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authorCampbell Barton <ideasman42@gmail.com>2012-10-21 00:36:51 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-10-21 00:36:51 +0400
commit7deb8d8a26a63a338b845eae3617111316e015f9 (patch)
treea1d6f28520a3c219086cb3385b7581516d90e571 /source/gameengine
parentc56a911cd966d4103b2c13903548dfe97b04742b (diff)
code cleanup: spelling
Diffstat (limited to 'source/gameengine')
-rw-r--r--source/gameengine/Ketsji/KX_MouseFocusSensor.cpp2
-rw-r--r--source/gameengine/SceneGraph/SG_Spatial.cpp2
2 files changed, 2 insertions, 2 deletions
diff --git a/source/gameengine/Ketsji/KX_MouseFocusSensor.cpp b/source/gameengine/Ketsji/KX_MouseFocusSensor.cpp
index f7dbbe5a86b..ce63d6e2753 100644
--- a/source/gameengine/Ketsji/KX_MouseFocusSensor.cpp
+++ b/source/gameengine/Ketsji/KX_MouseFocusSensor.cpp
@@ -141,7 +141,7 @@ bool KX_MouseFocusSensor::RayHit(KX_ClientObjectInfo* client_info, KX_RayCast* r
KX_GameObject* hitKXObj = client_info->m_gameobject;
/* Is this me? In the ray test, there are a lot of extra checks
- * for aliasing artefacts from self-hits. That doesn't happen
+ * for aliasing artifacts from self-hits. That doesn't happen
* here, so a simple test suffices. Or does the camera also get
* self-hits? (No, and the raysensor shouldn't do it either, since
* self-hits are excluded by setting the correct ignore-object.)
diff --git a/source/gameengine/SceneGraph/SG_Spatial.cpp b/source/gameengine/SceneGraph/SG_Spatial.cpp
index 8c0d2b88c63..f30c80da434 100644
--- a/source/gameengine/SceneGraph/SG_Spatial.cpp
+++ b/source/gameengine/SceneGraph/SG_Spatial.cpp
@@ -103,7 +103,7 @@ SetParentRelation(
/**
* Update Spatial Data.
- * Calculates WorldTransform., (either doing itsself or using the linked SGControllers)
+ * Calculates WorldTransform., (either doing its self or using the linked SGControllers)
*/