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authorErwin Coumans <blender@erwincoumans.com>2006-01-11 16:31:45 +0300
committerErwin Coumans <blender@erwincoumans.com>2006-01-11 16:31:45 +0300
commitfbc977e48ca210cd232971bc766ae8f23110de68 (patch)
treee0d2578146b8422b82a5aa42f94becbcc8287ffa /source/gameengine
parent8c205be66fc9b1a077f1eb65ab5d68c4b43d3a95 (diff)
attempt to avoid nameclashes (although it is already in a namespace) -> extension names renamed from glXXX to blXXX.
Diffstat (limited to 'source/gameengine')
-rw-r--r--source/gameengine/Ketsji/BL_Shader.cpp166
-rw-r--r--source/gameengine/Ketsji/KX_BlenderMaterial.cpp26
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.cpp310
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.h156
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp112
5 files changed, 385 insertions, 385 deletions
diff --git a/source/gameengine/Ketsji/BL_Shader.cpp b/source/gameengine/Ketsji/BL_Shader.cpp
index 7e0b6df3a3a..369fc58fc50 100644
--- a/source/gameengine/Ketsji/BL_Shader.cpp
+++ b/source/gameengine/Ketsji/BL_Shader.cpp
@@ -67,15 +67,15 @@ BL_Shader::~BL_Shader()
{
#ifdef GL_ARB_shader_objects
if( mShader ) {
- glDeleteObjectARB(mShader);
+ bgl::blDeleteObjectARB(mShader);
mShader = 0;
}
if( mFrag ) {
- glDeleteObjectARB(mFrag);
+ bgl::blDeleteObjectARB(mFrag);
mFrag = 0;
}
if( mVert ) {
- glDeleteObjectARB(mVert);
+ bgl::blDeleteObjectARB(mVert);
mVert = 0;
}
@@ -83,7 +83,7 @@ BL_Shader::~BL_Shader()
fragProg = 0;
mOk = 0;
- glUseProgramObjectARB(0);
+ bgl::blUseProgramObjectARB(0);
#endif//GL_ARB_shader_objects
}
@@ -101,56 +101,56 @@ bool BL_Shader::LinkProgram()
}
// create our objects
- unsigned int tmpVert = glCreateShaderObjectARB(GL_VERTEX_SHADER_ARB);
- unsigned int tmpFrag = glCreateShaderObjectARB(GL_FRAGMENT_SHADER_ARB);
- unsigned int tmpProg = glCreateProgramObjectARB();
+ unsigned int tmpVert = bgl::blCreateShaderObjectARB(GL_VERTEX_SHADER_ARB);
+ unsigned int tmpFrag = bgl::blCreateShaderObjectARB(GL_FRAGMENT_SHADER_ARB);
+ unsigned int tmpProg = bgl::blCreateProgramObjectARB();
if(!tmpVert || !tmpFrag || !tmpProg){
- glDeleteObjectARB(tmpVert);
- glDeleteObjectARB(tmpFrag);
- glDeleteObjectARB(tmpProg);
+ bgl::blDeleteObjectARB(tmpVert);
+ bgl::blDeleteObjectARB(tmpFrag);
+ bgl::blDeleteObjectARB(tmpProg);
return false;
}
// set/compile vertex shader
- glShaderSourceARB(tmpVert, 1, (const char**)&vertProg, 0);
- glCompileShaderARB(tmpVert);
- glGetObjectParameterivARB(tmpVert, GL_OBJECT_INFO_LOG_LENGTH_ARB, &vertlen);
+ bgl::blShaderSourceARB(tmpVert, 1, (const char**)&vertProg, 0);
+ bgl::blCompileShaderARB(tmpVert);
+ bgl::blGetObjectParameterivARB(tmpVert, GL_OBJECT_INFO_LOG_LENGTH_ARB, &vertlen);
if( vertlen > 0 && !PrintInfo(vertlen,tmpVert, "Vertex Shader") ){
spit("Vertex shader failed");
- glDeleteObjectARB(tmpVert);
- glDeleteObjectARB(tmpFrag);
- glDeleteObjectARB(tmpProg);
+ bgl::blDeleteObjectARB(tmpVert);
+ bgl::blDeleteObjectARB(tmpFrag);
+ bgl::blDeleteObjectARB(tmpProg);
mOk = 0;
return false;
}
// set/compile fragment shader
- glShaderSourceARB(tmpFrag, 1,(const char**)&fragProg, 0);
- glCompileShaderARB(tmpFrag);
- glGetObjectParameterivARB(tmpFrag, GL_OBJECT_INFO_LOG_LENGTH_ARB, &fraglen);
+ bgl::blShaderSourceARB(tmpFrag, 1,(const char**)&fragProg, 0);
+ bgl::blCompileShaderARB(tmpFrag);
+ bgl::blGetObjectParameterivARB(tmpFrag, GL_OBJECT_INFO_LOG_LENGTH_ARB, &fraglen);
if(fraglen >0 && !PrintInfo(fraglen,tmpFrag, "Fragment Shader") ){
spit("Fragment shader failed");
- glDeleteObjectARB(tmpVert);
- glDeleteObjectARB(tmpFrag);
- glDeleteObjectARB(tmpProg);
+ bgl::blDeleteObjectARB(tmpVert);
+ bgl::blDeleteObjectARB(tmpFrag);
+ bgl::blDeleteObjectARB(tmpProg);
mOk = 0;
return false;
}
// set compiled vert/frag shader & link
- glAttachObjectARB(tmpProg, tmpVert);
- glAttachObjectARB(tmpProg, tmpFrag);
- glLinkProgramARB(tmpProg);
+ bgl::blAttachObjectARB(tmpProg, tmpVert);
+ bgl::blAttachObjectARB(tmpProg, tmpFrag);
+ bgl::blLinkProgramARB(tmpProg);
- glGetObjectParameterivARB(tmpProg, GL_OBJECT_INFO_LOG_LENGTH_ARB, &proglen);
+ bgl::blGetObjectParameterivARB(tmpProg, GL_OBJECT_INFO_LOG_LENGTH_ARB, &proglen);
if(proglen > 0){
PrintInfo(proglen,tmpProg, "GLSL Shader");
}
else{
spit("Program failed");
- glDeleteObjectARB(tmpVert);
- glDeleteObjectARB(tmpFrag);
- glDeleteObjectARB(tmpProg);
+ bgl::blDeleteObjectARB(tmpVert);
+ bgl::blDeleteObjectARB(tmpFrag);
+ bgl::blDeleteObjectARB(tmpProg);
mOk = 0;
return false;
}
@@ -175,7 +175,7 @@ bool BL_Shader::PrintInfo(int len, unsigned int handle, const char *type)
spit("BL_Shader::PrintInfo() MEM_mallocN failed");
return false;
}
- glGetInfoLogARB(handle, len, &numchars, log);
+ bgl::blGetInfoLogARB(handle, len, &numchars, log);
if(numchars >0){
spit(type);
@@ -332,14 +332,14 @@ KX_PYMETHODDEF_DOC( BL_Shader, setSource," setSource(vertexProgram, fragmentProg
vertProg = v;
fragProg = f;
if( LinkProgram() ) {
- glUseProgramObjectARB( mShader );
+ bgl::blUseProgramObjectARB( mShader );
mUse = apply!=0;
Py_Return;
}
vertProg = 0;
fragProg = 0;
mUse = 0;
- glUseProgramObjectARB( 0 );
+ bgl::blUseProgramObjectARB( 0 );
PyErr_Format(PyExc_ValueError, "GLSL Error");
}
return NULL;
@@ -352,9 +352,9 @@ KX_PYMETHODDEF_DOC( BL_Shader, setSource," setSource(vertexProgram, fragmentProg
KX_PYMETHODDEF_DOC( BL_Shader, delSource, "delSource( )" )
{
#ifdef GL_ARB_shader_objects
- glDeleteObjectARB(mShader);
- glDeleteObjectARB(mFrag);
- glDeleteObjectARB(mVert);
+ bgl::blDeleteObjectARB(mShader);
+ bgl::blDeleteObjectARB(mFrag);
+ bgl::blDeleteObjectARB(mVert);
mShader = 0;
mFrag = 0;
mVert = 0;
@@ -362,7 +362,7 @@ KX_PYMETHODDEF_DOC( BL_Shader, delSource, "delSource( )" )
fragProg = 0;
mOk = 0;
mUse = 0;
- glUseProgramObjectARB(0);
+ bgl::blUseProgramObjectARB(0);
#endif
Py_Return;
@@ -395,8 +395,8 @@ KX_PYMETHODDEF_DOC( BL_Shader, validate, "validate()")
}
int stat = 0;
- glValidateProgramARB(mShader);
- glGetObjectParameterivARB(mShader, GL_OBJECT_VALIDATE_STATUS_ARB, &stat);
+ bgl::blValidateProgramARB(mShader);
+ bgl::blGetObjectParameterivARB(mShader, GL_OBJECT_VALIDATE_STATUS_ARB, &stat);
return PyInt_FromLong((stat!=0));
#else
@@ -417,7 +417,7 @@ KX_PYMETHODDEF_DOC( BL_Shader, setSampler, "setSampler(name, index)" )
PyErr_Format(PyExc_ValueError, "invalid shader object");
return NULL;
}
- int loc= glGetUniformLocationARB(mShader, uniform);
+ int loc= bgl::blGetUniformLocationARB(mShader, uniform);
if( loc==-1 )
{
spit("Invalid uniform value: " << uniform << ".");
@@ -463,15 +463,15 @@ KX_PYMETHODDEF_DOC( BL_Shader, setUniform1f, "setUniform1f(name, fx)" )
PyErr_Format(PyExc_ValueError, "invalid shader object");
return NULL;
}
- int loc= glGetUniformLocationARB(mShader, uniform);
+ int loc= bgl::blGetUniformLocationARB(mShader, uniform);
if( loc==-1 )
{
spit("Invalid uniform value: " << uniform << ".");
Py_Return;
}else
{
- glUseProgramObjectARB( mShader );
- glUniform1fARB( loc, value );
+ bgl::blUseProgramObjectARB( mShader );
+ bgl::blUniform1fARB( loc, value );
Py_Return;
}
@@ -495,15 +495,15 @@ KX_PYMETHODDEF_DOC( BL_Shader, setUniform2f , "setUniform2f(name, fx, fy)")
PyErr_Format(PyExc_ValueError, "invalid shader object");
return NULL;
}
- int loc= glGetUniformLocationARB(mShader , uniform);
+ int loc= bgl::blGetUniformLocationARB(mShader , uniform);
if( loc==-1 )
{
spit("Invalid uniform value: " << uniform << ".");
Py_Return;
}else
{
- glUseProgramObjectARB( mShader );
- glUniform2fARB(loc, array[0],array[1] );
+ bgl::blUseProgramObjectARB( mShader );
+ bgl::blUniform2fARB(loc, array[0],array[1] );
Py_Return;
}
@@ -527,15 +527,15 @@ KX_PYMETHODDEF_DOC( BL_Shader, setUniform3f, "setUniform3f(name, fx,fy,fz) ")
PyErr_Format(PyExc_ValueError, "invalid shader object");
return NULL;
}
- int loc= glGetUniformLocationARB(mShader , uniform);
+ int loc= bgl::blGetUniformLocationARB(mShader , uniform);
if( loc==-1 )
{
spit("Invalid uniform value: " << uniform << ".");
Py_Return;
}else
{
- glUseProgramObjectARB(mShader);
- glUniform3fARB(loc, array[0],array[1],array[2]);
+ bgl::blUseProgramObjectARB(mShader);
+ bgl::blUniform3fARB(loc, array[0],array[1],array[2]);
Py_Return;
}
@@ -559,15 +559,15 @@ KX_PYMETHODDEF_DOC( BL_Shader, setUniform4f, "setUniform4f(name, fx,fy,fz, fw) "
