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authorCampbell Barton <ideasman42@gmail.com>2017-06-02 08:39:25 +0300
committerCampbell Barton <ideasman42@gmail.com>2017-06-02 08:39:29 +0300
commiteae486f5e6c79b7b31e276dfaea69d2ece7fbf7f (patch)
treedd8220e52333289fa538925a95367ae47a793e3d /source/gameengine
parentcb23927c9b24d5b17e35c8682060cd6839337a12 (diff)
parent0d8bf4bf947d84cdfc6e2b221ddb03c7f8d2114b (diff)
Merge branch 'master' into blender2.8
Diffstat (limited to 'source/gameengine')
-rw-r--r--source/gameengine/Ketsji/KX_SoundActuator.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Ketsji/KX_SoundActuator.cpp b/source/gameengine/Ketsji/KX_SoundActuator.cpp
index 822f2e054f8..d858097abef 100644
--- a/source/gameengine/Ketsji/KX_SoundActuator.cpp
+++ b/source/gameengine/Ketsji/KX_SoundActuator.cpp
@@ -124,7 +124,7 @@ void KX_SoundActuator::play()
AUD_Device_free(device);
// in case of pingpong, we have to free the sound
- if(sound != m_sound)
+ if (sound != m_sound)
AUD_Sound_free(sound);
if (m_handle != NULL) {