diff options
author | Campbell Barton <ideasman42@gmail.com> | 2011-01-07 22:18:31 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2011-01-07 22:18:31 +0300 |
commit | 89c9aaaa25cc7ce60c305d8e30e1c008cb117cf1 (patch) | |
tree | ac9e9fc1a682129df4af48a3b9a2fb59e3e85fcf /source/gameengine | |
parent | 8f21a43535cb200c0569566a1b012aec883aa53c (diff) |
remove references to BKE_utildefines where its not needed.
- move GS() define into DNA_ID.h
- add BLI_utildefines as an automatic include with makesrna generated files.
Diffstat (limited to 'source/gameengine')
8 files changed, 8 insertions, 8 deletions
diff --git a/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp b/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp index c9d85e6b48f..e5179e8926f 100644 --- a/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp +++ b/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp @@ -77,7 +77,7 @@ extern "C" { #include "BKE_global.h" #include "BKE_report.h" -#include "BKE_utildefines.h" + //XXX #include "BIF_screen.h" //XXX #include "BIF_scrarea.h" diff --git a/source/gameengine/Converter/BL_ActionActuator.cpp b/source/gameengine/Converter/BL_ActionActuator.cpp index 12b150554a8..ac35007129a 100644 --- a/source/gameengine/Converter/BL_ActionActuator.cpp +++ b/source/gameengine/Converter/BL_ActionActuator.cpp @@ -48,7 +48,7 @@ #include "BLI_math.h" #include "BLI_utildefines.h" #include "MT_Matrix4x4.h" -#include "BKE_utildefines.h" + #include "BKE_action.h" #include "FloatValue.h" #include "PyObjectPlus.h" diff --git a/source/gameengine/Converter/BL_ArmatureObject.cpp b/source/gameengine/Converter/BL_ArmatureObject.cpp index 362a3bea8b9..be42b80f916 100644 --- a/source/gameengine/Converter/BL_ArmatureObject.cpp +++ b/source/gameengine/Converter/BL_ArmatureObject.cpp @@ -38,7 +38,7 @@ #include "BIK_api.h" #include "BKE_action.h" #include "BKE_armature.h" -#include "BKE_utildefines.h" + #include "BKE_constraint.h" #include "GEN_Map.h" #include "GEN_HashedPtr.h" diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.cpp b/source/gameengine/Converter/BL_BlenderDataConversion.cpp index d8e00d5af3d..3cdc688f55d 100644 --- a/source/gameengine/Converter/BL_BlenderDataConversion.cpp +++ b/source/gameengine/Converter/BL_BlenderDataConversion.cpp @@ -126,7 +126,7 @@ #include "DNA_object_force.h" #include "MEM_guardedalloc.h" -#include "BKE_utildefines.h" + #include "BKE_key.h" #include "BKE_mesh.h" #include "MT_Point3.h" diff --git a/source/gameengine/Converter/BL_ModifierDeformer.cpp b/source/gameengine/Converter/BL_ModifierDeformer.cpp index 92690e2f842..5eb25b05567 100644 --- a/source/gameengine/Converter/BL_ModifierDeformer.cpp +++ b/source/gameengine/Converter/BL_ModifierDeformer.cpp @@ -62,7 +62,7 @@ extern "C"{ #include "BKE_lattice.h" #include "BKE_modifier.h" } - #include "BKE_utildefines.h" + #include "BLI_blenlib.h" #include "BLI_math.h" diff --git a/source/gameengine/Converter/BL_ShapeActionActuator.cpp b/source/gameengine/Converter/BL_ShapeActionActuator.cpp index ccd7dc6f745..4f6e07206dd 100644 --- a/source/gameengine/Converter/BL_ShapeActionActuator.cpp +++ b/source/gameengine/Converter/BL_ShapeActionActuator.cpp @@ -48,7 +48,7 @@ #include "BLI_blenlib.h" #include "BLI_math.h" #include "MT_Matrix4x4.h" -#include "BKE_utildefines.h" + #include "FloatValue.h" #include "PyObjectPlus.h" diff --git a/source/gameengine/Converter/BL_ShapeDeformer.cpp b/source/gameengine/Converter/BL_ShapeDeformer.cpp index 54a3a5e2cd3..a5fd797852f 100644 --- a/source/gameengine/Converter/BL_ShapeDeformer.cpp +++ b/source/gameengine/Converter/BL_ShapeDeformer.cpp @@ -55,7 +55,7 @@ extern "C"{ #include "BKE_lattice.h" } - #include "BKE_utildefines.h" + #include "BLI_blenlib.h" #include "BLI_math.h" diff --git a/source/gameengine/Converter/BL_SkinDeformer.cpp b/source/gameengine/Converter/BL_SkinDeformer.cpp index e4a3bd3c288..3bac525d765 100644 --- a/source/gameengine/Converter/BL_SkinDeformer.cpp +++ b/source/gameengine/Converter/BL_SkinDeformer.cpp @@ -50,7 +50,7 @@ extern "C"{ #include "BKE_lattice.h" } - #include "BKE_utildefines.h" + #include "BLI_blenlib.h" #include "BLI_math.h" |