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author | Campbell Barton <ideasman42@gmail.com> | 2015-09-13 19:21:15 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2015-09-13 19:22:22 +0300 |
commit | 09e40a4956494655a2d544ab654372455882dbc3 (patch) | |
tree | 374693c00e55445f373d02a02d96339609ea76fa /source/gameengine | |
parent | 7900d697f0ade0be21dbb3757d59f1a07268b242 (diff) |
Cleanup: spelling
Diffstat (limited to 'source/gameengine')
-rw-r--r-- | source/gameengine/Expressions/intern/PyObjectPlus.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Expressions/intern/PyObjectPlus.cpp b/source/gameengine/Expressions/intern/PyObjectPlus.cpp index 3df175668ad..de45bee76a7 100644 --- a/source/gameengine/Expressions/intern/PyObjectPlus.cpp +++ b/source/gameengine/Expressions/intern/PyObjectPlus.cpp @@ -80,7 +80,7 @@ void PyObjectPlus::ProcessReplica() } /* Sometimes we might want to manually invalidate a BGE type even if - * it hasnt been released by the BGE, say for example when an object + * it hasn't been released by the BGE, say for example when an object * is removed from a scene, accessing it may cause problems. * * In this case the current proxy is made invalid, disowned, |