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authorBenoit Bolsee <benoit.bolsee@online.be>2008-07-21 16:37:27 +0400
committerBenoit Bolsee <benoit.bolsee@online.be>2008-07-21 16:37:27 +0400
commit4ae4ecd3ce3528a3a29ebdaaab8bb2eb01c0f5bf (patch)
tree448f96f0b71ac0e444a576effcef74b55eeadb00 /source/gameengine
parent8f17a66036012ae3f527b95ea9489afbfb212429 (diff)
BGE patch: Optimization of bullet adaptation layer - part 1.
First batch of optimizaton of the bullet adaptation layer in the BGE. - remove circular motion state update. - optimization of physic adaptation layer for bullet: bypass unecessary conversion of rotation matrix to quaternion and back. - remove double updates during object replication.
Diffstat (limited to 'source/gameengine')
-rw-r--r--source/gameengine/Ketsji/KX_BulletPhysicsController.cpp5
-rw-r--r--source/gameengine/Ketsji/KX_BulletPhysicsController.h2
-rw-r--r--source/gameengine/Ketsji/KX_GameObject.cpp2
-rw-r--r--source/gameengine/Ketsji/KX_IPhysicsController.h3
-rw-r--r--source/gameengine/Ketsji/KX_OdePhysicsController.cpp3
-rw-r--r--source/gameengine/Ketsji/KX_OdePhysicsController.h2
-rw-r--r--source/gameengine/Ketsji/KX_RadarSensor.cpp6
-rw-r--r--source/gameengine/Ketsji/KX_Scene.cpp13
-rw-r--r--source/gameengine/Ketsji/KX_SumoPhysicsController.cpp3
-rw-r--r--source/gameengine/Ketsji/KX_SumoPhysicsController.h2
-rw-r--r--source/gameengine/Physics/Bullet/CcdPhysicsController.cpp34
-rw-r--r--source/gameengine/Physics/Bullet/CcdPhysicsController.h3
12 files changed, 57 insertions, 21 deletions
diff --git a/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp b/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp
index 1553c4c61c2..c7b2a671f78 100644
--- a/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp
+++ b/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp
@@ -133,9 +133,10 @@ void KX_BulletPhysicsController::getOrientation(MT_Quaternion& orn)
CcdPhysicsController::getOrientation(myorn[0],myorn[1],myorn[2],myorn[3]);
orn = MT_Quaternion(myorn[0],myorn[1],myorn[2],myorn[3]);
}
-void KX_BulletPhysicsController::setOrientation(const MT_Quaternion& orn)
+void KX_BulletPhysicsController::setOrientation(const MT_Matrix3x3& orn)
{
- CcdPhysicsController::setOrientation(orn.x(),orn.y(),orn.z(),orn.w());
+ btMatrix3x3 btmat(orn[0][0], orn[0][1], orn[1][2], orn[1][0], orn[1][1], orn[1][2], orn[2][0], orn[2][1], orn[2][2]);
+ CcdPhysicsController::setWorldOrientation(btmat);
}
void KX_BulletPhysicsController::setPosition(const MT_Point3& pos)
{
diff --git a/source/gameengine/Ketsji/KX_BulletPhysicsController.h b/source/gameengine/Ketsji/KX_BulletPhysicsController.h
index 93ee03660db..2efe0474b30 100644
--- a/source/gameengine/Ketsji/KX_BulletPhysicsController.h
+++ b/source/gameengine/Ketsji/KX_BulletPhysicsController.h
@@ -35,7 +35,7 @@ public:
virtual void SetAngularVelocity(const MT_Vector3& ang_vel,bool local);
virtual void SetLinearVelocity(const MT_Vector3& lin_vel,bool local);
virtual void getOrientation(MT_Quaternion& orn);
- virtual void setOrientation(const MT_Quaternion& orn);
+ virtual void setOrientation(const MT_Matrix3x3& orn);
virtual void setPosition(const MT_Point3& pos);
virtual void setScaling(const MT_Vector3& scaling);
virtual MT_Scalar GetMass();
diff --git a/source/gameengine/Ketsji/KX_GameObject.cpp b/source/gameengine/Ketsji/KX_GameObject.cpp
index 6d0b7219ed1..d40fa1e2446 100644
--- a/source/gameengine/Ketsji/KX_GameObject.cpp
+++ b/source/gameengine/Ketsji/KX_GameObject.cpp
@@ -744,7 +744,7 @@ void KX_GameObject::NodeSetLocalOrientation(const MT_Matrix3x3& rot)
if (m_pPhysicsController1 && (!GetSGNode() || !GetSGNode()->GetSGParent()))
{
// see note above
