Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorCampbell Barton <ideasman42@gmail.com>2010-12-06 10:45:07 +0300
committerCampbell Barton <ideasman42@gmail.com>2010-12-06 10:45:07 +0300
commit4dceafc928ff2fdb0fcf609759cdd02401bedfd5 (patch)
treedb1a2e45b6c2e22b55eec18d8dd9a1b41dfb2e72 /source/gameengine
parent5c8dfc1d519076140a9decba576a965e01fbd5a2 (diff)
bugfix [#24995] Object rotation seems to be applied incorrectly
- Object actuator rotation was being scaled by: (1/0.02)*2*PI/360 == 0.872, since revision 2. - Remove scaling and use do_versions to adjust existing files.
Diffstat (limited to 'source/gameengine')
-rw-r--r--source/gameengine/Converter/KX_ConvertActuators.cpp9
1 files changed, 0 insertions, 9 deletions
diff --git a/source/gameengine/Converter/KX_ConvertActuators.cpp b/source/gameengine/Converter/KX_ConvertActuators.cpp
index d9d3d7c185d..2bd992037c5 100644
--- a/source/gameengine/Converter/KX_ConvertActuators.cpp
+++ b/source/gameengine/Converter/KX_ConvertActuators.cpp
@@ -32,8 +32,6 @@
#pragma warning (disable : 4786)
#endif //WIN32
-#define BLENDER_HACK_DTIME 0.02
-
#include "MEM_guardedalloc.h"
#include "KX_BlenderSceneConverter.h"
@@ -151,13 +149,6 @@ void BL_ConvertActuators(char* maggiename,
KX_BLENDERTRUNC(obact->angularvelocity[2]));
short damping = obact->damping;
- drotvec /= BLENDER_HACK_DTIME;
- //drotvec /= BLENDER_HACK_DTIME;
- drotvec *= MT_2_PI/360.0;
- //dlocvec /= BLENDER_HACK_DTIME;
- //linvelvec /= BLENDER_HACK_DTIME;
- //angvelvec /= BLENDER_HACK_DTIME;
-
/* Blender uses a bit vector internally for the local-flags. In */
/* KX, we have four bools. The compiler should be smart enough */
/* to do the right thing. We need to explicitly convert here! */