PyErr_Format(PyExc_ValueError, "invalid shader object");
return NULL;
}
- int loc= glGetUniformLocationARB(mShader , uniform);
+ int loc= bgl::blGetUniformLocationARB(mShader , uniform);
if( loc==-1 )
{
spit("Invalid uniform value: " << uniform << ".");
Py_Return;
}else
{
- glUseProgramObjectARB(mShader);
- glUniform4fARB(loc, array[0],array[1],array[2], array[3]);
+ bgl::blUseProgramObjectARB(mShader);
+ bgl::blUniform4fARB(loc, array[0],array[1],array[2], array[3]);
Py_Return;
}
}
@@ -590,15 +590,15 @@ KX_PYMETHODDEF_DOC( BL_Shader, setUniform1i, "setUniform1i(name, ix)" )
PyErr_Format(PyExc_ValueError, "invalid shader object");
return NULL;
}
- int loc= glGetUniformLocationARB(mShader, uniform);
+ int loc= bgl::blGetUniformLocationARB(mShader, uniform);
if( loc==-1 )
{
spit("Invalid uniform value: " << uniform << ".");
Py_Return;
}else
{
- glUseProgramObjectARB( mShader );
- glUniform1iARB( loc, value );
+ bgl::blUseProgramObjectARB( mShader );
+ bgl::blUniform1iARB( loc, value );
Py_Return;
}
}
@@ -621,15 +621,15 @@ KX_PYMETHODDEF_DOC( BL_Shader, setUniform2i , "setUniform2i(name, ix, iy)")
PyErr_Format(PyExc_ValueError, "invalid shader object");
return NULL;
}
- int loc= glGetUniformLocationARB(mShader , uniform);
+ int loc= bgl::blGetUniformLocationARB(mShader , uniform);
if( loc==-1 )
{
spit("Invalid uniform value: " << uniform << ".");
Py_Return;
}else
{
- glUseProgramObjectARB( mShader );
- glUniform2iARB(loc, array[0],array[1] );
+ bgl::blUseProgramObjectARB( mShader );
+ bgl::blUniform2iARB(loc, array[0],array[1] );
Py_Return;
}
}
@@ -652,15 +652,15 @@ KX_PYMETHODDEF_DOC( BL_Shader, setUniform3i, "setUniform3i(name, ix,iy,iz) ")
PyErr_Format(PyExc_ValueError, "invalid shader object");
return NULL;
}
- int loc= glGetUniformLocationARB(mShader , uniform);
+ int loc= bgl::blGetUniformLocationARB(mShader , uniform);
if( loc==-1 )
{
spit("Invalid uniform value: " << uniform << ".");
Py_Return;
}else
{
- glUseProgramObjectARB(mShader);
- glUniform3iARB(loc, array[0],array[1],array[2]);
+ bgl::blUseProgramObjectARB(mShader);
+ bgl::blUniform3iARB(loc, array[0],array[1],array[2]);
Py_Return;
}
}
@@ -682,15 +682,15 @@ KX_PYMETHODDEF_DOC( BL_Shader, setUniform4i, "setUniform4i(name, ix,iy,iz, iw) "
PyErr_Format(PyExc_ValueError, "invalid shader object");
return NULL;
}
- int loc= glGetUniformLocationARB(mShader , uniform);
+ int loc= bgl::blGetUniformLocationARB(mShader , uniform);
if( loc==-1 )
{
spit("Invalid uniform value: " << uniform << ".");
Py_Return;
}else
{
- glUseProgramObjectARB(mShader);
- glUniform4iARB(loc, array[0],array[1],array[2], array[3]);
+ bgl::blUseProgramObjectARB(mShader);
+ bgl::blUniform4iARB(loc, array[0],array[1],array[2], array[3]);
Py_Return;
}
}
@@ -714,7 +714,7 @@ KX_PYMETHODDEF_DOC( BL_Shader, setUniformfv , "setUniformfv( float (list2 or lis
PyErr_Format(PyExc_ValueError, "invalid shader object");
return NULL;
}
- int loc= glGetUniformLocationARB(mShader , uniform);
+ int loc= bgl::blGetUniformLocationARB(mShader , uniform);
if( loc==-1 )
{
spit("Invalid uniform value: " << uniform << ".");
@@ -735,20 +735,20 @@ KX_PYMETHODDEF_DOC( BL_Shader, setUniformfv , "setUniformfv( float (list2 or lis
{
case 2:
{
- glUseProgramObjectARB(mShader);
- glUniform2fARB(loc, array_data[0],array_data[1]);
+ bgl::blUseProgramObjectARB(mShader);
+ bgl::blUniform2fARB(loc, array_data[0],array_data[1]);
Py_Return;
} break;
case 3:
{
- glUseProgramObjectARB(mShader);
- glUniform3fARB(loc, array_data[0],array_data[1], array_data[2]);
+ bgl::blUseProgramObjectARB(mShader);
+ bgl::blUniform3fARB(loc, array_data[0],array_data[1], array_data[2]);
Py_Return;
}break;
case 4:
{
- glUseProgramObjectARB(mShader);
- glUniform4fARB(loc, array_data[0],array_data[1], array_data[2], array_data[3]);
+ bgl::blUseProgramObjectARB(mShader);
+ bgl::blUniform4fARB(loc, array_data[0],array_data[1], array_data[2], array_data[3]);
Py_Return;
}break;
default:
@@ -781,7 +781,7 @@ KX_PYMETHODDEF_DOC( BL_Shader, setUniformiv, "setUniformiv( int (list2 or list3
PyErr_Format(PyExc_ValueError, "invalid shader object");
return NULL;
}
- int loc= glGetUniformLocationARB(mShader , uniform);
+ int loc= bgl::blGetUniformLocationARB(mShader , uniform);
if( loc==-1 )
{
spit("Invalid uniform value: " << uniform << ".");
@@ -802,20 +802,20 @@ KX_PYMETHODDEF_DOC( BL_Shader, setUniformiv, "setUniformiv( int (list2 or list3
{
case 2:
{
- glUseProgramObjectARB(mShader);
- glUniform2iARB(loc, array_data[0],array_data[1]);
+ bgl::blUseProgramObjectARB(mShader);
+ bgl::blUniform2iARB(loc, array_data[0],array_data[1]);
Py_Return;
} break;
case 3:
{
- glUseProgramObjectARB(mShader);
- glUniform3iARB(loc, array_data[0],array_data[1], array_data[2]);
+ bgl::blUseProgramObjectARB(mShader);
+ bgl::blUniform3iARB(loc, array_data[0],array_data[1], array_data[2]);
Py_Return;
}break;
case 4:
{
- glUseProgramObjectARB(mShader);
- glUniform4iARB(loc, array_data[0],array_data[1], array_data[2], array_data[3]);
+ bgl::blUseProgramObjectARB(mShader);
+ bgl::blUniform4iARB(loc, array_data[0],array_data[1], array_data[2], array_data[3]);
Py_Return;
}break;
default:
@@ -855,7 +855,7 @@ KX_PYMETHODDEF_DOC( BL_Shader, setUniformMatrix4,
PyErr_Format(PyExc_ValueError, "invalid shader object");
return NULL;
}
- int loc= glGetUniformLocationARB(mShader , uniform);
+ int loc= bgl::blGetUniformLocationARB(mShader , uniform);
if( loc==-1 )
{
spit("Invalid uniform value: " << uniform << ".");
@@ -868,8 +868,8 @@ KX_PYMETHODDEF_DOC( BL_Shader, setUniformMatrix4,
if (PyMatTo(matrix, mat))
{
mat.getValue(matr);
- glUseProgramObjectARB(mShader);
- glUniformMatrix4fvARB(loc, 1, (transp!=0)?GL_TRUE:GL_FALSE, matr);
+ bgl::blUseProgramObjectARB(mShader);
+ bgl::blUniformMatrix4fvARB(loc, 1, (transp!=0)?GL_TRUE:GL_FALSE, matr);
Py_Return;
}
}
@@ -902,7 +902,7 @@ KX_PYMETHODDEF_DOC( BL_Shader, setUniformMatrix3,
PyErr_Format(PyExc_ValueError, "invalid shader object");
return NULL;
}
- int loc= glGetUniformLocationARB(mShader , uniform);
+ int loc= bgl::blGetUniformLocationARB(mShader , uniform);
if( loc==-1 )
{
spit("Invalid uniform value: " << uniform << ".");
@@ -915,8 +915,8 @@ KX_PYMETHODDEF_DOC( BL_Shader, setUniformMatrix3,
if (PyMatTo(matrix, mat))
{
mat.getValue(matr);
- glUseProgramObjectARB(mShader);
- glUniformMatrix3fvARB(loc, 1, (transp!=0)?GL_TRUE:GL_FALSE, matr);
+ bgl::blUseProgramObjectARB(mShader);
+ bgl::blUniformMatrix3fvARB(loc, 1, (transp!=0)?GL_TRUE:GL_FALSE, matr);
Py_Return;
}
}
diff --git a/source/gameengine/Ketsji/KX_BlenderMaterial.cpp b/source/gameengine/Ketsji/KX_BlenderMaterial.cpp
index ebf040d3c5d..5a41328f489 100644
--- a/source/gameengine/Ketsji/KX_BlenderMaterial.cpp
+++ b/source/gameengine/Ketsji/KX_BlenderMaterial.cpp
@@ -139,7 +139,7 @@ void KX_BlenderMaterial::OnConstruction()
int i;
for(i=0; i<mMaterial->num_enabled; i++) {
- glActiveTextureARB(GL_TEXTURE0_ARB+i);
+ bgl::blActiveTextureARB(GL_TEXTURE0_ARB+i);
#ifdef GL_ARB_texture_cube_map
if( mMaterial->mapping[i].mapping & USEENV ) {
if(!RAS_EXT_support._ARB_texture_cube_map) {
@@ -180,14 +180,14 @@ void KX_BlenderMaterial::OnExit()
if( RAS_EXT_support._ARB_shader_objects && mShader ) {
//note, the shader here is allocated, per unique material
//and this function is called per face
- glUseProgramObjectARB(0);
+ bgl::blUseProgramObjectARB(0);
delete mShader;
mShader = 0;
}
#endif //GL_ARB_shader_objects
for(int i=0; i<mMaterial->num_enabled; i++) {
- glActiveTextureARB(GL_TEXTURE0_ARB+i);
+ bgl::blActiveTextureARB(GL_TEXTURE0_ARB+i);
mTextures[i].DeleteTex();
@@ -213,7 +213,7 @@ void KX_BlenderMaterial::OnExit()
gTextureDict = 0;
}*/
- glActiveTextureARB(GL_TEXTURE0_ARB);
+ bgl::blActiveTextureARB(GL_TEXTURE0_ARB);
#ifdef GL_ARB_texture_cube_map
if(RAS_EXT_support._ARB_texture_cube_map)
@@ -238,7 +238,7 @@ void KX_BlenderMaterial::DisableTexData()
#ifdef GL_ARB_multitexture
int i=(MAXTEX>=bgl::max_texture_units?bgl::max_texture_units:MAXTEX)-1;
for(; i>=0; i--) {
- glActiveTextureARB(GL_TEXTURE0_ARB+i);
+ bgl::blActiveTextureARB(GL_TEXTURE0_ARB+i);
glMatrixMode(GL_TEXTURE);
glLoadIdentity();
glMatrixMode(GL_MODELVIEW);
@@ -268,13 +268,13 @@ void KX_BlenderMaterial::setShaderData( bool enable )
int i;
if( !enable || !mShader->Ok() ) {
// frame cleanup.
- glUseProgramObjectARB( 0 );
+ bgl::blUseProgramObjectARB( 0 );
DisableTexData();
return;
}
DisableTexData();
- glUseProgramObjectARB( mShader->GetProg() );
+ bgl::blUseProgramObjectARB( mShader->GetProg() );
// for each enabled unit
for(i=0; i<mMaterial->num_enabled; i++) {
@@ -282,7 +282,7 @@ void KX_BlenderMaterial::setShaderData( bool enable )
const uSampler *samp = mShader->getSampler(i);
if( samp->loc == -1 || samp->glTexture == 0 ) continue;
- glActiveTextureARB(GL_TEXTURE0_ARB+i);
+ bgl::blActiveTextureARB(GL_TEXTURE0_ARB+i);
#ifdef GL_ARB_texture_cube_map
if( mMaterial->mapping[i].mapping &USEENV ) {
@@ -297,7 +297,7 @@ void KX_BlenderMaterial::setShaderData( bool enable )
}
#endif//GL_ARB_texture_cube_map
// use a sampler
- glUniform1iARB(samp->loc, i );
+ bgl::blUniform1iARB(samp->loc, i );
}
glDisable(GL_BLEND);
@@ -314,7 +314,7 @@ void KX_BlenderMaterial::setTexData( bool enable )
#ifdef GL_ARB_shader_objects
if(RAS_EXT_support._ARB_shader_objects) {
// switch back to fixed func
- glUseProgramObjectARB( 0 );
+ bgl::blUseProgramObjectARB( 0 );
}
#endif//GL_ARB_shader_objects
@@ -336,7 +336,7 @@ void KX_BlenderMaterial::setTexData( bool enable )
// no material connected to the object
if( mTextures[0] ) {
if( !mTextures[0].Ok() ) return;
- glActiveTextureARB(GL_TEXTURE0_ARB);
+ bgl::blActiveTextureARB(GL_TEXTURE0_ARB);
glBindTexture( GL_TEXTURE_2D, mTextures[0] );
glEnable(GL_TEXTURE_2D);
setTextureEnvironment( -1 ); // modulate
@@ -352,7 +352,7 @@ void KX_BlenderMaterial::setTexData( bool enable )
for(i=0; (i<mMaterial->num_enabled); i++) {
if( !mTextures[i].Ok() ) continue;
- glActiveTextureARB(GL_TEXTURE0_ARB+i);
+ bgl::blActiveTextureARB(GL_TEXTURE0_ARB+i);
#ifdef GL_ARB_texture_cube_map
// use environment maps
@@ -548,7 +548,7 @@ KX_BlenderMaterial::Activate(
return dopass;
}
else {
- glUseProgramObjectARB( 0 );
+ bgl::blUseProgramObjectARB( 0 );
mPass = 0;
dopass = false;
return dopass;
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.cpp b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.cpp
index 344fdbbf164..82a3f23dcf2 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.cpp
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.cpp
@@ -322,88 +322,88 @@ BL_EXTInfo RAS_EXT_support;
#ifdef GL_ARB_multitexture
int max_texture_units = 2;
-PFNGLACTIVETEXTUREARBPROC glActiveTextureARB;
-PFNGLCLIENTACTIVETEXTUREARBPROC glClientActiveTextureARB;
-PFNGLMULTITEXCOORD1DARBPROC glMultiTexCoord1dARB;
-PFNGLMULTITEXCOORD1DVARBPROC glMultiTexCoord1dvARB;
-PFNGLMULTITEXCOORD1FARBPROC glMultiTexCoord1fARB;
-PFNGLMULTITEXCOORD1FVARBPROC glMultiTexCoord1fvARB;
-PFNGLMULTITEXCOORD1IARBPROC glMultiTexCoord1iARB;
-PFNGLMULTITEXCOORD1IVARBPROC glMultiTexCoord1ivARB;
-PFNGLMULTITEXCOORD1SARBPROC glMultiTexCoord1sARB;
-PFNGLMULTITEXCOORD1SVARBPROC glMultiTexCoord1svARB;
-PFNGLMULTITEXCOORD2DARBPROC glMultiTexCoord2dARB;
-PFNGLMULTITEXCOORD2DVARBPROC glMultiTexCoord2dvARB;
-PFNGLMULTITEXCOORD2FARBPROC glMultiTexCoord2fARB;
-PFNGLMULTITEXCOORD2FVARBPROC glMultiTexCoord2fvARB;
-PFNGLMULTITEXCOORD2IARBPROC glMultiTexCoord2iARB;
-PFNGLMULTITEXCOORD2IVARBPROC glMultiTexCoord2ivARB;
-PFNGLMULTITEXCOORD2SARBPROC glMultiTexCoord2sARB;
-PFNGLMULTITEXCOORD2SVARBPROC glMultiTexCoord2svARB;
-PFNGLMULTITEXCOORD3DARBPROC glMultiTexCoord3dARB;
-PFNGLMULTITEXCOORD3DVARBPROC glMultiTexCoord3dvARB;
-PFNGLMULTITEXCOORD3FARBPROC glMultiTexCoord3fARB;
-PFNGLMULTITEXCOORD3FVARBPROC glMultiTexCoord3fvARB;
-PFNGLMULTITEXCOORD3IARBPROC glMultiTexCoord3iARB;
-PFNGLMULTITEXCOORD3IVARBPROC glMultiTexCoord3ivARB;
-PFNGLMULTITEXCOORD3SARBPROC glMultiTexCoord3sARB;
-PFNGLMULTITEXCOORD3SVARBPROC glMultiTexCoord3svARB;
-PFNGLMULTITEXCOORD4DARBPROC glMultiTexCoord4dARB;
-PFNGLMULTITEXCOORD4DVARBPROC glMultiTexCoord4dvARB;
-PFNGLMULTITEXCOORD4FARBPROC glMultiTexCoord4fARB;
-PFNGLMULTITEXCOORD4FVARBPROC glMultiTexCoord4fvARB;
-PFNGLMULTITEXCOORD4IARBPROC glMultiTexCoord4iARB;
-PFNGLMULTITEXCOORD4IVARBPROC glMultiTexCoord4ivARB;
-PFNGLMULTITEXCOORD4SARBPROC glMultiTexCoord4sARB;
-PFNGLMULTITEXCOORD4SVARBPROC glMultiTexCoord4svARB;
+ PFNGLACTIVETEXTUREARBPROC blActiveTextureARB;
+ PFNGLCLIENTACTIVETEXTUREARBPROC blClientActiveTextureARB;
+ PFNGLMULTITEXCOORD1DARBPROC blMultiTexCoord1dARB;
+ PFNGLMULTITEXCOORD1DVARBPROC blMultiTexCoord1dvARB;
+ PFNGLMULTITEXCOORD1FARBPROC blMultiTexCoord1fARB;
+ PFNGLMULTITEXCOORD1FVARBPROC blMultiTexCoord1fvARB;
+ PFNGLMULTITEXCOORD1IARBPROC blMultiTexCoord1iARB;
+ PFNGLMULTITEXCOORD1IVARBPROC blMultiTexCoord1ivARB;
+ PFNGLMULTITEXCOORD1SARBPROC blMultiTexCoord1sARB;
+ PFNGLMULTITEXCOORD1SVARBPROC blMultiTexCoord1svARB;
+ PFNGLMULTITEXCOORD2DARBPROC blMultiTexCoord2dARB;
+ PFNGLMULTITEXCOORD2DVARBPROC blMultiTexCoord2dvARB;
+ PFNGLMULTITEXCOORD2FARBPROC blMultiTexCoord2fARB;
+ PFNGLMULTITEXCOORD2FVARBPROC blMultiTexCoord2fvARB;
+ PFNGLMULTITEXCOORD2IARBPROC blMultiTexCoord2iARB;
+ PFNGLMULTITEXCOORD2IVARBPROC blMultiTexCoord2ivARB;
+ PFNGLMULTITEXCOORD2SARBPROC blMultiTexCoord2sARB;
+ PFNGLMULTITEXCOORD2SVARBPROC blMultiTexCoord2svARB;
+ PFNGLMULTITEXCOORD3DARBPROC blMultiTexCoord3dARB;
+ PFNGLMULTITEXCOORD3DVARBPROC blMultiTexCoord3dvARB;
+ PFNGLMULTITEXCOORD3FARBPROC blMultiTexCoord3fARB;
+ PFNGLMULTITEXCOORD3FVARBPROC blMultiTexCoord3fvARB;
+ PFNGLMULTITEXCOORD3IARBPROC blMultiTexCoord3iARB;
+ PFNGLMULTITEXCOORD3IVARBPROC blMultiTexCoord3ivARB;
+ PFNGLMULTITEXCOORD3SARBPROC blMultiTexCoord3sARB;
+ PFNGLMULTITEXCOORD3SVARBPROC blMultiTexCoord3svARB;
+ PFNGLMULTITEXCOORD4DARBPROC blMultiTexCoord4dARB;
+ PFNGLMULTITEXCOORD4DVARBPROC blMultiTexCoord4dvARB;
+ PFNGLMULTITEXCOORD4FARBPROC blMultiTexCoord4fARB;
+ PFNGLMULTITEXCOORD4FVARBPROC blMultiTexCoord4fvARB;
+ PFNGLMULTITEXCOORD4IARBPROC blMultiTexCoord4iARB;
+ PFNGLMULTITEXCOORD4IVARBPROC blMultiTexCoord4ivARB;
+ PFNGLMULTITEXCOORD4SARBPROC blMultiTexCoord4sARB;
+ PFNGLMULTITEXCOORD4SVARBPROC blMultiTexCoord4svARB;
#endif
#ifdef GL_ARB_shader_objects
-PFNGLDELETEOBJECTARBPROC glDeleteObjectARB;
-PFNGLGETHANDLEARBPROC glGetHandleARB;
-PFNGLDETACHOBJECTARBPROC glDetachObjectARB;
-PFNGLCREATESHADEROBJECTARBPROC glCreateShaderObjectARB;
-PFNGLSHADERSOURCEARBPROC glShaderSourceARB;
-PFNGLCOMPILESHADERARBPROC glCompileShaderARB;
-PFNGLCREATEPROGRAMOBJECTARBPROC glCreateProgramObjectARB;
-PFNGLATTACHOBJECTARBPROC glAttachObjectARB;
-PFNGLLINKPROGRAMARBPROC glLinkProgramARB;
-PFNGLUSEPROGRAMOBJECTARBPROC glUseProgramObjectARB;
-PFNGLVALIDATEPROGRAMARBPROC glValidateProgramARB;
-PFNGLUNIFORM1FARBPROC glUniform1fARB;
-PFNGLUNIFORM2FARBPROC glUniform2fARB;
-PFNGLUNIFORM3FARBPROC glUniform3fARB;
-PFNGLUNIFORM4FARBPROC glUniform4fARB;
-PFNGLUNIFORM1IARBPROC glUniform1iARB;
-PFNGLUNIFORM2IARBPROC glUniform2iARB;
-PFNGLUNIFORM3IARBPROC glUniform3iARB;
-PFNGLUNIFORM4IARBPROC glUniform4iARB;
-PFNGLUNIFORM1FVARBPROC glUniform1fvARB;
-PFNGLUNIFORM2FVARBPROC glUniform2fvARB;
-PFNGLUNIFORM3FVARBPROC glUniform3fvARB;
-PFNGLUNIFORM4FVARBPROC glUniform4fvARB;
-PFNGLUNIFORM1IVARBPROC glUniform1ivARB;
-PFNGLUNIFORM2IVARBPROC glUniform2ivARB;
-PFNGLUNIFORM3IVARBPROC glUniform3ivARB;
-PFNGLUNIFORM4IVARBPROC glUniform4ivARB;
-PFNGLUNIFORMMATRIX2FVARBPROC glUniformMatrix2fvARB;
-PFNGLUNIFORMMATRIX3FVARBPROC glUniformMatrix3fvARB;
-PFNGLUNIFORMMATRIX4FVARBPROC glUniformMatrix4fvARB;
-PFNGLGETOBJECTPARAMETERFVARBPROC glGetObjectParameterfvARB;
-PFNGLGETOBJECTPARAMETERIVARBPROC glGetObjectParameterivARB;
-PFNGLGETINFOLOGARBPROC glGetInfoLogARB;
-PFNGLGETATTACHEDOBJECTSARBPROC glGetAttachedObjectsARB;
-PFNGLGETUNIFORMLOCATIONARBPROC glGetUniformLocationARB;
-PFNGLGETACTIVEUNIFORMARBPROC glGetActiveUniformARB;
-PFNGLGETUNIFORMFVARBPROC glGetUniformfvARB;
-PFNGLGETUNIFORMIVARBPROC glGetUniformivARB;
-PFNGLGETSHADERSOURCEARBPROC glGetShaderSourceARB;
+ PFNGLDELETEOBJECTARBPROC blDeleteObjectARB;
+ PFNGLGETHANDLEARBPROC blGetHandleARB;
+ PFNGLDETACHOBJECTARBPROC blDetachObjectARB;
+ PFNGLCREATESHADEROBJECTARBPROC blCreateShaderObjectARB;
+ PFNGLSHADERSOURCEARBPROC blShaderSourceARB;
+ PFNGLCOMPILESHADERARBPROC blCompileShaderARB;
+ PFNGLCREATEPROGRAMOBJECTARBPROC blCreateProgramObjectARB;
+ PFNGLATTACHOBJECTARBPROC blAttachObjectARB;
+ PFNGLLINKPROGRAMARBPROC blLinkProgramARB;
+ PFNGLUSEPROGRAMOBJECTARBPROC blUseProgramObjectARB;
+ PFNGLVALIDATEPROGRAMARBPROC blValidateProgramARB;
+ PFNGLUNIFORM1FARBPROC blUniform1fARB;
+ PFNGLUNIFORM2FARBPROC blUniform2fARB;
+ PFNGLUNIFORM3FARBPROC blUniform3fARB;
+ PFNGLUNIFORM4FARBPROC blUniform4fARB;
+ PFNGLUNIFORM1IARBPROC blUniform1iARB;
+ PFNGLUNIFORM2IARBPROC blUniform2iARB;
+ PFNGLUNIFORM3IARBPROC blUniform3iARB;
+ PFNGLUNIFORM4IARBPROC blUniform4iARB;
+ PFNGLUNIFORM1FVARBPROC blUniform1fvARB;
+ PFNGLUNIFORM2FVARBPROC blUniform2fvARB;
+ PFNGLUNIFORM3FVARBPROC blUniform3fvARB;
+ PFNGLUNIFORM4FVARBPROC blUniform4fvARB;
+ PFNGLUNIFORM1IVARBPROC blUniform1ivARB;
+ PFNGLUNIFORM2IVARBPROC blUniform2ivARB;
+ PFNGLUNIFORM3IVARBPROC blUniform3ivARB;
+ PFNGLUNIFORM4IVARBPROC blUniform4ivARB;
+ PFNGLUNIFORMMATRIX2FVARBPROC blUniformMatrix2fvARB;
+ PFNGLUNIFORMMATRIX3FVARBPROC blUniformMatrix3fvARB;
+ PFNGLUNIFORMMATRIX4FVARBPROC blUniformMatrix4fvARB;
+ PFNGLGETOBJECTPARAMETERFVARBPROC blGetObjectParameterfvARB;
+ PFNGLGETOBJECTPARAMETERIVARBPROC blGetObjectParameterivARB;
+ PFNGLGETINFOLOGARBPROC blGetInfoLogARB;
+ PFNGLGETATTACHEDOBJECTSARBPROC blGetAttachedObjectsARB;
+ PFNGLGETUNIFORMLOCATIONARBPROC blGetUniformLocationARB;
+ PFNGLGETACTIVEUNIFORMARBPROC blGetActiveUniformARB;
+ PFNGLGETUNIFORMFVARBPROC blGetUniformfvARB;
+ PFNGLGETUNIFORMIVARBPROC blGetUniformivARB;
+ PFNGLGETSHADERSOURCEARBPROC blGetShaderSourceARB;
#endif
#ifdef GL_ARB_vertex_shader
-PFNGLBINDATTRIBLOCATIONARBPROC glBindAttribLocationARB;
-PFNGLGETACTIVEATTRIBARBPROC glGetActiveAttribARB;
-PFNGLGETATTRIBLOCATIONARBPROC glGetAttribLocationARB;
+PFNGLBINDATTRIBLOCATIONARBPROC blBindAttribLocationARB;
+PFNGLGETACTIVEATTRIBARBPROC blGetActiveAttribARB;
+PFNGLGETATTRIBLOCATIONARBPROC blGetAttribLocationARB;
#endif
} // namespace bgl
@@ -464,41 +464,41 @@ static void LinkExtensions()
#ifdef GL_ARB_multitexture
if (QueryExtension("GL_ARB_multitexture"))
{
- bgl::glActiveTextureARB = reinterpret_cast<PFNGLACTIVETEXTUREARBPROC>(bglGetProcAddress((const GLubyte *) "glActiveTextureARB"));
- bgl::glClientActiveTextureARB = reinterpret_cast<PFNGLCLIENTACTIVETEXTUREARBPROC>(bglGetProcAddress((const GLubyte *) "glClientActiveTextureARB"));
- bgl::glMultiTexCoord1dARB = reinterpret_cast<PFNGLMULTITEXCOORD1DARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord1dARB"));
- bgl::glMultiTexCoord1dvARB = reinterpret_cast<PFNGLMULTITEXCOORD1DVARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord1dvARB"));
- bgl::glMultiTexCoord1fARB = reinterpret_cast<PFNGLMULTITEXCOORD1FARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord1fARB"));
- bgl::glMultiTexCoord1fvARB = reinterpret_cast<PFNGLMULTITEXCOORD1FVARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord1fvARB"));
- bgl::glMultiTexCoord1iARB = reinterpret_cast<PFNGLMULTITEXCOORD1IARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord1iARB"));
- bgl::glMultiTexCoord1ivARB = reinterpret_cast<PFNGLMULTITEXCOORD1IVARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord1ivARB"));
- bgl::glMultiTexCoord1sARB = reinterpret_cast<PFNGLMULTITEXCOORD1SARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord1sARB"));
- bgl::glMultiTexCoord1svARB = reinterpret_cast<PFNGLMULTITEXCOORD1SVARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord1svARB"));
- bgl::glMultiTexCoord2dARB = reinterpret_cast<PFNGLMULTITEXCOORD2DARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord2dARB"));
- bgl::glMultiTexCoord2dvARB = reinterpret_cast<PFNGLMULTITEXCOORD2DVARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord2dvARB"));
- bgl::glMultiTexCoord2fARB = reinterpret_cast<PFNGLMULTITEXCOORD2FARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord2fARB"));
- bgl::glMultiTexCoord2fvARB = reinterpret_cast<PFNGLMULTITEXCOORD2FVARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord2fvARB"));
- bgl::glMultiTexCoord2iARB = reinterpret_cast<PFNGLMULTITEXCOORD2IARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord2iARB"));
- bgl::glMultiTexCoord2ivARB = reinterpret_cast<PFNGLMULTITEXCOORD2IVARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord2ivARB"));
- bgl::glMultiTexCoord2sARB = reinterpret_cast<PFNGLMULTITEXCOORD2SARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord2sARB"));
- bgl::glMultiTexCoord2svARB = reinterpret_cast<PFNGLMULTITEXCOORD2SVARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord2svARB"));
- bgl::glMultiTexCoord3dARB = reinterpret_cast<PFNGLMULTITEXCOORD3DARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord3dARB"));
- bgl::glMultiTexCoord3dvARB = reinterpret_cast<PFNGLMULTITEXCOORD3DVARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord3dvARB"));
- bgl::glMultiTexCoord3fARB = reinterpret_cast<PFNGLMULTITEXCOORD3FARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord3fARB"));
- bgl::glMultiTexCoord3fvARB = reinterpret_cast<PFNGLMULTITEXCOORD3FVARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord3fvARB"));
- bgl::glMultiTexCoord3iARB = reinterpret_cast<PFNGLMULTITEXCOORD3IARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord3iARB"));
- bgl::glMultiTexCoord3ivARB = reinterpret_cast<PFNGLMULTITEXCOORD3IVARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord3ivARB"));
- bgl::glMultiTexCoord3sARB = reinterpret_cast<PFNGLMULTITEXCOORD3SARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord3sARB"));
- bgl::glMultiTexCoord3svARB = reinterpret_cast<PFNGLMULTITEXCOORD3SVARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord3svARB"));
- bgl::glMultiTexCoord4dARB = reinterpret_cast<PFNGLMULTITEXCOORD4DARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord4dARB"));
- bgl::glMultiTexCoord4dvARB = reinterpret_cast<PFNGLMULTITEXCOORD4DVARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord4dvARB"));
- bgl::glMultiTexCoord4fARB = reinterpret_cast<PFNGLMULTITEXCOORD4FARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord4fARB"));
- bgl::glMultiTexCoord4fvARB = reinterpret_cast<PFNGLMULTITEXCOORD4FVARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord4fvARB"));
- bgl::glMultiTexCoord4iARB = reinterpret_cast<PFNGLMULTITEXCOORD4IARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord4iARB"));
- bgl::glMultiTexCoord4ivARB = reinterpret_cast<PFNGLMULTITEXCOORD4IVARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord4ivARB"));
- bgl::glMultiTexCoord4sARB = reinterpret_cast<PFNGLMULTITEXCOORD4SARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord4sARB"));
- bgl::glMultiTexCoord4svARB = reinterpret_cast<PFNGLMULTITEXCOORD4SVARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord4svARB"));
- if (bgl::glActiveTextureARB && bgl::glClientActiveTextureARB && bgl::glMultiTexCoord1dARB && bgl::glMultiTexCoord1dvARB && bgl::glMultiTexCoord1fARB && bgl::glMultiTexCoord1fvARB && bgl::glMultiTexCoord1iARB && bgl::glMultiTexCoord1ivARB && bgl::glMultiTexCoord1sARB && bgl::glMultiTexCoord1svARB && bgl::glMultiTexCoord2dARB && bgl::glMultiTexCoord2dvARB && bgl::glMultiTexCoord2fARB && bgl::glMultiTexCoord2fvARB && bgl::glMultiTexCoord2iARB && bgl::glMultiTexCoord2ivARB && bgl::glMultiTexCoord2sARB && bgl::glMultiTexCoord2svARB && bgl::glMultiTexCoord3dARB && bgl::glMultiTexCoord3dvARB && bgl::glMultiTexCoord3fARB && bgl::glMultiTexCoord3fvARB && bgl::glMultiTexCoord3iARB && bgl::glMultiTexCoord3ivARB && bgl::glMultiTexCoord3sARB && bgl::glMultiTexCoord3svARB && bgl::glMultiTexCoord4dARB && bgl::glMultiTexCoord4dvARB && bgl::glMultiTexCoord4fARB && bgl::glMultiTexCoord4fvARB && bgl::glMultiTexCoord4iARB && bgl::glMultiTexCoord4ivARB && bgl::glMultiTexCoord4sARB && bgl::glMultiTexCoord4svARB) {
+ bgl::blActiveTextureARB = reinterpret_cast<PFNGLACTIVETEXTUREARBPROC>(bglGetProcAddress((const GLubyte *) "glActiveTextureARB"));
+ bgl::blClientActiveTextureARB = reinterpret_cast<PFNGLCLIENTACTIVETEXTUREARBPROC>(bglGetProcAddress((const GLubyte *) "glClientActiveTextureARB"));
+ bgl::blMultiTexCoord1dARB = reinterpret_cast<PFNGLMULTITEXCOORD1DARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord1dARB"));
+ bgl::blMultiTexCoord1dvARB = reinterpret_cast<PFNGLMULTITEXCOORD1DVARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord1dvARB"));
+ bgl::blMultiTexCoord1fARB = reinterpret_cast<PFNGLMULTITEXCOORD1FARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord1fARB"));
+ bgl::blMultiTexCoord1fvARB = reinterpret_cast<PFNGLMULTITEXCOORD1FVARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord1fvARB"));
+ bgl::blMultiTexCoord1iARB = reinterpret_cast<PFNGLMULTITEXCOORD1IARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord1iARB"));
+ bgl::blMultiTexCoord1ivARB = reinterpret_cast<PFNGLMULTITEXCOORD1IVARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord1ivARB"));
+ bgl::blMultiTexCoord1sARB = reinterpret_cast<PFNGLMULTITEXCOORD1SARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord1sARB"));
+ bgl::blMultiTexCoord1svARB = reinterpret_cast<PFNGLMULTITEXCOORD1SVARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord1svARB"));
+ bgl::blMultiTexCoord2dARB = reinterpret_cast<PFNGLMULTITEXCOORD2DARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord2dARB"));
+ bgl::blMultiTexCoord2dvARB = reinterpret_cast<PFNGLMULTITEXCOORD2DVARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord2dvARB"));
+ bgl::blMultiTexCoord2fARB = reinterpret_cast<PFNGLMULTITEXCOORD2FARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord2fARB"));
+ bgl::blMultiTexCoord2fvARB = reinterpret_cast<PFNGLMULTITEXCOORD2FVARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord2fvARB"));
+ bgl::blMultiTexCoord2iARB = reinterpret_cast<PFNGLMULTITEXCOORD2IARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord2iARB"));
+ bgl::blMultiTexCoord2ivARB = reinterpret_cast<PFNGLMULTITEXCOORD2IVARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord2ivARB"));
+ bgl::blMultiTexCoord2sARB = reinterpret_cast<PFNGLMULTITEXCOORD2SARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord2sARB"));
+ bgl::blMultiTexCoord2svARB = reinterpret_cast<PFNGLMULTITEXCOORD2SVARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord2svARB"));
+ bgl::blMultiTexCoord3dARB = reinterpret_cast<PFNGLMULTITEXCOORD3DARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord3dARB"));
+ bgl::blMultiTexCoord3dvARB = reinterpret_cast<PFNGLMULTITEXCOORD3DVARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord3dvARB"));
+ bgl::blMultiTexCoord3fARB = reinterpret_cast<PFNGLMULTITEXCOORD3FARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord3fARB"));
+ bgl::blMultiTexCoord3fvARB = reinterpret_cast<PFNGLMULTITEXCOORD3FVARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord3fvARB"));
+ bgl::blMultiTexCoord3iARB = reinterpret_cast<PFNGLMULTITEXCOORD3IARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord3iARB"));
+ bgl::blMultiTexCoord3ivARB = reinterpret_cast<PFNGLMULTITEXCOORD3IVARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord3ivARB"));
+ bgl::blMultiTexCoord3sARB = reinterpret_cast<PFNGLMULTITEXCOORD3SARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord3sARB"));
+ bgl::blMultiTexCoord3svARB = reinterpret_cast<PFNGLMULTITEXCOORD3SVARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord3svARB"));
+ bgl::blMultiTexCoord4dARB = reinterpret_cast<PFNGLMULTITEXCOORD4DARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord4dARB"));
+ bgl::blMultiTexCoord4dvARB = reinterpret_cast<PFNGLMULTITEXCOORD4DVARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord4dvARB"));
+ bgl::blMultiTexCoord4fARB = reinterpret_cast<PFNGLMULTITEXCOORD4FARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord4fARB"));
+ bgl::blMultiTexCoord4fvARB = reinterpret_cast<PFNGLMULTITEXCOORD4FVARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord4fvARB"));
+ bgl::blMultiTexCoord4iARB = reinterpret_cast<PFNGLMULTITEXCOORD4IARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord4iARB"));
+ bgl::blMultiTexCoord4ivARB = reinterpret_cast<PFNGLMULTITEXCOORD4IVARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord4ivARB"));
+ bgl::blMultiTexCoord4sARB = reinterpret_cast<PFNGLMULTITEXCOORD4SARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord4sARB"));
+ bgl::blMultiTexCoord4svARB = reinterpret_cast<PFNGLMULTITEXCOORD4SVARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord4svARB"));
+ if (bgl::blActiveTextureARB && bgl::blClientActiveTextureARB && bgl::blMultiTexCoord1dARB && bgl::blMultiTexCoord1dvARB && bgl::blMultiTexCoord1fARB && bgl::blMultiTexCoord1fvARB && bgl::blMultiTexCoord1iARB && bgl::blMultiTexCoord1ivARB && bgl::blMultiTexCoord1sARB && bgl::blMultiTexCoord1svARB && bgl::blMultiTexCoord2dARB && bgl::blMultiTexCoord2dvARB && bgl::blMultiTexCoord2fARB && bgl::blMultiTexCoord2fvARB && bgl::blMultiTexCoord2iARB && bgl::blMultiTexCoord2ivARB && bgl::blMultiTexCoord2sARB && bgl::blMultiTexCoord2svARB && bgl::blMultiTexCoord3dARB && bgl::blMultiTexCoord3dvARB && bgl::blMultiTexCoord3fARB && bgl::blMultiTexCoord3fvARB && bgl::blMultiTexCoord3iARB && bgl::blMultiTexCoord3ivARB && bgl::blMultiTexCoord3sARB && bgl::blMultiTexCoord3svARB && bgl::blMultiTexCoord4dARB && bgl::blMultiTexCoord4dvARB && bgl::blMultiTexCoord4fARB && bgl::blMultiTexCoord4fvARB && bgl::blMultiTexCoord4iARB && bgl::blMultiTexCoord4ivARB && bgl::blMultiTexCoord4sARB && bgl::blMultiTexCoord4svARB) {
EnableExtension(_GL_ARB_multitexture);
RAS_EXT_support._ARB_multitexture = 1;
if (doDebugMessages)
@@ -512,46 +512,46 @@ static void LinkExtensions()
#ifdef GL_ARB_shader_objects
if (QueryExtension("GL_ARB_shader_objects"))
{
- glDeleteObjectARB = reinterpret_cast<PFNGLDELETEOBJECTARBPROC>(bglGetProcAddress((const GLubyte *) "glDeleteObjectARB"));
- glGetHandleARB = reinterpret_cast<PFNGLGETHANDLEARBPROC>(bglGetProcAddress((const GLubyte *) "glGetHandleARB"));
- glDetachObjectARB = reinterpret_cast<PFNGLDETACHOBJECTARBPROC>(bglGetProcAddress((const GLubyte *) "glDetachObjectARB"));
- glCreateShaderObjectARB = reinterpret_cast<PFNGLCREATESHADEROBJECTARBPROC>(bglGetProcAddress((const GLubyte *) "glCreateShaderObjectARB"));
- glShaderSourceARB = reinterpret_cast<PFNGLSHADERSOURCEARBPROC>(bglGetProcAddress((const GLubyte *) "glShaderSourceARB"));
- glCompileShaderARB = reinterpret_cast<PFNGLCOMPILESHADERARBPROC>(bglGetProcAddress((const GLubyte *) "glCompileShaderARB"));
- glCreateProgramObjectARB = reinterpret_cast<PFNGLCREATEPROGRAMOBJECTARBPROC>(bglGetProcAddress((const GLubyte *) "glCreateProgramObjectARB"));
- glAttachObjectARB = reinterpret_cast<PFNGLATTACHOBJECTARBPROC>(bglGetProcAddress((const GLubyte *) "glAttachObjectARB"));
- glLinkProgramARB = reinterpret_cast<PFNGLLINKPROGRAMARBPROC>(bglGetProcAddress((const GLubyte *) "glLinkProgramARB"));
- glUseProgramObjectARB = reinterpret_cast<PFNGLUSEPROGRAMOBJECTARBPROC>(bglGetProcAddress((const GLubyte *) "glUseProgramObjectARB"));
- glValidateProgramARB = reinterpret_cast<PFNGLVALIDATEPROGRAMARBPROC>(bglGetProcAddress((const GLubyte *) "glValidateProgramARB"));
- glUniform1fARB = reinterpret_cast<PFNGLUNIFORM1FARBPROC>(bglGetProcAddress((const GLubyte *) "glUniform1fARB"));
- glUniform2fARB = reinterpret_cast<PFNGLUNIFORM2FARBPROC>(bglGetProcAddress((const GLubyte *) "glUniform2fARB"));
- glUniform3fARB = reinterpret_cast<PFNGLUNIFORM3FARBPROC>(bglGetProcAddress((const GLubyte *) "glUniform3fARB"));
- glUniform4fARB = reinterpret_cast<PFNGLUNIFORM4FARBPROC>(bglGetProcAddress((const GLubyte *) "glUniform4fARB"));
- glUniform1iARB = reinterpret_cast<PFNGLUNIFORM1IARBPROC>(bglGetProcAddress((const GLubyte *) "glUniform1iARB"));
- glUniform2iARB = reinterpret_cast<PFNGLUNIFORM2IARBPROC>(bglGetProcAddress((const GLubyte *) "glUniform2iARB"));
- glUniform3iARB = reinterpret_cast<PFNGLUNIFORM3IARBPROC>(bglGetProcAddress((const GLubyte *) "glUniform3iARB"));
- glUniform4iARB = reinterpret_cast<PFNGLUNIFORM4IARBPROC>(bglGetProcAddress((const GLubyte *) "glUniform4iARB"));
- glUniform1fvARB = reinterpret_cast<PFNGLUNIFORM1FVARBPROC>(bglGetProcAddress((const GLubyte *) "glUniform1fvARB"));
- glUniform2fvARB = reinterpret_cast<PFNGLUNIFORM2FVARBPROC>(bglGetProcAddress((const GLubyte *) "glUniform2fvARB"));
- glUniform3fvARB = reinterpret_cast<PFNGLUNIFORM3FVARBPROC>(bglGetProcAddress((const GLubyte *) "glUniform3fvARB"));
- glUniform4fvARB = reinterpret_cast<PFNGLUNIFORM4FVARBPROC>(bglGetProcAddress((const GLubyte *) "glUniform4fvARB"));
- glUniform1ivARB = reinterpret_cast<PFNGLUNIFORM1IVARBPROC>(bglGetProcAddress((const GLubyte *) "glUniform1ivARB"));
- glUniform2ivARB = reinterpret_cast<PFNGLUNIFORM2IVARBPROC>(bglGetProcAddress((const GLubyte *) "glUniform2ivARB"));
- glUniform3ivARB = reinterpret_cast<PFNGLUNIFORM3IVARBPROC>(bglGetProcAddress((const GLubyte *) "glUniform3ivARB"));
- glUniform4ivARB = reinterpret_cast<PFNGLUNIFORM4IVARBPROC>(bglGetProcAddress((const GLubyte *) "glUniform4ivARB"));
- glUniformMatrix2fvARB = reinterpret_cast<PFNGLUNIFORMMATRIX2FVARBPROC>(bglGetProcAddress((const GLubyte *) "glUniformMatrix2fvARB"));
- glUniformMatrix3fvARB = reinterpret_cast<PFNGLUNIFORMMATRIX3FVARBPROC>(bglGetProcAddress((const GLubyte *) "glUniformMatrix3fvARB"));
- glUniformMatrix4fvARB = reinterpret_cast<PFNGLUNIFORMMATRIX4FVARBPROC>(bglGetProcAddress((const GLubyte *) "glUniformMatrix4fvARB"));
- glGetObjectParameterfvARB = reinterpret_cast<PFNGLGETOBJECTPARAMETERFVARBPROC>(bglGetProcAddress((const GLubyte *) "glGetObjectParameterfvARB"));
- glGetObjectParameterivARB = reinterpret_cast<PFNGLGETOBJECTPARAMETERIVARBPROC>(bglGetProcAddress((const GLubyte *) "glGetObjectParameterivARB"));
- glGetInfoLogARB = reinterpret_cast<PFNGLGETINFOLOGARBPROC>(bglGetProcAddress((const GLubyte *) "glGetInfoLogARB"));
- glGetAttachedObjectsARB = reinterpret_cast<PFNGLGETATTACHEDOBJECTSARBPROC>(bglGetProcAddress((const GLubyte *) "glGetAttachedObjectsARB"));
- glGetUniformLocationARB = reinterpret_cast<PFNGLGETUNIFORMLOCATIONARBPROC>(bglGetProcAddress((const GLubyte *) "glGetUniformLocationARB"));
- glGetActiveUniformARB = reinterpret_cast<PFNGLGETACTIVEUNIFORMARBPROC>(bglGetProcAddress((const GLubyte *) "glGetActiveUniformARB"));
- glGetUniformfvARB = reinterpret_cast<PFNGLGETUNIFORMFVARBPROC>(bglGetProcAddress((const GLubyte *) "glGetUniformfvARB"));
- glGetUniformivARB = reinterpret_cast<PFNGLGETUNIFORMIVARBPROC>(bglGetProcAddress((const GLubyte *) "glGetUniformivARB"));
- glGetShaderSourceARB = reinterpret_cast<PFNGLGETSHADERSOURCEARBPROC>(bglGetProcAddress((const GLubyte *) "glGetShaderSourceARB"));
- if (glDeleteObjectARB && glGetHandleARB && glDetachObjectARB && glCreateShaderObjectARB && glShaderSourceARB && glCompileShaderARB && glCreateProgramObjectARB && glAttachObjectARB && glLinkProgramARB && glUseProgramObjectARB && glValidateProgramARB && glUniform1fARB && glUniform2fARB && glUniform3fARB && glUniform4fARB && glUniform1iARB && glUniform2iARB && glUniform3iARB && glUniform4iARB && glUniform1fvARB && glUniform2fvARB && glUniform3fvARB && glUniform4fvARB && glUniform1ivARB && glUniform2ivARB && glUniform3ivARB && glUniform4ivARB && glUniformMatrix2fvARB && glUniformMatrix3fvARB && glUniformMatrix4fvARB && glGetObjectParameterfvARB && glGetObjectParameterivARB && glGetInfoLogARB && glGetAttachedObjectsARB && glGetUniformLocationARB && glGetActiveUniformARB && glGetUniformfvARB && glGetUniformivARB && glGetShaderSourceARB) {
+ bgl::blDeleteObjectARB = reinterpret_cast<PFNGLDELETEOBJECTARBPROC>(bglGetProcAddress((const GLubyte *) "glDeleteObjectARB"));
+ bgl::blGetHandleARB = reinterpret_cast<PFNGLGETHANDLEARBPROC>(bglGetProcAddress((const GLubyte *) "glGetHandleARB"));
+ bgl::blDetachObjectARB = reinterpret_cast<PFNGLDETACHOBJECTARBPROC>(bglGetProcAddress((const GLubyte *) "glDetachObjectARB"));
+ bgl::blCreateShaderObjectARB = reinterpret_cast<PFNGLCREATESHADEROBJECTARBPROC>(bglGetProcAddress((const GLubyte *) "glCreateShaderObjectARB"));
+ bgl::blShaderSourceARB = reinterpret_cast<PFNGLSHADERSOURCEARBPROC>(bglGetProcAddress((const GLubyte *) "glShaderSourceARB"));
+ bgl::blCompileShaderARB = reinterpret_cast<PFNGLCOMPILESHADERARBPROC>(bglGetProcAddress((const GLubyte *) "glCompileShaderARB"));
+ bgl::blCreateProgramObjectARB = reinterpret_cast<PFNGLCREATEPROGRAMOBJECTARBPROC>(bglGetProcAddress((const GLubyte *) "glCreateProgramObjectARB"));
+ bgl::blAttachObjectARB = reinterpret_cast<PFNGLATTACHOBJECTARBPROC>(bglGetProcAddress((const GLubyte *) "glAttachObjectARB"));
+ bgl::blLinkProgramARB = reinterpret_cast<PFNGLLINKPROGRAMARBPROC>(bglGetProcAddress((const GLubyte *) "glLinkProgramARB"));
+ bgl::blUseProgramObjectARB = reinterpret_cast<PFNGLUSEPROGRAMOBJECTARBPROC>(bglGetProcAddress((const GLubyte *) "glUseProgramObjectARB"));
+ bgl::blValidateProgramARB = reinterpret_cast<PFNGLVALIDATEPROGRAMARBPROC>(bglGetProcAddress((const GLubyte *) "glValidateProgramARB"));
+ bgl::blUniform1fARB = reinterpret_cast<PFNGLUNIFORM1FARBPROC>(bglGetProcAddress((const GLubyte *) "glUniform1fARB"));
+ bgl::blUniform2fARB = reinterpret_cast<PFNGLUNIFORM2FARBPROC>(bglGetProcAddress((const GLubyte *) "glUniform2fARB"));
+ bgl::blUniform3fARB = reinterpret_cast<PFNGLUNIFORM3FARBPROC>(bglGetProcAddress((const GLubyte *) "glUniform3fARB"));
+ bgl::blUniform4fARB = reinterpret_cast<PFNGLUNIFORM4FARBPROC>(bglGetProcAddress((const GLubyte *) "glUniform4fARB"));
+ bgl::blUniform1iARB = reinterpret_cast<PFNGLUNIFORM1IARBPROC>(bglGetProcAddress((const GLubyte *) "glUniform1iARB"));
+ bgl::blUniform2iARB = reinterpret_cast<PFNGLUNIFORM2IARBPROC>(bglGetProcAddress((const GLubyte *) "glUniform2iARB"));
+ bgl::blUniform3iARB = reinterpret_cast<PFNGLUNIFORM3IARBPROC>(bglGetProcAddress((const GLubyte *) "glUniform3iARB"));
+ bgl::blUniform4iARB = reinterpret_cast<PFNGLUNIFORM4IARBPROC>(bglGetProcAddress((const GLubyte *) "glUniform4iARB"));
+ bgl::blUniform1fvARB = reinterpret_cast<PFNGLUNIFORM1FVARBPROC>(bglGetProcAddress((const GLubyte *) "glUniform1fvARB"));
+ bgl::blUniform2fvARB = reinterpret_cast<PFNGLUNIFORM2FVARBPROC>(bglGetProcAddress((const GLubyte *) "glUniform2fvARB"));
+ bgl::blUniform3fvARB = reinterpret_cast<PFNGLUNIFORM3FVARBPROC>(bglGetProcAddress((const GLubyte *) "glUniform3fvARB"));
+ bgl::blUniform4fvARB = reinterpret_cast<PFNGLUNIFORM4FVARBPROC>(bglGetProcAddress((const GLubyte *) "glUniform4fvARB"));
+ bgl::blUniform1ivARB = reinterpret_cast<PFNGLUNIFORM1IVARBPROC>(bglGetProcAddress((const GLubyte *) "glUniform1ivARB"));
+ bgl::blUniform2ivARB = reinterpret_cast<PFNGLUNIFORM2IVARBPROC>(bglGetProcAddress((const GLubyte *) "glUniform2ivARB"));
+ bgl::blUniform3ivARB = reinterpret_cast<PFNGLUNIFORM3IVARBPROC>(bglGetProcAddress((const GLubyte *) "glUniform3ivARB"));
+ bgl::blUniform4ivARB = reinterpret_cast<PFNGLUNIFORM4IVARBPROC>(bglGetProcAddress((const GLubyte *) "glUniform4ivARB"));
+ bgl::blUniformMatrix2fvARB = reinterpret_cast<PFNGLUNIFORMMATRIX2FVARBPROC>(bglGetProcAddress((const GLubyte *) "glUniformMatrix2fvARB"));
+ bgl::blUniformMatrix3fvARB = reinterpret_cast<PFNGLUNIFORMMATRIX3FVARBPROC>(bglGetProcAddress((const GLubyte *) "glUniformMatrix3fvARB"));
+ bgl::blUniformMatrix4fvARB = reinterpret_cast<PFNGLUNIFORMMATRIX4FVARBPROC>(bglGetProcAddress((const GLubyte *) "glUniformMatrix4fvARB"));
+ bgl::blGetObjectParameterfvARB = reinterpret_cast<PFNGLGETOBJECTPARAMETERFVARBPROC>(bglGetProcAddress((const GLubyte *) "glGetObjectParameterfvARB"));
+ bgl::blGetObjectParameterivARB = reinterpret_cast<PFNGLGETOBJECTPARAMETERIVARBPROC>(bglGetProcAddress((const GLubyte *) "glGetObjectParameterivARB"));
+ bgl::blGetInfoLogARB = reinterpret_cast<PFNGLGETINFOLOGARBPROC>(bglGetProcAddress((const GLubyte *) "glGetInfoLogARB"));
+ bgl::blGetAttachedObjectsARB = reinterpret_cast<PFNGLGETATTACHEDOBJECTSARBPROC>(bglGetProcAddress((const GLubyte *) "glGetAttachedObjectsARB"));
+ bgl::blGetUniformLocationARB = reinterpret_cast<PFNGLGETUNIFORMLOCATIONARBPROC>(bglGetProcAddress((const GLubyte *) "glGetUniformLocationARB"));
+ bgl::blGetActiveUniformARB = reinterpret_cast<PFNGLGETACTIVEUNIFORMARBPROC>(bglGetProcAddress((const GLubyte *) "glGetActiveUniformARB"));
+ bgl::blGetUniformfvARB = reinterpret_cast<PFNGLGETUNIFORMFVARBPROC>(bglGetProcAddress((const GLubyte *) "glGetUniformfvARB"));
+ bgl::blGetUniformivARB = reinterpret_cast<PFNGLGETUNIFORMIVARBPROC>(bglGetProcAddress((const GLubyte *) "glGetUniformivARB"));
+ bgl::blGetShaderSourceARB = reinterpret_cast<PFNGLGETSHADERSOURCEARBPROC>(bglGetProcAddress((const GLubyte *) "glGetShaderSourceARB"));
+ if (bgl::blDeleteObjectARB && bgl::blGetHandleARB && bgl::blDetachObjectARB && bgl::blCreateShaderObjectARB && bgl::blShaderSourceARB && bgl::blCompileShaderARB && bgl::blCreateProgramObjectARB && bgl::blAttachObjectARB && bgl::blLinkProgramARB && bgl::blUseProgramObjectARB && bgl::blValidateProgramARB && bgl::blUniform1fARB && bgl::blUniform2fARB && bgl::blUniform3fARB && bgl::blUniform4fARB && bgl::blUniform1iARB && bgl::blUniform2iARB && bgl::blUniform3iARB && bgl::blUniform4iARB && bgl::blUniform1fvARB && bgl::blUniform2fvARB && bgl::blUniform3fvARB && bgl::blUniform4fvARB && bgl::blUniform1ivARB && bgl::blUniform2ivARB && bgl::blUniform3ivARB && bgl::blUniform4ivARB && bgl::blUniformMatrix2fvARB && bgl::blUniformMatrix3fvARB && bgl::blUniformMatrix4fvARB && bgl::blGetObjectParameterfvARB && bgl::blGetObjectParameterivARB && bgl::blGetInfoLogARB && bgl::blGetAttachedObjectsARB && bgl::blGetUniformLocationARB && bgl::blGetActiveUniformARB && bgl::blGetUniformfvARB && bgl::blGetUniformivARB && bgl::blGetShaderSourceARB) {
EnableExtension(_GL_ARB_shader_objects);
RAS_EXT_support._ARB_shader_objects =1;
if (doDebugMessages)
@@ -565,10 +565,10 @@ static void LinkExtensions()
#ifdef GL_ARB_vertex_shader
if (QueryExtension("GL_ARB_vertex_shader"))
{
- glBindAttribLocationARB = reinterpret_cast<PFNGLBINDATTRIBLOCATIONARBPROC>(bglGetProcAddress((const GLubyte *) "glBindAttribLocationARB"));
- glGetActiveAttribARB = reinterpret_cast<PFNGLGETACTIVEATTRIBARBPROC>(bglGetProcAddress((const GLubyte *) "glGetActiveAttribARB"));
- glGetAttribLocationARB = reinterpret_cast<PFNGLGETATTRIBLOCATIONARBPROC>(bglGetProcAddress((const GLubyte *) "glGetAttribLocationARB"));
- if (glBindAttribLocationARB && glGetActiveAttribARB && glGetAttribLocationARB) {
+ bgl::blBindAttribLocationARB = reinterpret_cast<PFNGLBINDATTRIBLOCATIONARBPROC>(bglGetProcAddress((const GLubyte *) "glBindAttribLocationARB"));
+ bgl::blGetActiveAttribARB = reinterpret_cast<PFNGLGETACTIVEATTRIBARBPROC>(bglGetProcAddress((const GLubyte *) "glGetActiveAttribARB"));
+ bgl::blGetAttribLocationARB = reinterpret_cast<PFNGLGETATTRIBLOCATIONARBPROC>(bglGetProcAddress((const GLubyte *) "glGetAttribLocationARB"));
+ if (bgl::blBindAttribLocationARB && bgl::blGetActiveAttribARB && bgl::blGetAttribLocationARB) {
EnableExtension(_GL_ARB_vertex_shader);
RAS_EXT_support._ARB_vertex_shader = 1;
if (doDebugMessages)
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.h b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.h
index 2d862ea3853..9f81f48b6be 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.h
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.h
@@ -379,8 +379,8 @@ namespace bgl
void InitExtensions(int debug);
#if defined(PFNGLPNTRIANGLESIATIPROC)
-extern PFNGLPNTRIANGLESIATIPROC glPNTrianglesiATI;
-extern PFNGLPNTRIANGLESFATIPROC glPNTrianglesfATI;
+extern PFNGLPNTRIANGLESIATIPROC blPNTrianglesiATI;
+extern PFNGLPNTRIANGLESFATIPROC blPNTrianglesfATI;
#endif
@@ -413,89 +413,89 @@ extern BL_EXTInfo RAS_EXT_support;
#ifdef GL_ARB_multitexture // defined in glext.h now...
extern int max_texture_units;
-extern PFNGLACTIVETEXTUREARBPROC glActiveTextureARB;
-extern PFNGLCLIENTACTIVETEXTUREARBPROC glClientActiveTextureARB;
-extern PFNGLMULTITEXCOORD1DARBPROC glMultiTexCoord1dARB;
-extern PFNGLMULTITEXCOORD1DVARBPROC glMultiTexCoord1dvARB;
-extern PFNGLMULTITEXCOORD1FARBPROC glMultiTexCoord1fARB;
-extern PFNGLMULTITEXCOORD1FVARBPROC glMultiTexCoord1fvARB;
-extern PFNGLMULTITEXCOORD1IARBPROC glMultiTexCoord1iARB;
-extern PFNGLMULTITEXCOORD1IVARBPROC glMultiTexCoord1ivARB;
-extern PFNGLMULTITEXCOORD1SARBPROC glMultiTexCoord1sARB;
-extern PFNGLMULTITEXCOORD1SVARBPROC glMultiTexCoord1svARB;
-extern PFNGLMULTITEXCOORD2DARBPROC glMultiTexCoord2dARB;
-extern PFNGLMULTITEXCOORD2DVARBPROC glMultiTexCoord2dvARB;
-extern PFNGLMULTITEXCOORD2FARBPROC glMultiTexCoord2fARB;
-extern PFNGLMULTITEXCOORD2FVARBPROC glMultiTexCoord2fvARB;
-extern PFNGLMULTITEXCOORD2IARBPROC glMultiTexCoord2iARB;
-extern PFNGLMULTITEXCOORD2IVARBPROC glMultiTexCoord2ivARB;
-extern PFNGLMULTITEXCOORD2SARBPROC glMultiTexCoord2sARB;
-extern PFNGLMULTITEXCOORD2SVARBPROC glMultiTexCoord2svARB;
-extern PFNGLMULTITEXCOORD3DARBPROC glMultiTexCoord3dARB;
-extern PFNGLMULTITEXCOORD3DVARBPROC glMultiTexCoord3dvARB;
-extern PFNGLMULTITEXCOORD3FARBPROC glMultiTexCoord3fARB;
-extern PFNGLMULTITEXCOORD3FVARBPROC glMultiTexCoord3fvARB;
-extern PFNGLMULTITEXCOORD3IARBPROC glMultiTexCoord3iARB;
-extern PFNGLMULTITEXCOORD3IVARBPROC glMultiTexCoord3ivARB;
-extern PFNGLMULTITEXCOORD3SARBPROC glMultiTexCoord3sARB;
-extern PFNGLMULTITEXCOORD3SVARBPROC glMultiTexCoord3svARB;
-extern PFNGLMULTITEXCOORD4DARBPROC glMultiTexCoord4dARB;
-extern PFNGLMULTITEXCOORD4DVARBPROC glMultiTexCoord4dvARB;
-extern PFNGLMULTITEXCOORD4FARBPROC glMultiTexCoord4fARB;
-extern PFNGLMULTITEXCOORD4FVARBPROC glMultiTexCoord4fvARB;
-extern PFNGLMULTITEXCOORD4IARBPROC glMultiTexCoord4iARB;
-extern PFNGLMULTITEXCOORD4IVARBPROC glMultiTexCoord4ivARB;
-extern PFNGLMULTITEXCOORD4SARBPROC glMultiTexCoord4sARB;
-extern PFNGLMULTITEXCOORD4SVARBPROC glMultiTexCoord4svARB;
+extern PFNGLACTIVETEXTUREARBPROC blActiveTextureARB;
+extern PFNGLCLIENTACTIVETEXTUREARBPROC blClientActiveTextureARB;
+extern PFNGLMULTITEXCOORD1DARBPROC blMultiTexCoord1dARB;
+extern PFNGLMULTITEXCOORD1DVARBPROC blMultiTexCoord1dvARB;
+extern PFNGLMULTITEXCOORD1FARBPROC blMultiTexCoord1fARB;
+extern PFNGLMULTITEXCOORD1FVARBPROC blMultiTexCoord1fvARB;
+extern PFNGLMULTITEXCOORD1IARBPROC blMultiTexCoord1iARB;
+extern PFNGLMULTITEXCOORD1IVARBPROC blMultiTexCoord1ivARB;
+extern PFNGLMULTITEXCOORD1SARBPROC blMultiTexCoord1sARB;
+extern PFNGLMULTITEXCOORD1SVARBPROC blMultiTexCoord1svARB;
+extern PFNGLMULTITEXCOORD2DARBPROC blMultiTexCoord2dARB;
+extern PFNGLMULTITEXCOORD2DVARBPROC blMultiTexCoord2dvARB;
+extern PFNGLMULTITEXCOORD2FARBPROC blMultiTexCoord2fARB;
+extern PFNGLMULTITEXCOORD2FVARBPROC blMultiTexCoord2fvARB;
+extern PFNGLMULTITEXCOORD2IARBPROC blMultiTexCoord2iARB;
+extern PFNGLMULTITEXCOORD2IVARBPROC blMultiTexCoord2ivARB;
+extern PFNGLMULTITEXCOORD2SARBPROC blMultiTexCoord2sARB;
+extern PFNGLMULTITEXCOORD2SVARBPROC blMultiTexCoord2svARB;
+extern PFNGLMULTITEXCOORD3DARBPROC blMultiTexCoord3dARB;
+extern PFNGLMULTITEXCOORD3DVARBPROC blMultiTexCoord3dvARB;
+extern PFNGLMULTITEXCOORD3FARBPROC blMultiTexCoord3fARB;
+extern PFNGLMULTITEXCOORD3FVARBPROC blMultiTexCoord3fvARB;
+extern PFNGLMULTITEXCOORD3IARBPROC blMultiTexCoord3iARB;
+extern PFNGLMULTITEXCOORD3IVARBPROC blMultiTexCoord3ivARB;
+extern PFNGLMULTITEXCOORD3SARBPROC blMultiTexCoord3sARB;
+extern PFNGLMULTITEXCOORD3SVARBPROC blMultiTexCoord3svARB;
+extern PFNGLMULTITEXCOORD4DARBPROC blMultiTexCoord4dARB;
+extern PFNGLMULTITEXCOORD4DVARBPROC blMultiTexCoord4dvARB;
+extern PFNGLMULTITEXCOORD4FARBPROC blMultiTexCoord4fARB;
+extern PFNGLMULTITEXCOORD4FVARBPROC blMultiTexCoord4fvARB;
+extern PFNGLMULTITEXCOORD4IARBPROC blMultiTexCoord4iARB;
+extern PFNGLMULTITEXCOORD4IVARBPROC blMultiTexCoord4ivARB;
+extern PFNGLMULTITEXCOORD4SARBPROC blMultiTexCoord4sARB;
+extern PFNGLMULTITEXCOORD4SVARBPROC blMultiTexCoord4svARB;
#endif
#ifdef GL_ARB_shader_objects
-extern PFNGLDELETEOBJECTARBPROC glDeleteObjectARB;
-extern PFNGLGETHANDLEARBPROC glGetHandleARB;
-extern PFNGLDETACHOBJECTARBPROC glDetachObjectARB;
-extern PFNGLCREATESHADEROBJECTARBPROC glCreateShaderObjectARB;
-extern PFNGLSHADERSOURCEARBPROC glShaderSourceARB;
-extern PFNGLCOMPILESHADERARBPROC glCompileShaderARB;
-extern PFNGLCREATEPROGRAMOBJECTARBPROC glCreateProgramObjectARB;
-extern PFNGLATTACHOBJECTARBPROC glAttachObjectARB;
-extern PFNGLLINKPROGRAMARBPROC glLinkProgramARB;
-extern PFNGLUSEPROGRAMOBJECTARBPROC glUseProgramObjectARB;
-extern PFNGLVALIDATEPROGRAMARBPROC glValidateProgramARB;
-extern PFNGLUNIFORM1FARBPROC glUniform1fARB;
-extern PFNGLUNIFORM2FARBPROC glUniform2fARB;
-extern PFNGLUNIFORM3FARBPROC glUniform3fARB;
-extern PFNGLUNIFORM4FARBPROC glUniform4fARB;
-extern PFNGLUNIFORM1IARBPROC glUniform1iARB;
-extern PFNGLUNIFORM2IARBPROC glUniform2iARB;
-extern PFNGLUNIFORM3IARBPROC glUniform3iARB;
-extern PFNGLUNIFORM4IARBPROC glUniform4iARB;
-extern PFNGLUNIFORM1FVARBPROC glUniform1fvARB;
-extern PFNGLUNIFORM2FVARBPROC glUniform2fvARB;
-extern PFNGLUNIFORM3FVARBPROC glUniform3fvARB;
-extern PFNGLUNIFORM4FVARBPROC glUniform4fvARB;
-extern PFNGLUNIFORM1IVARBPROC glUniform1ivARB;
-extern PFNGLUNIFORM2IVARBPROC glUniform2ivARB;
-extern PFNGLUNIFORM3IVARBPROC glUniform3ivARB;
-extern PFNGLUNIFORM4IVARBPROC glUniform4ivARB;
-extern PFNGLUNIFORMMATRIX2FVARBPROC glUniformMatrix2fvARB;
-extern PFNGLUNIFORMMATRIX3FVARBPROC glUniformMatrix3fvARB;
-extern PFNGLUNIFORMMATRIX4FVARBPROC glUniformMatrix4fvARB;
-extern PFNGLGETOBJECTPARAMETERFVARBPROC glGetObjectParameterfvARB;
-extern PFNGLGETOBJECTPARAMETERIVARBPROC glGetObjectParameterivARB;
-extern PFNGLGETINFOLOGARBPROC glGetInfoLogARB;
-extern PFNGLGETATTACHEDOBJECTSARBPROC glGetAttachedObjectsARB;
-extern PFNGLGETUNIFORMLOCATIONARBPROC glGetUniformLocationARB;
-extern PFNGLGETACTIVEUNIFORMARBPROC glGetActiveUniformARB;
-extern PFNGLGETUNIFORMFVARBPROC glGetUniformfvARB;
-extern PFNGLGETUNIFORMIVARBPROC glGetUniformivARB;
-extern PFNGLGETSHADERSOURCEARBPROC glGetShaderSourceARB;
+extern PFNGLDELETEOBJECTARBPROC blDeleteObjectARB;
+extern PFNGLGETHANDLEARBPROC blGetHandleARB;
+extern PFNGLDETACHOBJECTARBPROC blDetachObjectARB;
+extern PFNGLCREATESHADEROBJECTARBPROC blCreateShaderObjectARB;
+extern PFNGLSHADERSOURCEARBPROC blShaderSourceARB;
+extern PFNGLCOMPILESHADERARBPROC blCompileShaderARB;
+extern PFNGLCREATEPROGRAMOBJECTARBPROC blCreateProgramObjectARB;
+extern PFNGLATTACHOBJECTARBPROC blAttachObjectARB;
+extern PFNGLLINKPROGRAMARBPROC blLinkProgramARB;
+extern PFNGLUSEPROGRAMOBJECTARBPROC blUseProgramObjectARB;
+extern PFNGLVALIDATEPROGRAMARBPROC blValidateProgramARB;
+extern PFNGLUNIFORM1FARBPROC blUniform1fARB;
+extern PFNGLUNIFORM2FARBPROC blUniform2fARB;
+extern PFNGLUNIFORM3FARBPROC blUniform3fARB;
+extern PFNGLUNIFORM4FARBPROC blUniform4fARB;
+extern PFNGLUNIFORM1IARBPROC blUniform1iARB;
+extern PFNGLUNIFORM2IARBPROC blUniform2iARB;
+extern PFNGLUNIFORM3IARBPROC blUniform3iARB;
+extern PFNGLUNIFORM4IARBPROC blUniform4iARB;
+extern PFNGLUNIFORM1FVARBPROC blUniform1fvARB;
+extern PFNGLUNIFORM2FVARBPROC blUniform2fvARB;
+extern PFNGLUNIFORM3FVARBPROC blUniform3fvARB;
+extern PFNGLUNIFORM4FVARBPROC blUniform4fvARB;
+extern PFNGLUNIFORM1IVARBPROC blUniform1ivARB;
+extern PFNGLUNIFORM2IVARBPROC blUniform2ivARB;
+extern PFNGLUNIFORM3IVARBPROC blUniform3ivARB;
+extern PFNGLUNIFORM4IVARBPROC blUniform4ivARB;
+extern PFNGLUNIFORMMATRIX2FVARBPROC blUniformMatrix2fvARB;
+extern PFNGLUNIFORMMATRIX3FVARBPROC blUniformMatrix3fvARB;
+extern PFNGLUNIFORMMATRIX4FVARBPROC blUniformMatrix4fvARB;
+extern PFNGLGETOBJECTPARAMETERFVARBPROC blGetObjectParameterfvARB;
+extern PFNGLGETOBJECTPARAMETERIVARBPROC blGetObjectParameterivARB;
+extern PFNGLGETINFOLOGARBPROC blGetInfoLogARB;
+extern PFNGLGETATTACHEDOBJECTSARBPROC blGetAttachedObjectsARB;
+extern PFNGLGETUNIFORMLOCATIONARBPROC blGetUniformLocationARB;
+extern PFNGLGETACTIVEUNIFORMARBPROC blGetActiveUniformARB;
+extern PFNGLGETUNIFORMFVARBPROC blGetUniformfvARB;
+extern PFNGLGETUNIFORMIVARBPROC blGetUniformivARB;
+extern PFNGLGETSHADERSOURCEARBPROC blGetShaderSourceARB;
#endif
#ifdef GL_ARB_vertex_shader
-extern PFNGLBINDATTRIBLOCATIONARBPROC glBindAttribLocationARB;
-extern PFNGLGETACTIVEATTRIBARBPROC glGetActiveAttribARB;
-extern PFNGLGETATTRIBLOCATIONARBPROC glGetAttribLocationARB;
+extern PFNGLBINDATTRIBLOCATIONARBPROC blBindAttribLocationARB;
+extern PFNGLGETACTIVEATTRIBARBPROC blGetActiveAttribARB;
+extern PFNGLGETATTRIBLOCATIONARBPROC blGetAttribLocationARB;
#endif
} /* namespace bgl */
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
index 7a140fd0f7e..8acd5168bd9 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
@@ -1265,10 +1265,10 @@ void RAS_OpenGLRasterizer::IndexPrimitivesMulti(
if( vertexarray[(indexarray[vindex])].getFlag() & TV_2NDUV &&
vertexarray[(indexarray[vindex])].getUnit() == unit )
{
- bgl::glMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV2());
+ bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV2());
continue;
}
- bgl::glMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV1());
+ bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV1());
}
// ------------------------------
@@ -1281,10 +1281,10 @@ void RAS_OpenGLRasterizer::IndexPrimitivesMulti(
if( vertexarray[(indexarray[vindex])].getFlag() & TV_2NDUV &&
vertexarray[(indexarray[vindex])].getUnit() == unit )
{
- bgl::glMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV2());
+ bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV2());
continue;
}
- bgl::glMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV1());
+ bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV1());
}
// ------------------------------
glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
@@ -1296,10 +1296,10 @@ void RAS_OpenGLRasterizer::IndexPrimitivesMulti(
if( vertexarray[(indexarray[vindex])].getFlag() & TV_2NDUV &&
vertexarray[(indexarray[vindex])].getUnit() == unit )
{
- bgl::glMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV2());
+ bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV2());
continue;
}
- bgl::glMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV1());
+ bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV1());
}
// ------------------------------
glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
@@ -1311,10 +1311,10 @@ void RAS_OpenGLRasterizer::IndexPrimitivesMulti(
if( vertexarray[(indexarray[vindex])].getFlag() & TV_2NDUV &&
vertexarray[(indexarray[vindex])].getUnit() == unit )
{
- bgl::glMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV2());
+ bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV2());
continue;
}
- bgl::glMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV1());
+ bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV1());
}
// ------------------------------
glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
@@ -1336,10 +1336,10 @@ void RAS_OpenGLRasterizer::IndexPrimitivesMulti(
if( vertexarray[(indexarray[vindex])].getFlag() & TV_2NDUV &&
vertexarray[(indexarray[vindex])].getUnit() == unit )
{
- bgl::glMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV2());
+ bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV2());
continue;
}
- bgl::glMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV1());
+ bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV1());
}
// ------------------------------
glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
@@ -1352,10 +1352,10 @@ void RAS_OpenGLRasterizer::IndexPrimitivesMulti(
if( vertexarray[(indexarray[vindex])].getFlag() & TV_2NDUV &&
vertexarray[(indexarray[vindex])].getUnit() == unit )
{
- bgl::glMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV2());
+ bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV2());
continue;
}
- bgl::glMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV1());
+ bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV1());
}
// ------------------------------
glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
@@ -1368,10 +1368,10 @@ void RAS_OpenGLRasterizer::IndexPrimitivesMulti(
if( vertexarray[(indexarray[vindex])].getFlag() & TV_2NDUV &&
vertexarray[(indexarray[vindex])].getUnit() == unit )
{
- bgl::glMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV2());
+ bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV2());
continue;
}
- bgl::glMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV1());
+ bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV1());
}
// ------------------------------
@@ -1385,10 +1385,10 @@ void RAS_OpenGLRasterizer::IndexPrimitivesMulti(
if( vertexarray[(indexarray[vindex])].getFlag() & TV_2NDUV &&
vertexarray[(indexarray[vindex])].getUnit() == unit )
{
- bgl::glMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV2());
+ bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV2());
continue;
}
- bgl::glMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV1());
+ bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV1());
}
// ------------------------------
@@ -1416,10 +1416,10 @@ void RAS_OpenGLRasterizer::IndexPrimitivesMulti(
if( vertexarray[(indexarray[vindex])].getFlag() & TV_2NDUV &&
vertexarray[(indexarray[vindex])].getUnit() == unit )
{
- bgl::glMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV2());
+ bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV2());
continue;
}
- bgl::glMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV1());
+ bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV1());
}
// ------------------------------
@@ -1432,10 +1432,10 @@ void RAS_OpenGLRasterizer::IndexPrimitivesMulti(
if( vertexarray[(indexarray[vindex])].getFlag() & TV_2NDUV &&
vertexarray[(indexarray[vindex])].getUnit() == unit )
{
- bgl::glMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV2());
+ bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV2());
continue;
}
- bgl::glMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV1());
+ bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV1());
}
// ------------------------------
@@ -1448,10 +1448,10 @@ void RAS_OpenGLRasterizer::IndexPrimitivesMulti(
if( vertexarray[(indexarray[vindex])].getFlag() & TV_2NDUV &&
vertexarray[(indexarray[vindex])].getUnit() == unit )
{
- bgl::glMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV2());
+ bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV2());
continue;
}
- bgl::glMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV1());
+ bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV1());
}
// ------------------------------
@@ -1471,10 +1471,10 @@ void RAS_OpenGLRasterizer::IndexPrimitivesMulti(
if( vertexarray[(indexarray[vindex])].getFlag() & TV_2NDUV &&
vertexarray[(indexarray[vindex])].getUnit() == unit )
{
- bgl::glMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV2());
+ bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV2());
continue;
}
- bgl::glMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV1());
+ bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV1());
}
// ------------------------------
@@ -1488,10 +1488,10 @@ void RAS_OpenGLRasterizer::IndexPrimitivesMulti(
if( vertexarray[(indexarray[vindex])].getFlag() & TV_2NDUV &&
vertexarray[(indexarray[vindex])].getUnit() == unit )
{
- bgl::glMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV2());
+ bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV2());
continue;
}
- bgl::glMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV1());
+ bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV1());
}
// ------------------------------
glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
@@ -1504,10 +1504,10 @@ void RAS_OpenGLRasterizer::IndexPrimitivesMulti(
if( vertexarray[(indexarray[vindex])].getFlag() & TV_2NDUV &&
vertexarray[(indexarray[vindex])].getUnit() == unit )
{
- bgl::glMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV2());
+ bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV2());
continue;
}
- bgl::glMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV1());
+ bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV1());
}
// ------------------------------
glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
@@ -1620,10 +1620,10 @@ void RAS_OpenGLRasterizer::IndexPrimitivesMulti_Ex(const vecVertexArray & vertex
if( vertexarray[(indexarray[vindex])].getFlag() & TV_2NDUV &&
vertexarray[(indexarray[vindex])].getUnit() == unit )
{
- bgl::glMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV2());
+ bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV2());
continue;
}
- bgl::glMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV1());
+ bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV1());
}
// ------------------------------
@@ -1638,10 +1638,10 @@ void RAS_OpenGLRasterizer::IndexPrimitivesMulti_Ex(const vecVertexArray & vertex
if( vertexarray[(indexarray[vindex])].getFlag() & TV_2NDUV &&
vertexarray[(indexarray[vindex])].getUnit() == unit )
{
- bgl::glMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV2());
+ bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV2());
continue;
}
- bgl::glMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV1());
+ bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV1());
}
// ------------------------------
@@ -1656,10 +1656,10 @@ void RAS_OpenGLRasterizer::IndexPrimitivesMulti_Ex(const vecVertexArray & vertex
if( vertexarray[(indexarray[vindex])].getFlag() & TV_2NDUV &&
vertexarray[(indexarray[vindex])].getUnit() == unit )
{
- bgl::glMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV2());
+ bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV2());
continue;
}
- bgl::glMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV1());
+ bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV1());
}
// ------------------------------
@@ -1674,10 +1674,10 @@ void RAS_OpenGLRasterizer::IndexPrimitivesMulti_Ex(const vecVertexArray & vertex
if( vertexarray[(indexarray[vindex])].getFlag() & TV_2NDUV &&
vertexarray[(indexarray[vindex])].getUnit() == unit )
{
- bgl::glMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV2());
+ bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV2());
continue;
}
- bgl::glMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV1());
+ bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV1());
}
// ------------------------------
@@ -1721,10 +1721,10 @@ void RAS_OpenGLRasterizer::IndexPrimitivesMulti_Ex(const vecVertexArray & vertex
if( vertexarray[(indexarray[vindex])].getFlag() & TV_2NDUV &&
vertexarray[(indexarray[vindex])].getUnit() == unit )
{
- bgl::glMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV2());
+ bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV2());
continue;
}
- bgl::glMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV1());
+ bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV1());
}
// ------------------------------
@@ -1740,10 +1740,10 @@ void RAS_OpenGLRasterizer::IndexPrimitivesMulti_Ex(const vecVertexArray & vertex
if( vertexarray[(indexarray[vindex])].getFlag() & TV_2NDUV &&
vertexarray[(indexarray[vindex])].getUnit() == unit )
{
- bgl::glMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV2());
+ bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV2());
continue;
}
- bgl::glMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV1());
+ bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV1());
}
// ------------------------------
@@ -1759,10 +1759,10 @@ void RAS_OpenGLRasterizer::IndexPrimitivesMulti_Ex(const vecVertexArray & vertex
if( vertexarray[(indexarray[vindex])].getFlag() & TV_2NDUV &&
vertexarray[(indexarray[vindex])].getUnit() == unit )
{
- bgl::glMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV2());
+ bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV2());
continue;
}
- bgl::glMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV1());
+ bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV1());
}
// ------------------------------
@@ -1777,10 +1777,10 @@ void RAS_OpenGLRasterizer::IndexPrimitivesMulti_Ex(const vecVertexArray & vertex
if( vertexarray[(indexarray[vindex])].getFlag() & TV_2NDUV &&
vertexarray[(indexarray[vindex])].getUnit() == unit )
{
- bgl::glMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV2());
+ bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV2());
continue;
}
- bgl::glMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV1());
+ bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV1());
}
// ------------------------------
glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
@@ -1824,10 +1824,10 @@ void RAS_OpenGLRasterizer::IndexPrimitivesMulti_Ex(const vecVertexArray & vertex
if( vertexarray[(indexarray[vindex])].getFlag() & TV_2NDUV &&
vertexarray[(indexarray[vindex])].getUnit() == unit )
{
- bgl::glMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV2());
+ bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV2());
continue;
}
- bgl::glMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV1());
+ bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV1());
}
// ------------------------------
glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
@@ -1840,10 +1840,10 @@ void RAS_OpenGLRasterizer::IndexPrimitivesMulti_Ex(const vecVertexArray & vertex
if( vertexarray[(indexarray[vindex])].getFlag() & TV_2NDUV &&
vertexarray[(indexarray[vindex])].getUnit() == unit )
{
- bgl::glMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV2());
+ bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV2());
continue;
}
- bgl::glMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV1());
+ bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV1());
}
// ------------------------------
glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
@@ -1856,10 +1856,10 @@ void RAS_OpenGLRasterizer::IndexPrimitivesMulti_Ex(const vecVertexArray & vertex
if( vertexarray[(indexarray[vindex])].getFlag() & TV_2NDUV &&
vertexarray[(indexarray[vindex])].getUnit() == unit )
{
- bgl::glMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV2());
+ bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV2());
continue;
}
- bgl::glMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV1());
+ bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV1());
}
// ------------------------------
glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
@@ -1896,10 +1896,10 @@ void RAS_OpenGLRasterizer::IndexPrimitivesMulti_Ex(const vecVertexArray & vertex
if( vertexarray[(indexarray[vindex])].getFlag() & TV_2NDUV &&
vertexarray[(indexarray[vindex])].getUnit() == unit )
{
- bgl::glMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV2());
+ bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV2());
continue;
}
- bgl::glMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV1());
+ bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV1());
}
// ------------------------------
glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
@@ -1913,10 +1913,10 @@ void RAS_OpenGLRasterizer::IndexPrimitivesMulti_Ex(const vecVertexArray & vertex
if( vertexarray[(indexarray[vindex])].getFlag() & TV_2NDUV &&
vertexarray[(indexarray[vindex])].getUnit() == unit )
{
- bgl::glMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV2());
+ bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV2());
continue;
}
- bgl::glMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV1());
+ bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV1());
}
// ------------------------------
glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
@@ -1930,10 +1930,10 @@ void RAS_OpenGLRasterizer::IndexPrimitivesMulti_Ex(const vecVertexArray & vertex
if( vertexarray[(indexarray[vindex])].getFlag() & TV_2NDUV &&
vertexarray[(indexarray[vindex])].getUnit() == unit )
{
- bgl::glMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV2());
+ bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV2());
continue;
}
- bgl::glMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV1());
+ bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, vertexarray[(indexarray[vindex])].getUV1());
}
// ------------------------------
glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());