diff options
author | Campbell Barton <ideasman42@gmail.com> | 2010-12-06 10:45:07 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2010-12-06 10:45:07 +0300 |
commit | 4dceafc928ff2fdb0fcf609759cdd02401bedfd5 (patch) | |
tree | db1a2e45b6c2e22b55eec18d8dd9a1b41dfb2e72 /source/gameengine | |
parent | 5c8dfc1d519076140a9decba576a965e01fbd5a2 (diff) |
bugfix [#24995] Object rotation seems to be applied incorrectly
- Object actuator rotation was being scaled by: (1/0.02)*2*PI/360 == 0.872, since revision 2.
- Remove scaling and use do_versions to adjust existing files.
Diffstat (limited to 'source/gameengine')
-rw-r--r-- | source/gameengine/Converter/KX_ConvertActuators.cpp | 9 |
1 files changed, 0 insertions, 9 deletions
diff --git a/source/gameengine/Converter/KX_ConvertActuators.cpp b/source/gameengine/Converter/KX_ConvertActuators.cpp index d9d3d7c185d..2bd992037c5 100644 --- a/source/gameengine/Converter/KX_ConvertActuators.cpp +++ b/source/gameengine/Converter/KX_ConvertActuators.cpp @@ -32,8 +32,6 @@ #pragma warning (disable : 4786) #endif //WIN32 -#define BLENDER_HACK_DTIME 0.02 - #include "MEM_guardedalloc.h" #include "KX_BlenderSceneConverter.h" @@ -151,13 +149,6 @@ void BL_ConvertActuators(char* maggiename, KX_BLENDERTRUNC(obact->angularvelocity[2])); short damping = obact->damping; - drotvec /= BLENDER_HACK_DTIME; - //drotvec /= BLENDER_HACK_DTIME; - drotvec *= MT_2_PI/360.0; - //dlocvec /= BLENDER_HACK_DTIME; - //linvelvec /= BLENDER_HACK_DTIME; - //angvelvec /= BLENDER_HACK_DTIME; - /* Blender uses a bit vector internally for the local-flags. In */ /* KX, we have four bools. The compiler should be smart enough */ /* to do the right thing. We need to explicitly convert here! */ |