- m_pPhysicsController1->setOrientation(rot.getRotation());
+ m_pPhysicsController1->setOrientation(rot);
}
if (GetSGNode())
GetSGNode()->SetLocalOrientation(rot);
diff --git a/source/gameengine/Ketsji/KX_IPhysicsController.h b/source/gameengine/Ketsji/KX_IPhysicsController.h
index bc4cc185a04..ecfdb8c4275 100644
--- a/source/gameengine/Ketsji/KX_IPhysicsController.h
+++ b/source/gameengine/Ketsji/KX_IPhysicsController.h
@@ -71,7 +71,8 @@ public:
virtual void resolveCombinedVelocities(float linvelX,float linvelY,float linvelZ,float angVelX,float angVelY,float angVelZ) = 0;
virtual void getOrientation(MT_Quaternion& orn)=0;
- virtual void setOrientation(const MT_Quaternion& orn)=0;
+ virtual void setOrientation(const MT_Matrix3x3& orn)=0;
+ //virtual void setOrientation(const MT_Quaternion& orn)=0;
virtual void setPosition(const MT_Point3& pos)=0;
virtual void setScaling(const MT_Vector3& scaling)=0;
virtual MT_Scalar GetMass()=0;
diff --git a/source/gameengine/Ketsji/KX_OdePhysicsController.cpp b/source/gameengine/Ketsji/KX_OdePhysicsController.cpp
index 8b0a6dafc22..05feb11a2bc 100644
--- a/source/gameengine/Ketsji/KX_OdePhysicsController.cpp
+++ b/source/gameengine/Ketsji/KX_OdePhysicsController.cpp
@@ -133,8 +133,9 @@ void KX_OdePhysicsController::SetLinearVelocity(const MT_Vector3& lin_vel,bool l
ODEPhysicsController::SetLinearVelocity(lin_vel[0],lin_vel[1],lin_vel[2],local);
}
-void KX_OdePhysicsController::setOrientation(const MT_Quaternion& orn)
+void KX_OdePhysicsController::setOrientation(const MT_Matrix3x3& rot)
{
+ MT_Quaternion orn = rot.getRotation();
ODEPhysicsController::setOrientation(orn[0],orn[1],orn[2],orn[3]);
}
diff --git a/source/gameengine/Ketsji/KX_OdePhysicsController.h b/source/gameengine/Ketsji/KX_OdePhysicsController.h
index c96c71c81f9..18f9edc6835 100644
--- a/source/gameengine/Ketsji/KX_OdePhysicsController.h
+++ b/source/gameengine/Ketsji/KX_OdePhysicsController.h
@@ -67,7 +67,7 @@ public:
virtual void SetLinearVelocity(const MT_Vector3& lin_vel,bool local);
virtual void resolveCombinedVelocities(float linvelX,float linvelY,float linvelZ,float angVelX,float angVelY,float angVelZ);
virtual void getOrientation(MT_Quaternion& orn);
- virtual void setOrientation(const MT_Quaternion& orn);
+ virtual void setOrientation(const MT_Matrix3x3& orn);
virtual void setPosition(const MT_Point3& pos);
virtual void setScaling(const MT_Vector3& scaling);
virtual MT_Scalar GetMass();
diff --git a/source/gameengine/Ketsji/KX_RadarSensor.cpp b/source/gameengine/Ketsji/KX_RadarSensor.cpp
index bf2ba18f490..de4979ac4c9 100644
--- a/source/gameengine/Ketsji/KX_RadarSensor.cpp
+++ b/source/gameengine/Ketsji/KX_RadarSensor.cpp
@@ -176,8 +176,10 @@ void KX_RadarSensor::SynchronizeTransform()
if (m_physCtrl)
{
- m_physCtrl->setPosition(trans.getOrigin().x(),trans.getOrigin().y(),trans.getOrigin().z());
- m_physCtrl->setOrientation(trans.getRotation().x(),trans.getRotation().y(),trans.getRotation().z(),trans.getRotation().w());
+ MT_Quaternion orn = trans.getRotation();
+ MT_Point3 pos = trans.getOrigin();
+ m_physCtrl->setPosition(pos[0],pos[1],pos[2]);
+ m_physCtrl->setOrientation(orn[0],orn[1],orn[2],orn[3]);
m_physCtrl->calcXform();
}
diff --git a/source/gameengine/Ketsji/KX_Scene.cpp b/source/gameengine/Ketsji/KX_Scene.cpp
index 1bdd4002805..c374b9d6fd1 100644
--- a/source/gameengine/Ketsji/KX_Scene.cpp
+++ b/source/gameengine/Ketsji/KX_Scene.cpp
@@ -712,8 +712,12 @@ void KX_Scene::DupliGroupRecurse(CValue* obj, int level)
if (replica->GetPhysicsController())
{
- replica->GetPhysicsController()->setPosition(newpos);
- replica->GetPhysicsController()->setOrientation(newori.getRotation());
+ // not required, already done in NodeSetLocalOrientation..
+ //replica->GetPhysicsController()->setPosition(newpos);
+ //replica->GetPhysicsController()->setOrientation(newori.getRotation());
+ // Scaling has been set relatively hereabove, this does not
+ // set the scaling of the controller. I don't know why it's just the
+ // relative scale and not the full scale that has to be put here...
replica->GetPhysicsController()->setScaling(newscale);
}
@@ -843,8 +847,9 @@ SCA_IObject* KX_Scene::AddReplicaObject(class CValue* originalobject,
if (replica->GetPhysicsController())
{
- replica->GetPhysicsController()->setPosition(newpos);
- replica->GetPhysicsController()->setOrientation(newori.getRotation());
+ // not needed, already done in NodeSetLocalPosition()
+ //replica->GetPhysicsController()->setPosition(newpos);
+ //replica->GetPhysicsController()->setOrientation(newori.getRotation());
replica->GetPhysicsController()->setScaling(newscale);
}
diff --git a/source/gameengine/Ketsji/KX_SumoPhysicsController.cpp b/source/gameengine/Ketsji/KX_SumoPhysicsController.cpp
index ffb078b346e..4032a795ce3 100644
--- a/source/gameengine/Ketsji/KX_SumoPhysicsController.cpp
+++ b/source/gameengine/Ketsji/KX_SumoPhysicsController.cpp
@@ -170,8 +170,9 @@ void KX_SumoPhysicsController::setMargin(float collisionMargin)
}
-void KX_SumoPhysicsController::setOrientation(const MT_Quaternion& orn)
+void KX_SumoPhysicsController::setOrientation(const MT_Matrix3x3& rot)
{
+ MT_Quaternion orn = rot.getRotation();
SumoPhysicsController::setOrientation(
orn[0],orn[1],orn[2],orn[3]);
diff --git a/source/gameengine/Ketsji/KX_SumoPhysicsController.h b/source/gameengine/Ketsji/KX_SumoPhysicsController.h
index 33666036c0d..1dd930bf3d9 100644
--- a/source/gameengine/Ketsji/KX_SumoPhysicsController.h
+++ b/source/gameengine/Ketsji/KX_SumoPhysicsController.h
@@ -79,7 +79,7 @@ public:
void SuspendDynamics(bool);
void RestoreDynamics();
virtual void getOrientation(MT_Quaternion& orn);
- virtual void setOrientation(const MT_Quaternion& orn);
+ virtual void setOrientation(const MT_Matrix3x3& orn);
virtual void setPosition(const MT_Point3& pos);
virtual void setScaling(const MT_Vector3& scaling);
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp b/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
index e444c4c73be..5c70b071661 100644
--- a/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
+++ b/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
@@ -337,12 +337,33 @@ void CcdPhysicsController::setOrientation(float quatImag0,float quatImag1,float
{
m_body->setCollisionFlags(m_body->getCollisionFlags() | btCollisionObject::CF_KINEMATIC_OBJECT);
}
-
- m_MotionState->setWorldOrientation(quatImag0,quatImag1,quatImag2,quatReal);
+ // not required
+ //m_MotionState->setWorldOrientation(quatImag0,quatImag1,quatImag2,quatReal);
btTransform xform = m_body->getCenterOfMassTransform();
xform.setRotation(btQuaternion(quatImag0,quatImag1,quatImag2,quatReal));
m_body->setCenterOfMassTransform(xform);
- m_bulletMotionState->setWorldTransform(xform);
+ // not required
+ //m_bulletMotionState->setWorldTransform(xform);
+ }
+
+}
+
+void CcdPhysicsController::setWorldOrientation(const btMatrix3x3& orn)
+{
+ if (m_body)
+ {
+ m_body->activate(true);
+ if (m_body->isStaticObject())
+ {
+ m_body->setCollisionFlags(m_body->getCollisionFlags() | btCollisionObject::CF_KINEMATIC_OBJECT);
+ }
+ // not required
+ //m_MotionState->setWorldOrientation(quatImag0,quatImag1,quatImag2,quatReal);
+ btTransform xform = m_body->getCenterOfMassTransform();
+ xform.setBasis(orn);
+ m_body->setCenterOfMassTransform(xform);
+ // not required
+ //m_bulletMotionState->setWorldTransform(xform);
}
}
@@ -356,12 +377,13 @@ void CcdPhysicsController::setPosition(float posX,float posY,float posZ)
{
m_body->setCollisionFlags(m_body->getCollisionFlags() | btCollisionObject::CF_KINEMATIC_OBJECT);
}
-
- m_MotionState->setWorldPosition(posX,posY,posZ);
+ // not required, this function is only used to update the physic controller
+ //m_MotionState->setWorldPosition(posX,posY,posZ);
btTransform xform = m_body->getCenterOfMassTransform();
xform.setOrigin(btVector3(posX,posY,posZ));
m_body->setCenterOfMassTransform(xform);
- m_bulletMotionState->setWorldTransform(xform);
+ // not required
+ //m_bulletMotionState->setWorldTransform(xform);
}
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsController.h b/source/gameengine/Physics/Bullet/CcdPhysicsController.h
index abb71956f5a..64f1876e199 100644
--- a/source/gameengine/Physics/Bullet/CcdPhysicsController.h
+++ b/source/gameengine/Physics/Bullet/CcdPhysicsController.h
@@ -116,6 +116,9 @@ class CcdPhysicsController : public PHY_IPhysicsController
void CreateRigidbody();
+ protected:
+ void setWorldOrientation(const btMatrix3x3& mat);
+
public:
int m_collisionDelay;