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author | Campbell Barton <ideasman42@gmail.com> | 2006-01-11 12:47:17 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2006-01-11 12:47:17 +0300 |
commit | 664f6026d57b6854b7865ee2d9c1129aff0beecd (patch) | |
tree | ae88670c48e19fb55ee9466fe7340a6f264d28f6 /source/gameengine | |
parent | 85e8dd5c059bc5e6f2eb81e39530d90c2438b6cd (diff) |
update to obj export:
Added options.
pup_block = [\
('Apply Modifiers', EXPORT_APPLY_MODIFIERS, 'Use transformed mesh data from each object. May break vert order for morph targets.'),\
('Selection Only', EXPORT_SEL_ONLY, 'Only export objects in visible selection.'),\
('Edges', EXPORT_EDGES, 'Edges not connected to faces.'),\
('Normals', EXPORT_NORMALS, 'Export vertex normal data (Ignored on import).'),\
('Materials', EXPORT_MTL, 'Write a seperate MTL file with the OBJ.'),\
('All Scenes', EXPORT_ALL_SCENES, 'Each scene as a seperate OBJ file.'),\
('Animation', EXPORT_ANIMATION, 'Each frame as a seperate OBJ file.'),\
('Copy Images', EXPORT_COPY_IMAGES, 'Copy image files to the export directory, never everwrite.'),\
]
Obj import was updated to import edges (2 vert faces), will update some more later.
Diffstat (limited to 'source/gameengine')
0 files changed, 0 insertions, 0 deletions