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authorCampbell Barton <ideasman42@gmail.com>2006-01-11 12:47:17 +0300
committerCampbell Barton <ideasman42@gmail.com>2006-01-11 12:47:17 +0300
commit664f6026d57b6854b7865ee2d9c1129aff0beecd (patch)
treeae88670c48e19fb55ee9466fe7340a6f264d28f6 /source/gameengine
parent85e8dd5c059bc5e6f2eb81e39530d90c2438b6cd (diff)
update to obj export:
Added options. pup_block = [\ ('Apply Modifiers', EXPORT_APPLY_MODIFIERS, 'Use transformed mesh data from each object. May break vert order for morph targets.'),\ ('Selection Only', EXPORT_SEL_ONLY, 'Only export objects in visible selection.'),\ ('Edges', EXPORT_EDGES, 'Edges not connected to faces.'),\ ('Normals', EXPORT_NORMALS, 'Export vertex normal data (Ignored on import).'),\ ('Materials', EXPORT_MTL, 'Write a seperate MTL file with the OBJ.'),\ ('All Scenes', EXPORT_ALL_SCENES, 'Each scene as a seperate OBJ file.'),\ ('Animation', EXPORT_ANIMATION, 'Each frame as a seperate OBJ file.'),\ ('Copy Images', EXPORT_COPY_IMAGES, 'Copy image files to the export directory, never everwrite.'),\ ] Obj import was updated to import edges (2 vert faces), will update some more later.
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