cpp
@@ -30,10 +30,6 @@
#include "DNA_screen_types.h"
#include "stdio.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
KX_BlenderCanvas::KX_BlenderCanvas(struct wmWindow *win, RAS_Rect &rect) :
m_win(win),
diff --git a/source/gameengine/BlenderRoutines/KX_BlenderGL.cpp b/source/gameengine/BlenderRoutines/KX_BlenderGL.cpp
index 1f79c03c045..55a687c0baa 100644
--- a/source/gameengine/BlenderRoutines/KX_BlenderGL.cpp
+++ b/source/gameengine/BlenderRoutines/KX_BlenderGL.cpp
@@ -36,10 +36,6 @@ extern "C" {
}
#endif
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
/*
* This little block needed for linking to Blender...
*/
diff --git a/source/gameengine/BlenderRoutines/KX_BlenderInputDevice.cpp b/source/gameengine/BlenderRoutines/KX_BlenderInputDevice.cpp
index 760dd09077e..697687d1b95 100644
--- a/source/gameengine/BlenderRoutines/KX_BlenderInputDevice.cpp
+++ b/source/gameengine/BlenderRoutines/KX_BlenderInputDevice.cpp
@@ -28,7 +28,3 @@
*/
#include "KX_BlenderInputDevice.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
diff --git a/source/gameengine/BlenderRoutines/KX_BlenderKeyboardDevice.cpp b/source/gameengine/BlenderRoutines/KX_BlenderKeyboardDevice.cpp
index 1c5989be301..e8cb25af868 100644
--- a/source/gameengine/BlenderRoutines/KX_BlenderKeyboardDevice.cpp
+++ b/source/gameengine/BlenderRoutines/KX_BlenderKeyboardDevice.cpp
@@ -26,10 +26,6 @@
* ***** END GPL LICENSE BLOCK *****
*/
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
#ifdef WIN32
// annoying warnings about truncated STL debug info
#pragma warning (disable :4786)
diff --git a/source/gameengine/BlenderRoutines/KX_BlenderMouseDevice.cpp b/source/gameengine/BlenderRoutines/KX_BlenderMouseDevice.cpp
index 7952c3142b4..c3e3935fca5 100644
--- a/source/gameengine/BlenderRoutines/KX_BlenderMouseDevice.cpp
+++ b/source/gameengine/BlenderRoutines/KX_BlenderMouseDevice.cpp
@@ -26,10 +26,6 @@
* ***** END GPL LICENSE BLOCK *****
*/
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
#ifdef WIN32
// annoying warnings about truncated STL debug info
#pragma warning (disable :4786)
diff --git a/source/gameengine/BlenderRoutines/KX_BlenderSystem.cpp b/source/gameengine/BlenderRoutines/KX_BlenderSystem.cpp
index 2f192666dcd..813869dd032 100644
--- a/source/gameengine/BlenderRoutines/KX_BlenderSystem.cpp
+++ b/source/gameengine/BlenderRoutines/KX_BlenderSystem.cpp
@@ -28,10 +28,6 @@
#include "KX_ISystem.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
#ifdef WIN32
#pragma warning (disable :4786)
#include <windows.h>
diff --git a/source/gameengine/Converter/BL_ActionActuator.cpp b/source/gameengine/Converter/BL_ActionActuator.cpp
index 10453fb1253..b8d4c4e0f04 100644
--- a/source/gameengine/Converter/BL_ActionActuator.cpp
+++ b/source/gameengine/Converter/BL_ActionActuator.cpp
@@ -53,10 +53,6 @@
#include "PyObjectPlus.h"
#include "KX_PyMath.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
extern "C" {
#include "BKE_animsys.h"
#include "BKE_action.h"
diff --git a/source/gameengine/Converter/BL_ArmatureChannel.cpp b/source/gameengine/Converter/BL_ArmatureChannel.cpp
index d4ecc5098d8..4bf2117c5c5 100644
--- a/source/gameengine/Converter/BL_ArmatureChannel.cpp
+++ b/source/gameengine/Converter/BL_ArmatureChannel.cpp
@@ -26,10 +26,6 @@
* ***** END GPL LICENSE BLOCK *****
*/
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
#include "DNA_armature_types.h"
#include "BL_ArmatureChannel.h"
#include "BL_ArmatureObject.h"
diff --git a/source/gameengine/Converter/BL_ArmatureConstraint.cpp b/source/gameengine/Converter/BL_ArmatureConstraint.cpp
index 7117ba61037..0b7ab043d16 100644
--- a/source/gameengine/Converter/BL_ArmatureConstraint.cpp
+++ b/source/gameengine/Converter/BL_ArmatureConstraint.cpp
@@ -26,10 +26,6 @@
* ***** END GPL LICENSE BLOCK *****
*/
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
#include "DNA_constraint_types.h"
#include "DNA_action_types.h"
#include "BL_ArmatureConstraint.h"
diff --git a/source/gameengine/Converter/BL_ArmatureObject.cpp b/source/gameengine/Converter/BL_ArmatureObject.cpp
index 18204d1deab..35ee3ac1ca3 100644
--- a/source/gameengine/Converter/BL_ArmatureObject.cpp
+++ b/source/gameengine/Converter/BL_ArmatureObject.cpp
@@ -53,10 +53,6 @@
#include "MT_Matrix4x4.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
/**
* Move here pose function for game engine so that we can mix with GE objects
* Principle is as follow:
diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.cpp b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
index d8484559d91..4a2aa3695fa 100644
--- a/source/gameengine/Converter/BL_BlenderDataConversion.cpp
+++ b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
@@ -28,10 +28,6 @@
* Convert blender data to ketsji
*/
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
#ifdef WIN32
#pragma warning (disable : 4786)
#endif
diff --git a/source/gameengine/Converter/BL_DeformableGameObject.cpp b/source/gameengine/Converter/BL_DeformableGameObject.cpp
index 879322fba07..f076d52c745 100644
--- a/source/gameengine/Converter/BL_DeformableGameObject.cpp
+++ b/source/gameengine/Converter/BL_DeformableGameObject.cpp
@@ -33,10 +33,6 @@
#include "RAS_MaterialBucket.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
BL_DeformableGameObject::~BL_DeformableGameObject()
{
if (m_pDeformer)
diff --git a/source/gameengine/Converter/BL_MeshDeformer.cpp b/source/gameengine/Converter/BL_MeshDeformer.cpp
index d8fcf8eb35d..332c6fee2cf 100644
--- a/source/gameengine/Converter/BL_MeshDeformer.cpp
+++ b/source/gameengine/Converter/BL_MeshDeformer.cpp
@@ -28,10 +28,6 @@
* Simple deformation controller that restores a mesh to its rest position
*/
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
#ifdef WIN32
// This warning tells us about truncation of __long__ stl-generated names.
// It can occasionally cause DevStudio to have internal compiler warnings.
diff --git a/source/gameengine/Converter/BL_ShapeActionActuator.cpp b/source/gameengine/Converter/BL_ShapeActionActuator.cpp
index 0b6d8363d73..08d3e54a7c5 100644
--- a/source/gameengine/Converter/BL_ShapeActionActuator.cpp
+++ b/source/gameengine/Converter/BL_ShapeActionActuator.cpp
@@ -56,10 +56,6 @@ extern "C" {
#include "BKE_animsys.h"
}
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
BL_ShapeActionActuator::~BL_ShapeActionActuator()
{
}
diff --git a/source/gameengine/Converter/BlenderWorldInfo.cpp b/source/gameengine/Converter/BlenderWorldInfo.cpp
index d2ddf108794..47653519cfd 100644
--- a/source/gameengine/Converter/BlenderWorldInfo.cpp
+++ b/source/gameengine/Converter/BlenderWorldInfo.cpp
@@ -31,10 +31,6 @@
#include "BlenderWorldInfo.h"
#include "KX_BlenderGL.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
/* This little block needed for linking to Blender... */
#ifdef WIN32
#include "BLI_winstuff.h"
diff --git a/source/gameengine/Converter/KX_ConvertControllers.cpp b/source/gameengine/Converter/KX_ConvertControllers.cpp
index c1a99423fc7..858db6d76a1 100644
--- a/source/gameengine/Converter/KX_ConvertControllers.cpp
+++ b/source/gameengine/Converter/KX_ConvertControllers.cpp
@@ -46,10 +46,6 @@
#include "KX_GameObject.h"
#include "IntValue.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
/* This little block needed for linking to Blender... */
#ifdef WIN32
#include "BLI_winstuff.h"
diff --git a/source/gameengine/Converter/KX_ConvertProperties.cpp b/source/gameengine/Converter/KX_ConvertProperties.cpp
index c5294e64d3d..44c0ad38909 100644
--- a/source/gameengine/Converter/KX_ConvertProperties.cpp
+++ b/source/gameengine/Converter/KX_ConvertProperties.cpp
@@ -28,10 +28,6 @@
#include "KX_ConvertProperties.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
#include "DNA_object_types.h"
#include "DNA_property_types.h"
diff --git a/source/gameengine/Converter/KX_ConvertSensors.cpp b/source/gameengine/Converter/KX_ConvertSensors.cpp
index 2f81e82b2c7..63f4a7bd8bc 100644
--- a/source/gameengine/Converter/KX_ConvertSensors.cpp
+++ b/source/gameengine/Converter/KX_ConvertSensors.cpp
@@ -30,10 +30,6 @@
#include <stdio.h>
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
#ifdef WIN32
#pragma warning (disable : 4786)
#endif //WIN32
diff --git a/source/gameengine/Converter/KX_IpoConvert.cpp b/source/gameengine/Converter/KX_IpoConvert.cpp
index 4adfa842fd7..c983c8a5100 100644
--- a/source/gameengine/Converter/KX_IpoConvert.cpp
+++ b/source/gameengine/Converter/KX_IpoConvert.cpp
@@ -26,10 +26,6 @@
* ***** END GPL LICENSE BLOCK *****
*/
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
#ifdef WIN32
// don't show stl-warnings
diff --git a/source/gameengine/Expressions/BoolValue.cpp b/source/gameengine/Expressions/BoolValue.cpp
index 62e43da335b..e6bb454a1b5 100644
--- a/source/gameengine/Expressions/BoolValue.cpp
+++ b/source/gameengine/Expressions/BoolValue.cpp
@@ -18,10 +18,6 @@
#include "ErrorValue.h"
#include "VoidValue.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
diff --git a/source/gameengine/Expressions/ConstExpr.cpp b/source/gameengine/Expressions/ConstExpr.cpp
index 6b64be9c9a9..e873e968c86 100644
--- a/source/gameengine/Expressions/ConstExpr.cpp
+++ b/source/gameengine/Expressions/ConstExpr.cpp
@@ -17,10 +17,6 @@
#include "ConstExpr.h"
#include "VectorValue.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
diff --git a/source/gameengine/Expressions/EXP_C-Api.cpp b/source/gameengine/Expressions/EXP_C-Api.cpp
index f944dd38447..d97e13b7784 100644
--- a/source/gameengine/Expressions/EXP_C-Api.cpp
+++ b/source/gameengine/Expressions/EXP_C-Api.cpp
@@ -33,10 +33,6 @@
#include "ErrorValue.h"
#include "InputParser.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
EXP_ValueHandle EXP_CreateInt(int innie)
{
return (EXP_ValueHandle) new CIntValue(innie);
diff --git a/source/gameengine/Expressions/EmptyValue.cpp b/source/gameengine/Expressions/EmptyValue.cpp
index 5d1273b5301..22215ba5ed1 100644
--- a/source/gameengine/Expressions/EmptyValue.cpp
+++ b/source/gameengine/Expressions/EmptyValue.cpp
@@ -21,10 +21,6 @@
#include "ListValue.h"
#include "VoidValue.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
diff --git a/source/gameengine/Expressions/ErrorValue.cpp b/source/gameengine/Expressions/ErrorValue.cpp
index a44abf8b22e..3063d02d69d 100644
--- a/source/gameengine/Expressions/ErrorValue.cpp
+++ b/source/gameengine/Expressions/ErrorValue.cpp
@@ -14,10 +14,6 @@
#include "ErrorValue.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
diff --git a/source/gameengine/Expressions/Expression.cpp b/source/gameengine/Expressions/Expression.cpp
index f16f572c322..7ef0d4cc84c 100644
--- a/source/gameengine/Expressions/Expression.cpp
+++ b/source/gameengine/Expressions/Expression.cpp
@@ -15,10 +15,6 @@
#include "Expression.h"
#include "ErrorValue.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
diff --git a/source/gameengine/Expressions/FloatValue.cpp b/source/gameengine/Expressions/FloatValue.cpp
index b1ac0e1ea9a..82c86ac68b2 100644
--- a/source/gameengine/Expressions/FloatValue.cpp
+++ b/source/gameengine/Expressions/FloatValue.cpp
@@ -19,10 +19,6 @@
#include "ErrorValue.h"
#include "VoidValue.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
diff --git a/source/gameengine/Expressions/IdentifierExpr.cpp b/source/gameengine/Expressions/IdentifierExpr.cpp
index 23211b7eed3..3cbd5b748d1 100644
--- a/source/gameengine/Expressions/IdentifierExpr.cpp
+++ b/source/gameengine/Expressions/IdentifierExpr.cpp
@@ -28,10 +28,6 @@
#include "IdentifierExpr.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
CIdentifierExpr::CIdentifierExpr(const STR_String& identifier,CValue* id_context)
:m_identifier(identifier)
{
diff --git a/source/gameengine/Expressions/IfExpr.cpp b/source/gameengine/Expressions/IfExpr.cpp
index fcb37bff52d..0aa9cfbd3c6 100644
--- a/source/gameengine/Expressions/IfExpr.cpp
+++ b/source/gameengine/Expressions/IfExpr.cpp
@@ -17,10 +17,6 @@
#include "ErrorValue.h"
#include "BoolValue.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
diff --git a/source/gameengine/Expressions/InputParser.cpp b/source/gameengine/Expressions/InputParser.cpp
index 96a52aec028..8187ff6a9e8 100644
--- a/source/gameengine/Expressions/InputParser.cpp
+++ b/source/gameengine/Expressions/InputParser.cpp
@@ -29,10 +29,6 @@
#include "Operator1Expr.h"
#include "IdentifierExpr.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
// this is disable at the moment, I expected a memleak from it, but the error-cleanup was the reason
// well, looks we don't need it anyway, until maybe the Curved Surfaces are integrated into CSG
// cool things like (IF(LOD==1,CCurvedValue,IF(LOD==2,CCurvedValue2)) etc...
diff --git a/source/gameengine/Expressions/IntValue.cpp b/source/gameengine/Expressions/IntValue.cpp
index badba8ead63..83e57200db0 100644
--- a/source/gameengine/Expressions/IntValue.cpp
+++ b/source/gameengine/Expressions/IntValue.cpp
@@ -19,10 +19,6 @@
#include "StringValue.h"
#include "VoidValue.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
diff --git a/source/gameengine/Expressions/KX_HashedPtr.cpp b/source/gameengine/Expressions/KX_HashedPtr.cpp
index dbf8058d012..1743e55c2bf 100644
--- a/source/gameengine/Expressions/KX_HashedPtr.cpp
+++ b/source/gameengine/Expressions/KX_HashedPtr.cpp
@@ -28,10 +28,6 @@
#include "KX_HashedPtr.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
unsigned int KX_Hash(void * inDWord)
{
#if defined(_WIN64)
diff --git a/source/gameengine/Expressions/ListValue.cpp b/source/gameengine/Expressions/ListValue.cpp
index 6e47ed913db..75aff67424b 100644
--- a/source/gameengine/Expressions/ListValue.cpp
+++ b/source/gameengine/Expressions/ListValue.cpp
@@ -24,10 +24,6 @@
#include "BLO_sys_types.h" /* for intptr_t support */
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
diff --git a/source/gameengine/Expressions/Operator1Expr.cpp b/source/gameengine/Expressions/Operator1Expr.cpp
index 85b3c669802..ca852020e5a 100644
--- a/source/gameengine/Expressions/Operator1Expr.cpp
+++ b/source/gameengine/Expressions/Operator1Expr.cpp
@@ -15,10 +15,6 @@
#include "Operator1Expr.h"
#include "EmptyValue.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
diff --git a/source/gameengine/Expressions/Operator2Expr.cpp b/source/gameengine/Expressions/Operator2Expr.cpp
index da0a3e9a9f9..9428559c607 100644
--- a/source/gameengine/Expressions/Operator2Expr.cpp
+++ b/source/gameengine/Expressions/Operator2Expr.cpp
@@ -20,10 +20,6 @@
#include "StringValue.h"
#include "VoidValue.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
diff --git a/source/gameengine/Expressions/PyObjectPlus.cpp b/source/gameengine/Expressions/PyObjectPlus.cpp
index 7c830a33bbb..dbfa4a36ec6 100644
--- a/source/gameengine/Expressions/PyObjectPlus.cpp
+++ b/source/gameengine/Expressions/PyObjectPlus.cpp
@@ -26,10 +26,6 @@
* ***** END GPL LICENSE BLOCK *****
*/
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
/*------------------------------
* PyObjectPlus cpp
*
diff --git a/source/gameengine/Expressions/StringValue.cpp b/source/gameengine/Expressions/StringValue.cpp
index a7033fcf11c..d0aa8d26678 100644
--- a/source/gameengine/Expressions/StringValue.cpp
+++ b/source/gameengine/Expressions/StringValue.cpp
@@ -17,10 +17,6 @@
#include "ErrorValue.h"
#include "VoidValue.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
diff --git a/source/gameengine/Expressions/Value.cpp b/source/gameengine/Expressions/Value.cpp
index 6d2dfe2a6e3..1f4f961268b 100644
--- a/source/gameengine/Expressions/Value.cpp
+++ b/source/gameengine/Expressions/Value.cpp
@@ -23,10 +23,6 @@
#include "ErrorValue.h"
#include "ListValue.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
diff --git a/source/gameengine/Expressions/VectorValue.cpp b/source/gameengine/Expressions/VectorValue.cpp
index c58c78e6ebe..59ff601746f 100644
--- a/source/gameengine/Expressions/VectorValue.cpp
+++ b/source/gameengine/Expressions/VectorValue.cpp
@@ -12,10 +12,6 @@
*
*/
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
#ifdef WIN32
#pragma warning (disable:4786)
#endif
diff --git a/source/gameengine/GameLogic/SCA_2DFilterActuator.cpp b/source/gameengine/GameLogic/SCA_2DFilterActuator.cpp
index 24f919b7364..f6d24af0e67 100644
--- a/source/gameengine/GameLogic/SCA_2DFilterActuator.cpp
+++ b/source/gameengine/GameLogic/SCA_2DFilterActuator.cpp
@@ -26,9 +26,6 @@
#include "SCA_IActuator.h"
#include "SCA_2DFilterActuator.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
#include <iostream>
SCA_2DFilterActuator::~SCA_2DFilterActuator()
diff --git a/source/gameengine/GameLogic/SCA_ANDController.cpp b/source/gameengine/GameLogic/SCA_ANDController.cpp
index 134e363708c..53c9be5215e 100644
--- a/source/gameengine/GameLogic/SCA_ANDController.cpp
+++ b/source/gameengine/GameLogic/SCA_ANDController.cpp
@@ -34,10 +34,6 @@
#include "SCA_LogicManager.h"
#include "BoolValue.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
/* ------------------------------------------------------------------------- */
/* Native functions */
/* ------------------------------------------------------------------------- */
diff --git a/source/gameengine/GameLogic/SCA_ActuatorEventManager.cpp b/source/gameengine/GameLogic/SCA_ActuatorEventManager.cpp
index 5b2bdb07892..9a6ed25a203 100644
--- a/source/gameengine/GameLogic/SCA_ActuatorEventManager.cpp
+++ b/source/gameengine/GameLogic/SCA_ActuatorEventManager.cpp
@@ -30,10 +30,6 @@
#include "SCA_ActuatorEventManager.h"
#include "SCA_ActuatorSensor.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
SCA_ActuatorEventManager::SCA_ActuatorEventManager(class SCA_LogicManager* logicmgr)
: SCA_EventManager(logicmgr, ACTUATOR_EVENTMGR)
diff --git a/source/gameengine/GameLogic/SCA_ActuatorSensor.cpp b/source/gameengine/GameLogic/SCA_ActuatorSensor.cpp
index af5c3e7d364..c77e58d2f3b 100644
--- a/source/gameengine/GameLogic/SCA_ActuatorSensor.cpp
+++ b/source/gameengine/GameLogic/SCA_ActuatorSensor.cpp
@@ -34,10 +34,6 @@
#include "SCA_EventManager.h"
#include "SCA_LogicManager.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
SCA_ActuatorSensor::SCA_ActuatorSensor(SCA_EventManager* eventmgr,
SCA_IObject* gameobj,
const STR_String& actname)
diff --git a/source/gameengine/GameLogic/SCA_AlwaysEventManager.cpp b/source/gameengine/GameLogic/SCA_AlwaysEventManager.cpp
index d1d7ac2095e..7ecd286ea43 100644
--- a/source/gameengine/GameLogic/SCA_AlwaysEventManager.cpp
+++ b/source/gameengine/GameLogic/SCA_AlwaysEventManager.cpp
@@ -35,10 +35,6 @@
#include <vector>
#include "SCA_ISensor.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
using namespace std;
SCA_AlwaysEventManager::SCA_AlwaysEventManager(class SCA_LogicManager* logicmgr)
diff --git a/source/gameengine/GameLogic/SCA_AlwaysSensor.cpp b/source/gameengine/GameLogic/SCA_AlwaysSensor.cpp
index 6198a3ba471..0f3b81a057e 100644
--- a/source/gameengine/GameLogic/SCA_AlwaysSensor.cpp
+++ b/source/gameengine/GameLogic/SCA_AlwaysSensor.cpp
@@ -29,10 +29,6 @@
* ***** END GPL LICENSE BLOCK *****
*/
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
#ifdef WIN32
// This warning tells us about truncation of __long__ stl-generated names.
// It can occasionally cause DevStudio to have internal compiler warnings.
diff --git a/source/gameengine/GameLogic/SCA_BasicEventManager.cpp b/source/gameengine/GameLogic/SCA_BasicEventManager.cpp
index f07d3309386..2fdb1a96216 100644
--- a/source/gameengine/GameLogic/SCA_BasicEventManager.cpp
+++ b/source/gameengine/GameLogic/SCA_BasicEventManager.cpp
@@ -35,10 +35,6 @@
#include <vector>
#include "SCA_ISensor.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
using namespace std;
SCA_BasicEventManager::SCA_BasicEventManager(class SCA_LogicManager* logicmgr)
diff --git a/source/gameengine/GameLogic/SCA_DelaySensor.cpp b/source/gameengine/GameLogic/SCA_DelaySensor.cpp
index 502c2cb6370..701bcb2fc2f 100644
--- a/source/gameengine/GameLogic/SCA_DelaySensor.cpp
+++ b/source/gameengine/GameLogic/SCA_DelaySensor.cpp
@@ -29,10 +29,6 @@
* ***** END GPL LICENSE BLOCK *****
*/
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
#ifdef WIN32
// This warning tells us about truncation of __long__ stl-generated names.
// It can occasionally cause DevStudio to have internal compiler warnings.
diff --git a/source/gameengine/GameLogic/SCA_EventManager.cpp b/source/gameengine/GameLogic/SCA_EventManager.cpp
index c78acd380e0..3a4a06ebfbd 100644
--- a/source/gameengine/GameLogic/SCA_EventManager.cpp
+++ b/source/gameengine/GameLogic/SCA_EventManager.cpp
@@ -30,10 +30,6 @@
#include "SCA_EventManager.h"
#include "SCA_ISensor.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
SCA_EventManager::SCA_EventManager(SCA_LogicManager* logicmgr, EVENT_MANAGER_TYPE mgrtype)
:m_logicmgr(logicmgr),
diff --git a/source/gameengine/GameLogic/SCA_ExpressionController.cpp b/source/gameengine/GameLogic/SCA_ExpressionController.cpp
index 0db36099984..b678648ca58 100644
--- a/source/gameengine/GameLogic/SCA_ExpressionController.cpp
+++ b/source/gameengine/GameLogic/SCA_ExpressionController.cpp
@@ -38,10 +38,6 @@
#include <stdio.h>
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
/* ------------------------------------------------------------------------- */
/* Native functions */
diff --git a/source/gameengine/GameLogic/SCA_IActuator.cpp b/source/gameengine/GameLogic/SCA_IActuator.cpp
index 9755d151fb3..b836227895f 100644
--- a/source/gameengine/GameLogic/SCA_IActuator.cpp
+++ b/source/gameengine/GameLogic/SCA_IActuator.cpp
@@ -29,10 +29,6 @@
#include "SCA_IActuator.h"
#include <stdio.h>
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
using namespace std;
SCA_IActuator::SCA_IActuator(SCA_IObject* gameobj, KX_ACTUATOR_TYPE type) :
diff --git a/source/gameengine/GameLogic/SCA_IController.cpp b/source/gameengine/GameLogic/SCA_IController.cpp
index c72dfcc696c..c291ff091aa 100644
--- a/source/gameengine/GameLogic/SCA_IController.cpp
+++ b/source/gameengine/GameLogic/SCA_IController.cpp
@@ -35,10 +35,6 @@
#include <stdio.h>
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
SCA_IController::SCA_IController(SCA_IObject* gameobj)
:
SCA_ILogicBrick(gameobj),
diff --git a/source/gameengine/GameLogic/SCA_ILogicBrick.cpp b/source/gameengine/GameLogic/SCA_ILogicBrick.cpp
index b82fc4e2dd7..f2e1a8dd151 100644
--- a/source/gameengine/GameLogic/SCA_ILogicBrick.cpp
+++ b/source/gameengine/GameLogic/SCA_ILogicBrick.cpp
@@ -29,10 +29,6 @@
#include "SCA_ILogicBrick.h"
#include "PyObjectPlus.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
SCA_LogicManager* SCA_ILogicBrick::m_sCurrentLogicManager = NULL;
SCA_ILogicBrick::SCA_ILogicBrick(SCA_IObject* gameobj)
diff --git a/source/gameengine/GameLogic/SCA_IObject.cpp b/source/gameengine/GameLogic/SCA_IObject.cpp
index c43e5ed0598..7c0a5b2db15 100644
--- a/source/gameengine/GameLogic/SCA_IObject.cpp
+++ b/source/gameengine/GameLogic/SCA_IObject.cpp
@@ -35,10 +35,6 @@
#include "MT_Point3.h"
#include "ListValue.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
MT_Point3 SCA_IObject::m_sDummy=MT_Point3(0,0,0);
SG_QList SCA_IObject::m_activeBookmarkedControllers;
diff --git a/source/gameengine/GameLogic/SCA_IScene.cpp b/source/gameengine/GameLogic/SCA_IScene.cpp
index b11daf6653f..75e323efe94 100644
--- a/source/gameengine/GameLogic/SCA_IScene.cpp
+++ b/source/gameengine/GameLogic/SCA_IScene.cpp
@@ -29,10 +29,6 @@
#include "SCA_IScene.h"
#include "Value.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
SCA_DebugProp::SCA_DebugProp(): m_obj(NULL)
{
}
diff --git a/source/gameengine/GameLogic/SCA_ISensor.cpp b/source/gameengine/GameLogic/SCA_ISensor.cpp
index c9c858fd868..bff02326c9c 100644
--- a/source/gameengine/GameLogic/SCA_ISensor.cpp
+++ b/source/gameengine/GameLogic/SCA_ISensor.cpp
@@ -37,10 +37,6 @@
#include <stdio.h>
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
/* Native functions */
void SCA_ISensor::ReParent(SCA_IObject* parent)
{
diff --git a/source/gameengine/GameLogic/SCA_JoystickManager.cpp b/source/gameengine/GameLogic/SCA_JoystickManager.cpp
index 94330e52da9..5a975552d3d 100644
--- a/source/gameengine/GameLogic/SCA_JoystickManager.cpp
+++ b/source/gameengine/GameLogic/SCA_JoystickManager.cpp
@@ -30,9 +30,6 @@
//#include <vector>
#include "SCA_ISensor.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
//using namespace std;
diff --git a/source/gameengine/GameLogic/SCA_JoystickSensor.cpp b/source/gameengine/GameLogic/SCA_JoystickSensor.cpp
index b79b014a161..5ab42ae7608 100644
--- a/source/gameengine/GameLogic/SCA_JoystickSensor.cpp
+++ b/source/gameengine/GameLogic/SCA_JoystickSensor.cpp
@@ -36,10 +36,6 @@
#include <iostream>
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
SCA_JoystickSensor::SCA_JoystickSensor(class SCA_JoystickManager* eventmgr,
SCA_IObject* gameobj,
diff --git a/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp b/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp
index 224a3bbaf80..c49d65226dc 100644
--- a/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp
+++ b/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp
@@ -33,10 +33,6 @@
#include "StringValue.h"
#include "SCA_IInputDevice.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
/* ------------------------------------------------------------------------- */
/* Native functions */
/* ------------------------------------------------------------------------- */
diff --git a/source/gameengine/GameLogic/SCA_LogicManager.cpp b/source/gameengine/GameLogic/SCA_LogicManager.cpp
index 9f9eb8a785f..d003c5618f1 100644
--- a/source/gameengine/GameLogic/SCA_LogicManager.cpp
+++ b/source/gameengine/GameLogic/SCA_LogicManager.cpp
@@ -36,10 +36,6 @@
#include "SCA_PythonController.h"
#include <set>
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
SCA_LogicManager::SCA_LogicManager()
{
diff --git a/source/gameengine/GameLogic/SCA_MouseManager.cpp b/source/gameengine/GameLogic/SCA_MouseManager.cpp
index 4f5d199e163..19d7422df1d 100644
--- a/source/gameengine/GameLogic/SCA_MouseManager.cpp
+++ b/source/gameengine/GameLogic/SCA_MouseManager.cpp
@@ -30,10 +30,6 @@
* ***** END GPL LICENSE BLOCK *****
*/
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
#ifdef WIN32
// This warning tells us about truncation of __long__ stl-generated names.
// It can occasionally cause DevStudio to have internal compiler warnings.
diff --git a/source/gameengine/GameLogic/SCA_MouseSensor.cpp b/source/gameengine/GameLogic/SCA_MouseSensor.cpp
index 10835f13d54..9f4b25986b0 100644
--- a/source/gameengine/GameLogic/SCA_MouseSensor.cpp
+++ b/source/gameengine/GameLogic/SCA_MouseSensor.cpp
@@ -38,10 +38,6 @@
#include "ConstExpr.h"
#include <iostream>
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
/* ------------------------------------------------------------------------- */
/* Native functions */
/* ------------------------------------------------------------------------- */
diff --git a/source/gameengine/GameLogic/SCA_NANDController.cpp b/source/gameengine/GameLogic/SCA_NANDController.cpp
index 233adcb76dd..c09a53d8ac7 100644
--- a/source/gameengine/GameLogic/SCA_NANDController.cpp
+++ b/source/gameengine/GameLogic/SCA_NANDController.cpp
@@ -34,10 +34,6 @@
#include "SCA_LogicManager.h"
#include "BoolValue.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
/* ------------------------------------------------------------------------- */
/* Native functions */
/* ------------------------------------------------------------------------- */
diff --git a/source/gameengine/GameLogic/SCA_NORController.cpp b/source/gameengine/GameLogic/SCA_NORController.cpp
index 7c0a4e89e22..8ebd79efcfa 100644
--- a/source/gameengine/GameLogic/SCA_NORController.cpp
+++ b/source/gameengine/GameLogic/SCA_NORController.cpp
@@ -34,10 +34,6 @@
#include "SCA_LogicManager.h"
#include "BoolValue.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
/* ------------------------------------------------------------------------- */
/* Native functions */
/* ------------------------------------------------------------------------- */
diff --git a/source/gameengine/GameLogic/SCA_ORController.cpp b/source/gameengine/GameLogic/SCA_ORController.cpp
index 6df566f4695..a638147e211 100644
--- a/source/gameengine/GameLogic/SCA_ORController.cpp
+++ b/source/gameengine/GameLogic/SCA_ORController.cpp
@@ -34,10 +34,6 @@
#include "SCA_LogicManager.h"
#include "BoolValue.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
/* ------------------------------------------------------------------------- */
/* Native functions */
/* ------------------------------------------------------------------------- */
diff --git a/source/gameengine/GameLogic/SCA_PropertyActuator.cpp b/source/gameengine/GameLogic/SCA_PropertyActuator.cpp
index 4ead0c54392..c1b49d32712 100644
--- a/source/gameengine/GameLogic/SCA_PropertyActuator.cpp
+++ b/source/gameengine/GameLogic/SCA_PropertyActuator.cpp
@@ -34,10 +34,6 @@
#include "Operator2Expr.h"
#include "ConstExpr.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
/* ------------------------------------------------------------------------- */
/* Native functions */
/* ------------------------------------------------------------------------- */
diff --git a/source/gameengine/GameLogic/SCA_PropertyEventManager.cpp b/source/gameengine/GameLogic/SCA_PropertyEventManager.cpp
index d78a9afbaca..f6a1b257c18 100644
--- a/source/gameengine/GameLogic/SCA_PropertyEventManager.cpp
+++ b/source/gameengine/GameLogic/SCA_PropertyEventManager.cpp
@@ -29,10 +29,6 @@
#include "SCA_ISensor.h"
#include "SCA_PropertyEventManager.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
SCA_PropertyEventManager::SCA_PropertyEventManager(class SCA_LogicManager* logicmgr)
: SCA_EventManager(logicmgr, PROPERTY_EVENTMGR)
diff --git a/source/gameengine/GameLogic/SCA_PropertySensor.cpp b/source/gameengine/GameLogic/SCA_PropertySensor.cpp
index 24dbdb94f95..be86b976a70 100644
--- a/source/gameengine/GameLogic/SCA_PropertySensor.cpp
+++ b/source/gameengine/GameLogic/SCA_PropertySensor.cpp
@@ -41,10 +41,6 @@
#include "FloatValue.h"
#include <stdio.h>
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
SCA_PropertySensor::SCA_PropertySensor(SCA_EventManager* eventmgr,
SCA_IObject* gameobj,
const STR_String& propname,
diff --git a/source/gameengine/GameLogic/SCA_PythonController.cpp b/source/gameengine/GameLogic/SCA_PythonController.cpp
index b7367221f80..45d3be01bbb 100644
--- a/source/gameengine/GameLogic/SCA_PythonController.cpp
+++ b/source/gameengine/GameLogic/SCA_PythonController.cpp
@@ -43,10 +43,6 @@
#include <algorithm>
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
// initialize static member variables
SCA_PythonController* SCA_PythonController::m_sCurrentController = NULL;
diff --git a/source/gameengine/GameLogic/SCA_PythonKeyboard.cpp b/source/gameengine/GameLogic/SCA_PythonKeyboard.cpp
index 3b4cdd701a6..7951a749254 100644
--- a/source/gameengine/GameLogic/SCA_PythonKeyboard.cpp
+++ b/source/gameengine/GameLogic/SCA_PythonKeyboard.cpp
@@ -22,10 +22,6 @@
* ***** END GPL LICENSE BLOCK *****
*/
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
#include "SCA_PythonKeyboard.h"
#include "SCA_IInputDevice.h"
diff --git a/source/gameengine/GameLogic/SCA_PythonMouse.cpp b/source/gameengine/GameLogic/SCA_PythonMouse.cpp
index 278b967355b..ccbac882c96 100644
--- a/source/gameengine/GameLogic/SCA_PythonMouse.cpp
+++ b/source/gameengine/GameLogic/SCA_PythonMouse.cpp
@@ -22,10 +22,6 @@
* ***** END GPL LICENSE BLOCK *****
*/
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
#include "SCA_PythonMouse.h"
#include "SCA_IInputDevice.h"
#include "RAS_ICanvas.h"
diff --git a/source/gameengine/GameLogic/SCA_RandomActuator.cpp b/source/gameengine/GameLogic/SCA_RandomActuator.cpp
index ee9288cc0a6..4b90ca7dadf 100644
--- a/source/gameengine/GameLogic/SCA_RandomActuator.cpp
+++ b/source/gameengine/GameLogic/SCA_RandomActuator.cpp
@@ -37,10 +37,6 @@
#include "math.h"
#include "MT_Transform.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
/* ------------------------------------------------------------------------- */
/* Native functions */
/* ------------------------------------------------------------------------- */
diff --git a/source/gameengine/GameLogic/SCA_RandomEventManager.cpp b/source/gameengine/GameLogic/SCA_RandomEventManager.cpp
index dc5aa3739ee..a0ffed57ba5 100644
--- a/source/gameengine/GameLogic/SCA_RandomEventManager.cpp
+++ b/source/gameengine/GameLogic/SCA_RandomEventManager.cpp
@@ -37,10 +37,6 @@ using namespace std;
#include <iostream>
#include <stdio.h>
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
SCA_RandomEventManager::SCA_RandomEventManager(class SCA_LogicManager* logicmgr)
: SCA_EventManager(logicmgr, RANDOM_EVENTMGR)
{
diff --git a/source/gameengine/GameLogic/SCA_RandomNumberGenerator.cpp b/source/gameengine/GameLogic/SCA_RandomNumberGenerator.cpp
index 644b0a4a9ea..f5cd4b07458 100644
--- a/source/gameengine/GameLogic/SCA_RandomNumberGenerator.cpp
+++ b/source/gameengine/GameLogic/SCA_RandomNumberGenerator.cpp
@@ -37,10 +37,6 @@
#include <limits.h>
#include "SCA_RandomNumberGenerator.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
/* Period parameters */
#define N 624
#define M 397
diff --git a/source/gameengine/GameLogic/SCA_RandomSensor.cpp b/source/gameengine/GameLogic/SCA_RandomSensor.cpp
index 6605752a209..a7d18ff40d4 100644
--- a/source/gameengine/GameLogic/SCA_RandomSensor.cpp
+++ b/source/gameengine/GameLogic/SCA_RandomSensor.cpp
@@ -36,10 +36,6 @@
#include "ConstExpr.h"
#include <iostream>
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
/* ------------------------------------------------------------------------- */
/* Native functions */
/* ------------------------------------------------------------------------- */
diff --git a/source/gameengine/GameLogic/SCA_TimeEventManager.cpp b/source/gameengine/GameLogic/SCA_TimeEventManager.cpp
index cb0d232ffa8..d794a4f1227 100644
--- a/source/gameengine/GameLogic/SCA_TimeEventManager.cpp
+++ b/source/gameengine/GameLogic/SCA_TimeEventManager.cpp
@@ -26,10 +26,6 @@
* ***** END GPL LICENSE BLOCK *****
*/
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
#ifdef WIN32
// This warning tells us about truncation of __long__ stl-generated names.
diff --git a/source/gameengine/GameLogic/SCA_XNORController.cpp b/source/gameengine/GameLogic/SCA_XNORController.cpp
index 73e45542ce4..9f54e41d110 100644
--- a/source/gameengine/GameLogic/SCA_XNORController.cpp
+++ b/source/gameengine/GameLogic/SCA_XNORController.cpp
@@ -34,10 +34,6 @@
#include "SCA_LogicManager.h"
#include "BoolValue.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
/* ------------------------------------------------------------------------- */
/* Native functions */
/* ------------------------------------------------------------------------- */
diff --git a/source/gameengine/GameLogic/SCA_XORController.cpp b/source/gameengine/GameLogic/SCA_XORController.cpp
index ea7b162e7f3..a58f30a3bed 100644
--- a/source/gameengine/GameLogic/SCA_XORController.cpp
+++ b/source/gameengine/GameLogic/SCA_XORController.cpp
@@ -34,10 +34,6 @@
#include "SCA_LogicManager.h"
#include "BoolValue.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
/* ------------------------------------------------------------------------- */
/* Native functions */
/* ------------------------------------------------------------------------- */
diff --git a/source/gameengine/GamePlayer/common/GPC_Canvas.cpp b/source/gameengine/GamePlayer/common/GPC_Canvas.cpp
index 100ab4b72b3..b90aec75959 100644
--- a/source/gameengine/GamePlayer/common/GPC_Canvas.cpp
+++ b/source/gameengine/GamePlayer/common/GPC_Canvas.cpp
@@ -27,10 +27,6 @@
* ***** END GPL LICENSE BLOCK *****
*/
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
#ifndef NOPNG
#ifdef WIN32
#include "png.h"
diff --git a/source/gameengine/GamePlayer/common/GPC_Engine.cpp b/source/gameengine/GamePlayer/common/GPC_Engine.cpp
index 3222392ed9a..54ace227821 100644
--- a/source/gameengine/GamePlayer/common/GPC_Engine.cpp
+++ b/source/gameengine/GamePlayer/common/GPC_Engine.cpp
@@ -27,10 +27,6 @@
* ***** END GPL LICENSE BLOCK *****
*/
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
#ifdef WIN32
#pragma warning (disable:4786) // suppress stl-MSVC debug info warning
#endif // WIN32
diff --git a/source/gameengine/GamePlayer/common/GPC_MouseDevice.cpp b/source/gameengine/GamePlayer/common/GPC_MouseDevice.cpp
index 08902aaa029..706c3d178cd 100644
--- a/source/gameengine/GamePlayer/common/GPC_MouseDevice.cpp
+++ b/source/gameengine/GamePlayer/common/GPC_MouseDevice.cpp
@@ -29,10 +29,6 @@
#include "GPC_MouseDevice.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
GPC_MouseDevice::GPC_MouseDevice()
{
diff --git a/source/gameengine/GamePlayer/common/GPC_RawImage.cpp b/source/gameengine/GamePlayer/common/GPC_RawImage.cpp
index d13428b799f..42f3b2dc1e1 100644
--- a/source/gameengine/GamePlayer/common/GPC_RawImage.cpp
+++ b/source/gameengine/GamePlayer/common/GPC_RawImage.cpp
@@ -33,10 +33,6 @@
#include "GPC_RawImage.h"
#include "GPC_RawLogoArrays.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
GPC_RawImage::GPC_RawImage()
: m_data(0), m_dataSize(0), m_width(0), m_height(0)
diff --git a/source/gameengine/GamePlayer/common/GPC_RawLoadDotBlendArray.cpp b/source/gameengine/GamePlayer/common/GPC_RawLoadDotBlendArray.cpp
index da25b689ad5..159a6f50776 100644
--- a/source/gameengine/GamePlayer/common/GPC_RawLoadDotBlendArray.cpp
+++ b/source/gameengine/GamePlayer/common/GPC_RawLoadDotBlendArray.cpp
@@ -30,10 +30,6 @@
#include "GPC_RawLoadDotBlendArray.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
void GetRawLoadingAnimation(unsigned char **data, int *dataSize)
{
// create an array that will automatically be deleted when)
diff --git a/source/gameengine/GamePlayer/common/GPC_RawLogoArrays.cpp b/source/gameengine/GamePlayer/common/GPC_RawLogoArrays.cpp
index f6934b1b4d2..761e53cf1d3 100644
--- a/source/gameengine/GamePlayer/common/GPC_RawLogoArrays.cpp
+++ b/source/gameengine/GamePlayer/common/GPC_RawLogoArrays.cpp
@@ -30,10 +30,6 @@
#include "GPC_RawLogoArrays.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
void GetRawBlenderLogo(unsigned char **data, int *width, int *height)
{
// create an array that will automatically be deleted when)
diff --git a/source/gameengine/GamePlayer/common/GPC_System.cpp b/source/gameengine/GamePlayer/common/GPC_System.cpp
index 77a1633ae82..36022bae9dd 100644
--- a/source/gameengine/GamePlayer/common/GPC_System.cpp
+++ b/source/gameengine/GamePlayer/common/GPC_System.cpp
@@ -32,10 +32,6 @@
#include "GPC_KeyboardDevice.h"
#include "NG_NetworkDeviceInterface.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
GPC_System::GPC_System()
// : m_ndi(0)
{
diff --git a/source/gameengine/GamePlayer/common/bmfont.cpp b/source/gameengine/GamePlayer/common/bmfont.cpp
index afe20ca5e3a..3532eb81f87 100644
--- a/source/gameengine/GamePlayer/common/bmfont.cpp
+++ b/source/gameengine/GamePlayer/common/bmfont.cpp
@@ -58,10 +58,6 @@
#include "BKE_bmfont.h"
#include "BKE_bmfont_types.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
/*MAART:
void printfGlyph(bmGlyph * glyph)
{
diff --git a/source/gameengine/GamePlayer/common/unix/GPU_Canvas.cpp b/source/gameengine/GamePlayer/common/unix/GPU_Canvas.cpp
index 130740f2aff..bb7b55fbcf1 100644
--- a/source/gameengine/GamePlayer/common/unix/GPU_Canvas.cpp
+++ b/source/gameengine/GamePlayer/common/unix/GPU_Canvas.cpp
@@ -30,10 +30,6 @@
//#include <iostream>
#include "GPU_Canvas.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
GPU_Canvas::GPU_Canvas(KXH_plugin_handle p, int width, int height)
: GPC_Canvas(width, height), m_plugin(p)
{
diff --git a/source/gameengine/GamePlayer/common/unix/GPU_Engine.cpp b/source/gameengine/GamePlayer/common/unix/GPU_Engine.cpp
index 6094b66764f..3eb7147bd98 100644
--- a/source/gameengine/GamePlayer/common/unix/GPU_Engine.cpp
+++ b/source/gameengine/GamePlayer/common/unix/GPU_Engine.cpp
@@ -49,10 +49,6 @@
#include "GPC_RenderTools.h"
#include "GPC_RawImage.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
void Redraw(GPU_Engine *engine); // -the- redraw function
// callback functions
diff --git a/source/gameengine/GamePlayer/common/unix/GPU_System.cpp b/source/gameengine/GamePlayer/common/unix/GPU_System.cpp
index 7efe05972cd..8085ecb4380 100644
--- a/source/gameengine/GamePlayer/common/unix/GPU_System.cpp
+++ b/source/gameengine/GamePlayer/common/unix/GPU_System.cpp
@@ -30,10 +30,6 @@
#include <sys/time.h>
#include "GPU_System.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
static struct timeval startTime;
static int startTimeDone = 0;
diff --git a/source/gameengine/GamePlayer/common/windows/GPW_Canvas.cpp b/source/gameengine/GamePlayer/common/windows/GPW_Canvas.cpp
index 44b53fb9dda..44437820bd2 100644
--- a/source/gameengine/GamePlayer/common/windows/GPW_Canvas.cpp
+++ b/source/gameengine/GamePlayer/common/windows/GPW_Canvas.cpp
@@ -29,10 +29,6 @@
#include "GPW_Canvas.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
GPW_Canvas::GPW_Canvas(HWND hWnd, HDC hDC, int width, int height)
: GPC_Canvas(width, height), m_hWnd(hWnd), m_hRC(0), m_hDC(hDC)
{
diff --git a/source/gameengine/GamePlayer/common/windows/GPW_Engine.cpp b/source/gameengine/GamePlayer/common/windows/GPW_Engine.cpp
index e2b2486fd43..f5e9f2e767c 100644
--- a/source/gameengine/GamePlayer/common/windows/GPW_Engine.cpp
+++ b/source/gameengine/GamePlayer/common/windows/GPW_Engine.cpp
@@ -44,10 +44,6 @@
#include "NG_NetworkScene.h"
#include "NG_LoopBackNetworkDeviceInterface.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
GPW_Engine::GPW_Engine(char *customLoadingAnimationURL,
int foregroundColor, int backgroundColor, int frameRate) :
GPC_Engine(customLoadingAnimationURL, foregroundColor, backgroundColor,
diff --git a/source/gameengine/GamePlayer/common/windows/GPW_KeyboardDevice.cpp b/source/gameengine/GamePlayer/common/windows/GPW_KeyboardDevice.cpp
index 5c5d590c2bc..465d8914ebc 100644
--- a/source/gameengine/GamePlayer/common/windows/GPW_KeyboardDevice.cpp
+++ b/source/gameengine/GamePlayer/common/windows/GPW_KeyboardDevice.cpp
@@ -29,10 +29,6 @@
#include "GPW_KeyboardDevice.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
// Key code values not found in winuser.h
#ifndef VK_MINUS
#define VK_MINUS 0xBD
diff --git a/source/gameengine/GamePlayer/common/windows/GPW_System.cpp b/source/gameengine/GamePlayer/common/windows/GPW_System.cpp
index b1dd5afaa6d..4f4a48a52f1 100644
--- a/source/gameengine/GamePlayer/common/windows/GPW_System.cpp
+++ b/source/gameengine/GamePlayer/common/windows/GPW_System.cpp
@@ -31,10 +31,6 @@
#include <windows.h>
#include "GPW_System.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
GPW_System::GPW_System(void)
{
m_freq = 0;
diff --git a/source/gameengine/GamePlayer/ghost/GPG_Application.cpp b/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
index 43b26cf9a06..18043849bf3 100644
--- a/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
+++ b/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
@@ -28,10 +28,6 @@
* GHOST Blender Player application implementation file.
*/
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
#ifdef WIN32
#pragma warning (disable:4786) // suppress stl-MSVC debug info warning
#include <windows.h>
diff --git a/source/gameengine/GamePlayer/ghost/GPG_Canvas.cpp b/source/gameengine/GamePlayer/ghost/GPG_Canvas.cpp
index 4eb9a4cfcd7..6b478c1ab4e 100644
--- a/source/gameengine/GamePlayer/ghost/GPG_Canvas.cpp
+++ b/source/gameengine/GamePlayer/ghost/GPG_Canvas.cpp
@@ -31,10 +31,6 @@
#include <assert.h>
#include "GHOST_ISystem.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
GPG_Canvas::GPG_Canvas(GHOST_IWindow* window)
: GPC_Canvas(0, 0), m_window(window)
{
diff --git a/source/gameengine/GamePlayer/ghost/GPG_KeyboardDevice.cpp b/source/gameengine/GamePlayer/ghost/GPG_KeyboardDevice.cpp
index 243322b715d..009c5327f55 100644
--- a/source/gameengine/GamePlayer/ghost/GPG_KeyboardDevice.cpp
+++ b/source/gameengine/GamePlayer/ghost/GPG_KeyboardDevice.cpp
@@ -30,10 +30,6 @@
#include "GPG_KeyboardDevice.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
GPG_KeyboardDevice::GPG_KeyboardDevice(void)
{
m_reverseKeyTranslateTable[GHOST_kKeyA ] = KX_AKEY ;
diff --git a/source/gameengine/GamePlayer/ghost/GPG_System.cpp b/source/gameengine/GamePlayer/ghost/GPG_System.cpp
index d57b90dfff1..94756ec4ed5 100644
--- a/source/gameengine/GamePlayer/ghost/GPG_System.cpp
+++ b/source/gameengine/GamePlayer/ghost/GPG_System.cpp
@@ -32,10 +32,6 @@
#include <assert.h>
#include "GHOST_ISystem.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
GPG_System::GPG_System(GHOST_ISystem* system)
: m_system(system)
{
diff --git a/source/gameengine/Ketsji/KXNetwork/KX_NetworkEventManager.cpp b/source/gameengine/Ketsji/KXNetwork/KX_NetworkEventManager.cpp
index bc4c18ff795..d922fb63b4f 100644
--- a/source/gameengine/Ketsji/KXNetwork/KX_NetworkEventManager.cpp
+++ b/source/gameengine/Ketsji/KXNetwork/KX_NetworkEventManager.cpp
@@ -39,10 +39,6 @@
#include "NG_NetworkMessage.h"
#include "NG_NetworkObject.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
KX_NetworkEventManager::KX_NetworkEventManager(class SCA_LogicManager*
logicmgr, class NG_NetworkDeviceInterface *ndi) :
SCA_EventManager(logicmgr, NETWORK_EVENTMGR), m_ndi(ndi)
diff --git a/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageActuator.cpp b/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageActuator.cpp
index a9b56836fa9..e047a9aa273 100644
--- a/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageActuator.cpp
+++ b/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageActuator.cpp
@@ -31,10 +31,6 @@
#include "NG_NetworkScene.h"
#include "KX_NetworkMessageActuator.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
KX_NetworkMessageActuator::KX_NetworkMessageActuator(
SCA_IObject* gameobj, // the actuator controlling object
NG_NetworkScene* networkscene, // needed for replication
diff --git a/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.cpp b/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.cpp
index ef9f4d33a28..56ccac9a93e 100644
--- a/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.cpp
+++ b/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.cpp
@@ -38,10 +38,6 @@
#include "ListValue.h"
#include "StringValue.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
#ifdef NAN_NET_DEBUG
#include <iostream>
#endif
diff --git a/source/gameengine/Ketsji/KXNetwork/KX_NetworkObjectActuator.cpp b/source/gameengine/Ketsji/KXNetwork/KX_NetworkObjectActuator.cpp
index 948821b157b..5350c32fff7 100644
--- a/source/gameengine/Ketsji/KXNetwork/KX_NetworkObjectActuator.cpp
+++ b/source/gameengine/Ketsji/KXNetwork/KX_NetworkObjectActuator.cpp
@@ -26,7 +26,3 @@
*
* ***** END GPL LICENSE BLOCK *****
*/
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
diff --git a/source/gameengine/Ketsji/KXNetwork/KX_NetworkObjectSensor.cpp b/source/gameengine/Ketsji/KXNetwork/KX_NetworkObjectSensor.cpp
index f3898fc7bd4..aca0805c337 100644
--- a/source/gameengine/Ketsji/KXNetwork/KX_NetworkObjectSensor.cpp
+++ b/source/gameengine/Ketsji/KXNetwork/KX_NetworkObjectSensor.cpp
@@ -27,7 +27,3 @@
* ***** END GPL LICENSE BLOCK *****
*/
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
diff --git a/source/gameengine/Ketsji/KX_ArmatureSensor.cpp b/source/gameengine/Ketsji/KX_ArmatureSensor.cpp
index 31b92232de6..a47a1972beb 100644
--- a/source/gameengine/Ketsji/KX_ArmatureSensor.cpp
+++ b/source/gameengine/Ketsji/KX_ArmatureSensor.cpp
@@ -39,10 +39,6 @@
#include "SCA_EventManager.h"
#include "SCA_LogicManager.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
KX_ArmatureSensor::KX_ArmatureSensor(class SCA_EventManager* eventmgr,
SCA_IObject* gameobj,
const char *posechannel,
diff --git a/source/gameengine/Ketsji/KX_BlenderMaterial.cpp b/source/gameengine/Ketsji/KX_BlenderMaterial.cpp
index bab7c54a310..2ef7e55429f 100644
--- a/source/gameengine/Ketsji/KX_BlenderMaterial.cpp
+++ b/source/gameengine/Ketsji/KX_BlenderMaterial.cpp
@@ -2,10 +2,6 @@
// ------------------------------------
// ...
// ------------------------------------
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
#include "GL/glew.h"
#include "KX_BlenderMaterial.h"
diff --git a/source/gameengine/Ketsji/KX_Camera.cpp b/source/gameengine/Ketsji/KX_Camera.cpp
index 42d35798095..bba3b2219ed 100644
--- a/source/gameengine/Ketsji/KX_Camera.cpp
+++ b/source/gameengine/Ketsji/KX_Camera.cpp
@@ -34,10 +34,6 @@
#include "KX_PythonInit.h"
#include "KX_Python.h"
#include "KX_PyMath.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
KX_Camera::KX_Camera(void* sgReplicationInfo,
SG_Callbacks callbacks,
const RAS_CameraData& camdata,
diff --git a/source/gameengine/Ketsji/KX_CameraActuator.cpp b/source/gameengine/Ketsji/KX_CameraActuator.cpp
index 191ffeb66bd..bc67ecbe1a5 100644
--- a/source/gameengine/Ketsji/KX_CameraActuator.cpp
+++ b/source/gameengine/Ketsji/KX_CameraActuator.cpp
@@ -38,10 +38,6 @@
#include "PyObjectPlus.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
/* ------------------------------------------------------------------------- */
/* Native functions */
diff --git a/source/gameengine/Ketsji/KX_CameraIpoSGController.cpp b/source/gameengine/Ketsji/KX_CameraIpoSGController.cpp
index 6ae9bbc0931..0bfa1133a1c 100644
--- a/source/gameengine/Ketsji/KX_CameraIpoSGController.cpp
+++ b/source/gameengine/Ketsji/KX_CameraIpoSGController.cpp
@@ -31,10 +31,6 @@
#include "KX_Camera.h"
#include "RAS_CameraData.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
#if defined(_WIN64)
typedef unsigned __int64 uint_ptr;
#else
diff --git a/source/gameengine/Ketsji/KX_ConstraintActuator.cpp b/source/gameengine/Ketsji/KX_ConstraintActuator.cpp
index 3ef689ec94f..9380f4b5d2f 100644
--- a/source/gameengine/Ketsji/KX_ConstraintActuator.cpp
+++ b/source/gameengine/Ketsji/KX_ConstraintActuator.cpp
@@ -40,10 +40,6 @@
#include <stdio.h>
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
/* ------------------------------------------------------------------------- */
/* Native functions */
/* ------------------------------------------------------------------------- */
diff --git a/source/gameengine/Ketsji/KX_ConstraintWrapper.cpp b/source/gameengine/Ketsji/KX_ConstraintWrapper.cpp
index de6530bf54a..8af6e63f343 100644
--- a/source/gameengine/Ketsji/KX_ConstraintWrapper.cpp
+++ b/source/gameengine/Ketsji/KX_ConstraintWrapper.cpp
@@ -31,10 +31,6 @@
#include "KX_ConstraintWrapper.h"
#include "PHY_IPhysicsEnvironment.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
KX_ConstraintWrapper::KX_ConstraintWrapper(
PHY_ConstraintType ctype,
int constraintId,
diff --git a/source/gameengine/Ketsji/KX_EmptyObject.cpp b/source/gameengine/Ketsji/KX_EmptyObject.cpp
index 61179b29e10..7dc66b3fb88 100644
--- a/source/gameengine/Ketsji/KX_EmptyObject.cpp
+++ b/source/gameengine/Ketsji/KX_EmptyObject.cpp
@@ -28,10 +28,6 @@
*/
#include "KX_EmptyObject.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
KX_EmptyObject::~KX_EmptyObject()
{
diff --git a/source/gameengine/Ketsji/KX_GameActuator.cpp b/source/gameengine/Ketsji/KX_GameActuator.cpp
index b7c9ce6d452..208c526398a 100644
--- a/source/gameengine/Ketsji/KX_GameActuator.cpp
+++ b/source/gameengine/Ketsji/KX_GameActuator.cpp
@@ -39,10 +39,6 @@
#include <stdio.h>
#include <stdlib.h>
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
/* ------------------------------------------------------------------------- */
/* Native functions */
/* ------------------------------------------------------------------------- */
diff --git a/source/gameengine/Ketsji/KX_GameObject.cpp b/source/gameengine/Ketsji/KX_GameObject.cpp
index 637b874ef5e..c62a20aa852 100644
--- a/source/gameengine/Ketsji/KX_GameObject.cpp
+++ b/source/gameengine/Ketsji/KX_GameObject.cpp
@@ -28,10 +28,6 @@
* Game object wrapper
*/
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
#if defined(_WIN64)
typedef unsigned __int64 uint_ptr;
#else
diff --git a/source/gameengine/Ketsji/KX_IPO_SGController.cpp b/source/gameengine/Ketsji/KX_IPO_SGController.cpp
index c174e34ae7d..1d4c64483f5 100644
--- a/source/gameengine/Ketsji/KX_IPO_SGController.cpp
+++ b/source/gameengine/Ketsji/KX_IPO_SGController.cpp
@@ -28,10 +28,6 @@
* Scenegraph controller for ipos.
*/
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
#if defined(_WIN64)
typedef unsigned __int64 uint_ptr;
#else
diff --git a/source/gameengine/Ketsji/KX_IPhysicsController.cpp b/source/gameengine/Ketsji/KX_IPhysicsController.cpp
index 07b73a5d245..18816e92bbb 100644
--- a/source/gameengine/Ketsji/KX_IPhysicsController.cpp
+++ b/source/gameengine/Ketsji/KX_IPhysicsController.cpp
@@ -29,10 +29,6 @@
*/
#include "KX_IPhysicsController.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
#include "PHY_DynamicTypes.h"
KX_IPhysicsController::KX_IPhysicsController(bool dyna, bool sensor, bool compound, void* userdata)
diff --git a/source/gameengine/Ketsji/KX_IpoActuator.cpp b/source/gameengine/Ketsji/KX_IpoActuator.cpp
index 6d17dc45651..eca40cafb0e 100644
--- a/source/gameengine/Ketsji/KX_IpoActuator.cpp
+++ b/source/gameengine/Ketsji/KX_IpoActuator.cpp
@@ -39,10 +39,6 @@
#include "KX_GameObject.h"
#include "FloatValue.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
#include "KX_KetsjiEngine.h"
/* ------------------------------------------------------------------------- */
diff --git a/source/gameengine/Ketsji/KX_Light.cpp b/source/gameengine/Ketsji/KX_Light.cpp
index 109f248b15e..6ef4b873ead 100644
--- a/source/gameengine/Ketsji/KX_Light.cpp
+++ b/source/gameengine/Ketsji/KX_Light.cpp
@@ -26,10 +26,6 @@
* ***** END GPL LICENSE BLOCK *****
*/
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
#ifdef WIN32
#pragma warning (disable : 4786)
diff --git a/source/gameengine/Ketsji/KX_LightIpoSGController.cpp b/source/gameengine/Ketsji/KX_LightIpoSGController.cpp
index 9eae2590308..3a010556cfe 100644
--- a/source/gameengine/Ketsji/KX_LightIpoSGController.cpp
+++ b/source/gameengine/Ketsji/KX_LightIpoSGController.cpp
@@ -31,10 +31,6 @@
#include "KX_Light.h"
#include "RAS_LightObject.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
#if defined(_WIN64)
typedef unsigned __int64 uint_ptr;
#else
diff --git a/source/gameengine/Ketsji/KX_MaterialIpoController.cpp b/source/gameengine/Ketsji/KX_MaterialIpoController.cpp
index 85d514bd22f..13d272ee92d 100644
--- a/source/gameengine/Ketsji/KX_MaterialIpoController.cpp
+++ b/source/gameengine/Ketsji/KX_MaterialIpoController.cpp
@@ -5,10 +5,6 @@
#include "BLO_sys_types.h" // for intptr_t support
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
bool KX_MaterialIpoController::Update(double currentTime)
{
if (m_modified)
diff --git a/source/gameengine/Ketsji/KX_MeshProxy.cpp b/source/gameengine/Ketsji/KX_MeshProxy.cpp
index 1cea0f88a24..a5ff7ebcbc1 100644
--- a/source/gameengine/Ketsji/KX_MeshProxy.cpp
+++ b/source/gameengine/Ketsji/KX_MeshProxy.cpp
@@ -28,10 +28,6 @@
#ifndef DISABLE_PYTHON
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
#include "KX_MeshProxy.h"
#include "RAS_IPolygonMaterial.h"
#include "RAS_MeshObject.h"
diff --git a/source/gameengine/Ketsji/KX_MotionState.cpp b/source/gameengine/Ketsji/KX_MotionState.cpp
index 57ef8e105a4..08f8ee556d1 100644
--- a/source/gameengine/Ketsji/KX_MotionState.cpp
+++ b/source/gameengine/Ketsji/KX_MotionState.cpp
@@ -29,10 +29,6 @@
#include "KX_MotionState.h"
#include "SG_Spatial.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
KX_MotionState::KX_MotionState(SG_Spatial* node) : m_node(node)
{
diff --git a/source/gameengine/Ketsji/KX_NearSensor.cpp b/source/gameengine/Ketsji/KX_NearSensor.cpp
index a166f54d37b..36c1b0f5bd1 100644
--- a/source/gameengine/Ketsji/KX_NearSensor.cpp
+++ b/source/gameengine/Ketsji/KX_NearSensor.cpp
@@ -38,9 +38,6 @@
#include "PHY_IPhysicsController.h"
#include "PHY_IMotionState.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
KX_NearSensor::KX_NearSensor(SCA_EventManager* eventmgr,
KX_GameObject* gameobj,
float margin,
diff --git a/source/gameengine/Ketsji/KX_ObColorIpoSGController.cpp b/source/gameengine/Ketsji/KX_ObColorIpoSGController.cpp
index 69ed7d80744..108cff0232d 100644
--- a/source/gameengine/Ketsji/KX_ObColorIpoSGController.cpp
+++ b/source/gameengine/Ketsji/KX_ObColorIpoSGController.cpp
@@ -30,10 +30,6 @@
#include "KX_ScalarInterpolator.h"
#include "KX_GameObject.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
#if defined(_WIN64)
typedef unsigned __int64 uint_ptr;
#else
diff --git a/source/gameengine/Ketsji/KX_ObjectActuator.cpp b/source/gameengine/Ketsji/KX_ObjectActuator.cpp
index df98d58b4e8..c93ebe2ee8b 100644
--- a/source/gameengine/Ketsji/KX_ObjectActuator.cpp
+++ b/source/gameengine/Ketsji/KX_ObjectActuator.cpp
@@ -34,10 +34,6 @@
#include "KX_PyMath.h" // For PyVecTo - should this include be put in PyObjectPlus?
#include "KX_IPhysicsController.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
/* ------------------------------------------------------------------------- */
/* Native functions */
/* ------------------------------------------------------------------------- */
diff --git a/source/gameengine/Ketsji/KX_OrientationInterpolator.cpp b/source/gameengine/Ketsji/KX_OrientationInterpolator.cpp
index b4bf052aac9..8949a85066c 100644
--- a/source/gameengine/Ketsji/KX_OrientationInterpolator.cpp
+++ b/source/gameengine/Ketsji/KX_OrientationInterpolator.cpp
@@ -30,10 +30,6 @@
#include "MT_Matrix3x3.h"
#include "KX_IScalarInterpolator.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
void KX_OrientationInterpolator::Execute(float currentTime) const {
MT_Vector3 eul(m_ipos[0]->GetValue(currentTime),
m_ipos[1]->GetValue(currentTime),
diff --git a/source/gameengine/Ketsji/KX_ParentActuator.cpp b/source/gameengine/Ketsji/KX_ParentActuator.cpp
index 750b0c9d195..62740585831 100644
--- a/source/gameengine/Ketsji/KX_ParentActuator.cpp
+++ b/source/gameengine/Ketsji/KX_ParentActuator.cpp
@@ -38,10 +38,6 @@
#include "PyObjectPlus.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
/* ------------------------------------------------------------------------- */
/* Native functions */
/* ------------------------------------------------------------------------- */
diff --git a/source/gameengine/Ketsji/KX_PhysicsObjectWrapper.cpp b/source/gameengine/Ketsji/KX_PhysicsObjectWrapper.cpp
index d33417be53f..15fc3e5c471 100644
--- a/source/gameengine/Ketsji/KX_PhysicsObjectWrapper.cpp
+++ b/source/gameengine/Ketsji/KX_PhysicsObjectWrapper.cpp
@@ -33,10 +33,6 @@
#include "PHY_IPhysicsEnvironment.h"
#include "PHY_IPhysicsController.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
KX_PhysicsObjectWrapper::KX_PhysicsObjectWrapper(
PHY_IPhysicsController* ctrl,
PHY_IPhysicsEnvironment* physenv) :
diff --git a/source/gameengine/Ketsji/KX_PolyProxy.cpp b/source/gameengine/Ketsji/KX_PolyProxy.cpp
index 94fcb392d24..837c79c77b3 100644
--- a/source/gameengine/Ketsji/KX_PolyProxy.cpp
+++ b/source/gameengine/Ketsji/KX_PolyProxy.cpp
@@ -28,10 +28,6 @@
#ifndef DISABLE_PYTHON
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
#include "KX_PolyProxy.h"
#include "KX_MeshProxy.h"
#include "RAS_MeshObject.h"
diff --git a/source/gameengine/Ketsji/KX_PolygonMaterial.cpp b/source/gameengine/Ketsji/KX_PolygonMaterial.cpp
index b94f3ee6c27..98544cdc925 100644
--- a/source/gameengine/Ketsji/KX_PolygonMaterial.cpp
+++ b/source/gameengine/Ketsji/KX_PolygonMaterial.cpp
@@ -25,10 +25,6 @@
*
* ***** END GPL LICENSE BLOCK *****
*/
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
#include "KX_PolygonMaterial.h"
#include "BKE_mesh.h"
diff --git a/source/gameengine/Ketsji/KX_PositionInterpolator.cpp b/source/gameengine/Ketsji/KX_PositionInterpolator.cpp
index 30864bb4baf..6e047180cdf 100644
--- a/source/gameengine/Ketsji/KX_PositionInterpolator.cpp
+++ b/source/gameengine/Ketsji/KX_PositionInterpolator.cpp
@@ -30,10 +30,6 @@
#include "MT_Point3.h"
#include "KX_IScalarInterpolator.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
void KX_PositionInterpolator::Execute(float currentTime) const {
m_target.setValue(m_ipos[0]->GetValue(currentTime),
m_ipos[1]->GetValue(currentTime),
diff --git a/source/gameengine/Ketsji/KX_PyConstraintBinding.cpp b/source/gameengine/Ketsji/KX_PyConstraintBinding.cpp
index 94b98e783bc..bbf8152bd68 100644
--- a/source/gameengine/Ketsji/KX_PyConstraintBinding.cpp
+++ b/source/gameengine/Ketsji/KX_PyConstraintBinding.cpp
@@ -37,10 +37,6 @@
#include "PyObjectPlus.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
#ifndef DISABLE_PYTHON
// nasty glob variable to connect scripting language
diff --git a/source/gameengine/Ketsji/KX_PyMath.cpp b/source/gameengine/Ketsji/KX_PyMath.cpp
index ba213ebc85d..59d1c197cf3 100644
--- a/source/gameengine/Ketsji/KX_PyMath.cpp
+++ b/source/gameengine/Ketsji/KX_PyMath.cpp
@@ -28,10 +28,6 @@
* Initialize Python thingies.
*/
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
#ifdef WIN32
#pragma warning (disable : 4786)
#endif //WIN32
diff --git a/source/gameengine/Ketsji/KX_RadarSensor.cpp b/source/gameengine/Ketsji/KX_RadarSensor.cpp
index bf4bcc91563..041559158dd 100644
--- a/source/gameengine/Ketsji/KX_RadarSensor.cpp
+++ b/source/gameengine/Ketsji/KX_RadarSensor.cpp
@@ -32,10 +32,6 @@
#include "PHY_IPhysicsController.h"
#include "PHY_IMotionState.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
/**
* RadarSensor constructor. Creates a near-sensor derived class, with a cone collision shape.
*/
diff --git a/source/gameengine/Ketsji/KX_RayEventManager.cpp b/source/gameengine/Ketsji/KX_RayEventManager.cpp
index e9862fdd53f..9c9d6722784 100644
--- a/source/gameengine/Ketsji/KX_RayEventManager.cpp
+++ b/source/gameengine/Ketsji/KX_RayEventManager.cpp
@@ -38,10 +38,6 @@ using namespace std;
#include <iostream>
#include <stdio.h>
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
void KX_RayEventManager::NextFrame()
{
SG_DList::iterator<SCA_ISensor> it(m_sensors);
diff --git a/source/gameengine/Ketsji/KX_RaySensor.cpp b/source/gameengine/Ketsji/KX_RaySensor.cpp
index c66b55edf50..e745d1f0334 100644
--- a/source/gameengine/Ketsji/KX_RaySensor.cpp
+++ b/source/gameengine/Ketsji/KX_RaySensor.cpp
@@ -45,10 +45,6 @@
#include <stdio.h>
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
KX_RaySensor::KX_RaySensor(class SCA_EventManager* eventmgr,
SCA_IObject* gameobj,
diff --git a/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.cpp b/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.cpp
index eddad69e4c5..eee6146f6ed 100644
--- a/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.cpp
+++ b/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.cpp
@@ -40,10 +40,6 @@
#include "KX_IPhysicsController.h"
#include "PyObjectPlus.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
/* ------------------------------------------------------------------------- */
/* Native functions */
/* ------------------------------------------------------------------------- */
diff --git a/source/gameengine/Ketsji/KX_SCA_DynamicActuator.cpp b/source/gameengine/Ketsji/KX_SCA_DynamicActuator.cpp
index 58085b74255..bc59c63dc69 100644
--- a/source/gameengine/Ketsji/KX_SCA_DynamicActuator.cpp
+++ b/source/gameengine/Ketsji/KX_SCA_DynamicActuator.cpp
@@ -37,10 +37,6 @@
#include "KX_SCA_DynamicActuator.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
#ifndef DISABLE_PYTHON
/* ------------------------------------------------------------------------- */
diff --git a/source/gameengine/Ketsji/KX_SCA_EndObjectActuator.cpp b/source/gameengine/Ketsji/KX_SCA_EndObjectActuator.cpp
index d6a2da3e2c7..c9ead726905 100644
--- a/source/gameengine/Ketsji/KX_SCA_EndObjectActuator.cpp
+++ b/source/gameengine/Ketsji/KX_SCA_EndObjectActuator.cpp
@@ -38,10 +38,6 @@
#include "KX_SCA_EndObjectActuator.h"
#include "SCA_IScene.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
KX_SCA_EndObjectActuator::KX_SCA_EndObjectActuator(SCA_IObject *gameobj,
SCA_IScene* scene):
SCA_IActuator(gameobj, KX_ACT_END_OBJECT),
diff --git a/source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.cpp b/source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.cpp
index 0e7364bfa3e..20c3168d7ba 100644
--- a/source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.cpp
+++ b/source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.cpp
@@ -40,10 +40,6 @@
#include "PyObjectPlus.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
#ifndef DISABLE_PYTHON
/* ------------------------------------------------------------------------- */
diff --git a/source/gameengine/Ketsji/KX_SG_BoneParentNodeRelationship.cpp b/source/gameengine/Ketsji/KX_SG_BoneParentNodeRelationship.cpp
index 41aeace74c9..0529195e933 100644
--- a/source/gameengine/Ketsji/KX_SG_BoneParentNodeRelationship.cpp
+++ b/source/gameengine/Ketsji/KX_SG_BoneParentNodeRelationship.cpp
@@ -34,10 +34,6 @@
#include "BL_ArmatureObject.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
/**
* Implementation of classes defined in KX_SG_BoneParentNodeRelationship.h
*/
diff --git a/source/gameengine/Ketsji/KX_SG_NodeRelationships.cpp b/source/gameengine/Ketsji/KX_SG_NodeRelationships.cpp
index 21913f8b885..ccdaac8edb7 100644
--- a/source/gameengine/Ketsji/KX_SG_NodeRelationships.cpp
+++ b/source/gameengine/Ketsji/KX_SG_NodeRelationships.cpp
@@ -28,10 +28,6 @@
#include "KX_SG_NodeRelationships.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
/**
* Implementation of classes defined in KX_SG_NodeRelationships.h
*/
diff --git a/source/gameengine/Ketsji/KX_ScalarInterpolator.cpp b/source/gameengine/Ketsji/KX_ScalarInterpolator.cpp
index 46ab82ef30b..9fc544feaff 100644
--- a/source/gameengine/Ketsji/KX_ScalarInterpolator.cpp
+++ b/source/gameengine/Ketsji/KX_ScalarInterpolator.cpp
@@ -29,10 +29,6 @@
#include "KX_ScalarInterpolator.h"
#include "KX_IScalarInterpolator.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
void KX_ScalarInterpolator::Execute(float currentTime) const {
*m_target = m_ipo->GetValue(currentTime);
}
diff --git a/source/gameengine/Ketsji/KX_ScalingInterpolator.cpp b/source/gameengine/Ketsji/KX_ScalingInterpolator.cpp
index 9dcccd28187..3f5ac8ee8a4 100644
--- a/source/gameengine/Ketsji/KX_ScalingInterpolator.cpp
+++ b/source/gameengine/Ketsji/KX_ScalingInterpolator.cpp
@@ -30,10 +30,6 @@
#include "MT_Vector3.h"
#include "KX_IScalarInterpolator.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
void KX_ScalingInterpolator::Execute(float currentTime) const {
m_target.setValue(m_ipos[0]->GetValue(currentTime),
m_ipos[1]->GetValue(currentTime),
diff --git a/source/gameengine/Ketsji/KX_SceneActuator.cpp b/source/gameengine/Ketsji/KX_SceneActuator.cpp
index 692645f8abd..8f6000ebc3d 100644
--- a/source/gameengine/Ketsji/KX_SceneActuator.cpp
+++ b/source/gameengine/Ketsji/KX_SceneActuator.cpp
@@ -36,10 +36,6 @@
#include "KX_Camera.h"
#include "KX_KetsjiEngine.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
/* ------------------------------------------------------------------------- */
/* Native functions */
/* ------------------------------------------------------------------------- */
diff --git a/source/gameengine/Ketsji/KX_SoundActuator.cpp b/source/gameengine/Ketsji/KX_SoundActuator.cpp
index 9aa388648a8..7f9b090d680 100644
--- a/source/gameengine/Ketsji/KX_SoundActuator.cpp
+++ b/source/gameengine/Ketsji/KX_SoundActuator.cpp
@@ -35,10 +35,6 @@
#include "KX_PyMath.h" // needed for PyObjectFrom()
#include <iostream>
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
/* ------------------------------------------------------------------------- */
/* Native functions */
/* ------------------------------------------------------------------------- */
diff --git a/source/gameengine/Ketsji/KX_StateActuator.cpp b/source/gameengine/Ketsji/KX_StateActuator.cpp
index f8fb643dd6a..33f21f49810 100644
--- a/source/gameengine/Ketsji/KX_StateActuator.cpp
+++ b/source/gameengine/Ketsji/KX_StateActuator.cpp
@@ -31,10 +31,6 @@
#include "KX_StateActuator.h"
#include "KX_GameObject.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
KX_StateActuator::KX_StateActuator(
SCA_IObject* gameobj,
int operation,
diff --git a/source/gameengine/Ketsji/KX_TimeCategoryLogger.cpp b/source/gameengine/Ketsji/KX_TimeCategoryLogger.cpp
index 4ba3b44d504..4f10c72b50b 100644
--- a/source/gameengine/Ketsji/KX_TimeCategoryLogger.cpp
+++ b/source/gameengine/Ketsji/KX_TimeCategoryLogger.cpp
@@ -29,10 +29,6 @@
#include "KX_TimeCategoryLogger.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
KX_TimeCategoryLogger::KX_TimeCategoryLogger(unsigned int maxNumMeasurements)
: m_maxNumMeasurements(maxNumMeasurements)
{
diff --git a/source/gameengine/Ketsji/KX_TimeLogger.cpp b/source/gameengine/Ketsji/KX_TimeLogger.cpp
index 479d97f16a8..5ec09df2791 100644
--- a/source/gameengine/Ketsji/KX_TimeLogger.cpp
+++ b/source/gameengine/Ketsji/KX_TimeLogger.cpp
@@ -29,10 +29,6 @@
#include "KX_TimeLogger.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
KX_TimeLogger::KX_TimeLogger(unsigned int maxNumMeasurements) :
m_maxNumMeasurements(maxNumMeasurements),
m_logStart(0),
diff --git a/source/gameengine/Ketsji/KX_TouchEventManager.cpp b/source/gameengine/Ketsji/KX_TouchEventManager.cpp
index 2b5a7c0f127..eb55d0272f6 100644
--- a/source/gameengine/Ketsji/KX_TouchEventManager.cpp
+++ b/source/gameengine/Ketsji/KX_TouchEventManager.cpp
@@ -33,10 +33,6 @@
#include "PHY_IPhysicsEnvironment.h"
#include "PHY_IPhysicsController.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
KX_TouchEventManager::KX_TouchEventManager(class SCA_LogicManager* logicmgr,
PHY_IPhysicsEnvironment* physEnv)
diff --git a/source/gameengine/Ketsji/KX_TouchSensor.cpp b/source/gameengine/Ketsji/KX_TouchSensor.cpp
index 20c021480f9..9b44f487682 100644
--- a/source/gameengine/Ketsji/KX_TouchSensor.cpp
+++ b/source/gameengine/Ketsji/KX_TouchSensor.cpp
@@ -40,10 +40,6 @@
#include <iostream>
#include "PHY_IPhysicsEnvironment.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
/* ------------------------------------------------------------------------- */
/* Native functions */
/* ------------------------------------------------------------------------- */
diff --git a/source/gameengine/Ketsji/KX_TrackToActuator.cpp b/source/gameengine/Ketsji/KX_TrackToActuator.cpp
index baaa9a04f94..ae8d2f6459b 100644
--- a/source/gameengine/Ketsji/KX_TrackToActuator.cpp
+++ b/source/gameengine/Ketsji/KX_TrackToActuator.cpp
@@ -44,10 +44,6 @@
#include "PyObjectPlus.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
/* ------------------------------------------------------------------------- */
/* Native functions */
/* ------------------------------------------------------------------------- */
diff --git a/source/gameengine/Ketsji/KX_VehicleWrapper.cpp b/source/gameengine/Ketsji/KX_VehicleWrapper.cpp
index 4adeefe32b4..4ee80c64570 100644
--- a/source/gameengine/Ketsji/KX_VehicleWrapper.cpp
+++ b/source/gameengine/Ketsji/KX_VehicleWrapper.cpp
@@ -9,10 +9,6 @@
#include "KX_GameObject.h"
#include "KX_MotionState.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
KX_VehicleWrapper::KX_VehicleWrapper(
PHY_IVehicle* vehicle,
PHY_IPhysicsEnvironment* physenv) :
diff --git a/source/gameengine/Ketsji/KX_VertexProxy.cpp b/source/gameengine/Ketsji/KX_VertexProxy.cpp
index e53c698c1c8..652bf5eafed 100644
--- a/source/gameengine/Ketsji/KX_VertexProxy.cpp
+++ b/source/gameengine/Ketsji/KX_VertexProxy.cpp
@@ -28,10 +28,6 @@
#ifndef DISABLE_PYTHON
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
#include "KX_VertexProxy.h"
#include "KX_MeshProxy.h"
#include "RAS_TexVert.h"
diff --git a/source/gameengine/Ketsji/KX_VisibilityActuator.cpp b/source/gameengine/Ketsji/KX_VisibilityActuator.cpp
index e5f520acfc5..e2f2badf051 100644
--- a/source/gameengine/Ketsji/KX_VisibilityActuator.cpp
+++ b/source/gameengine/Ketsji/KX_VisibilityActuator.cpp
@@ -31,10 +31,6 @@
#include "KX_VisibilityActuator.h"
#include "KX_GameObject.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
KX_VisibilityActuator::KX_VisibilityActuator(
SCA_IObject* gameobj,
bool visible,
diff --git a/source/gameengine/Ketsji/KX_WorldInfo.cpp b/source/gameengine/Ketsji/KX_WorldInfo.cpp
index e7b3761e268..bf059ca543c 100644
--- a/source/gameengine/Ketsji/KX_WorldInfo.cpp
+++ b/source/gameengine/Ketsji/KX_WorldInfo.cpp
@@ -28,10 +28,6 @@
#include "KX_WorldInfo.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
KX_WorldInfo::~KX_WorldInfo()
{
}
diff --git a/source/gameengine/Ketsji/KX_WorldIpoController.cpp b/source/gameengine/Ketsji/KX_WorldIpoController.cpp
index 3404461d9e9..476b23a5cbf 100644
--- a/source/gameengine/Ketsji/KX_WorldIpoController.cpp
+++ b/source/gameengine/Ketsji/KX_WorldIpoController.cpp
@@ -30,10 +30,6 @@
#include "KX_ScalarInterpolator.h"
#include "KX_WorldInfo.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
#if defined(_WIN64)
typedef unsigned __int64 uint_ptr;
#else
diff --git a/source/gameengine/Network/LoopBackNetwork/NG_LoopBackNetworkDeviceInterface.cpp b/source/gameengine/Network/LoopBackNetwork/NG_LoopBackNetworkDeviceInterface.cpp
index cec5bd80d04..6556219413e 100644
--- a/source/gameengine/Network/LoopBackNetwork/NG_LoopBackNetworkDeviceInterface.cpp
+++ b/source/gameengine/Network/LoopBackNetwork/NG_LoopBackNetworkDeviceInterface.cpp
@@ -31,10 +31,6 @@
#include "NG_LoopBackNetworkDeviceInterface.h"
#include "NG_NetworkMessage.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
// temporary debugging printf's
#ifdef NAN_NET_DEBUG
#include <stdio.h>
diff --git a/source/gameengine/Network/NG_NetworkMessage.cpp b/source/gameengine/Network/NG_NetworkMessage.cpp
index ae02b694985..cb9b25c756a 100644
--- a/source/gameengine/Network/NG_NetworkMessage.cpp
+++ b/source/gameengine/Network/NG_NetworkMessage.cpp
@@ -30,10 +30,6 @@
#include "NG_NetworkMessage.h"
#include <assert.h>
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
int NG_NetworkMessage::s_nextID = 3; // just some number to start with
NG_NetworkMessage::NG_NetworkMessage(
diff --git a/source/gameengine/Network/NG_NetworkObject.cpp b/source/gameengine/Network/NG_NetworkObject.cpp
index 3f702c49d3e..36aef6e44c8 100644
--- a/source/gameengine/Network/NG_NetworkObject.cpp
+++ b/source/gameengine/Network/NG_NetworkObject.cpp
@@ -29,10 +29,6 @@
*/
#include "NG_NetworkObject.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
NG_NetworkObject::NG_NetworkObject()
{
}
diff --git a/source/gameengine/Network/NG_NetworkScene.cpp b/source/gameengine/Network/NG_NetworkScene.cpp
index 777a391368b..355ebe5c475 100644
--- a/source/gameengine/Network/NG_NetworkScene.cpp
+++ b/source/gameengine/Network/NG_NetworkScene.cpp
@@ -36,10 +36,6 @@
#include "NG_NetworkMessage.h"
#include "NG_NetworkObject.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
NG_NetworkScene::NG_NetworkScene(NG_NetworkDeviceInterface* nic)
{
m_networkdevice = nic;
diff --git a/source/gameengine/Network/TerraplayNetwork/NG_TerraplayNetworkDeviceInterface.cpp b/source/gameengine/Network/TerraplayNetwork/NG_TerraplayNetworkDeviceInterface.cpp
index dcafea56a87..301a056f25c 100644
--- a/source/gameengine/Network/TerraplayNetwork/NG_TerraplayNetworkDeviceInterface.cpp
+++ b/source/gameengine/Network/TerraplayNetwork/NG_TerraplayNetworkDeviceInterface.cpp
@@ -31,10 +31,6 @@
#include "NG_TerraplayNetworkDeviceInterface.h"
#include "NG_NetworkMessage.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
//---- relocate these
void NG_TerraplayNetworkDeviceInterface::interface_error(char *str, GASResult error) {
GASRString err_str = GAS->ErrorTranslate(error);
diff --git a/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.cpp b/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.cpp
index e6422f1bcc1..524cffc2732 100644
--- a/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.cpp
+++ b/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.cpp
@@ -29,10 +29,6 @@
#include "DummyPhysicsEnvironment.h"
#include "PHY_IMotionState.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
DummyPhysicsEnvironment::DummyPhysicsEnvironment()
{
// create physicsengine data
diff --git a/source/gameengine/Physics/common/PHY_IController.cpp b/source/gameengine/Physics/common/PHY_IController.cpp
index 5f7f5a1b8a9..577e25b4336 100644
--- a/source/gameengine/Physics/common/PHY_IController.cpp
+++ b/source/gameengine/Physics/common/PHY_IController.cpp
@@ -28,10 +28,6 @@
*/
#include "PHY_IController.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
PHY_IController::~PHY_IController()
{
diff --git a/source/gameengine/Physics/common/PHY_IGraphicController.cpp b/source/gameengine/Physics/common/PHY_IGraphicController.cpp
index 118aa5c01a1..dc4b31d9a76 100644
--- a/source/gameengine/Physics/common/PHY_IGraphicController.cpp
+++ b/source/gameengine/Physics/common/PHY_IGraphicController.cpp
@@ -28,10 +28,6 @@
*/
#include "PHY_IGraphicController.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
PHY_IGraphicController::~PHY_IGraphicController()
{
diff --git a/source/gameengine/Physics/common/PHY_IMotionState.cpp b/source/gameengine/Physics/common/PHY_IMotionState.cpp
index 9d4d1e6c003..78505231895 100644
--- a/source/gameengine/Physics/common/PHY_IMotionState.cpp
+++ b/source/gameengine/Physics/common/PHY_IMotionState.cpp
@@ -28,10 +28,6 @@
*/
#include "PHY_IMotionState.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
PHY_IMotionState::~PHY_IMotionState()
{
diff --git a/source/gameengine/Physics/common/PHY_IPhysicsController.cpp b/source/gameengine/Physics/common/PHY_IPhysicsController.cpp
index 0c96363d0e4..00c0bbe6477 100644
--- a/source/gameengine/Physics/common/PHY_IPhysicsController.cpp
+++ b/source/gameengine/Physics/common/PHY_IPhysicsController.cpp
@@ -28,10 +28,6 @@
*/
#include "PHY_IPhysicsController.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
PHY_IPhysicsController::~PHY_IPhysicsController()
{
diff --git a/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.cpp b/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.cpp
index 9088a22cd5f..f56dc5c0aa7 100644
--- a/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.cpp
+++ b/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.cpp
@@ -29,10 +29,6 @@
#include "PHY_IPhysicsEnvironment.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
/**
* Physics Environment takes care of stepping the simulation and is a container for physics entities (rigidbodies,constraints, materials etc.)
* A derived class may be able to 'construct' entities by loading and/or converting
diff --git a/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp b/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp
index ae74705acff..4527850a8e9 100644
--- a/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp
+++ b/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp
@@ -51,10 +51,6 @@
#include <stdio.h>
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
#include "Value.h"
RAS_2DFilterManager::RAS_2DFilterManager():
diff --git a/source/gameengine/Rasterizer/RAS_FramingManager.cpp b/source/gameengine/Rasterizer/RAS_FramingManager.cpp
index 1d5f4e674db..61734e89236 100644
--- a/source/gameengine/Rasterizer/RAS_FramingManager.cpp
+++ b/source/gameengine/Rasterizer/RAS_FramingManager.cpp
@@ -29,10 +29,6 @@
#include "RAS_FramingManager.h"
#include "RAS_Rect.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
void
RAS_FramingManager::
ComputeDefaultFrustum(
diff --git a/source/gameengine/Rasterizer/RAS_IPolygonMaterial.cpp b/source/gameengine/Rasterizer/RAS_IPolygonMaterial.cpp
index b33d1e35062..0c81d7d8274 100644
--- a/source/gameengine/Rasterizer/RAS_IPolygonMaterial.cpp
+++ b/source/gameengine/Rasterizer/RAS_IPolygonMaterial.cpp
@@ -32,10 +32,6 @@
#include "DNA_image_types.h"
#include "DNA_meshdata_types.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
void RAS_IPolyMaterial::Initialize(
const STR_String& texname,
const STR_String& matname,
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp
index f33a3b6913b..087b5d052c3 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp
@@ -25,10 +25,6 @@
*
* ***** END GPL LICENSE BLOCK *****
*/
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
#include "RAS_VAOpenGLRasterizer.h"
#include <stdlib.h>
diff --git a/source/gameengine/Rasterizer/RAS_texmatrix.cpp b/source/gameengine/Rasterizer/RAS_texmatrix.cpp
index daa9db2a8c9..e69601fe091 100644
--- a/source/gameengine/Rasterizer/RAS_texmatrix.cpp
+++ b/source/gameengine/Rasterizer/RAS_texmatrix.cpp
@@ -28,10 +28,6 @@
#include "RAS_TexMatrix.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
void RAS_CalcTexMatrix(RAS_TexVert p[3],MT_Point3& origin,MT_Vector3& udir,MT_Vector3& vdir)
{
// precondition: 3 vertices are non-colinear
diff --git a/source/gameengine/SceneGraph/SG_Controller.cpp b/source/gameengine/SceneGraph/SG_Controller.cpp
index 6cecbe4c025..d2464b22608 100644
--- a/source/gameengine/SceneGraph/SG_Controller.cpp
+++ b/source/gameengine/SceneGraph/SG_Controller.cpp
@@ -29,10 +29,6 @@
#include "SG_Controller.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
void
SG_Controller::
SetObject(SG_IObject* obj)
diff --git a/source/gameengine/SceneGraph/SG_IObject.cpp b/source/gameengine/SceneGraph/SG_IObject.cpp
index 03032e376af..38baf6994e2 100644
--- a/source/gameengine/SceneGraph/SG_IObject.cpp
+++ b/source/gameengine/SceneGraph/SG_IObject.cpp
@@ -29,10 +29,6 @@
#include "SG_IObject.h"
#include "SG_Controller.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
SG_Stage gSG_Stage = SG_STAGE_UNKNOWN;
SG_IObject::
diff --git a/source/gameengine/SceneGraph/SG_Node.cpp b/source/gameengine/SceneGraph/SG_Node.cpp
index 706568fc3fe..1d27dfa1388 100644
--- a/source/gameengine/SceneGraph/SG_Node.cpp
+++ b/source/gameengine/SceneGraph/SG_Node.cpp
@@ -30,10 +30,6 @@
#include "SG_ParentRelation.h"
#include <algorithm>
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
using namespace std;
diff --git a/source/gameengine/SceneGraph/SG_Spatial.cpp b/source/gameengine/SceneGraph/SG_Spatial.cpp
index d88bb68351d..f93dbfd4ebe 100644
--- a/source/gameengine/SceneGraph/SG_Spatial.cpp
+++ b/source/gameengine/SceneGraph/SG_Spatial.cpp
@@ -32,10 +32,6 @@
#include "SG_Controller.h"
#include "SG_ParentRelation.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
SG_Spatial::
SG_Spatial(
void* clientobj,