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authorJorge Bernal <jbernalmartinez@gmail.com>2015-05-28 18:18:05 +0300
committerJorge Bernal <jbernalmartinez@gmail.com>2015-05-28 18:18:50 +0300
commit3b158d2e05b6541e1b8da9a3498d4ee91f5cbb3d (patch)
tree970914f3f7d4514bf4ed95880ed224cd4458859d /source/gameengine
parent8dc6fabc34a918ab3a82f93b56d539c4694a8c21 (diff)
BGE Cleanup: The value of ikconstraint cannot be NULL at this stage and
therefore it is not necessary the NULL check.
Diffstat (limited to 'source/gameengine')
-rw-r--r--source/gameengine/Converter/BL_ArmatureConstraint.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Converter/BL_ArmatureConstraint.cpp b/source/gameengine/Converter/BL_ArmatureConstraint.cpp
index e515574df8b..88d82e21d61 100644
--- a/source/gameengine/Converter/BL_ArmatureConstraint.cpp
+++ b/source/gameengine/Converter/BL_ArmatureConstraint.cpp
@@ -334,7 +334,7 @@ PyObject *BL_ArmatureConstraint::py_attr_getattr(void *self_v, const struct KX_P
}
switch (attr_order) {
case BCA_IKWEIGHT:
- return PyFloat_FromDouble((ikconstraint)?ikconstraint->weight : 0.0f);
+ return PyFloat_FromDouble(ikconstraint->weight);
case BCA_IKTYPE:
return PyLong_FromLong(ikconstraint->type);
case BCA_IKFLAG: